KR102737463B1 - 가상 객체의 유지 및 해제 - Google Patents

가상 객체의 유지 및 해제 Download PDF

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Publication number
KR102737463B1
KR102737463B1 KR1020207036571A KR20207036571A KR102737463B1 KR 102737463 B1 KR102737463 B1 KR 102737463B1 KR 1020207036571 A KR1020207036571 A KR 1020207036571A KR 20207036571 A KR20207036571 A KR 20207036571A KR 102737463 B1 KR102737463 B1 KR 102737463B1
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KR
South Korea
Prior art keywords
virtual object
time
handheld controller
speed
fsr
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Application number
KR1020207036571A
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English (en)
Korean (ko)
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KR20210020926A (ko
Inventor
키스 브래드너
제레미 슬로컴
스캇 더글라스 니트펠트
로렌스 양
제프리 조지 레인바우
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밸브 코포레이션
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Priority claimed from US16/389,629 external-priority patent/US11185763B2/en
Application filed by 밸브 코포레이션 filed Critical 밸브 코포레이션
Publication of KR20210020926A publication Critical patent/KR20210020926A/ko
Application granted granted Critical
Publication of KR102737463B1 publication Critical patent/KR102737463B1/ko
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
KR1020207036571A 2018-06-20 2019-06-18 가상 객체의 유지 및 해제 Active KR102737463B1 (ko)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
US201862687774P 2018-06-20 2018-06-20
US62/687,774 2018-06-20
US201862687806P 2018-06-21 2018-06-21
US62/687,806 2018-06-21
US16/389,629 US11185763B2 (en) 2016-10-11 2019-04-19 Holding and releasing virtual objects
US16/389,629 2019-04-19
PCT/US2019/037802 WO2019246150A1 (en) 2018-06-20 2019-06-18 Holding and releasing virtual objects

Publications (2)

Publication Number Publication Date
KR20210020926A KR20210020926A (ko) 2021-02-24
KR102737463B1 true KR102737463B1 (ko) 2024-12-03

Family

ID=68984339

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020207036571A Active KR102737463B1 (ko) 2018-06-20 2019-06-18 가상 객체의 유지 및 해제

Country Status (5)

Country Link
EP (1) EP3807746B1 (https=)
JP (1) JP7383647B2 (https=)
KR (1) KR102737463B1 (https=)
CN (1) CN112437910B (https=)
WO (1) WO2019246150A1 (https=)

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JP2010233929A (ja) 2009-03-31 2010-10-21 Nintendo Co Ltd ゲーム装置及びゲームプログラム
US20170348592A1 (en) 2016-06-06 2017-12-07 Nintendo Co., Ltd. Gaming device, gaming system, non-transitory storage medium having stored therein gaming program, and swing input determination method
US20180099219A1 (en) 2016-10-11 2018-04-12 Valve Corporation Electronic controller with finger sensing and an adjustable hand retainer

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JP4410284B2 (ja) * 2008-02-19 2010-02-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法、ならびに、プログラム
JP5289031B2 (ja) * 2008-12-22 2013-09-11 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5430246B2 (ja) * 2009-06-23 2014-02-26 任天堂株式会社 ゲーム装置およびゲームプログラム
US9152306B2 (en) * 2011-03-29 2015-10-06 Intel Corporation Techniques for touch and non-touch user interaction input
US8929612B2 (en) * 2011-06-06 2015-01-06 Microsoft Corporation System for recognizing an open or closed hand
KR101617980B1 (ko) * 2011-11-23 2016-05-03 인텔 코포레이션 복수의 뷰, 디스플레이 및 피직스를 가진 제스쳐 입력
US9022870B2 (en) * 2012-05-02 2015-05-05 Aquimo, Llc Web-based game platform with mobile device motion sensor input
US20140123077A1 (en) * 2012-10-29 2014-05-01 Intel Corporation System and method for user interaction and control of electronic devices
WO2015061689A1 (en) * 2013-10-24 2015-04-30 Ramos Olivia System and method for mining data using haptic feedback
US10203762B2 (en) * 2014-03-11 2019-02-12 Magic Leap, Inc. Methods and systems for creating virtual and augmented reality
JP6355978B2 (ja) * 2014-06-09 2018-07-11 株式会社バンダイナムコエンターテインメント プログラムおよび画像生成装置
JP2016024707A (ja) * 2014-07-23 2016-02-08 国立大学法人東京工業大学 触覚提示装置及び力触覚提示システム
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US9898091B2 (en) * 2015-06-03 2018-02-20 Oculus Vr, Llc Virtual reality system with head-mounted display, camera and hand-held controllers
CN108140360B (zh) * 2015-07-29 2020-12-04 森赛尔股份有限公司 用于操纵虚拟环境的系统和方法
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Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010233929A (ja) 2009-03-31 2010-10-21 Nintendo Co Ltd ゲーム装置及びゲームプログラム
US20170348592A1 (en) 2016-06-06 2017-12-07 Nintendo Co., Ltd. Gaming device, gaming system, non-transitory storage medium having stored therein gaming program, and swing input determination method
US20180099219A1 (en) 2016-10-11 2018-04-12 Valve Corporation Electronic controller with finger sensing and an adjustable hand retainer

Also Published As

Publication number Publication date
KR20210020926A (ko) 2021-02-24
JP7383647B2 (ja) 2023-11-20
EP3807746A1 (en) 2021-04-21
CN112437910A (zh) 2021-03-02
WO2019246150A1 (en) 2019-12-26
EP3807746A4 (en) 2022-04-20
JP2021529374A (ja) 2021-10-28
CN112437910B (zh) 2024-08-13
EP3807746B1 (en) 2023-07-26

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