JPH0143107Y2 - - Google Patents

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Publication number
JPH0143107Y2
JPH0143107Y2 JP16257183U JP16257183U JPH0143107Y2 JP H0143107 Y2 JPH0143107 Y2 JP H0143107Y2 JP 16257183 U JP16257183 U JP 16257183U JP 16257183 U JP16257183 U JP 16257183U JP H0143107 Y2 JPH0143107 Y2 JP H0143107Y2
Authority
JP
Japan
Prior art keywords
pachinko game
calculation
game machine
circuit
calculation means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP16257183U
Other languages
Japanese (ja)
Other versions
JPS6069173U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP16257183U priority Critical patent/JPS6069173U/en
Publication of JPS6069173U publication Critical patent/JPS6069173U/en
Application granted granted Critical
Publication of JPH0143107Y2 publication Critical patent/JPH0143107Y2/ja
Granted legal-status Critical Current

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Description

【考案の詳細な説明】 本考案は、複数台のパチンコゲーム機を管理す
るための装置、特にはパチンコゲーム機の釘調整
に必要なデータを得るためのパチンコゲーム機の
管理装置に関するものであり、その目的は、釘調
整の目安となるパチンコゲーム機の得失球差の変
動状態を定量的な値として検出することができ
て、パチンコゲーム機の釘調整を適確に行ない得
るパチンコゲーム機の管理装置を提供するにあ
る。
[Detailed Description of the Invention] The present invention relates to a device for managing a plurality of pachinko game machines, and particularly to a management device for pachinko game machines for obtaining data necessary for nail adjustment of the pachinko game machines. The purpose of this is to develop a pachinko game machine that can quantitatively detect the fluctuation state of the difference in balls gained and lost, which is a guideline for nail adjustment, and that can accurately adjust the nails of the pachinko game machine. To provide management equipment.

以下、本考案の一実施例について図面を参照し
ながら説明する。
An embodiment of the present invention will be described below with reference to the drawings.

第1図において、1は複数台のうちの1台を示
したパチンコゲーム機で、賞球10個毎に1個のパ
ルスを発生する賞球計数用の出力端子A及び打込
球10個毎に1個のパルスを発生する打込球計数用
の出力端子Bを備えている。2は演算手段で、パ
チンコゲーム機1の出力端子A,Bからの各パル
スに基づいてその打込球及び賞球の差(打込球総
数から賞球総数を差し引いた値)を演算し、その
演算結果を数値信号S2として出力する。また、上
記演算手段2は、そのリセツト端子Rにパルス信
号を受けたときに演算内容を初期化するように構
成されている。3は第1の比較回路で、これは前
記数値信号S2と記憶部4に予め設定された正の設
定値+Xaとを比較し、S2≧Xaの関係になつたと
きに1個のパルス信号P3を出力する。5は第2
の比較回路で、これは数値信号S2と記憶部6に予
め設定された負の設定値−Xbとを比較し、S2
Xbの関係になつたときに1個のパルス信号P5
出力する。そして、各比較回路3及び5からのパ
ルス信号P3及びP5は、初期化手段たるオア回路
7を介して前記演算手段2のリセツト端子Rに与
えられると共に、記憶手段8に入力されるように
構成されている。記憶手段8においては、入力さ
れるパルス信号P3,P5の各個数を夫々計数回路
9,10によつて計数すると共に、減算回路11
によつて計数回路9の計数結果から計数回路10
の計数結果を差し引き演算し、斯ような計数回路
9,10の各計数結果及び減算回路11の演算結
果を夫々記憶回路12に記憶する。斯かる記憶回
路12の記憶内容のうち、計数回路9,10の各
計数結果は、前記演算手段2の演算結果が前記正
負の各設定値+Xa,−Xaに達した回数に夫々対
応し、減算回路の演算結果は、上記各回数の差に
対応する。
In Fig. 1, reference numeral 1 indicates a pachinko game machine, one of which is a pachinko game machine, which has an output terminal A for counting prize balls that generates one pulse for every 10 prize balls, and an output terminal A for counting prize balls, which generates one pulse for every 10 balls hit. It is equipped with an output terminal B for counting batted balls, which generates one pulse per pulse. 2 is a calculation means that calculates the difference between the hit ball and the prize ball (the value obtained by subtracting the total number of prize balls from the total number of hit balls) based on each pulse from the output terminals A and B of the pachinko game machine 1; The calculation result is output as a numerical signal S2 . Further, the calculation means 2 is configured to initialize the calculation contents when a pulse signal is received at its reset terminal R. 3 is a first comparison circuit, which compares the numerical signal S 2 and a positive set value +Xa preset in the storage unit 4, and outputs one pulse when the relationship S 2 ≧Xa is established. Output signal P3 . 5 is the second
This is a comparison circuit that compares the numerical signal S 2 and a negative set value −Xb preset in the storage unit 6, and determines that S 2
When the relationship of Xb is established, one pulse signal P5 is output. The pulse signals P 3 and P 5 from the respective comparison circuits 3 and 5 are applied to the reset terminal R of the arithmetic means 2 via an OR circuit 7 serving as an initialization means, and are also input to the storage means 8. It is composed of In the storage means 8, the numbers of input pulse signals P 3 and P 5 are counted by counting circuits 9 and 10, respectively, and a subtracting circuit 11
From the counting result of the counting circuit 9, the counting circuit 10
The counting results of the counting circuits 9 and 10 and the computing result of the subtracting circuit 11 are stored in the storage circuit 12, respectively. Among the stored contents of the storage circuit 12, the counting results of the counting circuits 9 and 10 correspond to the number of times the calculation result of the calculation means 2 reaches each of the positive and negative set values +Xa and -Xa, respectively, and is subtracted. The calculation result of the circuit corresponds to the difference between the above respective times.

