JPH07178213A - Piece taking game using dice - Google Patents

Piece taking game using dice

Info

Publication number
JPH07178213A
JPH07178213A JP35492893A JP35492893A JPH07178213A JP H07178213 A JPH07178213 A JP H07178213A JP 35492893 A JP35492893 A JP 35492893A JP 35492893 A JP35492893 A JP 35492893A JP H07178213 A JPH07178213 A JP H07178213A
Authority
JP
Japan
Prior art keywords
game
dice
pieces
piece
players
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP35492893A
Other languages
Japanese (ja)
Inventor
Jun Tanigawa
準 谷川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP35492893A priority Critical patent/JPH07178213A/en
Publication of JPH07178213A publication Critical patent/JPH07178213A/en
Pending legal-status Critical Current

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Abstract

PURPOSE:To provide a new type game by mixing various kinds of types of game, introducing advantages, offsetting disadvantages, and attaching a stereoscopic effect on a piece. CONSTITUTION:This game is constituted in such a way that the game can be played by two to six players, and the game is fought to the finish by employing a rule to promote the game by distributing captured pieces to the players. dropping two dices A7, B8 in a dice box by the players sequentially, deciding the vertical and horizontal lines of dice spot of a game panel E by the spot of a cast dice, placing the piece on the measure 9 of an intersection, and utilizing the change of the piece by the spot of the cast dice.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】この発明は、ダイスを使い、駒を
ゲーム盤の枡目に置き、駒を取あうゲームに関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game in which dies are used and pieces are placed on a grid of a game board to collect pieces.

【0002】[0002]

【従来の技術】従来、ダイスを使用したゲームは、ほと
んどがダイスの出目を予想しチップを賭けあう。これ
は、予想を当てる楽しみはあるが、その反面、ダイスの
出目を第3者がおこなうため満足感に欠け、勝負が早い
ため盛り上がりに欠け、競技者が多くないと面白みに欠
けるなどの短所がある。又、オセロゲームは、2人が交
互にゲーム盤上の枡目に、相手の石を縦・横・斜めのい
ずれかで挟むと、相手の石が自分の石に変換され、最終
的に残った石数で勝敗を決める。これは、石を挟んで自
分の石に変換する満足感はあるが、その反面、頭脳ゲー
ムのため強者・弱者の差がありすぎると面白みに欠け、
石を平面に置いていくため立体感に欠け、競技者が2人
のため多人数では楽しめないなどの短所がある。
2. Description of the Related Art Conventionally, most games using dice predict the outcome of the dice and bet chips. This is fun to guess, but on the other hand, the third person rolls the dice, which lacks satisfaction, lacks excitement due to quick competition, and lacks fun when there are not many competitors. There is. Also, in the Othello game, when two players alternately sandwich the opponent's stone vertically, horizontally, or diagonally in the square on the game board, the opponent's stone is converted into their own stone and finally remains. The number of stones determines the outcome. Although this is a feeling of satisfaction that you can turn stones into your own stones, on the other hand, because of the brain game, if there is too much difference between the strong and the weak, it lacks fun,
Since the stones are placed on a flat surface, they lack a three-dimensional effect, and because there are two competitors, they cannot be enjoyed by a large number of people.

【0003】[0003]

【発明が解決しようとする課題】本発明は、上記の従来
例の、それぞれ違うタイプのゲームをミックスし、長所
を取り入れ、短所を解決し、今までにない新しいタイプ
のゲームを提供する目的で生まれたものである。
DISCLOSURE OF THE INVENTION The present invention aims to provide a new type of game that has never existed by mixing different types of games of the above-mentioned conventional example, incorporating advantages, solving disadvantages. It was born.

