JPH0712189U - Game scoring equipment - Google Patents

Game scoring equipment

Info

Publication number
JPH0712189U
JPH0712189U JP4978893U JP4978893U JPH0712189U JP H0712189 U JPH0712189 U JP H0712189U JP 4978893 U JP4978893 U JP 4978893U JP 4978893 U JP4978893 U JP 4978893U JP H0712189 U JPH0712189 U JP H0712189U
Authority
JP
Japan
Prior art keywords
calculator
game
score
master
chips
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP4978893U
Other languages
Japanese (ja)
Inventor
孝 藤村
Original Assignee
孝 藤村
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 孝 藤村 filed Critical 孝 藤村
Priority to JP4978893U priority Critical patent/JPH0712189U/en
Publication of JPH0712189U publication Critical patent/JPH0712189U/en
Pending legal-status Critical Current

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  • Calculators And Similar Devices (AREA)

Abstract

(57)【要約】 【目的】 チップの代わりに、電卓通しをつなぎ合わせ
て点数を移動させる、ゲームの得点器具 【構成】 親機電卓(1)を一台と子機電卓(2)をゲ
ームに参加する人数分、接続盤(3)につなぎ合わせ、
各電卓に得点を送ることができるようにしたものであ
る。
(57) [Abstract] [Purpose] Instead of a chip, a calculator for scoring is used to move points to connect a calculator. [Structure] A master calculator (1) and a slave calculator (2) are played. Connect to the connection board (3) for the number of people participating in
It allows you to send scores to each calculator.

Description

【考案の詳細な説明】[Detailed description of the device]

【0001】[0001]

【産業上の利用分野】[Industrial applications]

この考案は、電卓通しをコードでつなぎあわせたゲームの得点器具に関するも のである。 This invention relates to a scoring device for games in which calculators are connected by a cord.

【0002】[0002]

【従来の技術】[Prior art]

従来、ゲームの得点は紙やプラスチック製のチップを使っていた。 Traditionally, games are scored using paper or plastic chips.

【0003】[0003]

【考案が解決しようとする課題】[Problems to be solved by the device]

これは次のような欠点があった。 (イ)ゲームを始めるたびにチップを用意するのに手間かかかる。 (ロ)ゲーム中チップのやりとりに時間がかかる。 (ハ)多人数で行うとチップが足らないときがある。 (ニ)チップが紙だったり小さいものだったりすると、早く使えなくなっ たり、なくしたりして数が足らなくなる。 (ホ)ゲーム終了後得点を数えるのに時間がかかる (ヘ)特にチップを各種類に分けて片付けるのに面倒である。 This had the following drawbacks. (B) It takes time to prepare chips each time the game starts. (B) It takes time to exchange chips during the game. (C) When doing with a large number of people, the chips may not be enough. (D) If the chips are paper or small ones, they will not be used quickly or will be lost, and the number will be insufficient. (E) It takes time to count the points after the game is over. (F) It is especially troublesome to sort out the chips into different types.

【0004】[0004]

【課題を解決するための手段】[Means for Solving the Problems]

親機電卓(1)を一台と子機電卓(2)をゲームに参加する人数分、接続盤 (3)につなぎ合わせ、各電卓に得点を送ることができるようにし、チップを使 用せずにゲームの得点を表すようにした。 本考案は、以上のような構成よりなるゲームの得点器具である。 Connect one master calculator (1) and one slave calculator (2) to the number of participants in the game, and connect them to the connection board (3) so that you can send scores to each calculator and use chips. Instead, the game score is displayed. The present invention is a game scoring device having the above configuration.

【0005】[0005]

【作用】[Action]

親機電卓(1)の電源を入れ各ゲームに必要な点数を入力する。入力した点数 を親機電卓(1)から各子機電卓(2)に持ち点を送りゲームを始める。後は、 各電卓を使い点数を移動し得点を入れる。 Turn on the power of the master calculator (1) and enter the required score for each game. The entered score is sent from the master calculator (1) to each slave calculator (2) to start the game. After that, use each calculator to move the score and enter the score.