一方、13は稼働率演算手段で、これはパチン
コゲーム機1の出力端子Bからのパルスに基づい
て、該パチンコゲーム機1の所定時間における打
込球数を該所定時間にて発射可能なパチンコ球数
で除算し、その除算結果をパチンコゲーム機1の
稼働率を示す稼働率信号S13として出力する。1
4は稼働率信号S13及び前記記憶回路12の記憶
内容を入力として受ける評価値演算回路で、これ
は上記入力により得られる(A)演算手段2の演算結
果が正の設定値+Xaに達した回数、(B)同演算結
果が負の設定値−Xbに達した回数、(C)上記各回
数の差、(D)稼働率を第2図に一例を示す評価値ラ
ンク付け図に基づいて1〜10点の範囲でランク付
けすると共に、斯ようなランク付けで得られた上
記A,B,C,Dの各点数を相加平均し、その相
加平均点を評価値信号S14として出力する。また
15は評価値信号S14をドライバ16を介して受
けるプリンタで、パチンコゲーム機1の台番号と
上記評価値信号S14により示される相加平均点即
ちパチンコゲーム機1の評価値Mを並記した状態
でプリントアウトする。
On the other hand, reference numeral 13 denotes an operation rate calculation means, which calculates the number of balls hit by the pachinko game machine 1 in a predetermined time based on the pulses from the output terminal B of the pachinko game machine 1. It is divided by the number of balls, and the division result is output as an operation rate signal S13 indicating the operation rate of the pachinko game machine 1. 1
4 is an evaluation value calculation circuit which receives the operation rate signal S 13 and the memory contents of the storage circuit 12 as input, and this is an evaluation value calculation circuit which receives the operation rate signal S 13 and the memory contents of the storage circuit 12 as input, and this is the evaluation value calculation circuit which is obtained by the above input (A) when the calculation result of the calculation means 2 reaches a positive set value +Xa. The number of times, (B) the number of times the same calculation result reached the negative set value - In addition to ranking in the range of 1 to 10 points, the scores of A, B, C, and D obtained through such ranking are arithmetic averaged, and the arithmetic mean score is used as the evaluation value signal S14. Output. Reference numeral 15 denotes a printer that receives the evaluation value signal S 14 via the driver 16, and prints out the machine number of the pachinko game machine 1 and the arithmetic mean score indicated by the evaluation value signal S 14 , that is, the evaluation value M of the pachinko game machine 1. Print it out as written.

尚、第1図では1台のパチンコゲーム機1につ
いてのみ制御する回路構成を示したが、実際には
多数台のパチンコゲーム機について制御できるよ
うに構成されることは勿論である。
Although FIG. 1 shows a circuit configuration for controlling only one pachinko game machine 1, it is of course possible to actually control a large number of pachinko game machines.

