JPH09299609A - Spherical body game toy - Google Patents

Spherical body game toy

Info

Publication number
JPH09299609A
JPH09299609A JP14794496A JP14794496A JPH09299609A JP H09299609 A JPH09299609 A JP H09299609A JP 14794496 A JP14794496 A JP 14794496A JP 14794496 A JP14794496 A JP 14794496A JP H09299609 A JPH09299609 A JP H09299609A
Authority
JP
Japan
Prior art keywords
sphere
spherical body
tube member
captured
launching device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP14794496A
Other languages
Japanese (ja)
Inventor
Akio Kitamura
晃男 北村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Takara Co Ltd
Original Assignee
Takara Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Takara Co Ltd filed Critical Takara Co Ltd
Priority to JP14794496A priority Critical patent/JPH09299609A/en
Publication of JPH09299609A publication Critical patent/JPH09299609A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a toy capturing a spherical body discharged by an opponent and shooting the spherical body to the opponent by arranging two tube members opened forward in parallel at the prescribed interval, and connecting the tube members together with a connecting tube member so that the spherical body captured in one tube member is jumped out from the other tube member. SOLUTION: Two tube members 1, 1 opened forward and having flat bottom faces are arranged in parallel, a spherical body 3 captured at the front opening section 2 of one tube member 1 is guided to the other tube member 1, and it is shot from the front opening section 2. The front end of each tube member 1 is flaringly shaped to facilitate the capture of the spherical body 3, and the tube members 1, 1 are communicated with each other via a connecting tube member 4. The connecting tube member 4 is bent into a circular arc shape from the center, and it is formed into substantially a U-shape as a whole. At least two users play face to face on this spherical body game toy, and the spherical body 3 captured at one tube member 1 is jumped out from the other tube body 1 for play.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、相手の放出した球
体を捕捉し、捕捉した球体を相手に向けて発射して双方
向で遊ぶ球体ゲーム玩具に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game toy that captures a sphere emitted by an opponent, shoots the captured sphere toward the opponent and plays in two directions.

【0002】[0002]

【従来の技術】従来、1つの球体や円板等を打ち合って
双方向で遊ぶことができるゲーム装置としてはサッカー
ゲームや、エアーホッケーゲームなどが知られている。
2. Description of the Related Art Heretofore, soccer games, air hockey games, etc. have been known as game apparatuses that allow two spheres, a disk, etc. to be hit against each other to play in both directions.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、上述の
ゲーム装置では、作動させるための電源が必要となり、
そのため製造コストが高くなるとともに、装置そのもの
が大型化して、予め設置された場所でしか遊ぶことがで
きず、気軽にゲームを楽しむことができなかった。
However, in the above-mentioned game device, a power source for operating the game device is required,
Therefore, the manufacturing cost becomes high, and the device itself becomes large in size, so that the player can only play in a pre-installed place, and it is not possible to enjoy the game casually.

【0004】本発明は上記問題点を解消し、動力を必要
とせず、簡単な構造で双方向で遊ぶことができ、持ち運
びに優れた球体ゲーム玩具を提供することをその課題と
する。
SUMMARY OF THE INVENTION It is an object of the present invention to solve the above problems and provide a spherical game toy which does not require power and can be played bidirectionally with a simple structure and is easy to carry.

【0005】[0005]

【課題を解決するための手段】前記課題を解決するた
め、本発明に係る球体ゲーム玩具は、前方に開口し、底
面が平坦な2つの筒部材を、所定間隔を置いて並設し、
何れか一方の筒部材で捕捉した球体を、他方の筒部材か
ら飛び出させる球体ゲーム玩具であって、上記2つの筒
部材を円弧状に形成した連結筒部材で連結したことを特
徴とする。
In order to solve the above-mentioned problems, a spherical game toy according to the present invention has two cylindrical members, which are open forward and have a flat bottom, and are arranged side by side at a predetermined interval.
A spherical game toy in which a sphere captured by one of the tubular members is projected from the other tubular member, wherein the two tubular members are connected by a connecting tubular member formed in an arc shape.

