JPH01128093A - Lithography apparatus - Google Patents

Lithography apparatus

Info

Publication number
JPH01128093A
JPH01128093A JP62286062A JP28606287A JPH01128093A JP H01128093 A JPH01128093 A JP H01128093A JP 62286062 A JP62286062 A JP 62286062A JP 28606287 A JP28606287 A JP 28606287A JP H01128093 A JPH01128093 A JP H01128093A
Authority
JP
Japan
Prior art keywords
dda
point
polygon
ddas
straight line
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP62286062A
Other languages
Japanese (ja)
Inventor
Akihiro Matsumoto
昭浩 松本
Toshiki Mori
俊樹 森
Kenichi Hasegawa
謙一 長谷川
Makoto Serizawa
誠 芹澤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Panasonic Holdings Corp
Original Assignee
Matsushita Electric Industrial Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Matsushita Electric Industrial Co Ltd filed Critical Matsushita Electric Industrial Co Ltd
Priority to JP62286062A priority Critical patent/JPH01128093A/en
Publication of JPH01128093A publication Critical patent/JPH01128093A/en
Pending legal-status Critical Current

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Classifications

    • CCHEMISTRY; METALLURGY
    • C07ORGANIC CHEMISTRY
    • C07KPEPTIDES
    • C07K14/00Peptides having more than 20 amino acids; Gastrins; Somatostatins; Melanotropins; Derivatives thereof
    • C07K14/435Peptides having more than 20 amino acids; Gastrins; Somatostatins; Melanotropins; Derivatives thereof from animals; from humans
    • C07K14/705Receptors; Cell surface antigens; Cell surface determinants
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01NINVESTIGATING OR ANALYSING MATERIALS BY DETERMINING THEIR CHEMICAL OR PHYSICAL PROPERTIES
    • G01N2333/00Assays involving biological materials from specific organisms or of a specific nature
    • G01N2333/435Assays involving biological materials from specific organisms or of a specific nature from animals; from humans
    • G01N2333/705Assays involving receptors, cell surface antigens or cell surface determinants
    • G01N2333/72Assays involving receptors, cell surface antigens or cell surface determinants for hormones
    • G01N2333/726G protein coupled receptor, e.g. TSHR-thyrotropin-receptor, LH/hCG receptor, FSH

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  • Health & Medical Sciences (AREA)
  • Chemical & Material Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Organic Chemistry (AREA)
  • Biochemistry (AREA)
  • Genetics & Genomics (AREA)
  • Gastroenterology & Hepatology (AREA)
  • Toxicology (AREA)
  • Immunology (AREA)
  • Biophysics (AREA)
  • General Health & Medical Sciences (AREA)
  • Zoology (AREA)
  • Medicinal Chemistry (AREA)
  • Molecular Biology (AREA)
  • Proteomics, Peptides & Aminoacids (AREA)
  • Cell Biology (AREA)
  • Image Generation (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

PURPOSE: To effect a fast painting-out process by providing two digital differential analyzers(DDA) which find the panting-out border of a polygon is addition to a DDA which finds pixels to be painted out. CONSTITUTION: This plotting device has the 1st and 2nd DDAs 2 and 3 equipped with DDA arithmetic parts, X-axial counters, Y-axial counters, and clock control parts 5 and 8 controlling a clock for operating them and the 3rd DDA 16 which finds pixels to actually be drawn from the arithmetic results of the 1st and 2nd DDAs 2 and 3, and is equipped with a DDA control part 15 for controlling the 1st, 2nd, and 3rd DDAs 2, 3, and 16; and the 1st and 2nd DDAs 2 and 3 operate the border of a figure to be painted out to paint out the polygon. Consequently, the need to divide the polygon is eliminated, the start and end pints of a straight line to be plotted are calculated fast, and the frequency of transfer of data to the DDAs is decreased, so that the polygon is painted out fast.