次に上記構成の作用について説明する。パチン
コゲーム機1の得失球差即ち演算手段2の演算結
果は、例えば第3図aに示すように、パチンコホ
ールの開店時間Tsから閉店時間TEまでの間に波
打つ如く変化するものである。この場合、第3図
bに示すように、時刻t1にて演算手段2の演算結
果が正の設定値+Xaに達すると第1の比較回路
3からパルス信号P3が出力されるため、そのパ
ルス信号P3によつて演算手段2の演算内容が初
期化され以て該演算手段2が打込球及び賞球の差
の演算を最初からやり直すと共に、計数回路9の
計数値が「1」にステツプアツプする。この後時
刻t2にて演算手段2の演算結果が負の設定値−
Xbに達すると第2の比較回路5からパルス信号
P5が出力されるため、そのパルス信号P5によつ
て演算手段2の演算内容が初期化されると共に、
計数回路10の計数値が「1」にステツプアツプ
する。この後は上述同様の動作が繰返されるもの
であり、結果的に第3図の例では、閉店時間TE
において計数回路9の計数値が「8」に達すると
共に、計数回路10の計数値が「5」に達するよ
うになり、減算回路11の減算結果は「3」にな
る。またこの場合、稼動率信号S13により示され
るパチンコゲーム機1の稼働率が例えば50%であ
つた場合には、評価値演算回路14による演算結
果即ちパチンコゲーム機1の評価値Mは、第2図
から理解されるように、 M=A+B+C+D/4=2+2+9+6/4=4.75 となり、斯ような評価値Mがパチンコゲーム機1
の台番号と共にプリンタ15によりプリントアウ
トされる。
Next, the operation of the above configuration will be explained. The difference between balls won and lost in the pachinko game machine 1, ie, the calculation result of the calculation means 2, changes in a wavy manner from the opening time Ts to the closing time TE of the pachinko hall, as shown in FIG. 3a, for example. In this case, as shown in FIG. 3b, when the calculation result of the calculation means 2 reaches the positive set value +Xa at time t1 , the first comparison circuit 3 outputs the pulse signal P3 . The calculation contents of the calculation means 2 are initialized by the pulse signal P3 , and the calculation means 2 restarts the calculation of the difference between the hit ball and the prize ball from the beginning, and the count value of the counting circuit 9 becomes "1". Step up. After this, at time t 2 , the calculation result of calculation means 2 is a negative set value -
When Xb is reached, a pulse signal is sent from the second comparator circuit 5.
Since P 5 is output, the calculation contents of the calculation means 2 are initialized by the pulse signal P 5 , and
The count value of the counting circuit 10 steps up to "1". After this, the same operation as described above is repeated, and as a result, in the example of Fig. 3, the closing time T E
At this time, the count value of the counting circuit 9 reaches "8", and the count value of the counting circuit 10 reaches "5", and the result of subtraction by the subtracting circuit 11 becomes "3". In this case, if the operation rate of the pachinko game machine 1 indicated by the operation rate signal S13 is, for example, 50%, the calculation result by the evaluation value calculation circuit 14, that is, the evaluation value M of the pachinko game machine 1 is As can be understood from Figure 2, M = A + B + C + D / 4 = 2 + 2 + 9 + 6 / 4 = 4.75, and such evaluation value M is Pachinko game machine 1.
The machine number is printed out by the printer 15.

ところで、一般的にパチンコゲーム機にあつて
は、得失球差の変動が激しく且つその変動の周期
が短いもの程パチンコホールの営業上好ましいと
言われており、斯ような変動状態所謂スランプを
釘調整の目安とすることが行なわれている。しか
しながら従来においては、前述したスランプのピ
ーク値を検出できるようにした装置が供されてい
るものの、そのスランプそのものを定量的な値と
して検出できる装置が存在せず、従つてパチンコ
ゲーム機の釘調整を適確に行ない得ないという問
題点があつた。これに対して本実施例によれば、
パチンコゲーム機1の得失球差の変動が激しく且
つその変動の周期が短い場合(即ちスランプが大
きい場合)に、計数回路9,10の各計数値が大
きくなると共に減算回路11の演算値が小さくな
るものであり、斯ような各計数値及び演算値のラ
ンク付け結果により得られる前述した評価値Mは
スランプを定量的な値として示したものになる。
しかも、この評加値Mには、釘調整の目安として
必要なパチンコゲーム機1の稼働率も加来されて
おり、従つて本実施例によれば、斯ような評価値
Mに基づいてパチンコゲーム機1の釘調整を適確
に行なうことができる。
By the way, it is generally said that for pachinko game machines, the more the fluctuations in the difference between balls gained and lost and the shorter the period of the fluctuations, the better for the business of the pachinko hall. This is used as a guideline for adjustment. However, in the past, although devices have been provided that can detect the peak value of the slump mentioned above, there is no device that can detect the slump itself as a quantitative value, and therefore it is difficult to adjust the nails of pachinko game machines. There was a problem that it could not be done properly. On the other hand, according to this embodiment,
When the difference in balls won and lost in the pachinko game machine 1 fluctuates sharply and the period of the fluctuation is short (that is, when the slump is large), each count value of the counting circuits 9 and 10 becomes large and the calculated value of the subtraction circuit 11 becomes small. The above-mentioned evaluation value M obtained from the ranking result of each count value and calculated value represents the slump as a quantitative value.
Furthermore, the operation rate of the pachinko game machine 1, which is necessary as a guideline for nail adjustment, is also added to this evaluation value M, and therefore, according to this embodiment, the pachinko game machine 1 is adjusted based on such evaluation value M. It is possible to accurately adjust the nails of the game machine 1.

