JPH02232088A - Automatic pin adjusting machine for play board for pin ball playing machine - Google Patents
Automatic pin adjusting machine for play board for pin ball playing machineInfo
- Publication number
- JPH02232088A JPH02232088A JP5358189A JP5358189A JPH02232088A JP H02232088 A JPH02232088 A JP H02232088A JP 5358189 A JP5358189 A JP 5358189A JP 5358189 A JP5358189 A JP 5358189A JP H02232088 A JPH02232088 A JP H02232088A
- Authority
- JP
- Japan
- Prior art keywords
- nail
- pin
- data
- machine
- holder
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000005452 bending Methods 0.000 claims abstract description 22
- 238000005259 measurement Methods 0.000 claims description 7
- 238000000034 method Methods 0.000 description 5
- 230000000694 effects Effects 0.000 description 2
- 229920002160 Celluloid Polymers 0.000 description 1
- 230000002159 abnormal effect Effects 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
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- Pinball Game Machines (AREA)
Abstract
Description
【発明の詳細な説明】
[産業上の利用分野]
本発明は,パチンコ機等弾球遊技機(以下パチンコ機と
いう)の遊技盤に多数打ち込まれた釘を自動的に調整す
る自動釘調整機に関する.[従来の技術]
従来,パチンコ機の遊技盤に多数配設された釘の調整は
、「釘師」と呼ばれる熟練した専門家が手作業で行って
いた.
〔発明が解決しようとする課題コ
しかし、前記の釘調整は相当な経験が必要であり、その
ため釘師の絶対数が不足しているのが現状である.
また,遊技場の収益は、この釘師の腕の良否に左右され
客観性に欠けるため安定しないという不具合があった.
さらにまた,近年パチンコ機の生産台数の増加に伴い,
遊技盤への釘打ち作業も自動釘打機が普及して殆んど自
動化されているが,この自動釘打機は、釘を打ち込む位
置が正確であるものの,釘自体の精度や遊技盤の状態に
より打ち込まれた釘の向きにばら付きがあり、従って、
自動釘打機で釘を打った後,全ての釘が遊技盤に対して
垂直となるように修正する必要がある。この作業は一台
一台手作業で行うものであり、かつ、熟練を要すること
から人手が足りず、折角釘打ち工程を自動化しても生産
台数の増加に繋らない場合もあった。[Detailed Description of the Invention] [Field of Industrial Application] The present invention provides an automatic nail adjustment machine that automatically adjusts a large number of nails driven into a game board of a pinball game machine such as a pachinko machine (hereinafter referred to as a pachinko machine). Regarding. [Prior Art] Traditionally, the adjustment of the numerous nails on the game board of a pachinko machine was done manually by a skilled expert called a ``nail artist.'' [Problem to be solved by the invention] However, the above-mentioned nail adjustment requires considerable experience, and as a result, the current situation is that there is an absolute shortage of nailers. In addition, there was a problem in that the profits of the amusement arcade were unstable because they were dependent on the skill of the nailer and lacked objectivity. Furthermore, with the increase in the number of pachinko machines produced in recent years,
The work of driving nails into game boards has become almost automated with the widespread use of automatic nailers, but although these automatic nailers are able to drive nails into accurate positions, they are not as accurate as the nails themselves and the size of the game board. There are variations in the direction of nails driven depending on the condition, so
After driving the nails with an automatic nail gun, it is necessary to correct the nails so that they are perpendicular to the game board. This work is done manually for each machine and requires skill, so there is a shortage of manpower, and even if the nailing process is automated, it may not lead to an increase in the number of machines produced.
[課題を解決するための手段]
従来技術の不具合を解消するため本発明は,カメラによ
って遊技盤を映しこの画像を解析して遊技盤面にある釘
の位置を実測する画像処理センサと、釘の位置を指定し
た釘データと、該釘データと画像処理センサによる実測
値を比較する比較手段と、釘の一部分に荷重を付加して
釘を曲げる釘曲げ手段と,釘曲げ手段を遊技盤面の任意
の位置に移動させる制御手段とからなり、釘データと画
像処理センサによる実測値を比較手段で比較し、両者が
一致しない場合に実測値に基づき制御手段を作動させて
対象となる釘位置に釘曲げ手段を移動させると共に、該
釘曲げ手段により釘の一部分に荷重を加えて釘データの
釘位置と一致するまで釘を曲げるようにしたパチンコ機
用遊技盤の自動釘調整機を提供するものである.
