JPH0499578A - Hit ball discharge device for motor-driven game machine - Google Patents

Hit ball discharge device for motor-driven game machine

Info

Publication number
JPH0499578A
JPH0499578A JP21967690A JP21967690A JPH0499578A JP H0499578 A JPH0499578 A JP H0499578A JP 21967690 A JP21967690 A JP 21967690A JP 21967690 A JP21967690 A JP 21967690A JP H0499578 A JPH0499578 A JP H0499578A
Authority
JP
Japan
Prior art keywords
circuit
frequency
pulse
solenoid
frequency dividing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP21967690A
Other languages
Japanese (ja)
Inventor
Isao Kai
勲 甲斐
Tetsuya Nakamura
哲也 中村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SENSATETSUKU KK
Omron Corp
Original Assignee
SENSATETSUKU KK
Omron Corp
Omron Tateisi Electronics Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SENSATETSUKU KK, Omron Corp, Omron Tateisi Electronics Co filed Critical SENSATETSUKU KK
Priority to JP21967690A priority Critical patent/JPH0499578A/en
Publication of JPH0499578A publication Critical patent/JPH0499578A/en
Pending legal-status Critical Current

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Abstract

PURPOSE:To form the hit ball discharge device for a motor-driven game machine whose noise is small, and which is small in size, light in weight and low in cost by using a solenoid for driving a discharge hammer for discharging a hit ball, and also, executing the ball discharge of 100 shots/minute, and the control of the ball discharge by a frequency dividing circuit and a timer circuit. CONSTITUTION:When a touch switch 7 detects a touch, a frequency dividing circuit 5 starts to count a pulse signal from a waveform shaping circuit 4. Subsequently. when a pulse is counted for a period corresponding to T0=0.6 second, that is, in the case of 50Hz. when 60 pulses are counted, a frequency division pulse is outputted. The frequency dividing circuit 5 is reset immediately by this frequency division pulse, and executes counting again, therefore, pulses of 100 shots in one minute can be outputted exactly. Next, an output pulse of the frequency dividing circuit 5 is converted to pulse width T1 by a timer circuit 10, amplified by a power amplifying circuit 11 and conducted electrically to a solenoid 12, and allows it to operate. By the electric conduction to this solenoid 12, a discharge hammer of a pinball discharger is attracted, and by this attracting force, one piece of pinball, is discharged.

Description

【発明の詳細な説明】 (イ)産業上の利用分野 この発明は、パチンコ板耳、電動式遊技機の打球発射装
置に関する。
DETAILED DESCRIPTION OF THE INVENTION (a) Field of Industrial Application This invention relates to a ball launcher for a pachinko board and an electric game machine.

(ロ)従来の技術 従来のパチンコ機等の電動式遊技機の打球発射装置は、
同期モータや誘導モータ等のモータ、さうLコキ7、駆
動ハネ、発射様、カム、ハンドル等を備えており、モー
タの回転に伴い、モータ回転軸に取り付けられているカ
ムが回転し、発射様が駆動ハネの弾性力に抗して発射方
向の反対側に移動させられていく。やがてカムが発射様
より外れて、発射様が駆動ハネの弾性力により戻の状態
に復帰し、この時、球を打って発射する。この打押力の
強さは、駆動ハフの弾性力により定まり、ハンドルの回
転角に連動して設定することができる。
(b) Conventional technology Conventional ball launchers for electric game machines such as pachinko machines are
It is equipped with a motor such as a synchronous motor or an induction motor, a drive blade, a firing mechanism, a cam, a handle, etc. As the motor rotates, the cam attached to the motor shaft rotates, causing the firing. The object is moved to the opposite side of the firing direction against the elastic force of the drive blade. Eventually, the cam comes out of the firing position, and the firing position returns to its original position due to the elastic force of the drive spring, at which time the ball is hit and fired. The strength of this pressing force is determined by the elastic force of the drive huff, and can be set in conjunction with the rotation angle of the handle.

