JPH01106179A - Display device for projection image of three-dimensional shape - Google Patents

Display device for projection image of three-dimensional shape

Info

Publication number
JPH01106179A
JPH01106179A JP62263251A JP26325187A JPH01106179A JP H01106179 A JPH01106179 A JP H01106179A JP 62263251 A JP62263251 A JP 62263251A JP 26325187 A JP26325187 A JP 26325187A JP H01106179 A JPH01106179 A JP H01106179A
Authority
JP
Japan
Prior art keywords
rotation angle
dimensional
storage means
dimensional shape
shape
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP62263251A
Other languages
Japanese (ja)
Other versions
JPH0634219B2 (en
Inventor
Hirotaka Sekine
関根 弘隆
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Corp
Original Assignee
NEC Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Corp filed Critical NEC Corp
Priority to JP62263251A priority Critical patent/JPH0634219B2/en
Publication of JPH01106179A publication Critical patent/JPH01106179A/en
Publication of JPH0634219B2 publication Critical patent/JPH0634219B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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  • Digital Computer Display Output (AREA)

Abstract

PURPOSE:To change the projecting direction of a 3-dimensional shape through the change of a 2-dimensional position by using horizontal and vertical rotational angle memory means to store rotational angles related to two axes set in the vertical and horizontal directions of a 3-dimensional shape on a picture. CONSTITUTION:A horizontal rotational angle memory means 101 stores the rotational angles having their rotational axes set in the vertical direction 301 of a 3-dimensional shape itself. Thus it is possible to obtain information showing a specific side surface of a 3-dimensional shape 305 that should be turned to a picture in terms of a projection image via a rotating operation 302. While a vertical rotational angle memory means 102 stores the rotational angles having their rotational axes set in the horizontal direction 303 of the picture. Thus it is possible to obtain the information showing a specific degree of tilt to be set for the shape 305 against the picture via a rotating operation 304 in terms of the projection image. Thus it is possible to obtain an image from an optional projecting direction of the shape 305 itself with combination of two operations 302 and 304.

Description

【発明の詳細な説明】 (産業上の利用分野) 本発明は対話的に投影方向の変更が可能な3次元形状の
投影像表示装置に関する。
DETAILED DESCRIPTION OF THE INVENTION (Field of Industrial Application) The present invention relates to a three-dimensional projection image display device that allows the projection direction to be changed interactively.

(従来の技術) 3次元形状の投影像表示装置において投影方向を変更す
るには、従来は第2図に示すように画面水平方向201
9画面上下方向202.そして画面と垂直な画面前後方
向203の合計3軸に関して3次元形状204を回転さ
せていた。
(Prior Art) In order to change the projection direction in a three-dimensional projection image display device, conventionally, as shown in FIG.
9 screen vertical direction 202. Then, the three-dimensional shape 204 is rotated about a total of three axes including the screen front-rear direction 203 perpendicular to the screen.

(発明が解決しようとする問題点) しかし、この方式では投影方向の変更を3軸に関する回
転により行うから、同時に3個のパラメータを変更しな
ければならず操作が容易でなかった。また形状を回転さ
せているうちに第4図(b)に示すように画面上下方向
404に対して投影像403が傾いてしまうことがしば
しばあった。
(Problems to be Solved by the Invention) However, in this method, since the projection direction is changed by rotation about three axes, three parameters have to be changed at the same time, making the operation difficult. Further, while rotating the shape, the projected image 403 often became tilted with respect to the vertical direction 404 of the screen, as shown in FIG. 4(b).

製品設計などの用途においてはこのように投影像が傾い
た状態で対話的操作を行うのは使いづらい、このため投
影像が傾くたびに画面前後方向402に関する形状回転
よって傾きを修正する必要があった。
In applications such as product design, it is difficult to perform interactive operations with the projected image tilted, and therefore, each time the projected image is tilted, it is necessary to correct the tilt by rotating the shape in the front-rear direction 402 of the screen. Ta.

本発明の目的はこのような問題点を解消し、3゛次元形
状の投影像が画面上下に対して傾くという状態を生じる
ことなく、より少ない操作で投影方向の変更が行えるよ
うな3次元形状の投影像表示装置を提供することにある
The purpose of the present invention is to solve these problems, and to provide a three-dimensional shape in which the projection direction can be changed with fewer operations without causing a situation in which the projected image of the three-dimensional shape is tilted with respect to the top and bottom of the screen. An object of the present invention is to provide a projection image display device.

