JPH03170185A - Video game machine - Google Patents

Video game machine

Info

Publication number
JPH03170185A
JPH03170185A JP1309372A JP30937289A JPH03170185A JP H03170185 A JPH03170185 A JP H03170185A JP 1309372 A JP1309372 A JP 1309372A JP 30937289 A JP30937289 A JP 30937289A JP H03170185 A JPH03170185 A JP H03170185A
Authority
JP
Japan
Prior art keywords
game
main body
body part
controller
weight
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP1309372A
Other languages
Japanese (ja)
Other versions
JP2768771B2 (en
Inventor
Masao Kuwabara
正夫 桑原
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ARUTORON KK
Original Assignee
ARUTORON KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
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Application filed by ARUTORON KK filed Critical ARUTORON KK
Priority to JP1309372A priority Critical patent/JP2768771B2/en
Publication of JPH03170185A publication Critical patent/JPH03170185A/en
Application granted granted Critical
Publication of JP2768771B2 publication Critical patent/JP2768771B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Abstract

PURPOSE:To make a video game machine compact and light in weight and further to improve performance without limiting the weight and size of a main body part by dividing the game machine into the main body part and a handy part and loading a display means and a controller at the handy part. CONSTITUTION:A handy part 1 is equipped with a display 3, which is composed of a liquid crystal or compact CRT, etc., and a controller 4 equipped with various switches 41 for advancing a game. A main body part 2 is equipped with electronic circuit parts, inserts and sets a game cassette 6 so as to exchange it. The transmission of a data signal between the handy part 1 and the main body part 2 is executed by a cable C1. The handy part 1 is made compact and light in weight and even when a player plays the game for a long time, the player does not get tired. Since it is not necessary to graspe the main body part 2 by a hand, the weight or the size, etc., is not limited and the high performance can be obtained. Even when the machine is slightly made heavy, there is no trouble for carrying the machine by putting it into a bag or hanging it to a belt, etc.

Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は持ち運び可能なビデオゲーム機に関する。[Detailed description of the invention] [Industrial application field] The present invention relates to a portable video game machine.

[従来の技術] 例えば従来の家庭用ビデオゲーム機は第9図に示すよう
に、ゲーム機本体l5と、この木体l5にコードを介し
て接続した2つのコントローラ16.17とから構成さ
れており、本体l5にROMからなるゲームカセットl
8を挿入してセットし、ビデオ/音声信号を伝送するコ
ードを介して木体15と例えば家庭用テレビジョン受像
el19とを結ぶようになっている。
[Prior Art] For example, as shown in FIG. 9, a conventional home video game machine is comprised of a game machine main body l5 and two controllers 16 and 17 connected to this wooden body l5 via cords. There is a game cassette consisting of ROM in the main body l5.
8 is inserted and set, and the wooden body 15 is connected to, for example, a home television receiver EL 19 via a cord for transmitting video/audio signals.

まk1別の例としては、第lO図〜第12図に示すよう
なHAN[l−HELDゲーム機(手持ちゲーム機)2
0がある。第lO図に示すものは液晶からなる表示器部
分21とコントローラ部分22(ゲーム進行のための複
数のスイッチ22Aを有する)とを一体化したものから
なり、その内部に1種類(または複数種類)のゲームプ
ログラムを内蔵している(したがって、限られたゲーム
しかできない)。第11図に示すものはゲームカセット
23を取替え可能に挿久し、セットするものであって、
任意種類のゲームが行なえる。第12図に示すものは通
信コード24を用いて第11図に示す2つのゲーム機2
0を結んだものであって、2人で遊ぶことのできるゲー
ムが行なえる。
As another example, HAN [l-HELD game machine (hand-held game machine) 2] as shown in Figs.
There is 0. The one shown in FIG. 1O is composed of an integrated display section 21 made of liquid crystal and a controller section 22 (having a plurality of switches 22A for progressing the game), and has one type (or multiple types) inside. It has a built-in game program (therefore, it can only play limited games). The one shown in FIG. 11 is one in which a game cassette 23 is inserted and set in a replaceable manner,
Any type of game can be played. The one shown in FIG. 12 uses the communication cord 24 to connect the two game machines 2 shown in FIG.
It is a game that can be played by two people.

[発明が解決しようとする課題] しかしながら、第9図に示すゲーム機は、ゲーム機本体
15内の処理回路(CP[],RAM等)を高性能にす
ることによって、より高度なゲームを行なえるが、持ち
歩くことはできないし、表示手段がないので、別に適当
な表示手段(音声表示付)を用意しなければならない。
[Problems to be Solved by the Invention] However, the game machine shown in FIG. 9 cannot play more advanced games by increasing the performance of the processing circuits (CP[], RAM, etc.) in the game machine main body 15. However, it cannot be carried around and there is no display means, so a separate suitable display means (with audio display) must be prepared.