(ハ)発明が解決しようとする課題 上記した従来の電動式遊技機の打球発射装置は、ギアー
ドモータが連続して回転し放しであり、騒音が大きく、
また機械部分が多いので、重量や大きさも大きく、設置
スペースを取る上に、価格が非常に高くなるという問題
があった。また、国内で設置する場合、商用周波数が5
0Hzと60Hzの2種があるため、それぞれ50ル地
区向けと、60 Hz地区向けの、2機種専用品をつく
る必要があり、共用ができず、生産及びメンテナンス等
で取り扱いが煩雑となるという問題があった。また、停
止スイッチを押しても、モータのイナーシャルにより停
止しない時が多いという問題があった。
(c) Problems to be Solved by the Invention In the conventional ball launcher of the electric game machine described above, the geared motor rotates continuously, making a lot of noise.
In addition, since there are many mechanical parts, the weight and size are large, the installation space is required, and the price is extremely high. In addition, when installing in Japan, the commercial frequency is 5
Since there are two types, 0 Hz and 60 Hz, it is necessary to make two special models, one for the 50 Hz area and one for the 60 Hz area, which cannot be shared and makes handling complicated in production and maintenance. was there. Furthermore, even if the stop switch is pressed, there is a problem in that the motor often does not stop due to the inertia of the motor.

この発明は、上記問題点に着目してなされたものであっ
て、モータ使用をなくし、小型、軽量で安価であり、し
かも50Hz/60Hz各地区用としても簡単に対応し
得る電動式遊技機の打球発射装置を提供することを目的
としている。
This invention has been made in view of the above-mentioned problems, and provides an electric game machine that eliminates the use of a motor, is small, lightweight, and inexpensive, and can be easily adapted to use in 50Hz/60Hz regions. The purpose is to provide a ball launcher.

(ニ)課題を解決するだめの手段及び作用口の発明の電
動式遊技機の打球発射装置は、商用周波交流信号を検波
する検波回路と、この検波回路の出力を波形整形する波
形整形回路と、前記商用周波交流信号の周波数に応し、
5〇Hzあるいは60七のいずれかを選定する周波数選
択回路と、この周波数選定に応じ、前記波形整形回路か
らのパルス信号を受けてに発/分のパルスに分周して出
力する分周回路と、タッチスイッチを夕・ノチしていな
いとき、あるいは発射停止スイッチが操作されたときに
前記分周回路からパルスが出力されるのを禁止する禁止
回路と、前記分周回路の出力パルス幅を所定値とするタ
イマ回路と、このタイマ回路の出力パルスで動作し、玉
発射器を駆動させるソレノイドを備えている。
(d) The ball firing device for an electric game machine according to the invention of the means and operation port for solving the problem includes a detection circuit for detecting a commercial frequency alternating current signal, and a waveform shaping circuit for shaping the output of the detection circuit. , depending on the frequency of the commercial frequency AC signal,
A frequency selection circuit that selects either 50Hz or 60Hz, and a frequency divider circuit that receives the pulse signal from the waveform shaping circuit and divides the frequency into pulses per minute and outputs the pulses according to the frequency selection. and a prohibition circuit that prohibits pulses from being output from the frequency divider circuit when the touch switch is not pressed or when the firing stop switch is operated, and a prohibition circuit that prohibits the output pulse width of the frequency divider circuit. It is equipped with a timer circuit that sets a predetermined value, and a solenoid that operates with the output pulse of this timer circuit and drives the ball launcher.

この電動式遊技機の打球発射装置では、商用周波交流信
号が検波回路で検波され、さらに波形整・形回路で整形
されパルス信号に変換される。このパルス信号の周波数
は、例えば50ル地区の場合当然50市である。一方、
例えば50Hz地区の場合は、周波数選択回路が50七
に選択指定されているので、分周回路は50Hzのパル
ス信号を受けてK〔≦100〕発/分のパルスに分周し
、例えば1分間に100発のパルス信号を出力する。こ
のパルス信号は、さらにタイマ回路で所定の短時間のパ
ルス幅の信号に変換され、このパルス幅の期間、ソレノ
イドが動作して打球発射器の発射槌を駆動する。
In the ball launcher of this electric game machine, a commercial frequency alternating current signal is detected by a detection circuit, further shaped by a waveform shaping circuit, and converted into a pulse signal. Naturally, the frequency of this pulse signal is 50 in the case of a 50 ru area, for example. on the other hand,
For example, in the case of a 50Hz area, the frequency selection circuit is selected and designated as 507, so the frequency divider circuit receives a 50Hz pulse signal and divides it into K [≦100] pulses per minute, for example, 1 minute. Outputs 100 pulse signals. This pulse signal is further converted into a signal with a predetermined short pulse width by a timer circuit, and during the period of this pulse width, the solenoid operates to drive the firing mallet of the ball launcher.

