JP7479016B2 - コンピュータプログラム、方法及びサーバ装置 - Google Patents

コンピュータプログラム、方法及びサーバ装置 Download PDF

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Publication number
JP7479016B2
JP7479016B2 JP2022054268A JP2022054268A JP7479016B2 JP 7479016 B2 JP7479016 B2 JP 7479016B2 JP 2022054268 A JP2022054268 A JP 2022054268A JP 2022054268 A JP2022054268 A JP 2022054268A JP 7479016 B2 JP7479016 B2 JP 7479016B2
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JP
Japan
Prior art keywords
terminal device
avatar
motion data
video
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022054268A
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English (en)
Japanese (ja)
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JP2023146856A (ja
Inventor
賢 渡邉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GREE Holdings Inc
Original Assignee
GREE Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by GREE Inc filed Critical GREE Inc
Priority to JP2022054268A priority Critical patent/JP7479016B2/ja
Priority to US18/091,718 priority patent/US20230316617A1/en
Publication of JP2023146856A publication Critical patent/JP2023146856A/ja
Priority to JP2024004697A priority patent/JP2024046656A/ja
Application granted granted Critical
Publication of JP7479016B2 publication Critical patent/JP7479016B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
JP2022054268A 2022-03-29 2022-03-29 コンピュータプログラム、方法及びサーバ装置 Active JP7479016B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2022054268A JP7479016B2 (ja) 2022-03-29 2022-03-29 コンピュータプログラム、方法及びサーバ装置
US18/091,718 US20230316617A1 (en) 2022-03-29 2022-12-30 Computer program, method, and server device
JP2024004697A JP2024046656A (ja) 2022-03-29 2024-01-16 コンピュータプログラム、方法及びサーバ装置

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022054268A JP7479016B2 (ja) 2022-03-29 2022-03-29 コンピュータプログラム、方法及びサーバ装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2024004697A Division JP2024046656A (ja) 2022-03-29 2024-01-16 コンピュータプログラム、方法及びサーバ装置

Publications (2)

Publication Number Publication Date
JP2023146856A JP2023146856A (ja) 2023-10-12
JP7479016B2 true JP7479016B2 (ja) 2024-05-08

Family

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JP2022054268A Active JP7479016B2 (ja) 2022-03-29 2022-03-29 コンピュータプログラム、方法及びサーバ装置
JP2024004697A Pending JP2024046656A (ja) 2022-03-29 2024-01-16 コンピュータプログラム、方法及びサーバ装置

Family Applications After (1)

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JP2024004697A Pending JP2024046656A (ja) 2022-03-29 2024-01-16 コンピュータプログラム、方法及びサーバ装置

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US (1) US20230316617A1 (enExample)
JP (2) JP7479016B2 (enExample)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20250177864A1 (en) * 2023-12-05 2025-06-05 Sony Interactive Entertainment Inc. Methods and systems for processing audio signals to identify sentiments for use in controlling game assets
JP2025159517A (ja) * 2024-04-08 2025-10-21 アナザーボール ピーティーイー.エルティーディー. プログラム及びシステム

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019186797A (ja) 2018-04-12 2019-10-24 株式会社バーチャルキャスト コンテンツ配信サーバ、コンテンツ配信システム、コンテンツ配信方法及びプログラム
JP2020017244A (ja) 2018-07-25 2020-01-30 株式会社バーチャルキャスト サーバ、方法、プログラム、動画像放送システム
JP2021197730A (ja) 2020-06-11 2021-12-27 グリー株式会社 情報処理システム、情報処理方法およびコンピュータプログラム

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6212667B1 (ja) * 2016-12-26 2017-10-11 株式会社コロプラ 仮想空間を介して通信するためにコンピュータで実行される方法、当該方法をコンピュータに実行させるプログラム、および、情報処理装置
JP6839730B2 (ja) * 2019-06-26 2021-03-10 グリー株式会社 情報処理システム、情報処理方法およびコンピュータプログラム
JP6761888B1 (ja) * 2019-10-25 2020-09-30 株式会社バーチャルキャスト 表示制御装置、表示制御方法、および表示システム
US11508072B2 (en) * 2020-01-13 2022-11-22 Sony Interactive Entertainment Inc. Smart phones for motion capture

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019186797A (ja) 2018-04-12 2019-10-24 株式会社バーチャルキャスト コンテンツ配信サーバ、コンテンツ配信システム、コンテンツ配信方法及びプログラム
JP2020017244A (ja) 2018-07-25 2020-01-30 株式会社バーチャルキャスト サーバ、方法、プログラム、動画像放送システム
JP2021197730A (ja) 2020-06-11 2021-12-27 グリー株式会社 情報処理システム、情報処理方法およびコンピュータプログラム

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JP2024046656A (ja) 2024-04-03
JP2023146856A (ja) 2023-10-12
US20230316617A1 (en) 2023-10-05

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