JPH07182092A - Vector input device - Google Patents

Vector input device

Info

Publication number
JPH07182092A
JPH07182092A JP32549593A JP32549593A JPH07182092A JP H07182092 A JPH07182092 A JP H07182092A JP 32549593 A JP32549593 A JP 32549593A JP 32549593 A JP32549593 A JP 32549593A JP H07182092 A JPH07182092 A JP H07182092A
Authority
JP
Japan
Prior art keywords
coordinate
point
vector
input device
calculating
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP32549593A
Other languages
Japanese (ja)
Other versions
JP3289072B2 (en
Inventor
Kunio Watanabe
晋夫 渡辺
Junichi Terajima
淳一 寺嶋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP32549593A priority Critical patent/JP3289072B2/en
Publication of JPH07182092A publication Critical patent/JPH07182092A/en
Application granted granted Critical
Publication of JP3289072B2 publication Critical patent/JP3289072B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

Abstract

PURPOSE:To improve the function of an input device by using a touch sensor panel as the vector input device of an electronic display device. CONSTITUTION:This vector input device of an electronic video display device is constituted of a touch sensing panel 1 provided with coordinate axes in an X-direction and a Y-direction for outputting the coordinate values of the X- coordinate and Y-coordinate of a point brought into contact and an arithmetic means 10 for obtaining the coordinate values of the X-coordinate and Y- coordinate of a point moved in contact on the touch sensing panel at a supplied timing, computing the moving speed and moving direction of the point between the points for which the coordinate values are obtained based on the coordinate values and thus calculating the vector amount of the moved point. Also, the obtained vector amount is defined as the video control signal of a TV game machine provided with the electronic display device and the function of the input device of the TV game machine is improved.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、電子情報処理システム
におけるデータ入力装置に関するので、特に、タッチ・
センシング・パネルを用いてベクトル量を入力し、処理
する装置に関する。
BACKGROUND OF THE INVENTION The present invention relates to a data input device in an electronic information processing system.
The present invention relates to a device for inputting and processing vector quantities using a sensing panel.

【0002】[0002]

【従来技術】画像情報処理システムを有する電子機器、
例えば、OA機器やビデオゲーム機等のの入力装置とし
て、キーボードや操作ボタンの他、図形画素やカーソル
の移動に使用されるマウス、トラックボール、ジョイス
チック等が存在する。また、画素との関連で位置情報や
座標値を入力することのできるものとしてデジタイザや
タブレット、タッチ・センシング・パネル(タッチ・パ
ネル)が使用されている。
2. Description of the Related Art Electronic equipment having an image information processing system,
For example, as input devices such as OA equipment and video game machines, there are a keyboard, operation buttons, a mouse used for moving graphic pixels and a cursor, a trackball, a joystick, and the like. Also, digitizers, tablets, and touch sensing panels (touch panels) are used as devices that can input position information and coordinate values in relation to pixels.

【0003】これらの入力装置のうち、座標値、位置情
報を入力するものに適したタッチパネルは、通常、CR
Tデイスプレイ上にタッチセンサー板を重ねて設置し、
指先で直接にCRT画面を押して位置情報を入力するも
のである。タッチパネルは、特別な機器を持つことなく
指で操作するために対話性にすぐれた入力装置であると
いうことができ、機器類の操作に不慣れな対象者にとっ
ても使用に対して違和感の少ないものとして使用されて
いる。
Of these input devices, a touch panel suitable for inputting coordinate values and position information is usually a CR.
Install the touch sensor plate on the T display,
The position information is input by directly pressing the CRT screen with a fingertip. It can be said that the touch panel is an input device with excellent interactivity because it can be operated with a finger without having a special device, and it is considered that there is little discomfort for use even for a person who is unfamiliar with the operation of devices. It is used.

【0004】タッチ・パネルは、このように指で直接に
触って入力するものであるが、従来、その使用は、点或
いは領域の座標を指定することを目的とするものが主で
あり、指で直接触れて操作して入力すると言う特徴が必
ずしも十分に生かされたとは言い難いものであった。特
に、指定すべき領域が比較的広い場合、指をその領域を
摺動させて指定する領域を入力するが、入力されるデー
タは位置データあるいは座標値であって、指の動きに関
するデータ、例えば、指の運動の方向、速度のデータを
画像の処理に利用することは行われてなく、直接指で触
った感触がデータとして十分に利用されていなかった。
The touch panel is used for inputting by directly touching it with a finger as described above. Conventionally, however, its use is mainly for designating the coordinates of a point or area. It was hard to say that the feature of directly touching and operating and inputting was fully utilized. In particular, when the area to be specified is relatively wide, the area to be specified is input by sliding the finger, but the input data is position data or coordinate values, and data related to the movement of the finger, for example, The data of the direction and speed of the finger movement has not been used for image processing, and the feel of touching directly with the finger has not been fully used as data.

