JPH0232910B2 - - Google Patents

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Publication number
JPH0232910B2
JPH0232910B2 JP56208363A JP20836381A JPH0232910B2 JP H0232910 B2 JPH0232910 B2 JP H0232910B2 JP 56208363 A JP56208363 A JP 56208363A JP 20836381 A JP20836381 A JP 20836381A JP H0232910 B2 JPH0232910 B2 JP H0232910B2
Authority
JP
Japan
Prior art keywords
balls
ball
difference
pachinko machine
constant
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP56208363A
Other languages
Japanese (ja)
Other versions
JPS58109080A (en
Inventor
Naomichi Nakamura
Shosaku Furubayashi
Kazunari Kawashima
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Uchida Yoko Co Ltd
Original Assignee
Ace Denken KK
Uchida Yoko Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK, Uchida Yoko Co Ltd filed Critical Ace Denken KK
Priority to JP20836381A priority Critical patent/JPS58109080A/en
Publication of JPS58109080A publication Critical patent/JPS58109080A/en
Publication of JPH0232910B2 publication Critical patent/JPH0232910B2/ja
Granted legal-status Critical Current

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Description

【発明の詳細な説明】 本発明はパチンコ機の打止制御方式、特に打止
設定数と実際に打止までに客へ放出する玉数との
誤差を指定する範囲内に抑えるパチンコ機の打止
制御方式に関するものである。
DETAILED DESCRIPTION OF THE INVENTION The present invention relates to a stop control method for a pachinko machine, and in particular, to a pachinko machine that suppresses the error between the set number of stops and the number of balls actually released to a customer at the stop within a specified range. This relates to a stop control method.

一般にパチンコ機では、客への放出玉数である
出玉数から客の打込玉数である入玉数を引いた数
が、予め設定された打止設定数を超えたときに打
止として、1人の遊技客が無制御にパチンコ玉を
獲得することを防止している。
Generally, in a pachinko machine, when the number of balls released (the number of balls released to the customer) minus the number of balls entered (the number of balls driven in by the customer) exceeds a preset number of balls, the game is called a stop. This prevents one player from acquiring pachinko balls in an uncontrolled manner.

ところで、打止めとなつたときに最終的に客が
取得する玉数である打止数は、どの遊技客に対し
ても、できるだけ平等になることが望ましい。し
かし、従来の方式によれば、客の遊技開始時に入
玉数が出玉数よりも大であるような状態のパチン
コ機において、そのパチンコ機が打止に達したと
きには、実際のその客が取得する玉数は、打止設
定数に、開始時の入玉数と開始時の出玉数との差
を加算した値になり、遊技開始時の入玉数および
出玉数の状態によつては、打止設定数に対して大
幅に超過した誤差を生じさせることとなる。
By the way, it is desirable that the number of balls finally acquired by a player when the game is stopped is as equal as possible for all players. However, according to the conventional method, when a pachinko machine is in a state where the number of balls entered by the customer is greater than the number of balls put out when the customer starts playing, when the pachinko machine reaches the end of play, the customer actually The number of balls to be obtained is the set number of balls to be stopped, plus the difference between the number of balls entered at the start and the number of balls put out at the start, and depends on the state of the number of balls entered and number of balls put out at the start of the game. This will result in an error that greatly exceeds the set number of stops.

すなわち、例えば打止設定数が3000球であるパ
チンコ機において、1人の客が最初から継続して
1台のパチンコ機を使用し、打止に達したときに
は、当該客の獲得する玉数は3000球となるが、例
えば、前の客が既に2000球打込んでいるパチンコ
機を他の客が使用し打止に達した場合に、その打
止にした客は5000球獲得することとなる。
In other words, for example, in a pachinko machine where the number of balls set to hit is 3000, if one customer continues to use one pachinko machine from the beginning and reaches the end, the number of balls won by that customer is However, for example, if another customer uses a pachinko machine in which the previous customer has already hit 2,000 balls and reaches the end of the game, the customer who hit the end of the game will receive 5,000 balls. .

