JPH06142324A - Game device - Google Patents

Game device

Info

Publication number
JPH06142324A
JPH06142324A JP13577793A JP13577793A JPH06142324A JP H06142324 A JPH06142324 A JP H06142324A JP 13577793 A JP13577793 A JP 13577793A JP 13577793 A JP13577793 A JP 13577793A JP H06142324 A JPH06142324 A JP H06142324A
Authority
JP
Japan
Prior art keywords
game
game medium
machine
amount
lending machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP13577793A
Other languages
Japanese (ja)
Inventor
Takatoshi Takemoto
孝俊 武本
Kazunari Kawashima
一成 川島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Original Assignee
Ace Denken KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK filed Critical Ace Denken KK
Priority to JP13577793A priority Critical patent/JPH06142324A/en
Publication of JPH06142324A publication Critical patent/JPH06142324A/en
Pending legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

PURPOSE:To provide a game device which does not require trouble of transfer ring game mediums and prevents a decrease in the number of game medium which results from some game mediums which have been dropped druing the transfer. CONSTITUTION:This device consists of a game medium lending machine 20 an a game machine 30 both of which are integrally combined and send/receive various signals between them. The game medium lending machine 20 lends game medium according to a card or memory slotted in, and has a writing means 63 for a medium where the number of game medium which have been lent is stored. The game machine 30 has a supply means 73 for ejecting game medium onto a ball tray according to the number of game medium the game medium lending machine 20 has lent, and a transmitting means 72 for transmitting the total number of game medium a player has, which corresponds with game progress, to the game medium lending machine 20.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、玉皿内の遊技媒体を用
いてゲームを行ない、入賞に応じて賞出を行なうパチン
コゲーム機などの遊技装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game device such as a pachinko game machine for playing a game using a game medium in a bowl and paying out according to a prize.

【0002】[0002]

【従来の技術】従来の遊技機および遊技媒体貸出機で
は、例えば、遊技媒体貸出機の投入口に、金額を記憶す
るプリペードカードを挿入し、貸出スイッチの操作によ
り、パチンコ玉を借り出し、次に、パチンコ玉を遊技機
の玉皿内に入れてゲームを行ない、入賞に応じて遊技機
からパチンコ玉の賞出を受ける。精算するときには、賞
出されたパチンコ玉を計数機に入れ、計数された個数が
記録されたレシートまたはカードを計数機から受ける。
そのレシート等を景品交換所に持っていき、景品と交換
するようになっている。
2. Description of the Related Art In a conventional game machine and game medium lending machine, for example, a prepaid card for storing the amount of money is inserted into a slot of the game medium lending machine, and a pachinko ball is rented by operating a lending switch, , Put the pachinko ball in the bowl of the gaming machine to play the game, and receive the pachinko ball award from the gaming machine according to the prize. At the time of payment, the paid pachinko balls are put in a counter, and a receipt or a card in which the counted number is recorded is received from the counter.
The receipts are taken to a prize exchange place and exchanged for prizes.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、このよ
うな従来の技術では、ゲームの開始から景品の交換まで
に、パチンコ玉を遊技媒体貸出機から受けて遊技機の玉
皿に移したり、賞出されたパチンコ玉を玉皿から計数機
まで移したりするのに手数がかかり、また、その間にパ
チンコ玉をこぼして目減りすることがあるという問題点
があった。
However, in such a conventional technique, a pachinko ball is received from a gaming medium lending machine and transferred to a bowl of a gaming machine or a prize is awarded from the start of a game to the exchange of prizes. There is a problem that it is troublesome to transfer the pachinko balls from the bowl to the counter, and during that time, the pachinko balls may be spilled and the eyeballs may be depleted.

【0004】本発明は、このような従来の技術が有する
問題点に着目してなされたもので、遊技媒体を移し替え
る手数がかからず、また、その間に遊技媒体をこぼして
目減りすることがないようにした遊技装置を提供するこ
とを目的としている。
The present invention has been made by paying attention to the problems of the prior art as described above, and it does not take much time to transfer the game medium, and the game medium may be spilled during this period to reduce the number of eyes. The object is to provide a game device that does not exist.

