JPH1157130A - Pachinko machine - Google Patents

Pachinko machine

Info

Publication number
JPH1157130A
JPH1157130A JP22739897A JP22739897A JPH1157130A JP H1157130 A JPH1157130 A JP H1157130A JP 22739897 A JP22739897 A JP 22739897A JP 22739897 A JP22739897 A JP 22739897A JP H1157130 A JPH1157130 A JP H1157130A
Authority
JP
Japan
Prior art keywords
ball
winning
prize
space
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP22739897A
Other languages
Japanese (ja)
Other versions
JP4201364B2 (en
Inventor
Shohachi Ugawa
詔八 鵜川
Nobuharu Yoshida
信晴 吉田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sankyo Co Ltd
Adtec Corp
Original Assignee
Sankyo Co Ltd
Adtec Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sankyo Co Ltd, Adtec Corp filed Critical Sankyo Co Ltd
Priority to JP22739897A priority Critical patent/JP4201364B2/en
Publication of JPH1157130A publication Critical patent/JPH1157130A/en
Application granted granted Critical
Publication of JP4201364B2 publication Critical patent/JP4201364B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a pachinko machine with which exact special play operation can be performed corresponding to play conditions by performing specified play operation control corresponding to the presence/absence of balls in a prize winning space. SOLUTION: This machine is provided with a prize winning ball detector for detecting a ball winning a prize at a variation prize winning ball device and a residual ball detector for detecting a ball ejected from the variation prize winning ball device, and the number of prize winning balls detected by the prize winning ball detector is compared with the number of ejected balls detected by the residual ball detector (S13). When there is a ball in the variation prize winning ball device at the time point when V prize winning gets ineffective, a rotary drum is rotated back (S14) and the promotion of ball ejection from the variation prize winning ball device is controlled. Thus, the V prize winning of a ball during the ineffective period of V prize winning can be prevented and trouble on the side of player and amusement spot can be canceled as a result.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、遊技領域に設けら
れた始動入賞領域への打玉の入賞を検出する始動玉検出
手段の玉検出によって可変入賞球装置の入賞空間内への
入賞を許容すると共にその可変入賞球装置の入賞空間内
に設けられた特定入賞領域への打玉の入賞を検出する特
定玉検出手段の玉検出によって遊技者にとって有利な特
定遊技状態を発生する弾球遊技機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention allows a variable winning prize ball device to enter a prize space by detecting a ball in a starting prize area provided in a game area by detecting a ball hit by a starting ball. And a ball game machine that generates a specific game state advantageous to a player by detecting a ball by a specific ball detecting means for detecting a hit of a hit ball in a specific winning area provided in a winning space of the variable winning ball device. It is about.

【0002】[0002]

【従来の技術】従来、一般に、第二種の弾球遊技機は、
始動入賞口への打玉の入賞に伴って大入賞口(可変入賞
球装置)を開放して入賞空間内への打玉の入賞を許容
し、入賞空間内に設けられた特定領域に玉が入賞(これ
をV入賞ともいう)すると、これに伴って特定遊技状態
を発生して大入賞口を連続開放するようになっていた。
また、このような弾球遊技機には、入賞空間内に入った
玉を貯留するなどして入賞空間内での玉の動きに変化を
持たせ、視覚的な興趣を向上するものがあった。
2. Description of the Related Art Conventionally, generally, a second type of ball game machine is:
The large winning opening (variable winning ball device) is opened in accordance with the winning of the ball into the starting winning opening, allowing the hitting of the ball into the winning space, and the ball is placed in a specific area provided in the winning space. When a prize is won (this is also referred to as a V prize), a specific game state is generated along with the prize, and a large winning opening is continuously opened.
Further, in such a ball-and-shooter gaming machine, there is a type in which the movement of the ball in the prize space is changed by storing the ball which has entered the prize space, thereby improving the visual interest. .

【0003】[0003]

【発明が解決しようとする課題】ところが、上記従来の
ように入賞空間に入った玉を貯留するなどして視覚的な
興趣向上を招来する第二種の弾球遊技機では、入賞空間
内に玉が存在しているか否かを検出する構成とはなって
いなかった。このため、特定遊技状態の発生などの遊技
に関わる様々な特定遊技動作制御(例えば、効果音の発
生など)は、入賞空間内での玉の有無に拘らずタイマ制
御によって行われていた。従って、入賞空間内に玉が存
在していないにも拘らず無用な特定遊技動作を継続して
行ったり、入賞空間内に玉が存在しているにも拘らず特
定遊技動作を停止してしまうという問題を有していた。
本発明は、上記した問題点に鑑みなされたもので、その
目的とするところは、入賞空間内での玉の有無に応じた
特定遊技動作制御を行うことで、遊技状況に応じた的確
な特定遊技動作を行い得る弾球遊技機を提供することに
ある。
However, in the second type of ball game machine which brings about visual enhancement by storing the balls in the prize space as in the above-mentioned conventional art, the prize space is limited. It is not configured to detect whether a ball is present. For this reason, various specific game operation controls (for example, generation of sound effects) related to a game such as occurrence of a specific game state have been performed by timer control regardless of the presence or absence of a ball in the winning space. Therefore, the unnecessary specific game operation is continuously performed even though the ball is not present in the winning space, or the specific game operation is stopped although the ball is present in the winning space. Had the problem that
The present invention has been made in view of the above-described problems, and an object of the present invention is to perform specific game operation control in accordance with the presence or absence of a ball in a prize space, thereby enabling accurate identification according to a game situation. An object of the present invention is to provide a ball game machine capable of performing a game operation.

【0004】[0004]

【課題を解決するための手段】上記目的を達成するため
に本発明の請求項1が採用した解決手段は、図1、図
3、図5、図6、及び図7に示すように、遊技領域3に
設けられた始動入賞領域(始動入賞口4a〜4c)への
打玉の入賞を検出する始動玉検出手段(始動玉検出器5
a〜5c)の玉検出によって可変入賞球装置20の入賞
空間(下部入賞空間30)内への入賞を許容すると共に
その可変入賞球装置の入賞空間内に設けられた特定入賞
領域(特定受入口42)への打玉の入賞を検出する特定
玉検出手段(特定玉検出器48)の玉検出によって遊技
者にとって有利な特定遊技状態を発生する弾球遊技機に
おいて、前記入賞空間に入賞した玉を検出する入賞玉検
出手段(入賞玉検出器25a・25b)と、前記入賞空
間から排出された玉を検出する排出玉検出手段(残留玉
検出器33a・33b)と、前記入賞玉検出手段によっ
て検出された入賞玉数と前記排出玉検出手段によって検
出された排出玉数を比較することで前記入賞空間内での
玉の有無を判定する入賞空間玉判定手段(図6中のS1
3及び図7中のS26)と、前記入賞空間玉判定手段に
よって判定された前記入賞空間内での玉の有無に応じた
遊技制御を行う遊技制御手段(遊技制御回路基板50)
と、を備えたことを特徴とする。このように構成するこ
とにより、入賞空間内での玉の有無に応じた特定遊技動
作制御を行うことができるので、遊技状況に応じた的確
な特定遊技動作を行うことができる。
Means for Solving the Problems In order to achieve the above-mentioned object, a solution adopted by claim 1 of the present invention is as shown in FIG. 1, FIG. 3, FIG. 5, FIG. 6, and FIG. Starting ball detecting means (starting ball detector 5) for detecting a winning of a hit ball in a starting winning area (starting winning ports 4a to 4c) provided in area 3.
a) to 5c), the ball is allowed to enter the winning space (lower winning space 30) of the variable winning ball device 20 by detecting the ball, and a specific winning area (specific receiving entrance) provided in the winning space of the variable winning ball device. 42) In a ball game machine that generates a specific game state advantageous to a player by detecting a ball by a specific ball detecting means (specific ball detector 48) that detects a winning of a hit ball into the winning ball in the winning space. Winning ball detection means (winning ball detectors 25a and 25b), discharged ball detecting means (residual ball detectors 33a and 33b) for detecting balls discharged from the winning space, and the winning ball detecting means. A prize space ball determining unit (S1 in FIG. 6) that determines the presence or absence of a ball in the prize space by comparing the detected winning ball number with the discharged ball number detected by the discharged ball detecting unit.
3 and S26 in FIG. 7), and game control means (game control circuit board 50) for performing game control in accordance with the presence or absence of a ball in the winning space determined by the winning space ball determining means.
And characterized in that: With this configuration, it is possible to perform the specific game operation control according to the presence or absence of the ball in the winning space, so that it is possible to perform an accurate specific game operation according to the game situation.