(ホ)実施例 以下、実施例により、この発明をさらに詳細に説明する
(e) Examples The present invention will be explained in more detail with reference to Examples below.

第1図は、この発明の一実施例を示すパチンコ玉発射装
置の回路ブロック図、第2図は、同パチンコ玉発射装置
の具体的な回路接続図である。
FIG. 1 is a circuit block diagram of a pachinko ball launching device showing one embodiment of the present invention, and FIG. 2 is a specific circuit connection diagram of the same pachinko ball launching device.

この実施例パチンコ玉発射装置は、商用周波交流電源1
と、検波回路2と、ノイズ吸収積分回路3と、波形整形
回路4と、分周回路5と、周波数選択回路6と、タッチ
スイッチ7と、発射停止スイッチ8と、リセット回B9
と、タイマ回路1゜と、パワー増幅回路11と、ソレノ
イド12と、発射強度スイッチ13とを備えている。
This embodiment of the pachinko ball launcher includes a commercial frequency AC power source 1
, the detection circuit 2, the noise absorption integration circuit 3, the waveform shaping circuit 4, the frequency division circuit 5, the frequency selection circuit 6, the touch switch 7, the emission stop switch 8, and the reset circuit B9.
, a timer circuit 1°, a power amplification circuit 11, a solenoid 12, and a firing intensity switch 13.

商用周波交流電源1としてはAClooV (50/6
0)1z)が24Vに降圧されたものが使用される。検
波回路2は、ダイオードブリッジで構成され商用周波信
号を検波する。ノイズ吸収積分回路3は、商用周波信号
に重畳されているノイズ分が分周回路5に入力され、誤
動作するのを避けるため、このノイズ分を除去するため
に設けられている。波形整形回路4は、検波回路2より
出力された脈流波形を波形整形し、パルス波形に変換し
、分周回路5に入力する。周波数選択回路6は、選択ス
イッチ6aを備え、50Hzか60Hzのいずれか6二
投入し得るようになっている。分周回路5は、波形整形
回路4からのパルス信号をカウントし、50セの商用周
波交流信号の場合、2X50x60/100=60パル
スをカウントすると、分周パルスを出力するようになっ
ている。60Hzの商用周波交流信号の場合は、2X6
0X60/100−72パルスをカウントすると分周パ
ルスを出力するようになっている。いずれの場合も、分
周回路5の出力パルスは100発/分である。夕・ンチ
スイッチ7は、人が触れていない場合は、動作が禁止さ
れるように、また発射停止スイッチ8は、操作されると
以後のパチンコ玉の発射を停止するために設けられるも
のであり、パチンコ装置に法規上、設置が義務づけられ
ているものであり、これらタッチスイッチ7及び発射停
止スイッチ8は、リセット回路9に接続されている。リ
セット回路9は、分周回路5が出力パルスを出すごとに
、これに応じて分周回路5をリセットし、またタッチス
イッチ7よりタッチ信号を受けない間は分周回路5のリ
セットを継続し、また発射停止スイッチ8が操作されて
も、これに応答し、分周回路5をリセットし、以後の出
力を禁止するようになっている。タイマ回路10はワン
ショントマルチパイブレークで構成され、分周回路5の
パルスを受けると、その時点から短い期間(例20m5
ec)のパルス信号を出力する。このパルス幅が長い程
、ソレノイド12に通電される時間が長くなり、パチン
コ玉発射器の発射様が強力に駆動されることになる。パ
ワー増幅回路11は、タイマ回路10からのパルス信号
をソレノイド駆動用に増幅するために設けられている。
AClooV (50/6
0)1z) stepped down to 24V is used. The detection circuit 2 is composed of a diode bridge and detects a commercial frequency signal. The noise absorbing and integrating circuit 3 is provided to remove noise superimposed on the commercial frequency signal in order to prevent the noise component from being input to the frequency dividing circuit 5 and malfunction. The waveform shaping circuit 4 shapes the pulsating current waveform output from the detection circuit 2, converts it into a pulse waveform, and inputs the pulse waveform to the frequency dividing circuit 5. The frequency selection circuit 6 includes a selection switch 6a, and can input either 50Hz or 60Hz. The frequency dividing circuit 5 counts the pulse signals from the waveform shaping circuit 4, and in the case of a 50-cell commercial frequency AC signal, when it counts 2×50×60/100=60 pulses, it outputs a frequency-divided pulse. For 60Hz commercial frequency AC signal, 2X6
When 0x60/100-72 pulses are counted, a frequency-divided pulse is output. In either case, the output pulses of the frequency dividing circuit 5 are 100 pulses/minute. The evening switch 7 is provided so that its operation is prohibited if it is not touched by a person, and the firing stop switch 8 is provided to stop the firing of pachinko balls from now on when it is operated. The touch switch 7 and firing stop switch 8 are required to be installed in pachinko machines by law, and are connected to a reset circuit 9. The reset circuit 9 resets the frequency divider circuit 5 each time the frequency divider circuit 5 outputs an output pulse, and continues to reset the frequency divider circuit 5 while not receiving a touch signal from the touch switch 7. Furthermore, even if the firing stop switch 8 is operated, in response to this, the frequency dividing circuit 5 is reset and subsequent output is prohibited. The timer circuit 10 is composed of a one-shot multi-pipe break, and when it receives a pulse from the frequency divider circuit 5, it starts for a short period of time (for example, 20m5).
ec) outputs a pulse signal. The longer this pulse width is, the longer the time for which the solenoid 12 is energized, and the more powerfully the firing mode of the pachinko ball launcher is driven. The power amplification circuit 11 is provided to amplify the pulse signal from the timer circuit 10 for driving the solenoid.