Description

【発明の詳細な説明】 産業上の利用分野 この発明は高速に多角形の塗シつぶしができる描画装置
に関する。
DETAILED DESCRIPTION OF THE INVENTION Field of the Invention This invention relates to a drawing device that can fill in polygons at high speed.

従来の技術 表示すべき画面に対応したフレームメモリを有し、任意
の図形をこのフレームメモリに書き込み、両面の走査に
対応してフレームメモリからの読み出しを行い図形の表
示を行う描画装置において、与えられる任意の始点から
終点に至る直線を描画するには、直線上に位置する画素
の座標を計算する機能と、フレームメモリ内の計算され
た座標の画素に点データを書き込む機能を必要とし、こ
の点データ列が直線となる。
BACKGROUND ART In a drawing device that has a frame memory corresponding to the screen to be displayed, writes an arbitrary figure to this frame memory, and displays the figure by reading from the frame memory in response to double-sided scanning, To draw a straight line from an arbitrary starting point to an ending point, you need a function to calculate the coordinates of pixels located on the straight line, and a function to write point data to the pixel at the calculated coordinates in frame memory. The point data string becomes a straight line.

一般に描画装置は、始点から終点に至る線分上の点座標
を発生するディジタル微分解析機(DigitalDi
fferential Analyzer  以下、略
してDDAと記す0)とフレームメモリにより構成され
る◇第3図にDDAを用いた従来の描画装置の構成を示
す。 c p U 21より始点および終点の座標が与
えられるとDDA22は点データを描くべき画素の座標
を計算し、このデータをマスクとして色のデータをフレ
ームメモリ23へ書き込んでいた。
Generally, a drawing device is a digital differential analyzer (DigitalDi) that generates point coordinates on a line segment from a starting point to an ending point.
(hereinafter abbreviated as DDA) and a frame memory ◇ Fig. 3 shows the configuration of a conventional drawing device using DDA. When the coordinates of the starting point and the ending point are given from the c p U 21, the DDA 22 calculates the coordinates of the pixel where the point data is to be drawn, and writes the color data into the frame memory 23 using this data as a mask.

第4図に凸多角形ABCDEを塗りつぶす例を示す0 まず、CPU21は多角形ABCDEを塗シつぶす命令
を受けとると頂点座標の並びかえを行い、多角形をY座
標から順番に各頂点で水平方向に三角形または台形に分
割し、三角形または角形の塗りつぶしを行う。すなわち
、この例では、多角形ABCDEを三角形EAa、台形
AdDa 、台形dBbD、三角形BCbに分割し、三
角形E A aから塗りつぶしを行う0すなわち、CP
U21はY=Yθのときの直線EA上のX座標の計算を
行い、次にY=Yeのときの直線Ea上のX座標の計算
を行い、これらの座標をDDA21に送シ、DDA21
はY=Yeの直線の描画を行う0次にCPU21はY=
Ye−1のときの直線EA上のX座標を計算し、次にY
=Ye−1のときの直線Ea上のX座標を計算し、これ
らの座標をDDA21に送シ、DDA21はY=Ye−
1(D直線の描画を行う。三角形E A aの塗シつぶ
しが終ると次は台形A d D aの塗りつぶしを行う
FIG. 4 shows an example of filling in the convex polygon ABCDE. First, when the CPU 21 receives a command to fill in the polygon ABCDE, it rearranges the coordinates of the vertices and moves the polygon horizontally at each vertex in order starting from the Y coordinate. Divide into triangles or trapezoids and fill in the triangles or squares. That is, in this example, polygon ABCDE is divided into triangle EAa, trapezoid AdDa, trapezoid dBbD, and triangle BCb.
U21 calculates the X coordinate on the straight line EA when Y=Yθ, then calculates the X coordinate on the straight line Ea when Y=Ye, and sends these coordinates to the DDA21.
The 0th order CPU 21 draws a straight line with Y=Ye.
Calculate the X coordinate on the straight line EA when Ye-1, then Y
Calculate the X coordinate on the straight line Ea when =Ye-1, send these coordinates to the DDA 21, and the DDA 21 calculates Y = Ye-1.
1 (D Draw a straight line. After filling in the triangle E A a, the next step is to fill in the trapezoid A d D a.