【0005】また、前記可変入賞球装置は、回転動作に
伴って該可変入賞球装置の入賞空間内の玉を前記特定入
賞領域に誘導し得る回転体(回転ドラム36)を備え、
前記遊技制御手段は、前記特定玉検出手段の玉検出を有
効とするか無効とするかを制御し、特定玉検出手段によ
る玉検出が有効から無効となる時点で前記入賞空間玉判
定手段が前記入賞空間内に玉があることを判定すると、
前記回転体を逆回転させて入賞空間内からの玉排出を促
進制御する構成とした場合には、V入賞の無効期間(特
定玉検出手段による玉検出が無効となる期間)に玉がV
入賞することを防止することができ、ひいては遊技者と
遊技場側のトラブルを解消することができる。即ち、従
来では、V入賞の無効期間中にV入賞する場合があっ
た。このため、遊技者は、V入賞にも拘らず特定遊技状
態が発生しないことを遊技場側ともめることがあった。
The variable prize ball device includes a rotator (rotary drum 36) that can guide a ball in a prize space of the variable prize ball device to the specific prize region with a rotation operation.
The game control means controls whether to enable or disable the ball detection of the specific ball detection means, and when the ball detection by the specific ball detection means is changed from valid to invalid, the winning space ball determination means When it is determined that there is a ball in the winning space,
In the case where the rotating body is rotated in the reverse direction so as to promote the discharge of the ball from the winning space, the ball is set to the V during the invalid period of the V winning (the period during which the ball detection by the specific ball detecting means is invalid).
Winning can be prevented, and troubles between the player and the game arcade can be eliminated. That is, in the related art, there is a case where a V prize is made during the invalid period of the V prize. For this reason, the player sometimes deems that the specific game state does not occur despite the V prize, as the game arcade side.

【0006】また、前記始動玉検出手段によって玉が検
出されるとその旨を遊技者に報知する始動入賞報知手段
(スピーカ12)を備え、前記遊技制御手段は、前記可
変入賞球装置の入賞空間内への入賞を許容したことによ
る前記入賞玉検出手段の玉検出があった場合に、前記入
賞空間玉判定手段が前記入賞空間内に玉がなくなったこ
とを判定すると、前記始動入賞報知手段による報知動作
を終了制御する構成とした場合には、入賞空間内に玉が
存在する期間でのみ始動入賞があった旨を継続的に報知
するので、その始動入賞の報知を効果的に行わせること
ができる。
Further, when a ball is detected by the starting ball detecting means, a starting winning notification means (speaker 12) for notifying the player of the detection is provided, and the game control means is provided with a winning space of the variable winning ball device. When there is a ball detection by the prize ball detecting means by allowing a prize into the prize, when the prize space ball determining means determines that there is no ball in the prize space, the starting prize notification means In the case where the notification operation is configured to be controlled to end, the fact that the starting prize has been awarded only during the period in which the ball exists in the prize space is continuously notified, so that the notification of the starting prize is effectively performed. Can be.

【0007】[0007]

【発明の実施の形態】以下、図面を参照して本発明の実
施形態について説明する。先ず、図1を参照して実施形
態に係る弾球遊技機の遊技盤1の構成について説明す
る。図1は、遊技盤1を示す正面図である。図1におい
て、遊技盤1の表面には、発射された打玉を誘導するた
めの誘導レール2がほぼ円状に植立され、該誘導レール
2で区画された領域が遊技領域3を形成している。遊技
領域3のほぼ中央には、本実施形態の要部をなす可変入
賞球装置20が配置されている。可変入賞球装置20の
下方には、それぞれ始動玉検出器5a〜5cを内蔵した
左・中・右の始動入賞口4a〜4cが配置されている。
始動入賞口4a〜4cに打玉が入賞すると、これを始動
玉検出器5a〜5cが検出することで、可変入賞球装置
20を所定期間開放するようになっている(始動入賞口
4a〜4cのうちいずれか、例えば始動入賞口4bに入
賞した場合は、2回開放というようにしてもよい)。な
お、このように始動玉検出器5a〜5cの入賞検出に伴
って可変入賞球装置20が開放動作を行う状態を始動遊
技状態という。また、遊技領域3には、上記した構成以
外にも、風車ランプ7a・7bを内蔵した風車6a・6
b、風車8a・8b、サイドランプ10a・10bを内
蔵したサイドランプ飾り9a・9b、アウト口11、等
が設けられており、弾球遊技機の前面には、遊技状態に
応じて効果音を発生するスピーカ12(符号のみ図5に
記載)が設けられている。
Embodiments of the present invention will be described below with reference to the drawings. First, a configuration of a game board 1 of a ball game machine according to an embodiment will be described with reference to FIG. FIG. 1 is a front view showing the game board 1. In FIG. 1, on the surface of the game board 1, a guide rail 2 for guiding a shot hit is planted in a substantially circular shape, and an area defined by the guide rail 2 forms a game area 3. ing. At the approximate center of the game area 3, a variable winning ball device 20, which is a main part of the present embodiment, is disposed. Below the variable winning ball device 20, left, middle, and right starting winning ports 4a to 4c each having a built-in starting ball detector 5a to 5c are arranged.
When a hit ball is won in the start winning holes 4a to 4c, the start ball detectors 5a to 5c detect this, and the variable winning ball device 20 is opened for a predetermined period (starting winning holes 4a to 4c). (For example, if the winning prize port 4b is won), it may be opened twice. The state in which the variable winning ball device 20 performs the opening operation in accordance with the winning detection of the starting ball detectors 5a to 5c is referred to as a starting game state. In addition, in addition to the above-described configuration, the game area 3 includes windmills 6a and 6 with built-in windmill lamps 7a and 7b.
b, windmills 8a and 8b, side lamp decorations 9a and 9b with built-in side lamps 10a and 10b, an outlet 11, and the like, and a sound effect is provided on the front of the ball game machine in accordance with the gaming state. A loudspeaker 12 (only the reference numeral is shown in FIG. 5) is provided.

【0008】次に、本実施形態の要部をなす可変入賞球
装置20について、図2乃至図4を参照して説明する。
可変入賞球装置20は、図2に示すように、当該可変入
賞球装置20を遊技盤1の表面に取り付けるための取付
基板21を有し、該取付基板21には、上部入賞空間2
2と下部入賞空間30が形成されている。上部入賞空間
22には、左右一対の開閉片23a・23bが回転可能
に設けられている。開閉片23a・23bは、それぞれ
周知のリンク機構を介してソレノイド24a・24bが
連結され、該ソレノイド24a・24bがONしたとき
に、上部入賞空間22を開放する方向に回転する一方、
ソレノイド24a・24bがOFFしたときに、上部入
賞空間22を閉鎖する方向に回転するようになってい
る。上部入賞空間22の底壁部分には、上部入賞空間2
2に入賞した打玉を検出する左右一対の入賞玉検出器2
5a・25bが設けられている。なお、入賞玉検出器2
5a・25bで検出された入賞玉は、入賞玉検出器25
a・25bを通過した後、取付基板21の左右両側に形
成された玉通路26a・26bを通って玉排出口27a
・27bから下部入賞空間30に送り込まれるようにな
っている。また、上部入賞空間22内の後面壁には、後
で詳述する特定遊技状態での開閉片23a・23bの残
り開放回数を表示する残り回数表示器28と、可変入賞
球装置20への入賞個数を表示する入賞個数表示器2
9、が設けられている。
Next, the variable winning prize ball device 20, which is a main part of the present embodiment, will be described with reference to FIGS.
As shown in FIG. 2, the variable winning ball device 20 has a mounting board 21 for mounting the variable winning ball device 20 on the surface of the game board 1, and the mounting board 21 includes an upper winning space 2.
2 and a lower winning space 30 are formed. In the upper winning space 22, a pair of left and right opening and closing pieces 23a and 23b are rotatably provided. The opening / closing pieces 23a and 23b are connected to solenoids 24a and 24b via well-known link mechanisms, respectively, and when the solenoids 24a and 24b are turned on, rotate in a direction to open the upper winning space 22.
When the solenoids 24a and 24b are turned off, the upper winning space 22 is rotated in the closing direction. In the bottom wall portion of the upper winning space 22, there is an upper winning space 2
A pair of left and right winning ball detectors 2 for detecting a hit ball winning 2
5a and 25b are provided. The winning ball detector 2
The winning balls detected by 5a and 25b are the winning ball detector 25.
a. After passing through the ball passages 26a and 26b formed on the left and right sides of the mounting board 21, the ball discharge port 27a
-It is sent from 27b to the lower winning space 30. Further, on the rear wall in the upper winning space 22, a remaining number indicator 28 for displaying the number of remaining open times of the opening and closing pieces 23 a and 23 b in a specific game state, which will be described in detail later, and a prize to the variable prize ball device 20. Winning number display 2 for displaying the number
9 are provided.

