JPH0337083A - Trump game machine - Google Patents

Trump game machine

Info

Publication number
JPH0337083A
JPH0337083A JP1173539A JP17353989A JPH0337083A JP H0337083 A JPH0337083 A JP H0337083A JP 1173539 A JP1173539 A JP 1173539A JP 17353989 A JP17353989 A JP 17353989A JP H0337083 A JPH0337083 A JP H0337083A
Authority
JP
Japan
Prior art keywords
game
trump
playing
computer
cards
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1173539A
Other languages
Japanese (ja)
Inventor
Kenji Kajiwara
賢司 梶原
Minoru Ota
稔 太田
Nobuyuki Ando
安東 信幸
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Takata Kogyo Co Ltd
Original Assignee
Takata Kogyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Takata Kogyo Co Ltd filed Critical Takata Kogyo Co Ltd
Priority to JP1173539A priority Critical patent/JPH0337083A/en
Publication of JPH0337083A publication Critical patent/JPH0337083A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE:To enjoy a game against a computer as an interest similar to a game against a human being by inputting and judging the numeral and pattern of a trump put by a person as an image signal through a camera device. CONSTITUTION:When a trump is put on a trump mount port 24, a CCD camera 22 reads its image, and a computer judges the pattern and numeral. When a start button is pushed, a speaker generates a sound 'Put two or three cards in a frame'. A person playing a game puts two trumps upside up and has the right to select one more trump depending on whether the total number is near 21 or not. When two or three trumps are put and a game button 26 is pushed, a trump image selected by the computer at random by the random number processing is displayed on the screen of a CRT 21, and the game result is displayed. When the person wins, a prize is delivered on a prize device 27. When the game is completed, an air cylinder 31 is operated to tilt a trump support plate 30, and trumps 29 are discharged to a recovery port 28.

Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は人が無作為に出す2枚ないし3枚のトランプを
カメラ装置で写し、該カメラ!装置からの画像信号を分
析して数の合釘を読み取ることによって、コンピュータ
ーが乱数処理によって無作為に出した画面上のトランプ
の合計とどちらが21に近いかを判断して勝負を決める
ブラックジャックのルールを応用したトランプゲーム機
に関する。
[Detailed Description of the Invention] [Industrial Application Field] The present invention involves photographing two or three playing cards randomly handed out by a person using a camera device, and then using the camera! In blackjack, the game is decided by analyzing the image signal from the device and reading the dowels, and then determining which of the cards on the screen is closer to 21 than the sum of the playing cards on the screen, which is randomly generated by a computer through random number processing. Concerning a card game machine that applies rules.

[従来の技術及びその問題点] 従来からコンピューターを利用したゲームは種々間発さ
れているが、ディスプレイ−Lで画像を出して該画像を
見ながらゲームをするのが殆どでありトランプのゲーム
の中でもブラックジャックのようにkだ金具1の数だけ
で勝負をするようなものは、轡に機械のボタンを押すだ
けでは面白味に欠けるという問題点があった。
[Prior art and its problems] Various games using computers have been developed in the past, but most of them are played by displaying an image on a display-L and playing the game while looking at the image. In particular, games such as blackjack, where the game is played only by the number of k-metals (1), have the problem that it is not interesting to play only by pressing a button on a machine.

本発明はこのような事情に鑑みてなされkもので、実際
に人が本物のトランプを台の、t−、に並べてゲームを
行うことによってよりゲームを楽しくさせるトランプゲ
ーム機を提供することを目的とする。
The present invention was made in view of the above circumstances, and an object of the present invention is to provide a card game machine that makes the game more enjoyable by actually playing the game by arranging real playing cards on the table. shall be.