【0006】なお、上記2つの筒部材の間には球体の発
射装置を配置するとともに、前記連結筒部材の後端には
上記発射装置に球体を供給する供給孔と、該供給孔に球
体を案内する案内板とを形成し、上記筒部材で捕捉した
球体を案内板で案内して供給孔から発射装置に供給する
ように設けてもかまわない。
A sphere launching device is disposed between the two tubular members, and a supply hole for feeding the sphere to the launching device is provided at the rear end of the connecting tubular member, and a sphere is provided in the feed hole. A guide plate for guiding may be formed, and the sphere captured by the tubular member may be guided by the guide plate and supplied to the launching device through the supply hole.

【0007】また、上記発射装置の下方には、球体が当
たったことを感知して、該発射装置を弾き飛ばす弾き装
置を配置してもかまわない。
Further, a flipping device may be arranged below the launching device to detect that a sphere has hit the ball and to flip the launching device.

【0008】[0008]

【発明の実施の形態】図1において符号Aは球体ゲーム
玩具を示し、この球体ゲーム玩具Aは前方が開口し、底
面が平坦な2つの筒部材1、1を並設し、何れか一方の
筒部材1の前面開口部2で捕捉した球体3を、他方の筒
部材1に誘導し、その前面開口部2から発射するもの
で、上記筒部材1の前端は球体3の捕捉を容易にするた
めに、先広がりに形成され、後端には連結筒部材4が連
結されて、2つの筒部材1、1は連結筒部材4を介して
連通している。
BEST MODE FOR CARRYING OUT THE INVENTION In FIG. 1, reference numeral A indicates a ball game toy, and this ball game toy A has two cylindrical members 1 and 1 having an opening at the front and a flat bottom, which are arranged in parallel. The sphere 3 captured by the front opening 2 of the tubular member 1 is guided to the other tubular member 1 and fired from the front opening 2, and the front end of the tubular member 1 facilitates the capture of the sphere 3. For this reason, the connecting cylinder member 4 is formed in a divergent shape and is connected to the rear end, and the two cylinder members 1 and 1 communicate with each other via the connecting cylinder member 4.

【0009】連結筒部材4は中央から円弧状に折り曲げ
られ、全体として略U字状に形成された筒部材で、両端
部には上記筒部材1の後端が連結され、一方の筒部材1
で捕捉した球体3を、他方の筒部材1に誘導するように
形成されている。
The connecting tubular member 4 is a tubular member which is bent in a circular arc shape from the center and is formed in a substantially U shape as a whole. The rear ends of the tubular member 1 are connected to both ends, and one tubular member 1 is connected.
It is formed so as to guide the spherical body 3 captured in step 1 to the other tubular member 1.

【0010】そして、球体ゲーム玩具Aは歪まないよう
に補強板5上に固定されている。
The ball game toy A is fixed on the reinforcing plate 5 so as not to be distorted.

【0011】なお、筒部材1及び連結筒部材4の底面は
開口していてもかまわない。
The bottom surfaces of the tubular member 1 and the connecting tubular member 4 may be open.

【0012】上記構成の球体ゲーム玩具は、少なくとも
2人の使用者が対面して遊ぶ球体ゲーム玩具であって、
一方の使用者から適宜方法で発射された球体3を、他方
の使用者は何れか一方の筒部材1の開口部2を球体3の
進行方向前方に移動して、その開口部2で捕捉し、筒部
材1内に取り込む(図2参照)。筒部材1内に取り込ま
れた球体3は、その慣性で連結筒部材4内に進み、連結
筒部材4の内壁に沿って進行し、円弧状に形成された内
壁で、その進行方向を変えられて他方の筒部材1に誘導
される。
The ball game toy having the above structure is a ball game toy played by at least two users facing each other.
The sphere 3 fired by one user by an appropriate method is captured by the other user by moving the opening 2 of one of the tubular members 1 forward of the sphere 3 in the traveling direction. , Into the tubular member 1 (see FIG. 2). The sphere 3 taken into the tubular member 1 advances into the connecting tubular member 4 due to its inertia, advances along the inner wall of the connecting tubular member 4, and the advancing direction can be changed by the inner wall formed in an arc shape. And is guided to the other tubular member 1.