(問題点を解決するための手段) 本発明の3次元形状の投影像表示装置は、3次元形状自
身の上下方向を回転軸とする3次元形状の回転の回転角
を記憶する横方向回転角記憶手段と、画面水平方向を回
転軸とする3次元形状の回転の回転角を記憶する縦方向
回転角記憶手段と、2次元の位置変化量を入力する変位
入力手段と、前記変位入力手段の出力により前記横方向
回転角記憶手段と前記縦方向回転角記憶手段の内容を変
化させる回転角変更手段と、3次元形状の形状データを
格納する形状データ格納手段と、前記横方向回転角記憶
手段と前記縦方向回転角記憶手段の内容に従って前記形
状データ格納手段に格納されている形状データの回転変
換をする回転変換手段と、前記回転変換手段の出力と前
記形状データ格納手段の内容により回転変換諮れた3次
元形状の投影像をディスプレイ画面に表示する投影表示
手段とから校正きれる。
(Means for Solving the Problems) The three-dimensional shape projection image display device of the present invention has a lateral rotation angle that stores the rotation angle of the three-dimensional shape with the vertical direction of the three-dimensional shape itself as the rotation axis. a storage means, a vertical rotation angle storage means for storing a rotation angle of a three-dimensional shape with the horizontal direction of the screen as a rotation axis, a displacement input means for inputting a two-dimensional position change amount, and a displacement input means for inputting a two-dimensional position change amount; rotation angle changing means for changing the contents of the horizontal rotation angle storage means and the vertical rotation angle storage means by output; a shape data storage means for storing shape data of a three-dimensional shape; and the horizontal rotation angle storage means. and rotation conversion means for rotationally converting the shape data stored in the shape data storage means according to the contents of the vertical rotation angle storage means, and rotation conversion according to the output of the rotation conversion means and the contents of the shape data storage means. The calibration can be performed using a projection display means that displays a projected image of the determined three-dimensional shape on a display screen.

(作用) 第1図は本発明の全体構成を示すブロック図である。(effect) FIG. 1 is a block diagram showing the overall configuration of the present invention.

第1図において101は3次元形状自身の上下方向を回
転軸とする3次元形状の回転角を記憶する横方向回転角
記憶手段である。
In FIG. 1, reference numeral 101 denotes a lateral rotation angle storage means for storing the rotation angle of a three-dimensional shape whose rotation axis is the vertical direction of the three-dimensional shape itself.

102は画面水平方向を回転軸とする3次元形状の回転
角を記憶する縦方向回転角記憶手段である。
Reference numeral 102 denotes a vertical rotation angle storage means for storing the rotation angle of a three-dimensional shape with the horizontal direction of the screen as the rotation axis.

103は2次元の位置変化量を取り込む変位入力手段で
ある。
Reference numeral 103 denotes a displacement input means for inputting a two-dimensional positional change amount.

104は2次元の位置変化量に応じて横方向回転角記憶
手段1α1と縦方向回転角記憶手段102の回転角を変
化させる回転角変更手段である。
Reference numeral 104 denotes a rotation angle changing means for changing the rotation angles of the horizontal rotation angle storage means 1α1 and the vertical rotation angle storage means 102 in accordance with the amount of change in two-dimensional position.

105は3次元形状の形状データを格納する形状データ
格納手段である。
105 is a shape data storage means for storing shape data of a three-dimensional shape.

106は3次元形状の形状データを横方向回転角記憶手
段101と縦方向回転角記憶手段102の回転角に従っ
て3次元形状自身の上下方向及び画面水平方向を回転軸
として回転変換する回転変換手段である。
Reference numeral 106 denotes a rotation conversion means for rotationally converting the shape data of the three-dimensional shape using the vertical direction of the three-dimensional shape itself and the horizontal direction of the screen according to the rotation angles of the horizontal rotation angle storage means 101 and the vertical rotation angle storage means 102. be.