ソレノイド12は、図示外の発射様を駆動するために設
けられており、パワー増幅回路11の動作により通電さ
れると、発射様の復帰バネの弾性力に抗して発射様を吸
引するようになっている。発射強度スイッチ13のスイ
ッチ13aは、発射様の打球力が所定範囲内にある状態
でOFFしており、この状態では分周回路5をリセット
しない。しかし、所定範囲外になると、スイッチ13a
がオンし、インノ\−夕13bの出力がハイとなり、分
周回路5をリセ・ノドし、その出力を禁止する。つまり
発射様を駆動しない。
The solenoid 12 is provided to drive a firing pattern (not shown), and when energized by the operation of the power amplification circuit 11, solenoid 12 attracts the firing pattern against the elastic force of the firing pattern return spring. It has become. The switch 13a of the firing strength switch 13 is turned off when the ball hitting force for firing is within a predetermined range, and the frequency dividing circuit 5 is not reset in this state. However, if it falls outside the predetermined range, the switch 13a
is turned on and the output of the input signal 13b becomes high, resetting the frequency dividing circuit 5 and inhibiting its output. In other words, it does not drive the firing mode.

次に、この実施例パチンコ玉発射装置の全体動作につい
て説明する。
Next, the overall operation of the pachinko ball launching device of this embodiment will be explained.

電源がONされると、商用周波電源1から商用周波交流
信号が検波回路2に入力される。この商用周波交流信号
乙こは、通常ノイズが重畳されている(第3図の波形a
参照)。検波回路2で商用周波交流信号が検波され、正
極性の信号(第3図の波形す参照)がノイズ吸収積分回
路3に入力され、ここでノイズ分が除去され、波形整形
回路4に入力される(第3図の波形C参照)。そして波
形整形回路4で波形整形され、パルス信号に変換される
(第3図の波形d参照)。このパルス信号は分周回路5
に入力される。分周回路5は、イニシャルリセットがか
かっており、タッチスイッチ7がタッチを検出している
と、分周回路5は、波形整形回路”4からのパルス信号
の計数を開始する。そしてT o −0,6秒に相当す
る期間、パルスをカウントすると、つまり5〇七の場合
は60パルス、60七の場合は72パルスをカウントす
ると、分周パルス(第3図の波形e参照)を出力する。
When the power is turned on, a commercial frequency AC signal is input from the commercial frequency power supply 1 to the detection circuit 2. This commercial frequency AC signal is usually superimposed with noise (waveform a in Figure 3).
reference). The commercial frequency alternating current signal is detected by the detection circuit 2, and the positive polarity signal (see the waveform in Figure 3) is input to the noise absorption and integration circuit 3, where the noise component is removed, and the signal is input to the waveform shaping circuit 4. (See waveform C in Figure 3). The waveform is then shaped by the waveform shaping circuit 4 and converted into a pulse signal (see waveform d in FIG. 3). This pulse signal is transmitted to the frequency dividing circuit 5
is input. The frequency dividing circuit 5 is initial reset, and when the touch switch 7 detects a touch, the frequency dividing circuit 5 starts counting pulse signals from the waveform shaping circuit "4. Then, T o - When pulses are counted for a period corresponding to 0.6 seconds, that is, 60 pulses for 507 and 72 pulses for 607, a frequency-divided pulse (see waveform e in Figure 3) is output. .

