JP7419555B2 - 予測されるゲーミングアクティビティと観客特性に基づく仮想インフルエンサの動作に関する方法 - Google Patents
予測されるゲーミングアクティビティと観客特性に基づく仮想インフルエンサの動作に関する方法 Download PDFInfo
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Description
ゲーミング業界の拡大領域は、ゲームプレイビデオの共有とゲームプレイの観戦の拡大領域である。現在、ユーザは、ウェブサイト、ソーシャルメディアなどを介して、ゲームプレイを記録及び共有することが可能である。さらに、ユーザはゲームプレイをライブストリーミングすることができ、実質的にリアルタイムで発生しているようにゲームプレイを見ることを他のユーザができるようになっている。
Claims (16)
- 方法であって、
プロセッサが、複数のゲームセッションにおけるゲームプレイアクティビティを監視することであって、前記監視することは、各ゲームセッションについて、前記ゲームセッションにおける前記ゲームプレイアクティビティを分析して、機械学習モデルを用いて、分析された前記ゲームプレイアクティビティから前記ゲームセッションにおける将来のゲームプレイアクティビティを予測することを含む、前記監視することと、
前記プロセッサが、仮想キャラクタと対話する複数の観客の1つ以上の特性を識別することであって、前記特性を識別することが、前記観客の嗜好、前記観客の場所、前記観客の観戦履歴、前記観客のゲームプレイ履歴のうちの1つ以上を判定することを含み、前記仮想キャラクタと対話する前記観客の各々が、ネットワークを介して、前記仮想キャラクタのものであるチャンネルにアクセスする、前記識別することと、
前記プロセッサが、前記チャンネルを介して、前記予測された将来のゲームプレイアクティビティを識別された前記複数の観客の前記特性に従って優先順位付けまたはフィルタリングすることにより選択された、前記複数のゲームセッションのうちの1つである選択されたゲームセッションを観戦するための前記観客へのアクセスを提供することと、
を含む、前記方法。 - 前記チャンネルが、ウェブサイト、ソーシャルメディアプラットフォーム、ゲーム観戦プラットフォーム、ビデオ共有プラットフォームによって規定される、請求項1に記載の方法。
- 前記チャンネルが、前記仮想キャラクタに起因するか、または前記仮想キャラクタによってキュレートされているとして属性付けられたビデオコンテンツをストリーミングするために前記観客にアクセスを提供するように構成される、請求項1に記載の方法。
- 前記選択されたゲームセッションを観戦するためにアクセスを提供することが、前記チャンネルを通じて前記仮想キャラクタが前記選択されたゲームセッションを観戦していることを示すことを含む、請求項1に記載の方法。
- 前記選択されたゲームセッションを観戦することが、前記ネットワークを介して、前記選択されたゲームセッションのビデオを前記複数の観客に関連付けられた複数のクライアントデバイスにストリーミングすることを含む、請求項1に記載の方法。
- 前記選択されたゲームを観戦することが、前記ネットワークを介して、前記仮想キャラクタのものである前記選択されたゲームの音声ナレーションを提供することを含む、請求項1に記載の方法。
- 前記ゲームセッションのうちの所与の1つにおいて前記ゲームプレイアクティビティを監視することが、前記ネットワークを介して、前記ゲームセッションのうちの前記所与の1つからゲームプレイメタデータを受信することを含む、請求項1に記載の方法。
- 前記ゲームプレイメタデータが、仮想環境内のプレイヤーの場所、入力、またはゲームプレイイベントのうちの1つ以上を識別する、請求項7に記載の方法。
- 前記観客の前記特性を識別することが、前記観客の年齢を判定することを含む、請求項1に記載の方法。
- 方法であって、
プロセッサが、複数のゲームセッションにおけるゲームプレイアクティビティを監視することであって、前記監視することは、各ゲームセッションについて、前記ゲームセッションにおける前記ゲームプレイアクティビティを分析して、機械学習モデルを用いて、分析された前記ゲームプレイアクティビティから前記ゲームセッションにおける将来のゲームプレイアクティビティを予測することを含む、前記監視することと、
前記プロセッサが、ソーシャルプラットフォーム上の仮想キャラクタの複数のフォロワーの1つ以上の特性を識別することであって、前記特性を識別することが、前記フォロワーの嗜好、前記フォロワーの場所、前記フォロワーの観戦履歴、前記フォロワーのゲームプレイ履歴のうちの1つ以上を判定することを含み、前記仮想キャラクタの前記フォロワーが、前記ソーシャルプラットフォーム上の前記仮想キャラクタの加入者になっている、前記識別することと、
前記プロセッサが、ネットワークを介して、前記複数のゲームセッションのうちの1つである選択されたゲームセッションを観戦するために前記仮想キャラクタの前記フォロワーにアクセスを提供することであって、前記選択されたゲームセッションが、前記予測された将来のゲームプレイアクティビティを識別された前記複数のフォロワーの前記特性に従って優先順位付けまたはフィルタリングすることにより選択されている、前記提供することと、
を含む、前記方法。 - 前記ソーシャルプラットフォーム上の前記仮想キャラクタの加入者であることが、前記ソーシャルプラットフォーム上の前記仮想キャラクタからの更新の前記フォロワーによる受信を可能にする、請求項10に記載の方法。
- 前記仮想キャラクタからの更新の受信が、前記選択されたゲームセッションを観戦するためのアクセスを提供する前記仮想キャラクタのものである投稿の受信を含む、請求項11に記載の方法。
- 前記選択されたゲームを観戦することが、前記ネットワークを介して、前記仮想キャラクタのものである前記選択されたゲームの音声ナレーションを提供することを含む、請求項10に記載の方法。
- 前記ゲームセッションのうちの所与の1つにおける前記ゲームプレイアクティビティを監視することが、前記ネットワークを介して、前記ゲームセッションのうちの前記所与の1つからゲームプレイメタデータを受信することを含む、請求項10に記載の方法。
- 前記ゲームプレイメタデータが、仮想環境におけるプレイヤーの場所、入力、またはゲームプレイイベントのうちの1つ以上を識別する、請求項14に記載の方法。
- 前記フォロワーの前記特性を識別することが、前記フォロワーの年齢を判定することを含む、請求項10に記載の方法。
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US16/836,133 US11623154B2 (en) | 2020-03-31 | 2020-03-31 | Driving virtual influencers based on predicted gaming activity and spectator characteristics |
US16/836,133 | 2020-03-31 | ||
PCT/US2021/023970 WO2021202206A1 (en) | 2020-03-31 | 2021-03-24 | Driving virtual influencers based on predicted gaming activity and spectator characteristics |
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US (1) | US11623154B2 (ja) |
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JP (1) | JP7419555B2 (ja) |
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GB2598000A (en) * | 2020-08-08 | 2022-02-16 | Sony Interactive Entertainment Inc | Content generation system and method |
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