JPH0956888A - Game machine - Google Patents

Game machine

Info

Publication number
JPH0956888A
JPH0956888A JP22207895A JP22207895A JPH0956888A JP H0956888 A JPH0956888 A JP H0956888A JP 22207895 A JP22207895 A JP 22207895A JP 22207895 A JP22207895 A JP 22207895A JP H0956888 A JPH0956888 A JP H0956888A
Authority
JP
Japan
Prior art keywords
half mirror
game board
game
predetermined
reflecting member
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP22207895A
Other languages
Japanese (ja)
Inventor
Sadao Ioki
定男 井置
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP22207895A priority Critical patent/JPH0956888A/en
Publication of JPH0956888A publication Critical patent/JPH0956888A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To improve the decorativity of a resin game board by emitting light. SOLUTION: A gane machine is provided with a half mirror 12 arranged on the rear face of a game board 5 corresponding to a play area 51, reflecting member 41 arranged at the position corresponding to this half mirror 12 at a prescribed interval, and spot light source 43 interposed between this reflecting member 41 and the half mirror 12, and the game board 5 is formed from resin having prescribed transmissivity for visually recognizing the reflecting member 41.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、遊技機の改良に関
し、特に、透光性の樹脂で形成された遊技盤の装飾に関
する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an improvement of a game machine, and more particularly, to a decoration of a game board formed of a translucent resin.

【0002】[0002]

【従来の技術】従来から、遊技盤に画像表示装置、変動
入賞装置等を設けて、所定の入賞条件または遊技条件に
従って、遊技者に有利な遊技状態を発生するパチンコ機
等の遊技機がある。
2. Description of the Related Art Conventionally, there is a game machine such as a pachinko machine that provides an image display device, a variable winning device, etc. on a game board and generates a game state advantageous to a player according to a predetermined winning condition or game condition. .

【0003】このような遊技機では、木材を主体に遊技
盤が形成されており、遊技盤の装飾性を向上させるため
に、遊技領域に対応する遊技盤に貫通孔を形成して電球
やLED等の発光手段を遊技盤の裏面に取り付けたり、
あるいは、遊技盤に発光手段を埋設し、これら発光手段
をレンズや透光性の装飾部材で遊技盤の前方側から覆
い、遊技状態などに応じて発光手段を点滅させたり、あ
るいは常時点灯することで、レンズや透光性の装飾部材
から拡散した光によって遊技盤の装飾性を高めようとす
るものである。
In such a game machine, a game board is formed mainly of wood, and in order to improve the decorativeness of the game board, a through hole is formed in the game board corresponding to the game area to form a light bulb or an LED. Attaching light emitting means such as to the back of the game board,
Alternatively, the light emitting means may be embedded in the game board, and the light emitting means may be covered with a lens or a translucent decorative member from the front side of the game board, and the light emitting means may be blinked or constantly turned on depending on the game state. Thus, the light diffused from the lens or the light-transmitting decorative member is used to enhance the decorativeness of the game board.

【0004】また、遊技盤を樹脂で成形した遊技盤で
は、上記の外に透光性の樹脂の裏面に発光手段を配設し
たものもある。
In addition, in the game board in which the game board is made of resin, there is a game board provided with a light emitting means on the back surface of the translucent resin.

【0005】[0005]

【発明が解決しようとする課題】しかしながら、上記従
来の遊技機では、レンズ等を介して発光手段からの拡散
光を直接視認するだけであるため、立体感に欠けて装飾
性が乏しいという問題があるのに加えて、装飾性を向上
させるために発光手段を多数配設すると、部品点数が増
大するだけでなく消費電力も増大して経済性が低下する
という問題があった。
However, in the above-mentioned conventional gaming machine, since the diffused light from the light emitting means is directly visually recognized through the lens or the like, there is a problem that the three-dimensional effect is lacking and the decorativeness is poor. In addition to the above, when a large number of light emitting means are provided to improve the decorativeness, there is a problem that not only the number of parts is increased but also the power consumption is increased and the economical efficiency is lowered.

【0006】そこで本発明は、上記問題点に鑑みてなさ
れたもので、遊技領域において発光による装飾を立体的
に行って美観を向上させるとともに、部品点数の増大を
抑制して経済性の高い遊技機を提供することを目的とす
る。
Therefore, the present invention has been made in view of the above problems. In the game area, decoration by light emission is three-dimensionally performed to improve the aesthetic appearance, and an increase in the number of parts is suppressed to achieve a highly economical game. The purpose is to provide a machine.

【0007】[0007]

【課題を解決するための手段】第1の発明は、所定の遊
技領域を備えた遊技盤を収装する遊技機において、前記
遊技領域に対応する遊技盤の裏面に配設されたハーフミ
ラーと、このハーフミラーと所定の間隔をおいて対向す
る位置に配設された反射部材と、この反射部材とハーフ
ミラーとの間に介装された発光手段とを備え、前記遊技
盤が前記反射部材を視認可能な所定の透過率を備えた樹
脂で形成される。
According to a first aspect of the present invention, in a gaming machine for accommodating a gaming board having a predetermined gaming area, a half mirror is provided on the back surface of the gaming board corresponding to the gaming area. , A reflecting member disposed at a position facing the half mirror at a predetermined distance, and a light emitting means interposed between the reflecting member and the half mirror, wherein the game board is the reflecting member. Is formed of a resin having a predetermined transmittance that allows the visible light to be visible.