【0005】[0005]

【発明が解決しようとする課題】本発明は上記問題点に
鑑みなされたもので、タッチ・パネルを使用する入力装
置において、指で触った方向と移動速度を検知してベク
トル情報としての入力データとして取り込み、そのベク
トル量をその後の画像処理に利用することにより、タッ
チ・パネルの特質を生かしその用途を広めようとするこ
とにある。
SUMMARY OF THE INVENTION The present invention has been made in view of the above problems, and in an input device using a touch panel, the input data as vector information is detected by detecting the direction touched with a finger and the moving speed. By using the vector quantity for the subsequent image processing, the characteristics of the touch panel can be fully utilized and its application can be spread.

【0006】[0006]

【課題を解決するための手段】本発明の電子映像表示装
置のベクトル入力装置は、X方向及びY方向の座標軸を
持ち、接触した点のX座標及びY座標の座標値を出力す
るタッチ・センシング・パネルと、該タッチ・センシン
グ・パネル上を接触して移動する点のX座標及びY座標
の座標値を与えられたタイミングで得るともに、座標値
の得られた点間における点の移動速度及び移動方向を該
座標値をもとに演算することにより移動した点のベクト
ル量を算出する演算手段とから構成される。
A vector input device for an electronic image display device according to the present invention has touch axes having coordinate axes in the X and Y directions and outputting coordinate values of the X and Y coordinates of a touched point. -The coordinate values of the X-coordinate and the Y-coordinate of the panel and the points that move in contact with the touch sensing panel are obtained at given timings, and the moving speed of the points between the points for which the coordinate values are obtained and And a calculation means for calculating the vector amount of the moved point by calculating the moving direction based on the coordinate value.

【0007】また、X方向及びY方向の座標軸を持ち、
接触した点のX座標及びY座標の座標値を出力するタッ
チ・センシング・パネルと、該タッチ・センシング・パ
ネル上を接触して移動する点のX座標及びY座標の座標
値を与えられたタイミングで得るともに、座標値の得ら
れた点間における点の移動速度及び移動方向を該座標値
をもとに演算することにより移動した点のベクトル量を
算出する演算手段と、該得られたベクトル量を電子表示
装置を備えるテレビゲーム機の映像制御信号として供給
する手段とからテレビゲーム機の入力装置を構成する。
Also, having coordinate axes in the X and Y directions,
A touch sensing panel that outputs the X and Y coordinate values of a touched point, and the timing at which the X and Y coordinate values of the point that moves in contact with the touch sensing panel are given. And calculating means for calculating the vector amount of the moved point by calculating the moving speed and moving direction of the point between the points for which the coordinate value is obtained, and the obtained vector. An input device of the video game machine is configured by means for supplying the quantity as a video control signal of the video game machine having the electronic display device.

【0008】[0008]

【作用】本発明の構成によれば、タッチ・パネルに触っ
た指の感触をベクトル量のデータとして入力し、そのデ
ータをデイスプレイ上の画素の移動処理に利用する。こ
れにより、画面を直接手で操作する感触を味わうことが
でき、タッチ・パネルの機能をためることができる。特
に、ビデオゲーム機等の画像処理においては変化に富ん
だ画像処理を行うことができ、用途を広げることができ
る。
According to the configuration of the present invention, the feel of the finger touching the touch panel is input as vector amount data, and the data is used for pixel movement processing on the display. As a result, it is possible to feel the touch of the screen directly with a hand and to accumulate the function of the touch panel. In particular, in image processing of a video game machine or the like, various image processing can be performed and the application can be expanded.