107は回転変換きれた3次元形状の形状データをディ
スプレイ画面108に投影し3次元形状の投影像として
表示する投影表示手段である。
Reference numeral 107 denotes a projection display means for projecting the shape data of the three-dimensional shape that has undergone rotational transformation onto the display screen 108 and displaying it as a projected image of the three-dimensional shape.

横方向回転角記憶手段101では第3図に示すように3
次元形状自身の上下方向301を回転軸とする回転角が
記憶されている。これは回転操作302によって投影像
として3次元形状305のどの側面を画面側に向かせる
かという情報を与える。
In the lateral rotation angle storage means 101, as shown in FIG.
A rotation angle with the vertical direction 301 of the dimensional shape itself as the rotation axis is stored. This provides information as to which side of the three-dimensional shape 305 should be directed toward the screen as a projected image by the rotation operation 302.

縦方向回転角記憶手段102では画面水平方向303を
回転軸とする回転角が記憶されている。これは回転操作
304によって投影像として3次元形状305をどの程
度画面に対して傾かせるかという情報を与える。302
と304の回転操作を組み合わせれば、3次元形状自身
305に対する任意の投影方向からの投影像を得ること
ができる。
The vertical rotation angle storage means 102 stores rotation angles with the screen horizontal direction 303 as the rotation axis. This provides information on how much the three-dimensional shape 305 is tilted as a projected image with respect to the screen by the rotation operation 304. 302
By combining the rotation operations 304 and 304, a projected image of the three-dimensional shape itself 305 from any projection direction can be obtained.

従来技術では横方向回転を画面上下方向を回転軸として
行っていた。そのため第4図(a)のように画面に対し
て傾きを持った3次元形状401に対して、従来技術に
おける横方向回転を行うと、回転軸は画面上下方向40
4となり、第4図(b)に示すように投影像403は画
面上下に対して傾いてしまう、投影像の傾きを修正する
ために画面前後方向402に関する回転操作が必要とな
る。
In the conventional technology, horizontal rotation was performed using the vertical direction of the screen as the rotation axis. Therefore, when a three-dimensional shape 401 that is inclined with respect to the screen as shown in FIG.
4, and the projected image 403 is tilted with respect to the top and bottom of the screen as shown in FIG.

ところが本発明のように横方向回転を形状上下方向40
5に関して行なうならば、第4図(C)に示すように投
影像406が画面上下に対して傾くことなく常に成立し
た状態となる。従って画面前後方向402に関する回転
は必要なくなり、形状上下方向と画面水平方向の2軸に
関する回転操作のみで意図した通りの投影像を得ること
ができる。
However, in the present invention, the horizontal rotation is performed in the vertical direction 40
5, the projected image 406 is always maintained without being tilted with respect to the top and bottom of the screen, as shown in FIG. 4(C). Therefore, there is no need to rotate the screen in the front-rear direction 402, and an intended projected image can be obtained only by rotating the screen around two axes: the vertical direction of the shape and the horizontal direction of the screen.

本発明の装置構成では、この形状上下方向と画面水平方
向の2軸に関する回転角を横方向回転角記憶手段101
と縦方向回転角記憶手段102で保持し、投影方向を変
更する際には、この回転角を2次元の位置変化操作によ
り変位入力手段103と回転角変更手段104を介して
増減するようになっている。
In the device configuration of the present invention, the rotation angle with respect to two axes, the vertical direction of the shape and the horizontal direction of the screen, is stored in the horizontal rotation angle storage means 101.
is stored in the vertical rotation angle storage means 102, and when changing the projection direction, this rotation angle is increased or decreased by a two-dimensional position change operation via the displacement input means 103 and the rotation angle change means 104. ing.

このように本発明の装置構成によれば、投影方向の変更
操作を2次元の位置変化という簡単な操作のみで行うこ
とができ、投影像は画面上下方向に対して傾くことなく
常に成立した状態で得られる。
As described above, according to the device configuration of the present invention, the projection direction can be changed by simply changing the two-dimensional position, and the projected image is always maintained without being tilted in the vertical direction of the screen. It can be obtained with

(実施例) 第5図は本発明の一実施例を示すブロック図である。(Example) FIG. 5 is a block diagram showing one embodiment of the present invention.

