JP7253097B1 - 情報処理プログラム、情報処理方法およびゲーム装置 - Google Patents
情報処理プログラム、情報処理方法およびゲーム装置 Download PDFInfo
- Publication number
- JP7253097B1 JP7253097B1 JP2022129063A JP2022129063A JP7253097B1 JP 7253097 B1 JP7253097 B1 JP 7253097B1 JP 2022129063 A JP2022129063 A JP 2022129063A JP 2022129063 A JP2022129063 A JP 2022129063A JP 7253097 B1 JP7253097 B1 JP 7253097B1
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- JP
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- Prior art keywords
- player
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2023048070A JP2024014697A (ja) | 2022-07-20 | 2023-03-24 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| KR1020257001289A KR20250022201A (ko) | 2022-07-20 | 2023-07-14 | 정보 처리 프로그램, 정보 처리 방법 및 게임 장치 |
| PCT/JP2023/026104 WO2024019018A1 (ja) | 2022-07-20 | 2023-07-14 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| CN202380054155.0A CN119630458A (zh) | 2022-07-20 | 2023-07-14 | 信息处理程序、信息处理方法以及游戏装置 |
| US19/021,540 US20250153047A1 (en) | 2022-07-20 | 2025-01-15 | Non-transitory computer readable medium, information processing method, and game apparatus |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022115240 | 2022-07-20 | ||
| JP2022115240 | 2022-07-20 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023048070A Division JP2024014697A (ja) | 2022-07-20 | 2023-03-24 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7253097B1 true JP7253097B1 (ja) | 2023-04-05 |
| JP2024014648A JP2024014648A (ja) | 2024-02-01 |
Family
ID=85780272
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022129063A Active JP7253097B1 (ja) | 2022-07-20 | 2022-08-12 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| JP2023048070A Pending JP2024014697A (ja) | 2022-07-20 | 2023-03-24 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023048070A Pending JP2024014697A (ja) | 2022-07-20 | 2023-03-24 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20250153047A1 (https=) |
| JP (2) | JP7253097B1 (https=) |
| KR (1) | KR20250022201A (https=) |
| CN (1) | CN119630458A (https=) |
| WO (1) | WO2024019018A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7766756B1 (ja) * | 2024-08-13 | 2025-11-10 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6944229B2 (ja) | 2020-05-27 | 2021-10-06 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
-
2022
- 2022-08-12 JP JP2022129063A patent/JP7253097B1/ja active Active
-
2023
- 2023-03-24 JP JP2023048070A patent/JP2024014697A/ja active Pending
- 2023-07-14 CN CN202380054155.0A patent/CN119630458A/zh active Pending
- 2023-07-14 WO PCT/JP2023/026104 patent/WO2024019018A1/ja not_active Ceased
- 2023-07-14 KR KR1020257001289A patent/KR20250022201A/ko active Pending
-
2025
- 2025-01-15 US US19/021,540 patent/US20250153047A1/en active Pending
Non-Patent Citations (4)
| Title |
|---|
| [MHRise]便利すぎる機能!ウィッシュリストについて解説![モンハンライズ],YouTube[online][video],2021年04月23日,https://www.youtube.com/watch?v=LFOHacKuDxs,特に「ウィッシュリスト」に関する開示を参照。[検索日2022年11月22日] |
| [MHRise解説]使うと便利!ウィッシュリストとモンスターリスト,ざるたんの(非)日常[online],2022年05月27日,https://web.archive.org/web/20220527062717/https://www.zaltangaming.com/mhrise-wishlist-and-monster-list/,特に本文、図を参照。[検索日2022年11月22日] |
| 『シャニマス』新プロデュースシナリオ"S.T.E.P."が発表。テンポよくプロデュースが可能な育成特化のシナリオに,ファミ通.com [online],2022年04月18日,https://www.famitsu.com/news/202204/18258686.html,[検索日:2023年2月24日] |
| 谷口一茂 ほか,モンスターハンター:ワールド 攻略ガイド,第1版,株式会社KADOKAWA,2018年01月26日,第6-24ページ,特に「ウィッシュリスト」に関する記載を参照。[ISBN:978-4-04-893658-3 C0076] |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20250022201A (ko) | 2025-02-14 |
| WO2024019018A1 (ja) | 2024-01-25 |
| JP2024014697A (ja) | 2024-02-01 |
| US20250153047A1 (en) | 2025-05-15 |
| JP2024014648A (ja) | 2024-02-01 |
| CN119630458A (zh) | 2025-03-14 |
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