【0004】[0004]

【課題を解決するための手段】本発明の構成を、図面と
ルールにより説明する。第1図のダイスA・Bは、互い
に判別できる2個のダイスを使う。判別方法は、ダイス
本体と1〜6の点模様・色彩をかえる。またダイスは、
プラスチック・陶器・ガラスもしくは、任意の好適な材
料から成形されている。第2図のダイス容器Cは、2個
のダイスを適度の高さから落としても、ダイスがこぼれ
ない形状の容器で、たとえば丸・3角・4角・多角でも
よい。また、ダイス出目が確実に確認でき、底の面は平
らでダイスがよくはずむ陶器・ガラスもしくは、任意の
好適な材料から成形されている。第3図の駒Dは、正6
面体の6面がそれぞれ互いに判別できる模様・色彩で、
たとえば、模様は図形・動物・植物・日用品・文字・乗
物でもよい。また、駒と駒は数個積み重ねができ、積み
重ねの駒の安定度を増すために、6面全てに、磁石・凹
凸もしくは、任意の好適な材料をもちいてもよい。ま
た、駒は、プラスチック・陶器・ガラス・木・紙・鉄も
しくは、任意の好適な材料から成形されている。第4図
は、第3図の駒展開図である。第5図のゲーム盤Eは、
ダイスAの1〜6目を横に、ダイスBの1〜6目を縦に
し、その交点計36枡目とする。枡目は駒の1面とほぼ
同じ大きさとし、枡目と枡目の間隔は、駒を置いたり、
変換したときに、手が他の駒に触れない程度とする。ま
た、ゲーム盤は、プラスチック,陶器・ガラス・木・紙
・鉄若しくは、任意の好適な材料から成形されている。 ルール1 競技者は、駒の6面の1面を自分の駒として使い、枡目
に自分の駒1面を上にして置く、駒は全部で180個使
う。持駒は、2人競技者の時は各90個、3人競技者の
時は各60個、4人競技者の時は各45個、5人競技者
の時は各36個、6人競技者の時は各30個とする。 ルール2 競技者は、順番にダイスA・Bをダイス容器に落とし、
ダイスAの出目でゲーム盤の横ダイス目を決定し、ダイ
スBの出目でゲーム盤の縦ダイス目を決定し、その交点
の枡目に自分の駒を置く。 ルール3 競技者は、自分の駒を置くベきゲーム盤の枡目に、自分
の駒や他の駒があった時は、その駒の上に自分の駒を重
ねて置く。 ルール4 競技者は、自分の駒をゲーム盤の枡目に置いた時に、他
の枡目に置いてある1番上の駒に限って、自分の駒で他
の駒を横・縦・斜めに挟むと、挟まれた駒が自分の駒に
変換できる。 ルール5 ゲームの終了は、競技者の駒がゲーム盤の計36枡目全
部に置かれた時と、競技者全員の持駒がゲーム盤の枡目
に全部置かれた時とする。 ルール6 勝負は、ゲーム終了と同時に、ゲーム盤の各枡目の駒全
部が1番上駒の競技者に与えられ、各競技者の残り持駒
+枡目の駒=合計駒数で決める。
The structure of the present invention will be described with reference to the drawings and rules. The dice A and B in FIG. 1 use two dice that can be distinguished from each other. As for the discrimination method, the dice body and the dot patterns and colors of 1 to 6 are changed. Also, the dice
It is molded from plastic, earthenware, glass or any suitable material. The die container C shown in FIG. 2 is a container having a shape in which the dies do not spill even when two dies are dropped from an appropriate height, and may be, for example, round, triangular, square, or polygonal. Also, the die appearance can be surely confirmed, the bottom surface is flat, and the die is well made of ceramics / glass or molded from any suitable material. The piece D in FIG. 3 is a regular 6
The 6 faces of the face piece have different patterns and colors,
For example, the pattern may be a figure, animal, plant, daily necessities, text, vehicle. Further, pieces and pieces can be stacked, and in order to increase the stability of the stacked pieces, magnets, unevenness or any suitable material may be used on all six sides. The bridge is made of plastic, earthenware, glass, wood, paper, iron, or any suitable material. FIG. 4 is an exploded view of the piece of FIG. The game board E of FIG. 5 is
The first to sixth stitches of the die A are set horizontally, and the first to sixth stitches of the die B are set vertical to form a total of 36 cross points. The size of the grid is almost the same as one side of the piece, and the space between the grid and the grid is
When converted, the hands should not touch other pieces. The game board is made of plastic, pottery, glass, wood, paper, iron, or any suitable material. Rule 1 Athletes use one of the six sides of their piece as their own piece, and put one side of their piece on top of a square, using a total of 180 pieces. 90 pieces for 2 players, 60 pieces for 3 players, 45 pieces for 4 players, 36 pieces for 5 players, 6 pieces for 6 players In the case of a person, the number is 30 each. Rule 2 The athlete drops the dice A and B in order into the dice container,
The result of dice A determines the horizontal die roll of the game board, the result of dice B determines the vertical die roll of the game board, and the player puts his / her piece on the intersection. Rule 3 When a player has his or her own piece or another piece in the square on the game board where the player puts his or her piece, the player puts his or her piece on top of that piece. Rule 4 When a player places his / her own piece in a grid on the game board, the competitor must limit the other piece to the top / bottom piece / horizontal / diagonal When sandwiched between, the sandwiched piece can be converted into your own piece. Rule 5 The game ends when the competitor's pieces are placed on all 36 squares on the game board and when all the competitors' pieces are placed on all the grids on the game board. Rule 6 At the end of the game, all the squares on each board of the game are given to the player with the highest piece, and each player's remaining pieces + squares = total pieces.