【0009】一方、下部入賞空間30には、玉排出口2
7a・27bから送り込まれた入賞玉を後方に向かって
転動させる下部転動板31と、該下部転動板31の下流
端に形成された開口32と、該開口32を落下した玉を
検出する左右一対の残留玉検出器33a・33bと、開
口32を開閉する開閉板34と、該開閉板34の上方位
置で回転する回転ドラム36と、該回転ドラム36の上
端部後方に配された上部転動板40、が設けられてい
る。開閉板34は、ソレノイド35が連結され、該ソレ
ノイド35がONしたときに、開口32を閉鎖する方向
に進出移動する一方、ソレノイド35がOFFしたとき
に、開口32を開放する方向に退行移動するようになっ
ている。回転ドラム36は、各連結ギヤ37a〜37c
を介してモータ38が連結され、該モータ38の駆動に
伴って一定速度で回転するようになっている。なお、回
転ドラム36は、通常時、一方向(図4に示す矢印方
向)に回転するものであるが、後述する入賞玉の排出制
御時には、逆方向にも回転するようになっている。ま
た、回転ドラム36の周面には、左・中・右の横一列3
箇所に永久磁石39a〜39cが埋設されている。これ
により、回転ドラム36は、開閉板34による開口32
の閉鎖状態で、開閉板34上に停留される玉を永久磁石
39a〜39cの磁力によって吸引し、これを回転動作
に伴って上部転動板40に送り込むようになっている。
On the other hand, in the lower winning space 30, a ball discharge port 2 is provided.
A lower rolling plate 31 that rolls the winning balls sent from 7a and 27b backward, an opening 32 formed at the downstream end of the lower rolling plate 31, and a ball that has fallen through the opening 32 is detected. A pair of left and right residual ball detectors 33a and 33b, an opening / closing plate 34 for opening and closing the opening 32, a rotating drum 36 rotating at a position above the opening / closing plate 34, and an upper end rear portion of the rotating drum 36 are provided. An upper rolling plate 40 is provided. The open / close plate 34 is connected to a solenoid 35 and moves forward in a direction to close the opening 32 when the solenoid 35 is turned on, and moves backward in a direction to open the opening 32 when the solenoid 35 is turned off. It has become. The rotating drum 36 is connected to each of the connecting gears 37a to 37c.
The motor 38 is connected via the motor 38 to rotate at a constant speed with the driving of the motor 38. The rotating drum 36 normally rotates in one direction (the direction of the arrow shown in FIG. 4), but rotates in the opposite direction when controlling the discharge of winning balls, which will be described later. Further, on the peripheral surface of the rotating drum 36, a left, middle, and right horizontal row 3 is provided.
Permanent magnets 39a to 39c are embedded in the location. As a result, the rotating drum 36 is opened by the opening / closing plate 34.
In the closed state, the ball retained on the opening / closing plate 34 is attracted by the magnetic force of the permanent magnets 39a to 39c, and is sent to the upper rolling plate 40 with the rotation operation.

【0010】上部転動板40の後方側には、中央を境と
して左右方向に下り傾斜する各傾斜部40a・40bが
形成されており、該傾斜部40a・40bの下流側(左
右両側)には、傾斜部40a・40bを転動した玉を再
度下部転動板31上に送り込む玉通路41a・41bが
形成されている。なお、傾斜部40a・40bは、後方
側へも若干下り傾斜している。また、上部転動板40の
後方中央には、特定受入口42が設けられ、該特定受入
口42の前方には、左右一対の可動部材43a・43b
が設けられている。可動部材43a・43bには、それ
ぞれ回転軸44a・44bが一体的に取り付けられ、該
回転軸44a・44bの後端には、ソレノイド45を連
結した連結部材46の各連動部46a・46bが一体的
に取り付けられている。なお、連結部材46は、ソレノ
イド45を構成するプランジャ45aの進退動作を回転
軸44a・44b(可動部材43a・43b)の回転動
作に変換するものである。これにより、可動部材43a
・43bは、ソレノイド45がONしたときに、特定受
入口42の前方を遮断する方向(図2に示す矢印方向)
に回転する一方、ソレノイド45がOFFしたときに、
特定受入口42前方の遮断を解除する方向に回転するよ
うになっている。また、特定受入口42の外周には、装
飾用のLED表示器47が複数設けられる一方、特定受
入口42の内部には、特定受入口42に入った玉を検出
する特定玉検出器48が設けられている。特定玉検出器
48の下流側には、検出した玉を開閉板34の下方位置
を通して残留玉検出器33aに送り込む玉通路49が形
成されている。
At the rear side of the upper rolling plate 40, there are formed inclined portions 40a and 40b which are inclined downward in the left-right direction with the center as a boundary. The inclined portions 40a and 40b are located downstream (on both left and right sides) of the inclined portions 40a and 40b. The ball passages 41a and 41b for feeding the balls rolled on the inclined portions 40a and 40b onto the lower rolling plate 31 again are formed. Note that the inclined portions 40a and 40b are slightly inclined downward toward the rear side. A specific receiving port 42 is provided at the rear center of the upper rolling plate 40, and a pair of left and right movable members 43 a and 43 b is provided in front of the specific receiving port 42.
Is provided. Rotary shafts 44a and 44b are integrally attached to the movable members 43a and 43b, respectively. At the rear ends of the rotary shafts 44a and 44b, interlocking portions 46a and 46b of a connecting member 46 to which a solenoid 45 is connected are integrally formed. It is attached. The connecting member 46 converts the forward / backward movement of the plunger 45a constituting the solenoid 45 into the rotation of the rotating shafts 44a and 44b (movable members 43a and 43b). Thereby, the movable member 43a
43b is a direction in which the front of the specific receiving port 42 is shut off when the solenoid 45 is turned on (the direction of the arrow shown in FIG. 2).
While the solenoid 45 is turned off,
It rotates in the direction of releasing the blockage in front of the specific reception port 42. A plurality of decorative LED indicators 47 are provided on the outer periphery of the specific reception port 42, while a specific ball detector 48 for detecting a ball entering the specific reception port 42 is provided inside the specific reception port 42. Is provided. On the downstream side of the specific ball detector 48, a ball passage 49 for sending the detected ball through the position below the open / close plate 34 to the remaining ball detector 33a is formed.

【0011】ところで、上記した可変入賞球装置20等
を構成する各種作動部材は、図5に示すように、CPU
51、ROM52、及びRAM53を備えた遊技制御回
路基板50によってその作動が制御されるようになって
いる。具体的に、遊技制御回路基板50は、特定玉検出
器48、始動玉検出器5a〜5c、残留玉検出器33a
・33b、及び入賞玉検出器25a・25bから個々の
検出信号を入力する。そして、これら検出信号の入力に
基づいて、遊技制御回路基板50は、サイドランプ10
a・10b、風車ランプ7a・7b、各ソレノイド24
a・24b・35・45、モータ38、残り回数表示器
28、LED表示器47、入賞個数表示器29、及びス
ピーカ12の各種作動部材に制御信号を出力して各種作
動部材の作動を所定態様で制御する。
By the way, as shown in FIG. 5, various operating members constituting the above-mentioned variable winning ball apparatus 20 and the like have a CPU
The operation thereof is controlled by a game control circuit board 50 provided with a ROM 51, a ROM 52, and a RAM 53. Specifically, the game control circuit board 50 includes a specific ball detector 48, starting ball detectors 5a to 5c, and a remaining ball detector 33a.
33b and individual detection signals from the winning ball detectors 25a and 25b. Then, based on the input of these detection signals, the game control circuit board 50
a.10b, windmill lamps 7a and 7b, each solenoid 24
a, 24b, 35, 45, a motor 38, a remaining number display 28, an LED display 47, a winning number display 29, and output control signals to various operating members of the speaker 12 to operate the various operating members in a predetermined mode. To control.

【0012】次に、上記した遊技制御回路基板50によ
る可変入賞球装置20の作動制御について説明する。先
ず、前記始動遊技状態が発生すると、これに伴ってソレ
ノイド24a・24bが所定時間ONされて開閉片23
a・23bが開放する。その開放動作中に打玉が上部入
賞空間22内に入賞すると、その入賞玉は入賞玉検出器
25a・25bを通って下部入賞空間30に送り込まれ
る。また、開閉板34は、遊技制御回路基板50による
ソレノイド35のON制御により、入賞玉検出器25a
・25bが入賞玉を検出してから所定時間が経過するま
で開口32を閉鎖する方向に移動する。そして、下部入
賞空間30に送り込まれた玉は、開口32の閉鎖時間内
で回転ドラム36のいずれかの永久磁石39a〜39c
に吸引されると、回転ドラム36の回転に伴って上部転
動板40に送り込まれる。このとき、開閉板34上に停
留された入賞玉が左右の永久磁石39a・39cに吸引
された場合、その入賞玉は、100%の確率で玉通路4
1a・41bに送られる。なお、この時点で、開閉板3
4は、遊技制御回路基板50によるソレノイド35のO
FF制御により、開口32を開放する方向に移動してい
る。そして、玉通路41a・41bに送られた玉は、下
部転動板31を通って開口32を落下し、残留玉検出器
33a・33bに送り込まれる。一方、開閉板34上に
停留された入賞玉が中央の永久磁石39bに吸引された
場合、その入賞玉は、かなり高い確率(100%ではな
い)で特定受入口42に送られる。そして、特定受入口
42に送られた玉(V入賞した玉)は、特定玉検出器4
8を通過した後に玉通路49を通って残留玉検出器33
aに送り込まれる。また、このとき、特定玉検出器48
での玉の通過(特定玉検出器48による玉の検出)によ
って特定遊技状態が発生する。なお、残留玉検出器33
a・33bを通過した玉は、図示しない玉通路を通って
入賞玉集合カバー体(図示しない)に集められる。
Next, the operation control of the variable winning ball device 20 by the game control circuit board 50 will be described. First, when the start game state occurs, the solenoids 24a and 24b are turned on for a predetermined time, and
a.23b opens. If a hit ball wins in the upper winning space 22 during the opening operation, the winning ball is sent to the lower winning space 30 through the winning ball detectors 25a and 25b. The open / close plate 34 is turned on by the game control circuit board 50 so that the solenoid 35 is turned on.
25b moves in a direction to close the opening 32 until a predetermined time elapses after detecting the winning ball. Then, the ball sent into the lower winning space 30 receives any one of the permanent magnets 39a to 39c of the rotating drum 36 within the closing time of the opening 32.
Is sent to the upper rolling plate 40 as the rotating drum 36 rotates. At this time, when the winning ball stopped on the opening / closing plate 34 is attracted to the left and right permanent magnets 39a and 39c, the winning ball is 100% likely to be passed through the ball passage 4
It is sent to 1a and 41b. At this point, the opening and closing plate 3
4 is the O of the solenoid 35 by the game control circuit board 50.
By the FF control, the opening 32 is moved in a direction to open. Then, the balls sent to the ball passages 41a and 41b fall through the opening 32 through the lower rolling plate 31, and are sent to the remaining ball detectors 33a and 33b. On the other hand, when a winning ball stopped on the open / close plate 34 is attracted to the central permanent magnet 39b, the winning ball is sent to the specific reception port 42 with a considerably high probability (not 100%). Then, the ball (the ball that won the V prize) sent to the specific reception port 42 is the specific ball detector 4
8, the remaining ball detector 33 passes through the ball passage 49.
sent to a. At this time, the specific ball detector 48
The specific game state is generated by the passing of the ball (detection of the ball by the specific ball detector 48). In addition, the residual ball detector 33
The balls that have passed a.33b are collected in a winning ball collecting cover body (not shown) through a ball passage (not shown).