【0005】[0005]

【課題を解決するための手段】かかる目的を達成するた
めの本発明の要旨とするところは、玉皿内の遊技媒体を
用いてゲームを行ない、入賞に応じて賞出を行なう遊技
装置において、一体的に組み合され、相互に各種信号の
送受を行なう遊技媒体貸出機および遊技機より成り、遊
技媒体貸出機は、遊技機に設けられた前記玉皿への遊技
媒体の補給手段を有することを特徴とする遊技装置に存
する。
The gist of the present invention for achieving the above object is to provide a game device for playing a game using a game medium in a bowl and giving a prize according to a prize. It is composed of a game medium lending machine and a gaming machine that are integrally combined and send and receive various signals to and from each other, and the game medium lending machine has means for supplying the game medium to the bowl provided in the game machine. Exists in a game device characterized by.

【0006】[0006]

【作用】遊技装置では、遊技媒体貸出機にてカードある
いは現金で遊技媒体の貸し出しを受ける。貸し出された
遊技媒体は、補給手段により遊技機の玉皿に直接に払い
出す。したがって、遊技媒体を遊技媒体貸出機から受け
て遊技機の玉皿に移し替えるような手数がかからない。
In the game device, the game medium lending machine receives the game medium for rent with a card or cash. The rented game medium is directly paid out to the bowl of the game machine by the supply means. Therefore, the trouble of receiving the game medium from the game medium lending machine and transferring it to the bowl of the game machine is not required.

【0007】遊技を終了するとき、遊技機は送信手段に
より、遊技の進行に対応する持ち遊技媒体の清算個数を
遊技媒体貸出機に送る。遊技媒体貸出機は、清算個数を
見たうえで、書込手段により遊技媒体貸出数記憶媒体に
保有数を書き込む。これにより、獲得した遊技媒体を持
ち運ぶことが必要なくなり、楽に楽しく遊技を終了する
ことができる。
When the game is finished, the gaming machine sends the cleared number of owned gaming media corresponding to the progress of the game to the gaming media lending machine by the transmitting means. The game medium lending machine writes the held number in the game medium lending number storage medium by the writing means after checking the number of settlements. As a result, it is not necessary to carry the acquired game medium, and the game can be finished easily and happily.

【0008】[0008]

【実施例】以下、図面に基づき本発明の一実施例を説明
する。各図は本発明の一実施例を示している。図2に示
すように、遊技装置10は、遊技媒体貸出機20と遊技
機30とを有している。本実施例では、遊技媒体貸出機
20と遊技機30とで用いられる遊技媒体は、パチンコ
玉であり、遊技機30は、パチンコゲーム機である。遊
技媒体貸出機20で用いられる金額記憶媒体41は、長
方形状の板体から成る、いわゆる全国共通プリペードカ
ードであって、片面41aに金額の記憶部42を有して
いる。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described below with reference to the drawings. Each drawing shows an embodiment of the present invention. As shown in FIG. 2, the game device 10 has a game medium lending machine 20 and a game machine 30. In this embodiment, the game media used by the game media lending machine 20 and the game machine 30 are pachinko balls, and the game machine 30 is a pachinko game machine. The amount storage medium 41 used in the game medium lending machine 20 is a so-called nationwide prepaid card composed of a rectangular plate, and has an amount storage unit 42 on one side 41a.

【0009】持玉数記憶媒体43は、金額記憶媒体41
と同様に長方形状の板体から成る磁気カードであって、
片面42aに持玉数と、日付と、遊技場名との記憶部4
4を有している。記憶部42,44は、図4に示すよう
に、長辺45,46の一方に沿って設けられた磁気記録
帯から成っている。
The number-of-balls storage medium 43 is an amount storage medium 41.
A magnetic card consisting of a rectangular plate like
Storage unit 4 for holding the number of balls, date, and game hall name on one side 42a
Have four. As shown in FIG. 4, the storage sections 42 and 44 are composed of magnetic recording bands provided along one of the long sides 45 and 46.

【0010】金額記憶媒体41は、図3に示す記憶媒体
販売機50から販売されるようになっている。記憶媒体
販売機50は、正面に現金投入口51と、選択ボタンス
イッチ52と、記憶媒体出口53と、釣り銭出口54と
を有しており、現金投入口51に紙幣を投入し、選択ボ
タンスイッチ52を押していくらの金額記憶媒体41を
買うかを選択すると、記憶媒体出口53から金額記憶媒
体41が排出され、釣り銭出口54から釣り銭が排出さ
れるようになっている。
The amount storage medium 41 is sold from the storage medium vending machine 50 shown in FIG. The storage medium vending machine 50 has a cash slot 51, a selection button switch 52, a storage medium outlet 53, and a change outlet 54 on the front surface. When 52 is pressed to select how much money storage medium 41 to buy, the money storage medium 41 is discharged from the storage medium outlet 53, and the change money is discharged from the change outlet 54.

