JPH0691905B2 - Nail correction device for game board - Google Patents

Nail correction device for game board

Info

Publication number
JPH0691905B2
JPH0691905B2 JP24051790A JP24051790A JPH0691905B2 JP H0691905 B2 JPH0691905 B2 JP H0691905B2 JP 24051790 A JP24051790 A JP 24051790A JP 24051790 A JP24051790 A JP 24051790A JP H0691905 B2 JPH0691905 B2 JP H0691905B2
Authority
JP
Japan
Prior art keywords
nail
game board
head
correction
holder
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP24051790A
Other languages
Japanese (ja)
Other versions
JPH04117978A (en
Inventor
信三 武石
治彦 野村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP24051790A priority Critical patent/JPH0691905B2/en
Publication of JPH04117978A publication Critical patent/JPH04117978A/en
Publication of JPH0691905B2 publication Critical patent/JPH0691905B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Description

【発明の詳細な説明】 〔産業上の利用分野〕 本発明はパチンコ機の遊技盤に打込まれている釘を折曲
げ修正する遊技盤用釘修正装置に関するものである。
DETAILED DESCRIPTION OF THE INVENTION [Industrial application] The present invention relates to a game board nail correction device for bending and correcting a nail that has been driven into a game board of a pachinko machine.

〔従来の技術〕[Conventional technology]

パチンコ機における遊技盤に打ち込まれた多数の釘の位
置および曲り状況等は周知のとおりパチンコ球の入賞率
に大きく影響する。このため遊技盤の個々の釘を金槌で
打叩いて釘の曲り具合を調整し入賞率を調節するように
している。しかしその調整作業は従来では棒の先にパチ
ンコ球を付けたゲージを釘間球通路に通してその間隔の
広狭を感覚的に知り金槌による微妙な叩き具合で変える
というものであったので熟練を要し手間もかかり、また
不正確でもあった。このためその改善が以前から望まれ
ていた。
As is well known, the positions and bending states of a large number of nails driven into the game board of a pachinko machine have a great influence on the winning rate of pachinko balls. For this reason, individual nails on the game board are hit with a hammer to adjust the degree of bending of the nails and adjust the winning rate. However, in the past, the adjustment work involved passing a gauge with a pachinko ball on the tip of the rod through the ball passage between the nails and sensuously knowing the width of the gap, and changing it with a fine hammering condition. It was time-consuming and inaccurate. Therefore, the improvement has long been desired.

そして本出願人はすでにこの種の遊技盤用釘修正装置に
関し特願平1−53581号,特願平1−64172号,特願平2
−105956号等の特許出願をしている。その遊技盤用釘修
正装置の概略は遊技盤面上を縦横(XY方向移動)に動く
ようにマニプレータにビデオカメラおよび円筒状の釘ホ
ルダを設けてなるもので、該ビデオカメラにより釘のず
れ量ずれ方向を測定し、修正の必要がある場合にマニプ
レータのXY方向移動により釘ホルダをその釘の正面に持
って来て該釘ホルダを下降(Z方向移動)させてその釘
の頭部を該釘ホルダ内に嵌合させた後、該釘ホルダを所
要修正方向に所要量移動させて該釘ホルダを折曲修正す
るものであった。
The present applicant has already filed Japanese Patent Application No. 1-53581, Japanese Patent Application No. 1-64172, and Japanese Patent Application No. 2-17 with regard to this type of game board nail correction device.
We have applied for patents such as -105956. The outline of the game board nail correction device is one in which a video camera and a cylindrical nail holder are provided in the manipulator so as to move vertically and horizontally (moving in the XY directions) on the game board surface. The direction of the nail is measured, and when correction is required, the manipulator moves in the XY directions to bring the nail holder to the front of the nail and lower the nail holder (moves in the Z direction) to move the nail head to the nail. After fitting in the holder, the nail holder is moved by a required amount in the required correction direction to correct the bending of the nail holder.