【0013】上記した特定遊技状態においては、遊技制
御回路基板50によりソレノイド35がON/OFF制
御されることで、開閉片23a・23bが所定時間の開
放動作を18回繰り返す(18回の開閉サイクル)。な
お、開閉サイクルが18回終了する以前に、10個の入
賞玉が検出された場合には、その時点で開閉片23a・
23bの開放動作を終了する。また、開閉片23a・2
3bの開閉サイクル中は、各ソレノイド35・45が常
時ONされることで、開閉板34は常に開口32を閉鎖
し、可動部材43a・43bは常に特定受入口42の前
方を遮断する。これにより、開閉サイクル中に可変入賞
球装置20に入賞した玉は、開閉サイクルの終了時点ま
では開口32を落下することがない。従って、開閉板3
4上に停留された入賞玉が左右の永久磁石39a・39
cに吸引された場合、その入賞玉は、玉通路41a・4
1bを通って下部転動板31に送り込まれ、再度開閉板
34上に停留される。一方、開閉板34上に停留された
入賞玉が中央の永久磁石39bに吸引された場合、その
入賞玉は、特定受入口42前方の可動部材43a・43
bに受け止められる。その後、開閉サイクルの終了と同
時に、各ソレノイド35・45がOFFされることで、
開閉板34は開口32を開放し、可動部材43a・43
bは特定受入口42前方の遮断を解除する。これによ
り、可動部材43a・43bに受け止められた入賞玉
は、上部転動板40を真直ぐ後方に転動して特定受入口
42に入る。そして、特定受入口42に入った玉(V入
賞した玉)は、特定玉検出器48を通過することで、以
上のような18回の開閉サイクルの継続権を成立させ、
所定のインターバル時間の経過後に再度開閉片23a・
23bを開放する。なお、開閉サイクルの許容継続回数
は、最高16回(16ラウンド)まで許容されるように
なっている。また、このような特定遊技状態において、
残り回数表示器28は、開閉片23a・23bの残り開
放回数(残りのラウンド回数)を表示し、入賞個数表示
器29は、1ラウンド毎に入賞個数を表示するようにな
っている。
In the specific game state, the solenoid 35 is turned on / off by the game control circuit board 50 so that the opening / closing pieces 23a and 23b repeat the opening operation for a predetermined time 18 times (18 opening / closing cycles). ). If 10 winning balls are detected before the opening / closing cycle is completed 18 times, the opening / closing pieces 23a at that time are detected.
The opening operation of 23b ends. In addition, opening and closing pieces 23a and 2
During the opening / closing cycle of 3b, the solenoids 35 and 45 are always turned on, so that the opening / closing plate 34 always closes the opening 32, and the movable members 43a and 43b always shut off the front of the specific receiving port 42. As a result, a ball that has won the variable prize ball device 20 during the opening and closing cycle does not fall through the opening 32 until the end of the opening and closing cycle. Therefore, the opening and closing plate 3
The winning balls parked on 4 are the left and right permanent magnets 39a and 39
c, the winning ball is passed to the ball passage 41a / 4.
It is fed into the lower rolling plate 31 through 1b and is stopped again on the opening / closing plate 34. On the other hand, when the winning ball stopped on the opening / closing plate 34 is attracted to the central permanent magnet 39b, the winning ball is moved to the movable members 43a and 43 in front of the specific reception port 42.
b. Then, at the same time as the end of the opening and closing cycle, the solenoids 35 and 45 are turned off,
The opening / closing plate 34 opens the opening 32, and the movable members 43a and 43
b releases the blockage in front of the specific reception port 42. Thereby, the winning balls received by the movable members 43a and 43b roll the upper rolling plate 40 straight rearward and enter the specific receiving port. Then, the ball that has entered the specific reception port 42 (the ball with the V prize) passes through the specific ball detector 48, thereby establishing the continuation right of the 18 opening / closing cycles as described above.
After the elapse of a predetermined interval time, the opening / closing piece 23a
Release 23b. In addition, the permissible continuation number of the opening / closing cycle is permitted up to 16 times (16 rounds). Also, in such a specific game state,
The remaining number display 28 displays the number of remaining open times of the opening / closing pieces 23a and 23b (remaining number of rounds), and the winning number display 29 displays the winning number for each round.

【0014】次に、前記遊技制御回路基板50による回
転ドラム36の入賞玉排出制御を図6を参照して説明す
る。図6のフローチャートにおいて、先ず、始動入賞口
4a〜4c(図6中には、第2種始動口と記載)への入
賞があるか否か、言い換えれば始動玉検出器5a〜5c
がONしたか否かを判別する(S1)。S1で始動入賞
口4a〜4cへの入賞があると判別すると、その時点で
タイマをスタートさせる(S2)。そして、タイマ値が
0.8を越えた場合、言い換えれば始動入賞口4a〜4
cへの入賞時点から0.8秒が経過すると(S3)、開
閉片23a・23b(図6中には、大入賞口と記載)を
開放して(S4)、V受付を有効にする(S5)。な
お、ここでいうV受付の有効とは、特定玉検出器48で
の通過玉の検出動作を有効にすることをいう。その後、
V入賞(特定受入口42への入賞)があるか否かを判別
する(S6)。S6でV入賞があると判別したときは、
特定遊技状態(図6中には、大当りと記載)を発生(S
7)させてメインフローに復帰する。一方、S6でV入
賞がないと判別したときは、タイマ値が1.1を越えた
か否か、言い換えれば始動入賞口4a〜4cへの入賞時
点から1.1秒が経過したか否かを判別する(S8)。
S8で1.1秒が経過していないときは前記S6に戻る
一方、1.1秒が経過したときは開閉片23a・23b
を閉鎖する(S9)。即ち、始動入賞口4a〜4cへの
入賞に基づいて開閉片23a・23bを開放する動作
は、0.3秒間継続される。
Next, a description will be given, with reference to FIG. 6, of a winning ball discharge control of the rotating drum 36 by the game control circuit board 50. In the flowchart of FIG. 6, first, it is determined whether or not there is a prize in the starting winning ports 4a to 4c (in FIG. 6, described as a second type starting port), in other words, the starting ball detectors 5a to 5c.
Is turned on (S1). When it is determined in S1 that there is a winning in the start winning ports 4a to 4c, a timer is started at that time (S2). If the timer value exceeds 0.8, in other words, the starting winning openings 4a to 4a-4
When 0.8 seconds elapse from the time of winning the prize (c) (S3), the opening and closing pieces 23a and 23b (described as large winning prize in FIG. 6) are opened (S4), and the V reception is made effective ( S5). Here, the validity of the V reception means that the operation of detecting the passing ball by the specific ball detector 48 is valid. afterwards,
It is determined whether or not there is a V prize (a prize in the specific entrance 42) (S6). If it is determined in S6 that there is a V prize,
A specific game state (in FIG. 6, described as a big hit) is generated (S
7) Return to the main flow. On the other hand, when it is determined that there is no V winning in S6, it is determined whether or not the timer value has exceeded 1.1, in other words, whether or not 1.1 seconds has elapsed from the time of winning in the starting winning openings 4a to 4c. It is determined (S8).
If 1.1 seconds have not elapsed in S8, the process returns to S6. On the other hand, if 1.1 seconds have elapsed, the opening and closing pieces 23a and 23b
Is closed (S9). That is, the operation of opening the opening / closing pieces 23a and 23b based on the winning in the starting winning ports 4a to 4c is continued for 0.3 seconds.