このような事態は、打止設定数がそとそと1人
の遊技客が獲得できる最大数を平等にしようとす
るものであるから望ましいものではない。
Such a situation is not desirable because the set number of withdrawals attempts to equalize the maximum number that each player can obtain.

本発明はパチンコ機の打止を、従来のように出
玉数と入玉数との差による見かけの差玉数によつ
て決定するのではなく、遊技客への実質的な放出
玉数を監視することによつて行い、精度の高い打
止制御方式を提供することを目的としている。そ
のため本発明のパチンコ機の打止制御方式は、パ
チンコ機1台毎に、出玉数および入玉数を計算す
る手段と、上記の各玉数の差を求める減算手段
と、該減算手段の出力結果である差玉数を予め設
定されている打止設定数と比較することによつて
当該パチンコ機を打止にする手段とを備えたパチ
ンコ機の打止制御方式において、任意の値に設定
できる差玉定数を保持する手段をもうけると共
に、入玉数が出玉数よりも大であるときの差玉数
が上記差玉定数を超えた場合に打止数が実質的に
上記打止設定数と上記差玉定数との合計値で判定
される手段をもうけ、打止時におる最終的に当該
パチンコ機操作者の取得する玉数を上記打止設定
数および上記差玉数の和の範囲内となるようにし
たことを特徴としている。以下図面を参照しつつ
説明する。
The present invention determines whether or not a pachinko machine should stop using the actual number of balls released to the player, instead of determining the apparent difference in the number of balls between the number of balls put out and the number of balls entered as in the past. The objective is to provide a highly accurate stopping control method. Therefore, the pachinko machine stopping control method of the present invention includes means for calculating the number of balls played and the number of balls entered for each pachinko machine, a subtraction means for calculating the difference between the numbers of balls, and a subtraction means for calculating the difference between the numbers of balls. In a pachinko machine stopping control method that includes a means for stopping the pachinko machine by comparing the output result, the number of balls, with a preset stopping number, an arbitrary value can be set. In addition to providing a means for maintaining a settable difference ball constant, when the number of balls entered is greater than the number of balls output, and the number of balls exceeded the ball difference constant, the number of balls stopped is substantially the same as the number of balls stopped. A means is provided to determine the total number of balls set and the difference ball constant, and the number of balls that the pachinko machine operator finally obtains at the time of stopping is determined by the sum of the set number to stop and the difference ball constant. It is characterized by being within the range. This will be explained below with reference to the drawings.

第1図は本発明の一実施例構成を示す。図中、
1はパチンコ機、2は出玉検出器、3は入玉検出
器、4は総出玉カウンタ、5は出玉バツフア、6
は総入玉カウンタ、7は入玉バツフア、8は操作
卓、9は第1減算器、10は第2減算器、11は
差玉検出器、12は打止設定数レジスタ、13は
差玉定数レジスタ、14は判定回路、15はリセ
ツト判定回路、16は第3減算器を表わす。
FIG. 1 shows the configuration of an embodiment of the present invention. In the figure,
1 is a pachinko machine, 2 is a ball output detector, 3 is an incoming ball detector, 4 is a total ball counter, 5 is a ball output buffer, 6
is the total ball counter, 7 is the ball buffer, 8 is the operation console, 9 is the first subtractor, 10 is the second subtractor, 11 is the difference ball detector, 12 is the stop setting number register, 13 is the difference ball 14 is a constant register, 14 is a determination circuit, 15 is a reset determination circuit, and 16 is a third subtracter.