【0011】遊技媒体貸出機20は、遊技機30との間
で信号を送受する、遊技機30への遊技媒体貸出機20
であって、正面20aに、パイロットランプ21と、投
入口22と、貸出スイッチ23と、現金表示部24と、
精算スイッチ25と、持玉数記憶媒体43の取出口26
とを有している。
The game medium lending machine 20 sends and receives signals to and from the game machine 30. The game medium lending machine 20 sends and receives signals to and from the game machine 30.
In addition, on the front surface 20a, a pilot lamp 21, a slot 22, a lending switch 23, a cash display unit 24,
Settlement switch 25 and outlet 26 for the number-of-balls storage medium 43
And have.

【0012】投入口22は、金額記憶媒体41を投入す
る口である。貸出スイッチ23は、遊技媒体の貸出個数
信号を遊技機30に送る選択スイッチであり、百円用
と、五百円用と、千円用との3個の押しボタンを有して
いる。また、遊技媒体貸出機20は、投入口22内部
に、金額読取手段61と、金額差書込手段62と、持玉
数書込手段63とを有している。取出口26は、持玉数
記憶媒体43を排出する口である。
The input port 22 is a port for inputting the amount storage medium 41. The lending switch 23 is a selection switch for sending a lending number signal of the game medium to the gaming machine 30, and has three push buttons for one hundred yen, five hundred yen, and one thousand yen. In addition, the game medium lending machine 20 has an amount reading unit 61, an amount difference writing unit 62, and a number-of-balls writing unit 63 inside the slot 22. The take-out port 26 is a port for ejecting the ball-number storage medium 43.

【0013】金額読取手段61は、投入口22内の金額
記憶媒体41から金額を読取る磁気ヘッドである。金額
差書込手段62は、投入口22内の金額記憶媒体41に
金額を書込む磁気ヘッドであり、持玉数書込手段63
は、取出口26内の持玉数記憶媒体43に持玉数を書込
む磁気ヘッドである。
The amount reading means 61 is a magnetic head for reading the amount of money from the amount storage medium 41 in the slot 22. The money amount difference writing means 62 is a magnetic head for writing the money amount into the money amount storage medium 41 in the insertion slot 22, and the number-of-balls writing means 63.
Is a magnetic head for writing the number of balls in the number-of-balls storage medium 43 in the outlet 26.

【0014】遊技媒体貸出機20は、内部にマイクロコ
ンピュータを備え、マイクロコンピュータにより以下の
各手段が制御されている。すなわち、遊技媒体貸出機2
0は、図1に示すように、読取金額記憶手段65と、金
額演算手段66と、精算個数記憶手段67とを有してい
る。
The game medium lending machine 20 is provided with a microcomputer inside, and the following means are controlled by the microcomputer. That is, the game medium lending machine 2
As shown in FIG. 1, 0 has a reading amount storage means 65, an amount calculation means 66, and a settlement number storage means 67.

【0015】読取金額記憶手段65は、金額読取手段6
1からの読取金額を記憶するメモリである。金額演算手
段66は、貸出スイッチ23の操作に応じて、読取金額
記憶手段65に記憶される金額と、貸出スイッチ23に
対応する金額との差を求める手段である。金額差書込手
段62は、金額記憶媒体41に記憶される金額を、金額
演算手段66により求められた差の金額に書替えるよう
に構成されている。
The reading amount storage means 65 is an amount reading means 6.
It is a memory for storing the reading amount from 1. The amount calculation means 66 is a means for obtaining the difference between the amount stored in the read amount storage means 65 and the amount corresponding to the lending switch 23, according to the operation of the lending switch 23. The amount difference writing unit 62 is configured to rewrite the amount stored in the amount storage medium 41 with the amount of the difference calculated by the amount calculation unit 66.