【0008】また、第2の発明は、遊技機に収装されて
所定の遊技領域を備えた遊技盤と、所定の模様を備える
とともに、遊技領域に対応して配設された装飾部材とを
備えた遊技機において、前記遊技領域に対応する遊技盤
の裏面に配設されたハーフミラーと、このハーフミラー
と所定の間隔をおいて対向する位置に配設された反射部
材と、この反射部材とハーフミラーとの間に介装された
発光手段とを備えて、前記装飾部材は遊技領域に対応す
る遊技盤の裏面とハーフミラーとの間に介装されるとと
もに、反射部材を視認可能な所定の透過率を備える一
方、前記遊技盤が反射部材を視認可能な所定の透過率を
備えた樹脂で形成される。
A second aspect of the present invention is a game board that is housed in a game machine and has a predetermined game area, and a decorative member that has a predetermined pattern and is arranged corresponding to the game area. In a provided gaming machine, a half mirror provided on the back surface of the game board corresponding to the game area, a reflecting member provided at a position facing the half mirror at a predetermined interval, and the reflecting member. And a light emitting means interposed between the half mirror and the half mirror, the decorative member is interposed between the back surface of the game board corresponding to the game area and the half mirror, and the reflecting member can be visually recognized. While the game board has a predetermined transmittance, the game board is formed of a resin having a predetermined transmittance that allows the reflecting member to be visually recognized.

【0009】また、第3の発明は、前記第1または第2
の発明において、前記発光手段は、点光源で構成され
る。
A third invention is the first or second invention.
In the invention, the light emitting means is composed of a point light source.

【0010】また、第4の発明は、前記第1または第2
の発明において、前記発光手段は、所定の間隔で複数配
設される。
A fourth invention is the first or second invention.
In the invention, a plurality of the light emitting means are arranged at a predetermined interval.

【0011】また、第5の発明は、前記第4の発明にお
いて、前記発光手段は、ハーフミラーの周縁に沿うよう
に配設される。
Further, in a fifth aspect based on the fourth aspect, the light emitting means is arranged along the peripheral edge of the half mirror.

【0012】[0012]

【作用】したがって、第1の発明は、所定の光透過率を
備えた樹脂製の遊技盤を通して、ハーフミラー、発光手
段及び反射部材の順に視認することができ、発光手段を
点灯すると、ハーフミラーと反射部材との間で反射が繰
り返されることによって発光手段の写像が連なって遊技
盤の奥行き方向に多数投影され、一つの発光手段があた
かも多数の発光手段があるかのように立体的に視認する
ことができ、発光による遊技領域の装飾性を高めること
ができ、また、遊技領域はハーフミラーによって鏡面状
にとなってさらに装飾性を向上させることができる。
Therefore, according to the first aspect of the invention, the half mirror, the light emitting means and the reflecting member can be visually recognized in this order through the resin game board having a predetermined light transmittance, and when the light emitting means is turned on, the half mirror is turned on. By repeating the reflection between the reflection member and the reflection member, the images of the light emitting means are continuously projected and projected in the depth direction of the game board, and one light emitting means is stereoscopically viewed as if there are many light emitting means. It is possible to enhance the decorativeness of the game area by light emission, and the game area can be made into a mirror surface by the half mirror to further improve the decorativeness.

【0013】また、第2の発明は、ハーフミラーと反射
部材との間で反射が繰り返されることによって発光手段
の写像が連なって遊技盤の奥行き方向に多数投影される
とともに、所定の光透過率を備えた透光性の装飾部材の
模様が、これら、写像の手前に浮かび上がり、一つの発
光手段があたかも多数の発光手段があるかのように立体
的に視認することができるとともに、立体的な装飾部材
の模様によって、遊技領域の装飾性をさらに高めること
ができる。
In a second aspect of the present invention, the reflection of light is repeated between the half mirror and the reflecting member so that the images of the light emitting means are continuously projected, and a large number of images are projected in the depth direction of the game board. The pattern of the translucent decorative member provided with is raised in front of the mapping, and one light-emitting means can be viewed three-dimensionally as if there are a large number of light-emitting means. The decorative pattern of the decorative member can further enhance the decorativeness of the game area.

【0014】また、第3の発明は、発光手段は、点光源
で構成されため、遊技盤を通して点光源の写像が数珠状
に連なって視認することができ、遊技盤の美観をさらに
向上させることができる。
Further, in the third invention, since the light emitting means is composed of a point light source, the images of the point light source can be visually recognized in a beaded manner through the game board, further improving the aesthetic appearance of the game board. You can

【0015】また、第4の発明は、発光手段は、所定の
間隔で複数配設されるため、さらに多数の写像が遊技領
域の奥に連なるように視認することができ、遊技盤の美
観をさらに向上させることができる。
Further, in the fourth invention, since the plurality of light emitting means are arranged at a predetermined interval, a larger number of mappings can be visually recognized so as to be continuous in the back of the game area, and the appearance of the game board can be improved. It can be further improved.

【0016】また、第5の発明は、発光手段は、ハーフ
ミラーの周縁に沿うように配設されるため、発光手段の
写像はハーフミラーの周縁から内周へ向けて連なり、遊
技盤の美観をさらに向上させることができる。
Further, in the fifth invention, the light emitting means is arranged along the peripheral edge of the half mirror, so that the images of the light emitting means are continuous from the peripheral edge of the half mirror toward the inner periphery, and the appearance of the game board is improved. Can be further improved.

【0017】[0017]

【実施の形態】以下、本発明の実施の形態を添付図面に
基づいて説明する。
Embodiments of the present invention will be described below with reference to the accompanying drawings.

【0018】図1〜図9に、本発明をパチンコ機へ適用
した場合の一実施形態を示し、パチンコ機を構成する遊
技機の外枠1は、図1、図2に示すように、上部を円筒
状に形成した筒状部7で、下部を方形の箱状部8で構成
され、全体的には、ほぼ丸型に構成される。
1 to 9 show an embodiment in which the present invention is applied to a pachinko machine, and an outer frame 1 of a gaming machine constituting the pachinko machine has an upper portion as shown in FIGS. 1 and 2. Is formed into a cylindrical shape, and the lower portion is formed into a rectangular box-like portion 8. The overall shape is substantially round.