制御装置に接続されたパチンコ機1には、出玉
検出器2および入玉検出器3が装備され、出玉検
出器2は客への放出玉を検出し、入玉検出器3は
客の打込玉を検出して、それぞれ制御装置の総出
玉カウンタ4および総入玉カウンタ6へ信号を送
出する。総出玉カウンタ4および総入玉カウンタ
6は、営業開始時からのすべての出玉および入玉
を計数するようにされ、パチンコ機1および制御
装置等の状態にかかわらず出玉検出器2、入玉検
出器3からの信号の計数を中止することはない。
The pachinko machine 1 connected to the control device is equipped with a ball detector 2 and an incoming ball detector 3. The outgoing ball detector 2 detects balls released to a customer, and the incoming ball detector 3 detects balls released to a customer. The balls hit are detected and signals are sent to the total ball counter 4 and total ball counter 6 of the control device, respectively. The total ball counter 4 and the total ball input counter 6 are configured to count all the balls released and received from the start of business, and the ball output detector 2 and the total number of input balls are counted regardless of the status of the pachinko machine 1 and the control device. Counting of signals from the ball detector 3 is not stopped.

営業開始の時点においては、総出玉カウンタ4
および総入玉カウンタ6の値はゼロとされ、また
出玉バツフア5および入玉バツフアの内容もゼロ
とされる。しかし、前に打止が発生して打止状態
になつているパチンコ機に対して、例えば操作卓
8からの打止解除指示による外部操作によつて打
止状態の解除が行われたときには、総出玉カウン
タ4および総入玉カウンタ6の内容が、それぞれ
出玉バツフア5および入玉バツフア7に転送され
る。
At the start of business, the total ball counter 4
The value of the total ball counter 6 is set to zero, and the contents of the ball output buffer 5 and the ball input buffer are also set to zero. However, when a pachinko machine that has previously stopped and is in a stopped state is released from the stopped state by an external operation in response to a stop cancellation instruction from the console 8, for example, The contents of the total ball counter 4 and the total ball input counter 6 are transferred to the ball output buffer 5 and the input ball buffer 7, respectively.

総出玉カウンタ4および出玉バツフア5の内容
は、第1減算器9に送出される。第1減算器9
は、総出玉カウンタ4の内容から出玉バツフア5
の内容の減算を実行して、前の打止解除(打止が
一度もない場合には、営業開始時)からの出玉数
を算出する。すなわち、第1減算器9の出力は、
以下の如くになる。
The contents of the total ball counter 4 and the ball buffer 5 are sent to the first subtractor 9. First subtractor 9
is the ball output balance 5 from the contents of the total ball counter 4.
By subtracting the contents of , calculate the number of balls released since the previous cancellation (if there has never been a cancellation, at the start of business). That is, the output of the first subtractor 9 is
It will look like this:

(総出玉カウンタ)−(出玉バツフア) =打止間の出玉数 総入玉カウンタ6および入玉バツフア7の内容
は、第2減算器10に送出される。第2減算器1
0は、総入玉カウンタ6の内容から入玉バツフア
7の内容の減算を実行して、前の打止解除(打止
が一度もない場合には、営業開始時)からの入玉
数を算出する。すなわち、第2減算器10の出力
は、以下の如くなる。
(Total ball counter) - (ball buffer) = Number of balls released between stops The contents of the total ball counter 6 and the ball buffer 7 are sent to the second subtractor 10 . 2nd subtractor 1
0 subtracts the content of the ball incoming buffer 7 from the content of the total ball incoming counter 6, and calculates the number of balls in since the previous stop was canceled (if there has never been a stop, at the start of business). calculate. That is, the output of the second subtractor 10 is as follows.

(総入玉カウンタ)−(入玉バツフア) =打止間の入玉数 第1減算器9および第2減算器10で得られた
結果は、差玉検出器11に送出され、差玉検出器
11は次の減算を実行して差玉数を検出する。
(Total balls received counter) - (Balls received buffer) = Number of balls received between stops The results obtained by the first subtractor 9 and the second subtractor 10 are sent to the difference ball detector 11 to detect the difference balls. The device 11 performs the following subtraction to detect the difference in the number of balls.