【0016】精算個数記憶手段67は、遊技機30から
の遊技媒体の精算個数信号に応じて精算個数を記憶する
メモリである。持玉数書込手段63は、精算個数記憶手
段67に記憶される入賞による賞玉数を含む精算個数を
持玉数記憶媒体43に書込むように構成されている。
The settlement number storage means 67 is a memory for storing the settlement number according to the settlement number signal of the game medium from the gaming machine 30. The number-of-possessed coin writing means 63 is configured to write the number of settlements including the number of prizes for winning stored in the settlement number storage means 67 into the number-of-balls storage medium 43.

【0017】一方、遊技機30は、遊技媒体貸出機20
との間で信号を送受して、玉皿32内の遊技媒体を用い
てゲームを行ない入賞に応じて賞出を行なうようになっ
ており、正面30aに、盤面31と、玉皿32と、ハン
ドル33と、持玉表示部34と、補給スイッチ35と、
精算スイッチ36と、打止表示ランプ37とを有してい
る。
On the other hand, the gaming machine 30 is a gaming medium lending machine 20.
A signal is transmitted and received between the player and the player, a game is played using the game medium in the bowl 32, and a prize is awarded in accordance with the winning. A board 31 and a bowl 32 are provided on the front surface 30a. A handle 33, a ball holding display 34, a supply switch 35,
It has a settlement switch 36 and a stop indication lamp 37.

【0018】盤面31は、遊技媒体によるゲームの状態
が見えるようになっている。玉皿32は、盤面31に打
込むための遊技媒体を貯えるものである。ハンドル33
は、操作により玉皿32内の遊技媒体を盤面31に打込
むようになっている。持玉表示部34は、玉皿32に補
給されたパチンコ玉のうちオーバーフローや精算スイッ
チによりパチンコ玉を取込んだときの遊技媒体の個数を
表示するものである。補給スイッチ35は、持玉表示は
されているが玉皿32に遊技媒体がなくなったとき玉皿
32に持玉表示内で補給するためのスイッチである。打
止表示ランプ37は、打止になったことを点灯または点
滅して知らせるものである。
On the board 31, the state of the game by the game medium can be seen. The bowl 32 is for storing a game medium to be driven into the board 31. Handle 33
Is designed to drive the game medium in the bowl 32 into the board surface 31 by an operation. The holding ball display unit 34 displays the number of game media when the pachinko balls are taken in by the overflow or the settlement switch among the pachinko balls supplied to the bowl 32. The replenishment switch 35 is a switch for replenishing the bowl 32 in the bowl display when the game medium runs out on the bowl 32 even though the bowl is displayed. The stoppage indicator lamp 37 lights up or blinks to notify that the stoppage has occurred.

【0019】また、遊技機30は、内部に、出力部71
と、精算個数送信手段72と、補給手段73とを有して
いる。出力部71は、入賞に応じた賞出信号を出力する
ものである。精算個数送信手段72は、精算スイッチ2
5,36の操作に応じて、遊技媒体の精算個数信号を出
力する手段である。補給手段73は、遊技媒体を玉皿3
2に補給する構成を有している。
The gaming machine 30 has an output section 71 inside.
And a payment number transmission means 72 and a supply means 73. The output unit 71 outputs a winning signal according to winning. The settlement number transmitting means 72 is the settlement switch 2
It is a means for outputting a settlement number signal of the game medium according to the operation of 5, 36. The replenishing means 73 uses the game medium as the bowl 3
It has a configuration for replenishing to 2.

【0020】遊技機30は、図1に示すように、内部に
マイクロコンピュータを備え、マイクロコンピュータに
より以下の各手段が制御されている。すなわち、遊技機
30は、個数記憶手段74と、個数演算手段75と、貸
出制御部76と、個数差書替手段77と、個数加算手段
78と、加算個数書替手段79とを有している。
As shown in FIG. 1, the gaming machine 30 has a microcomputer inside, and the following means are controlled by the microcomputer. That is, the gaming machine 30 has a number storage unit 74, a number calculation unit 75, a lending control unit 76, a number difference rewriting unit 77, a number adding unit 78, and an added number rewriting unit 79. There is.

【0021】個数記憶手段74は、遊技媒体貸出機20
からの、操作した貸出スイッチ23に対応する遊技媒体
の貸出個数信号に応じた個数を記憶する手段である。精
算個数送信手段72は、個数記憶手段74に記憶される
精算個数を遊技媒体貸出機20に送る構成を有してい
る。個数演算手段75は、個数記憶手段74に記憶され
る遊技媒体の個数と、操作した補給スイッチ35に対応
する個数との差を求める手段である。
The number storage means 74 is used for the game media lending machine 20.
Is a means for storing the number according to the lending number signal of the game medium corresponding to the operated lending switch 23. The settlement number transmitting means 72 has a configuration for sending the settlement number stored in the number storing means 74 to the game medium lending machine 20. The number calculation means 75 is means for obtaining the difference between the number of game media stored in the number storage means 74 and the number corresponding to the operated supply switch 35.