【0019】筒状部7の内部には、図2に示すように、
筒状の内枠2が配設されており、この内枠2が遊技者と
対向する前方には、ほぼ円形に構成されたパネル部3が
形成される。なお、パネル部3の下部には操作台部20
が前方へ向けて突設され、この操作台部20の上面に配
設された遊技盤操作部6によって、打球発射装置(図示
せず)や遊技などの操作が行われる。
Inside the tubular portion 7, as shown in FIG.
A cylindrical inner frame 2 is provided, and a panel portion 3 having a substantially circular shape is formed in front of the inner frame 2 facing the player. It should be noted that the operation console portion 20 is provided below the panel portion 3.
Are projected toward the front, and the game board operating unit 6 provided on the upper surface of the operating console unit 20 is used to perform operations such as a hitting ball launching device (not shown) and a game.

【0020】そして、パネル部3のほぼ中央部には、ほ
ぼ方形の凹部31が形成され、この凹部31には、遊技
画像などを表示する画像表示装置22、変動入賞装置2
3等を備えた遊技盤5が収装される。
A substantially rectangular recess 31 is formed in the central portion of the panel portion 3, and the recess 31 has an image display device 22 for displaying a game image and the like, and a variable winning device 2.
A game board 5 including 3 and the like is stored.

【0021】遊技盤5の遊技領域と対向する位置には、
遊技領域を透過可能なガラス9を備えたガラス枠4が、
遊技機本体側を構成するパネル部3に対して開閉自在に
取り付けられる。
At a position facing the game area of the game board 5,
A glass frame 4 having a glass 9 that can pass through the game area,
It is attached to the panel portion 3 constituting the gaming machine main body side so as to be openable and closable.

【0022】図3〜図5に示すように、遊技盤5は所定
の光透過率(又は反射率)を備えた透光性の樹脂によっ
てほぼ四辺形に成形され、ほぼ円形の遊技領域51が凹
状に形成される。
As shown in FIGS. 3 to 5, the game board 5 is formed of a translucent resin having a predetermined light transmittance (or reflectance) into a substantially quadrilateral shape, and a substantially circular game area 51 is formed. It is formed in a concave shape.

【0023】遊技領域51は、遊技盤5の周縁部5Aか
ら所定の深さに形成されており、遊技領域51とその外
周の周縁部5Aは内壁51Aを介して接続される。
The game area 51 is formed at a predetermined depth from the peripheral edge portion 5A of the game board 5, and the game area 51 and the peripheral edge portion 5A of the outer periphery thereof are connected via an inner wall 51A.

【0024】図3において、遊技領域51の上部左側に
は打球発射口10が配設される一方、上部右側には打球
反射部材13が配設され、打球発射口10と打球反射部
材13の間の遊技領域51の上部には、遊技球を振り分
ける障害部材60、61が配設される。
In FIG. 3, the hitting ball launching port 10 is provided on the upper left side of the game area 51, while the hitting ball reflecting member 13 is provided on the upper right side, and between the hitting ball launching port 10 and the hitting ball reflecting member 13. In the upper part of the game area 51, obstacle members 60 and 61 for allocating game balls are arranged.

【0025】これら障害部材60、61は遊技領域51
を構成する遊技盤5から前方へ向けて所定の高さに突設
されたもので、遊技領域51の最上部中央に障害部材6
1が配設され、この左右に複数の障害部材60が配設さ
れる。
These obstacle members 60 and 61 are game areas 51.
It is provided at a predetermined height from the game board 5 constituting the front, and the obstacle member 6 is provided at the center of the uppermost part of the game area 51.
1 is provided, and a plurality of obstacle members 60 are provided on the left and right sides thereof.

【0026】一方、遊技領域51のほぼ中央には画像表
示装置22が配設され、その下方には変動入賞装置23
が設けられ、画像表示装置22と障害部材60、61の
間には遊技領域51の上部へ発射された遊技球を、画像
表示装置22の背面を経て変動入賞装置23の上方へ導
くための案内部材80が、打球発射口10と打球反射部
材13を連結する水平方向に配設される。
On the other hand, an image display device 22 is arranged in the substantially center of the game area 51, and a variable winning device 23 is provided below the image display device 22.
A guide is provided between the image display device 22 and the obstacle members 60, 61 for guiding a game ball shot to the upper part of the game area 51 to the upper side of the variable winning device 23 via the back surface of the image display device 22. The member 80 is arranged in the horizontal direction connecting the hitting ball launch port 10 and the hitting ball reflecting member 13.

【0027】遊技球は打球発射口10から案内部材80
より上方の遊技領域51である打球発射領域50へ発射
され、障害部材60、61または打球反射部材13で反
射されながら案内部材80へ落下し、画像表示装置22
の背面を通過してから変動入賞装置23等へ落下する。
The game ball is a guide member 80 from the hitting ball launch port 10.
The image is emitted to the hitting ball launching area 50, which is the upper game area 51, and falls on the guide member 80 while being reflected by the obstacle members 60, 61 or the hitting ball reflecting member 13, and the image display device 22.
After passing through the back surface of the player, it drops to the variable winning device 23 or the like.

【0028】案内部材80より上方の打球発射領域50
には、図4〜図9に示すように、遊技盤5の裏面から、
装飾部材として所定の模様を備えるとともに、所定の光
透過率を備えた透光性の装飾シート11とハーフミラー
12が順次設けられ、さらに、装飾シート11の裏面に
設けたハーフミラー12の裏面と対向する位置には反射
部材41が配設されて、この反射部材41とハーフミラ
ー12との間には、発光手段として多数の点光源43が
所定の間隔でハーフミラー12の周縁に沿うように配設
される。なお、反射部材41は、鏡あるいはハーフミラ
ー等で構成される。
A hitting ball firing area 50 above the guide member 80
From the back of the game board 5, as shown in FIGS.
As a decorative member, a light-transmitting decorative sheet 11 having a predetermined pattern and a predetermined light transmittance, and a half mirror 12 are sequentially provided, and a back surface of the half mirror 12 provided on the back surface of the decorative sheet 11 and A reflecting member 41 is arranged at a position facing each other, and a large number of point light sources 43 as light emitting means are arranged along the peripheral edge of the half mirror 12 at predetermined intervals between the reflecting member 41 and the half mirror 12. It is arranged. The reflecting member 41 is composed of a mirror or a half mirror.