第10図および第11図に示すものは、処理回路を含む
本体および表示手段が一体化しており、持ち歩くことは
できるが、性能が制限されてしまう。
In the devices shown in FIGS. 10 and 11, the main body including the processing circuit and the display means are integrated, and although they can be carried around, their performance is limited.

性能を高くしようとすると、本体内の処理回路(CPI
I,RAM等)の規模を大きくしなければならず、全体
の質量が重くなり、サイズも大きくなってしまい、手で
持って長時間ゲームをすると非常に疲れてしまうという
問題がある。
When trying to increase performance, the processing circuit (CPI) inside the main unit
The problem is that the size of the device (I, RAM, etc.) must be increased, the overall mass becomes heavier and the size also becomes larger, and playing a game for a long time while holding it in your hand becomes extremely tiring.

さらに第12図に示すものは2人でゲームをすることが
できるが、第■1図のものと同様の問題があるほか、3
つ以上のゲーム機を使用することができず、各ゲーム機
毎にゲームカセットを用いなければならない。
Furthermore, the game shown in Figure 12 allows two people to play the game, but it has the same problems as the one in Figure 1, and three
It is not possible to use more than one game machine, and a game cassette must be used for each game machine.

本発明の目的は以上のような問題を解消したビデオゲー
ム機を提供することにある。
An object of the present invention is to provide a video game machine that solves the above problems.

[課題を解決するための手段コ 上記目的を達成するため本発明は表示手段およびコント
ローラを有する手持部分と、前記コントローラからの指
示に基づいてゲーム動作を進行するゲーム処理回路およ
び当該ゲーム処理回路の処理内容を前記表示手段に表示
する表示手段制御回路を有する本体部分と、前記表示手
段およびコントローラと前記ゲーム処理回路および表示
手段制御回路との間の情報を伝達する手段とを具える。
[Means for Solving the Problems] In order to achieve the above object, the present invention comprises a hand-held portion having a display means and a controller, a game processing circuit for proceeding with game operations based on instructions from the controller, and a game processing circuit for performing game operations based on instructions from the controller. The main body includes a display means control circuit for displaying processing contents on the display means, and means for transmitting information between the display means and controller and the game processing circuit and display means control circuit.

[作 用] 本発明によれば、ゲーム機を本体部分と手持部分とに分
け、手持部分には表示手段とコントローラを搭載するこ
とによって、その小形.軽量化が図れ、さらに本体部分
は重量およびサイズの制約を受けなくてもよいので性能
を高くすることができる。
[Function] According to the present invention, the game machine is divided into a main body portion and a handheld portion, and the handheld portion is equipped with a display means and a controller, thereby reducing the size of the game machine. The weight can be reduced, and the main body part does not have to be restricted by weight or size, so performance can be improved.

[実施例] 以下に図面を参照して本発明の実施例を詳細に説明する
[Examples] Examples of the present invention will be described in detail below with reference to the drawings.

第1図は本発明の基本構成を示し、1は手持部分、2は
本体部分、Cは手持部分1と本体部分2との間のデータ
信号の伝送を行なうケーブルである。手持部分lは、液
晶または小形CRTなどからなる表示器3と、ゲーム進
行のための各種スイッチ41を有するコントローラ4と
を具えている。
FIG. 1 shows the basic structure of the present invention, in which 1 is a hand-held part, 2 is a main body part, and C is a cable for transmitting data signals between the hand-held part 1 and the main body part 2. The handheld portion 1 includes a display 3 made of a liquid crystal or a small CRT, and a controller 4 having various switches 41 for progressing the game.

本体部分2・は、後述(第2図)のような電子回路部品
を有し、ゲームカセット(ROM形態)6を取替可能に
挿入し、セットする。
The main body portion 2 has electronic circuit components as described below (FIG. 2), and a game cassette (ROM format) 6 is inserted and set therein in a replaceable manner.