〔従来技術の課題〕[Problems of conventional technology]

しかし上記修正装置のように釘の頭部を釘ホルダにより
保持しマニプレータのXY方向移動により該釘を折曲げる
ように構成したものでは、例えば第9図に示したように
遊技盤面上に複数本の釘a,bが隙間なく打込まれている
ような所では、釘ホルダcに例えば釘bを保持させるの
に隣の釘aが邪魔になり、或いは修正方向にさらに隣の
釘が位置していると釘ホルダcが移動時にその釘に衝突
することがあるので、折曲を必要としない隣の釘まで無
用に折曲げてしまうおそれがあった。
However, in the case where the nail head is held by the nail holder and the nail is bent by the movement of the manipulator in the XY direction like the above-mentioned correction device, for example, as shown in FIG. In a place where the nails a and b of the above are driven without a gap, for example, the adjacent nail a interferes in holding the nail b by the nail holder c, or the adjacent nail is further positioned in the correction direction. Since the nail holder c may collide with the nail when it is moved, there is a risk that the adjacent nail that does not require bending may be unnecessarily bent.

〔課題を解決するための手段〕[Means for Solving the Problems]

本発明の遊技盤用釘修正装置は上記課題を解決しようと
するもので、マニプレータの作動により遊技盤面上を縦
横に移動するヘツドと、該ヘツドにサーボモータの作動
により遊技盤面と平行な面内で回転動するように設けら
れた筒状の釘ホルダとよりなり、該釘ホルダは筒の一部
を切欠くと共に筒の内側面が遊技盤面上に植立された釘
の頭部外周に沿う円弧状に形成されていることを特徴と
するものである。
The nail correcting device for a game board of the present invention is intended to solve the above-mentioned problems, and a head that moves vertically and horizontally on the game board surface by the operation of a manipulator and an in-plane parallel to the game board surface by the operation of a servomotor on the head. It is composed of a tubular nail holder provided so as to be rotated by, and the nail holder cuts out a part of the cylinder and the inner surface of the cylinder is along the outer circumference of the head of the nail erected on the game board surface. It is characterized in that it is formed in an arc shape.

〔実施例〕〔Example〕

次に図面と共に本発明の一実施例を説明する。 Next, an embodiment of the present invention will be described with reference to the drawings.

第1図に本発明の遊技盤用釘修正装置の全体を示し、図
中100は主制御装置、200は該主制御装置の指令により作
動するマニプレータ、300は該主制御装置100に継いだパ
ーソナルコンピュータ、400は該主制御装置100に数値化
画像データを供給する画像処理装置である。マニプレー
タ200は第2図にも示したように水平配置された基板201
の上面にリニヤガイド202を固設し、サーボモータによ
り該リニヤガイド202に沿って動くように該リニヤガイ
ド202と直交するリニヤガイド203を設け、該リニヤガイ
ド203上にはサーボモータにより該リニヤガイド203に沿
って動くようにヘツド204を設けてなり、該ヘツド204に
は取付片を介してCCDビデオカメラ205をその対物レンズ
206が下向となるように取付け、該対物レンズ206の周囲
には第3図に示したように同心状にリングライト207を
取付けている。500は該マニプレータ200の基板201上に
クランプ501によって定位置に不動して固定した遊技盤
で、該遊技盤500にはすでに多数の釘502が打たれてお
り、前記対物レンズ206はこの釘502の球面状の頭部503
に相対し第3図に示したようにリングライト207から該
頭部503に向けて放射された光が該CCDビデオカメラ205
に撮像され、その映像信号が画像処理装置400に入力す
ると共にモニターテレビ208に写し出されるようになっ
ている。この第1図の画像中白い円形の部分209は黒く
見える釘の頭部503にリングライト207の光が反射して映
されたもので、その円の重心を画像処理装置400の数値
化処理により求めることにより、頭部503の中心位置を
正確に計測することができ、その測定結果は主制御装置
100に数値化画像データとして入力される。そして画像
処理装置400は頭部503のX方向のY方向のずれ量を数値
化し記憶する。
FIG. 1 shows the entire game board nail correction device of the present invention. In the figure, 100 is a main control device, 200 is a manipulator operated by a command of the main control device, and 300 is a personal computer succeeding to the main control device 100. A computer 400 is an image processing device that supplies digitized image data to the main control device 100. The manipulator 200 is a substrate 201 arranged horizontally as shown in FIG.
A linear guide 202 is fixedly mounted on the upper surface of the linear guide 202, and a linear guide 203 orthogonal to the linear guide 202 is provided so as to move along the linear guide 202 by a servo motor. The linear guide 203 is provided on the linear guide 203 by the servo motor. A head 204 is provided so as to move along 203, and a CCD video camera 205 is attached to the head 204 via a mounting piece.
The 206 is mounted so as to face downward, and the ring light 207 is concentrically mounted around the objective lens 206 as shown in FIG. Reference numeral 500 denotes a game board fixedly fixed to a fixed position on a substrate 201 of the manipulator 200 by a clamp 501, and a large number of nails 502 have already been hit on the game board 500, and the objective lens 206 has the nails 502. The spherical head 503
The light radiated from the ring light 207 toward the head 503 as shown in FIG.
The video signal is input to the image processing device 400 and is also displayed on the monitor television 208. The white circular portion 209 in the image of FIG. 1 is reflected by the light of the ring light 207 on the nail head 503 that looks black, and the center of gravity of the circle is obtained by the digitization process of the image processing device 400. By doing so, the center position of the head 503 can be accurately measured, and the measurement result is the main controller.
It is input to 100 as digitized image data. Then, the image processing apparatus 400 digitizes and stores the displacement amount of the head 503 in the X direction and the Y direction.