[問題点を解決するための手段] 上記目的に沿う本発明に係わるトランブゲーノ、機はト
ランプを置ける台と、人が置いに該トランプに光を照射
する光源と、該トランプを写すカメラ装置と、コンピュ
ーターが無作為に選び出すトランプ画像を写し出すディ
スプレイと、該カメラ装置からの画像信号を分析して図
柄並びに数字を判定し、コンピューター両像との勝負を
判定する制御手段と、」二記勝負の結果に対応して予め
決められた音声を発する音声発生手段と、勝負の終了後
にトランプを排出、回収する8置とを有して構成されて
いる。
[Means for Solving the Problems] A trumbugeno machine according to the present invention in accordance with the above object includes a stand on which playing cards can be placed, a light source that irradiates the playing cards with light when placed by a person, and a camera device that takes pictures of the playing cards. a display for projecting a playing card image randomly selected by a computer; a control means for analyzing the image signal from the camera device to determine the symbols and numbers, and determining the match between the two computer images; The game machine is comprised of a sound generating means that emits a predetermined sound in response to the game, and eight positions for ejecting and collecting playing cards after the game is over.

[作用] 本発明に係わるトランプゲーム機は、人が差し出しにト
ランプの数字と図柄をカメラ装置を通して、画11M号
として入力し判断するようになっている。
[Function] The card game machine according to the present invention is configured such that a person inputs the numbers and symbols of the playing cards held out through a camera device as a picture number 11M and makes a judgment.

従って単に機械のボタンを押すだけでなく、実際にトラ
ンプをめくる時の緊張感をグー11を行う人が感じとれ
るので、コンピューターとの勝負がより人間との勝負に
近い面白さとして味わえるゲームとなる。
Therefore, the person playing Goo 11 can feel the tension of actually flipping over a deck of cards, rather than just pressing a button on a machine, making the game a game that allows players to experience the game as more fun and similar to competing with a computer.

「実施例] 続いて添付した口面を参照しながら、本発明を神体化し
た実施例につき説明し、本発明の理解に供する。
``Example'' Next, an example that embodies the present invention will be described with reference to the attached description to provide an understanding of the present invention.

ここに、第1図は本発明の一実施例に係わるトランプゲ
ーム機本体の全体図、第2図は同側面図、第3図はトラ
ンプの位置確認を説明する為のトランプ配置図、第4図
はトランプゲーム機のフロー図、第り図は数字認識の為
のメツシュ分割図である。
Here, FIG. 1 is an overall view of the card game machine main body according to an embodiment of the present invention, FIG. 2 is a side view of the same, FIG. 3 is a playing card arrangement diagram for explaining the position confirmation of playing cards, and FIG. The figure is a flow diagram of a card game machine, and the second figure is a mesh division diagram for number recognition.

第1図、第2図に示すように、本発明の一実施例に係わ
るトランプゲーム4f120は、=2ンビューターのト
ランプ画像を写し出すCRT21と、人が差し出すトラ
ンプを写すカメラ装置の一例であるCCOカメラ22と
、該カメラを支える支柱23と、トランプ載置口24と
、トつンブ支え板30と、該トランプ支え板を可動させ
るエアーシリンダー31と、トランプ間取「12Bと、
景品装置27とを有して構成されている。以下これらに
ついて詳しく説明する。
As shown in FIGS. 1 and 2, the card game 4f120 according to an embodiment of the present invention includes a CRT 21 that displays the playing card image of a viewer, and a CCO camera that is an example of a camera device that captures the playing cards that a person holds out. 22, a support post 23 that supports the camera, a playing card mounting slot 24, a totsubu support plate 30, an air cylinder 31 that moves the playing card support plate, and a playing card floor plan "12B."
The prize device 27 is configured to include a prize device 27. These will be explained in detail below.

上記トランプゲーム機は第1図に示すように、トランプ
載置口24に一枚ずつトランプを置いて、CCDカメラ
22がその画像を読みとり、内部にある図示しないコン
ピューターがトランプの図柄並びに数を判断するように
なっている。
As shown in FIG. 1, in the above-mentioned card game machine, cards are placed one by one in the playing card slot 24, the CCD camera 22 reads the images, and an internal computer (not shown) determines the design and number of playing cards. It is supposed to be done.