(打止間入玉数)−(打止間出玉数)=差玉数 この差玉数は判定回路14に入力され、判定回
路14は差玉数の値によつて、次のような打止判
定の処理を行う。まず、差玉数の正・負を判定す
る。そして、差玉数が負の値であるときに、その
内容を打止設定数レジスタ12の内容と比較す
る。打止設定数レジスタ12には、予め例えば外
部からの設定によつて任意な打止設定数が格納さ
れ保持されている。比較した結果、差玉数が打止
設定数を越えていれば、パチンコ機1に対して打
止信号を出力して、打止とする。差玉数が打止設
定数以内であれば、打止信号は出力しない。
(Number of balls entering between stops) - (Number of balls coming out between stops) = Number of difference balls This difference number of balls is input to the judgment circuit 14, and the judgment circuit 14 determines the following according to the value of the difference number of balls. Performs termination determination processing. First, it is determined whether the difference in the number of balls is positive or negative. Then, when the difference number of balls is a negative value, its contents are compared with the contents of the stop setting number register 12. The discontinuation setting number register 12 stores and holds an arbitrary discontinuation setting number in advance, for example, by setting from the outside. As a result of the comparison, if the difference in the number of balls exceeds the set stop number, a stop signal is output to the pachinko machine 1, and the game is stopped. If the difference in the number of balls is within the set number of balls to stop, the stop signal is not output.

リセツト判定回路14は、差玉検出器11が検
出した差玉数が、まず正の値であるかどうか、す
なわち打止間入玉数が打止間出玉数よりも大であ
るかどうかを判定する。そして、差玉数が正の値
であるときに、その内容を差玉定数レジスタ13
の内容と比較し、差玉数が大であれば、差玉リセ
ツト信号を出力する。差玉定数レジスタ13に
は、例えば予め「300」とか「500」といつた任意
の差玉定数が設定される。この差玉定数は、実サ
ービス中において、例えば操作卓8等からの操作
によつて、随時、任意の値に設定、変更すること
ができる。
The reset determination circuit 14 first determines whether or not the difference number of balls detected by the difference ball detector 11 is a positive value, that is, whether the number of balls entered between stops is greater than the number of balls output between stops. judge. Then, when the number of difference balls is a positive value, the contents are stored in the difference ball constant register 13.
If the difference in number of balls is large, a difference ball reset signal is output. In the difference ball constant register 13, an arbitrary difference ball constant such as "300" or "500" is set in advance, for example. This ball difference constant can be set or changed to any value at any time during actual service, for example, by operating from the console 8 or the like.

第3減算器16は、差玉検出器11の出力であ
る差玉数から差玉定数レジスタ13の内容である
差玉定数の減算を行い次の如くリセツト差玉数を
算出する。
The third subtractor 16 subtracts the difference ball constant, which is the content of the difference ball constant register 13, from the difference ball number, which is the output of the difference ball detector 11, and calculates the reset difference ball number as follows.

(差玉数)−(差玉定数)=リセツト差玉数 そして、このリセツト差玉数は、上記リセツト
判定回路15における差玉数と差玉定数レジスタ
13の内容との比較において、差玉数が大と判定
され、差玉リセツト信号が出力されたときに、入
玉バツフア7にフイードバツクするようにされ、
それまでの入玉バツフア7の内容にリセツト差玉
数が加算されるようにされる。
(Number of difference balls) - (Difference ball constant) = Number of reset difference balls And this reset difference number of balls is determined by comparing the number of difference balls in the reset judgment circuit 15 with the contents of the difference ball constant register 13. is determined to be large and a difference ball reset signal is output, feedback is provided to the incoming ball buffer 7,
The reset difference number of balls is added to the contents of the ball buffer 7 up to that point.

以上のように、プラスの差玉数が差玉定数で示
される所定の値を超えた場合に、その超過した分
を上記入力バツフア7にフイードバツクすること
により、プラスの差玉数は常に差玉定数値以下に
抑えられることになる。
As described above, when the number of positive differential balls exceeds the predetermined value indicated by the differential ball constant, the excess amount is fed back to the input buffer 7, so that the number of positive differential balls is always maintained. This will keep it below a constant value.