【0013】球体3が連結筒部材4で進行方向を変えら
れる時、使用者は球体ゲーム玩具Aを瞬間的に前方に押
し出すと、球体3は連結筒部材4の内壁で瞬間的に押し
出され、その進行速度が加速されて他方の筒部材1の開
口部2から前方に勢いよく飛び出させることができる。
When the sphere 3 can change its traveling direction by the connecting cylinder member 4, the user momentarily pushes the sphere game toy A forward, and the sphere 3 is instantaneously pushed by the inner wall of the connecting cylinder member 4, The traveling speed is accelerated so that it can be vigorously ejected forward from the opening 2 of the other tubular member 1.

【0014】上述のように、簡単な構造で、恰もキャッ
チボールをするように球体を捕捉、飛び出させることが
でき、標的を狙って球体を発射する玩具では得られない
双方向ゲームを楽しむことができる。また、容易に持ち
運びができるので、特別な装置を必要とせず、平面があ
るところであれば、何処ででも、いつでも遊ぶことがで
き、遊ぶ場所や、時間に限定されない球体ゲーム玩具を
提供することができる。また、前方に押し出すタイミン
グや、押し出す速度を変えることにより、飛び出す球体
の速度を自由にコントロールすることができる。
As described above, with a simple structure, a sphere can be caught and popped out like a catchball, and a two-way game that cannot be obtained with a toy that shoots a sphere aiming at a target can be enjoyed. it can. In addition, since it is easy to carry, it does not require a special device and can be played anywhere on a flat surface wherever there is a flat surface. it can. Further, the speed of the sphere that pops out can be freely controlled by changing the timing of pushing the ball forward and the speed at which the ball is pushed out.

【0015】なお、図3に示すように、周囲に壁10が
形成されたゲーム板11の上で球体ゲーム玩具Aを操作
することにより、球体3を直接、又は壁10で反射させ
て間接に相手のゴール12を狙い、攻撃、防御を繰り返
して相手のゴール12を狙うエアーホッケーゲームと同
様に遊ぶことができ、簡単な構造で、よりゲーム性の高
い遊びをすることができる。
As shown in FIG. 3, by operating the sphere game toy A on the game board 11 on which the wall 10 is formed, the sphere 3 is reflected directly or indirectly by being reflected by the wall 10. It can be played like an air hockey game in which the opponent's goal 12 is repeatedly attacked and defended to aim at the opponent's goal 12, and with a simple structure, it is possible to play with a higher game quality.

【0016】次に、発射装置Bを配置し、この発射装置
Bに球体3を供給することができる球体ゲーム玩具A1
について説明する。
Next, a sphere game toy A1 in which the launching device B is arranged and the sphere 3 can be supplied to the launching device B is provided.
Will be described.

【0017】図4、図5は球体ゲーム玩具A1を示し、
この球体ゲーム玩具A1は連結筒部材16で連結された
2つの筒部材17、17を適宜手段(接着剤等)で基板
15上に固定し、2つの筒部材17、17間に発射装置
Bを配置したものである。この発射装置Bは本出願人の
出願になる玩具における弾丸の発射装置(特開平8ー3
3773号公報)を使用すればよい。この発射装置Bは
導入口18から導入した球体3がガイド通路19を通っ
て収納部20に収納され、収納部20に収納された球体
3は押圧部材21の押圧操作によって収納部20前面に
形成された発射口22から発射されるように設けられて
いるものである。
4 and 5 show a ball game toy A1.
In this spherical game toy A1, two tubular members 17, 17 connected by a connecting tubular member 16 are fixed on a substrate 15 by appropriate means (adhesive or the like), and a launching device B is placed between the two tubular members 17, 17. It is arranged. This launching device B is a projectile launching device for a toy to which the present applicant applies (Japanese Patent Laid-Open No. 8-3).
No. 3773). In this launcher B, the sphere 3 introduced from the introduction port 18 is stored in the storage portion 20 through the guide passage 19, and the sphere 3 stored in the storage portion 20 is formed on the front surface of the storage portion 20 by the pressing operation of the pressing member 21. It is provided so as to be fired from the fired launch port 22.

