JP7315640B2 - 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法 - Google Patents

情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法 Download PDF

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JP7315640B2
JP7315640B2 JP2021181849A JP2021181849A JP7315640B2 JP 7315640 B2 JP7315640 B2 JP 7315640B2 JP 2021181849 A JP2021181849 A JP 2021181849A JP 2021181849 A JP2021181849 A JP 2021181849A JP 7315640 B2 JP7315640 B2 JP 7315640B2
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Japan
Prior art keywords
data
play
game
ghost
user
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JP2021181849A
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English (en)
Japanese (ja)
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JP2023069745A (ja
Inventor
堅太 久保
浩一 河本
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Nintendo Co Ltd
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Nintendo Co Ltd
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Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2021181849A priority Critical patent/JP7315640B2/ja
Priority to EP22204037.0A priority patent/EP4226986B1/en
Priority to US17/976,350 priority patent/US20230144803A1/en
Publication of JP2023069745A publication Critical patent/JP2023069745A/ja
Priority to JP2023114842A priority patent/JP7882813B2/ja
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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/49—Saving the game status; Pausing or ending the game
    • A63F13/497—Partially or entirely replaying previous game actions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/86—Watching games played by other players
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
JP2021181849A 2021-11-08 2021-11-08 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法 Active JP7315640B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2021181849A JP7315640B2 (ja) 2021-11-08 2021-11-08 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法
EP22204037.0A EP4226986B1 (en) 2021-11-08 2022-10-27 Information processing system, information processing apparatus, information processing program and information processing method
US17/976,350 US20230144803A1 (en) 2021-11-08 2022-10-28 Information processing system, information processing apparatus, storage medium and information processing method
JP2023114842A JP7882813B2 (ja) 2021-11-08 2023-07-13 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021181849A JP7315640B2 (ja) 2021-11-08 2021-11-08 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法

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JP2023114842A Division JP7882813B2 (ja) 2021-11-08 2023-07-13 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法

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JP2023069745A JP2023069745A (ja) 2023-05-18
JP7315640B2 true JP7315640B2 (ja) 2023-07-26

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JP2021181849A Active JP7315640B2 (ja) 2021-11-08 2021-11-08 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法
JP2023114842A Active JP7882813B2 (ja) 2021-11-08 2023-07-13 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法

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US (1) US20230144803A1 (cg-RX-API-DMAC7.html)
EP (1) EP4226986B1 (cg-RX-API-DMAC7.html)
JP (2) JP7315640B2 (cg-RX-API-DMAC7.html)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7315640B2 (ja) * 2021-11-08 2023-07-26 任天堂株式会社 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法
EP4610516A1 (en) 2022-10-28 2025-09-03 Nsk Ltd. Rotation assistance device, and assistance mechanism position adjustment mechanism for shaft support device
JP7897880B2 (ja) * 2024-02-02 2026-07-30 任天堂株式会社 ゲームシステム、ゲームプログラム、ゲーム処理方法、およびゲーム装置
JP2025120037A (ja) * 2024-02-02 2025-08-15 任天堂株式会社 ゲームシステム、ゲームプログラム、ゲーム処理方法、およびゲーム装置
JP2025092793A (ja) * 2024-04-02 2025-06-20 任天堂株式会社 ゲームシステム、および、ゲーム処理方法

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009089737A (ja) 2007-10-03 2009-04-30 Nintendo Co Ltd データ管理装置およびデータ配信システム
JP2013099435A (ja) 2011-11-08 2013-05-23 Taito Corp ゲーム装置、ゲームプログラム
JP2014531945A (ja) 2011-10-02 2014-12-04 マイクロソフト コーポレーション ライバル表示との非同期ゲームプレー
JP2017153783A (ja) 2016-03-03 2017-09-07 株式会社コロプラ ゲームにおけるユーザのマッチング方法およびマッチングシステム
WO2018042468A1 (ja) 2016-09-01 2018-03-08 任天堂株式会社 ゲームシステム、ゲーム処理方法、ゲームプログラム、およびゲーム装置

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5336725B2 (ja) * 2007-11-16 2013-11-06 株式会社バンダイナムコゲームス サーバシステム及びプログラム
EP2878346A1 (en) * 2013-11-27 2015-06-03 Sony Computer Entertainment Europe Ltd. Apparatus and method for online administration
JP6896323B2 (ja) * 2016-09-14 2021-06-30 株式会社バンダイナムコエンターテインメント プログラム及びコンピュータシステム
JP6982971B2 (ja) * 2017-03-31 2021-12-17 株式会社バンダイナムコエンターテインメント コンピュータシステム及びゲームシステム
JP7315640B2 (ja) 2021-11-08 2023-07-26 任天堂株式会社 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009089737A (ja) 2007-10-03 2009-04-30 Nintendo Co Ltd データ管理装置およびデータ配信システム
JP2014531945A (ja) 2011-10-02 2014-12-04 マイクロソフト コーポレーション ライバル表示との非同期ゲームプレー
JP2013099435A (ja) 2011-11-08 2013-05-23 Taito Corp ゲーム装置、ゲームプログラム
JP2017153783A (ja) 2016-03-03 2017-09-07 株式会社コロプラ ゲームにおけるユーザのマッチング方法およびマッチングシステム
WO2018042468A1 (ja) 2016-09-01 2018-03-08 任天堂株式会社 ゲームシステム、ゲーム処理方法、ゲームプログラム、およびゲーム装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
[任天堂スイッチ]やわらかあたま塾 12月3日リリース!体験版の感想は?,こまったー [online],2021年09月17日,https://apicodes.hatenablog.com/entry/yawaraka-atama,[2023年2月1日検索]

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US20230144803A1 (en) 2023-05-11
JP7882813B2 (ja) 2026-06-30
EP4226986B1 (en) 2026-02-18
JP2023134634A (ja) 2023-09-27
EP4226986A1 (en) 2023-08-16
JP2023069745A (ja) 2023-05-18

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