【0009】[0009]

【実施例】図1は本発明において使用されるタッチ・パ
ネルの構造の一例を示す。本実施例のタッチ・パネル1
は、X座標センサ2とY座標センサ3と接地電極板4の
3層の薄い透明のパネルから構成される。X座標センサ
2は、X方向に伸長する多数の細い抵抗線5が配列され
てパネルの一端に取り付けられた電極6に接続された構
造を有するもので、電極6は固定抵抗7を介して定電圧
源V8に接続されている。Y座標センサ3もX座標セン
サ2と同様な構造を有し、抵抗線5’の配列方向がX座
標センサのものと直交する関係にある。
1 shows an example of the structure of a touch panel used in the present invention. Touch panel 1 of this embodiment
Is composed of a three-layer thin transparent panel including an X coordinate sensor 2, a Y coordinate sensor 3, and a ground electrode plate 4. The X coordinate sensor 2 has a structure in which a large number of thin resistance wires 5 extending in the X direction are arranged and connected to an electrode 6 attached to one end of the panel, and the electrode 6 is fixed via a fixed resistance 7. It is connected to the voltage source V8. The Y coordinate sensor 3 also has a structure similar to that of the X coordinate sensor 2, and the arrangement direction of the resistance wires 5'is orthogonal to that of the X coordinate sensor.

【0010】前記X座標センサ2、接地電極板4、及び
Y座標センサ3は上から順番に微小間隔を置いて積層さ
れ、下部のY座標センサ3は固定とし、X座標センサ2
及び接地電極板4は上下方向に可動とされている。
The X-coordinate sensor 2, the ground electrode plate 4, and the Y-coordinate sensor 3 are laminated in order from the top with a minute interval, and the lower Y-coordinate sensor 3 is fixed, and the X-coordinate sensor 2 is fixed.
The ground electrode plate 4 is movable in the vertical direction.

【0011】図2は、上記構造のタッチ・パネルの動作
原理を示す。
FIG. 2 shows the operating principle of the touch panel having the above structure.

【0012】図1及び図2に於いてP点はタッチ・パネ
ル上の指で押した点とする。点Pの位置を指で押したと
すると、X座標センサ2においてはPの位置で指を通し
て接地されたこととなる。そして、この時の固定抵抗7
にかかる分圧がA点で測定される。固定抵抗6にかかる
分圧は押される点Pの位置によって変化するから固定抵
抗6にかかる分圧値を計測することにより押した点の座
標を算出することができる。
In FIGS. 1 and 2, point P is a point pressed by a finger on the touch panel. If the position of the point P is pressed with a finger, it means that the X coordinate sensor 2 is grounded through the finger at the position of P. And fixed resistance 7 at this time
The partial pressure applied to is measured at point A. Since the partial pressure applied to the fixed resistor 6 changes depending on the position of the point P to be pressed, the coordinate of the pressed point can be calculated by measuring the partial pressure value applied to the fixed resistor 6.

【0013】一方、Y座標んいついては、X座標センサ
2がP点で下に押されるに伴い、その位置で接地電極板
4を押し、その結果、点Pの位置で接地電極板4とY座
標センサ3が接触することとなる。従って、Y座標セン
サ3においても点Pで接地されたことなる。このときの
固定抵抗部分7’の分圧を測定することにより、Xセン
サ座標を得る時と同様にY座標を算出することができ
る。
On the other hand, regarding the Y coordinate, as the X coordinate sensor 2 is pushed downward at the point P, the ground electrode plate 4 is pushed at that position, and as a result, the ground electrode plate 4 and the Y electrode are moved at the point P. The coordinate sensor 3 comes into contact. Therefore, the Y coordinate sensor 3 is also grounded at the point P. By measuring the partial pressure of the fixed resistance portion 7'at this time, the Y coordinate can be calculated in the same manner as when the X sensor coordinate is obtained.

【0014】次に、図3により、タッチパネル上で指を
動かしたときのベクトル量の算出方法について説明す
る。
Next, referring to FIG. 3, a method of calculating the vector amount when the finger is moved on the touch panel will be described.

【0015】図3において、P1 ,P2 ,P3 ・・PN
は時間t1 ,t2 ,t3 ・・tN のタイミング時に通過
した点を表し、夫々の座標は(x1 ,y1 ),(x2
2),(x3 ,y3 ),(xN ,yN )とする。今、
1 からP2 に移動したときの移動速度をT1 で表すと
き、T1 は次式で与えられる。
In FIG. 3, P 1 , P 2 , P 3 ... P N
Represents points passed at the timing of times t 1 , t 2 , t 3 ... T N , and their coordinates are (x 1 , y 1 ), (x 2 ,
y 2 ), (x 3 , y 3 ), and (x N , y N ). now,
When indicating the moving speed when moving from P 1 to P 2 in T 1, T 1 is given by the following equation.