【0029】前方へ向けて遊技領域51から突設された
障害部材60、61は図4、図5に示すように、裏面に
も所定の高さに突出し、遊技盤5の裏面から取り付けら
れる装飾シート11及びハーフミラー12は、遊技盤5
の裏面に突出した障害部材60、61に挿通される。
Obstacle members 60, 61 projecting from the game area 51 toward the front also protrude to a predetermined height on the back surface as shown in FIGS. 4 and 5, and are attached from the back surface of the game board 5. Seat 11 and half mirror 12 are game board 5
It is inserted into the obstruction members 60 and 61 protruding on the back surface of the.

【0030】ここで、遊技領域51の打球発射領域50
に対応する遊技盤5は、所定の肉厚を備えるとともに、
上記したように透明あるいは半透明等の所定の光透過率
を備えた透光性の樹脂で成形されており、裏面から取り
付けられた装飾シート11及びハーフミラー12を視認
可能に構成され、同様に遊技盤5から突設された障害部
材60、61も透明あるいは半透明の透光性の樹脂で成
形される。
Here, the hitting ball firing area 50 of the game area 51
The game board 5 corresponding to has a predetermined thickness,
As described above, the decorative sheet 11 and the half mirror 12 are formed of a transparent resin having a predetermined light transmittance such as transparent or translucent, and the decorative sheet 11 and the half mirror 12 attached from the back surface are configured to be visible. Obstacle members 60 and 61 protruding from the game board 5 are also formed of transparent or translucent translucent resin.

【0031】そして、装飾シート11は図7、図9に示
すように、所定の模様11Cを予め印刷した透明あるい
は半透明等の所定の光透過率を備えた板状またはフィル
ム状の樹脂等で形成され、装飾シート11の裏面に配設
されるハーフミラー12を視認可能に構成される。
As shown in FIGS. 7 and 9, the decorative sheet 11 is made of a plate-shaped or film-shaped resin or the like having a predetermined light transmittance such as transparent or translucent, which is preprinted with a predetermined pattern 11C. The half mirror 12 that is formed and arranged on the back surface of the decorative sheet 11 is configured to be visible.

【0032】装飾シート11は、遊技領域51を構成す
る打球発射領域50の形状に対応してほぼ半円状に形成
され、遊技盤5の裏面に突出した障害部材60、61を
挿通するための貫通孔11A、11Bがそれぞれ形成さ
れる。
The decorative sheet 11 is formed in a substantially semi-circular shape corresponding to the shape of the hitting ball launching area 50 constituting the game area 51, and the obstruction members 60 and 61 projecting from the back surface of the game board 5 are inserted therethrough. Through holes 11A and 11B are formed, respectively.

【0033】図8、図9に示すように、ハーフミラー1
2も装飾シート11と同様に遊技領域51を構成する打
球発射領域50の形状に対応した半円状に形成され、遊
技盤5の裏面に突出した障害部材60、61を挿通する
ための貫通孔12A、12Bが形成される。なお、ハー
フミラー12は、板状あるいはフィルム状に形成されて
所定の光透過率を備え、後述する点光源43及び反射部
材41の写像を視認可能に構成される。
As shown in FIGS. 8 and 9, the half mirror 1
Similarly to the decorative sheet 11, 2 is also formed in a semicircular shape corresponding to the shape of the hitting ball launching area 50 forming the game area 51, and the through holes for inserting the obstacle members 60, 61 protruding on the back surface of the game board 5. 12A and 12B are formed. The half mirror 12 is formed in a plate shape or a film shape, has a predetermined light transmittance, and is configured so that an image of a point light source 43 and a reflecting member 41 described later can be visually recognized.

【0034】なお、装飾シート11及びハーフミラー1
2は、接着あるいは図示しない締結手段により打球発射
領域50に対応する遊技盤5の裏面に固設される。
The decorative sheet 11 and the half mirror 1
2 is fixed to the back surface of the game board 5 corresponding to the hitting ball launch area 50 by adhesion or fastening means not shown.

【0035】遊技盤5の裏面に取り付けられたハーフミ
ラー12と対向する位置には、図4、図6に示すよう
に、配線基板40に支持された反射部材41が所定の間
隙を形成して配設され、反射部材41は所定の反射率を
備えた板状あるいはフィルム状部材で形成される。
As shown in FIGS. 4 and 6, a reflecting member 41 supported by a wiring board 40 forms a predetermined gap at a position facing the half mirror 12 attached to the back surface of the game board 5. The reflection member 41 is provided and is formed of a plate-shaped or film-shaped member having a predetermined reflectance.

【0036】ここで、配線基板40は、周縁部に貫通孔
45a〜45c形成しており、一方、遊技盤5の上部裏
面には、図5に示すように、ネジ穴を備えたボス52a
〜52cが裏面に向けて突設され、上記貫通孔45a〜
45cをこれらボス52a〜52cに当接させるととも
に、図示しないネジによって締結する。
Here, the wiring board 40 is formed with through holes 45a to 45c in the peripheral portion thereof, while the upper back surface of the game board 5 is provided with a boss 52a having a screw hole as shown in FIG.
To 52c are provided so as to project toward the back surface, and the through holes 45a to
45c is brought into contact with these bosses 52a to 52c, and is fastened by screws (not shown).