【0005】[0005]

【作用】したがって、本発明は、互いに判別できる2個
のダイス出目で、ゲーム盤のダイス目の縦・横を決定
し、その交点の枡目に駒を置いて駒を取りあう。また、
正6面体野駒で数個積み重ねることにより、2〜6人競
技者の競技を可能にした。
Therefore, according to the present invention, the length and the width of the dice on the game board are determined by two dice rolls which can be discriminated from each other, and the pieces are placed on the intersections of the intersections to share the pieces. Also,
By stacking several regular hexahedron pieces, it is possible for 2 to 6 players to compete.

【0006】[0006]

【実施例】以下に、本発明の、その実施例について図面
を参照して説明する。例えば、4人競技者で競技するこ
とを想定してゲームを進める。競技者は、各45個の持
駒を持ち、駒を▲スペード▼・▲ハート▼・▲クラブ▼
・▲ダイヤ▼の競技者とし、この順番で競技する。ダイ
スは、Aを白ダイスとし、Bを黒ダイスとする。 勝負は、▲スペード▼の競技者は、 残り持駒32個+枡目駒18個=50個 50個−持駒45個=+5個の勝ちとなる。 ▲ハート▼の競技者は、 残り持駒32個+枡目駒 9個=41個 41個−持駒45個=−4個の負けとなる。 ▲クラブ▼の競技者は、 残り持駒32個+枡目駒16個=48個 48個−持駒45個=+3個の勝ちとなる。 ▲ダイヤ▼の競技者は、 残り持駒33個+枡目駒 8個=41個 41個−持駒45個=−4個の負けとなる。
Embodiments of the present invention will be described below with reference to the drawings. For example, the game proceeds assuming that four players will compete. The competitor has 45 pieces each, and the pieces are ▲ spade ▼ ・ ▲ heart ▼ ・ ▲ club ▼
・ Compete as a ▲ dia ▼ player in this order. As for the dice, A is a white die and B is a black die. The game will be 32 remaining pieces + 18 square pieces = 50 pieces = 50 pieces-45 pieces = +5 for the competitors of Spades. A player with a heart will lose 32 remaining pieces + 9 square pieces = 41 pieces 41 pieces-45 pieces = 4 pieces. The competitors in the club will win 32 remaining pieces + 16 square pieces = 48 48 pieces-45 pieces = +3 pieces. The player on the diamond will lose 33 remaining pieces + 8 square pieces = 41 = 41 pieces-45 pieces = 4 pieces.