【0022】貸出制御部76は、操作した補給スイッチ
35に対応する個数の遊技媒体を、金額記憶媒体41に
記憶される金額に応じた個数の範囲で補給手段73に払
出させる手段である。個数差書替手段77は、個数記憶
手段74に記憶される個数を、個数演算手段75により
求められた差の個数に書替える手段である。個数加算手
段78は、個数記憶手段74に記憶される個数と、賞出
信号に応じた賞玉数とを加算する手段である。加算個数
書替手段79は、個数記憶手段74に記憶される個数
を、個数加算手段78により求められた個数に書替える
手段である。
The lending control unit 76 is a means for causing the supply means 73 to pay out the number of game media corresponding to the operated supply switch 35 in a range of the number according to the amount stored in the amount storage medium 41. The number difference rewriting unit 77 is a unit for rewriting the number stored in the number storage unit 74 to the number of differences calculated by the number calculation unit 75. The number addition means 78 is means for adding the number stored in the number storage means 74 and the number of prize balls corresponding to the prize signal. The added number rewriting means 79 is means for rewriting the number stored in the number storage means 74 to the number obtained by the number addition means 78.

【0023】次に作用を説明する。まず、図3に示す記
憶媒体販売機50から、金額記憶媒体41を購入する。
次に、遊技媒体貸出機20では、投入口22に金額記憶
媒体41を投入すると、金額読取手段61が金額記憶媒
体41から金額を読取り、その金額を読取金額記憶手段
65が記憶する。貸出スイッチ23を操作すると、金額
演算手段66が読取金額記憶手段65に記憶される金額
と、貸出スイッチ23に対応する金額との差を求め、金
額差書込手段62が金額記憶媒体41に記憶される金額
を、その差の金額に書替える。これにより、金額記憶媒
体41で金額の管理が行なわれる。
Next, the operation will be described. First, the amount storage medium 41 is purchased from the storage medium vending machine 50 shown in FIG.
Next, in the game medium lending machine 20, when the amount storage medium 41 is inserted into the slot 22, the amount reading means 61 reads the amount from the amount storage medium 41 and the read amount storage means 65 stores the amount. When the lending switch 23 is operated, the amount calculation means 66 obtains the difference between the amount stored in the read amount storage means 65 and the amount corresponding to the lending switch 23, and the amount difference writing means 62 stores it in the amount storage medium 41. Rewrite the amount of money to be the difference amount. As a result, the amount of money is managed in the amount of money storage medium 41.

【0024】一方、遊技機30では、個数記憶手段74
が、操作した貸出スイッチ23に対応して、遊技媒体貸
出機20からの遊技媒体の貸出個数信号に応じた遊技媒
体の個数を記憶し、個数演算手段75がその遊技媒体の
個数と、操作した補給スイッチ35に対応する個数との
差を求める。持玉数がある場合には、個数記憶手段74
に記憶される遊技媒体の個数は、持玉表示部34に表示
される。
On the other hand, in the gaming machine 30, the number storage means 74
Corresponding to the operated lending switch 23, the number of game media corresponding to the lending number signal of the game medium from the game medium lending machine 20 is stored, and the number calculation means 75 operates with the number of the game medium. The difference from the number corresponding to the supply switch 35 is obtained. When there is a number of balls, the number storage means 74
The number of game media stored in is displayed on the ball holding display unit 34.

【0025】補給手段73は、貸出制御部76により、
金額記憶媒体41に記憶される金額に応じた個数の範囲
で、操作した補給スイッチ35に対応する個数の遊技媒
体を玉皿32に払出す。これにより、遊技媒体を遊技媒
体貸出機20から受けて遊技機30の玉皿32に移し替
えるような手数がかからない。遊技機30では、ハンド
ル33の操作により盤面31でゲームを行なうことがで
きる。個数差書替手段77は、個数記憶手段74に記憶
される個数を、個数演算手段75により求められた、操
作した補給スイッチ35に対応する個数との差の個数に
書替える。
The replenishing means 73 is controlled by the lending controller 76.
In the range of the number corresponding to the amount of money stored in the amount storage medium 41, the number of game media corresponding to the operated supply switch 35 is paid out to the bowl 32. This eliminates the trouble of receiving the game medium from the game medium lending machine 20 and transferring it to the bowl 32 of the game machine 30. In the gaming machine 30, a game can be played on the board surface 31 by operating the handle 33. The number difference rewriting means 77 rewrites the number stored in the number storage means 74 into the number of the difference from the number corresponding to the operated replenishment switch 35 obtained by the number calculation means 75.