しかして、210はヘツド204に設けた釘調整具で、該釘調
整具210は、第4図に示したように、ヘツド204に堅にミ
ニシリン211を固設し該ミニシリンダ211の作動により上
下動する作動軸212にさらにサーボモータ213を設け、該
サーボモータ213の回転軸の先端に釘ホルダ214を設けて
なる。該釘ホルダ214は第5図にも示したように切欠筒
状でその内側面が釘の頭部外周に沿う円弧状に形成され
ている。サーボモータ213を作動させることにより該釘
ホルダ214は遊技盤500面と平行な面内で回転動し得る。
Then, 210 is a nail adjusting tool provided on the head 204. As shown in FIG. 4, the nail adjusting tool 210 firmly mounts the mini-silin 211 on the head 204 and moves it up and down by the operation of the mini-cylinder 211. The moving operating shaft 212 is further provided with a servo motor 213, and a nail holder 214 is provided at the tip of the rotating shaft of the servo motor 213. As shown in FIG. 5, the nail holder 214 has a notched tubular shape, and the inner surface thereof is formed in an arc shape along the outer circumference of the head of the nail. By operating the servo motor 213, the nail holder 214 can be rotated in a plane parallel to the game board 500 plane.

なお、パーソナルコンピュータ300は遊技盤500に打たれ
た多数の釘の位置データおよび各釘の修正要否データを
主制御装置100にティーチングする。
The personal computer 300 teaches the main controller 100 the position data of a large number of nails hit on the game board 500 and the correction necessity data of each nail.

次に第6図〜第8図のフローチャートに従い本発明の作
動を説明する。
Next, the operation of the present invention will be described with reference to the flowcharts of FIGS.