【0015】開閉片23a・23bを閉鎖した後は、再
度V入賞があるか否かを判別する(S10)。S10で
V入賞があると判別したときは前記S7に移行する。一
方、S10でV入賞がないと判別したときは、タイマ値
が3.8を越えたか否か、言い換えれば始動入賞口4a
〜4cへの入賞時点から3.8秒が経過したか否かを判
別する(S111)。S11で3.8秒が経過していな
いときは前記S10に戻る一方、3.8秒が経過したと
きは前記S5で有効にしたV受付を終了する(S1
2)。即ち、特定玉検出器48による玉検出の有効期間
は、開閉片23a・23bの開放時点から3.0秒間継
続される。次に、入賞玉検出器25a・25bで検出し
た入賞玉のカウント数(同図中には、入賞玉カウンタと
記載)が、残留玉検出器33a・33bで検出した入賞
玉のカウント数(同図中には、残留玉カウンタと記載)
と一致するか否かを判別することで、下部入賞空間30
内に入賞玉が残留しているか否かを判別する(S1
3)。S13で入賞玉カウンタが残留玉カウンタと一致
して下部入賞空間30内に入賞玉が残留していないと判
別した場合は、そのまま後述のS15に移行する。一
方、S13で入賞玉カウンタが残留玉カウンタと一致せ
ずに下部入賞空間30内に入賞玉が残留していると判別
した場合は、遊技制御回路基板50の制御に基づいて回
転ドラム36を逆回転させて、下部入賞空間30内から
の玉排出を促進制御する(S14)。その後は、回転ド
ラム36が逆回転中であるか否かを判別する(S1
5)。S15で回転ドラム36が逆回転中でないときは
直接的に、また、逆回転中のときは回転ドラム36を正
回転(S16)させた後にS17に移行し、S17でタ
イマをクリアしてメインフローに復帰する。
After closing the opening / closing pieces 23a and 23b, it is determined again whether or not there is a V winning (S10). If it is determined in S10 that there is a V winning, the process proceeds to S7. On the other hand, when it is determined that there is no V winning in S10, it is determined whether the timer value has exceeded 3.8, in other words, the starting winning opening 4a.
It is determined whether 3.8 seconds have elapsed from the time of winning the prize to 4c (S111). If 3.8 seconds have not elapsed in S11, the process returns to S10, and if 3.8 seconds have elapsed, the V reception enabled in S5 is terminated (S1).
2). That is, the valid period of the ball detection by the specific ball detector 48 is continued for 3.0 seconds from the time when the opening / closing pieces 23a and 23b are opened. Next, the counted number of the winning balls detected by the winning ball detectors 25a and 25b (described as a winning ball counter in the figure) is the count number of the winning balls detected by the remaining ball detectors 33a and 33b (the same as the winning ball counter). (In the figure, it is described as a residual ball counter.)
By determining whether or not the lower prize space 30
It is determined whether or not a winning ball remains in the game (S1).
3). If the winning ball counter matches the remaining ball counter in S13 and it is determined that no winning ball remains in the lower winning space 30, the process directly proceeds to S15 described later. On the other hand, when it is determined in S13 that the winning ball counter does not match the remaining ball counter and the winning ball remains in the lower winning space 30, the rotating drum 36 is reversed based on the control of the game control circuit board 50. By rotating, the ball discharge from the lower winning space 30 is promoted and controlled (S14). Thereafter, it is determined whether or not the rotating drum 36 is rotating in the reverse direction (S1).
5). If the rotating drum 36 is not rotating in reverse in S15, the rotating drum 36 is rotated directly forward (S16) if the rotating drum 36 is rotating in reverse, and the process proceeds to S17. Return to.

【0016】次に、前記遊技制御回路基板50によるス
ピーカ12からの効果音の発生制御を図7を参照して説
明する。なお、ここで説明する効果音は、始動入賞口4
a〜4cに入賞した際、その旨を遊技者に報知するため
の効果音である。図7のフローチャートにおいて、先
ず、始動入賞口4a〜4c(図7中には、第2種始動口
と記載)への入賞があるか否か、言い換えれば始動玉検
出器5a〜5cがONしたか否かを判別する(S2
1)。S21で始動入賞口4a〜4cへの入賞があると
判別すると、その時点でスピーカ12から効果音を発生
(S22)させると共にタイマをスタート(S23)さ
せる。その後は、入賞玉検出器25a・25bがONし
たか否か、言い換えれば下部入賞空間30内への入賞の
有無を判別する(S24)。S24で下部入賞空間30
内への入賞がないと判別した場合は、前記S23でスタ
ートさせたタイマがタイムオーバーとなったか否かを判
別する(S25)。S25でタイムオーバーしていない
ときは前記S24に戻る一方、タイムオーバーしている
ときは後述のS27に移行する。
Next, the control of generating the sound effect from the speaker 12 by the game control circuit board 50 will be described with reference to FIG. The sound effect described here is the starting winning opening 4
This is a sound effect for notifying the player of the fact that the player wins a to 4c. In the flowchart of FIG. 7, first, it is determined whether or not there is a winning in the starting winning openings 4 a to 4 c (in FIG. 7, described as a second-type starting opening), in other words, the starting ball detectors 5 a to 5 c are turned on. Is determined (S2
1). If it is determined in S21 that there is a winning in the starting winning openings 4a to 4c, a sound effect is generated from the speaker 12 at that time (S22) and a timer is started (S23). Thereafter, it is determined whether or not the prize ball detectors 25a and 25b are turned on, in other words, whether or not there is a prize in the lower prize space 30 (S24). S24 lower winning space 30
If it is determined that there is no winning inside, it is determined whether or not the timer started in S23 has timed out (S25). If the time is not over in S25, the process returns to S24. If the time is over, the process proceeds to S27 described later.

【0017】また、前記S24で下部入賞空間30内へ
の入賞があると判別した場合は、入賞玉検出器25a・
25bで検出した入賞玉のカウント数(同図中には、入
賞玉カウンタと記載)が、残留玉検出器33a・33b
で検出した入賞玉のカウント数(同図中には、残留玉カ
ウンタと記載)と一致するか否かを判別することで、下
部入賞空間30内に入賞玉が残留しているか否かを判別
する(S26)。そして、S26で入賞玉カウンタが残
留玉カウンタと一致して下部入賞空間30内に入賞玉が
残留していないと判別すると、スピーカ12からの効果
音を停止(S27)すると共にタイマをクリア(S2
8)してメインフローに復帰する。
If it is determined in S24 that there is a winning in the lower winning space 30, the winning ball detector 25a.
The counted number of the winning balls detected in 25b (described as a winning ball counter in the figure) is the remaining ball detectors 33a and 33b.
It is determined whether or not the winning ball remains in the lower winning space 30 by determining whether or not the number of the winning balls detected in step (b) is equal to the counted number of the winning balls (in the figure, the remaining ball counter). (S26). If the winning ball counter matches the remaining ball counter in S26 and it is determined that no winning ball remains in the lower winning space 30, the sound effect from the speaker 12 is stopped (S27) and the timer is cleared (S2).
8) Then return to the main flow.

【0018】以上のように、本実施形態に係る弾球遊技
機は、可変入賞球装置20(下部入賞空間30)に入賞
した玉を検出する入賞玉検出器25a・25bと、可変
入賞球装置20から排出された玉を検出する残留玉検出
器33a・33bと、を備え、入賞玉検出器25a・2
5bによって検出された入賞玉数と残留玉検出器33a
・33bによって検出された排出玉数を比較することで
可変入賞球装置20内での玉の有無を検出する。そし
て、可変入賞球装置20内での玉の有無に応じた特定遊
技動作制御を行うことで、遊技状況に応じた的確な特定
遊技動作を行うようになっている。具体的には、特定玉
検出器48による玉検出が無効(V入賞が無効)となっ
た時点で可変入賞球装置20内に玉があると、回転ドラ
ム36を逆回転させて可変入賞球装置20内からの玉排
出を促進制御する。これにより、V入賞の無効期間に玉
がV入賞することを防止することができ、ひいては遊技
者と遊技場側のトラブルを解消することができる。即
ち、従来では、V入賞の無効期間中にV入賞する場合が
あった。このため、遊技者は、V入賞にも拘らず特定遊
技状態が発生しないことを遊技場側ともめることがあっ
た。また、入賞玉検出器25a・25bによって玉検出
が行われた後に可変入賞球装置20内の玉がなくなる
と、始動入賞があった旨を遊技者に報知するスピーカ1
2からの効果音の発生を終了制御するようになってい
る。これにより、可変入賞球装置20内に玉が存在する
期間でのみ始動入賞があった旨を継続的に報知するの
で、その始動入賞の報知を効果的に行わせることができ
る。
As described above, the ball game machine according to the present embodiment includes the prize ball detectors 25a and 25b for detecting the prize ball in the variable prize ball device 20 (lower prize space 30), and the variable prize ball device. And the remaining ball detectors 33a and 33b for detecting the balls discharged from the ball 20.
5b and the remaining ball detector 33a
The presence or absence of a ball in the variable winning ball device 20 is detected by comparing the number of discharged balls detected by 33b. Then, by performing a specific game operation control in accordance with the presence or absence of a ball in the variable winning ball device 20, an accurate specific game operation in accordance with a game situation is performed. More specifically, if there is a ball in the variable prize ball device 20 when the ball detection by the specific ball detector 48 becomes invalid (V prize is invalid), the rotating drum 36 is rotated in the reverse direction to change the variable prize ball device. The discharge control of the ball from inside 20 is promoted and controlled. As a result, it is possible to prevent a ball from winning a V during the V winning invalid period, and thus to eliminate troubles between the player and the game arcade. That is, in the related art, there is a case where a V prize is made during the invalid period of the V prize. For this reason, the player sometimes deems that the specific game state does not occur despite the V prize, as the game arcade side. Further, when there is no ball in the variable winning ball device 20 after the ball is detected by the winning ball detectors 25a and 25b, the speaker 1 for notifying the player that there is a starting winning.
2 is controlled to end the generation of the sound effect. As a result, the fact that the start winning has been achieved is continuously notified only during the period in which the ball is present in the variable winning ball device 20, so that the notification of the starting winning can be made effective.