発明が解決しようとする問題点 このような従来の構成では、多角形の塗υつぶしを行う
場合、頂点の座標の並びかえ、多角形の分割、実際に描
画すべき直線の始点と終点の算出や、DDAへのデーグ
ーの転送に時間がかかシ、高速な塗シつぶしができなか
った。
Problems to be Solved by the Invention In such a conventional configuration, when filling a polygon, it is difficult to rearrange the coordinates of the vertices, divide the polygon, and calculate the starting and ending points of the straight line to be actually drawn. Also, it took a long time to transfer Dagu to DDA, so it was not possible to fill in the color at high speed.

本発明はかかる点に鑑みてなされたもので、多角形の分
割の必要性をなくすことや描画すべき直線の始点と終点
の算出をDDAを用いて高速に行うことやDDAへのデ
ータの転送の回数を減すことにより、高速な塗シつぶし
が可能な描画装置を提供することを目的としている。
The present invention has been made in view of these points, and it is possible to eliminate the need for dividing polygons, to quickly calculate the starting point and end point of a straight line to be drawn using DDA, and to transfer data to DDA. The object of the present invention is to provide a drawing device that can perform high-speed filling by reducing the number of times.

問題点を解決するための手段 本発明は前記の問題点を解決するため、DDA演算部と
X軸カウンタとY軸カウンタとそれらを動作させるクロ
ックを制御するクロック制御部とを備えた第1および第
2のDDAと、前記第1および第2のDDAの演算結果
より実際に描画すべき画素を求める第3のDDAを持ち
、前記第1゜第2および第3のDDAを制御するための
DDA制御部とを備え、前記第1および第2のDDAに
より塗りつぶし図形の境界の演算を打うことにより多角
形の塗りつぶしを行うことを特徴とする描画装置である
Means for Solving the Problems In order to solve the above-mentioned problems, the present invention provides first and It has a second DDA and a third DDA that calculates pixels to be actually drawn from the calculation results of the first and second DDA, and a DDA for controlling the first, second and third DDA. The drawing apparatus is characterized in that it fills a polygon by calculating the boundary of the figure to be filled in using the first and second DDA.

作  用 本発明は上記した構成によp、DDAを用いて塗りつぶ
し図形の境界の演算を行うため、多角形の分割の必要性
をなくすことや、描画すべき直線の始点と終点の算出を
高速に行うことや、DDAへのデータの転送の回数を減
すことができ、高速に多角形の塗りつぶしを行うことが
できる〇実施例 第1図は本発明の描画装置の一実施例を示すブロック図
である。多角形の塗りつぶしをY座標の大きい方から打
う場合について説明する◎第1図において、CPU1は
多角形の塗シつぶしの命令を受は取ると頂点座標の並び
かえを行う。
Operation The present invention uses p and DDA to calculate the boundary of a filled figure with the above-described configuration, thereby eliminating the need for dividing polygons and speeding up calculation of the start and end points of straight lines to be drawn. Embodiment Figure 1 is a block diagram showing an embodiment of the drawing device of the present invention. It is a diagram. The case of filling a polygon starting from the larger Y coordinate will be explained. In FIG. 1, when the CPU 1 receives a command to fill a polygon, it rearranges the coordinates of the vertices.