【0026】遊技機30では、出力部71からは、ゲー
ムによる入賞に応じて賞出信号が出力され、個数加算手
段78は、個数記憶手段74に記憶される個数と、賞出
信号に応じた賞玉数とを加算する。加算個数書替手段7
9は、個数記憶手段74に記憶される個数を、個数加算
手段78により求められた、賞出信号に応じた賞玉数を
加算した個数に書替える。
In the gaming machine 30, the output unit 71 outputs a prize signal in response to a win in the game, and the number addition means 78 responds to the number stored in the number storage means 74 and the prize signal. Add the number of prizes. Additional number rewriting means 7
9 rewrites the number stored in the number storage means 74 to the number obtained by the number addition means 78, which is the sum of the number of prize balls according to the prize signal.

【0027】ゲームを終了する際には、遊技媒体貸出機
20で、精算スイッチ25,36の操作に応じて、精算
個数送信手段72から個数記憶手段74に記憶される精
算個数が遊技媒体貸出機20に送られる。持玉数書込手
段63は、精算個数記憶手段67に記憶される、入賞に
よる賞玉数を含む精算個数を持玉数記憶媒体43に書込
む。
At the end of the game, in the game medium lending machine 20, the settlement number stored in the number storing means 74 from the settlement number transmitting means 72 according to the operation of the settlement switches 25 and 36 is the gaming medium lending machine. Sent to 20. The owned ball number writing means 63 writes the adjusted number stored in the adjusted number storage means 67 into the number-of-balls storage medium 43, which includes the number of prize balls by winning.

【0028】これにより、持玉数記憶媒体43で持玉数
の管理が行なわれ、賞出されたパチンコ玉を玉皿32か
ら計数機まで移し替えるような手数がかからない。持玉
数記憶媒体を景品交換所に持って行けば、持玉数に応じ
て、景品と交換することができる。
As a result, the number of balls held is managed in the number-of-balls storage medium 43, and there is no need to move the prized pachinko balls from the bowl 32 to the counter. If you bring the number-of-balls storage medium to the prize exchange place, you can exchange it for prizes according to the number of balls.

【0029】すなわち、図6に示すように、持玉数記憶
媒体43を景品交換所の景品カード読取機にかけ、持玉
数がある場合には、その持玉数を表示し、景品払出処理
を行なう(ステップ81,82,83,84)。
That is, as shown in FIG. 6, the number-of-balls storage medium 43 is loaded on the prize card reader at the prize exchange place, and if there is a number of balls, the number of balls held is displayed and the prize payout process is performed. Perform (steps 81, 82, 83, 84).

【0030】なお、持玉数記憶媒体43に記憶される持
玉数の景品との交換は、ゲームをしたその日のうちに行
なわなければならず、その日のうちに行なわない場合に
は、無効とされる。この持玉数記憶媒体は、その遊技場
に固有のものであって、他の遊技場では用いることがで
きない。
It should be noted that the exchange of the number of balls held in the number-of-balls storage medium 43 for the prize must be carried out on the day the game is played, and if it is not carried out on that day, it is invalid. To be done. This number-of-balls storage medium is unique to the game hall and cannot be used in other game halls.

【0031】景品と交換後、持玉数に余りがある場合に
は、端数を貯金することができ、この場合には、端数を
記入した会員証を払出し、遊技客に渡す(ステップ8
5,86,87,88)。端数を貯金しない場合に、端
数用景品と交換するときには、端数用景品を渡し、交換
しない場合には、取込み処理を行なう(ステップ89,
90,91)。
After exchanging with a prize, if there is a surplus in the number of balls, a fraction can be saved, and in this case, a membership card in which the fraction is entered is paid out and handed to the player (step 8).
5,86,87,88). When the fraction is not saved, when the fraction is exchanged for the fraction prize, the fraction prize is passed, and when the fraction is not exchanged, the import processing is performed (step 89,
90, 91).