このような構成によって、手持部分1は小形.軽量にな
り、長時間ゲームを行なっても疲れない。また、本体部
分2は手持ちする必要がないので、重量,サイズ等に特
に制限を受けなくなり、高い性能のものが得られるし、
多少重くなっても鞄に入れたり、ベルトに掛けたりすれ
ば持ち歩き等には支障がない. 第2図は本発明の基本構成のブロック図であり、本体部
分は、手持部分1のコントローラ4の指示に従って後述
のゲームカセット(ROM)のプログラムを実行するC
rtl7、ゲームを動作させるためのデータの一時記憶
手段としてのRAM8、および手持部分1の表示器3に
ゲーム画面情報を表示するための表示コントローラ及び
ビデオRAM (CRTC/VRAM) 9を有し、取
替可能に各種のゲームカセット(ROM) 8を接続し
、かつ、必要に応じてCPII7から出力されるゲーム
の音声を発するスピーカまたはイヤホン12を接続する
。同様に手持部分1にも必要に応じてスビーカまたはイ
ヤホンl1を接続する。
With this configuration, the hand-held portion 1 is small. It's lightweight, so you won't get tired even if you play games for a long time. In addition, since the main body part 2 does not need to be held in hand, there are no particular restrictions on weight, size, etc., and high performance can be obtained.
Even if it's a little heavy, you can easily carry it around by putting it in your bag or hanging it on your belt. FIG. 2 is a block diagram of the basic configuration of the present invention.
rtl 7, a RAM 8 as a temporary storage means for data for operating the game, and a display controller and video RAM (CRTC/VRAM) 9 for displaying game screen information on the display 3 of the handheld portion 1. Various game cassettes (ROM) 8 are connected to the CPII 7, and a speaker or earphone 12 for emitting game sounds output from the CPII 7 is connected as necessary. Similarly, a speaker or earphone l1 is connected to the hand-held portion 1 as required.

本体部分1の各構成要素7,8.9と手持部分1の各構
成要素、すなわち表示器3、コントローラ4、内蔵スピ
ーカlOとはケーブルC1を介して接続されており、コ
ントローラ4の各スイッチによる指示データ、CRTC
/VRAM9からのデータおよび必要に応じてCPυ7
から内蔵スビーカlO、外部スビーカまたはイヤホンl
1に対して出力される音声信号データはケーブルCIに
よって伝送される。
Each component 7, 8.9 of the main body part 1 and each component of the handheld part 1, that is, the display 3, the controller 4, and the built-in speaker lO are connected via a cable C1, and each switch of the controller 4 Instruction data, CRTC
/Data from VRAM9 and CPυ7 as necessary
Built-in speaker, external speaker or earphones
The audio signal data output to 1 is transmitted by cable CI.

第3図以後は本発明の他の具体的な例を示したものであ
り、第3図は家庭用テレビl3を表示手段として用いた
例を示す。表示器3とコントローラ4とを切り離し、第
4図に示すように、本体部分2内のCRTC9にてVR
AM14をアクセスして取り出した画像信号および音声
信号をケーブルC2を介して家庭用テレビl3に接続す
る。
FIG. 3 and subsequent figures show other specific examples of the present invention, and FIG. 3 shows an example in which a home television 13 is used as a display means. The display device 3 and the controller 4 are separated, and as shown in FIG.
The image signal and audio signal extracted by accessing AM14 are connected to the home television 13 via cable C2.

第5図は2つ以上の手持部分と本体部分との接続関係を
示したものであり、各手持部分間を延長コードC3,C
4,C5・・・で接続するものである。
Figure 5 shows the connection relationship between two or more hand-held parts and the main body part, and extension cords C3 and C are connected between each hand-held part.
4, C5...

第6図は本体部分と各手持部分とを各別に各コードC7
,C8,(;9,CIO・・・で接続したものであり、
そのブロック図を第7図に示す。この第5図〜第7図に
示す例によれば、2人以上で同時にゲームを行なうこと
ができる。例えば麻雀(ポーカー)等のゲームは4人で
できるし、各自は各自の手持部分の表示器によって自分
の牌(カード)だけしか見えないようにすることができ
る。また、(木体の)性能を高くすることができるので
、通常の麻雀と同じ4人で計60回以上自摸ができる。
Figure 6 shows the main body part and each handheld part separately with each code C7.
, C8, (;9, CIO...),
Its block diagram is shown in FIG. According to the examples shown in FIGS. 5 to 7, two or more players can play the game at the same time. For example, a game such as mahjong (poker) can be played by four people, and each person can use a display in their hand so that only their own tiles (cards) are visible. Also, since the performance (of the wooden body) can be increased, four people can play the game more than 60 times in total, just like in regular mahjong.

さらに、第8図に示すように対面ゲーム(第8図(a)
参照)では各自の表示器によって、互いに相手を対面的
に見ることができ(第8図(b)および(C))、ゲー
ムを一層楽しめる。
Furthermore, as shown in Figure 8, a face-to-face game (Figure 8 (a)
(see FIGS. 8(b) and 8(c)), each player can see the other person face-to-face using their respective display devices (FIGS. 8(b) and (C)), making the game even more enjoyable.