すなわち、Y座標の大きい点から順に右まわシの点と左
まわシの点にわけてY座標の小さい点まで並べる。次に
CPU1は塗りつぶしを表わすフラグをレジスタ12に
送シ、セレクタ13はDDA2からのデータを出力しD
DAl 8に送る。このデータはDDAl 6の始点の
座標になる@また、セレクタ14はDDA3からのデー
タを出力しDDAl 6に送る。このデータはDDAl
 6の終点の座標になる0そして、CPU1は右まわシ
の点を大きい順にDDA2に送シ、左まわシの点を大き
い順にDDA3に送る0これは、DDA2で塗シつぶし
図形の右まわシの境界の演算を什い、DDA3で塗シつ
ぶし図形の左まわシの境界を行うためである0第2図に
五角形ABCDEの塗りつぶしを行う例を示す図である
That is, the points are arranged in order from the point with the largest Y coordinate to the point with the smallest Y coordinate. Next, the CPU 1 sends a flag indicating filling to the register 12, and the selector 13 outputs the data from DDA2.
Send to DAl 8. This data becomes the coordinates of the starting point of DDAl 6 @ Also, the selector 14 outputs the data from DDA 3 and sends it to DDAl 6. This data is DDAl
The coordinates of the end point of 6 are 0.Then, CPU1 sends the points on the right hand side to DDA2 in descending order, and sends the points on the left hand side to DDA3 in descending order. 2 is a diagram illustrating an example of filling in a pentagon ABCDE in order to calculate the boundary of the pentagon ABCDE and perform the left-handed boundary of the filled figure using DDA3.

まず、CPU1は、・五角形の頂点A(Xa、Ya)。First, the CPU 1 is the apex A (Xa, Ya) of the pentagon.

頂点B(Xb、Yb)、頂点C(Xc、Yc)、頂点D
(Xd、Yd)、頂点E(Xe、Ye)を受けると、座
標の並びかえを行い、DDA2に始点のデータとして点
Eの座標を送シ、終点のデータとして点Aの座標を送る
。次にCPU1はDDA3に始点のデータとして点Eの
座標を送シ、終点のデータとして点りの座標を送る◎ そして、DDA2お・よびDDA3は始点と終点の座標
を受は取ると多角形の塗りつぶし境界の演算を始める0
すなわち、Y=Ynのとき、DDA2ではクロック制御
部5はDDA演算部4とX軸カウンタ6にクロックを出
力するOそして、Y=YnでのX座標が求まるとDDA
演算部4からクロック制御部5に信号が送られ、クロッ
ク制御部5はクロックの出力を中止すると共に、DDA
制御部16にも信号が送られ、Y=YnでのX座標が求
まった事がDDA制御部15に知らされるOまた、0D
A3でも同様な演算が行われ、DDA演算部9はY=Y
nでのX座標が求まるとクロック制御部8の動作を中止
させると共に、DDA制御部15にY=YnでのX座標
が求まった事を知らせるOまた、DDAl6は演算を実
行中かどうかを表わす信号をDDA制御部16に送って
いる0DDA制御部16はDDA2およびDDA3がY
=Ynでの演算を完了し、しかも、DDAleが演算を
行っていない場合は、DDAl6にデータの書き込み信
号を送p、DDAl 6を動作させると共に、DDA2
およびDDA3の動作も再開させるo D D A 1
aが演算を行っている場合は、DDAleが演算を終了
してからDDAl6に書き込み信号を送る。
Vertex B (Xb, Yb), Vertex C (Xc, Yc), Vertex D
(Xd, Yd) and vertex E (Xe, Ye), the coordinates are rearranged, and the coordinates of point E are sent to DDA2 as starting point data, and the coordinates of point A are sent as ending point data. Next, CPU1 sends the coordinates of point E as starting point data to DDA3, and sends the coordinates of the point as ending point data◎ Then, DDA2 and DDA3 receive and take the coordinates of the starting point and ending point, and the polygon is Start calculation of filled boundary 0
That is, when Y=Yn, the clock control section 5 in the DDA 2 outputs a clock to the DDA calculation section 4 and the X-axis counter 6. Then, when the X coordinate at Y=Yn is determined, the DDA
A signal is sent from the calculation unit 4 to the clock control unit 5, and the clock control unit 5 stops outputting the clock, and also
A signal is also sent to the control unit 16, and the DDA control unit 15 is informed that the X coordinate at Y=Yn has been found.
A similar calculation is performed on A3, and the DDA calculation unit 9 calculates Y=Y.
When the X coordinate at n is determined, the operation of the clock control unit 8 is stopped, and the DDA control unit 15 is notified that the X coordinate at Y=Yn has been determined. Also, DDAl6 indicates whether the calculation is being executed. The 0DDA control unit 16 that sends the signal to the DDA control unit 16 has DDA2 and DDA3 set to Y.
=Yn completes the operation, and if DDAle is not performing the operation, sends a data write signal to DDAl6p, operates DDAl6, and DDA2
and restart the operation of DDA3 o DDA 1
If a is performing an operation, DDAl sends a write signal to DDAl6 after completing the operation.