[作用]
画像処理センサにより遊技盤面上の釘の位置がxy座標
として読み取られて記憶される。一方、記憶装置には釘
のあるべき位置を指定した釘データが17座標として記
憶されていて、該釘データと前記実測値が比較手段で比
較される.そして,ここで間者が一致しないと判定され
た場合に,先ず制御手段を作動させて実測値のxyll
l標の位置に釘曲げ手段を移動させる.次に釘曲げ手段
を釘の一部に当接させた後そのまま制御手段によって釘
曲げ手段を釘データのX7座標の方向に強制的に移動さ
せて釘を曲げる。この釘曲げ手段は,釘データのxy座
標の位置と合致するまで釘を曲げた後次の対象となる釘
に移動する。[Means for Solving the Problems] In order to solve the problems of the prior art, the present invention uses an image processing sensor that images the game board with a camera and analyzes this image to actually measure the position of the nail on the game board surface; A comparison means that compares nail data specifying a position, the nail data and an actual value measured by an image processing sensor, a nail bending means that bends the nail by applying a load to a part of the nail, and a nail bending means that can be set arbitrarily on the game board surface. A comparison means compares the nail data and the actual value measured by the image processing sensor, and if the two do not match, the control means is operated based on the actual measurement value to move the nail to the target nail position. To provide an automatic nail adjustment machine for a game board for a pachinko machine, which moves a bending means and applies a load to a part of the nail by the nail bending means to bend the nail until it matches the nail position of nail data. be. [Operation] The position of the nail on the game board surface is read and stored as xy coordinates by the image processing sensor. On the other hand, the storage device stores nail data specifying the position where the nail should be located as 17 coordinates, and the nail data and the actual measured value are compared by a comparing means. If it is determined that the two do not match, the control means is first activated to change the actual measured value xyll.
Move the nail bending means to the position of mark l. Next, after the nail bending means is brought into contact with a part of the nail, the nail bending means is forcibly moved in the direction of the X7 coordinate of the nail data by the control means to bend the nail. This nail bending means bends the nail until it matches the xy coordinate position of the nail data, and then moves to the next target nail.
[実施例]
以下に本発明の実施例を図面を参照しつつ説明する.
図は遊技場に設置されたパチンコ機P,P・・・の釘調
整を行う型式の自動釘調整機を示したものである.各機
能部(後述する釘ホルダー18aやカメラ17等)を支
えるフレーム1は,二本の平行な縦杆1a,laと、該
縦杆1a,laを連結する水平な連結バイプ1b及び縦
杆1aに装着した横送りモータ2,2により正逆回転す
る横送りねじ軸lc,lcにより構成される.縦杆1a
,laは、上端を逆U字状に曲げたもので、第2,3図
のように島Sの上方に架設した移動用レール3に該縦杆
1a,laの曲げ部分を引掛けてパチンコ機Pの前面に
対向設置される.また,縦杆1a,laの下端には真空
吸着装置4,4が設けられている.該真空吸着装lt4
.4は,左右の縦杆1a,laの下方部をパイプ状にし
てその先端に吸着盤5,5を設けると共に、前記連結パ
イプ1bにより両縦杆1a,laのパイプ部分を連通さ
せ,さらに連結バイプ1bの一端に吸引機6のホース7
を連結してなるものである.この真空吸着装14.4の
吸着盤5,5をパチンコ機Pの下の幕板8に吸着させて
フレーム1の固定を強固にするのである.前記横送りね
じ軸1c,lcには夫々移動支台9,lOが螺合してお
り、該上下の移動支台9,10が縦送りねじ軸11及び
縦ガイド杆12によって連結されている.縦送りねじ軸
l1は上部の移動支台9に設けた縦送リモータl3によ
って正逆回転する.この縦送りねじ軸11と縦ガイド杆
l2には、遊技盤l4の釘15, 15・・・の位置を
実測する画像処理センサl6の一部を構成するカメラl
7と,釘l5の頭部15aに係合した状態で該釘l5に
横荷重を付加して曲げる釘曲げ手段18の一部を構成す
る釘ホルダー18aが装着されている.このカメラl7
と釘ホルダー18aは一つのケーシング19に収められ
ており,このケーシングl9が縦送りねじ軸l1の回転
と共に上下動すると,カメラ17及び釘ホルダー18a
も一緒に上下方向に移動する.また,縦送りねじ軸11
と縦ガイド杆l2は,横送りねじ軸1c,lcの回転に
よって移動支台9,10が横移動するのと一体になって
横移動する.従って,移動支台9,10の横移動とケー
シング19の上下動によりカメラ17及び釘ホルダー1
