JP7383647B2 - 仮想物体の保持および解放 - Google Patents
仮想物体の保持および解放 Download PDFInfo
- Publication number
- JP7383647B2 JP7383647B2 JP2020570710A JP2020570710A JP7383647B2 JP 7383647 B2 JP7383647 B2 JP 7383647B2 JP 2020570710 A JP2020570710 A JP 2020570710A JP 2020570710 A JP2020570710 A JP 2020570710A JP 7383647 B2 JP7383647 B2 JP 7383647B2
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- JP
- Japan
- Prior art keywords
- time
- virtual object
- handheld controller
- determining
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (7)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201862687774P | 2018-06-20 | 2018-06-20 | |
| US62/687,774 | 2018-06-20 | ||
| US201862687806P | 2018-06-21 | 2018-06-21 | |
| US62/687,806 | 2018-06-21 | ||
| US16/389,629 US11185763B2 (en) | 2016-10-11 | 2019-04-19 | Holding and releasing virtual objects |
| US16/389,629 | 2019-04-19 | ||
| PCT/US2019/037802 WO2019246150A1 (en) | 2018-06-20 | 2019-06-18 | Holding and releasing virtual objects |
Publications (4)
| Publication Number | Publication Date |
|---|---|
| JP2021529374A JP2021529374A (ja) | 2021-10-28 |
| JP2021529374A5 JP2021529374A5 (https=) | 2022-06-09 |
| JPWO2019246150A5 JPWO2019246150A5 (https=) | 2022-06-09 |
| JP7383647B2 true JP7383647B2 (ja) | 2023-11-20 |
Family
ID=68984339
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020570710A Active JP7383647B2 (ja) | 2018-06-20 | 2019-06-18 | 仮想物体の保持および解放 |
Country Status (5)
| Country | Link |
|---|---|
| EP (1) | EP3807746B1 (https=) |
| JP (1) | JP7383647B2 (https=) |
| KR (1) | KR102737463B1 (https=) |
| CN (1) | CN112437910B (https=) |
| WO (1) | WO2019246150A1 (https=) |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010233929A (ja) | 2009-03-31 | 2010-10-21 | Nintendo Co Ltd | ゲーム装置及びゲームプログラム |
Family Cites Families (26)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4202366B2 (ja) * | 2006-03-08 | 2008-12-24 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
| JP4410284B2 (ja) * | 2008-02-19 | 2010-02-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
| JP5289031B2 (ja) * | 2008-12-22 | 2013-09-11 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5430246B2 (ja) * | 2009-06-23 | 2014-02-26 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US9152306B2 (en) * | 2011-03-29 | 2015-10-06 | Intel Corporation | Techniques for touch and non-touch user interaction input |
| US8929612B2 (en) * | 2011-06-06 | 2015-01-06 | Microsoft Corporation | System for recognizing an open or closed hand |
| KR101617980B1 (ko) * | 2011-11-23 | 2016-05-03 | 인텔 코포레이션 | 복수의 뷰, 디스플레이 및 피직스를 가진 제스쳐 입력 |
| US9022870B2 (en) * | 2012-05-02 | 2015-05-05 | Aquimo, Llc | Web-based game platform with mobile device motion sensor input |
| US20140123077A1 (en) * | 2012-10-29 | 2014-05-01 | Intel Corporation | System and method for user interaction and control of electronic devices |
| WO2015061689A1 (en) * | 2013-10-24 | 2015-04-30 | Ramos Olivia | System and method for mining data using haptic feedback |
| US10203762B2 (en) * | 2014-03-11 | 2019-02-12 | Magic Leap, Inc. | Methods and systems for creating virtual and augmented reality |
| JP6355978B2 (ja) * | 2014-06-09 | 2018-07-11 | 株式会社バンダイナムコエンターテインメント | プログラムおよび画像生成装置 |
| JP2016024707A (ja) * | 2014-07-23 | 2016-02-08 | 国立大学法人東京工業大学 | 触覚提示装置及び力触覚提示システム |
| US10019059B2 (en) * | 2014-08-22 | 2018-07-10 | Sony Interactive Entertainment Inc. | Glove interface object |
| US9696795B2 (en) * | 2015-02-13 | 2017-07-04 | Leap Motion, Inc. | Systems and methods of creating a realistic grab experience in virtual reality/augmented reality environments |
| US9652038B2 (en) * | 2015-02-20 | 2017-05-16 | Sony Interactive Entertainment Inc. | Magnetic tracking of glove fingertips |
| US9898091B2 (en) * | 2015-06-03 | 2018-02-20 | Oculus Vr, Llc | Virtual reality system with head-mounted display, camera and hand-held controllers |
| CN108140360B (zh) * | 2015-07-29 | 2020-12-04 | 森赛尔股份有限公司 | 用于操纵虚拟环境的系统和方法 |
| US10101803B2 (en) * | 2015-08-26 | 2018-10-16 | Google Llc | Dynamic switching and merging of head, gesture and touch input in virtual reality |
| US9804693B2 (en) * | 2015-12-18 | 2017-10-31 | Oculus Vr, Llc | Handheld controller with activation sensors |
| US10067636B2 (en) * | 2016-02-09 | 2018-09-04 | Unity IPR ApS | Systems and methods for a virtual reality editor |
| JP6877893B2 (ja) * | 2016-06-06 | 2021-05-26 | 任天堂株式会社 | ゲーム装置、ゲームシステム、ゲームプログラム、および振り入力判定方法 |
| US10990169B2 (en) * | 2016-06-28 | 2021-04-27 | Rec Room Inc. | Systems and methods for assisting virtual gestures based on viewing frustum |
| US10198855B2 (en) * | 2016-07-20 | 2019-02-05 | Colopl, Inc. | Method of providing virtual space, method of providing virtual experience, system and medium for implementing the methods |
| KR101824532B1 (ko) * | 2016-09-20 | 2018-02-02 | 한국과학기술연구원 | 가상 손 모델에 의한 파지 및 해제를 위한 가상 모델 제어 시스템, 방법 및 컴퓨터 판독 가능한 기록 매체 |
| US10307669B2 (en) * | 2016-10-11 | 2019-06-04 | Valve Corporation | Electronic controller with finger sensing and an adjustable hand retainer |
-
2019
- 2019-06-18 KR KR1020207036571A patent/KR102737463B1/ko active Active
- 2019-06-18 JP JP2020570710A patent/JP7383647B2/ja active Active
- 2019-06-18 CN CN201980041347.1A patent/CN112437910B/zh active Active
- 2019-06-18 WO PCT/US2019/037802 patent/WO2019246150A1/en not_active Ceased
- 2019-06-18 EP EP19822748.0A patent/EP3807746B1/en active Active
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010233929A (ja) | 2009-03-31 | 2010-10-21 | Nintendo Co Ltd | ゲーム装置及びゲームプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20210020926A (ko) | 2021-02-24 |
| EP3807746A1 (en) | 2021-04-21 |
| CN112437910A (zh) | 2021-03-02 |
| WO2019246150A1 (en) | 2019-12-26 |
| EP3807746A4 (en) | 2022-04-20 |
| JP2021529374A (ja) | 2021-10-28 |
| CN112437910B (zh) | 2024-08-13 |
| KR102737463B1 (ko) | 2024-12-03 |
| EP3807746B1 (en) | 2023-07-26 |
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