すなわち、DDA2ではまずクロック制御部6はY軸カ
ウンタ7の値を1つダウンさせ、次にDDA演算部4と
X軸カウンタ6にクロックを送りY=Yn−1における
X座標が求まるまで続ける。
That is, in the DDA2, the clock control section 6 first decreases the value of the Y-axis counter 7 by one, and then sends a clock to the DDA calculation section 4 and the X-axis counter 6, and continues until the X coordinate at Y=Yn-1 is determined.

DDA3も同様である。The same applies to DDA3.

また、DDAleは、DDA2とDDA3から受は取り
たデータを使用して点データを描くべき画素の座標を計
算し、このデータをマスクとして色データをフレームメ
モリ18に書き込んでいた。
Further, DDAle used the data received from DDA2 and DDA3 to calculate the coordinates of the pixel where point data should be drawn, and wrote the color data into the frame memory 18 using this data as a mask.

第2図で示した五角形について述べる。Let us now discuss the pentagon shown in Figure 2.

前述した様に、DDA2は直線EAのアドレス演算を行
い、DDA3は直線EDのアドレス演算を行う。すなわ
ち、DDA2では点Eと点Aの座標をCPU1より受は
取るとクロック制御部6はDDA演算部4とX軸カウン
タ6にクロックを送り、演算を行う。点1が求まるとD
DA演算部4は信号を出力し、クロック制御部5の動作
を中止し、DDA制御部15に点1が求まった事を知ら
せる。すなわち、セレクタ13からは点1の座標が出力
されている。またDDA3では点Eと点Aの座標をCP
U1より受は取るとクロック制御部8はDDA演算部9
とX軸カウンタ1oにクロックを送り、演算を行う。点
2が求まるとDDA演演部9は信号を出力し、クロック
制御部8の動作を中止し、DDA制御部16に点2が求
まった事を知らせる。すなわち、セレクタ14からは点
2の座標が出力されている。
As described above, the DDA2 performs address calculations for the straight line EA, and the DDA3 performs address calculations for the straight line ED. That is, when the DDA 2 receives the coordinates of points E and A from the CPU 1, the clock control section 6 sends a clock to the DDA calculation section 4 and the X-axis counter 6 to perform calculations. When point 1 is found, D
The DA calculation section 4 outputs a signal, stops the operation of the clock control section 5, and notifies the DDA control section 15 that point 1 has been found. That is, the coordinates of point 1 are output from the selector 13. Also, in DDA3, the coordinates of point E and point A are CP
When receiving is received from U1, the clock control unit 8 is connected to the DDA calculation unit 9.
A clock is sent to the X-axis counter 1o, and calculations are performed. When point 2 is found, the DDA performance section 9 outputs a signal, stops the operation of the clock control section 8, and notifies the DDA control section 16 that point 2 has been found. That is, the coordinates of point 2 are output from the selector 14.