8aは遊技盤14のどの部分へも対向可能である。[Examples] Examples of the present invention will be described below with reference to the drawings. The figure shows a type of automatic nail adjustment machine that adjusts the nails of pachinko machines P, P, etc. installed in game parlors. The frame 1 that supports each functional part (nail holder 18a, camera 17, etc. to be described later) consists of two parallel vertical bars 1a, la, a horizontal connecting pipe 1b connecting the vertical bars 1a, la, and a vertical bar 1a. It consists of transverse feed screw shafts lc, lc which are rotated in forward and reverse directions by transverse feed motors 2, 2 mounted on the. Vertical rod 1a
, la have their upper ends bent into an inverted U shape, and the bent portions of the vertical rods 1a, la are hooked onto the moving rail 3 built above the island S as shown in Figures 2 and 3 to play pachinko. It is installed opposite to the front of machine P. Further, vacuum suction devices 4, 4 are provided at the lower ends of the vertical rods 1a, la. The vacuum suction device lt4
.. 4, the lower parts of the left and right vertical bars 1a, la are made into a pipe shape, and suction cups 5, 5 are provided at the tips thereof, and the pipe portions of both vertical bars 1a, la are communicated with each other by the connecting pipe 1b, and further connected. Attach the hose 7 of the suction device 6 to one end of the pipe 1b.
It is made by connecting. The suction cups 5, 5 of this vacuum suction device 14.4 are suctioned to the curtain plate 8 under the pachinko machine P to firmly fix the frame 1. Movable supports 9, 10 are screwed onto the horizontal feed screw shafts 1c, lc, respectively, and the upper and lower movable supports 9, 10 are connected by a vertical feed screw shaft 11 and a vertical guide rod 12. The vertical feed screw shaft l1 is rotated in forward and reverse directions by a vertical feed remoter l3 provided on the upper movable support 9. The vertical feed screw shaft 11 and the vertical guide rod l2 are equipped with a camera l that forms part of an image processing sensor l6 that actually measures the positions of the nails 15, 15, . . . on the game board l4.
7, and a nail holder 18a, which forms part of a nail bending means 18 that applies a lateral load to the nail l5 and bends the nail l5 while being engaged with the head 15a of the nail l5. This camera l7
and the nail holder 18a are housed in one casing 19, and when this casing l9 moves up and down with the rotation of the vertical feed screw shaft l1, the camera 17 and the nail holder 18a
also moves up and down. In addition, the vertical feed screw shaft 11
The vertical guide rod l2 moves horizontally in unison with the horizontal movement of the movable supports 9 and 10 by the rotation of the horizontal feed screw shafts 1c and lc. Therefore, the camera 17 and the nail holder 1 are moved horizontally by the movable supports 9 and 10 and by the vertical movement of the casing 19.
8a can face any part of the game board 14.
前記画像処理センサl6は、カメラl7と、該カメラ1
7の映像を映すCRT20、及び該CRT20上の釘1
5. 15・・・のxy座標を検出する解析プログラム
よりなるものである.この画像処理センサ16は既存の
技術をそのまま使用すれば足りる。The image processing sensor l6 includes a camera l7 and the camera 1.
A CRT 20 that displays images 7 and a nail 1 on the CRT 20
5. It consists of an analysis program that detects the x and y coordinates of 15... For this image processing sensor 16, it is sufficient to use existing technology as is.