上記の結果を従来方式による場合と比較して説
明すると以下の如くになる。第2図は従来方式に
よる打止例説明図、第3図は本発明に係る打止例
説明図を示す。
The above results will be explained in comparison with the conventional method as follows. FIG. 2 is an explanatory diagram of an example of termination according to the conventional method, and FIG. 3 is an explanatory diagram of an example of termination according to the present invention.

第2図において打止設定数aは3000球であると
する。従来方式によれば、例ええば前の客が負け
続けてトータルで差玉数がb(例えば5000球)と
なり、パチンコ店側がプラスになつている状態
で、新たな客にかわり、新たな客が以後勝ち続け
て、ついには打止となつたとすると、新たな客は
最終的に8000球獲得することとなつて、打止設定
数を大幅に上回ることとなる。
In FIG. 2, it is assumed that the set number of balls to be stopped a is 3000 balls. According to the conventional method, for example, if the previous customer continues to lose and the total difference in number of balls is b (for example, 5000 balls), and the pachinko parlor is in a positive position, a new customer replaces the pachinko parlor. If he continues to win after that and is finally stopped, the new customer will end up getting 8,000 balls, which will significantly exceed the set number of hits.

本発明を用いた方式によれば、第2図と同様な
場合において、第3図図示の如く、打止時におけ
る放出玉数は打止設定数から必ず差玉定数の範囲
内に抑えられることになる。すなわち、例えば打
止設定数aが3000球、差玉定数cが500球と予め
設定されているとする。例えば前の客が第2図図
示の場合と同様、トータルで5000球負け続けたと
する。しかし、差玉定数を超えた段階で、その超
過分がフイードバツクされるので、差玉定数を超
えて計数されることはない。従つて、他の客が同
じパチンコ台で今度は勝ち続けたとしても、マイ
ナスの差玉数が打止設定数の3000球になるまでの
放出玉数は3500球となり、打止時における客の最
大獲得玉数は3500球を超えることはない。
According to the method using the present invention, in the same case as shown in FIG. 2, the number of balls released at the time of stopping is always kept within the range of the difference ball constant from the set number of balls, as shown in FIG. 3. become. That is, for example, it is assumed that the set number of balls to be hit a is set in advance to be 3000 balls, and the difference ball constant c is set to be 500 balls. For example, let's assume that the previous customer continues to lose a total of 5,000 balls, as in the case shown in Figure 2. However, at the stage when the difference ball constant is exceeded, the excess amount is fed back, so that the amount exceeding the difference ball constant is not counted. Therefore, even if another customer continues to win at the same pachinko machine, the number of balls released until the negative difference in the number of balls reaches the set number of balls to stop, which is 3000 balls, will be 3,500 balls, and the number of balls released by the customer at the time of stopping is 3,500 balls. The maximum number of balls acquired will not exceed 3500 balls.

なお、第1図図示の実施例においては、リセツ
ト差玉数は入玉バツフア7にフイードバツクさ
れ、入玉バツフア7の内容に加算されるようにし
たが、必ずしもこれに限られるわけではなく、例
えば出玉バツフア5にフイードバツクされ、出玉
バツフア5の内容から減算されるようにしてもよ
いことは言うまでもない。
In the embodiment shown in FIG. 1, the reset difference number of balls is fed back to the incoming ball buffer 7 and added to the contents of the incoming ball buffer 7, but this is not necessarily the case. For example, Needless to say, it may be fed back to the ball output buffer 5 and subtracted from the contents of the ball output buffer 5.