また、DDAl、eはDDAl 6が演算を実行してい
るかどうかを表わす信号をDDA制御部15に送ってい
る。この信号は今はDDAl6が演算を行っていない事
を表わす状態になっているのでDDA制御部15はDD
Al 6に書き込み信号を送ると共に、DDA2とDD
A3の演算を再開させる。
Furthermore, DDAl,e sends a signal to the DDA control unit 15 indicating whether or not DDAl 6 is executing an operation. This signal is now in a state indicating that DDAl6 is not performing calculations, so the DDA control unit 15
While sending a write signal to Al 6, DDA2 and DD
Resume the calculation of A3.

そして、DDAl6は点1から点2までの直線の描画を
始める。
Then, DDAl6 starts drawing a straight line from point 1 to point 2.

次にDDA2では点3の演算を完了するとクロック制御
部6は動作を中止し、点3の演算を完了した事をDDA
制御部15に知らせる。またDDA3では点4の演算を
完了するとクロック制御部8は動作を中止し、点4の演
算を完了した事をDDA制御部15に知らせる。
Next, when the calculation of point 3 is completed in DDA2, the clock control unit 6 stops the operation, and the DDA2 indicates that the calculation of point 3 has been completed.
The control unit 15 is notified. Further, in the DDA 3, when the calculation at point 4 is completed, the clock control unit 8 stops the operation and notifies the DDA control unit 15 that the calculation at point 4 has been completed.

この時、DDAlaが点1から点2までの直線の描画を
実行中であれば、DDA制御部16にはDDAl 6か
ら演算を実行中である事を表わす信号が送られている。
At this time, if the DDAla is drawing a straight line from point 1 to point 2, a signal indicating that the calculation is being executed is sent to the DDA control unit 16 from the DDA1 6.

DDA制御部15は前記の信号が演算を行っていない事
を表わす状態になった時、すなわちDDAl 6が点1
から点2までの直線の描画を終了した時、DDAl6に
書き込み信号を送ると共にDDA2とDDA3の演算を
再開させる。そして、DDAl 6は点3か、ら点4ま
での直線の描画を行う。
The DDA control unit 15 controls the signal when the signal is in a state indicating that no calculation is being performed, that is, when DDAl 6 is set to point 1.
When the drawing of the straight line from to point 2 is completed, a write signal is sent to DDAl6 and the calculations of DDA2 and DDA3 are restarted. Then, DDAl 6 draws a straight line from point 3 to point 4.

DDA2が直線EAの演算が終るとCPU1はDDA2
に点Bの座標を送り、DDA2は直線ABのアドレス演
算を行う。また、DDA3が直線EDのアドレス演算を
終了すると、CPU2はDDA3に点Cの座標を送り、
DDA3は直線DCのアドレス演算を行う。
When DDA2 finishes calculating the straight line EA, CPU1
The coordinates of point B are sent to DDA2, and DDA2 performs address calculation for straight line AB. Moreover, when DDA3 finishes the address calculation of straight line ED, CPU2 sends the coordinates of point C to DDA3,
DDA3 performs linear DC address calculation.

そして、点Cまで描画を行うと塗りつぶしを終了する。Then, when drawing is completed up to point C, filling is completed.

塗りつぶし図形が凹条角形の場合はCPU1において凸
多角形に分割してから塗りつぶしを行うことはいうまで
もない。
If the figure to be filled in is a concave polygon, it goes without saying that the CPU 1 divides it into convex polygons and then fills it.

また、直線の描画を行う場合はまずCPU1はレジスタ
12に直線の描画を表わすフラグを送り、セレクタ13
とセレクタ14がCPU1からのデータを出力するよう
にする。そして、DDAl 8に直線の始点と終点の座
標を送り直線の描画を行う。
In addition, when drawing a straight line, the CPU 1 first sends a flag indicating drawing of a straight line to the register 12, and selector 13
and the selector 14 outputs the data from the CPU 1. Then, the coordinates of the starting point and ending point of the straight line are sent to DDAl 8, and the straight line is drawn.

