JPH06142273A - Automated bingo game machine - Google Patents
Automated bingo game machineInfo
- Publication number
- JPH06142273A JPH06142273A JP4343099A JP34309992A JPH06142273A JP H06142273 A JPH06142273 A JP H06142273A JP 4343099 A JP4343099 A JP 4343099A JP 34309992 A JP34309992 A JP 34309992A JP H06142273 A JPH06142273 A JP H06142273A
- Authority
- JP
- Japan
- Prior art keywords
- digits
- digital
- display
- game
- read
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Abstract
Description
【0001】[0001]
【産業上の利用分野】この発明は、ビンゴゲームに関す
るものである。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a bingo game.
【0002】[0002]
【従来の技術】最近、世界各国、とくにアメリカ合衆国
では「ビンゴ」と呼ばれるゲームが盛んである。このゲ
ームの参加者は、まず主催者より、縦横に任意の数字が
並んだ2. Description of the Related Art Recently, a game called "Bingo" has been popular in various countries around the world, especially in the United States. Participants in this game first have arbitrary numbers lined up vertically and horizontally by the organizer.
【図1】のような数字カードを何枚か受け取る。参加者
全員にこの種のカードが行きわたったあとで、主催者は
手元にある乱数発生機によって乱数を発生させ、それを
次々に読み上げてゆく。たとえば主催者が「42」と読
み上げれば、参加者は、自分の数字カードの42の欄
に、たとえば赤い円板形のシールを張りつけてゆくので
ある。そして、このシールを張った欄が、縦、横または
斜めに一直線上に並べば、参加者はそのゲームに勝つこ
とができる。Figure 1 Receive some number cards like After this kind of card has been distributed to all participants, the organizer generates random numbers with a random number generator at hand and reads them one after another. For example, when the organizer reads out "42", the participant sticks a red disc-shaped sticker on the 42 field of his / her number card. Then, when the columns with the seal are aligned vertically, horizontally or diagonally, the participant can win the game.
【0003】[0003]
【発明が解決しようとする課題】参加者はふつう、何枚
もの数字カードを自分の前に並べ、主催者の読み上げる
数字に従って、次々とシールを張ってゆく。しかし、数
字カードの数が多くなれば、このシールを張る作業はな
かなかいそがしく、骨の折れる作業となる。本発明は、
この作業を機械化しようとするものである。[Problems to be Solved by the Invention] Participants usually line up a number of number cards in front of themselves and put stickers one after another according to the numbers read by the organizer. However, if the number of number cards is large, the work of sticking this sticker is quite difficult and laborious. The present invention is
The purpose is to mechanize this work.
【0004】[0004]
【問題を解決する手段】本発明は、数字表示機1と、数
字読み取り機2、数字入力機3、および連結機4よりな
る。数字表示機1と数字読み取り機2の間、および数字
表示機1と数字入力機3の間はコードでつながれてい
る。数字読み取り機2は、その下端部で、数字カード上
の数字をなぞることによって数字を読み取り、読み取っ
た数字を数字表示機1へと入力する装置である。数字カ
ード上の数字を直接そのまま読み取る方式や、数字カー
ドの一部に、そのカードの数字の並び方をバーコード化
したものがあれば、これをも読み取ることができるもの
である。数字読み取り機2で読み取られた数字の並び
は、たとえば液晶パネルのような材質でできた数字表示
機1にただちに入力され、その上に数字として表示され
る。これで、ビンゴゲームを開始する準備が整うことと
なる。The present invention comprises a numeral display 1, a numeral reader 2, a numeral input machine 3, and a connecting machine 4. Codes are connected between the numeric display 1 and the numeric reader 2, and between the numeric display 1 and the numeric input device 3. The number reading device 2 is a device that reads a number by tracing a number on a number card at its lower end and inputs the read number to the number display device 1. If there is a method that directly reads the numbers on the number card, or if there is a barcode on the part of the number card that shows how the numbers on the card are arranged, this can also be read. The sequence of numbers read by the number reader 2 is immediately input to the number display 1 made of a material such as a liquid crystal panel, and displayed as numbers on the number display 1. Now you are ready to start the bingo game.
【0005】[0005]
【作用】ゲームが始まり、主催者が数字を読み上げ始め
ると、参加者は手元の数字入力機3のボタンを押す。た
とえば主催者が「42」と読み上げれば、参加者は、数
字入力機3のボタンを「42」と押すのである。する
と、数字表示機1の「42」の部分の表示が変化する。
たとえば、入力前は白地を背景とした黒字の数字であっ
たものが、入力後は、黒地を背景にした白字の数字に変
化するのである。こうして、どの数字が入力されたかが
数字表示機1の上で一目でわかるようになる。あとは、
この作業が続き、ゲームが終了するまで繰り返される。
さらに、数字表示機1には連結機4がついており、他の
数字表示機と連結することにより、数字表示機をいくつ
も並べることも可能となっている。[Operation] When the game starts and the organizer starts to read out the numbers, the participants press the button of the number input device 3 at hand. For example, if the organizer reads "42", the participant presses the button of the numeral input device 3 as "42". Then, the display of the part "42" of the numerical display 1 changes.
For example, what was in black letters against a white background before input is changed to white numbers against a black background after input. In this way, it becomes possible to see at a glance on the numeral display device 1 which numeral has been input. later,
This work continues and is repeated until the game ends.
Further, the numerical display device 1 is provided with a connecting device 4, and by connecting it to another numerical display device, it is possible to arrange a number of numerical display devices.
【0006】[0006]
【発明の効果】本発明を使用する時、ビンゴゲームの参
加者は、従来のように多数の数字カードにたえず目を配
り、主催者の数字読み上げにたいして、すばやくシール
を数字カードにはりつけてゆくという苦労から解放され
ることとなる。When the present invention is used, the participants of the bingo game always keep an eye on a large number of number cards as in the conventional case, and quickly stick the stickers on the number cards in response to the number read by the organizer. You will be released from the hard work.
【図1】 数字カードの平面図である。FIG. 1 is a plan view of a number card.
【図2】 本発明の斜視図である。FIG. 2 is a perspective view of the present invention.
1 数字表示機 2 数字読み取り機 3 数字入力機 4 連結機 1 Numerical display 2 Numerical reader 3 Numerical input 4 Coupling machine
Claims (1)
字表示機、および数字入力機を持つビンゴゲーム機1. A bingo game machine having a numeral reader, a numeral display connected to the numeral reader, and a numeral input machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP4343099A JPH06142273A (en) | 1992-11-09 | 1992-11-09 | Automated bingo game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP4343099A JPH06142273A (en) | 1992-11-09 | 1992-11-09 | Automated bingo game machine |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH06142273A true JPH06142273A (en) | 1994-05-24 |
Family
ID=18358936
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP4343099A Pending JPH06142273A (en) | 1992-11-09 | 1992-11-09 | Automated bingo game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH06142273A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003057329A1 (en) * | 2002-01-08 | 2003-07-17 | Electronic Boards A/S | Electronic board for playing banko or bingo |
JP2015057206A (en) * | 2014-12-24 | 2015-03-26 | 京楽産業.株式会社 | Game machine |
-
1992
- 1992-11-09 JP JP4343099A patent/JPH06142273A/en active Pending
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003057329A1 (en) * | 2002-01-08 | 2003-07-17 | Electronic Boards A/S | Electronic board for playing banko or bingo |
JP2015057206A (en) * | 2014-12-24 | 2015-03-26 | 京楽産業.株式会社 | Game machine |
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