【0018】連結筒部材16は、後部が斜め上方に傾斜
して形成されるとともに、後端が円弧状に曲げられた略
U字状の筒部材で、後端25の内部には筒内を遮蔽する
ように案内板26が形成されているとともに、案内板2
6の前方には、球体3を上記発射装置Bに供給する供給
口27が形成されている。この供給口27に相対する位
置には、上記発射装置Bの導入口18が開口し、供給口
27から放出された球体3を導入口18から収納部20
内に導入できるように設けられている。
The connecting cylindrical member 16 is a substantially U-shaped cylindrical member having a rear portion inclined obliquely upward and a rear end bent in an arc shape. The guide plate 26 is formed so as to shield the guide plate 2
In front of 6, a supply port 27 for supplying the sphere 3 to the launching device B is formed. The introduction port 18 of the launching device B is opened at a position opposite to the supply port 27, and the sphere 3 emitted from the supply port 27 is accommodated in the storage section 20 from the introduction port 18.
It is provided so that it can be introduced inside.

【0019】上記構成の球体ゲーム玩具によれば、何れ
か一方の筒部材17で取り込んだ球体は、連結筒部材1
6内に進行し、連結筒部材16の内壁に沿って進行し、
案内板26にぶつかる。案内板26にぶつかった球体3
はその進行方向を直角に変えられ、供給口27から前方
に放出される。この供給口27の前面には発射装置Bの
導入口18が開口しているので、球体3は導入口18か
ら収納部20内に導入される。
According to the spherical game toy having the above-mentioned structure, the spherical body taken in by one of the cylindrical members 17 is the connecting cylindrical member 1
6 and progresses along the inner wall of the connecting tubular member 16,
It hits the guide plate 26. Sphere 3 hitting the guide plate 26
The advancing direction is changed to a right angle and is discharged forward from the supply port 27. Since the introduction port 18 of the launching device B is opened on the front surface of the supply port 27, the spherical body 3 is introduced into the storage section 20 from the introduction port 18.

【0020】収納部20に球体3が収納されたことを確
認して、押圧部材21を押圧操作することにより、球体
3は発射口22から発射することができる。
By confirming that the sphere 3 is stored in the storage portion 20 and pressing the pressing member 21, the sphere 3 can be launched from the launching port 22.

【0021】上述のように、相手の発射した球体を取り
込んで、取り込んだ球体を自分の発射装置で発射するこ
とができるので、相手の発射した球体をうまく捕捉する
ことができれば、一々球体を発射装置に装填する必要が
なく、連続して遊ぶことができる。
As described above, the sphere shot by the opponent can be captured and the captured sphere can be launched by the own launching device. Therefore, if the sphere launched by the opponent can be successfully captured, one sphere is launched. You can play continuously without having to load the device.

【0022】なお、図6に示すように、発射装置Bの下
には、球体3が当たったことを感知して、発射装置Bを
上方に弾き飛ばす発射台Cを配置した構成にしてもかま
わない。この発射台Cは解除板30に球体3が当たると
発射板31が跳ね上げられて、発射板31上の発射装置
Bを跳ね飛ばすもので、発射板31は後端が基板15に
回動自在に軸支され、この発射板31の略中央と基板1
5との間には発射板31を上方に付勢するスプリング3
2が配置されている。スプリング32に抗して発射板3
1を押し下げた時、この発射板31の前部に形成された
係合孔31aの前端が、解除板30に形成された係止片
33の上端に形成された膨突部33aに係合し、スプリ
ング34に付勢されて前方に移動し、発射板31を係止
するように設けられている。
As shown in FIG. 6, a launch pad C may be arranged below the launching device B, which detects that the sphere 3 has hit the ball, and flips the launching device B upward. Absent. In this launch pad C, when the sphere 3 hits the release plate 30, the launch plate 31 is flipped up to bounce off the launch device B on the launch plate 31, and the launch plate 31 has its rear end rotatable on the substrate 15. Is pivotally supported by the launch plate 31 and the substrate 1
5 and the spring 3 for urging the firing plate 31 upward.
2 are arranged. Launch plate 3 against spring 32
When 1 is pushed down, the front end of the engaging hole 31a formed in the front portion of the firing plate 31 engages with the bulging projection 33a formed in the upper end of the locking piece 33 formed in the release plate 30. It is provided so as to be biased by the spring 34 to move forward and lock the firing plate 31.