第5図において501は例えばマウスやタブレットのよ
うな2次元座標入力装置であり、操作者の手の動きから
2次元の位置変化量ΔX、Δyを取り込む。
In FIG. 5, 501 is a two-dimensional coordinate input device such as a mouse or a tablet, which inputs two-dimensional positional changes ΔX and Δy from the operator's hand movements.

502は横方向の変位量ΔXの値を横方向回転角の変化
量ΔSに変換する演算回路である。
502 is an arithmetic circuit that converts the value of the lateral displacement amount ΔX into the change amount ΔS of the lateral rotation angle.

503は縦方向の変位量Δyの値を縦方向回転角の変化
量Δθに変換する演算回路である。
503 is an arithmetic circuit that converts the value of the vertical displacement amount Δy into the vertical rotation angle change amount Δθ.

504は横方向回転角Sを記憶する横方向回転角レジス
タである。
504 is a lateral rotation angle register that stores the lateral rotation angle S.

505は縦方向回転角θを記憶する縦方向回転角レジス
タである。
505 is a vertical rotation angle register that stores the vertical rotation angle θ.

506は横方向回転角の変化量ΔSを横方向回転角レジ
スタ504に加算する加減算回路である。
506 is an addition/subtraction circuit that adds the amount of change ΔS in the lateral rotation angle to the lateral rotation angle register 504.

507は縦方向回転角の変化量Δθを縦方向回転角レジ
スタ505に加算する加減算回路である。
507 is an addition/subtraction circuit that adds the amount of change Δθ of the vertical rotation angle to the vertical rotation angle register 505.

508は3次元形状の全頂点の3次元座標を格納する頂
点データメモリである。
508 is a vertex data memory that stores three-dimensional coordinates of all vertices of a three-dimensional shape.

509は頂点データメモリ508から一頂点の3次元座
標(Xa + Ya + Zo )を読み出す読み出し
回路である。
509 is a reading circuit that reads the three-dimensional coordinates (Xa + Ya + Zo) of one vertex from the vertex data memory 508.

510は頂点の3次元座標(xo + 70 + 26
 )を3次元形状の上下方向回転軸に関して横方向回転
角Sだけ回転変換して3次元座標中間データ(X、。
510 is the three-dimensional coordinate of the vertex (xo + 70 + 26
) is rotated by a lateral rotation angle S with respect to the vertical rotation axis of the 3D shape, and the 3D coordinate intermediate data (X,.

y、zI)を生成する回転変換演算回路である。y, zI).

511は3次元座標中間データ(Xl* ’!r y 
Zt)を画面の水平方向回転軸に関して縦方向回転角θ
だけ回転変換して3次元座標最終データ(Xt + 7
* 1zt)を生成する回転変換演算回路である。
511 is three-dimensional coordinate intermediate data (Xl*'!r y
Zt) is the vertical rotation angle θ with respect to the horizontal rotation axis of the screen.
Rotate and transform the 3D coordinate final data (Xt + 7
This is a rotation conversion calculation circuit that generates *1zt).

512は3次元座標最終データOh + yx t Z
t )を透視投影変換あるいは平行投影変換して頂点の
2次元画面座標(xs、yi)を生成する投影演算回路
゛である。
512 is the three-dimensional coordinate final data Oh + yx t Z
t) is subjected to perspective projection transformation or parallel projection transformation to generate two-dimensional screen coordinates (xs, yi) of vertices.

513は全頂点の2次元画面座標を格納する頂点データ
メモリである。
513 is a vertex data memory that stores two-dimensional screen coordinates of all vertices.

514は一頂点の2次元画面座標(xl、ys)を頂点
データメモリ513に書き込む書き込み回路である。
A writing circuit 514 writes the two-dimensional screen coordinates (xl, ys) of one vertex into the vertex data memory 513.

515は3次元形状の全稜線の両端の頂点へのポインタ
を格納する稜線データメモリである。
515 is an edge line data memory that stores pointers to the vertices at both ends of all edges of a three-dimensional shape.

516は稜線データメモリ515から一稜線の両端の頂
点へのポインタpt 、 p2を取り出す読み出し回路
である。
Reference numeral 516 denotes a read circuit that reads pointers pt and p2 to the vertices at both ends of one edge line from the edge line data memory 515.