【0016】[0016]

【数1】 [Equation 1]

【0017】また、この時の移動方向を係数K1 とする
と、K1 は、 K1 =y1 −y2 /x1 −x2 (2) で与えられる。
When the moving direction at this time is a coefficient K 1 , K 1 is given by K 1 = y 1 -y 2 / x 1 -x 2 (2).

【0018】従って、時間tN における移動速度をTN
とすると、TN は、次式で表すことができる。
Therefore, the moving speed at time t N is set to T N
Then, T N can be expressed by the following equation.

【0019】[0019]

【数2】 [Equation 2]

【0020】またそのときの方向係数KN は、 KN =yN+1 −yN /xN+1 −xN (4) で表すことができる。The directional coefficient K N at that time can be expressed by K N = y N + 1- y N / x N + 1- x N (4).

【0021】従って、タッチパネル上に指により軌跡が
描かれたとき、一定のタイミング毎にサンプリングされ
る座標値をもとに移動する点の移動速度及び方向を演算
することができ、ベクトル量としてデータを得ることが
できる。
Therefore, when a locus is drawn on the touch panel with a finger, the moving speed and direction of a moving point can be calculated based on coordinate values sampled at fixed timings, and data can be calculated as vector quantities. Can be obtained.

【0022】図4はタッチ・パネルから得られる座標値
からベクトルを演算し、それを利用するための構成図を
示すものである。
FIG. 4 shows a block diagram for calculating a vector from coordinate values obtained from the touch panel and using the vector.

【0023】タッチパネル1から得られるX座標及びY
座標の座標値はクロック11によって与えられるタイミ
ングt1 ,t2 ,・・により演算装置10においてベク
トル量として演算される。得られたベクトル量は、その
ベクトルを基にデイスプレイ13に表示される画素やカ
ーソルの移動等種々の画像処理データとして利用するた
めのベクトル処理装置12に供給される。ベクトル処理
装置12においては、演算装置10により得られたベク
トルデータを表示される画素の移動速度、移動量、方向
のデータとして演算処理する機能を有する。
X coordinate and Y obtained from the touch panel 1
The coordinate value of the coordinate is calculated as a vector quantity in the arithmetic unit 10 at the timings t 1 , t 2 , ... Provided by the clock 11. The obtained vector amount is supplied to the vector processing device 12 for use as various image processing data such as movement of pixels and cursor displayed on the display 13 based on the vector. The vector processing device 12 has a function of performing arithmetic processing on the vector data obtained by the arithmetic device 10 as data on the moving speed, moving amount, and direction of the displayed pixel.

【0024】次に、タッチ・パネルにより得られたベク
トルの利用例について説明する。
Next, an example of using the vector obtained by the touch panel will be described.

【0025】図5は、CRTデイスプレイ上にタッチ・
パネルを装着し、そのタッチ・パネルを指で操作して、
その指の動きのベクトル量に応じた動きでCRTデイス
プレイに表示されている映像画面をスクロールすること
に利用した例である。この例では、指で擦った方向にあ
たかも紙の絵を指で引いた感覚で画像をスクロールする
ことができる。
FIG. 5 shows a touch on the CRT display.
Put on the panel, operate the touch panel with your finger,
In this example, the video screen displayed on the CRT display is scrolled by a motion according to the vector amount of the motion of the finger. In this example, the image can be scrolled in the direction of rubbing with a finger as if the user drew a paper picture.

【0026】図6は、ビデオゲームに応用した例で、将
棋の駒を使用して所謂「駒くずし」のゲームをテレビゲ
ームで行わせるもので,あたかも、指で駒を触って移動
させるという感覚でゲームを楽しむことが可能となる。
FIG. 6 is an example applied to a video game, in which a so-called "piece scrap" game is played in a video game by using shogi pieces. Now you can enjoy the game.

【0027】以上、本発明の実施例について説明した
が、本発明において使用するタッチ・パネルは、図1に
示した抵抗線を利用したものに限らず、導電性ゴムの薄
膜を利用したもの、指による光の遮断を利用したもの等
他の構造のものも使用できることは言うまでもない。
Although the embodiments of the present invention have been described above, the touch panel used in the present invention is not limited to the one using the resistance wire shown in FIG. 1, but one using a thin film of conductive rubber, It goes without saying that other structures, such as those that utilize the blocking of light by the finger, can also be used.