この画像処理センサl6で実測された釘15のxy座標
の実測値は、移動台車21上に設置したコンピュータ2
2の記憶装置22aに記憶される。The actual measured values of the x and y coordinates of the nail 15 measured by the image processing sensor l6 are calculated by the computer 2 installed on the mobile cart 21.
The data is stored in the second storage device 22a.
前記釘曲げ手段18は,横送りねじ軸1c.lcとその
横送りモータ2,2,縦送りねじ軸1lと縦送リモータ
13及びケーシング19に設けた釘ホルダー18aとの
組合せにより構成されるものである。The nail bending means 18 includes a transverse feed screw shaft 1c. It is constituted by a combination of the lc, its horizontal feed motors 2, 2, the vertical feed screw shaft 1l, the vertical feed remoter 13, and the nail holder 18a provided in the casing 19.
このうち釘ホルダー18aは,第4,5図に示したよう
にその先端に釘15の頭部15aに遊嵌し得る凹部23
を設け、ケーシングl9に設けたモータ24の駆動によ
ってその先端を前進させて釘15の頭部15aに係合す
るものである.この場合、凹部23内には釘センサ25
の作動杆25aが臨んでおり,釘ホルダ一18aが釘l
5と一定の深さまで係合すると前記モータ24を停止し
て釘ホルダー18aを停止させるようにしている.そし
て,このように釘ホルダー18aにより釘l5の頭部1
5aを係合した状態で縦送りモータl3や横送りモータ
2,2を駆動させ,釘ホルダー18aを任意の方向に動
かして釘15を強制的に曲げるものである.
以上、縦送りモータ13、横送りモータ2,2,及び釘
ホルダー18aの前後動用のモータ24は全てコンピュ
ータ22の制御手段27により制御される.また、コン
ピュータ22には,釘l5のxytf標の位置を指定し
た釘データと前記画像処理センサ16によって実測した
実測値との比較を行う比較手段29が設けられている.
この比較手段29と前記制御手段27はコンピュータ2
2の中央演算処理装130の一部をなすものである.
次に台番号Xのパチンコ機Pxの釘調整の流れを第7図
(イ),(口)のフローチャートに基づいて説明する.
ステップ(1)で先ずコンピュータ22の記憶装1i2
2aにパチンコ機Pxの前日の釘データを読み込む.そ
してステップ(2),(3),(4)でパチンコ機Px
に対応する本日の釘データを選定して記憶装il22a
に読み込む。ここで,ステップ(2)における『出球率
』とは,遊技場の営業方針により定められた店全体,戎
は島S毎の平均出球率に基づいて各パチンコ機P,P・
・・に割当てられるものである。また、ステップ(3)
における「出球率に対応した釘データの選定」とは、ス
テップ(2)において決定された出球率に基づいて、そ
の出球率に対応して予じめ試験打ちや営業上の実測値等
により求められている釘データのパターンを選びだすこ
とである。すなわち,出球率8割,9,10割という各
割数に対応した釘データのパターンが既に求められてい
るから,ステップ(2)で決定された出球率に対応した
釘データを選定すればよいのである。このようにして前
日の釘データと本日の釘データの記憶装置22aへの読
み込みが終るとステップ(5)でその旨の表示がなされ
る.
次にステップ(6)では,自動釘調整機がパチンコ機P
xの前に設置されるのを待っている.パチンコ機Pxへ
の設置は、パチンコ機Pxのガラス枠32を開き、縦杆
1a,laの上端曲げ部分を島Sの移動用レール3に引
掛けると共に,縦杆1a,la下端の吸着盤5,5をパ
チンコ機Pxの下の幕板8に吸着させて行う.
自動釘調整機の設置が完了するとステップ(7)で釘デ
ータを変更するか否かの入力を待つが、これは,次のパ
チンコ機P.+,に移動して釘データを変更する場合に
対応させるものである.そして、ステップ(8)でスタ
ートボタンが押されると,先ず、ステップ(9)でケー
シング19が遊技盤14の下方側部に移動して基準点鋲
31. 31を探す(ステップ(10) ) .この基
準点鋲31. 31の位置を基準にして以後各釘15,
15・・・の位置を実測したり,或は曲げたりする.
