JPH0520779U - Figure puzzle play equipment - Google Patents

Figure puzzle play equipment

Info

Publication number
JPH0520779U
JPH0520779U JP9383291U JP9383291U JPH0520779U JP H0520779 U JPH0520779 U JP H0520779U JP 9383291 U JP9383291 U JP 9383291U JP 9383291 U JP9383291 U JP 9383291U JP H0520779 U JPH0520779 U JP H0520779U
Authority
JP
Japan
Prior art keywords
pieces
square
squares
board
piece
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9383291U
Other languages
Japanese (ja)
Inventor
章夫 米沢
Original Assignee
章夫 米沢
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 章夫 米沢 filed Critical 章夫 米沢
Priority to JP9383291U priority Critical patent/JPH0520779U/en
Publication of JPH0520779U publication Critical patent/JPH0520779U/en
Pending legal-status Critical Current

Links

Landscapes

  • Toys (AREA)

Abstract

(57)【要約】 【目的】 ひとりでもって,展開性や変化性に富んだ遊
び方が可能で,造形感覚やパターン感覚を養うことがで
き,多数の完成パターンを持つ図形パズル用遊戯具を提
供する。 【構成】 請求項1では,縦横4×4の16個の正方形
状のマス目に相当する区画をその盤面に有する台盤と,
上記盤面のマス目に配置する同一形状且つ同一色彩の複
数枚の駒とを組み合わせ,上記盤面は8種類の符号,
色,又は,模様により識別されたマス目を各々2個有す
る構成である。又,請求項2では,上記16個のマス目
にそれぞれ上記駒を配列した状態では,上記16枚の駒
は,表裏異なる色表示をした請求項1の構成である。
(57) [Abstract] [Purpose] A play tool for figure puzzles with a large number of completed patterns that can be played alone with a wide range of expandability and variability, and can cultivate a sense of modeling and pattern. To do. According to a first aspect of the present invention, there is provided a base having a section corresponding to 16 square-shaped cells of 4 × 4 vertically and horizontally on its board surface,
Combined with a plurality of pieces of the same shape and the same color to be arranged in the squares of the board, the board has eight kinds of symbols,
This is a configuration having two squares each identified by a color or a pattern. According to a second aspect of the present invention, in the state in which the pieces are arranged in each of the 16 squares, the 16 pieces have different colors displayed on the front and back sides.

Description

【考案の詳細な説明】[Detailed description of the device]

【0001】[0001]

【産業上の利用分野】[Industrial applications]

本考案は,盤と同一形状且つ同一色彩の複数枚の駒とを組み合わせた図形パズ ル用の遊戯具に関し,ゲーム変化に富んだ遊び方が可能で,造形の感覚やパター ン感覚を養うことができ,多数の完成パターンを持つ図形パズル用遊戯具に関す る。 The present invention relates to a play equipment for a figure puzzle, which is a combination of a board and a plurality of pieces having the same shape and the same color, and allows a variety of ways to play the game, and develops a sense of modeling and a sense of pattern. It is related to play equipment for graphic puzzles that can be completed and has many completed patterns.

【0002】[0002]

【従来の技術】[Prior Art]

従来,2次元組み合わせパズルとして代表的なものに,図9に示すような正方 形の板を7枚の小片に切ってバラバラにし,それらを組み合わせて台形,その他 ,種々の幾何形態をつくるタングラム(内容詳細は,日本ブリタニカ株式会社・ 発行,野口広・編,「遊びの百科全書4・図形工房」,1980年1月25日第 1版の138〜139ページに紹介されている)や,図10に示すような5個の 単位正方形の辺同士を接するように結合した板を12種(枚)組み合わせて長方 形をつくるペントミノ(内容詳細は,株式会社平凡社・発行,高木茂男・編,「 Play Puzzle・パズルの百科」,1981年12月4日初版第1冊の 34ページに紹介されている)があるが,これらのパズルは,平面図形という視 覚に訴えるメディアを有しているので,数学的感覚ばかりでなく,美的感覚をも 満足させるものである。 Conventionally, as a typical two-dimensional combination puzzle, a square plate as shown in Fig. 9 is cut into 7 small pieces, and these pieces are combined to form a trapezoid and various tangrams ( For details, please refer to Japan Britannica Co., Ltd., published by Hiroshi Noguchi, "Encyclopedia of Play 4, Graphic Studio", pages 138-139 of the 1st edition of January 25, 1980) and figures. Pentomino that makes a rectangular shape by combining 12 kinds (sheets) of plates in which the sides of five unit squares are in contact with each other as shown in 10 (Details are published by Heibonsha Co., Ltd., Shigeo Takagi, ed. , "Play Puzzle Puzzle Encyclopedia", introduced on page 34 of the first edition, December 4, 1981), but these puzzles are media that appeal to the visual sense of planar figures. Since it possesses a, it satisfies not only the mathematical sense but also the aesthetic sense.

【0003】[0003]

【考案が解決しようとする課題】[Problems to be solved by the device]

しかるに,この種のパズルは,テーブルの上で,小片や板を組み合わせて指定 された平面図形や模様をつくるに過ぎず,一連の動きがないから,展開性や変化 性に乏しいという欠点があった。 However, this type of puzzle has the drawback of lacking expandability and variability because it simply creates a specified planar figure or pattern by combining pieces and plates on a table and does not have a series of movements. It was

【0004】[0004]

【課題を解決するための手段】[Means for Solving the Problems]

本考案に係わる図形パズル用遊戯具は,縦横4×4の16個の正方形状のマス 目に相当する区画をその盤面に有する台盤と,上記盤面のマス目に配置する同一 形状且つ同一色彩の複数枚の駒とを組み合わせたもので,上記盤面は8種類の符 号,色,又は,模様により識別されたマス目を各々2組有する構成を採用するも のである。 A playground equipment for a graphic puzzle according to the present invention has a base having a section corresponding to 16 square cells of 4 × 4 vertically and horizontally on its board surface, and the same shape and the same color arranged on the above-mentioned cell board. This is a combination of a plurality of pieces of the above, and the above-mentioned board has a structure having two sets of squares identified by eight kinds of symbols, colors, or patterns.

【0005】 又,上記16個のマス目にそれぞれ上記駒を配列した状態では,上記16枚の 駒は,表裏異なる色表示をした請求項1記載の構成を採用するものである。Further, in a state in which the pieces are arranged in each of the 16 squares, the 16 pieces adopt the constitution of claim 1 in which different colors are displayed on the front and back sides.

【0006】[0006]

【作用】[Action]

盤面上に在る複数枚の駒のうち,任意の駒を1枚,上下左右何れか隣の空きの マス目に移動させる。このとき,駒を移動させたところのマス目と符号の一致す るマス目の周囲の,上下左右隣のマス目が(に),空きのマス目ならそこへ駒 をそれぞれ1枚置き,駒が在ればそれらの駒を盤外へ取り除く。 Move one piece out of multiple pieces on the board, and move it to the next empty cell on either the top, bottom, left or right. At this time, the adjacent squares on the left, right, top and bottom around the square whose sign matches the square where the piece is moved are placed in (), and if there is an empty square, put one piece on each square and If there is, remove those pieces from the board.

【0007】[0007]

【実施例】【Example】

以下,この考案の実施例を図面に基づいて説明する。図1は,本考案に係わる 図形パズル用遊戯具の一実施例を示し,駒2を盤面4に1枚着盤せしめてゲーム 開始時の状態斜視図である。該遊戯具は,台盤1と,同一形状且つ同一色彩の複 数枚の駒2との組み合わせから成っている。1は台盤で,適宜の厚さを有する紙 ,合成樹脂板,金属板から成り,その上面は正方形を有している。2は駒で,合 成樹脂板から成り,どれも一定肉厚の円形の外形を有している。3は駒2を移動 及び配置するためのマス目で,正方形状に形成する。4は盤面で,マス目3を縦 横4×4に16個,各辺ごとに連接して全体を正方形状に形成する。5はマス目 3を識別するための数字で,盤面4の上半分の8つのマス目3の左上部付近に1 〜8の異なる数字5をそれぞれ1つ,下半分の8つのマス目3の左上部付近に1 〜8の異なる数字をそれぞれ1つ,太字で記載する。しかも,各々2組の同数字 5が,順次,点対称に並ぶように記載する(但し,図面では,同数字5のマス目 3の位置を識別するために,説明上,1〜8の異なる数字5にそれぞれ記号表示 ’又は”を施している)。図2,図3,図4は,ゲーム進行中の駒2の移動及び 配置の一例を示す斜視図,図5は,ゲーム完成状態の一例を示す斜視図である。 An embodiment of the present invention will be described below with reference to the drawings. FIG. 1 shows an embodiment of a play device for a graphic puzzle according to the present invention, and is a perspective view of a state in which one piece 2 is mounted on the board surface 4 and the game is started. The play equipment is composed of a base 1 and a plurality of pieces 2 having the same shape and the same color. Reference numeral 1 is a base plate, which is made of paper, synthetic resin plate, and metal plate with appropriate thickness, and has a square top surface. Reference numeral 2 denotes a piece, which is made of a synthetic resin plate and has a circular outer shape with a constant thickness. 3 is a square for moving and arranging the piece 2, which is formed in a square shape. Reference numeral 4 is a board surface, and 16 grids 3 are arranged vertically and horizontally 4 × 4, and each side is connected to form a square shape as a whole. 5 is a number for identifying the square 3, and one different number 5 from 1 to 8 is provided near the upper left part of the eight squares 3 in the upper half of the board 4 and the eight squares 3 in the lower half. Write a different number from 1 to 8 near the upper left part in bold. Moreover, two sets of the same numeral 5 are described so as to be sequentially arranged in point symmetry (however, in the drawings, in order to identify the position of the cell 3 of the same numeral 5, for the sake of explanation, 1 to 8 are different. The number 5 is indicated by the symbol 'or ", respectively.) Figures 2, 3 and 4 are perspective views showing an example of the movement and arrangement of the pieces 2 during the game, and Figure 5 shows the completed state of the game. It is a perspective view which shows an example.

【0008】 所で,アメリカの数学者ソロモン・W・ゴロムによれば,5個の正方形を辺で 接するように結合した種々の形全体をペントミノと呼び,これらは,図6に示す ような12種の型(但し,裏向きにすると,形が違っても鏡像関係にある2つの 形は1つの種類とみなす)がある。その形がアルファベットの文字と似ていると ころから,F,I,L,P,N,T,U,V,W,X,Y,Z型と呼ぶこともあ る(内容詳細は,上述した,株式会社平凡社・発行,高木茂男・編,「Play Puzzle・パズルの百科」,1981年12月4日初版第1冊の34ペー ジに紹介されている)。According to the American mathematician Solomon W. Golomb, various shapes formed by connecting five squares so that their sides are tangent to each other are called pentominos. There is a type of seed (however, when face down, two shapes that are mirror images of one another are regarded as one type). Since its shape is similar to the letters of the alphabet, it is sometimes called F, I, L, P, N, T, U, V, W, X, Y, Z type (details of the above are above). , Published by Heibonsha Co., Ltd., edited by Shigeo Takagi, "Encyclopedia of Play Puzzle Puzzle", December 4, 1981, first edition, page 1, page 34).

【0009】 本考案パズルの目的は,駒2を後述する方法で,盤面4上に縦横に5枚,連続 配列させ,上例のペントミノのI型を除く,何れかの型を1つつくることである 。即ち,上述したペントミノの型の正方形の1つ分が,盤面4の正方形状のマス 目3の1個分にあたるとみなし,駒2の在るマス目3の形が上記,I型を除く, 11種のペントミノの型のうち,何れかの型の1つと同形となるように,駒2を 盤面4上に配列することである(但し,盤面4上に駒2が,縦横に連続配列した 5枚以外に,1枚でも配置されていると,本考案パズルの目的を達成したことに はならない)。The purpose of the puzzle of the present invention is to arrange five pieces 2 vertically and horizontally on the board 4 by the method described later, and pick one of the two types except the pentomino type I in the above example. Is. That is, it is considered that one square of the pentomino shape mentioned above corresponds to one square-shaped square 3 on the board 4, and the shape of the square 3 with the piece 2 is the above-mentioned, except for the I-shape. It is to arrange the pieces 2 on the board surface 4 so as to have the same shape as one of the 11 types of pentomino types (however, the pieces 2 are arranged vertically and horizontally on the board surface 4). If one piece is arranged in addition to the five pieces, the purpose of the puzzle of the present invention is not achieved).

【0010】 次に,競技方法の一例について説明する。競技者は,駒2を10〜12枚準備 し,そのうちの1枚を,適宜のマス目3に着盤せしめ,しかる後に,該駒2を上 下左右何れか隣の空きのマス目3に移動させる。このとき,駒2を移動させたと ころのマス目3に表示された数字5と同数字5のマス目3の周囲の,上下左右隣 のマス目3が(に),空きのマス目3ならそこへ駒2をそれぞれ1枚置き, 駒2が在ればそれらの駒2を盤1外へ取り除く。 尚,盤面4上に複数枚の駒2が在る場合は,任意の駒2を1枚,隣の空きのマ ス目3に移動させ,さらに,上記ルール,又はに従い,ゲームを進行させる ものとする。Next, an example of a competition method will be described. The competitor prepares 10 to 12 pieces 2, puts one of them on an appropriate square 3, and then puts the piece 2 on either the upper, lower, left, or right adjacent square 3. To move. At this time, the number 5 displayed on the square 3 when the piece 2 is moved and the square 3 on the left, right, up and down around the square 3 having the same number 5 is (), and if it is an empty square 3, Put one piece each on it, and if there are pieces 2, remove those pieces 2 from the board 1. If there are multiple pieces 2 on the board 4, move one piece 2 to the next empty square 3 and then proceed with the game according to the above rules or And

【0011】 例えば,図1に示す如く,4’のマス目3に駒2を1枚着盤せしめ,しかる後 に,4’のマス目3の駒2を8’のマス目3に移動させたとすると,8”のマス 目3の周囲の,上,右,下隣の5’,7”,4”のマス目3が空きのマス目3な ので,そこへ駒2をそれぞれ1枚置くことができる(図2参照)。For example, as shown in FIG. 1, one piece 2 is mounted on the 4 ′ square 3 and then the piece 2 of the 4 ′ square 3 is moved to the 8 ′ square 3. If so, the 5 ', 7 ", and 4" squares 3 on the upper, right, and lower sides around the 8 "square 3 are empty squares 3, so place one piece 2 on each of them. It is possible (see FIG. 2).

【0012】 次に,5’のマス目3の駒2を6’のマス目3に移動させたとすると,6”の マス目3の周囲の,上,右,下隣の7’,5”,2”のマス目3が空きのマス目 3なので,そこへ駒2をそれぞれ1枚置くことができる。一方,左隣の7”のマ ス目3には駒2が在るので,その駒2は盤1外へ取り除く(図3参照)。Next, suppose that the piece 2 of the 5 ′ square 3 is moved to the 6 ′ square 3, and the upper, right, and lower adjacent 7 ′, 5 ″ around the 6 ″ square 3 are adjacent to each other. , 2 "square 3 is an empty square 3, so you can put one piece on each of them. On the other hand, since there is a piece 2 on the 7" square 3 on the left, The piece 2 is removed to the outside of the board 1 (see FIG. 3).

【0013】 上の方法を繰り返し,例えば,図4の状態から,3”のマス目3の駒2を7” のマス目3に移動させたとすると,7’のマス目3の周囲の,左,右隣の6’, 8’のマス目3が空きのマス目3なので,そこへ駒2をそれぞれ1枚置くことが できる。一方,上,下隣の3’,6”のマス目3には駒2が在るので,それらの 駒2は盤1外へ取り除く(図5参照)。その結果,駒2によるT型ペントミノを 完成させることができる。If the above method is repeated and the piece 2 of the 3 ″ grid 3 is moved to the 7 ″ grid 3 from the state of FIG. 4, for example, the left side around the 7 ′ grid 3 is left. , And the square 3 on the right next to 6'and 8'is an empty square 3, so one piece 2 can be placed there respectively. On the other hand, since there are pieces 2 in the 3 ', 6 "squares 3 on the upper and lower sides, these pieces 2 are removed from the board 1 (see FIG. 5). Can be completed.

【0014】 以上述べたように,本考案によれば,泡のように生成,消滅,分裂,統一を繰 り返す盤面4上の駒2の配列パターンの変化には,なかなかの面白みがある。As described above, according to the present invention, the change in the arrangement pattern of the pieces 2 on the board surface 4 that repeats the generation, disappearance, division, and unification like bubbles is quite interesting.

【0015】 さらに,本考案によれば,そのアルゴリズムは,ごく単純であるにも係わらず ,それらの変化の仕方は,離散的且つ複雑であり,どのような型のペントミノが ,どのような位置に,いつ完成できるかは,予測不能である。それ故,本考案パ ズルは,何回プレイしても飽きが来ない。Further, according to the present invention, although the algorithm is very simple, the way of changing them is discrete and complicated, and what type of pentomino is and what position is used. And it is unpredictable when it will be completed. Therefore, the puzzle device of the present invention never gets tired no matter how many times it is played.

【0016】 加えて,駒2の集合を,有限個の点の集まりと考えれば,点から線,線から面 と,ゲーム展開に伴って,種々の幾何学模様が盤面4上に形成されるので,又, パズルの目的が,駒2の在るマス目3の形が,図6に示すペントミノ(但し,I 型を除く)の型のうち,何れかの型の1つと同形となるように,5枚の駒2を盤 面4上に配列することにあるので,本考案パズルは,競技者,特に,子供に対し て,造形感覚やパターン感覚を養うことができる。In addition, if the set of pieces 2 is considered as a set of a finite number of points, various geometric patterns are formed on the board surface 4 from the point to the line and from the line to the surface as the game develops. Therefore, the purpose of the puzzle is that the shape of the square 3 with the piece 2 is the same as one of the types of pentomino (excluding type I) shown in FIG. In addition, since the five pieces 2 are arranged on the board 4, the puzzle of the present invention can cultivate a sense of modeling and a pattern for a player, especially a child.

【0017】 盤面4は,対応する(同数字5の)マス目3を各々2組有する故に,「盤面4 上に在る複数枚の駒2のうち,任意の駒2を1枚,上下左右何れか隣の空きのマ ス目3に移動させる。このとき,駒2を移動させたところのマス目3と符号の一 致する(同数字5の)マス目3の周囲の,上下左右隣のマス目3が(に),空 きのマス目3ならそこへ駒2をそれぞれ1枚置き,駒2が在ればそれらの駒2 を盤1外へ取り除く。」というルールを設定することができる。これにより,実 際のゲームの進行が可能になる。Since the board surface 4 has two sets of corresponding cells 3 (of the same numeral 5), “one of the plurality of pieces 2 on the board surface 4 is an arbitrary piece 2, and the top, bottom, left, and right It is moved to the next empty vacant square 3. At this time, the area around the square 3 (of the same numeral 5) that matches the code of the square 3 where the piece 2 is moved is adjacent to the top, bottom, left, and right. If there is a piece 2 there, remove those pieces 2 from the board 1 ”. You can This allows the actual game to proceed.

【0018】 もし仮に,盤面4の各マス目3の符号(数字5)をなくし,即ち,マス目3の 対応関係をなくし,「駒2を隣の空きのマス目3に移動させる。このとき,駒2 を移動させたところのマス目3の周囲の,上下左右隣のマス目3が(に),空 きのマス目3ならそこへ駒2をそれぞれ1枚置き,駒2が在ればそれらの駒2 を盤1外へ取り除く」というルールを適用し,初期配置が,盤面4の縁部のマス 目3の駒2を,上下左右隣の中心部のマス目3に移動させたとすると,次のステ ップで,早くもX型ペントミノ(図6参照)を完成させることになり,ゲームは ,時間の洗練に耐えられないものとなるのである。If, for example, the code (numeral 5) of each square 3 on the board 4 is eliminated, that is, the correspondence between the squares 3 is eliminated, "the piece 2 is moved to the next empty square 3. At this time, If there is an empty square 3 around the square 3 where the piece 2 is moved, put one piece 2 on each square, and if there is a piece 2, If you apply the rule that "these pieces 2 are removed from the board 1", the initial placement is to move the piece 2 of the square 3 on the edge of the board 4 to the square 3 in the center on the upper, lower, left, and right sides. Then, in the next step, the X-type pentomino (see Fig. 6) will be completed as early as possible, and the game will not be able to withstand the refinement of time.

【0019】 この考案において,ゲームを構成する各種要素,即ち,マス目3の形状,マス 目3の配列形態,対応する(同数字5の)マス目3の位置関係,完成目標とする 駒2の連続配列個数(パターン)等について鋭意検討した結果,明細書の一部を 成している実用新案登録請求の範囲,及び,上記実施例で示される条件のときが いちばんゲームとして面白く,又,実用的であることが分かった。In this invention, various elements constituting the game, that is, the shape of the squares 3, the arrangement form of the squares 3, the positional relationship of the corresponding squares 3 (of the same numeral 5), the piece 2 to be completed As a result of diligent examination of the number (pattern) of consecutive arrangements, the scope of claims for utility models forming a part of the specification, and the conditions shown in the above examples are the most interesting game, and It turned out to be practical.

【0020】 即ち,マス目3の形状は,タイルのような平面をどのように貼るかを考えれば 正方形の他に,正三角形,又は,正六角形も考えられなくはないが,マス目3の 形状が正三角形では,これらのマス目3に配置した駒2がギザギザに並ぶなど, その連続性がハッキリしない。That is, regarding the shape of the squares 3, not only squares but also regular triangles or regular hexagons can be considered in consideration of how a plane like a tile is pasted, but the shape of the squares 3 When the shape is an equilateral triangle, the continuity of the pieces 2 arranged in these squares 3 is not clearly shown, such as being lined up in a jagged pattern.

【0021】 一方,マス目3の形状が正六角形では,盤面4の中心部にあるマス目3の周囲 の,辺で接する隣のマス目3の数が,斜め右上方,斜め左下方,斜め左上方,斜 め右下方,左,右隣の6個と,多すぎる故,これらのマス目3に駒2を配置した り,これらのマス目3に在る駒2を盤1外へ取り除いたりするのに,煩雑となる 。On the other hand, when the shape of the square 3 is a regular hexagon, the number of adjacent squares 3 adjacent to each other around the square 3 at the center of the board 4 is diagonally right upper, diagonal left lower, and diagonal. Since there are too many left upper, diagonal lower right, left, and right adjacent 6 pieces, pieces 2 are placed in these squares 3, or pieces 2 in these squares 3 are removed from the board 1. However, it becomes complicated.

【0022】 やはり,マス目3は,正方形に形成した方が,これらのマス目3に配置した駒 2は一直線に,又は,直角に折れ曲がって,並ぶ故,その連続性が明確に判ると 共に,その配列パターンに均衡が感じられる。又,周囲の,辺で接する隣のマス 目3の数が,上方,下方,左方,右方隣の4個と,それらの空きのマス目3に駒 2を配置したり,それらのマス目3に在る駒2を盤1外へ取り除いたりするのに ,手頃でよい。After all, when the squares 3 are formed in a square shape, since the pieces 2 arranged in these squares 3 are arranged in a straight line or bent at a right angle, the continuity can be clearly understood. , I feel the balance in the arrangement pattern. In addition, the number of adjacent squares 3 adjacent to each other on the sides is four adjacent to the upper side, the lower side, the left side, and the right side. It is convenient to remove the piece 2 in the eye 3 from the board 1.

【0023】 上記実施例では,マス目3を縦横4×4に区画したが,他に,縦又は横の区分 数を増減させてゲームを行なうことも可能である。しかしながら,マス目3を縦 横3×4に,又は,4×3に区画したり,或いは,縦又は横の区分数をそれ以下 に減らすと,駒2の移動及び配置の範囲が狭すぎて,過密になり,ゲーム変化に 富まなくなる。In the above embodiment, the grid 3 is divided into 4 × 4 vertically and horizontally, but it is also possible to increase or decrease the number of vertical or horizontal divisions to play the game. However, if the grid 3 is divided into 3 × 4 vertically or horizontally or 4 × 3, or if the number of vertical or horizontal divisions is reduced below that, the range of movement and arrangement of the pieces 2 is too narrow. , Become crowded, the game will not change.

【0024】 逆に,マス目3を縦横4×5に,又は,5×4に区画したり,或いは,縦又は 横の区分数をそれ以上に増やすと,駒2の移動及び配置の範囲が広すぎて,集中 的にゲームを楽しめなくなる。加えて,ペントミノを完成させるのに時間がかか りすぎる等の問題も出てくる。やはり,盤面4は,4×4マスに区画した方が, 熱中集中を必要として,興味深くゲームを楽しむことができる。On the contrary, if the cells 3 are divided into 4 × 5 vertically / horizontally or 5 × 4 vertically, or if the number of vertical / horizontal sections is further increased, the range of movement and arrangement of the pieces 2 is increased. It's too big and you can't enjoy playing the game intensively. In addition, there are problems such as it takes too long to complete the pentomino. After all, if the board surface 4 is divided into 4 × 4 cells, it is necessary to concentrate on the heat, and you can enjoy the game interestingly.

【0025】 上記実施例では,8組の対応する(同数字5の)マス目3を点対称に配設した が,本考案は,これにこだわるものではない。しかし,対応する(同数字5の) マス目3を縦又は横に隣合うように配設し,前述した駒2の移動,配置のルール に従って,駒2をそのどちらか一方のマス目3に移動させたとすると,早くも, 次の段階で,移動させた駒2を盤1外へ取り除く羽目になる。それ故,各々対応 する(同数字5の)マス目3は,適宜離して,どれも,縦又は横に隣合わないよ うに配設すべきである。In the above embodiment, eight sets of corresponding cells 3 (of the same numeral 5) are arranged point-symmetrically, but the present invention is not limited to this. However, the corresponding squares 3 (of the same numeral 5) are arranged vertically or horizontally adjacent to each other, and the piece 2 is placed on one of the squares 3 in accordance with the rule of movement and arrangement of the piece 2 described above. If it is moved, it will be necessary to remove the moved piece 2 from the board 1 at the next stage as soon as possible. Therefore, the corresponding grids 3 (of the same numeral 5) should be appropriately separated so that none of them are vertically or horizontally adjacent to each other.

【0026】 本考案パズルは,ペントミノの他に,種々のパターン,例えば,テトロミノと 呼ばれる4枚の駒2から構成されるパターンや,ヘクトミノと呼ばれる6枚の駒 2から構成されるパターンをつくり出すことも可能である。しかしながら,縦横 4×4マスという限定され,閉じた平面領域に対して,テトロミノは,量的に物 足りず,一方,ヘクトミノは,前述した駒2の移動,配置のルールに従えば,容 易につくり出すことができる等,それぞれに欠点がある。これらに比して,ペン トミノは,それを構成する駒2の枚数が5枚と,プロポーション(盤面4に対す る比率)がよく,又,ゲームの難しさという点からも,完成目標として最適であ る。In addition to pentomino, the puzzle of the present invention creates various patterns, for example, a pattern composed of four pieces 2 called tetromino and a pattern composed of six pieces 2 called hectamino. Is also possible. However, Tetromino is not sufficient in quantity for a closed flat area of 4 × 4 squares, while Hectormino is easy to use according to the rules for moving and arranging pieces 2 above. Each has its own drawbacks. Compared to these, pentomino has a good proportion (ratio to board 4) with 5 pieces of pieces 2 that make it up, and is also an optimal completion goal from the point of difficulty of the game. Is.

【0027】 尚,上記実施例では,駒2は,一定肉厚の円形の外形を有しているが,正六角 形,正八角形等の適当な正多角形を有する板に形成してもよい。又,各々対応す る(符号等が一致する)マス目3を1〜8の異なる数字5で識別したが,異なる 文字,記号,色,模様で識別してもよい。台盤1は,正方形を有する板としたが ,正六角形,正八角形等の適当な正多角形を有する板に形成してもよい。盤面4 は,台盤1に直接印刷してもよいし,別体のものを貼着してもよい。In the above embodiment, the piece 2 has a circular outer shape with a constant thickness, but it may be formed as a plate having an appropriate regular polygon such as a regular hexagon or regular octagon. .. Further, the corresponding grids 3 (corresponding in reference numerals, etc.) are identified by different numbers 5 from 1 to 8, but they may be identified by different characters, symbols, colors and patterns. Although the base 1 is a plate having a square shape, it may be formed as a plate having an appropriate regular polygonal shape such as a regular hexagon or regular octagon. The board surface 4 may be directly printed on the base board 1 or may be attached separately.

【0028】 以上が本考案の基本であるが,その他の実施例として,図7,図8に示す如く ,表裏色表示の異なる(説明上,表面を白,裏面を黒とする)円形の一定肉厚の 駒2を16枚準備し,これらを上記実施例の台盤1と組み合わせて,次の(1) 〜(3)のルールに基づき,ペントミノを完成させることもできる。 (1) まず,盤面4の各マス目3に上記駒2を全て表面(白)が上面となるよ うに配置する。 (2) 次に,盤面4上の任意の駒2を1枚,反転させる。このとき,駒2を反 転させたところのマス目3に表示された数字5と同数字5のマス目3の周囲の, 上下左右隣のマス目3の駒2もそれぞれ反転させる。 例えば,(1)の初期配置から,5’のマス目3の駒2を反転させたとすると ,5”のマス目3の周囲の,上,左,下隣の8’,6”,1”のマス目3の駒2 も,それぞれ反転させることができる(図7参照)。 (3) 駒2の裏面(黒)が縦横に連続して5枚のみ,反転して,上面となるよ うに,上の(2)の方法を繰り返す。即ち,駒2の裏面(黒)で,前記11種の ペントミノの型(F,L,P,N,T,U,V,W,X,Y,Z型)のうち,何 れかの型を1つつくる(図8参照)。The above is the basis of the present invention, but as another embodiment, as shown in FIG. 7 and FIG. 8, a circular constant shape with different front and back color displays (for illustration, the front surface is white and the back surface is black) It is also possible to prepare 16 pieces of thick pieces 2 and combine them with the base 1 of the above embodiment to complete the pentomino based on the following rules (1) to (3). (1) First, all the pieces 2 are arranged on each square 3 of the board surface 4 so that the surface (white) is the top surface. (2) Next, one arbitrary piece 2 on the board 4 is reversed. At this time, the number 5 displayed on the square 3 where the piece 2 is inverted and the pieces 2 of the squares 3 adjacent to the top, bottom, left and right around the square 3 having the same number 5 are also inverted. For example, if the piece 2 of the 5 ′ square 3 is reversed from the initial arrangement of (1), then 8 ′, 6 ″, 1 ″ adjacent to the upper, left and lower sides of the 5 ″ square 3 are arranged. It is possible to invert each of the pieces 2 of the square 3 (see Fig. 7) (3) Make sure that the back surface (black) of the pieces 2 is vertically and horizontally only 5 pieces in succession and becomes the top surface. Repeat the above method (2), that is, on the back surface (black) of the piece 2, the 11 types of pentominoes (F, L, P, N, T, U, V, W, X, Y, One of the Z types) is picked up (see Fig. 8).

【0029】[0029]

【考案の効果】[Effect of the device]

本考案に係わる図形パズル用遊戯具は,縦横4×4の16個の正方形状のマス 目に相当する区画をその盤面に有する台盤と,上記盤面のマス目に配置する同一 形状且つ同一色彩の複数枚の駒との組み合わせから成り,上記盤面は8種類の符 号,色,又は,模様により識別されたマス目を各々2組有するものであるから, 展開性や変化性に富んだゲームを楽しむことができると共に,造形感覚やパター ン感覚を養うことができる。さらに,上記駒を16枚,表裏異なる色表示をする ことにより,ゲーム時の操作の容易化を図ることができると共に,請求項1とは 異なった趣のゲームを楽しむことができる。 The playground equipment for a figure puzzle according to the present invention has a base having a section corresponding to 16 square cells of 4 × 4 in length and width on the board surface, and the same shape and the same color arranged in the above-mentioned cells. It consists of a combination of multiple pieces, and the board has two sets of squares identified by 8 kinds of symbols, colors, or patterns. You can enjoy and enjoy the feeling of modeling and pattern. Further, by displaying the above-mentioned 16 pieces in different colors on the front and back, the operation at the time of the game can be facilitated and the game having a different taste from that of claim 1 can be enjoyed.

【図面の簡単な説明】[Brief description of drawings]

【図1】本考案の一実施例のゲーム開始時の状態斜視図
である。
FIG. 1 is a perspective view of a game starting state according to an embodiment of the present invention.

【図2】本考案の一実施例のゲーム進行中の状態を示す
斜視図である。
FIG. 2 is a perspective view showing a state in which a game according to an embodiment of the present invention is in progress.

【図3】本考案の一実施例のゲーム進行中の状態を示す
斜視図である。
FIG. 3 is a perspective view showing a state in which a game according to an embodiment of the present invention is in progress.

【図4】本考案の一実施例のゲーム進行中の状態を示す
斜視図である。
FIG. 4 is a perspective view showing a state in which a game according to an embodiment of the present invention is in progress.

【図5】本考案の一実施例のゲームの完成状態を示す斜
視図である。
FIG. 5 is a perspective view showing a completed state of the game according to the embodiment of the present invention.

【図6】12種のペントミノの型を示す平面図である。FIG. 6 is a plan view showing 12 types of pentomino molds.

【図7】本考案の他の一実施例のゲーム進行中の状態を
示す斜視図である。
FIG. 7 is a perspective view showing a game in progress according to another embodiment of the present invention.

【図8】本考案の他の一実施例のゲームの完成状態を示
す斜視図である。
FIG. 8 is a perspective view showing a completed state of a game according to another embodiment of the present invention.

【図9】7枚のタングラムの小片で台形を完成させた例
を示す平面図である。
FIG. 9 is a plan view showing an example in which a trapezoid is completed with seven tangram pieces.

【図10】12種のペントミノの板で長方形を完成させ
た例を示す平面図である。
FIG. 10 is a plan view showing an example in which a rectangle is completed with 12 types of pentomino plates.

【符号の説明】[Explanation of symbols]

1 台盤 2 駒 3 マス目 4 盤面 5 数字 1 base 2 pieces 3 squares 4 board 5 numbers

Claims (2)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項1】縦横4×4の16個の正方形状のマス目に
相当する区画をその盤面に有する台盤と,上記盤面のマ
ス目に配置する同一形状且つ同一色彩の複数枚の駒との
組み合わせから成る図形パズル用の遊戯具において,上
記盤面は8種類の符号,色,又は,模様により識別され
たマス目を各々2組有する図形パズル用遊戯具。
1. A base having a section corresponding to 16 square cells of 4 × 4 in the vertical and horizontal directions on its board surface, and a plurality of pieces of the same shape and the same color arranged in the squares of the board surface. In the play device for a figure puzzle, the play board for figure puzzle has two sets of squares identified by eight kinds of codes, colors, or patterns.
【請求項2】上記駒を16枚表裏異なる色表示をした請
求項1記載の図形パズル用遊戯具。
2. A play device for a graphic puzzle according to claim 1, wherein 16 pieces of the pieces are displayed in different colors on the front and back sides.
JP9383291U 1991-08-30 1991-08-30 Figure puzzle play equipment Pending JPH0520779U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9383291U JPH0520779U (en) 1991-08-30 1991-08-30 Figure puzzle play equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9383291U JPH0520779U (en) 1991-08-30 1991-08-30 Figure puzzle play equipment

Publications (1)

Publication Number Publication Date
JPH0520779U true JPH0520779U (en) 1993-03-19

Family

ID=14093368

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9383291U Pending JPH0520779U (en) 1991-08-30 1991-08-30 Figure puzzle play equipment

Country Status (1)

Country Link
JP (1) JPH0520779U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004538121A (en) * 2001-08-30 2004-12-24 グローバル・オン・パズルズ・プロプライエタリー・リミテッド Advanced games and puzzles
WO2009004673A1 (en) * 2007-06-29 2009-01-08 Kazuhiko Kasai Electronic game machine, electronic game method, and its program

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004538121A (en) * 2001-08-30 2004-12-24 グローバル・オン・パズルズ・プロプライエタリー・リミテッド Advanced games and puzzles
WO2009004673A1 (en) * 2007-06-29 2009-01-08 Kazuhiko Kasai Electronic game machine, electronic game method, and its program

Similar Documents

Publication Publication Date Title
US4183167A (en) Three dimensional toy
US4651996A (en) Game board method
US6276687B1 (en) Method and apparatus for a game
US9795869B2 (en) Geometrical shape apparatus
US4190255A (en) Word game apparatus
US5839729A (en) Board game and playing process
CA2083556A1 (en) Memory game
US4687207A (en) Method of manipulating playing pieces
US5209480A (en) Puzzle with planer overlapping slotted pieces
JPH0520779U (en) Figure puzzle play equipment
US3833222A (en) Pegged board puzzle
JP4309861B2 (en) Game equipment
EP0500808B1 (en) Puzzle with interleaved pieces forming graphic display
JP7330503B2 (en) board game equipment set
US20050173861A1 (en) Arrow board game
JP3130013U (en) Playground equipment
US20050130726A1 (en) Multiple design creation puzzle game and display
JPS6130695Y2 (en)
JPH0228946Y2 (en)
JP2000070544A (en) Iq puzzle type game method
JPH0450060Y2 (en)
US20060273513A1 (en) Board game and method of playing the same
JP3088259U (en) puzzle
JP3077931U (en) 18-frame wisdom puzzle
JP2004135814A (en) Game instrument