[発明の効果] 以上説明したように本発明によれば、■ 小形軽量な手
持部分によって長時間でも疲労することなくゲームを行
なうことができ、■ 持ち運びが簡単にでき、■ 3人
以上でも同時にゲームができ、かつ、本体が1つですむ
ので1つのゲームカセットですむ、■ 手持部分の重量
.サイズを大きくすることなく高い性能のものが得られ
る、等の効果が得られる。
[Effects of the Invention] As explained above, according to the present invention, ■ it is possible to play the game for a long time without getting tired due to the small and lightweight handheld part, ■ it is easy to carry, and ■ it is possible for three or more people to play the game at the same time. You can play games, and since you only need one main unit, you only need one game cassette.■ Weight of the handheld part. Effects such as high performance can be obtained without increasing the size.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明の基本構成を表す図、 第2図は同基本構成のブロック図、 第3図は本発明の他の具体例の構成図、第4図は同ブロ
ック図、 第5図および第6図は複数の手持部分と本体との接続態
様を各々示す図、 第7図は第6図の構成のブロック図、 第8図は対面ゲームの説明図、 第9図〜第12図は従来ゲーム機の説明図である。 1・・・手持部分、 2・・・本体部分、 3・・・表示器、 4・・・コントローラ、 5・・・木体、 6・・・ゲームカセット。 1人g 2人D 3人B 4人8 1スB 2人B 3人8 4人員 第6図 第lO図 フ゜νイイー2 第8
Fig. 1 is a diagram showing the basic configuration of the present invention, Fig. 2 is a block diagram of the basic configuration, Fig. 3 is a block diagram of another specific example of the present invention, Fig. 4 is a block diagram of the same, Fig. 5 and Fig. 6 is a diagram showing the connection mode between a plurality of hand-held parts and the main body, Fig. 7 is a block diagram of the configuration of Fig. 6, Fig. 8 is an explanatory diagram of a face-to-face game, Figs. 9 to 12 is an explanatory diagram of a conventional game machine. DESCRIPTION OF SYMBOLS 1...Handheld part, 2...Main body part, 3...Display device, 4...Controller, 5...Wooden body, 6...Game cassette. 1 person g 2 people D 3 people B 4 people 8 1st B 2 people B 3 people 8 4 people

Claims (1)

【特許請求の範囲】[Claims] 1)表示手段およびコントローラを有する手持部分と、
前記コントローラからの指示に基づいてゲーム動作を進
行するゲーム処理回路および当該ゲーム処理回路の処理
内容を前記表示手段に表示する表示手段制御回路を有す
る本体部分と、前記表示手段およびコントローラと前記
ゲーム処理回路および表示手段制御回路との間の情報を
伝達する手段とを具えたことを特徴とするビデオゲーム
機。
1) a handheld portion having a display means and a controller;
a main body portion having a game processing circuit that advances a game operation based on instructions from the controller; and a display means control circuit that displays processing contents of the game processing circuit on the display means; the display means, the controller, and the game processing; A video game machine comprising: a means for transmitting information between a circuit and a display means control circuit.
JP1309372A 1989-11-30 1989-11-30 Video game console Expired - Lifetime JP2768771B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1309372A JP2768771B2 (en) 1989-11-30 1989-11-30 Video game console

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1309372A JP2768771B2 (en) 1989-11-30 1989-11-30 Video game console

Publications (2)

Publication Number Publication Date
JPH03170185A true JPH03170185A (en) 1991-07-23
JP2768771B2 JP2768771B2 (en) 1998-06-25

Family

ID=17992210

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1309372A Expired - Lifetime JP2768771B2 (en) 1989-11-30 1989-11-30 Video game console

Country Status (1)

Country Link
JP (1) JP2768771B2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012074075A (en) * 1995-11-30 2012-04-12 Immersion Corp Device, system and method for giving tactile sense
US11358852B2 (en) 2016-07-05 2022-06-14 Heineken Supply Chain B.V. Beverage dispensing assembly and beverage container

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012074075A (en) * 1995-11-30 2012-04-12 Immersion Corp Device, system and method for giving tactile sense
US11358852B2 (en) 2016-07-05 2022-06-14 Heineken Supply Chain B.V. Beverage dispensing assembly and beverage container

Also Published As

Publication number Publication date
JP2768771B2 (en) 1998-06-25

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