ステップ(11)でカメラl7を遊技ffil4のブロ
ックへ移動する.『ブロック」とは、遊技盤l4を適宜
な大きさごとに区画したもので、カメラl7によリー度
に撮影する範囲をいう.この範囲を狭くするほど測定精
度が向上する.
ステップ(l2)では画像処理センサl6で釘15,l
5・・・の位置を実測してxy座標を求める.そして、
この実測値と前記ステップ(4)で読み込んだ本日分の
釘データを比較して不一致の釘l5がないか比較手段2
9で判断する.ここで両者のxy座標が不一致であると
その釘15が調整対象の釘15としてCRT20に色を
違えて表示される(ステップ(l4)).次にステップ
(l5)で不一致が基準値以内か判断される.ここで[
基準値』とは釘曲げ手段l8によりrAa可能な最大値
のことであり、釘15が脱落している場合にも基準値外
のものとして処理する.この処理とはステップ(l6)
で釘l5が異常である旨の表示をCRT20になし、こ
れを飛ばして次の釘又は次のブロックに進めることであ
る.この基準値外の釘l5については後にCRT表示に
基づいて作業員が対処することになる.
ステップ(l5)で釘l5のずれが基準値内である場合
にはステップ(l7)で釘ホルダー18aを対象となる
釘l5の位置へ移動する.これは釘l5の実測値に基づ
(xy座標の位置へ釘ホルダー18aが至るように横送
りモータ2,2の回転数と回転方向及び縦送リモータl
3の回転数と回転方向を制御手段27で夫々制御し、ス
テップ(l8)で釘ホルダー18aが該当する釘l5の
位置に至ったことが確認されると,ステップ(l9)で
釘ホルダー18aが停止する.次にステップ(20)で
モータ24を翻動させ,釘ホルダー18aを前進させる
.釘ホルダー18aは,実測値に基づいて移動した結果
対象となる釘l5の真正面にあるため,釘ホルダーla
aの前進により凹部23内に釘l5の頭部15aが嵌る
.そうすると凹部23内に突出している作動杆25aが
押されて釘センサ25が感知し、モータ24が停止する
(ステップ(21) , (22) ) .
この状態でステップ(23)で釘曲げ手段18が作動す
る.すなわち,釘データのxy座標の位置に釘l5を曲
げるべく釘ホルダー18aを強制的に移動させ,釘15
に塑性変形を起させるのである.このとき,釘15には
弾性により僅かに戻る現象があるため.かかる現象を考
慮に入れた分だけ釘l5を曲げる必要がある(ステップ
(24) ) .なお、釘l5を起立させてくると釘1
5の頭部15aが次第に高くなってくるが,第4図のよ
うに凹部23を深くしておけば釘l5の頭部15aがそ
の凹部23に深く嵌り込んで支障なく釘l5が起立する
.また、逆に釘l5を倒す場合もあり,この場合は釘l
5の頭部15aが次第に低くなって凹部23から外れよ
うとするが,これを当初より計算に入れて頭部15aを
凹部23内に深く挿入するか、或いは頭部15aの動き
に対応してモータ24により釘ホルダー18aを前進さ
せるようにしてもよい.
このようにして釘l5の曲げが終った後,ステップ(2
5)でさらにブロック内に不一致の釘l5がないか判断
し,まだあればステップ(15)に戻って上記と同様な
動作を繰返す.ステップ(25)でブロック内に不一致
の釘!5がなくなったと判断された場合にはステップ(
26)で全ブロックが終了したか判断し、残っていれば
ステップ(27)でカメラl7を次のブロックへ移動し
,ステップ(l2)に飛んで同様の動作を繰返す.また
ステップ(26)で全ブロックが終了したと判断された
場合にはステップ(28)でカメラ17,釘ホルダー1
8aを元の位置に復帰させる.そして、ステップ(29
)で次のパチンコ機P8+,に移動して同じ作業を続行
するか入力し,続行するならステップ(6)に戻って同
じ作業を行い,続行しなければ終了する.なお、前日の
釘データは、出球率の決定や、調整が必要なブロックを
迅速に判断する場合に利用される.また、遊技盤14の
表面に貼着されたセルロイド板には遊技盤l4のゲージ
情報等を表わすバーコード33が印刷されており、該バ
ーコード33を画像処理ヤンサl6が読み取って釘デー
タに間違いがないか確認する.