【0037】そして、図4、図6、図9のように、反射
部材41とハーフミラー12との間には、多数の点光源
43がハーフミラー12の周縁部に沿って所定の間隔で
介装され、これら点光源43は反射部材41に支持され
るとともに、電力の供給を受ける。
As shown in FIGS. 4, 6, and 9, a large number of point light sources 43 are interposed between the reflecting member 41 and the half mirror 12 along the peripheral edge of the half mirror 12 at predetermined intervals. The point light sources 43 are mounted on the reflecting member 41 and are supplied with electric power.

【0038】なお、図4、図5に示すように、障害部材
60、61は裏面から所定の深さの穴60A、61Aが
形成され、一方、配線基板40からは、反射部材41を
貫通して障害部材60、61へ向けて柱状部材42A、
42Bが突設されて、これら柱状部材42A、42Bの
先端に設けたLED44が障害部材60、61の穴60
A、61Aに収装される。なお、柱状部材42Aは、障
害部材60に対応して突設され、柱状部材42Bは障害
部材61に対応して、配線基板40からそれぞれ所定の
高さに突設され、反射部材41に形成された所定の貫通
孔を挿通して前方へ向けて突出する。
As shown in FIGS. 4 and 5, the obstruction members 60 and 61 are provided with holes 60A and 61A having a predetermined depth from the back surface, while the wiring board 40 penetrates the reflection member 41. The columnar members 42A toward the obstacle members 60 and 61,
42B protrudes, and the LED 44 provided at the tips of the columnar members 42A and 42B is provided with the holes 60 of the obstacle members 60 and 61.
It is housed in A and 61A. The columnar member 42A is provided so as to project corresponding to the obstacle member 60, and the columnar member 42B is provided so as to project from the wiring board 40 to a predetermined height corresponding to the obstacle member 61, and is formed on the reflection member 41. It also passes through a predetermined through hole and projects forward.

【0039】以上のように構成され、次に作用について
説明する。
With the above construction, the operation will be described.

【0040】配線基板40に支持された点光源43を点
灯させて、遊技者と対向する遊技機の前方側から遊技領
域51の上部を構成する打球発射領域50を見ると、図
10に示すように、透光性の遊技盤5を通して装飾シー
ト11の模様11Cが視認でき、さらに装飾シート11
の裏面に設けたハーフミラー12を通して点光源43に
加えて、反射部材41の写像43’を視認することがで
きる。
When the point light source 43 supported by the wiring board 40 is turned on and the hitting ball launch area 50 constituting the upper part of the game area 51 is viewed from the front side of the gaming machine facing the player, as shown in FIG. In addition, the pattern 11C of the decorative sheet 11 can be visually confirmed through the translucent game board 5, and the decorative sheet 11
In addition to the point light source 43, the map 43 ′ of the reflecting member 41 can be visually recognized through the half mirror 12 provided on the back surface of the.

【0041】ここで、ハーフミラー12の裏面と反射部
材41との間に介装された点光源43は、ハーフミラー
12の裏面と反射部材41との間で反射を繰り返し、一
つの点光源43は多数の連続する数珠状の写像43’と
なって、遊技盤5を通して視認することができ、この反
射の繰り返しによる写像43’は奥行き方向へ数珠状に
連なり、さらに、点光源43をハーフミラー12の周縁
に沿うように所定の間隔で配設したため、写像43’は
周縁の点光源43から奥行き方向の内周へ向けて多数連
なり、遊技領域51の奥行きがあたかも広がるような視
覚を与えることができ、前記従来例では得られない立体
感を創出することが可能となって、遊技盤5の美観を大
幅に向上させることが可能となり、遊技盤5のデザイン
の自由度を拡大することができるのである。
Here, the point light source 43 interposed between the back surface of the half mirror 12 and the reflection member 41 repeats reflection between the back surface of the half mirror 12 and the reflection member 41, and one point light source 43. Is a large number of continuous beads 43 'that can be visually recognized through the game board 5, and the images 43' due to the repetition of this reflection are arranged in a bead shape in the depth direction, and the point light source 43 is a half mirror. Since they are arranged at a predetermined interval along the peripheral edge of 12, the plurality of mappings 43 ′ are continuous from the point light source 43 at the peripheral edge toward the inner periphery in the depth direction, and give the visual impression that the depth of the game area 51 is widened. Therefore, it is possible to create a three-dimensional effect that cannot be obtained in the conventional example, and it is possible to significantly improve the aesthetic appearance of the game board 5, and expand the degree of freedom in designing the game board 5. But they can.

【0042】加えて、写像43’によって多数の点光源
43を表現するため、実際に必要な点光源43の数は、
視認する写像43’よりはるかに少なく、本実施形態で
は、8個の点光源43によって多数の写像43’を表現
しており、前記従来例のように光源の数を増大する必要
がなく、したがって、部品点数及び消費電力の増大を防
いで、高い装飾性を備えながらも経済性に優れた遊技機
を構成することが可能となるのである。
In addition, since a large number of point light sources 43 are represented by the mapping 43 ', the number of point light sources 43 actually required is
The number of maps 43 'is much smaller than the number of maps 43' to be visually recognized. In this embodiment, a large number of maps 43 'are represented by eight point light sources 43, and it is not necessary to increase the number of light sources as in the conventional example. Therefore, it is possible to prevent an increase in the number of parts and power consumption, and to configure a gaming machine that is highly economical while having high decorativeness.

【0043】さらに、打球発射領域50に突出した障害
部材60、61は、遊技盤5と同様に透明あるいは半透
明の樹脂で形成され、内周に形成した穴60A、61A
に収装したLED44によって、裏面側の内周から光を
照射されて全体的に発光するため、上記点光源43及び
写像43’による発光に加えて、遊技領域50の装飾性
を向上させて、遊技機の美観を高めることができる。
Further, the obstacle members 60 and 61 projecting into the hitting ball firing area 50 are made of transparent or translucent resin like the game board 5, and have holes 60A and 61A formed in the inner circumference.
Since the LED 44 housed in the LED irradiates light from the inner circumference on the back surface side and emits light as a whole, in addition to the light emission by the point light source 43 and the map 43 ′, the decorativeness of the game area 50 is improved, The aesthetics of the gaming machine can be enhanced.