【0032】持玉数に余りがない場合や、景品払出し処
理後、残数がない場合や、会員証排出後や端数用景品を
渡した後は、持玉数記憶媒体43を内部に取込む(ステ
ップ92)。
When there is no remaining number of balls, or when there is no remaining number after the prize payout processing, or after the membership card is discharged or a fractional gift is handed over, the number-of-balls storage medium 43 is taken into the inside. (Step 92).

【0033】遊技媒体貸出機20は、金額記憶媒体41
により金額の管理を行なうことができ、持玉数記憶媒体
43により持玉数の管理を行なうことができる。
The game medium lending machine 20 has an amount storage medium 41.
Can manage the amount of money, and the number-of-balls storage medium 43 can manage the number of balls.

【0034】持玉数記憶媒体43では、記憶部44に持
玉数のみが記憶され、金額記憶媒体41とは別個に取扱
い、景品との交換に用いることができる。このため、金
額記憶媒体41は、既存のものでフォーマットを全く変
えずに、そのまま流用することが可能である。
In the number-of-balls storage medium 43, only the number of balls held is stored in the storage unit 44, which can be handled separately from the amount storage medium 41 and used in exchange for a prize. Therefore, the money amount storage medium 41 is an existing one and can be used as it is without changing the format at all.

【0035】なお、金額記憶媒体としては、全国共通プ
リペードカードのほか、ホームカードを用いることがで
きる。また、遊技媒体貸出機は、遊技機の側面のほか
に、上部や下部に取付けてもよい。
As the amount storage medium, a home card can be used as well as a nationwide prepaid card. Further, the game medium lending machine may be attached to the upper side or the lower side in addition to the side surface of the game machine.

【0036】[0036]

【発明の効果】本発明にかかる遊技装置によれば、遊技
媒体貸出機と遊技機との間で信号を送受し、遊技媒体の
貸出管理を行ない、遊技媒体の貸出は遊技機の球皿に直
接にするようにしたから、パチンコ玉等の遊技媒体を移
し替える手数がかからず、遊技媒体をこぼして目減りす
ることがなく、また、遊技の終了時も遊技媒体を持ち運
ぶ必要がなく、楽に楽しく遊技を終了することができ
る。
According to the gaming machine of the present invention, a signal is transmitted and received between the gaming medium lending machine and the gaming machine to manage the lending of the gaming medium, and the lending of the gaming medium is performed on the bowl plate of the gaming machine. Since it is done directly, it does not take much time to transfer the game media such as pachinko balls, there is no loss of the game media by spilling, and there is no need to carry the game media at the end of the game, making it easy. You can enjoy the game.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の一実施例を示す遊技装置の機能ブロッ
ク図である。
FIG. 1 is a functional block diagram of a gaming machine showing an embodiment of the present invention.

【図2】本発明の一実施例を示す遊技装置の正面図であ
る。
FIG. 2 is a front view of the game device according to the embodiment of the present invention.

【図3】本発明の一実施例を示す記憶媒体販売機の正面
図である。
FIG. 3 is a front view of a storage medium vending machine showing an embodiment of the present invention.

【図4】本発明の一実施例を示す金額記憶媒体の正面図
である。
FIG. 4 is a front view of an amount storage medium showing an embodiment of the present invention.

【図5】本発明の他の実施例を示す持玉数記憶媒体の正
面図である。
FIG. 5 is a front view of a holding ball number storage medium according to another embodiment of the present invention.

【図6】本発明の一実施例を示す持玉数記憶媒体の処理
のフローチャートである。
FIG. 6 is a flow chart of processing of a number-of-balls storage medium according to one embodiment of the present invention.

