JP7253097B1 - 情報処理プログラム、情報処理方法およびゲーム装置 - Google Patents

情報処理プログラム、情報処理方法およびゲーム装置 Download PDF

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Publication number
JP7253097B1
JP7253097B1 JP2022129063A JP2022129063A JP7253097B1 JP 7253097 B1 JP7253097 B1 JP 7253097B1 JP 2022129063 A JP2022129063 A JP 2022129063A JP 2022129063 A JP2022129063 A JP 2022129063A JP 7253097 B1 JP7253097 B1 JP 7253097B1
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Japan
Prior art keywords
player
character
live
training
breeding
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JP2022129063A
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English (en)
Japanese (ja)
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JP2024014648A (ja
Inventor
航一 加田
佑樹 田村
友二郎 出口
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
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Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2023048070A priority Critical patent/JP2024014697A/ja
Application granted granted Critical
Publication of JP7253097B1 publication Critical patent/JP7253097B1/ja
Priority to KR1020257001289A priority patent/KR20250022201A/ko
Priority to PCT/JP2023/026104 priority patent/WO2024019018A1/ja
Priority to CN202380054155.0A priority patent/CN119630458A/zh
Publication of JP2024014648A publication Critical patent/JP2024014648A/ja
Priority to US19/021,540 priority patent/US20250153047A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2022129063A 2022-07-20 2022-08-12 情報処理プログラム、情報処理方法およびゲーム装置 Active JP7253097B1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2023048070A JP2024014697A (ja) 2022-07-20 2023-03-24 情報処理プログラム、情報処理方法およびゲーム装置
KR1020257001289A KR20250022201A (ko) 2022-07-20 2023-07-14 정보 처리 프로그램, 정보 처리 방법 및 게임 장치
PCT/JP2023/026104 WO2024019018A1 (ja) 2022-07-20 2023-07-14 情報処理プログラム、情報処理方法およびゲーム装置
CN202380054155.0A CN119630458A (zh) 2022-07-20 2023-07-14 信息处理程序、信息处理方法以及游戏装置
US19/021,540 US20250153047A1 (en) 2022-07-20 2025-01-15 Non-transitory computer readable medium, information processing method, and game apparatus

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2022115240 2022-07-20
JP2022115240 2022-07-20

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023048070A Division JP2024014697A (ja) 2022-07-20 2023-03-24 情報処理プログラム、情報処理方法およびゲーム装置

Publications (2)

Publication Number Publication Date
JP7253097B1 true JP7253097B1 (ja) 2023-04-05
JP2024014648A JP2024014648A (ja) 2024-02-01

Family

ID=85780272

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2022129063A Active JP7253097B1 (ja) 2022-07-20 2022-08-12 情報処理プログラム、情報処理方法およびゲーム装置
JP2023048070A Pending JP2024014697A (ja) 2022-07-20 2023-03-24 情報処理プログラム、情報処理方法およびゲーム装置

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023048070A Pending JP2024014697A (ja) 2022-07-20 2023-03-24 情報処理プログラム、情報処理方法およびゲーム装置

Country Status (5)

Country Link
US (1) US20250153047A1 (https=)
JP (2) JP7253097B1 (https=)
KR (1) KR20250022201A (https=)
CN (1) CN119630458A (https=)
WO (1) WO2024019018A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7766756B1 (ja) * 2024-08-13 2025-11-10 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6944229B2 (ja) 2020-05-27 2021-10-06 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
[MHRise]便利すぎる機能!ウィッシュリストについて解説![モンハンライズ],YouTube[online][video],2021年04月23日,https://www.youtube.com/watch?v=LFOHacKuDxs,特に「ウィッシュリスト」に関する開示を参照。[検索日2022年11月22日]
[MHRise解説]使うと便利!ウィッシュリストとモンスターリスト,ざるたんの(非)日常[online],2022年05月27日,https://web.archive.org/web/20220527062717/https://www.zaltangaming.com/mhrise-wishlist-and-monster-list/,特に本文、図を参照。[検索日2022年11月22日]
『シャニマス』新プロデュースシナリオ"S.T.E.P."が発表。テンポよくプロデュースが可能な育成特化のシナリオに,ファミ通.com [online],2022年04月18日,https://www.famitsu.com/news/202204/18258686.html,[検索日:2023年2月24日]
谷口一茂 ほか,モンスターハンター:ワールド 攻略ガイド,第1版,株式会社KADOKAWA,2018年01月26日,第6-24ページ,特に「ウィッシュリスト」に関する記載を参照。[ISBN:978-4-04-893658-3 C0076]

Also Published As

Publication number Publication date
KR20250022201A (ko) 2025-02-14
WO2024019018A1 (ja) 2024-01-25
JP2024014697A (ja) 2024-02-01
US20250153047A1 (en) 2025-05-15
JP2024014648A (ja) 2024-02-01
CN119630458A (zh) 2025-03-14

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