JP7479016B2 - コンピュータプログラム、方法及びサーバ装置 - Google Patents
コンピュータプログラム、方法及びサーバ装置 Download PDFInfo
- Publication number
- JP7479016B2 JP7479016B2 JP2022054268A JP2022054268A JP7479016B2 JP 7479016 B2 JP7479016 B2 JP 7479016B2 JP 2022054268 A JP2022054268 A JP 2022054268A JP 2022054268 A JP2022054268 A JP 2022054268A JP 7479016 B2 JP7479016 B2 JP 7479016B2
- Authority
- JP
- Japan
- Prior art keywords
- terminal device
- avatar
- motion data
- video
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022054268A JP7479016B2 (ja) | 2022-03-29 | 2022-03-29 | コンピュータプログラム、方法及びサーバ装置 |
| US18/091,718 US20230316617A1 (en) | 2022-03-29 | 2022-12-30 | Computer program, method, and server device |
| JP2024004697A JP2024046656A (ja) | 2022-03-29 | 2024-01-16 | コンピュータプログラム、方法及びサーバ装置 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022054268A JP7479016B2 (ja) | 2022-03-29 | 2022-03-29 | コンピュータプログラム、方法及びサーバ装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024004697A Division JP2024046656A (ja) | 2022-03-29 | 2024-01-16 | コンピュータプログラム、方法及びサーバ装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2023146856A JP2023146856A (ja) | 2023-10-12 |
| JP7479016B2 true JP7479016B2 (ja) | 2024-05-08 |
Family
ID=88193144
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022054268A Active JP7479016B2 (ja) | 2022-03-29 | 2022-03-29 | コンピュータプログラム、方法及びサーバ装置 |
| JP2024004697A Pending JP2024046656A (ja) | 2022-03-29 | 2024-01-16 | コンピュータプログラム、方法及びサーバ装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024004697A Pending JP2024046656A (ja) | 2022-03-29 | 2024-01-16 | コンピュータプログラム、方法及びサーバ装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US20230316617A1 (enExample) |
| JP (2) | JP7479016B2 (enExample) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20250177864A1 (en) * | 2023-12-05 | 2025-06-05 | Sony Interactive Entertainment Inc. | Methods and systems for processing audio signals to identify sentiments for use in controlling game assets |
| JP2025159517A (ja) * | 2024-04-08 | 2025-10-21 | アナザーボール ピーティーイー.エルティーディー. | プログラム及びシステム |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019186797A (ja) | 2018-04-12 | 2019-10-24 | 株式会社バーチャルキャスト | コンテンツ配信サーバ、コンテンツ配信システム、コンテンツ配信方法及びプログラム |
| JP2020017244A (ja) | 2018-07-25 | 2020-01-30 | 株式会社バーチャルキャスト | サーバ、方法、プログラム、動画像放送システム |
| JP2021197730A (ja) | 2020-06-11 | 2021-12-27 | グリー株式会社 | 情報処理システム、情報処理方法およびコンピュータプログラム |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6212667B1 (ja) * | 2016-12-26 | 2017-10-11 | 株式会社コロプラ | 仮想空間を介して通信するためにコンピュータで実行される方法、当該方法をコンピュータに実行させるプログラム、および、情報処理装置 |
| JP6839730B2 (ja) * | 2019-06-26 | 2021-03-10 | グリー株式会社 | 情報処理システム、情報処理方法およびコンピュータプログラム |
| JP6761888B1 (ja) * | 2019-10-25 | 2020-09-30 | 株式会社バーチャルキャスト | 表示制御装置、表示制御方法、および表示システム |
| US11508072B2 (en) * | 2020-01-13 | 2022-11-22 | Sony Interactive Entertainment Inc. | Smart phones for motion capture |
-
2022
- 2022-03-29 JP JP2022054268A patent/JP7479016B2/ja active Active
- 2022-12-30 US US18/091,718 patent/US20230316617A1/en not_active Abandoned
-
2024
- 2024-01-16 JP JP2024004697A patent/JP2024046656A/ja active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019186797A (ja) | 2018-04-12 | 2019-10-24 | 株式会社バーチャルキャスト | コンテンツ配信サーバ、コンテンツ配信システム、コンテンツ配信方法及びプログラム |
| JP2020017244A (ja) | 2018-07-25 | 2020-01-30 | 株式会社バーチャルキャスト | サーバ、方法、プログラム、動画像放送システム |
| JP2021197730A (ja) | 2020-06-11 | 2021-12-27 | グリー株式会社 | 情報処理システム、情報処理方法およびコンピュータプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2024046656A (ja) | 2024-04-03 |
| JP2023146856A (ja) | 2023-10-12 |
| US20230316617A1 (en) | 2023-10-05 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US11294475B1 (en) | Artificial reality multi-modal input switching model | |
| US12023579B2 (en) | Methods and systems for spectating characters in virtual reality views | |
| US20230315246A1 (en) | Computer program, method, and server device | |
| US12189841B2 (en) | Input prediction for pre-loading of rendering data | |
| US11579752B1 (en) | Augmented reality placement for user feedback | |
| CN106873767A (zh) | 一种虚拟现实应用的运行控制方法和装置 | |
| JP7479016B2 (ja) | コンピュータプログラム、方法及びサーバ装置 | |
| US20240335740A1 (en) | Translation of sign language in a virtual environment | |
| US20250213982A1 (en) | User sentiment detection to identify user impairment during game play providing for automatic generation or modification of in-game effects | |
| JP7594762B2 (ja) | コンピュータプログラム、方法及びサーバ装置 | |
| WO2022124233A1 (ja) | コンピュータプログラム、方法、及び、サーバ | |
| Luo et al. | Camera-based selection with cardboard head-mounted displays | |
| JP7774331B2 (ja) | コンピュータプログラム、方法、システム及びサーバ装置 | |
| JP7507437B2 (ja) | コンピュータプログラム、方法、及び、サーバ | |
| US20240066413A1 (en) | Ai streamer with feedback to ai streamer based on spectators | |
| JP7589920B2 (ja) | コンピュータプログラム、方法、及び、サーバ | |
| US20250341898A1 (en) | Hand based user interface for mixed reality | |
| CN118092659A (zh) | 控件移动控制方法、装置、电子设备及存储介质 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20220329 |
|
| A80 | Written request to apply exceptions to lack of novelty of invention |
Free format text: JAPANESE INTERMEDIATE CODE: A80 Effective date: 20220422 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20230523 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20230719 |
|
| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20231017 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20240116 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20240216 |
|
| A911 | Transfer to examiner for re-examination before appeal (zenchi) |
Free format text: JAPANESE INTERMEDIATE CODE: A911 Effective date: 20240219 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20240319 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20240412 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 7479016 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| S533 | Written request for registration of change of name |
Free format text: JAPANESE INTERMEDIATE CODE: R313533 |
|
| R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |