JPH0450060Y2 - - Google Patents

Info

Publication number
JPH0450060Y2
JPH0450060Y2 JP1984107653U JP10765384U JPH0450060Y2 JP H0450060 Y2 JPH0450060 Y2 JP H0450060Y2 JP 1984107653 U JP1984107653 U JP 1984107653U JP 10765384 U JP10765384 U JP 10765384U JP H0450060 Y2 JPH0450060 Y2 JP H0450060Y2
Authority
JP
Japan
Prior art keywords
pieces
board
piece
color
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP1984107653U
Other languages
Japanese (ja)
Other versions
JPS6124076U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP10765384U priority Critical patent/JPS6124076U/en
Publication of JPS6124076U publication Critical patent/JPS6124076U/en
Application granted granted Critical
Publication of JPH0450060Y2 publication Critical patent/JPH0450060Y2/ja
Granted legal-status Critical Current

Links

Description

【考案の詳細な説明】 この考案は主に四人で行う遊具に関するもので
ある。従来、駒を動かし打つゲームは、囲碁、将
棋、四人でする麻雀等が代表的なものであるが、
本考案はそれ等以上に簡単で、面白く又奥深いも
ので、総合的知能力を向上させる画期的なゲーム
器でありゲーム方法である。本考案の1例を図で
説明すると、第1図は本考案を主に構成する駒1
で、形状は立方六面体で、上面に仮にA色がつ
き、横4面にB,C,D,E色がつき、駒が全部
で72個ならば72個全ての駒に色が同位置につく。
残りの1面には数字が駒数分、この場合1から72
までつく。駒数は盤の目数、手持ち駒の数より決
まるものであり、任意性がある。例えば縦、横6
列ずつの盤で手持駒を1人9個とすれば、6×6
+9×4=72個で上記の個数となり、縦、横7列
ずつで手持駒が10個ならば、7×7+10×4=89
個となり、又縦、横8列で手持駒11個ならば、8
×8+11×4=108個となり、1から108の番号が
駒の下面につく。
[Detailed explanation of the invention] This invention mainly relates to play equipment that can be played by four people. Traditionally, typical games that involve moving and hitting pieces include Go, Shogi, and mahjong played by four players.
The present invention is simpler, more interesting, and more profound, and is an innovative game device and game method that improves overall intellectual ability. To explain one example of the present invention with a diagram, Figure 1 shows the pieces 1 that mainly constitute the present invention.
So, the shape is a cubic hexahedron, and if the top surface is colored A, and the four sides are colored B, C, D, and E, and there are 72 pieces in total, all 72 pieces have the same color. arrive.
The remaining page has numbers for the number of pieces, in this case from 1 to 72.
reach up to. The number of pieces is determined by the number of spots on the board and the number of pieces in hand, and is arbitrary. For example, vertical, horizontal 6
If each player has 9 pieces on a board with rows, then 6×6
+9 x 4 = 72 pieces, which is the number above, and if you have 10 pieces in each of 7 columns and 7 rows, then 7 x 7 + 10 x 4 = 89
If there are 11 pieces in hand in 8 rows and 8 rows, then 8
×8 + 11 × 4 = 108 pieces, and numbers 1 to 108 are placed on the bottom of the pieces.

今、駒の色をA,B,C,D,E色としたが、
これは区別がつけば向色でもよいという事で、別
にどんな模様でもよく、トランプにつくハート、
スペード、ダイヤ、クローバの様な形象でも、又
イ、ロ、ハ、ニ等の文字でも、又数字でも表現で
きるものである。ただ不変の事は、仮にA色はゲ
ームする際の共通伏せ色となり、B,C,D,E
色は、ゲームする人の持色となり、全ての駒に同
位置につく事である。第2図は盤2の断面図を示
し、盤の周辺部が高く中央部は窪み、そこに伸縮
ピース3を敷き、その上に駒1を乗せる。伸縮ピ
ース3は駒と同じか、やや小の大きさで、第3図
に示す如く上下面を、硬質板4で、中部は伸縮性
の大なる伸縮材5で成る。伸縮性を永続させるに
は、第4図に示す如く、伸縮材中部に、スプリン
グ6を組み入れる。伸縮ピース3は駒を盤から抜
き出す時、指で抜き出せる様にするものである。
第5図は次葉に示すゲーム方法の途中図を示すも
ので、図示の場合、駒の数字面を全部上にしてい
るのでどの駒を出すか、又駒を盤のどこに打つ
か、という二重の深い考慮が必要となるのであ
る。尚駒1はB色からE色まで横4面に窪みをつ
ければ指で抜き取りやすくなる。盤2は第6図に
示す如く、各駒間の間をあけて、駒1コにその窪
み1コを持つ構造の盤7だと指で駒がとり易く、
その形式の盤でも出来る。
Now, the colors of the pieces are A, B, C, D, and E.
This means that if you can tell the difference, you can use the opposite color, but any pattern is also fine, such as hearts on playing cards,
It can be expressed by shapes such as spades, diamonds, and clovers, or by letters such as A, B, C, or D, or by numbers. However, what remains unchanged is that if color A becomes a common hidden color when playing the game, B, C, D, E
The color is determined by the person playing the game, and all pieces must be placed in the same position. FIG. 2 shows a cross-sectional view of the board 2, where the periphery of the board is high and the central part is depressed, on which a telescopic piece 3 is laid and a piece 1 is placed on it. The extendable piece 3 is the same size as the piece or slightly smaller, and as shown in FIG. 3, the upper and lower surfaces are made of hard plates 4, and the middle part is made of a highly elastic material 5. In order to maintain the elasticity permanently, a spring 6 is incorporated in the middle of the elastic material, as shown in FIG. The telescopic piece 3 allows the piece to be pulled out with one's fingers when being pulled out from the board.
Figure 5 shows an intermediate diagram of the game method shown on the next page. In the case shown, all of the pieces are facing up, so you have to be careful about which pieces to play and where on the board to hit the pieces. This requires deep consideration. For piece 1, make indentations on the four horizontal sides from color B to color E to make it easier to pull out with your fingers. As shown in Figure 6, the board 2 has a structure in which each piece has one recess with a space between each piece, making it easier to pick up the pieces with your fingers.
You can also do it with that format of disc.

本新案ゲームの2例目を第7図で説明すると、 (1) 全部の駒を模様面を上にして駒を13個ずつ4
人で分けて下さい。
The second example of this new game is explained using Figure 7: (1) All pieces are placed with the pattern side facing up, and 13 pieces each are placed in 4 pieces.
Please share among people.

(2) 駒を分けたら裏面の数字面を全部上にして自
陣に並べて下さい。
(2) After separating the pieces, place them on your side with all the numbers on the back facing up.

(3) 駒サイドの4色の持色を各自決めます。(3) Each player decides the four colors of the piece side.

(4) 各自任意の駒を1個、盤中央に、持色を上に
して置きます。
(4) Each player places one piece of their choice in the center of the board with its color facing up.

(5) ゲーム開始の親を決め、親から任意の駒を順
に時計回り方向に出し、数の小さい方から大き
い方に3人が駒を順に打ち、数の一番大きい人
は打てません。親は1ラウンド毎に進みます。
(5) Decide on the parent to start the game, take out any pieces from the parent in order in a clockwise direction, and three players will hit the pieces in order from the smallest number to the largest number, and the player with the highest number cannot play. . Parents advance one round at a time.

(6) ではゲーム開始です。図においてbさんが親
となつたとして自陣の駒からNo20を出しまた。
次にcさんが15、dさんが7、最後にaさんが
12を出しました。その結果d−a−cの順とな
りdさんは出した駒の黄色面を上にして盤の4
−二に打ち4−三の青色を黄色にしました。次
にaさんは赤を上にして、5−四に打ち4−四
の黄色の駒を赤に変えました。次にcさんは自
色の青色がなくなつてしまつたので6−四に青
色面を上にして駒を打ちました。これで1ラウ
ンド終了です。bさんは打てず次回に期待しま
す。
(6) Now the game begins. In the diagram, Mr. B becomes the parent and plays No. 20 from his own pieces.
Next, Mr. C is 15, Mr. D is 7, and finally Mr. A is
I rolled 12. As a result, the order is d-a-c, and Mr. d places the yellow side of the piece he put out facing up on the board.
-I changed the blue color of 2, 4, and 3 to yellow. Next, Mr. A turned the red side up and hit 5-4, changing the yellow piece at 4-4 to red. Next, Mr. C ran out of his own blue color, so he played a piece with the blue side facing up on 6-4. This completes one round. Mr. B couldn't hit it and I look forward to the next time.

(7) この様に駒の打ち方は、縦横又は斜め方向に
自色で他の駒を挟んで打ち、挟んだ駒は自分の
色にします。盤上に自色がない場合は、縦横自
由に他色に連ねて駒を打てます。
(7) In this way, the pieces are played vertically, horizontally, or diagonally in their own color, sandwiching other pieces between them, and making the sandwiched pieces their own color. If there is no own color on the board, you can freely move pieces horizontally and vertically in line with other colors.

(8) 第2ラウンドはcさんから順に駒を出し、上
と同様にゲームし数の小さい方から3人が盤に
駒を打つていきます。
(8) In the second round, the pieces are put out in order starting from Mr. C, and the game is played in the same way as above, with the three players with the smallest number hitting the pieces on the board.

(9) この勝負を11ラウンド行ない盤の目が埋まる
とゲーム終了で自色の一番多かつた人が勝とな
ります。
(9) After 11 rounds of this game, when the board is filled, the game ends and the person with the most pieces of their own color wins.

(10) 盤の目が埋まつた後、自陣にいくらいい駒が
残つていても何にもなりません。駒の出し方、
目の取り方、又特にコーナ部など大巾にひつく
りかえつてしまいますので大いに考える必要が
あります。
(10) After the board is filled, no matter how many pieces you have left on your side, it doesn't matter. How to put out pieces,
You need to think a lot about how to draw the edges, especially since the corners will be changed to a wider width.

本実用新案の最大の特徴は、駒自体がデイジタ
ル化して多様の色表現が出来る為、囲碁や将棋に
負けず、簡単にしかもぐつと深遠に、面白さ倍増
したゲームが、4人でだれにでも出来、現代のコ
ンピユータ操作感覚でゲーム出来ることである。
The biggest feature of this utility model is that the pieces themselves are digitalized and can be expressed in a variety of colors, making the game as simple and profound as Go or Shogi, and doubling the fun. But it is possible, and you can play games with the same feeling of operating a modern computer.

本実用新案は、駒の数量、手持駒の数、盤の列
数、密に並べるか、疎に並べるか、駒の形状、色
の組合せ等、任意性があり、組合せは数限りなく
出来てしまうので、本実用新案請求の範囲は、そ
れらを総合的に含んだゲーム器の基本的な成り立
ちと構成品とする。
This utility model is arbitrary in terms of the number of pieces, the number of pieces in hand, the number of rows on the board, whether they are arranged closely or sparsely, the shape of the pieces, the combination of colors, etc., and there are an infinite number of combinations. The scope of this utility model claim is the basic structure and components of the game machine that comprehensively includes them.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は、駒1を斜め前方より見た図。第2図
は駒の入つた盤2の断面図。第3図、第4図は伸
縮ピース3の断面図。第5図は盤上の駒36個、手
持駒各6コの場合の上面から見たゲーム途中図。
第6図は盤の別実施例断面図。
Figure 1 is a diagram of piece 1 viewed diagonally from the front. Figure 2 is a cross-sectional view of the board 2 containing pieces. 3 and 4 are cross-sectional views of the telescopic piece 3. Figure 5 is a mid-game view from above when there are 36 pieces on the board and 6 pieces each in hand.
FIG. 6 is a sectional view of another embodiment of the board.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 立方六面体の形状をした駒において、六面の内
五面に各異なる色、又は文字・造形模様が駒群の
全てに同位置に表示され、残り一面に全ての駒を
区別する数字がつき、駒自体が密に並べても抜き
取り出来る形をした処の駒群と、同様の機能を持
つ様に、駒と盤の間に伸縮ピースを敷くか、駒を
等間隔に並べ入れる穴のあいた盤・等で主に構成
されるゲーム器で、四人で色表示の多少を考えて
競える、六面体駒色計算ゲーム器。
In the cube-shaped pieces, five of the six sides are displayed in different colors or characters/sculptural patterns in the same position on all pieces, and the remaining side has a number that distinguishes all the pieces. A group of pieces that can be pulled out even if the pieces are lined up closely together, and a board with holes that allow pieces to be arranged at equal intervals, or by placing an extendable piece between the pieces and the board so that they have the same function. This is a hexahedral piece color calculation game device where four people can compete by thinking about the amount of color display.
JP10765384U 1984-07-18 1984-07-18 Hexahedron piece color calculation game device Granted JPS6124076U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10765384U JPS6124076U (en) 1984-07-18 1984-07-18 Hexahedron piece color calculation game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10765384U JPS6124076U (en) 1984-07-18 1984-07-18 Hexahedron piece color calculation game device

Publications (2)

Publication Number Publication Date
JPS6124076U JPS6124076U (en) 1986-02-13
JPH0450060Y2 true JPH0450060Y2 (en) 1992-11-25

Family

ID=30666872

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10765384U Granted JPS6124076U (en) 1984-07-18 1984-07-18 Hexahedron piece color calculation game device

Country Status (1)

Country Link
JP (1) JPS6124076U (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS51150771U (en) * 1975-05-26 1976-12-02
JPS56106777U (en) * 1980-01-18 1981-08-19
JPS57136382U (en) * 1981-02-23 1982-08-25

Also Published As

Publication number Publication date
JPS6124076U (en) 1986-02-13

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