517は2個の頂点ポインタpi 、 p2から頂点デ
ータメモリ513を検索し各頂点の2次元画面座標(x
++−)’++)、(Xxx + Yet )を読み出
す読み出し回路である。
517 searches the vertex data memory 513 from the two vertex pointers pi and p2, and calculates the two-dimensional screen coordinates (x
++-)'++), (Xxx + Yet).

518は2個の頂点の2次元画面座標(X1++yll
)、(Xzx r Ytt )により両者を結ぶ線分を
ディスプレイ画面上に描画する線分描画回路である。
518 is the two-dimensional screen coordinates of the two vertices (X1++yll
) and (Xzx r Ytt ), this is a line segment drawing circuit that draws a line segment connecting the two on the display screen.

以上のような構成の3次元形状の投影像表示装置におい
て、操作者が投影方向の変更指示の操作を行った場合の
動作を説明する。
In the three-dimensional projection image display device configured as described above, the operation when the operator performs an operation to instruct a change in the projection direction will be described.

■2次元座標入力装置501から2次元の位置変化量Δ
X、Δyが出力される。
■ Two-dimensional position change amount Δ from the two-dimensional coordinate input device 501
X and Δy are output.

■演算回路502,503は2次元の位置変化量ΔX。(2) Arithmetic circuits 502 and 503 calculate the two-dimensional positional change amount ΔX.

Δyを横方向回転角の変化量ΔS、縦方向回転角の変化
量Δθに変換する。このときΔ8はΔXの定数倍、Δθ
はΔyの定数倍となる。ただし、縦方向回転角θが18
0°から3600までの間にある時はΔSの符号を反転
させるということも考えられる。これは画面上で3次元
形状の上下が逆になっている場合に横方向回転における
回転方向が操作に対して違和感を与えないようにするた
めである。
Δy is converted into a change amount ΔS in the horizontal rotation angle and a change amount Δθ in the vertical rotation angle. At this time, Δ8 is a constant times ΔX, Δθ
is a constant times Δy. However, the vertical rotation angle θ is 18
It is also conceivable to invert the sign of ΔS when the angle is between 0° and 3600°. This is to prevent the rotation direction in horizontal rotation from giving a sense of discomfort to the operation when the three-dimensional shape is upside down on the screen.

■加減算回路506 、507は横方向回転角の変化量
ΔSと縦方向回転角の変化量Δθを横方向回転角レジス
タ504と縦方向回転角レジスタに加算してレジスタ上
に新たな横方向回転角8と縦方向回転角θを得る。
■ Addition/subtraction circuits 506 and 507 add the change amount ΔS in the horizontal rotation angle and the change amount Δθ in the vertical rotation angle to the horizontal rotation angle register 504 and the vertical rotation angle register, and write a new horizontal rotation angle on the register. 8 and the vertical rotation angle θ.

■読み出し回路509は頂点データメモリから全ての頂
点の3次元座標(XI + yo l zo )を順に
読み出す。
(2) The readout circuit 509 sequentially reads the three-dimensional coordinates (XI + yolzo) of all vertices from the vertex data memory.

■回転変換演算回路510は頂点の3次元座標(Xつ+
y@gza)を3次元形状の上下方向回転軸に関して8
だけ回転変換して頂点の3次元座標中間データ(xl、
 yI l z、 )を生成する。この時、3次元形状
の上下方向をy軸とすれば座標変換式は次のようになる
■The rotation conversion calculation circuit 510 uses the three-dimensional coordinates of the vertices (X +
y@gza) with respect to the vertical rotation axis of the three-dimensional shape
The three-dimensional coordinate intermediate data (xl,
yI l z, ) is generated. At this time, if the vertical direction of the three-dimensional shape is taken as the y axis, the coordinate transformation formula is as follows.

■回転変換演算回路511は頂点の3次元座標中間デー
タ(・XI、yI、zl)を画面水平方向回転軸に関し
てθだけ回転変換して頂点の3次元座標最終データ(X
I + Yt I z、 )を生成する。この時、画面
の水平方向をX軸とすれば座標変換式は次のようになる
■The rotation conversion calculation circuit 511 rotationally transforms the three-dimensional coordinate intermediate data (XI, yI, zl) of the vertex by θ about the horizontal rotation axis of the screen to obtain the final three-dimensional coordinate data of the vertex (X
I + Yt I z, ) is generated. At this time, if the horizontal direction of the screen is taken as the X axis, the coordinate conversion formula is as follows.