[発明の効果]
以上のように本発明の自動釘調整機によれば、熟練した
専門家によることなく釘調整が行えるため人手不足の解
消を図ることができると共に,人の感に頼ることなく客
観的データに基づいて釘調整が正確に行えるため、安定
した遊技場の運営が可能である.
さらにまた、画像処理センサを利用することにより正確
であることはもちろん、どのようなゲージ構成の遊技盤
にも対応でき、極めて,実用的価値の高いものである.Among these, the nail holder 18a has a recess 23 at its tip that can loosely fit into the head 15a of the nail 15, as shown in FIGS.
A motor 24 provided in the casing 19 is driven to move the tip forward and engage the head 15a of the nail 15. In this case, there is a nail sensor 25 in the recess 23.
The operating rod 25a is facing, and the nail holder 18a is facing the nail l.
5, the motor 24 is stopped and the nail holder 18a is stopped. In this way, the head 1 of the nail l5 is held by the nail holder 18a.
5a is engaged, the vertical feed motor l3 and the horizontal feed motors 2, 2 are driven, and the nail holder 18a is moved in an arbitrary direction to forcibly bend the nail 15. As described above, the vertical feed motor 13, the horizontal feed motors 2, 2, and the motor 24 for moving the nail holder 18a back and forth are all controlled by the control means 27 of the computer 22. Further, the computer 22 is provided with a comparing means 29 for comparing the nail data specifying the position of the xytf mark of the nail l5 with the actual measurement value actually measured by the image processing sensor 16.
The comparison means 29 and the control means 27 are connected to the computer 2.
It forms part of the central processing unit 130 of No. 2. Next, the flow of nail adjustment for the pachinko machine Px with machine number X will be explained based on the flowcharts in FIGS. In step (1), first, the storage device 1i2 of the computer 22 is
Load the previous day's nail data of pachinko machine Px into 2a. Then, in steps (2), (3), and (4), the pachinko machine Px
Select today's nail data corresponding to
Load into. Here, the "launch rate" in step (2) is based on the average batting rate for each pachinko machine P, P.
It is assigned to... Also, step (3)
``Selection of nail data corresponding to the ball launch rate'' refers to the selection of nail data corresponding to the ball launch rate determined in step (2), based on the ball launch rate determined in step (2), based on the ball launch rate, and the actual value measured in advance by test hitting or business. The purpose is to select the desired pattern of nail data. In other words, since patterns of nail data corresponding to the respective percentages of the ball exit rate of 80%, 9, and 100% have already been found, it is necessary to select the nail data corresponding to the ball exit rate determined in step (2). It's okay. When the previous day's nail data and today's nail data have been read into the storage device 22a in this manner, a message to that effect is displayed in step (5). Next, in step (6), the automatic nail adjustment machine
Waiting to be installed in front of x. To install the pachinko machine Px, open the glass frame 32 of the pachinko machine Px, hook the upper bent portions of the vertical bars 1a, la onto the moving rail 3 of the island S, and attach the suction cups 5 at the lower ends of the vertical bars 1a, la. , 5 are attached to the curtain plate 8 under the pachinko machine Px. When the installation of the automatic nail adjustment machine is completed, the input of whether or not to change the nail data is waited for in step (7), but this is not the case for the next pachinko machine P. This corresponds to the case where the nail data is changed by moving to +. When the start button is pressed in step (8), first, in step (9), the casing 19 moves to the lower side of the game board 14 and the reference point stud 31. Search for 31 (step (10)). This reference point stud 31. From now on, each nail 15,
15. Measure the position of... or bend it. In step (11), camera l7 is moved to the block of game ffil4. A ``block'' is a section of the game board 14 divided into appropriate sizes, and refers to the area photographed by the camera 17 at every turn. The narrower this range, the better the measurement accuracy. In step (l2), the image processing sensor l6 detects the nails 15 and l.
5. Measure the position of... and find the xy coordinates. and,
Comparing means 2 compares this actual measurement value with today's nail data read in step (4) to see if there is any nail l5 that does not match.