以上説明した如く本発明によれば、打止設定数
と実際の打止時の客への放出玉数との誤差を所定
の範囲内に抑えることができ、実質的な打止精度
を向上さることができる。従つて、パチンコ店全
体で限られた放出玉数を一部のパチンコ台に片寄
ることなく、より多くの台に平等に放出できるよ
うにすることが可能となる。また、差玉定数を状
況によつて操作卓等から任意に変えることができ
るので、より融通性のあるきめ細かい打止制御が
可能となる。例えば、負け続けている客に対して
は、大きめの差玉定数を設定することによつて、
トータルとして適切な取得玉数を実現可能であ
る。また、遊技客が別台に移つたとき、一旦、差
玉定数を“0”に設定し、その後、所定値に再設
定することによつて、前の客の負け数分を、次の
客が取得するのを確実に防ぐようなこともでき
る。
As explained above, according to the present invention, it is possible to suppress the error between the set number of balls to be hit and the number of balls released to the customer at the time of actual hitting within a predetermined range, thereby improving the actual hitting accuracy. be able to. Therefore, the limited number of balls released in the entire pachinko parlor can be distributed equally to more machines without being biased towards some pachinko machines. Further, since the difference ball constant can be arbitrarily changed from an operation console or the like depending on the situation, more flexible and fine-grained stopping control is possible. For example, by setting a large ball difference constant for a customer who continues to lose,
It is possible to achieve an appropriate number of balls acquired in total. Also, when a player moves to another machine, the difference ball constant is set to "0" and then reset to a predetermined value, so that the number of losses of the previous player is transferred to the next player. You can also do things that will definitely prevent you from getting it.

一般に、例えば打止設定数が3000球のパチンコ
機において、客が最初200球打込んで失い、次に
同じ客が同じパチンコ機において勝ち続けて打止
にしたとすると、その客は3200球獲得することを
望むのが普通である。しかし、上記差玉定数をゼ
ロに設定すると、いかなる場合も3000球以上獲得
できないこととなり、客に不満が生じる場合があ
る。これは差玉定数を例えば500球に設定してお
くことによつて、解決され、その客が3200球獲得
することができるようになる。一方、例えばこの
場合において、1人の遊技客が1台のパチンコ機
でトータルして500球以上負け続けても、なお同
じパチンコ機に固軌することなどは、一般にない
ので、打止までの放出玉数を3500球以上保証する
必要はないと言える。上記は差玉定数設定の一例
であるが、このように差玉定数によつて遊技客お
よびパチンコ店の双方が共に満足できるような調
整が可能となる。
Generally, for example, in a pachinko machine where the number of balls set to hit is 3000, a customer first hits 200 balls and loses, and then the same customer continues to win at the same pachinko machine and hits the ball, then that customer will win 3200 balls. It is normal to want to do so. However, if the ball difference constant is set to zero, it will not be possible to acquire more than 3000 balls under any circumstances, which may cause customer dissatisfaction. This problem can be solved by setting the difference ball constant to, for example, 500 balls, allowing the customer to obtain 3,200 balls. On the other hand, in this case, for example, even if one player continues to lose more than 500 balls in total at one pachinko machine, it is generally not the case that the player stays fixed on the same pachinko machine. It can be said that there is no need to guarantee the number of balls released over 3500 balls. The above is an example of setting the difference ball constant, and in this way, the difference ball constant allows adjustment to satisfy both the player and the pachinko parlor.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の一実施例構成、第2図は従来
方式による打止例説明図、第3図は本発明に係る
打止例説明図を示す。 図中、1はパチンコ機、2は出玉検出器、3は
入玉検出器、4は総出玉カウンタ、5は出玉バツ
フア、6は総入玉カウンタ、7は入玉バツフア、
8は操作卓、9は第1減算器、10は第2減算
器、11は差玉検出器、12は打止設定数レジス
タ、13は差玉定数レジスタ、14は判定回路、
15はリセツト判定回路、16は第3減算器を表
わす。
FIG. 1 shows the configuration of an embodiment of the present invention, FIG. 2 is an explanatory diagram of an example of termination according to the conventional method, and FIG. 3 is an illustration of an example of termination according to the present invention. In the figure, 1 is a pachinko machine, 2 is a ball detector, 3 is a ball detector, 4 is a total ball counter, 5 is a ball buffer, 6 is a total ball counter, 7 is a ball buffer,
8 is a console, 9 is a first subtractor, 10 is a second subtractor, 11 is a difference ball detector, 12 is a stop setting number register, 13 is a difference ball constant register, 14 is a judgment circuit,
15 represents a reset determination circuit, and 16 represents a third subtracter.

