JP7253095B1 - 情報処理プログラム、情報処理方法およびゲーム装置 - Google Patents
情報処理プログラム、情報処理方法およびゲーム装置 Download PDFInfo
- Publication number
- JP7253095B1 JP7253095B1 JP2022096183A JP2022096183A JP7253095B1 JP 7253095 B1 JP7253095 B1 JP 7253095B1 JP 2022096183 A JP2022096183 A JP 2022096183A JP 2022096183 A JP2022096183 A JP 2022096183A JP 7253095 B1 JP7253095 B1 JP 7253095B1
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- Prior art keywords
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022096183A JP7253095B1 (ja) | 2022-06-15 | 2022-06-15 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| JP2023048069A JP2023183372A (ja) | 2022-06-15 | 2023-03-24 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| KR1020247038755A KR20250002598A (ko) | 2022-06-15 | 2023-05-22 | 정보 처리 프로그램, 정보 처리 방법 및 게임 장치 |
| CN202380046568.4A CN119365243A (zh) | 2022-06-15 | 2023-05-22 | 信息处理程序、信息处理方法和游戏装置 |
| PCT/JP2023/018997 WO2023243322A1 (ja) | 2022-06-15 | 2023-05-22 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| US18/970,250 US20250090962A1 (en) | 2022-06-15 | 2024-12-05 | Non-transitory computer readable medium, information processing method, and game device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022096183A JP7253095B1 (ja) | 2022-06-15 | 2022-06-15 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023048069A Division JP2023183372A (ja) | 2022-06-15 | 2023-03-24 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7253095B1 true JP7253095B1 (ja) | 2023-04-05 |
| JP2023182925A JP2023182925A (ja) | 2023-12-27 |
Family
ID=85780270
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022096183A Active JP7253095B1 (ja) | 2022-06-15 | 2022-06-15 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| JP2023048069A Pending JP2023183372A (ja) | 2022-06-15 | 2023-03-24 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023048069A Pending JP2023183372A (ja) | 2022-06-15 | 2023-03-24 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20250090962A1 (enExample) |
| JP (2) | JP7253095B1 (enExample) |
| KR (1) | KR20250002598A (enExample) |
| CN (1) | CN119365243A (enExample) |
| WO (1) | WO2023243322A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7607157B1 (ja) * | 2024-01-30 | 2024-12-26 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6982351B2 (ja) | 2020-05-27 | 2021-12-17 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
-
2022
- 2022-06-15 JP JP2022096183A patent/JP7253095B1/ja active Active
-
2023
- 2023-03-24 JP JP2023048069A patent/JP2023183372A/ja active Pending
- 2023-05-22 CN CN202380046568.4A patent/CN119365243A/zh active Pending
- 2023-05-22 KR KR1020247038755A patent/KR20250002598A/ko active Pending
- 2023-05-22 WO PCT/JP2023/018997 patent/WO2023243322A1/ja not_active Ceased
-
2024
- 2024-12-05 US US18/970,250 patent/US20250090962A1/en active Pending
Non-Patent Citations (6)
| Title |
|---|
| [アイマス]ステラステージやってみた。[アイドルマスター],YouTube[online][video],2020年12月27日,https://www.youtube.com/watch?v=VzIyYNPnIhM,特に動画時間[22:27]~[24:14]等参照。[検索日2022年11月21日] |
| 「アイドルマスター ステラステージ」一足お先にプレイインプレッション!,GAME Watch[online],2020年10月20日,https://web.archive.org/web/20201020071008/https://game.watch.impress.co.jp/docs/news/1093417.html,特に本文、図を参照。[検索日2022年11月21日] |
| 『シャニマス』新プロデュースシナリオ"S.T.E.P."が発表。テンポよくプロデュースが可能な育成特化のシナリオに,ファミ通.com [online],2022年04月18日,https://www.famitsu.com/news/202204/18258686.html,[検索日:2023年2月24日] |
| コーチング,アイドルマスター アイドルマスター[online],2021年06月23日,https://web.archive.org/web/20210623205944/https://stella-stage.unknownengineer.net/indexe539.html?p=151,特に本文を参照。[検索日2022年11月21日] |
| 江口聡 ほか,実況パワフルプロ野球2011,電撃PlayStation ,株式会社アスキー・メディアワークス,2011年07月14日,第17巻、第20号、通巻562号,第108-112ページ,特に「サクサクセス」に関する記載を参照。 |
| 豊島秀介ほか,アイドルマスター ステラステージ,電撃PlayStation ,株式会社KADOKAWA,2017年12月28日,第24巻、第1号、通巻786号,第112-115ページ,特に本文、図を参照。 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20250002598A (ko) | 2025-01-07 |
| WO2023243322A1 (ja) | 2023-12-21 |
| JP2023183372A (ja) | 2023-12-27 |
| JP2023182925A (ja) | 2023-12-27 |
| US20250090962A1 (en) | 2025-03-20 |
| CN119365243A (zh) | 2025-01-24 |
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