■投影演算回路512は頂点の3次元座標最終データ(
XI ! 71 + zt )を透視投影変換あるいは
平行投影変換して頂点の2次元画面座標(xs + 7
x )を生成する。
■The projection calculation circuit 512 uses the final three-dimensional coordinate data of the vertices (
XI! 71 + zt) is subjected to perspective projection transformation or parallel projection transformation to obtain the two-dimensional screen coordinates of the vertex (xs + 7
x).

■書き込み回路514は得られた頂点の2次元画面座標
(xs 、 7n )を順に全ての頂点について頂点デ
ータメモリ513に書き込む。
(2) The writing circuit 514 sequentially writes the two-dimensional screen coordinates (xs, 7n) of the obtained vertices into the vertex data memory 513 for all vertices.

■読み出し回路516は稜線データメモリ515から全
ての稜線の両端の頂点ポインタpt 、 p2を順に読
み出す。頂点ポインタは頂点データメモリ513内の頂
点2次元画面座標(xx、yo)の並びリストにおける
1個を指している。
(2) The reading circuit 516 sequentially reads out the vertex pointers pt and p2 at both ends of all edges from the edge data memory 515. The vertex pointer points to one in the list of two-dimensional screen coordinates (xx, yo) of vertices in the vertex data memory 513.

■読み出し回路517は頂点データメモリ513から頂
点ポインタp1の指す2次元画面座標(X+++’/+
+)と頂点ポインタp2の指す2次元画面座標(Xxx
 、 Vtx )を読み出す。
■The readout circuit 517 reads the two-dimensional screen coordinates (X+++'/+
+) and the two-dimensional screen coordinates (Xxx
, Vtx).

■線分描画回路518は頂点の2次元画面座標(X++
+7++)、(Xxx、7zt)(’)両端を結ぶ線分
を順にディスプレイ画面に描画し、3次元形状のワイヤ
ーフレーム投影像をディスプレイ画面上に完成させる。
■The line segment drawing circuit 518 uses the two-dimensional screen coordinates (X++
+7++), (Xxx, 7zt)(') The line segments connecting both ends are drawn on the display screen in order, and a three-dimensional wire frame projected image is completed on the display screen.

(発明の効果) 以上の説明で明らかなように、この発明によると3次元
形状の投影方向変更が2次元の位置変化という少ない操
作で指示でき、投影像も傾くことなく意図した通りに得
られるので、ディスプレイ画面に3次元形状モデルを表
示きせて対話的な処理を行うような用途において投影方
向変更による投影像の切り換えが能率的に行える。
(Effects of the Invention) As is clear from the above description, according to the present invention, the projection direction of a three-dimensional shape can be changed with a small operation of changing the two-dimensional position, and the projected image can be obtained as intended without being tilted. Therefore, in applications where a three-dimensional shape model is displayed on a display screen and interactive processing is performed, the projection image can be efficiently switched by changing the projection direction.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明の全体構成を示すブロック図、第2図は
従来技術の動作を示した図、第3図は本発明の動作を示
した図、第4図は従来技術と本発明における投影像の傾
きに関する効果の違いを説明した図、第5図は本発明の
一実施例を示すブロック図である。
FIG. 1 is a block diagram showing the overall configuration of the present invention, FIG. 2 is a diagram showing the operation of the prior art, FIG. 3 is a diagram showing the operation of the present invention, and FIG. 4 is a diagram showing the differences between the prior art and the present invention. FIG. 5 is a block diagram showing an embodiment of the present invention, which is a diagram illustrating the difference in effects regarding the tilt of the projected image.