第6図にこの遊技盤用自動釘調整機のメインルーチンを
示す。同図において、ステツプ1,2にて初期設定とマニ
プレータ200のヘツド204の原点への移動がなされ、ステ
ツプ3にて一時停止するので、ここで修正を要する遊技
盤500を基板201上に入れ替えクランプ501にて固定す
る。ステツプ4の釘状況検出行程は、第7図のサブルー
チンに示したように、先ずステツプ10にてマニプレータ
200を作動させCCDビデオカメラ205を遊技盤500の1番釘
上に移動させる。そしてステツプ11にて画像処理装置40
0に釘位置検出開始を指令し、CCDビデオカメラ205にて
得られた画像信号をステツプ12にて処理する間にCCDビ
デオカメラ205は時間節約のため次の釘に移動させ待機
させる。ステツプ13では画像処理に失敗が無かったかど
うかを判断し、失敗であった場合には検出を3回まで再
試行しなおも失敗であったときにはステツプ15にてリタ
ーンする。画像処理が成功した場合、その釘について良
否判定の要否およびずれ量が許容範囲内かどうかの判定
をステツプ16,17にて夫々行い、良否判定不用のときお
よびずれが許容範囲内のときは、ステツプ18にてX,Y方
向共に「良」と記憶し、ステツプ26にて遊技盤500上の
全部の釘について検出が終了したかどうかを判定し終了
していない場合はステツプ11に戻る。ずれが許容範囲外
のときはステツプ19,22にてX方向不良かY方向不良か
を夫々判別し、ステツプ21,24にて夫々X方向の曲げ増
し量およびY方向の曲げ増し量を算出し記憶する。この
曲げ増し量とは、釘の頭部を前記釘ホルダ214により保
持して正しい位置まで移動させたとき(曲げたとき)釘
ホルダ214を離すと弾性によりその釘が元の方向に戻る
のでその戻り量も考慮して釘ホルダ214を正しい位置よ
りも余計に移動させるべき量のことをいう。この場合、
X方向,Y方向共に2mm程度を曲げ増し量とする。そして
ステツプ21,24にてすでに検出されているX方向ずれ量
とY方向ずれ量を記憶する。こうして遊技盤500上の全
釘にいて検出が終るまで繰り返し、ステツプ5にて検出
が全て成功したかどうかを判定し、成功しなかったとき
はステツプ6にて停止し、釘の打忘れ、頭部の欠け等の
ある遊技盤はここではねのける。そして検出成功の場
合、さらにステツプ7にて調整不良の釘、すなわちずれ
量が許容範囲外である釘があるかないかを判定し、許容
範囲外の釘があるときはステツプ8にて釘修正を行う。
この釘修正行程はずれ量が許容範囲外で修正を要する不
良釘について釘修正具210を作動させることにより行な
われる。即ち、マニプレータ200の作動によりヘツド204
を遊技盤500面上縦横に移動させ釘ホルダ214を不良釘の
真上に停止させると共に、サーボモート213を作動さ
せ、釘ホルダ214をその内側面が所要曲げ方向に向くよ
うに回転動させる。そしてミニシリンダ211を作動させ
該釘ホルダ214を下降させ該釘ホルダ214の内側面を釘の
頭部外周に当節させる。そして該釘ホルダ214をステツ
プ25にて記憶されたずれ量にステツプ21,24にて記憶さ
れた曲げ増し量を加えた修正動量だけXY方向移動するこ
とにより該不良釘を曲げ修正する。そして全部の不良釘
についてこのような一応の修正を行なう。その後、ステ
ツプ9にてその修正状況検出が行われる。この修正状況
検出行程は第8図に示したように、ステツプ32〜39にて
再び画像処理によりずれ量を検出して許容範囲内か外か
を判定し許容範囲内であるときはステツプ52にて処理を
次の釘に移し、許容範囲外のときはさらにステツプ41,4
6にてX方向不良かY方向不良かを判別する。そしてX
方向不良の場合でもY方向不良の場合でも前記ステツプ
8における修正動量が過剰であったのか或いは不足して
いたのかをステツプ43,48で夫々X,Y方向毎に判別し、不
足していた場合はステツプ44,49で曲げ増し量を減らし
て記憶し、過剰であった場合はステツプ45,50にて曲げ
増し量を増やして記憶する。例えばステツプ21,24にお
ける曲げ増し量が2mmであって曲げ増し量が不足してい
た場合には、釘の弾力性が強いために戻りが大きいと判
断されるので、新らたら曲げ増し量を2.5mmとし、その
反対に曲げ増し量が過剰のため釘が修正されすぎたとき
は、新らたな曲げ増し量を前より少ない1.5mmとする。
こうして新曲げ量を算出しステツプ51にて記憶すると共
に、ステツプ52にてその新ずれ量を記憶する。これを修
正した全釘について実行することでステツプ9の修正状
況検出行程を終える。そしてステツプ5,7を経てステツ
プ8の釘修正行程にて新ずれ量が許容範囲外である不良
釘について釘修正具210を再び新ずれ量に新曲げ増し量
を加えた新修正動量だけ動かして該不良釘を曲げ修正す
る。こうすることで再修正が効率的に行われるようにす
る。そして再度ステツプ9の修正状況検出行程を経る。
こうして修正を要する釘について完全に調整が終るまで
ステツプ5〜9を繰り返し調整不良釘がなくなればステ
ツプ23にリターンして修正する。
FIG. 6 shows the main routine of this automatic nail adjusting machine for game boards. In the figure, the initial setting and the movement of the head 204 of the manipulator 200 to the origin are made in steps 1 and 2, and the operation board 500 is temporarily stopped in step 3, so the game board 500 that needs to be corrected is replaced and clamped on the board 201. Fix at 501. As shown in the subroutine of FIG. 7, the nail condition detection process of step 4 is performed by first manipulating the manipulator at step 10.
200 is operated and CCD video camera 205 is moved to the 1st nail of game board 500. Then, in step 11, the image processing device 40
0 is commanded to start the nail position detection, and the CCD video camera 205 moves to the next nail and stands by for saving time while the image signal obtained by the CCD video camera 205 is processed at step 12. In step 13, it is judged whether or not the image processing has failed, and if it fails, the detection is retried up to three times, and if it still fails, the process returns in step 15. If the image processing is successful, whether or not the quality judgment is necessary for the nail and whether the deviation amount is within the allowable range are performed in steps 16 and 17, respectively, and when the quality judgment is not required and the deviation is within the allowable range. , At step 18, both the X and Y directions are stored as "good", and at step 26, it is judged whether or not the detection of all the nails on the game board 500 is completed, and if not completed, the processing returns to step 11. When the deviation is out of the allowable range, it is determined in Steps 19 and 22 whether the defect is in the X direction or the Y direction, respectively, and in Steps 21 and 24, the amount of additional bending in the X direction and the amount of additional bending in the Y direction are calculated. Remember. This additional bending amount means that when the nail head is held by the nail holder 214 and moved to a correct position (when bent), when the nail holder 214 is released, the nail returns to its original direction due to elasticity. This is the amount by which the nail holder 214 should be moved more than the correct position in consideration of the amount of return. in this case,