Judging by 9. If the x and y coordinates of the two do not match, that nail 15 is displayed in a different color on the CRT 20 as the nail 15 to be adjusted (step (l4)). Next, in step (l5), it is determined whether the mismatch is within the reference value. here[
The "standard value" is the maximum value of rAa that can be achieved by the nail bending means 18, and even if the nail 15 has fallen off, it is treated as being outside the standard value. This process is step (l6)
The method is to display on the CRT 20 that nail l5 is abnormal, and then skip this and proceed to the next nail or the next block. Nail l5 outside the standard value will be dealt with later by the worker based on the CRT display. If the deviation of the nail l5 is within the reference value in step (l5), the nail holder 18a is moved to the position of the target nail l5 in step (l7). This is based on the actual measurement value of the nail l5 (the rotation speed and direction of the horizontal feed motors 2, 2, and the vertical feed remoter l so that the nail holder 18a reaches the xy coordinate position).
3 is controlled by the control means 27, and when it is confirmed in step (l8) that the nail holder 18a has reached the position of the corresponding nail l5, the nail holder 18a is moved in step (l9). Stop. Next, in step (20), the motor 24 is moved to move the nail holder 18a forward. Since the nail holder 18a is located directly in front of the target nail l5 as a result of moving based on the actual measurement value, the nail holder la
The head 15a of the nail l5 fits into the recess 23 as the nail l5 moves forward. Then, the operating rod 25a protruding into the recess 23 is pushed, the nail sensor 25 senses it, and the motor 24 is stopped (steps (21), (22)). In this state, the nail bending means 18 is activated in step (23). That is, the nail holder 18a is forcibly moved to bend the nail l5 to the xy coordinate position of the nail data, and the nail 15 is bent.
This causes plastic deformation to occur. At this time, there is a phenomenon in which the nail 15 returns slightly due to its elasticity. It is necessary to bend the nail l5 by an amount that takes this phenomenon into account (step (24)). In addition, when nail l5 is raised, nail 1
The head 15a of the nail l5 gradually becomes higher, but if the recess 23 is made deep as shown in Fig. 4, the head 15a of the nail l5 will fit deeply into the recess 23 and the nail l5 will stand up without any problem. Also, conversely, nail l5 may be knocked down; in this case, nail l5 may be knocked down.
The head 15a of the head 15a will gradually become lower and try to come out of the recess 23, but this should be taken into consideration from the beginning and the head 15a should be inserted deeply into the recess 23, or the head 15a should be inserted deeper into the recess 23, or the The nail holder 18a may be moved forward by the motor 24. After bending the nail l5 in this way, step (2)
In step 5), it is determined whether there is any unmatched nail l5 in the block, and if there is still one, the process returns to step (15) and repeats the same operation as above. Unmatched nails in the block in step (25)! If it is determined that 5 is gone, step (
In step 26), it is determined whether all blocks have been completed, and if there are any remaining blocks, camera l7 is moved to the next block in step (27), and the process jumps to step (l2) to repeat the same operation. In addition, if it is determined in step (26) that all blocks have been completed, in step (28) the camera 17, the nail holder 1
Return 8a to its original position. And step (29
) to move to the next pachinko machine, P8+, and input whether to continue the same work. If you want to continue, go back to step (6) and do the same work. If you do not want to continue, the game ends. Note that the nail data from the previous day is used to determine the pitching rate and to quickly determine which blocks require adjustment. In addition, a barcode 33 representing gauge information of the game board 14 is printed on the celluloid board affixed to the surface of the game board 14, and the barcode 33 is read by the image processing sensor 16 and the nail data is mistaken. Check if there are any. [Effects of the Invention] As described above, according to the automatic nail adjustment machine of the present invention, nail adjustment can be performed without the need of skilled professionals, which can solve the problem of manpower shortage and also eliminate the need for relying on human intuition. Since nail adjustments can be made accurately based on objective data, stable operation of the amusement center is possible. Furthermore, by using an image processing sensor, it is not only accurate but also compatible with game boards of any gauge configuration, making it extremely valuable in practical terms.