Claims (1)

【特許請求の範囲】 3次元形状自身の上下方向を回転軸とする3次元形状の
回転の回転角を記憶する横方向回転角記憶手段と、 画面水平方向を回転軸とする3次元形状の回転の回転角
を記憶する縦方向回転角記憶手段と、2次元の位置変化
量を入力する変位入力手段と、 前記変位入力手段の出力により前記横方向回転角記憶手
段と前記縦方向回転角記憶手段の内容を変化させる回転
角変更手段と、 3次元形状の形状データを格納する形状データ格納手段
と、 前記横方向回転角記憶手段と前記縦方向回転角記憶手段
の内容に従って前記形状データ格納手段に格納されてい
る形状データの回転変換をする回転変換手段と、 前記回転変換手段の出力と前記形状データ格納手段の内
容により回転変換された3次元形状の投影像をディスプ
レイ画面に表示する投影表示手段とからなることを特徴
とする3次元形状の投影像表示装置。
[Scope of Claims] Horizontal rotation angle storage means for storing a rotation angle of a three-dimensional shape with the vertical direction of the three-dimensional shape itself as the rotation axis; and rotation of the three-dimensional shape with the horizontal direction of the screen as the rotation axis. a vertical rotation angle storage means for storing a rotation angle of the rotation angle; a displacement input means for inputting a two-dimensional positional change amount; and an output of the displacement input means to store the horizontal rotation angle storage means and the vertical rotation angle storage means. rotation angle changing means for changing the contents of the shape data; shape data storage means for storing shape data of a three-dimensional shape; and shape data storage means for changing the contents of the horizontal rotation angle storage means and the vertical rotation angle storage means. rotation conversion means for rotationally converting stored shape data; and projection display means for displaying on a display screen a projected image of a three-dimensional shape rotationally transformed based on the output of the rotation conversion means and the contents of the shape data storage means. A three-dimensional projection image display device comprising:
JP62263251A 1987-10-19 1987-10-19 Three-dimensional projection image display device Expired - Lifetime JPH0634219B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP62263251A JPH0634219B2 (en) 1987-10-19 1987-10-19 Three-dimensional projection image display device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP62263251A JPH0634219B2 (en) 1987-10-19 1987-10-19 Three-dimensional projection image display device

Publications (2)

Publication Number Publication Date
JPH01106179A true JPH01106179A (en) 1989-04-24
JPH0634219B2 JPH0634219B2 (en) 1994-05-02

Family

ID=17386873

Family Applications (1)

Application Number Title Priority Date Filing Date
JP62263251A Expired - Lifetime JPH0634219B2 (en) 1987-10-19 1987-10-19 Three-dimensional projection image display device

Country Status (1)

Country Link
JP (1) JPH0634219B2 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02254492A (en) * 1989-03-29 1990-10-15 Okuma Mach Works Ltd Graphic display device
JPH0495170A (en) * 1990-08-07 1992-03-27 Toppan Printing Co Ltd Drawing device
WO1995001630A1 (en) * 1993-06-30 1995-01-12 Sega Enterprises, Ltd. Image processing device and method therefor, and electronic device having image processing device
JP2005296156A (en) * 2004-04-08 2005-10-27 Hitachi Medical Corp Medical image display device
WO2006012666A1 (en) 2004-08-03 2006-02-09 Louis Pan Staple remover
JP2017151806A (en) * 2016-02-25 2017-08-31 任天堂株式会社 Information processing program, information processing system, information processing method, and information processing apparatus

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02254492A (en) * 1989-03-29 1990-10-15 Okuma Mach Works Ltd Graphic display device
JPH0495170A (en) * 1990-08-07 1992-03-27 Toppan Printing Co Ltd Drawing device
JP2754880B2 (en) * 1990-08-07 1998-05-20 凸版印刷株式会社 Plotting device
WO1995001630A1 (en) * 1993-06-30 1995-01-12 Sega Enterprises, Ltd. Image processing device and method therefor, and electronic device having image processing device
US5848201A (en) * 1993-06-30 1998-12-08 Sega Enterprises Image processing system and its method and electronic system having an image processing system
US5872872A (en) * 1993-06-30 1999-02-16 Sega Enterprises Image processing system and its method and electronic system having an image processing system
JP2005296156A (en) * 2004-04-08 2005-10-27 Hitachi Medical Corp Medical image display device
WO2006012666A1 (en) 2004-08-03 2006-02-09 Louis Pan Staple remover
JP2017151806A (en) * 2016-02-25 2017-08-31 任天堂株式会社 Information processing program, information processing system, information processing method, and information processing apparatus

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