The bending increase amount is about 2 mm in both the X and Y directions. Then, the X-direction deviation amount and the Y-direction deviation amount already detected at steps 21 and 24 are stored. In this way, all the nails on the game board 500 are repeated until the detection is completed. In step 5, it is determined whether or not all the detections are successful. If not successful, the operation is stopped in step 6 and the nails are forgotten, and the head is stopped. A game board with missing parts etc. can be repelled here. If the detection is successful, it is further determined in step 7 whether or not there is a poorly adjusted nail, that is, a nail whose deviation amount is outside the allowable range. If there is a nail outside the allowable range, the nail is corrected in step 8. To do.
This nail correction process is performed by operating the nail correction tool 210 for a defective nail whose deviation amount is out of the allowable range and needs correction. That is, the operation of the manipulator 200 causes the head 204
Is moved vertically and horizontally on the surface of the game board 500 to stop the nail holder 214 just above the defective nail, and at the same time, the servo mote 213 is operated to rotate the nail holder 214 so that its inner surface faces the required bending direction. Then, the mini-cylinder 211 is operated to lower the nail holder 214 so that the inner surface of the nail holder 214 contacts the outer circumference of the head of the nail. Then, the defective nail is bent and corrected by moving the nail holder 214 in the XY directions by a correction movement amount obtained by adding the bending increase amount stored in steps 21 and 24 to the displacement amount stored in step 25. Then, such a temporary correction is made for all the defective nails. Thereafter, in step 9, the correction status is detected. As shown in FIG. 8, the correction status detecting step detects the amount of deviation again by image processing in steps 32 to 39 to determine whether it is within the allowable range or not, and if it is within the allowable range, proceeds to step 52. Move the treatment to the next nail, and if it is out of the allowable range, further step 41, 4
At 6, it is determined whether it is defective in the X direction or defective in the Y direction. And X
In both the case of bad direction and the bad direction of Y, whether the correction motion amount in the step 8 is excessive or insufficient is discriminated in the steps 43 and 48 for each of the X and Y directions, and is insufficient. In step 44,49, the amount of additional bending is reduced and stored, and if it is excessive, in steps 45,50 the amount of additional bending is increased and stored. For example, if the amount of additional bending at steps 21 and 24 is 2 mm and the additional amount of bending is insufficient, it is determined that the return is large because the elasticity of the nail is strong. On the contrary, if the nail is modified too much due to excessive bending increase, the new bending increase is set to 1.5 mm, which is smaller than before.
In this way, the new bending amount is calculated and stored in step 51, and the new deviation amount is stored in step 52. The correction status detection process of step 9 is completed by executing this for all the modified nails. Then, through the steps 5 and 7 and in the nail correction process of step 8, for the defective nail in which the new deviation amount is out of the allowable range, the nail correction tool 210 is moved again by a new correction movement amount obtained by adding a new bending increase amount to the new deviation amount. Bend and correct the defective nail. This will make the re-correction efficient. Then, the correction status detection process of step 9 is performed again.
In this way, steps 5 to 9 are repeated until the nails that need to be corrected are completely adjusted, and if there are no misadjusted nails, the process returns to step 23 to correct them.