Claims (1)

【特許請求の範囲】 1 パチンコ機1台毎に、出玉数および入玉数を
計数する手段と、上記の各玉数の差を求める減算
手段と、該減算手段の出力結果である差玉数を予
め設定されている打止設定数と比較することによ
つて当該パチンコ機を打止にする手段とを備えた
パチンコ機の打止制御方式において、 外部からの設定により、随時任意の値に設定で
きる差玉定数を保持する手段をもうけると共に、 入玉数が出玉数よりも大であるときの差玉数が
上記差玉定数を超えた場合に打止数が実質的に上
記打止設定数と上記差玉定数との合計値で判定さ
れる手段をもうけ、 打止時における最終的に当該パチンコ機操作者
の取得する玉数を上記打止設定数および上記差玉
定数の和の範囲内となるようにしたことを特徴と
するパチンコ機の打止制御方式。
[Claims] 1. Means for counting the number of balls played and the number of balls entered for each pachinko machine, a subtraction means for calculating the difference between the numbers of balls, and a difference ball which is the output result of the subtraction means. In a pachinko machine stop control method, the pachinko machine has a means for stopping the pachinko machine by comparing the number with a preset stop setting number, and an arbitrary value can be set at any time by setting from the outside. In addition to providing a means for maintaining a differential ball constant that can be set to A means is provided for determining the total number of balls set to stop and the above ball difference constant, and the number of balls that the pachinko machine operator finally obtains at the time of stopping is determined by the sum of the set number of balls to stop and the ball difference constant. A stop control method for a pachinko machine, characterized in that the stopping control method is within the range of .
JP20836381A 1981-12-23 1981-12-23 Close control system of pinball machine Granted JPS58109080A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP20836381A JPS58109080A (en) 1981-12-23 1981-12-23 Close control system of pinball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP20836381A JPS58109080A (en) 1981-12-23 1981-12-23 Close control system of pinball machine

Publications (2)

Publication Number Publication Date
JPS58109080A JPS58109080A (en) 1983-06-29
JPH0232910B2 true JPH0232910B2 (en) 1990-07-24

Family

ID=16555046

Family Applications (1)

Application Number Title Priority Date Filing Date
JP20836381A Granted JPS58109080A (en) 1981-12-23 1981-12-23 Close control system of pinball machine

Country Status (1)

Country Link
JP (1) JPS58109080A (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6043377U (en) * 1983-08-30 1985-03-27 ダイコク電機株式会社 Pachinko game machine stop control device
JPS6073580U (en) * 1983-10-26 1985-05-23 ダイコク電機株式会社 Pachinko game machine stop control device
JP5344026B2 (en) 2010-12-28 2013-11-20 カシオ計算機株式会社 Radio wave receiver

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5085441A (en) * 1973-11-29 1975-07-10
JPS538229A (en) * 1976-07-08 1978-01-25 Shukosha Kk Method of stopping game for pachinko game machine
JPS5516675A (en) * 1978-07-24 1980-02-05 Daikoku Denki Kk Hit stop controller of pinball machine
JPS5697472A (en) * 1979-12-28 1981-08-06 Daikoku Denki Kk Controller for stop of projection of pinball game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5085441A (en) * 1973-11-29 1975-07-10
JPS538229A (en) * 1976-07-08 1978-01-25 Shukosha Kk Method of stopping game for pachinko game machine
JPS5516675A (en) * 1978-07-24 1980-02-05 Daikoku Denki Kk Hit stop controller of pinball machine
JPS5697472A (en) * 1979-12-28 1981-08-06 Daikoku Denki Kk Controller for stop of projection of pinball game machine

Also Published As

Publication number Publication date
JPS58109080A (en) 1983-06-29

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