【0044】また、透光性の装飾シート11に設けた模
様11Cは、遊技盤5の肉厚に応じて立体的な装飾効果
を得ることができ、さらに、装飾シート11の裏面にハ
ーフミラー12を配設したため、遊技者は遊技盤5を通
して直接視認する装飾シート11の模様11Cに加え
て、ハーフミラー12で反射された模様11Cも視認す
ることができ、模様11Cによる装飾性をより立体的に
でき、さらに、模様11Cは点光源43および数珠状に
連なる写像43’の手前に浮かび上がるように視認でき
るため、遊技領域の立体感を増大させて、遊技盤5の美
観をさらに向上させることができ、また、ハーフミラー
12によって遊技領域51は鏡面状に構成されるため、
遊技盤5の美観の向上を推進することができるのであ
る。
The pattern 11C provided on the translucent decorative sheet 11 can obtain a three-dimensional decorative effect depending on the thickness of the game board 5, and the half mirror 12 on the back surface of the decorative sheet 11. Since the arrangement is provided, the player can visually recognize the pattern 11C reflected on the half mirror 12 in addition to the pattern 11C of the decorative sheet 11 which is directly visually recognized through the game board 5, and the decorativeness due to the pattern 11C is more three-dimensional. Further, since the pattern 11C can be visually recognized as if it floats up in front of the point light source 43 and the bead-shaped image 43 ', the three-dimensional effect of the game area can be increased and the appearance of the game board 5 can be further improved. Moreover, since the game area 51 is configured to be a mirror surface by the half mirror 12,
It is possible to promote the improvement of the aesthetic appearance of the game board 5.

【0045】なお、上記実施形態では、ハーフミラー1
2と反射部材41との間に介装した点光源43として
は、電球、LED等を採用することができ、また、点光
源43に代わって、図示はしないが、管状あるいは線状
の光源を用いることもできる。
In the above embodiment, the half mirror 1
As the point light source 43 interposed between the two and the reflection member 41, a light bulb, an LED, or the like can be adopted. Further, although not shown, a tubular or linear light source is used instead of the point light source 43. It can also be used.

【0046】また、上記実施形態では、透光性の遊技盤
5の裏面に装飾シート11、ハーフミラー12、点光源
43、反射部材41の順に配設したが、図示はしない
が、装飾シート11、ハーフミラー12、遊技盤5、点
光源43、反射部材41の順に配設して、遊技盤5の表
面に装飾シート11及びハーフミラー12を固着しても
よい。
In the above embodiment, the decorative sheet 11, the half mirror 12, the point light source 43, and the reflecting member 41 are arranged in this order on the back surface of the transparent game board 5, but the decorative sheet 11 is not shown. , The half mirror 12, the game board 5, the point light source 43, and the reflection member 41 may be arranged in this order, and the decorative sheet 11 and the half mirror 12 may be fixed to the surface of the game board 5.

【0047】また、上記実施形態では、多数の点光源4
3をハーフミラー12の周縁に沿うように配設したが、
多数の点光源43を文字や図形を表現するように配設し
てもよく、立体感のある文字や図形を表現でき、装飾効
果をさらに高めることができる。
In the above embodiment, a large number of point light sources 4 are used.
3 is arranged along the periphery of the half mirror 12,
A large number of point light sources 43 may be arranged so as to express a character or a figure, a character or a figure having a three-dimensional effect can be expressed, and the decorative effect can be further enhanced.

【0048】[0048]

【発明の効果】以上説明したように第1の発明は、発光
手段の点灯によって、ハーフミラーと反射部材との間で
反射が繰り返され、発光手段の写像が連なって遊技盤の
奥行き方向に多数投影され、一つの発光手段があたかも
多数の発光手段があるかのように立体的に視認すること
ができ、発光による遊技領域の装飾性を高めることがで
き、前記従来例のように発光手段の数を増大する必要は
なく、部品点数及び消費電力の増大を防いで経済性を確
保しながら、遊技領域の発光による装飾効果を高めて、
遊技盤の美観を向上させることができ、また、遊技領域
はハーフミラーによって鏡面状にとなってさらに装飾性
を向上させることができる。
As described above, according to the first aspect of the invention, when the light emitting means is turned on, the reflection is repeated between the half mirror and the reflecting member, and the images of the light emitting means are continuously arranged in a large number in the depth direction of the game board. It is projected, and one light emitting means can be viewed three-dimensionally as if there are many light emitting means, and it is possible to enhance the decorativeness of the game area by light emission. It is not necessary to increase the number, while increasing the number of parts and power consumption to ensure economic efficiency, while enhancing the decorative effect by the light emission of the game area,
The appearance of the game board can be improved, and the game area can be mirror-finished by the half mirror to further improve the decorativeness.

【0049】また、第2の発明は、ハーフミラーと反射
部材との間で反射が繰り返されることによって発光手段
の写像が連なって遊技盤の奥行き方向に多数投影される
とともに、所定の光透過率を備えた透光性の装飾部材の
模様が、これら、写像の手前に浮かび上がり、発光手段
の連続する写像と、その手前に浮かび上がる装飾部材の
模様によって遊技領域の装飾性をさらに高めることがで
き、遊技盤の美観の向上を推進できる。
Further, in the second aspect of the invention, the reflection of light is repeated between the half mirror and the reflecting member so that a large number of images of the light emitting means are continuously projected and projected in the depth direction of the game board, and a predetermined light transmittance is obtained. The pattern of the translucent decorative member having the above is raised in front of the mapping, and the continuous mapping of the light emitting means and the pattern of the decorative member emerging in front of it can further enhance the decorativeness of the game area. It is possible to promote the improvement of the aesthetic appearance of the game board.