尚、この場合、評価値Mにパチンコゲーム機1
の稼動率を必らずしも加味する必要がないことは
勿論である。
In this case, the evaluation value M is pachinko game machine 1.
Of course, it is not necessary to take into consideration the operating rate of .

その他、本考案は上記し且つ図面に示した実施
例に限定されるものではなく、例えば演算手段、
記憶手段等の各機能をマイクロコンピユータのプ
ログラムによつて得るようにしても良いことは勿
論である等、その要旨を逸脱しない範囲で種々変
形して実施することができる。
In addition, the present invention is not limited to the embodiments described above and shown in the drawings, but includes, for example, arithmetic means,
Of course, each function such as the storage means may be obtained by a program of a microcomputer, and various modifications can be made without departing from the gist of the invention.

本考案によれば以上の説明によつて明らかなよ
うに、釘調整の目安となるパチンコゲーム機の得
失球差の変動状態を定量的な値として検出するこ
とができて、パチンコゲーム機の釘調整を適確に
行ない得るという実用的効果を奏するパチンコゲ
ーム機の管理装置を提供できるものである。
According to the present invention, as is clear from the above explanation, it is possible to detect as a quantitative value the fluctuation state of the difference in balls won and lost in a pachinko game machine, which is a guideline for adjusting the nails. It is possible to provide a management device for a pachinko game machine that has the practical effect of making adjustments accurately.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本考案の一実施例を示すもので、第1図
は電気的構成のブロツク図、第2図は評価値のラ
ンク付けを示す図、第3図はパチンコゲーム機の
得失球差の変化状態を示す図である。 図中、1はパチンコゲーム機、2は演算手段、
7はOR回路(初期化手段)、8は記憶手段であ
る。
The drawings show one embodiment of the present invention; Fig. 1 is a block diagram of the electrical configuration, Fig. 2 is a diagram showing the ranking of evaluation values, and Fig. 3 is a diagram showing changes in the difference between balls gained and lost in a pachinko game machine. It is a figure showing a state. In the figure, 1 is a pachinko game machine, 2 is a calculation means,
7 is an OR circuit (initialization means), and 8 is a storage means.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 複数台のパチンコゲーム機各1台毎の打込球及
び賞球の差を逐次演算する演算手段と、この演算
手段の演算結果が予め設定された正の設定値及び
負の設定値に達する毎に上記演算結果を初期化す
る初期化手段と、所定期間内において前記演算手
段の演算結果が前記正負の各設定値に達した回数
を夫々記憶する記憶手段とを具備したことを特徴
とするパチンコゲーム機の管理装置。
A calculation means for sequentially calculating the difference between the batted balls and prize balls for each of the plurality of pachinko game machines, and each time the calculation result of the calculation means reaches a preset positive set value and a preset negative set value. A pachinko machine characterized by comprising an initializing means for initializing the calculation result of the calculation means, and a storage means for storing the number of times the calculation result of the calculation means reaches each of the positive and negative set values within a predetermined period. A management device for game machines.
JP16257183U 1983-10-19 1983-10-19 Pachinko game machine management device Granted JPS6069173U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP16257183U JPS6069173U (en) 1983-10-19 1983-10-19 Pachinko game machine management device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP16257183U JPS6069173U (en) 1983-10-19 1983-10-19 Pachinko game machine management device

Publications (2)

Publication Number Publication Date
JPS6069173U JPS6069173U (en) 1985-05-16
JPH0143107Y2 true JPH0143107Y2 (en) 1989-12-14

Family

ID=30356957

Family Applications (1)

Application Number Title Priority Date Filing Date
JP16257183U Granted JPS6069173U (en) 1983-10-19 1983-10-19 Pachinko game machine management device

Country Status (1)

Country Link
JP (1) JPS6069173U (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003000928A (en) * 2001-06-26 2003-01-07 Daikoku Denki Co Ltd Data management system for game parlor

Also Published As

Publication number Publication date
JPS6069173U (en) 1985-05-16

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