分周回路5は、この分周パルスによって直ちにリセット
され、再びカウントを行うので、1分間に100発のパ
ルスを正確に出力できる。次に分周回路5の出力パルス
はタイマ回路10でパルス幅T1に変換され(第3図の
波形f参照)、パワー増幅回路11で増幅されてソレノ
イド12に通電し、動作させる。このソレノイド12へ
の通電によりパチンコ玉発射器の発射様が吸引され、二
の吸引力によってパチンコ玉が1個放射される。ソレノ
イド12に通電されるごとに、発射様が吸引され、パチ
ンコ玉がたたかれ発射されるので、1分間に100個の
玉が確実に放出される。
The frequency dividing circuit 5 is immediately reset by this frequency dividing pulse and starts counting again, so that it can accurately output 100 pulses per minute. Next, the output pulse of the frequency dividing circuit 5 is converted into a pulse width T1 by the timer circuit 10 (see waveform f in FIG. 3), amplified by the power amplifier circuit 11, and energized to the solenoid 12 to operate it. By energizing this solenoid 12, the firing mode of the pachinko ball launcher is attracted, and one pachinko ball is emitted by the second attraction force. Each time the solenoid 12 is energized, the firing pattern is attracted, and the pachinko balls are struck and fired, so that 100 balls are reliably released per minute.

(へ)発明の効果 この発明によれば、打球発射用の発射槌部動用としてモ
ータを使用せず、ソレノイドを用い、また、100発/
分の玉発射、及び玉の発射を規制するのに、分周回路や
タイマ回路で行うようにしているので騒音が小さく、小
型、軽量、低価格の電動式遊技機の打球発射装置を得る
ことができる。
(F) Effects of the Invention According to the present invention, a solenoid is used instead of a motor to operate the firing mallet for firing a batted ball, and the ball can be fired at a rate of 100 shots per ball.
To obtain a ball firing device for an electric game machine that is small, lightweight, and low in price and has low noise because a frequency dividing circuit and a timer circuit are used to regulate the firing of balls and the firing of balls. I can do it.

また、商用周波数50七と60Hzを、例えばスイッチ
で切り替える周波数選択回路を備えているので、いずれ
の地区でも使用可であり、地区専用の機種を用意する必
要がなく、この面からも低価格の装置を捉供できる。ま
た、商用周波交流信号と、検波回路、波形整形回路、分
周回路で発振回路を必要とせず正確に規制値であるに≦
100パルス/分の出力が得られる。モータを使用しな
いのでイナーシャル等を気にせず、停止スイッチを押し
て確実に停止できる。またタイマ回路より前段でリセッ
トあるいは禁止をかけるため、ソレノイド動作は必ず一
定の強度で働く等種々の利点がある。
In addition, it is equipped with a frequency selection circuit that can switch between commercial frequencies 50 and 60 Hz, for example, so it can be used in any area, eliminating the need to prepare a model specifically for the area. Capable of providing equipment. In addition, commercial frequency AC signals, detection circuits, waveform shaping circuits, and frequency dividing circuits do not require an oscillation circuit and can accurately meet the regulation values ≦
An output of 100 pulses/min is obtained. Since it does not use a motor, you can press the stop switch to ensure a reliable stop without having to worry about inertia. Furthermore, since the reset or prohibition is performed before the timer circuit, the solenoid operation always operates with a constant strength, and has various advantages.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は、この発明の一実施例を示すパチンコ玉発射装
置の回路ブロック図、第2図は、同パチンコ玉発射装置
の具体回路を示す回路接続図、第3図は、同パチンコ玉
発射装置の動作を説明するための波形図である。 1:商用周波交流電源、 2:検波回路、4:波形整形
回路、    5:分周回路、6:周波数選択回路、 7:タッチスイッチ、 8:発射停止スイッチ、  9:リセノト回路、10:
タイマ回路、    12:ソレノイド。 特許出願人      オムロン株式会社(ほか1名)
FIG. 1 is a circuit block diagram of a pachinko ball launching device showing an embodiment of the present invention, FIG. 2 is a circuit connection diagram showing a specific circuit of the same pachinko ball launching device, and FIG. 3 is a circuit block diagram of the same pachinko ball launching device. FIG. 3 is a waveform diagram for explaining the operation of the device. 1: Commercial frequency AC power supply, 2: Detection circuit, 4: Waveform shaping circuit, 5: Frequency division circuit, 6: Frequency selection circuit, 7: Touch switch, 8: Emission stop switch, 9: Recenote circuit, 10:
Timer circuit, 12: Solenoid. Patent applicant: OMRON Corporation (and 1 other person)