【0019】なお、上記した実施形態は、本発明を限定
するものではなく、本発明の範囲内で種々の変更が可能
である。例えば、実施形態中では、可変入賞球装置から
排出された玉を検出する排出玉検出手段を残留玉検出器
33a・33bから構成しているが、特定玉検出器48
で検出した玉を残留玉検出器33a・33bに送り込む
ことなくそのまま排出する構成とした場合には、残留玉
検出器33a・33bと特定玉検出器48を本発明の排
出玉検出手段とすることができる。また、V有効時間を
3.0秒としているが、これに限らず、玉が可変入賞球
装置から掃けるのに十分な時間を設定すればよい。ま
た、可変入賞球装置20内での玉の有無に応じた制御を
行う特定遊技動作は、実施形態中に記載のものに限定し
ない。例えば、可変入賞球装置20内の玉がなくなる
と、これに応じてV入賞の有効期間を終了制御したり、
入賞玉を10個拾った時点あるいは開閉片23a・23
bを18回開放した時点で可変入賞球装置20内に玉が
あると、これに応じて可動部材43a・43bの動きを
制御してV入賞し易いようにしたり、可変入賞球装置2
0内の玉がなくなると、これに応じて入賞を報知してい
た報知ランプを消灯制御したり、V入賞が無効になって
から所定時間が経過した時点で可変入賞球装置20内に
玉があると、これに応じてエラー報知(ランプ点灯や音
発生などで報知)を行うようにしてもよい(エラー報知
のみで遊技はできるようにしてもいいし、始動玉検出
器、特定玉検出器の無効、打球発射の停止による遊技中
止状態にしてもいい)。さらには、可変入賞球装置20
内に残留する玉の数に応じて回転ドラム36の動きを様
々に変更制御してもよい。例えば、回転ドラム36の回
転位置を検出するようにして、残留玉の個数に応じてV
に導く磁石39bが吸着位置に臨む時間を変化させ、こ
れによってV入賞率を変化させるようにしてもよい(例
えば、残留玉が多くなるにつれて吸着位置でのドラム停
止時間が長くなるなど)。この入賞玉数と排出玉数の比
較、つまり入賞空間玉判定手段の検出は、大当り中でも
よく大当り中以外でもよく、その入賞玉数と排出玉数が
同数であったとき、差があるとき、その差の大きさによ
り特定の遊技動作をするものであればよい。また、V入
賞の有効時間が終了したときに残留玉がある場合、その
玉を入賞空間に貯留したままにしておき(例えば、入賞
空間内で循環移動し続ける)、次の始動入賞(大入賞口
の開放)で貯留解除するようにしてもよい。
The above embodiment does not limit the present invention, and various modifications can be made within the scope of the present invention. For example, in the embodiment, the discharged ball detecting means for detecting the ball discharged from the variable winning ball device is constituted by the remaining ball detectors 33a and 33b.
In the case where the ball detected in the step is discharged as it is without being sent to the remaining ball detectors 33a and 33b, the remaining ball detectors 33a and 33b and the specific ball detector 48 are used as the discharged ball detecting means of the present invention. Can be. In addition, the V valid time is set to 3.0 seconds, but is not limited to this, and a sufficient time for the ball to be swept from the variable winning ball device may be set. Further, the specific game operation for performing control according to the presence or absence of a ball in the variable winning ball device 20 is not limited to the one described in the embodiment. For example, when the balls in the variable winning prize ball device 20 run out, the validity period of the V prize is controlled to end in accordance with this,
When 10 prize balls are picked up or open / close pieces 23a / 23
If there is a ball in the variable winning ball device 20 at the time when the b is released 18 times, the movement of the movable members 43a and 43b is controlled in accordance with the ball so as to make it easy to win a V, or the variable winning ball device 2
When there are no more balls in the "0", the notification lamp for notifying the prize is turned off in response to this, or the ball is placed in the variable prize ball device 20 when a predetermined time has elapsed after the V prize has been invalidated. If there is, an error notification (notification by lamp lighting, sound generation, etc.) may be performed in response thereto (the game may be performed only by the error notification, or a starting ball detector, a specific ball detector) May be invalidated, and the game may be stopped due to the stop of the hit ball firing). Further, the variable winning ball device 20
The movement of the rotating drum 36 may be variously changed and controlled according to the number of balls remaining in the inside. For example, the rotational position of the rotating drum 36 is detected, and V is determined according to the number of remaining balls.
May be changed so as to change the V winning rate by changing the magnet 39b to the suction position (for example, the drum stop time at the suction position becomes longer as the number of remaining balls increases). The comparison of the number of winning balls and the number of discharged balls, that is, the detection of the winning space ball determining means may be performed during the big hit or not during the big hit, and when the number of the winning balls and the number of the discharged balls are equal, when there is a difference, What is necessary is just to perform a specific game operation according to the magnitude of the difference. Also, if there is a remaining ball when the valid time of the V prize ends, the ball is kept stored in the prize space (for example, keeps circulating in the prize space), and the next start prize (large prize) The storage may be released by opening the mouth).

【0020】また、入賞空間内の玉数によって開閉片2
3a・23bの開放時間や開放パターン(大入賞口の開
放)を変化させてもよい。また、入賞空間内からの玉排
出を促進するのに回転体36を逆回転させるようにした
がこれに限らず、例えば、開閉板34のような開閉板を
設け、その開閉板(可動部材)の開放により玉排出を促
進するようにしてもよい。また、玉排出の促進制御を行
うタイミングは、特定玉検出手段による玉検出が有効か
ら無効に切り換わる直前又は直後でもよい。さらには、
本発明に係る入賞空間内の残留玉検出に基づく制御をタ
イマー制御と合せて各種の遊技制御を行うようにしても
よい。例えば、入賞空間内の入賞玉数が1個又は2個の
ときは、タイマー制御によってV有効期間乃至始動有効
期間を制御する一方、入賞玉数が3個以上のときは、残
留玉検出に基づいてV有効期間乃至始動有効期間を制御
するようにしてもよい。また、これと同様に、大当り中
においても、入賞玉数に応じてV有効期間乃至始動有効
期間を制御するようにしてもよい。
In addition, the opening and closing piece 2 depends on the number of balls in the winning space.
The opening time and opening pattern (opening of the special winning opening) of 3a and 23b may be changed. Further, the rotating body 36 is reversely rotated to promote the discharge of the ball from the winning space. However, the present invention is not limited to this. For example, an opening / closing plate such as the opening / closing plate 34 is provided, and the opening / closing plate (movable member) is provided. The ball discharge may be promoted by opening the door. The timing at which the ball discharge promotion control is performed may be immediately before or immediately after the ball detection by the specific ball detection unit is switched from valid to invalid. Furthermore,
Various types of game control may be performed by combining the control based on the detection of the remaining balls in the winning space according to the present invention with the timer control. For example, when the number of winning balls in the winning space is one or two, the V valid period or the starting valid period is controlled by the timer control, while when the number of winning balls is three or more, based on the detection of the remaining balls. Thus, the V valid period to the starting valid period may be controlled. Similarly, during the big hit, the V valid period to the starting valid period may be controlled according to the number of winning balls.

【0021】なお、本発明に係る構成は、以下に示す効
果も奏し得るようになっている。従来では、大入賞口の
開放動作終了後(始動入賞時、大当り時共に)、約2秒
のV有効期間にインターバル時間の2秒(始動入賞後の
大入賞口開放までのインターバル時間は最長で2秒程度
追加できる)を加算した4秒程度がV入賞の有効期間と
して設定されていた。しかしながら、この時間(4秒程
度)が短いために面白い大入賞口の動作(大入賞口内の
玉を可動部材で誘導したりして、大入賞口内での玉の動
きを持たせて楽しませる)を途中で断念して大入賞口内
の構造を変化させ、この時間内で無理やりに大入賞口内
の遊技球を排出していた。この時間を延長するには、大
入賞口内の遊技球の数を把握できるようにすればよいの
で、次のようなV入賞と始動入賞の受付制御をすること
で可能になる。
The configuration according to the present invention can also provide the following effects. Conventionally, after the opening operation of the special winning opening (both at the time of starting winning and at the time of the big hit), an interval time of 2 seconds (the interval time until the opening of the special winning opening after the starting winning is the longest) during the V valid period of about 2 seconds. About two seconds, which can be added by about two seconds, was set as the effective period of the V prize. However, since this time (about 4 seconds) is short, the operation of the special winning opening is interesting (the ball in the special winning opening is guided by a movable member, and the movement of the ball in the special winning opening is enjoyed). Was abandoned on the way to change the structure of the special winning opening, and during this time the game balls in the special winning opening were forcibly ejected. In order to extend this time, the number of game balls in the special winning opening can be ascertained, so that it is possible to control the reception of the V winning and the starting winning as follows.