【0023】上記構成の球体ゲーム玩具によれば、スプ
リング32に抗して発射板31を押し下げて係止片33
に係止させる。係止された発射板31上に、球体を装填
した発射装置Bを載置する。2つの球体ゲーム玩具を対
峙させて、お互いに相手を狙って押圧部材21を押圧操
作することによって球体3を発射させる。発射された球
体3は、筒部材17でうまく取り込むことができれば、
連結筒部材16内に導入され案内板26で進行方向を変
えられて、供給口27から放出することができる。放出
された球体3は発射装置の導入口18から収納部20内
に収納され、押圧部材21を押圧操作することによっ
て、再び発射することができるが、筒部材17に取り込
むことができずに、筒部材17、17間に球体3が飛び
込んだ場合は、解除板30に球体が当たるので、解除板
30が後方に移動すると、係止片33による発射板31
の係止が解除されるので、スプリング32に付勢されて
発射板31が上方に跳ね上げられ、発射板31上の発射
装置Bは跳ね飛ばされる。
According to the spherical game toy having the above-described structure, the projecting plate 31 is pushed down against the spring 32 and the locking piece 33 is formed.
To lock. The launcher B loaded with a sphere is placed on the locked launch plate 31. The two spherical game toys are opposed to each other, and the spherical members 3 are fired by pressing the pressing member 21 aiming at each other. If the sphere 3 that has been fired can be successfully captured by the tubular member 17,
It can be discharged from the supply port 27 after being introduced into the connecting cylinder member 16 and changing its traveling direction by the guide plate 26. The discharged sphere 3 is stored in the storage portion 20 through the introduction port 18 of the launcher, and can be fired again by pressing the pressing member 21, but cannot be taken into the tubular member 17, When the sphere 3 jumps between the tubular members 17, 17, the sphere hits the release plate 30, so when the release plate 30 moves rearward, the firing plate 31 by the locking piece 33.
Is released, the spring 32 urges the launch plate 31 upward so that the launch device B on the launch plate 31 is splashed.

【0024】上述のように、相手の発射した球体をうま
く取り込むことができれば、取り込んだ球体で相手を引
き続き攻撃することができるが、取り込みを失敗して、
球体が解除板に当たると、発射板が跳ね上げられ発射装
置が跳ね飛ばされるので、勝敗がより明確になったバト
ルゲームを提供することができる。
As described above, if the sphere shot by the opponent can be captured successfully, the captured sphere can continue to attack the opponent, but the capture fails,
When the sphere hits the release plate, the launch plate is bounced up and the launch device is bounced off, so that it is possible to provide a battle game in which the outcome is clearer.

【0025】[0025]

【発明の効果】請求項1の発明によれば、相手の発射し
た球体を捕捉し、捕捉した球体をそのまま相手に向かっ
て飛び出させることができ、双方向で遊ぶことができる
とともに、簡単な構造で、携帯性に優れ、遊ぶ場所や時
間に制限されることがなく、省エネルギーの玩具を提供
することができる。また、玩具の操作次第では球体の飛
び出す速度を自由にコントロールすることができ、スピ
ード感に溢れたゲームを展開することができる。
According to the first aspect of the present invention, the sphere shot by the opponent can be captured, and the captured sphere can be ejected toward the opponent as it is, allowing bidirectional play and a simple structure. Thus, it is possible to provide an energy-saving toy that is excellent in portability and is not limited to a place or time to play. Also, the speed at which the sphere pops out can be freely controlled depending on the operation of the toy, and a game with a sense of speed can be developed.

【0026】請求項2の発明によれば、発射装置にその
都度球体を装填する必要がなく、対峙した相手と連続し
て遊ぶことができる。
According to the second aspect of the present invention, it is not necessary to load the sphere into the launching device each time, and it is possible to continuously play with the facing opponent.