【符号の説明】[Explanation of symbols]

10…遊技装置 20…遊技媒体貸出機 30…遊技機 41…金額記憶媒体 43…持玉数記憶媒体 50…記憶媒体販売機 61…金額読取手段 62…金額差書込手段 63…持玉数書込手段 65…読取金額記憶手段 66…金額演算手段 67…精算個数記憶手段 71…出力部 72…精算個数送信手段 73…補給手段 74…個数記憶手段 75…個数演算手段 76…貸出制御部 77…個数差書替手段 78…個数加算手段 79加算個数書替手段 10 ... Gaming device 20 ... Gaming media lending machine 30 ... Gaming machine 41 ... Amount storage medium 43 ... Number of balls storage medium 50 ... Storage medium vending machine 61 ... Amount reading means 62 ... Amount difference writing means 63 ... Included means 65 ... Read amount storage means 66 ... Amount calculation means 67 ... Settlement number storage means 71 ... Output section 72 ... Settlement number transmission means 73 ... Replenishment means 74 ... Number storage means 75 ... Number calculation means 76 ... Lending control section 77 ... Number difference rewriting means 78 ... number adding means 79 addition number rewriting means

───────────────────────────────────────────────────── フロントページの続き (51)Int.Cl.5 識別記号 庁内整理番号 FI 技術表示箇所 A63F 7/02 L 9113−2C G07F 7/08 ─────────────────────────────────────────────────── ─── Continuation of the front page (51) Int.Cl. 5 Identification code Internal reference number FI Technical display area A63F 7/02 L 9113-2C G07F 7/08

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】玉皿内の遊技媒体を用いてゲームを行な
い、入賞に応じて賞出を行なう遊技装置において、 一体的に組み合され、相互に各種信号の送受を行なう遊
技媒体貸出機および遊技機より成り、 遊技媒体貸出機は、カードまたは現金の投入に応じて遊
技媒体を貸し出すもので、遊技媒体貸出数記憶媒体の書
込手段を有し、 遊技機は、遊技媒体貸出機での貸出数に応じて前記玉皿
へ遊技媒体を吐出する補給手段と、遊技の進行に対応す
る持ち遊技媒体の清算個数を遊技媒体貸出機に送る送信
手段を有することを特徴とする遊技装置。
1. A game medium lending machine for playing a game using a game medium in a bowl and giving a prize according to a prize, a game medium lending machine that is integrally combined and sends and receives various signals to and from each other. The game medium lending machine lends a game medium in response to the insertion of a card or cash. The game medium lending machine has a writing means for storing the number of game medium lending, and the game machine is a game medium lending machine. A gaming machine comprising: a supply means for discharging a game medium to the bowl according to the number of rentals, and a transmission means for sending a settlement number of owned game media corresponding to the progress of the game to the game medium lending machine.
JP13577793A 1993-06-07 1993-06-07 Game device Pending JPH06142324A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP13577793A JPH06142324A (en) 1993-06-07 1993-06-07 Game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP13577793A JPH06142324A (en) 1993-06-07 1993-06-07 Game device

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP03112015 Division 1991-05-17 1991-05-17

Publications (1)

Publication Number Publication Date
JPH06142324A true JPH06142324A (en) 1994-05-24

Family

ID=15159617

Family Applications (1)

Application Number Title Priority Date Filing Date
JP13577793A Pending JPH06142324A (en) 1993-06-07 1993-06-07 Game device

Country Status (1)

Country Link
JP (1) JPH06142324A (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01131689A (en) * 1987-08-10 1989-05-24 Sophia Co Ltd Card for pinball game

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01131689A (en) * 1987-08-10 1989-05-24 Sophia Co Ltd Card for pinball game

Similar Documents

Publication Publication Date Title
JP2869830B2 (en) Gaming equipment
JP7026557B2 (en) Amusement park system
US7175527B2 (en) Multiple credit meter
GB2282690A (en) Credit -operated machines
WO2005045640A2 (en) Method and apparatus for conducting a sweepstakes
JP2004181212A (en) Game machine and game system
JP7101517B2 (en) Amusement park system
JP2003010391A (en) Slot machine and game medium lending unit
JP2002066077A (en) Game hall managing system
JPH06142324A (en) Game device
JP2986943B2 (en) Gaming machine
JP2012143439A (en) System for game parlor
JP3346778B2 (en) Medal gaming machine
JPH06142326A (en) Game device
JPH06142325A (en) Game device
JP2009247372A (en) Article provision system using vending machine in game hall
JPH07185118A (en) Lending machine with counting function and game table equipped with the same
JP2743243B2 (en) Lending machine
JP4183775B2 (en) Game equipment
JPH06134135A (en) Negotiable value storage medium and premium exchange controller
JP2004236866A (en) Game medium exchanging machine
JPH0573435B2 (en)
JP2002165928A (en) Slot machine and game unit
JP3555037B2 (en) Gaming system
JP2005296460A (en) Game system and indicating device applied to the same