〔発明の効果〕〔The invention's effect〕

このように本発明の遊技盤用釘修正装置は、切欠筒状の
釘ホルダを使用すると共に、該釘ホルダを遊技盤面と平
行な面内で回転動させることにより該釘ホルダの内側面
を釘の頭部に圧着させられるようにしたものであるか
ら、従来の円筒状のホルダのように隣に近接している釘
まで無用に折曲げてしまうおそれか少なく所期の調整作
業をすることを可能にする有益な効果がある。
As described above, the nail correcting device for a game board of the present invention uses the notched tubular nail holder, and rotates the nail holder in a plane parallel to the game board surface so that the inner surface of the nail holder is nailed. Since it is designed to be crimped to the head of the head, unlike the conventional cylindrical holder, there is little risk of unnecessary bending of adjacent nails and there is little need to perform the necessary adjustment work. There are beneficial effects that enable it.

【図面の簡単な説明】[Brief description of drawings]

図面は本発明に係る遊技盤用釘修正装置の一実施例を示
したもので、第1図は全体のブロツク図、第2図はマニ
プレータの平面図、第3図はビデオカメラの側面図、第
4図は釘修正具の側面図、第5図は第4図のX−X線矢
視図、第6図〜第8図はフローチヤート、第9図は従来
の釘ホルダの作動を示した縦断面図である。 100……主制御装置、200……マニプレータ、204……ヘ
ツド、205……ビデオカメラ、210……釘修正具、211…
…ミニシリンダ、213……サーボモータ、214……釘ホル
ダ、300……パーソナルコンピユータ、400……画像処理
装置、500……遊技盤、502……釘、503……頭部。
The drawings show an embodiment of a nail correcting device for a game board according to the present invention. FIG. 1 is an overall block diagram, FIG. 2 is a plan view of a manipulator, and FIG. 3 is a side view of a video camera. FIG. 4 is a side view of the nail correction tool, FIG. 5 is a view taken along the line XX of FIG. 4, FIGS. 6 to 8 are flow charts, and FIG. 9 is an operation of a conventional nail holder. FIG. 100 ... Main controller, 200 ... Manipulator, 204 ... Head, 205 ... Video camera, 210 ... Nail fixer, 211 ...
… Mini cylinder, 213… Servo motor, 214… Nail holder, 300… Personal computer, 400… Image processing device, 500… Game board, 502… Nail, 503… Head.

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】マニプレータの作動により遊技盤面上を縦
横に移動するヘッドと、該ヘッドにサーボモータの作動
により遊技盤面と平行な面内で回転動するように設けら
れた筒状の釘ホルダとよりなり、該釘ホルダは筒の一部
を切欠くと共に筒の内側面が遊技盤面上に植立された釘
の頭部外周に沿う円弧状に形成されていることを特徴と
する遊技盤用釘修正装置。
1. A head that moves vertically and horizontally on a game board surface by the operation of a manipulator, and a cylindrical nail holder provided on the head so as to rotate in a plane parallel to the game board surface by the operation of a servomotor. The gaming machine is characterized in that the nail holder is formed by notching a part of the cylinder and forming the inner surface of the cylinder in an arc shape along the outer circumference of the head of the nail erected on the game board surface. Nail correction device.
JP24051790A 1990-09-10 1990-09-10 Nail correction device for game board Expired - Lifetime JPH0691905B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP24051790A JPH0691905B2 (en) 1990-09-10 1990-09-10 Nail correction device for game board

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP24051790A JPH0691905B2 (en) 1990-09-10 1990-09-10 Nail correction device for game board

Publications (2)

Publication Number Publication Date
JPH04117978A JPH04117978A (en) 1992-04-17
JPH0691905B2 true JPH0691905B2 (en) 1994-11-16

Family

ID=17060705

Family Applications (1)

Application Number Title Priority Date Filing Date
JP24051790A Expired - Lifetime JPH0691905B2 (en) 1990-09-10 1990-09-10 Nail correction device for game board

Country Status (1)

Country Link
JP (1) JPH0691905B2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8282136B2 (en) 2008-06-30 2012-10-09 Mueller International, Llc Slip on groove coupling with multiple sealing gasket
US9039046B2 (en) 2012-01-20 2015-05-26 Mueller International, Llc Coupling with tongue and groove
US9534715B2 (en) 2012-01-20 2017-01-03 Mueller International, Llc Coupling gasket with multiple sealing surfaces
US9500307B2 (en) 2012-01-20 2016-11-22 Mueller International, Llc Slip-on coupling gasket
US9168585B2 (en) 2012-11-02 2015-10-27 Mueller International, Llc Coupling with extending parting line

Also Published As

Publication number Publication date
JPH04117978A (en) 1992-04-17

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