ゲームの手順としてはスタートボタン2fiを押すと、
音声弁型装置が外勤し、「枠内に2枚ないし3枚のカー
ドを置いて下さい、」とスピーカーから音声を発する。
The game procedure is to press the start button 2fi,
A voice valve-type device is on duty and emits a voice from a speaker saying, ``Please place two or three cards in the frame.''

ゲームを行う人はトランプを表向きにまず2枚置く訳で
あるが、その合計の数が21に近いかどうかでもう一枚
選ぶ権利が与えられている。このようにして2枚ないし
3枚のトランプを置き、勝負ボタン26を押すと、CR
T21の画面上にコンピューターが乱数処理により無作
為に出すトランプ画像が現れ、同時に勝負結果も表示さ
れる0人が勝てば景品fIM置装7に景品が払い出され
る。ゲームが終了するとエアーシリンダー31が作動し
トランプ支え板30が傾くことによって、トランプ29
をトランプ回収口28の方へ図示しないシュートを通っ
て排出させるようになっている。
The person playing the game first places two cards face up, and depending on whether the total number is close to 21, he or she is given the right to choose another card. When you place 2 or 3 playing cards in this way and press the game button 26, CR
A playing card image randomly generated by a computer through random number processing appears on the screen of T21, and the game result is also displayed at the same time.If 0 people win, a prize is paid out to the prize fIM device 7. When the game ends, the air cylinder 31 is activated and the playing card support plate 30 is tilted, so that the playing cards 29
The cards are discharged toward the playing card collection port 28 through a chute (not shown).

続いて該トランプゲーム機の読み取り動作はコンピュー
ターのプログラムによって進行するので、第3図、第4
図を参照しながら、その作用を説明する。
Subsequently, since the reading operation of the card game machine proceeds according to a computer program, the reading operation shown in FIGS.
The operation will be explained with reference to the drawings.

まず、トランプを置いた後、勝負ボタンを押すと第3図
の左から1枚口のトランプを画像処理、Eて予め決めら
れた始点よりY方向にスキャンし、トランプ29端のY
座標を求める。この1時、Y座標が求められない場合、
即ちトランプが置かれていない場合は、プ1コグラムが
先へ進まず、勝負i11定は行われず、「もう−度カー
ドの1存置と枚数をVN認の上、勝負ボタンを押して下
さい。
First, after placing the playing cards, press the game button, and one playing card from the left in Figure 3 is scanned in the Y direction from a predetermined starting point through image processing, and the
Find the coordinates. At this time, if the Y coordinate cannot be found,
In other words, if no playing cards are placed, the player will not move forward and the game will not be decided, and the player will be asked to confirm the presence and number of cards on the VN and press the game button.

Iとスピーカーから音声が発せられる。Y座標が求まれ
ば次に始点よりX方向にスキャンし、トランプ左端のX
座標を求める。この侍、■と■でX座標に差があれば、
傾きがあるとill断1/てY座標が求まらない場合と
同じように、勝負判定は行われない、111きがなけれ
ば、次に数字の位置検出と図柄(マーク)の位置検出へ
と進む0位置検出は[相]、■によって上端、左端の座
標を求める。
Sound is emitted from I and the speaker. Once the Y coordinate is determined, scan in the X direction from the starting point, and
Find the coordinates. If there is a difference in the X coordinates of this samurai, ■ and ■,
If there is an inclination, the game will not be determined, just like when the Y coordinate cannot be determined by illumination. 0 position detection proceeds with [phase] and ■ to find the coordinates of the top and left ends.

このようにして第4図のように1枚目が終わると2枚目
へと進み、同じ確認動作が行われる。
In this way, as shown in FIG. 4, when the first page is completed, the process proceeds to the second page, and the same confirmation operation is performed.

2枚目が終わると3枚目へと進むが、3枚目はある場合
とない場合があるので、ない場合はエラーでなく2枚口
で終わりと判断して先へ進む。
When the second sheet is finished, the process advances to the third sheet, but since the third sheet may or may not be present, if there is no third sheet, it is determined that there is no error and that the second sheet is the end and the process proceeds.