第1図は全体斜視図、第2図は島に設置した状態を示す
斜視図、第3図は第2図の縦断面図,第4図は釘ホルダ
ーの要部を示す断面図,第5図は第4図の作用を示す断
面図、第6図は自動釘調整機の概要を示すブロック図,
第7図は作用を説明するフローチャート図である。
14・・・遊技盤. 15・・・釘, 16・・・画像
処理センサ、l8・・・釘曲げ手段、27・・・制御手
段、29・・・比較手段.特 許 出 願 人 タイコ
ー電子工業株式会社之1代理人 弁理士 伊
藤 毅(p:第1図Fig. 1 is an overall perspective view, Fig. 2 is a perspective view showing the state installed on the island, Fig. 3 is a vertical sectional view of Fig. 2, Fig. 4 is a sectional view showing the main parts of the nail holder, Fig. 5 The figure is a sectional view showing the function of Fig. 4, and Fig. 6 is a block diagram showing the outline of the automatic nail adjustment machine.
FIG. 7 is a flowchart explaining the operation. 14...Game board. 15... Nail, 16... Image processing sensor, l8... Nail bending means, 27... Control means, 29... Comparison means. Patent applicant: Taiko Electronics Industry Co., Ltd. 1 agent, patent attorney, Italy
Takeshi Fuji (p: Figure 1
Claims (1)
面にある釘の位置を実測する画像処理センサと、 釘の位置を指定した釘データと、 該釘データと実測値を比較する比較手段と、釘の一部分
に荷重を付加して釘を曲げる釘曲げ手段と、 釘曲げ手段を遊技盤面の任意の位置に移動させる制御手
段とからなり、 釘データと画像処理センサによる実測値を比較手段で比
較し、両者が一致しない場合に実測値に基づき制御手段
を作動させて対象となる釘位置に釘曲げ手段を移動させ
ると共に、該釘曲げ手段により釘の一部分に荷重を加え
て釘データの釘位置と一致するまで釘を曲げるようにし
たことを特徴とする弾球遊技機用遊技盤の自動釘調整機
。[Scope of Claims] An image processing sensor that projects a game board with a camera and analyzes this image to actually measure the position of a nail on the game board surface, nail data that specifies the position of the nail, and the nail data and actual measured values. It consists of a comparison means for comparison, a nail bending means for bending the nail by applying a load to a part of the nail, and a control means for moving the nail bending means to an arbitrary position on the game board surface, and is based on actual measurements using nail data and image processing sensors. The values are compared by a comparison means, and if the two do not match, the control means is operated based on the actual measured value to move the nail bending means to the target nail position, and the nail bending means applies a load to a portion of the nail. An automatic nail adjustment machine for a game board for a pinball game machine, characterized in that the nail is bent until it matches the nail position of the nail data.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP5358189A JPH0677621B2 (en) | 1989-03-06 | 1989-03-06 | Automatic nail adjusting machine for game board for ball game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP5358189A JPH0677621B2 (en) | 1989-03-06 | 1989-03-06 | Automatic nail adjusting machine for game board for ball game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH02232088A true JPH02232088A (en) | 1990-09-14 |
JPH0677621B2 JPH0677621B2 (en) | 1994-10-05 |
Family
ID=12946808
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP5358189A Expired - Lifetime JPH0677621B2 (en) | 1989-03-06 | 1989-03-06 | Automatic nail adjusting machine for game board for ball game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH0677621B2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06238040A (en) * | 1993-02-19 | 1994-08-30 | Fuji Shoji:Kk | Nail bending inspection device for manufacturing game board |
JP2002306699A (en) * | 2001-04-17 | 2002-10-22 | Shigemichi Ishizaki | Game board reading method and device |
-
1989
- 1989-03-06 JP JP5358189A patent/JPH0677621B2/en not_active Expired - Lifetime
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06238040A (en) * | 1993-02-19 | 1994-08-30 | Fuji Shoji:Kk | Nail bending inspection device for manufacturing game board |
JP2002306699A (en) * | 2001-04-17 | 2002-10-22 | Shigemichi Ishizaki | Game board reading method and device |
Also Published As
Publication number | Publication date |
---|---|
JPH0677621B2 (en) | 1994-10-05 |
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