CN119630458A - 信息处理程序、信息处理方法以及游戏装置 - Google Patents

信息处理程序、信息处理方法以及游戏装置 Download PDF

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Publication number
CN119630458A
CN119630458A CN202380054155.0A CN202380054155A CN119630458A CN 119630458 A CN119630458 A CN 119630458A CN 202380054155 A CN202380054155 A CN 202380054155A CN 119630458 A CN119630458 A CN 119630458A
Authority
CN
China
Prior art keywords
player
character
performance
game
displayed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202380054155.0A
Other languages
English (en)
Chinese (zh)
Inventor
加田航一
田村佑树
出口友二郎
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Publication of CN119630458A publication Critical patent/CN119630458A/zh
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
CN202380054155.0A 2022-07-20 2023-07-14 信息处理程序、信息处理方法以及游戏装置 Pending CN119630458A (zh)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP2022-115240 2022-07-20
JP2022115240 2022-07-20
JP2022129063A JP7253097B1 (ja) 2022-07-20 2022-08-12 情報処理プログラム、情報処理方法およびゲーム装置
JP2022-129063 2022-08-12
PCT/JP2023/026104 WO2024019018A1 (ja) 2022-07-20 2023-07-14 情報処理プログラム、情報処理方法およびゲーム装置

Publications (1)

Publication Number Publication Date
CN119630458A true CN119630458A (zh) 2025-03-14

Family

ID=85780272

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202380054155.0A Pending CN119630458A (zh) 2022-07-20 2023-07-14 信息处理程序、信息处理方法以及游戏装置

Country Status (5)

Country Link
US (1) US20250153047A1 (https=)
JP (2) JP7253097B1 (https=)
KR (1) KR20250022201A (https=)
CN (1) CN119630458A (https=)
WO (1) WO2024019018A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7766756B1 (ja) * 2024-08-13 2025-11-10 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6944229B2 (ja) 2020-05-27 2021-10-06 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Also Published As

Publication number Publication date
KR20250022201A (ko) 2025-02-14
JP7253097B1 (ja) 2023-04-05
WO2024019018A1 (ja) 2024-01-25
JP2024014697A (ja) 2024-02-01
US20250153047A1 (en) 2025-05-15
JP2024014648A (ja) 2024-02-01

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