【0050】また、第3の発明は、発光手段は、点光源
で構成されため、遊技盤を通して点光源の写像が数珠状
に連なって視認することができ、遊技領域の奥行き感を
増大させて遊技盤の美観をさらに向上させることができ
る。
Further, in the third invention, since the light emitting means is constituted by the point light source, the images of the point light source can be visually recognized in a beaded manner through the game board, thereby increasing the sense of depth in the game area. The aesthetics of the game board can be further improved.

【0051】また、第4の発明は、発光手段は、所定の
間隔で複数配設されるため、さらに多数の写像が遊技領
域の奥行き方向へ連なるように視認することができ、遊
技領域の奥行きが広がるような視覚を与えて、遊技盤の
美観をさらに向上させることができる。
Further, in the fourth invention, since the plurality of light emitting means are arranged at a predetermined interval, it is possible to visually recognize a larger number of mappings in the depth direction of the game area, and the depth of the game area. It is possible to further enhance the aesthetics of the game board by giving a sense of vision that spreads.

【0052】また、第5の発明は、発光手段は、ハーフ
ミラーの周縁に沿うように配設されるため、発光手段の
写像はハーフミラーの周縁から内周へ向けて連なり、遊
技盤の美観をさらに向上させることができる。
Further, in the fifth invention, the light emitting means is arranged along the peripheral edge of the half mirror, so that the images of the light emitting means are continuous from the peripheral edge of the half mirror toward the inner periphery, and the appearance of the game board is improved. Can be further improved.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の一実施形態を示す遊技機の正面図で、
ガラス枠の開放状態を示す。
FIG. 1 is a front view of a gaming machine showing an embodiment of the present invention,
The open state of the glass frame is shown.

【図2】同じく側面図で、ガラス枠の閉鎖状態を示す。FIG. 2 is a side view showing the closed state of the glass frame.

【図3】遊技盤の正面図。FIG. 3 is a front view of the game board.

【図4】図3のA−A矢視断面図。FIG. 4 is a sectional view taken along the line AA of FIG. 3;

【図5】裏面から見た遊技盤上部の斜視図。FIG. 5 is a perspective view of the upper part of the game board seen from the back surface.

【図6】前方から見た配線基板の斜視図。FIG. 6 is a perspective view of the wiring board viewed from the front.

【図7】装飾シートの正面図。FIG. 7 is a front view of a decorative sheet.

【図8】ハーフミラーの正面図。FIG. 8 is a front view of a half mirror.

【図9】遊技盤の裏面に取り付けられる装飾シート、ハ
ーフミラー、配線基板の分解斜視図。
FIG. 9 is an exploded perspective view of a decorative sheet, a half mirror, and a wiring board attached to the back surface of the game board.

【図10】点光源の発光の様子を示す打球発射領域の正
面図。
FIG. 10 is a front view of a hitting ball firing area showing how the point light source emits light.

【符号の説明】[Explanation of symbols]

5 遊技盤 5A 周縁部 10 打球発射口 11 装飾シート 11A、11B 貫通孔 12 ハーフミラー 12A、12B 貫通孔 13 打球反射部材 22 画像表示装置 23 変動入賞装置 40 配線基板 41 反射部材 41A、41B 貫通孔 42A、42B 柱状部材 43 点光源 44 LED 50 打球発射領域 51 遊技領域 60、61 障害部材 60A、61A 穴 80 案内部材 5 Gaming Board 5A Peripheral Edge 10 Hitting Ball Launching Port 11 Decorative Sheet 11A, 11B Through Hole 12 Half Mirror 12A, 12B Through Hole 13 Hitting Ball Reflecting Member 22 Image Display Device 23 Variable Winning Device 40 Wiring Board 41 Reflecting Member 41A, 41B Through Hole 42A , 42B Columnar member 43 Point light source 44 LED 50 Hitting ball firing area 51 Game area 60, 61 Obstacle member 60A, 61A Hole 80 Guide member

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】 所定の遊技領域を備えた遊技盤を収装す
る遊技機において、前記遊技領域に対応する遊技盤の裏
面に配設されたハーフミラーと、このハーフミラーと所
定の間隔をおいて対向する位置に配設された反射部材
と、この反射部材とハーフミラーとの間に介装された発
光手段とを備え、前記遊技盤が前記反射部材を視認可能
な所定の透過率を備えた樹脂で形成されたことを特徴と
する遊技機。
1. A gaming machine for accommodating a game board having a predetermined game area, wherein a half mirror is provided on a back surface of the game board corresponding to the game area, and a predetermined space is provided between the half mirror and the half mirror. And a light emitting means interposed between the reflecting member and the half mirror, and the game board has a predetermined transmittance with which the reflecting member can be visually recognized. A gaming machine characterized by being formed from a resin.
【請求項2】 遊技機に収装されて所定の遊技領域を備
えた遊技盤と、所定の模様を備えるとともに、遊技領域
に対応して配設された装飾部材とを備えた遊技機におい
て、前記遊技領域に対応する遊技盤の裏面に配設された
ハーフミラーと、このハーフミラーと所定の間隔をおい
て対向する位置に配設された反射部材と、この反射部材
とハーフミラーとの間に介装された発光手段とを備え
て、前記装飾部材は遊技領域に対応する遊技盤の裏面と
ハーフミラーとの間に介装されるとともに、反射部材を
視認可能な所定の透過率を備える一方、前記遊技盤が反
射部材を視認可能な所定の透過率を備えた樹脂で形成さ
れたことを特徴とする遊技機。
2. A gaming machine comprising: a gaming board housed in the gaming machine, the gaming board having a predetermined gaming area; and a decorative member having a predetermined pattern and arranged corresponding to the gaming area. Between the half mirror arranged on the back surface of the game board corresponding to the game area, the reflecting member arranged at a position facing the half mirror with a predetermined gap, and between the reflecting member and the half mirror. The decorative member is provided between the rear surface of the game board corresponding to the game area and the half mirror, and has a predetermined transmittance with which the reflecting member can be visually recognized. On the other hand, the game machine is characterized in that the game board is made of resin having a predetermined transmittance with which a reflecting member can be visually recognized.
【請求項3】 前記発光手段は、点光源で構成されたこ
とを特徴とする請求項1または請求項2に記載の遊技
機。
3. The gaming machine according to claim 1, wherein the light emitting means is a point light source.
【請求項4】 前記発光手段は、所定の間隔で複数配設
されたことを特徴とする請求項1または請求項2に記載
の遊技機。
4. The gaming machine according to claim 1, wherein a plurality of the light emitting means are arranged at a predetermined interval.
【請求項5】 前記発光手段は、ハーフミラーの周縁に
沿うように配設されたことを特徴とする請求項4に記載
の遊技機。
5. The gaming machine according to claim 4, wherein the light emitting means is arranged along a peripheral edge of the half mirror.
JP22207895A 1995-08-30 1995-08-30 Game machine Pending JPH0956888A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP22207895A JPH0956888A (en) 1995-08-30 1995-08-30 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP22207895A JPH0956888A (en) 1995-08-30 1995-08-30 Game machine