【0006】[0006]

【実施例】【Example】

以下、本案の実施例について説明する。 親機電卓(1)と人数分の子機電卓(2)を接続盤(3)に接続する。 本案は以上の構造で、これを使用するときは、 (イ)親機電卓(1)の電源を入れる。 (ロ)親機電卓(1)に各ゲームに必要な点数を入力する。 入力するには、親機電卓(1)の0〜9までの数字ボタン(5)を従来の 電卓のように押してから入力ボタンを押す。 (ハ)親機電卓(1)より子機電卓(2)へ最初の持ち点を移動させる。 点数を移動させるには、親機電卓(1)の0〜9までの数字ボタン(5) を従来の電卓のように押してから各子機電卓の記号ボタン(4)を押すと 、自動的に押した数字が押した記号の子機電卓(2)に点数が入り、送っ た点数が引かれて親機電卓(1)に点数が表示される。 (ニ)ゲーム中は各子機電卓(2)通し得点を移動し、ゲーム内に銀行のような ものがあるときは親機電卓(1)を使い得点を移動させる。 (ホ)記憶機能を入れておけば、一回ゲームが終わるたびにメモリーボタン(6 )を押して記憶させておき、最後に合計得点を出すことができる。 Hereinafter, examples of the present invention will be described. The parent calculator (1) and the slave calculators (2) for the number of persons are connected to the connection board (3). This proposal has the above structure. When using it, (a) turn on the power of the master calculator (1). (B) Enter the required score for each game in the master device calculator (1). To enter, press the number buttons (5) from 0 to 9 on the parent device's calculator (1) like a conventional calculator, and then press the input button. (C) The first point is moved from the master calculator (1) to the slave calculator (2). To move the points, press the number buttons (5) from 0 to 9 on the base unit calculator (1) like a conventional calculator and then press the symbol button (4) on each handset calculator. The score is entered in the cordless handset calculator (2) whose number is pressed, the sent score is subtracted, and the score is displayed in the master device calculator (1). (D) During the game, move the score through each handset calculator (2), and if there is something like a bank in the game, use the base calculator (1) to move the score. (E) If you have a memory function, you can press the memory button (6) each time you finish the game to store it, and finally you can get the total score.

【0007】[0007]

【考案の効果】[Effect of device]

得点が明瞭で簡単にでき時間の無駄がない、チップが足らなくなる心配がなく、 各種類に分け片付ける必要がない、この器具を一度揃えておけば多数のゲームに 使えるので経済的で、得点を送るのが面白い。 The score is clear and easy, there is no waste of time, there is no worry of running out of chips, there is no need to divide it into different types, once this equipment is prepared it can be used for many games, so it is economical and score Interesting to send.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の分解斜視図FIG. 1 is an exploded perspective view of the present invention.

【図2】本発明の組立て斜視図FIG. 2 is an assembled perspective view of the present invention.

【符号の説明】[Explanation of symbols]

1 親機電卓 2 子機電卓 3 接続盤 4 子機電卓の記号ボタン 5 0〜9までの数字ボタン 6 メモリーボタン 7 ゲーム盤 1 parent machine calculator 2 child machine calculator 3 connection board 4 symbol button of child machine calculator 5 number buttons from 0 to 9 6 memory button 7 game board

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項1】 親機電卓(1)を一台と子機電卓(2)
をゲームに参加する人数分、接続盤(3)につなぎ合わ
せ、各電卓に得点を送ることができるようにし、チップ
を使用しなくても済むことを特徴とするゲームの得点器
具。
1. A master calculator (1) and a slave calculator (2)
A game scoring device characterized in that the number of people participating in the game is connected to the connection board (3) so that the score can be sent to each calculator, and that no chip is required.
JP4978893U 1993-07-30 1993-07-30 Game scoring equipment Pending JPH0712189U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP4978893U JPH0712189U (en) 1993-07-30 1993-07-30 Game scoring equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4978893U JPH0712189U (en) 1993-07-30 1993-07-30 Game scoring equipment

Publications (1)

Publication Number Publication Date
JPH0712189U true JPH0712189U (en) 1995-02-28

Family

ID=12840904

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4978893U Pending JPH0712189U (en) 1993-07-30 1993-07-30 Game scoring equipment

Country Status (1)

Country Link
JP (1) JPH0712189U (en)

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