【0022】即ち、大入賞口開放後のV有効期間を例え
ば6秒ほど確保する。但し、始動入賞の受付時間は、規
定内の時間(例えば2秒)で収める。この方法で遊技を
した場合、4秒間程、始動入賞の無効時間ができてしま
う。このため、従来の構成では、大入賞口の開放後に大
入賞口内の遊技球がないと、ただ単に始動入賞が無効に
なり遊技者とのトラブルになっていた。これに対して、
本発明では、大入賞口内の遊技球が把握できるので、2
秒後に大入賞口内の遊技球がなければ、従来通りの制御
であるV入賞の無効制御を行い、始動入賞を有効にす
る。また、このとき、大入賞口内に遊技球があれば、始
動入賞を無効にしてV入賞を有効にする制御を行う。こ
の場合、始動入賞が無効になっても大入賞口内に遊技球
が確実にあるため、遊技者とのトラブルにはならない。
これは、大入賞口内に既に入賞している遊技球がV入賞
する可能性を秘めているので、始動入賞の無効によっ
て、入賞による大入賞口の開放がなくても問題にはなら
ない。また、大入賞口内の遊技球の数が把握されている
ため、この構成であれば、大入賞口内の遊技球がなくな
ったときに、直ちにV入賞を無効にして始動入賞を有効
にでき、さらにはV有効期間の6秒が残り1秒となり且
つ大入賞口内に遊技球がある場合では、大入賞口内の内
部構造を遊技球の排出促進構造にして素早く遊技球を大
入賞口内からなくし、然も遊技球がなくなったことを判
定することにより、いち早く始動入賞を有効に、またV
入賞を無効にでき、次の遊技状態に入ることが可能にな
る。
That is, the V validity period after the opening of the special winning opening is secured, for example, about 6 seconds. However, the reception time of the start winning prize is set within a prescribed time (for example, 2 seconds). In the case of playing the game by this method, the invalid time of the start winning is made for about 4 seconds. For this reason, in the conventional configuration, if there is no game ball in the special winning opening after opening the special winning opening, the starting winning is simply invalidated, causing trouble with the player. On the contrary,
In the present invention, since the game balls in the special winning opening can be grasped,
If there is no game ball in the special winning opening after two seconds, the control for invalidating the V winning, which is the conventional control, is performed to enable the starting winning. At this time, if there is a game ball in the big winning opening, control is performed to invalidate the starting winning and to enable the V winning. In this case, even if the start winning is invalidated, there is no trouble with the player because the game ball is surely in the big winning opening.
This is because there is a possibility that a game ball that has already won in the special winning opening has a possibility of winning a V, so that there is no problem even if there is no opening of the special winning opening due to winning by invalidating the starting winning. In addition, since the number of game balls in the special winning opening is known, with this configuration, when there are no more game balls in the special winning opening, the V winning can be immediately invalidated to enable the starting winning, and In the case where 6 seconds of the V effective period is 1 second remaining and there is a game ball in the special winning opening, the internal structure in the special winning opening is changed to a structure for promoting the discharge of the game ball, and the game ball is quickly removed from the special winning opening. By judging that the game ball has run out, the start winning prize can be activated quickly, and V
Winning can be invalidated, and the next game state can be entered.

【0023】また、大入賞口内の遊技球の数が把握でき
るメリットを利用することで、前述のただ単なるタイマ
ー延長手段としてばかりではなく、大入賞口内の遊技球
の数によって内部構造を変化させてV入賞の確率を変化
させたり、同様に遊技球の数によってV受付時間を延長
(例えば、大入賞口開放後から2秒経過した時点で、大
入賞口内の遊技球が1個のときは3秒、2個のときは4
秒、3個のときは5秒、4個以上のときは6秒延長した
り、その逆に1個のときは6秒、〜4個以上のときは3
秒延長する)させる手段として、大入賞口内の遊技球の
数で制御しても従来とは違った遊技内容を実現すること
ができる。このように、大入賞口内の遊技球を把握する
ことで、従来とは違った制御、言い換えれば大入賞口内
の遊技球に応じた(玉数によって異なる制御をすること
を含む)制御が可能になる。但し、大入賞口開放後と
は、始動入賞に伴うものとV入賞(大当り中のラウンド
終了時、例えば18回連続開放後)に伴うものが両方考
えられるが、いずれか一方は従来通りの構成としてもよ
い。
Further, by utilizing the merit that the number of game balls in the special winning opening can be grasped, the internal structure is changed by the number of game balls in the special winning opening, not only as the above-mentioned simple timer extending means. The probability of V winning is changed, or the V reception time is extended by the number of game balls in the same manner (for example, when two seconds have passed after opening the special winning opening, if the number of game balls in the winning opening is one, 3 is used. Seconds, 4 for 2
Seconds, 3 for 5 seconds, 4 or more for 6 seconds, and conversely 1 for 6 seconds, ~ 4 or more for 3
As a means for extending the second), a game content different from the conventional game content can be realized by controlling the number of game balls in the special winning opening. In this way, by grasping the game balls in the special winning opening, control different from the conventional one, in other words, control according to the game balls in the special winning opening (including performing different control depending on the number of balls) becomes possible. Become. However, the opening of the special winning opening can be considered to include both the starting winning and the V winning (at the end of the round during the big hit, for example, after 18 consecutive openings). It may be.

【0024】[0024]

【発明の効果】以上、説明したところから明らかなよう
に、本発明の請求項1においては、遊技領域に設けられ
た始動入賞領域への打玉の入賞を検出する始動玉検出手
段の玉検出によって可変入賞球装置の入賞空間内への入
賞を許容すると共にその可変入賞球装置の入賞空間内に
設けられた特定入賞領域への打玉の入賞を検出する特定
玉検出手段の玉検出によって遊技者にとって有利な特定
遊技状態を発生する弾球遊技機において、前記入賞空間
に入賞した玉を検出する入賞玉検出手段と、前記入賞空
間から排出された玉を検出する排出玉検出手段と、前記
入賞玉検出手段によって検出された入賞玉数と前記排出
玉検出手段によって検出された排出玉数を比較すること
で前記入賞空間内での玉の有無を判定する入賞空間玉判
定手段と、前記入賞空間玉判定手段によって判定された
前記入賞空間内での玉の有無に応じた遊技制御を行う遊
技制御手段と、を備えたことを特徴とする。このように
構成することにより、入賞空間内での玉の有無に応じた
特定遊技動作制御を行うことができるので、遊技状況に
応じた的確な特定遊技動作を行うことができる。
As is apparent from the above description, according to the first aspect of the present invention, ball detection by the starting ball detecting means for detecting the winning of a hit ball into the starting winning area provided in the game area. The variable winning prize device allows a prize to enter a prize space, and the variable prize ball device detects a prize of a hit ball in a specific prize area provided in the winning space of the variable prize ball device. A ball game machine that generates a specific gaming state advantageous to the player, a winning ball detecting means for detecting a ball winning the winning space, a discharged ball detecting means for detecting a ball discharged from the winning space, A prize space ball judging means for judging the presence or absence of a ball in the prize space by comparing the number of prize balls detected by the prize ball detecting means with the number of discharged balls detected by the discharged ball detecting means; Characterized in that and a game control means for performing game control according to the presence or absence of the ball within the determined the winning space by the space ball judging means. With this configuration, it is possible to perform the specific game operation control according to the presence or absence of the ball in the winning space, so that it is possible to perform an accurate specific game operation according to the game situation.

【0025】また、本発明の請求項2においては、前記
可変入賞球装置は、回転動作に伴って該可変入賞球装置
の入賞空間内の玉を前記特定入賞領域に誘導し得る回転
体を備え、前記遊技制御手段は、前記特定玉検出手段の
玉検出を有効とするか無効とするかを制御し、特定玉検
出手段による玉検出が有効から無効となる時点で前記入
賞空間玉判定手段が前記入賞空間内に玉があることを判
定すると、前記回転体を逆回転させて入賞空間内からの
玉排出を促進制御することを特徴とする。このように構
成することにより、V入賞の無効期間(特定玉検出手段
による玉検出が無効となる期間)に玉がV入賞すること
を防止することができ、ひいては遊技者と遊技場側のト
ラブルを解消することができる。
According to a second aspect of the present invention, the variable prize ball device includes a rotator capable of guiding a ball in a prize space of the variable prize ball device to the specific prize area with a rotation operation. The game control means controls whether to enable or disable the ball detection of the specific ball detection means, and when the ball detection by the specific ball detection means changes from valid to invalid, the winning space ball determination means When it is determined that there is a ball in the winning space, the rotating body is rotated in the reverse direction so as to promote and control the discharge of the ball from the winning space. With this configuration, it is possible to prevent a ball from winning a V during the V winning invalid period (a period during which the ball detection by the specific ball detection unit is invalid), and thus, a trouble between the player and the game hall can be prevented. Can be eliminated.