Claims (3)

【特許請求の範囲】[Claims] (1)商用周波交流信号を検波する検波回路と、この検
波回路の出力を波形整形する波形整形回路と、前記商用
周波交流信号の周波数に応じ、50Hzあるいは60H
zのいずれかを選定する周波数選択回路と、この周波数
選定に応じ、前記波形整形回路からのパルス信号を受け
てK発/分のパルスに分周して出力する分周回路と、タ
ッチスイッチをタッチしていないとき、あるいは発射停
止スイッチが操作されたときに前記分周回路からパルス
が出力されるのを禁止する禁止回路と、前記分周回路の
出力パルス幅を所定値とするタイマ回路と、このタイマ
回路の出力パルスで動作し、玉発射器を駆動させるソレ
ノイドを備えたことを特徴とする電動式遊技機の打球発
射装置。
(1) A detection circuit that detects a commercial frequency AC signal, a waveform shaping circuit that shapes the output of this detection circuit, and 50Hz or 60H depending on the frequency of the commercial frequency AC signal.
a frequency selection circuit that selects one of z, a frequency dividing circuit that receives the pulse signal from the waveform shaping circuit and divides the frequency into K pulses per minute and outputs the frequency, and a touch switch. a prohibition circuit that prohibits the frequency dividing circuit from outputting pulses when the firing stop switch is not touched or when the firing stop switch is operated; and a timer circuit that sets the output pulse width of the frequency dividing circuit to a predetermined value. A ball firing device for an electric game machine, characterized in that it is operated by the output pulse of this timer circuit and is equipped with a solenoid that drives a ball firing device.
(2)発射強度スイッチをさらに備え、所定の幅範囲の
パルスを前記ソレノイドに与えるようにしたことを特徴
とする請求項1記載の電動式遊技機の打球発射装置。
(2) The ball firing device for an electric game machine according to claim 1, further comprising a firing intensity switch to apply a pulse within a predetermined width range to the solenoid.
(3)前記検波回路の出力側にノイズ分を除去するため
の短時間の積分回路を備えたことを特徴とする請求項1
記載の電動式遊技機の打球発射装置。
(3) Claim 1 characterized in that a short-time integration circuit for removing noise is provided on the output side of the detection circuit.
A ball launcher for the electric game machine described above.
JP21967690A 1990-08-20 1990-08-20 Hit ball discharge device for motor-driven game machine Pending JPH0499578A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP21967690A JPH0499578A (en) 1990-08-20 1990-08-20 Hit ball discharge device for motor-driven game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP21967690A JPH0499578A (en) 1990-08-20 1990-08-20 Hit ball discharge device for motor-driven game machine

Publications (1)

Publication Number Publication Date
JPH0499578A true JPH0499578A (en) 1992-03-31

Family

ID=16739232

Family Applications (1)

Application Number Title Priority Date Filing Date
JP21967690A Pending JPH0499578A (en) 1990-08-20 1990-08-20 Hit ball discharge device for motor-driven game machine

Country Status (1)

Country Link
JP (1) JPH0499578A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5877524A (en) * 1995-06-15 1999-03-02 Mitsubishi Denki Kabushiki Kaisha Non-volatile semiconductor memory device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5877524A (en) * 1995-06-15 1999-03-02 Mitsubishi Denki Kabushiki Kaisha Non-volatile semiconductor memory device

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