【0007】[0007]

【発明の効果】この発明は、以上説明したように、それ
ぞれ違うタイプのゲームをミックスし、正6面体の駒で
2〜6人の競技者で競技ができ、さらに、駒を積み重ね
できることにより立体的で、逆転また逆転のスリルがあ
り、終了するまで勝負がわからないゲームで構成したこ
とにより、楽しむことができるという効果がある。
As described above, according to the present invention, different types of games are mixed, two to six players can play with regular hexahedron pieces, and the pieces can be stacked to form a three-dimensional object. There is an effect that you can enjoy by having a game that has a target, a reversal or a thrill of reversal and you do not know the game until the end.

【図面の簡単な説明】[Brief description of drawings]

【図 1】ダイスの斜視図1] Perspective view of die

【図 2】ダイス容器の斜視図FIG. 2 is a perspective view of a die container.

【図 3】駒の斜視図[Fig. 3] Perspective view of a piece

【図 4】駒の展開図[Figure 4] Development view of pieces

【図 5】ゲーム盤の平面図[Figure 5] Plan view of the game board

【符号の説明】[Explanation of symbols]

A 白ダイス B 黒ダイス C ダイス容器
D 駒 E ゲーム盤 1 ▲スペード▼の表示模様 2 ▲ハート▼の表示
模様 3 ▲クラブ▼の表示模様 4 ▲ダイヤ▼の表示模様 5 赤の色彩 6 青
の色彩 9 枡目
A White die B Black die C Dice container
D piece E Game board 1 ▲ Spade ▼ display pattern 2 ▲ Heart ▼ display pattern 3 ▲ Club ▼ display pattern 4 ▲ Diamond ▼ display pattern 5 Red color 6 Blue color 9 squares

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】互いに判別できる2個のダイスと、ダイス
の目を縦・横に配置しその交点計36枡目を持ったゲー
ム盤と、正6面体の6面がそれぞれの模様・色彩を持
ち、積み重ねができる駒で、ダイスの出目で駒の変化を
利用することを目的としたルールにより、構成されたこ
とを特徴とするダイスを使用する駒取ゲーム。
1. Two dice which can be discriminated from each other, a game board having dice eyes arranged vertically and horizontally and having a total of 36 cross points, and six regular hexahedrons have respective patterns and colors. A piece-taker game that uses dice characterized by being constructed according to a rule that is a piece that can be held and stacked and that the change of pieces is used when the die rolls.
JP35492893A 1993-12-24 1993-12-24 Piece taking game using dice Pending JPH07178213A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP35492893A JPH07178213A (en) 1993-12-24 1993-12-24 Piece taking game using dice

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP35492893A JPH07178213A (en) 1993-12-24 1993-12-24 Piece taking game using dice

Publications (1)

Publication Number Publication Date
JPH07178213A true JPH07178213A (en) 1995-07-18

Family

ID=18440852

Family Applications (1)

Application Number Title Priority Date Filing Date
JP35492893A Pending JPH07178213A (en) 1993-12-24 1993-12-24 Piece taking game using dice

Country Status (1)

Country Link
JP (1) JPH07178213A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022152074A (en) * 2021-03-29 2022-10-12 昇 渡邉 playground equipment
JP2026019952A (en) * 2024-07-26 2026-02-05 厳康 鈴木 Dice that can treat other parts of the roll as numbers
JP2026025789A (en) * 2024-08-03 2026-02-16 厳康 鈴木 circular die
JP2026025788A (en) * 2024-08-03 2026-02-16 厳康 鈴木 Dice with built-in weights

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022152074A (en) * 2021-03-29 2022-10-12 昇 渡邉 playground equipment
JP2026019952A (en) * 2024-07-26 2026-02-05 厳康 鈴木 Dice that can treat other parts of the roll as numbers
JP2026025789A (en) * 2024-08-03 2026-02-16 厳康 鈴木 circular die
JP2026025788A (en) * 2024-08-03 2026-02-16 厳康 鈴木 Dice with built-in weights

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