【0026】また、本発明の請求項3においては、前記
始動玉検出手段によって玉が検出されるとその旨を遊技
者に報知する始動入賞報知手段を備え、前記遊技制御手
段は、前記可変入賞球装置の入賞空間内への入賞を許容
したことによる前記入賞玉検出手段の玉検出があった場
合に、前記入賞空間玉判定手段が前記入賞空間内に玉が
なくなったことを判定すると、前記始動入賞報知手段に
よる報知動作を終了制御することを特徴とする。このよ
うに構成することにより、入賞空間内に玉が存在する期
間でのみ始動入賞があった旨を継続的に報知するので、
その始動入賞の報知を効果的に行わせることができる。
Further, according to a third aspect of the present invention, when a ball is detected by the starting ball detecting means, a starting prize notifying means for notifying the player of the detection is provided, and the game control means includes the variable prize controlling means. If there is a ball detected by the prize ball detection means by allowing a prize into the prize space of the ball device, when the prize space ball determination means determines that there is no ball in the prize space, The notification operation by the start winning notification means is controlled to end. With this configuration, it is continuously notified that the starting winning has been achieved only during the period when the ball is present in the winning space,
The notification of the starting prize can be effectively performed.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施形態における遊技盤を示す正面
図である。
FIG. 1 is a front view showing a game board according to an embodiment of the present invention.

【図2】可変入賞球装置を示す正面図である。FIG. 2 is a front view showing a variable winning ball device.

【図3】可変入賞球装置の各種構成部材を示す斜視図で
ある。
FIG. 3 is a perspective view showing various components of the variable winning ball device.

【図4】可変入賞球装置内での玉の流れを示す斜視図で
ある。
FIG. 4 is a perspective view showing the flow of balls in the variable winning ball device.

【図5】各種遊技動作を制御する遊技制御回路基板を示
すブロック図である。
FIG. 5 is a block diagram showing a game control circuit board for controlling various game operations.

【図6】入賞玉排出制御の処理プロセスを示すフローチ
ャートである。
FIG. 6 is a flowchart showing a processing process of a winning ball discharge control.

【図7】効果音制御の処理プロセスを示すフローチャー
トである。
FIG. 7 is a flowchart showing a processing process of sound effect control.

【符号の説明】[Explanation of symbols]

1 遊技盤 4a〜4c 始動入賞口 5a〜5c 始動玉検出器(始動玉検出手段) 12 スピーカ(始動入賞報知手段) 20 可変入賞球装置 22 上部入賞空間 23a・23b 開閉片 25a・25b 入賞玉検出器(入賞玉検出手段) 30 下部入賞空間 31 下部転動板 33a・33b 残留玉検出器(排出玉検出手段) 34 開閉板 36 回転ドラム(回転体) 39a〜39c 永久磁石 40 上部転動板 42 特定受入口 43a・43b 可動部材 48 特定玉検出器(特定玉検出手段) 50 遊技制御回路基板(入賞空間玉判定手段、遊技制
御手段)
DESCRIPTION OF SYMBOLS 1 Gaming board 4a-4c Starting winning opening 5a-5c Starting ball detector (starting ball detecting means) 12 Speaker (starting winning notification means) 20 Variable winning ball device 22 Upper winning space 23a / 23b Open / close piece 25a / 25b Winning ball detection Container (winning ball detecting means) 30 Lower winning space 31 Lower rolling plate 33a / 33b Remaining ball detector (discharged ball detecting means) 34 Opening / closing plate 36 Rotating drum (rotating body) 39a to 39c Permanent magnet 40 Upper rolling plate 42 Specific entrance 43a / 43b Movable member 48 Specific ball detector (specific ball detection means) 50 Game control circuit board (winning space ball determination means, game control means)

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 遊技領域に設けられた始動入賞領域への
打玉の入賞を検出する始動玉検出手段の玉検出によって
可変入賞球装置の入賞空間内への入賞を許容すると共に
その可変入賞球装置の入賞空間内に設けられた特定入賞
領域への打玉の入賞を検出する特定玉検出手段の玉検出
によって遊技者にとって有利な特定遊技状態を発生する
弾球遊技機において、 前記入賞空間に入賞した玉を検出する入賞玉検出手段
と、 前記入賞空間から排出された玉を検出する排出玉検出手
段と、 前記入賞玉検出手段によって検出された入賞玉数と前記
排出玉検出手段によって検出された排出玉数を比較する
ことで前記入賞空間内での玉の有無を判定する入賞空間
玉判定手段と、 前記入賞空間玉判定手段によって判定された前記入賞空
間内での玉の有無に応じた遊技制御を行う遊技制御手段
と、を備えたことを特徴とする弾球遊技機。
A ball is detected by a starting ball detecting means for detecting a hit of a hit ball in a starting prize area provided in a game area. In a ball game machine that generates a specific gaming state advantageous to a player by detecting a ball by a specific ball detecting unit that detects a hit of a hit ball to a specific winning area provided in a winning space of the device, Winning ball detecting means for detecting a winning ball, discharging ball detecting means for detecting a ball discharged from the winning space, the number of winning balls detected by the winning ball detecting means, and the number of winning balls detected by the discharging ball detecting means. A winning space ball determining means for determining the presence or absence of a ball in the winning space by comparing the number of discharged balls, and according to the presence or absence of a ball in the winning space determined by the winning space ball determining means. Pinball game machine characterized by comprising a game control means for performing game control, the.
【請求項2】 前記可変入賞球装置は、回転動作に伴っ
て該可変入賞球装置の入賞空間内の玉を前記特定入賞領
域に誘導し得る回転体を備え、 前記遊技制御手段は、前記特定玉検出手段の玉検出を有
効とするか無効とするかを制御し、特定玉検出手段によ
る玉検出が有効から無効となる時点で前記入賞空間玉判
定手段が前記入賞空間内に玉があることを判定すると、
前記回転体を逆回転させて入賞空間内からの玉排出を促
進制御することを特徴とする請求項1記載の弾球遊技
機。
2. The variable prize ball device includes a rotator capable of guiding a ball in a prize space of the variable prize ball device to the specific prize area in accordance with a rotation operation. Whether the ball detection of the ball detection unit is enabled or disabled is controlled, and when the ball detection by the specific ball detection unit is changed from valid to invalid, the prize space ball determination unit has a ball in the prize space. Is determined,
2. The ball game machine according to claim 1, wherein the rotating body is rotated in the reverse direction to promote and control the discharge of the ball from the winning space.
【請求項3】 前記始動玉検出手段によって玉が検出さ
れるとその旨を遊技者に報知する始動入賞報知手段を備
え、 前記遊技制御手段は、前記可変入賞球装置の入賞空間内
への入賞を許容したことによる前記入賞玉検出手段の玉
検出があった場合に、前記入賞空間玉判定手段が前記入
賞空間内に玉がなくなったことを判定すると、前記始動
入賞報知手段による報知動作を終了制御することを特徴
とする請求項1記載の弾球遊技機。
3. A starting prize notifying unit for notifying a player when a ball is detected by the starting ball detecting unit, wherein the game control unit includes a prize in a prize space of the variable prize ball device. When the winning ball detecting means determines that there are no more balls in the winning space when the ball is detected by the winning ball detecting means due to the allowance, the notification operation by the starting winning notification means is terminated. The ball game machine according to claim 1, wherein the ball game machine is controlled.
JP22739897A 1997-08-09 1997-08-09 Bullet ball machine Expired - Lifetime JP4201364B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP22739897A JP4201364B2 (en) 1997-08-09 1997-08-09 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP22739897A JP4201364B2 (en) 1997-08-09 1997-08-09 Bullet ball machine

Publications (2)

Publication Number Publication Date
JPH1157130A true JPH1157130A (en) 1999-03-02
JP4201364B2 JP4201364B2 (en) 2008-12-24

Family

ID=16860208

Family Applications (1)

Application Number Title Priority Date Filing Date
JP22739897A Expired - Lifetime JP4201364B2 (en) 1997-08-09 1997-08-09 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP4201364B2 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007029138A (en) * 2005-07-22 2007-02-08 Takao:Kk Pinball game machine
JP2008279287A (en) * 2008-08-27 2008-11-20 Sophia Co Ltd Game machine
JP2009273924A (en) * 2009-08-25 2009-11-26 Sansei R&D:Kk Pachinko game machine
JP2011072838A (en) * 2011-01-20 2011-04-14 Sophia Co Ltd Game machine
JP2011072837A (en) * 2011-01-20 2011-04-14 Sophia Co Ltd Game machine
JP2011098215A (en) * 2011-01-20 2011-05-19 Sophia Co Ltd Game machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007029138A (en) * 2005-07-22 2007-02-08 Takao:Kk Pinball game machine
JP2008279287A (en) * 2008-08-27 2008-11-20 Sophia Co Ltd Game machine
JP2009273924A (en) * 2009-08-25 2009-11-26 Sansei R&D:Kk Pachinko game machine
JP2011072838A (en) * 2011-01-20 2011-04-14 Sophia Co Ltd Game machine
JP2011072837A (en) * 2011-01-20 2011-04-14 Sophia Co Ltd Game machine
JP2011098215A (en) * 2011-01-20 2011-05-19 Sophia Co Ltd Game machine

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