【0028】[0028]

【発明の効果】以上のように、本発明では、タッチ・パ
ネルによる座標値の入力機能を利用しタッチ・パネルを
指で触って移動する動きをベクトル量のデータとして取
り出し、画像処理に利用するようにしたもので、実際に
指で者を扱う感覚で操作することができ、OA機器やテ
レビゲームき等デイスプレイを有する電子機器類の入力
装置として操作性、対話性の優れた入力装置とすること
ができる。
As described above, according to the present invention, the movement of touching the touch panel with a finger is extracted as vector amount data by utilizing the coordinate value input function of the touch panel and used for image processing. With such a configuration, an input device that can be operated with a feeling of actually handling a person with a finger and has excellent operability and interactivity as an input device for electronic devices having displays such as OA devices and video games is provided. be able to.

【図面の簡単な説明】[Brief description of drawings]

【図1】タッチ・パネルの一例の構造を示す図である。FIG. 1 is a diagram showing a structure of an example of a touch panel.

【図2】タッチ・パネルの動作原理を示す図である。FIG. 2 is a diagram showing an operation principle of a touch panel.

【図3】ベクトルの演算を説明する図である。FIG. 3 is a diagram illustrating vector calculation.

【図4】ベクトルを演算し、利用するシステム構成図で
ある。
FIG. 4 is a system configuration diagram for calculating and using a vector.

【図5】ベクトル入力をデスプレイ表示に利用した例を
示す図である。
FIG. 5 is a diagram showing an example in which vector input is used for display display.

【図6】ベクトル入力をテレビゲームに利用した例を示
す図である。
FIG. 6 is a diagram showing an example in which vector input is used in a video game.

【符号の説明】[Explanation of symbols]

1 タッチ・パネル 2 X座標センサー 3 Y座標センサー 4 接地電極板 5、6 電極 7 固定電極 8 定圧電源 10 演算処理装置 11 クロック 12 ベクトル処理装置 13 デイスプレイ 1 Touch Panel 2 X Coordinate Sensor 3 Y Coordinate Sensor 4 Ground Electrode Plate 5, 6 Electrode 7 Fixed Electrode 8 Constant Voltage Power Supply 10 Arithmetic Processor 11 Clock 12 Vector Processor 13 Display

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 X方向及びY方向の座標軸を持ち、接触
した点のX座標及びY座標の座標値を出力するタッチ・
センシング・パネルと、該タッチ・センシング・パネル
上を接触して移動する点のX座標及びY座標の座標値を
与えられたタイミングで得るともに、座標値の得られた
点間における点の移動速度及び移動方向を該座標値をも
とに演算することにより移動した点のベクトル量を算出
する演算手段とからなる電子映像表示装置のベクトル入
力装置。
1. A touch which has coordinate axes in X and Y directions and outputs coordinate values of X and Y coordinates of a touched point.
The X-coordinate value and the Y-coordinate value of the sensing panel and the point moving on the touch sensing panel in contact are obtained at a given timing, and the moving speed of the point between the points for which the coordinate value is obtained. And a calculating means for calculating the vector amount of the moved point by calculating the moving direction based on the coordinate value.
【請求項2】X方向及びY方向の座標軸を持ち、接触し
た点のX座標及びY座標の座標値を出力するタッチ・セ
ンシング・パネルと、該タッチ・センシング・パネル上
を接触して移動する点のX座標及びY座標の座標値を与
えられたタイミングで得るともに、座標値の得られた点
間における点の移動速度及び移動方向を該座標値をもと
に演算することにより移動した点のベクトル量を算出す
る演算手段と、該得られたベクトル量を電子表示装置を
備えるテレビゲーム機の映像制御信号として供給する手
段とからなるテレビゲーム機の入力装置
2. A touch sensing panel that has coordinate axes in the X and Y directions and outputs the coordinate values of the X and Y coordinates of a touched point, and the touch sensing panel is moved in contact with the touch sensing panel. The X-coordinate and Y-coordinate values of the point are obtained at given timings, and the moving speed and the moving direction of the point between the points for which the coordinate value is obtained are calculated based on the coordinate value. Input device of a video game machine, which comprises a calculation means for calculating the vector quantity of the video game machine and a means for supplying the obtained vector quantity as an image control signal of a video game machine having an electronic display device.
JP32549593A 1993-12-22 1993-12-22 Vector input device Expired - Fee Related JP3289072B2 (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP32549593A JP3289072B2 (en) 1993-12-22 1993-12-22 Vector input device

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JPH07182092A true JPH07182092A (en) 1995-07-21
JP3289072B2 JP3289072B2 (en) 2002-06-04

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