JP7253095B1 - 情報処理プログラム、情報処理方法およびゲーム装置 - Google Patents

情報処理プログラム、情報処理方法およびゲーム装置 Download PDF

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Publication number
JP7253095B1
JP7253095B1 JP2022096183A JP2022096183A JP7253095B1 JP 7253095 B1 JP7253095 B1 JP 7253095B1 JP 2022096183 A JP2022096183 A JP 2022096183A JP 2022096183 A JP2022096183 A JP 2022096183A JP 7253095 B1 JP7253095 B1 JP 7253095B1
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Japan
Prior art keywords
player
character
breeding
training
turn
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JP2022096183A
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English (en)
Japanese (ja)
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JP2023182925A (ja
Inventor
航一 加田
佑樹 田村
友二郎 出口
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Cygames Inc
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Cygames Inc
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Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2022096183A priority Critical patent/JP7253095B1/ja
Priority to JP2023048069A priority patent/JP2023183372A/ja
Application granted granted Critical
Publication of JP7253095B1 publication Critical patent/JP7253095B1/ja
Priority to KR1020247038755A priority patent/KR20250002598A/ko
Priority to CN202380046568.4A priority patent/CN119365243A/zh
Priority to PCT/JP2023/018997 priority patent/WO2023243322A1/ja
Publication of JP2023182925A publication Critical patent/JP2023182925A/ja
Priority to US18/970,250 priority patent/US20250090962A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022096183A 2022-06-15 2022-06-15 情報処理プログラム、情報処理方法およびゲーム装置 Active JP7253095B1 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2022096183A JP7253095B1 (ja) 2022-06-15 2022-06-15 情報処理プログラム、情報処理方法およびゲーム装置
JP2023048069A JP2023183372A (ja) 2022-06-15 2023-03-24 情報処理プログラム、情報処理方法およびゲーム装置
KR1020247038755A KR20250002598A (ko) 2022-06-15 2023-05-22 정보 처리 프로그램, 정보 처리 방법 및 게임 장치
CN202380046568.4A CN119365243A (zh) 2022-06-15 2023-05-22 信息处理程序、信息处理方法和游戏装置
PCT/JP2023/018997 WO2023243322A1 (ja) 2022-06-15 2023-05-22 情報処理プログラム、情報処理方法およびゲーム装置
US18/970,250 US20250090962A1 (en) 2022-06-15 2024-12-05 Non-transitory computer readable medium, information processing method, and game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022096183A JP7253095B1 (ja) 2022-06-15 2022-06-15 情報処理プログラム、情報処理方法およびゲーム装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023048069A Division JP2023183372A (ja) 2022-06-15 2023-03-24 情報処理プログラム、情報処理方法およびゲーム装置

Publications (2)

Publication Number Publication Date
JP7253095B1 true JP7253095B1 (ja) 2023-04-05
JP2023182925A JP2023182925A (ja) 2023-12-27

Family

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Family Applications (2)

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JP2022096183A Active JP7253095B1 (ja) 2022-06-15 2022-06-15 情報処理プログラム、情報処理方法およびゲーム装置
JP2023048069A Pending JP2023183372A (ja) 2022-06-15 2023-03-24 情報処理プログラム、情報処理方法およびゲーム装置

Family Applications After (1)

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JP2023048069A Pending JP2023183372A (ja) 2022-06-15 2023-03-24 情報処理プログラム、情報処理方法およびゲーム装置

Country Status (5)

Country Link
US (1) US20250090962A1 (enExample)
JP (2) JP7253095B1 (enExample)
KR (1) KR20250002598A (enExample)
CN (1) CN119365243A (enExample)
WO (1) WO2023243322A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7607157B1 (ja) * 2024-01-30 2024-12-26 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6982351B2 (ja) 2020-05-27 2021-12-17 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Non-Patent Citations (6)

* Cited by examiner, † Cited by third party
Title
[アイマス]ステラステージやってみた。[アイドルマスター],YouTube[online][video],2020年12月27日,https://www.youtube.com/watch?v=VzIyYNPnIhM,特に動画時間[22:27]~[24:14]等参照。[検索日2022年11月21日]
「アイドルマスター ステラステージ」一足お先にプレイインプレッション!,GAME Watch[online],2020年10月20日,https://web.archive.org/web/20201020071008/https://game.watch.impress.co.jp/docs/news/1093417.html,特に本文、図を参照。[検索日2022年11月21日]
『シャニマス』新プロデュースシナリオ"S.T.E.P."が発表。テンポよくプロデュースが可能な育成特化のシナリオに,ファミ通.com [online],2022年04月18日,https://www.famitsu.com/news/202204/18258686.html,[検索日:2023年2月24日]
コーチング,アイドルマスター アイドルマスター[online],2021年06月23日,https://web.archive.org/web/20210623205944/https://stella-stage.unknownengineer.net/indexe539.html?p=151,特に本文を参照。[検索日2022年11月21日]
江口聡 ほか,実況パワフルプロ野球2011,電撃PlayStation ,株式会社アスキー・メディアワークス,2011年07月14日,第17巻、第20号、通巻562号,第108-112ページ,特に「サクサクセス」に関する記載を参照。
豊島秀介ほか,アイドルマスター ステラステージ,電撃PlayStation ,株式会社KADOKAWA,2017年12月28日,第24巻、第1号、通巻786号,第112-115ページ,特に本文、図を参照。

Also Published As

Publication number Publication date
KR20250002598A (ko) 2025-01-07
WO2023243322A1 (ja) 2023-12-21
JP2023183372A (ja) 2023-12-27
JP2023182925A (ja) 2023-12-27
US20250090962A1 (en) 2025-03-20
CN119365243A (zh) 2025-01-24

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