Publications (1)

Publication Number Publication Date
JPH0956888A true JPH0956888A (en) 1997-03-04

Family

ID=16776784

Family Applications (1)

Application Number Title Priority Date Filing Date
JP22207895A Pending JPH0956888A (en) 1995-08-30 1995-08-30 Game machine

Country Status (1)

Country Link
JP (1) JPH0956888A (en)

Cited By (19)

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Publication number Priority date Publication date Assignee Title
JP2002360881A (en) * 2001-06-06 2002-12-17 Heiwa Corp Pachinko machine
JP2004057655A (en) * 2002-07-31 2004-02-26 Sophia Co Ltd Game machine
JP2004147860A (en) * 2002-10-30 2004-05-27 Sansei R & D:Kk Pachinko game machine
JP2006150050A (en) * 2004-10-28 2006-06-15 Heiwa Corp Pachinko game machine
JP2006334104A (en) * 2005-06-01 2006-12-14 Samii Kk Game machine
JP2007159639A (en) * 2005-12-09 2007-06-28 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2008194293A (en) * 2007-02-14 2008-08-28 Samii Kk Pinball game machine
JP2009148439A (en) * 2007-12-21 2009-07-09 Sanyo Product Co Ltd Game machine
JP2009148438A (en) * 2007-12-21 2009-07-09 Sanyo Product Co Ltd Game machine
JP2010200837A (en) * 2009-02-27 2010-09-16 Sanyo Product Co Ltd Game machine
JP2010200835A (en) * 2009-02-27 2010-09-16 Sanyo Product Co Ltd Game machine
JP2010200836A (en) * 2009-02-27 2010-09-16 Sanyo Product Co Ltd Game machine
JP2010220998A (en) * 2009-02-27 2010-10-07 Sanyo Product Co Ltd Game machine
JP2014079591A (en) * 2013-09-26 2014-05-08 Sanyo Product Co Ltd Game machine
JP2014079592A (en) * 2013-09-26 2014-05-08 Sanyo Product Co Ltd Game machine
JP2015157212A (en) * 2015-06-11 2015-09-03 株式会社三洋物産 Game machine
JP2015157213A (en) * 2015-06-11 2015-09-03 株式会社三洋物産 Game machine
JP2016083467A (en) * 2016-01-26 2016-05-19 株式会社大一商会 Game machine
JP2016168456A (en) * 2016-06-29 2016-09-23 株式会社三洋物産 Game machine

Cited By (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002360881A (en) * 2001-06-06 2002-12-17 Heiwa Corp Pachinko machine
JP2004057655A (en) * 2002-07-31 2004-02-26 Sophia Co Ltd Game machine
JP2004147860A (en) * 2002-10-30 2004-05-27 Sansei R & D:Kk Pachinko game machine
JP2006150050A (en) * 2004-10-28 2006-06-15 Heiwa Corp Pachinko game machine
JP2006334104A (en) * 2005-06-01 2006-12-14 Samii Kk Game machine
JP2007159639A (en) * 2005-12-09 2007-06-28 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2008194293A (en) * 2007-02-14 2008-08-28 Samii Kk Pinball game machine
JP2009148439A (en) * 2007-12-21 2009-07-09 Sanyo Product Co Ltd Game machine
JP2009148438A (en) * 2007-12-21 2009-07-09 Sanyo Product Co Ltd Game machine
JP2010200837A (en) * 2009-02-27 2010-09-16 Sanyo Product Co Ltd Game machine
JP2010200835A (en) * 2009-02-27 2010-09-16 Sanyo Product Co Ltd Game machine
JP2010200836A (en) * 2009-02-27 2010-09-16 Sanyo Product Co Ltd Game machine
JP2010220998A (en) * 2009-02-27 2010-10-07 Sanyo Product Co Ltd Game machine
JP2014079591A (en) * 2013-09-26 2014-05-08 Sanyo Product Co Ltd Game machine
JP2014079592A (en) * 2013-09-26 2014-05-08 Sanyo Product Co Ltd Game machine
JP2015157212A (en) * 2015-06-11 2015-09-03 株式会社三洋物産 Game machine
JP2015157213A (en) * 2015-06-11 2015-09-03 株式会社三洋物産 Game machine
JP2016083467A (en) * 2016-01-26 2016-05-19 株式会社大一商会 Game machine
JP2016168456A (en) * 2016-06-29 2016-09-23 株式会社三洋物産 Game machine

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