発明の効果 ことにより、描画すべき直線の始点の算出を高速に行う
ことや、多角形の分割の必要性をなくすことやDDAへ
のデータの転送の回数を減すことができる。従って、本
発明の描画装置は多角形の塗りつぶしにとって極めて有
用である。
As a result of the invention, it is possible to quickly calculate the starting point of a straight line to be drawn, eliminate the need for dividing polygons, and reduce the number of times data is transferred to the DDA. Therefore, the drawing device of the present invention is extremely useful for filling polygons.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明の一実施例を示すブロック図、第2図は
多角形の塗シつぶしの例を示す説明図、第3図は従来の
描画装置のブロック図、第4図は従来の描画装置の多角
形の塗りつぶしの例を示す説明図である。 1・・・・・CPU、2,3,16・・・・・・DDA
、4゜9・・・・・・DDA演算部、6,8・・・・・
・クロック制御部、6.10・・・・・・X軸カウンタ
、7,11・・・・・・Y軸カウンタ、12・・・・・
・レジスタ、13,14・・・・・・セレクタ、15・
・・・・・DDA制御部、18・・・・・・フレームメ
モリ。 代理人の氏名 弁理士 中 尾 敏 男 ほか1名第 
3 図 第4図
Fig. 1 is a block diagram showing an embodiment of the present invention, Fig. 2 is an explanatory drawing showing an example of filling a polygon, Fig. 3 is a block diagram of a conventional drawing device, and Fig. 4 is a block diagram of a conventional drawing device. FIG. 2 is an explanatory diagram showing an example of filling in a polygon by a drawing device. 1...CPU, 2,3,16...DDA
, 4゜9...DDA operation section, 6, 8...
・Clock control unit, 6.10...X-axis counter, 7, 11...Y-axis counter, 12...
・Register, 13, 14...Selector, 15・
...DDA control unit, 18...Frame memory. Name of agent: Patent attorney Toshio Nakao and 1 other person
3 Figure 4

Claims (1)

【特許請求の範囲】[Claims] DDA演算部とX軸カウンタとY軸カウンタとそれらを
動作させるクロックを制御するクロック制御部とを備え
た第1および第2のディジタル微分解析器と、前記第1
および第2のディジタル微分解析器の演算結果より実際
に描画すべき描素を求める第3のディジタル微分解析器
と、前記第1、第2および第3のディジタル微分解析器
を制御するためのDDA制御部とを備え、前記第1およ
び第2のディジタル微分解析器により塗りつぶし図形の
境界の演算を行うことにより多角形の塗りつぶしを行う
ことを特徴とする描画装置。
first and second digital differential analyzers each including a DDA calculation section, an X-axis counter, a Y-axis counter, and a clock control section that controls a clock for operating them;
and a third digital differential analyzer that calculates pixels to be actually drawn from the calculation results of the second digital differential analyzer, and a DDA for controlling the first, second, and third digital differential analyzers. A drawing device, comprising: a controller, and fills a polygon by calculating boundaries of the figure to be filled using the first and second digital differential analyzers.
JP62286062A 1987-11-12 1987-11-12 Lithography apparatus Pending JPH01128093A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP62286062A JPH01128093A (en) 1987-11-12 1987-11-12 Lithography apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP62286062A JPH01128093A (en) 1987-11-12 1987-11-12 Lithography apparatus

Publications (1)

Publication Number Publication Date
JPH01128093A true JPH01128093A (en) 1989-05-19

Family

ID=17699461

Family Applications (1)

Application Number Title Priority Date Filing Date
JP62286062A Pending JPH01128093A (en) 1987-11-12 1987-11-12 Lithography apparatus

Country Status (1)

Country Link
JP (1) JPH01128093A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07234946A (en) * 1993-12-28 1995-09-05 Matsushita Electric Ind Co Ltd Method and device for plotting polygon

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07234946A (en) * 1993-12-28 1995-09-05 Matsushita Electric Ind Co Ltd Method and device for plotting polygon

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