【0027】請求項3の発明によれば、対峙した相手の
発射した球体を、うまく取り込むことができるか、取り
込みが失敗するかによって勝敗がはっきりするので、単
に球体のやり取りをするだけではなく、明確に勝敗が決
定するので、バトルゲームに最適な球体ゲーム玩具を提
供することができる。
According to the invention of claim 3, the winning or losing is clear depending on whether or not the sphere fired by the opponent facing can be captured successfully, or whether the capture fails, so not only the exchange of spheres, Since the win or loss is clearly determined, it is possible to provide the ball game toy most suitable for the battle game.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る球体ゲーム玩具の斜視図FIG. 1 is a perspective view of a spherical game toy according to the present invention.

【図2】上記球体ゲーム玩具の使用態様を示す斜視図FIG. 2 is a perspective view showing a usage state of the spherical game toy.

【図3】上記球体ゲーム玩具の遊び方の一例を示す平面
FIG. 3 is a plan view showing an example of how to play the spherical game toy.

【図4】他の例の球体ゲーム玩具の構成を示す斜視図FIG. 4 is a perspective view showing the configuration of another example of a ball game toy.

【図5】上記他の例の球体ゲーム玩具の構成を示す側面
FIG. 5 is a side view showing the configuration of a spherical game toy according to another example.

【図6】別の例の球体ゲーム玩具の作動態様を示す側面
FIG. 6 is a side view showing an operation mode of a spherical game toy according to another example.

【符号の説明】[Explanation of symbols]

1 筒部材 2 開口部 3 球体 4 連結筒部材 A 球体ゲーム玩具 B 発射装置 DESCRIPTION OF SYMBOLS 1 Cylinder member 2 Opening part 3 Sphere 4 Connection cylinder member A Sphere game toy B Launching device

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 前方に開口し、底面が平坦な2つの筒部
材を、所定間隔を置いて並設し、何れか一方の筒部材で
捕捉した球体を、他方の筒部材から飛び出させる球体ゲ
ーム玩具であって、 上記2つの筒部材を、円弧状に形成した連結筒部材で連
結したことを特徴とする球体ゲーム玩具。
1. A sphere game in which two tubular members having a flat bottom surface that are open to the front are juxtaposed at predetermined intervals, and a sphere captured by one of the tubular members is projected from the other tubular member. A toy, wherein the two cylindrical members are connected by a connecting cylindrical member formed in an arc shape.
【請求項2】 前記2つの筒部材の間には球体の発射装
置を配置するとともに、前記連結筒部材の後端には上記
発射装置に球体を供給する供給孔と、該供給孔に球体を
案内する案内板とを形成し、上記筒部材で捕捉した球体
を案内板で案内して供給孔から発射装置に供給するよう
に設けたことを特徴とする請求項1記載の球体ゲーム玩
具。
2. A sphere launching device is disposed between the two tubular members, and a supply hole for feeding the sphere to the launching device is provided at a rear end of the connecting tubular member, and a sphere is provided in the supply hole. The ball game toy according to claim 1, wherein a guide plate for guiding is formed, and the sphere captured by the tubular member is provided so as to be guided by the guide plate and supplied from the supply hole to the launching device.
【請求項3】 前記発射装置の下方には、球体が当たっ
たことを感知して、該発射装置を弾き飛ばす発射台を配
置したことを特徴とする請求項2記載の球体ゲーム玩
具。
3. The ball game toy according to claim 2, further comprising: a launch pad disposed below the launching device, the launch pad sensing the hitting of the ball and knocking off the launching device.
JP14794496A 1996-05-17 1996-05-17 Spherical body game toy Pending JPH09299609A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP14794496A JPH09299609A (en) 1996-05-17 1996-05-17 Spherical body game toy

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP14794496A JPH09299609A (en) 1996-05-17 1996-05-17 Spherical body game toy

Publications (1)

Publication Number Publication Date
JPH09299609A true JPH09299609A (en) 1997-11-25

Family

ID=15441602

Family Applications (1)

Application Number Title Priority Date Filing Date
JP14794496A Pending JPH09299609A (en) 1996-05-17 1996-05-17 Spherical body game toy

Country Status (1)

Country Link
JP (1) JPH09299609A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2023012966A (en) * 2021-07-14 2023-01-26 株式会社バンダイ Action toy

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2023012966A (en) * 2021-07-14 2023-01-26 株式会社バンダイ Action toy

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