JP7455919B2 - ゲームプログラム、情報処理システム、および、ゲーム処理方法 - Google Patents
ゲームプログラム、情報処理システム、および、ゲーム処理方法 Download PDFInfo
- Publication number
- JP7455919B2 JP7455919B2 JP2022144905A JP2022144905A JP7455919B2 JP 7455919 B2 JP7455919 B2 JP 7455919B2 JP 2022144905 A JP2022144905 A JP 2022144905A JP 2022144905 A JP2022144905 A JP 2022144905A JP 7455919 B2 JP7455919 B2 JP 7455919B2
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- JP
- Japan
- Prior art keywords
- player character
- character
- player
- control
- predetermined
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022144905A JP7455919B2 (ja) | 2022-09-12 | 2022-09-12 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
| US18/356,586 US12440762B2 (en) | 2022-09-12 | 2023-07-21 | Storage medium, information processing system, and game processing method |
| JP2024038919A JP2024070279A (ja) | 2022-09-12 | 2024-03-13 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022144905A JP7455919B2 (ja) | 2022-09-12 | 2022-09-12 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024038919A Division JP2024070279A (ja) | 2022-09-12 | 2024-03-13 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2023098588A JP2023098588A (ja) | 2023-07-10 |
| JP7455919B2 true JP7455919B2 (ja) | 2024-03-26 |
Family
ID=87072301
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022144905A Active JP7455919B2 (ja) | 2022-09-12 | 2022-09-12 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
| JP2024038919A Pending JP2024070279A (ja) | 2022-09-12 | 2024-03-13 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024038919A Pending JP2024070279A (ja) | 2022-09-12 | 2024-03-13 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US12440762B2 (https=) |
| JP (2) | JP7455919B2 (https=) |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008220782A (ja) | 2007-03-14 | 2008-09-25 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP2009112652A (ja) | 2007-11-08 | 2009-05-28 | Copcom Co Ltd | プログラム、記憶媒体およびコンピュータ |
| JP2015216996A (ja) | 2014-05-15 | 2015-12-07 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP2020188986A (ja) | 2019-05-23 | 2020-11-26 | 任天堂株式会社 | ゲームシステム、ゲームシステム制御方法、ゲームプログラム、およびゲーム装置 |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20080125224A1 (en) * | 2006-09-26 | 2008-05-29 | Pollatsek David | Method and apparatus for controlling simulated in flight realistic and non realistic object effects by sensing rotation of a hand-held controller |
| US8821234B2 (en) * | 2011-06-14 | 2014-09-02 | Nintendo Co., Ltd. | Methods and/or systems for designing virtual environments |
| JP6908990B2 (ja) | 2016-11-28 | 2021-07-28 | 株式会社スクウェア・エニックス | ゲーム装置、ゲーム装置の制御方法 |
| CN108245893B (zh) * | 2018-02-09 | 2021-06-29 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中虚拟对象的姿态确定方法、装置及介质 |
| US11559742B2 (en) | 2019-05-23 | 2023-01-24 | Nintendo Co., Ltd. | Computer-readable non-transitory storage medium having game program stored therein, game system, game apparatus control method, and game apparatus |
| CN112076467B (zh) * | 2020-09-17 | 2023-03-10 | 腾讯科技(深圳)有限公司 | 控制虚拟对象使用虚拟道具的方法、装置、终端及介质 |
| US12023587B2 (en) * | 2020-11-19 | 2024-07-02 | Nintendo Co., Ltd. | Storage medium, information processing system, information processing apparatus, and game processing method |
| CN112604305B (zh) * | 2020-12-17 | 2022-11-18 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
| CN114042315B (zh) * | 2021-10-29 | 2023-06-16 | 腾讯科技(深圳)有限公司 | 基于虚拟场景的图形显示方法、装置、设备以及介质 |
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2022
- 2022-09-12 JP JP2022144905A patent/JP7455919B2/ja active Active
-
2023
- 2023-07-21 US US18/356,586 patent/US12440762B2/en active Active
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2024
- 2024-03-13 JP JP2024038919A patent/JP2024070279A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008220782A (ja) | 2007-03-14 | 2008-09-25 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP2009112652A (ja) | 2007-11-08 | 2009-05-28 | Copcom Co Ltd | プログラム、記憶媒体およびコンピュータ |
| JP2015216996A (ja) | 2014-05-15 | 2015-12-07 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP2020188986A (ja) | 2019-05-23 | 2020-11-26 | 任天堂株式会社 | ゲームシステム、ゲームシステム制御方法、ゲームプログラム、およびゲーム装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023098588A (ja) | 2023-07-10 |
| US20240082726A1 (en) | 2024-03-14 |
| JP2024070279A (ja) | 2024-05-22 |
| US12440762B2 (en) | 2025-10-14 |
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