このように()て2枚な゛いし3枚のトランプの認識が
終わると同時にコンピューター自身が乱数処理によって
CRT i1面J:にトランプ画像を写し出し、前に認
識したトランプの数の合計とCR′rに写し出されたト
ランプの数の合剤を比較して勝負判定を行う。
In this way, as soon as the recognition of two or three playing cards is completed, the computer itself uses random number processing to project a playing card image onto the first side of the CRT i, and calculates the total number of playing cards recognized previously and CR'. The winner is determined by comparing the combination of the number of playing cards shown on r.

数字の認識については、第5図に示すように、数字をX
、Y方向にそれぞれメツシュで分割し、数字の部分は1
、その他の部分はOとして認識文字配列に記憶する。具
体的認識法としては下記EI 3式ヨリ、八、2,3,
4.5.6,7゜Fl、9,10.J、Q、に、それぞ
れの類似度指数を算出し、どの文字見本に属するかを判
定する。
Regarding number recognition, as shown in Figure 5,
, each is divided in the Y direction by a mesh, and the number part is 1
, and other parts are stored as O in the recognized character array. The specific recognition method is the following EI 3 formula, 8, 2, 3,
4.5.6,7°Fl, 9,10. A similarity index is calculated for J and Q, and it is determined which character sample they belong to.

[発明の効果] 本発明に係わるトランプゲーム機は以Eの説明からも明
らかなように、実際に本物のトランプをめくりながらゲ
ームを行うので、コンビ1−ターとの勝負をより面白く
実感させることができる。
[Effects of the Invention] As is clear from the explanation below, the card game machine according to the present invention plays the game while actually flipping over real cards, making the game against the player more interesting. I can do it.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の一実施例に係わるトランプゲーム機本
体の全体図、第2図は同側面図、第3図はトランプの位
置確認を説明する為のトランプ配置図、第4図はトラン
プゲーム機のフロー図、′s5図は数字認識の為のメツ
シュ分割図である。 [符号の説明] 20◆  ・トランブイ−11機、 21・−−CRT。 22・◆・CCDカメラ(カメラ装置)23・・◆カメ
ラ支社、 24・・・トランプ載置口、 25◆・・スタートボタン、 26・・・勝負ボタン、 27・・・景品装置、 28・◆・トランプ回収口、 29◆・・トランプ、 30・・・トランプ支え板、 31・・・エアーシリンダー
Fig. 1 is an overall view of the main body of a card game machine according to an embodiment of the present invention, Fig. 2 is a side view of the same, Fig. 3 is a playing card arrangement diagram for explaining the position confirmation of playing cards, and Fig. 4 is a playing card game machine body. The flow diagram of the game machine, Figure 's5, is a mesh division diagram for number recognition. [Explanation of codes] 20◆ ・Transbuie-11 machine, 21・--CRT. 22・◆・CCD camera (camera device) 23・・◆Camera branch, 24・Playing card slot, 25◆・Start button, 26・Game button, 27・Prize device, 28・◆・Playing card collection port, 29◆... Playing cards, 30... Playing card support plate, 31... Air cylinder

Claims (1)

【特許請求の範囲】[Claims] (1)トランプを置ける台と、人が置いた該トランプに
光を照射する光源と、該トランプを写すカメラ装置と、
コンピューターが無作為に選び出すトランプ画像を写し
出すディスプレイと、該カメラ装置からの画像信号を分
析して図柄並びに数字を判定し、コンピューター画像と
の勝負を判定する制御手段と、上記勝負の結果に対応し
て予め決められた音声を発する音声発生手段と、勝負の
終了後にトランプを排出、回収する装置とを有してなる
ことを特徴とするトランプゲーム機。
(1) A stand on which playing cards can be placed, a light source that irradiates light onto the playing cards placed by a person, and a camera device that takes pictures of the playing cards;
a display for projecting a playing card image randomly selected by a computer; a control means for analyzing the image signal from the camera device to determine the symbols and numbers; and a control means for determining the game against the computer image; A card game machine comprising: a sound generating means for emitting a predetermined sound; and a device for ejecting and collecting playing cards after a game is completed.
JP1173539A 1989-07-04 1989-07-04 Trump game machine Pending JPH0337083A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1173539A JPH0337083A (en) 1989-07-04 1989-07-04 Trump game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1173539A JPH0337083A (en) 1989-07-04 1989-07-04 Trump game machine

Publications (1)

Publication Number Publication Date
JPH0337083A true JPH0337083A (en) 1991-02-18

Family

ID=15962408

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1173539A Pending JPH0337083A (en) 1989-07-04 1989-07-04 Trump game machine

Country Status (1)

Country Link
JP (1) JPH0337083A (en)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001056670A1 (en) * 2000-02-01 2001-08-09 Angel Co.,Ltd Playing card identifying device
JP2002049909A (en) * 2000-08-03 2002-02-15 Namco Ltd Device and method for processing pattern recognition and information storage medium
JP2002239207A (en) * 2001-02-20 2002-08-27 Omron Corp Card game system, card game apparatus, card for game and game method for card game
JP2004041740A (en) * 2001-02-02 2004-02-12 Sega Corp Card game device, card data reader, card game control method, recording medium, program and card
JP2004202255A (en) * 2001-02-02 2004-07-22 Sega Corp Card game device, card data reader, card game control method, record medium, program, and card
JP2006081951A (en) * 2001-02-02 2006-03-30 Sega Corp Card game device, card, and card game system
JP2007000665A (en) * 2001-02-02 2007-01-11 Sega Corp Card game device
JP2008100117A (en) * 2001-02-02 2008-05-01 Sega Corp Card game terminal device
US7431297B2 (en) 2001-02-02 2008-10-07 Sega Corporation Card game device, card data reader, card game control method, recording medium, program, and card
JP2015198935A (en) * 2014-04-04 2015-11-12 コナミゲーミング インコーポレーテッド System and methods for operating gaming environments
JP2017225851A (en) * 2001-02-02 2017-12-28 株式会社セガゲームス Game device

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001056670A1 (en) * 2000-02-01 2001-08-09 Angel Co.,Ltd Playing card identifying device
JP2002049909A (en) * 2000-08-03 2002-02-15 Namco Ltd Device and method for processing pattern recognition and information storage medium
JP2007000665A (en) * 2001-02-02 2007-01-11 Sega Corp Card game device
JP2004041740A (en) * 2001-02-02 2004-02-12 Sega Corp Card game device, card data reader, card game control method, recording medium, program and card
JP2004202255A (en) * 2001-02-02 2004-07-22 Sega Corp Card game device, card data reader, card game control method, record medium, program, and card
JP2006081951A (en) * 2001-02-02 2006-03-30 Sega Corp Card game device, card, and card game system
JP2008100117A (en) * 2001-02-02 2008-05-01 Sega Corp Card game terminal device
US7431297B2 (en) 2001-02-02 2008-10-07 Sega Corporation Card game device, card data reader, card game control method, recording medium, program, and card
US8020869B2 (en) 2001-02-02 2011-09-20 Sega Corporation Card game device, card data reader, card game control method, recording medium, program, and card
US8172229B2 (en) 2001-02-02 2012-05-08 Sega Corporation Card game device, card data reader, card game control method, recording medium, program, and card
US8191896B2 (en) 2001-02-02 2012-06-05 Sega Corporation Card game device, card data reader, card game control method, recording medium, program, and card
JP2017225851A (en) * 2001-02-02 2017-12-28 株式会社セガゲームス Game device
JP2002239207A (en) * 2001-02-20 2002-08-27 Omron Corp Card game system, card game apparatus, card for game and game method for card game
JP2015198935A (en) * 2014-04-04 2015-11-12 コナミゲーミング インコーポレーテッド System and methods for operating gaming environments

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