CN119365243A - 信息处理程序、信息处理方法和游戏装置 - Google Patents
信息处理程序、信息处理方法和游戏装置 Download PDFInfo
- Publication number
- CN119365243A CN119365243A CN202380046568.4A CN202380046568A CN119365243A CN 119365243 A CN119365243 A CN 119365243A CN 202380046568 A CN202380046568 A CN 202380046568A CN 119365243 A CN119365243 A CN 119365243A
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- CN
- China
- Prior art keywords
- player
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- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000010365 information processing Effects 0.000 title claims abstract description 30
- 238000003672 processing method Methods 0.000 title claims description 7
- 238000000034 method Methods 0.000 claims abstract description 159
- 230000008569 process Effects 0.000 claims abstract description 131
- 238000012549 training Methods 0.000 claims description 219
- 238000012545 processing Methods 0.000 claims description 110
- 230000008901 benefit Effects 0.000 abstract description 4
- 238000010586 diagram Methods 0.000 description 138
- 238000011534 incubation Methods 0.000 description 58
- 238000002360 preparation method Methods 0.000 description 49
- 230000006978 adaptation Effects 0.000 description 32
- 238000012258 culturing Methods 0.000 description 23
- 238000011156 evaluation Methods 0.000 description 20
- 230000008859 change Effects 0.000 description 19
- 230000006870 function Effects 0.000 description 19
- 230000006854 communication Effects 0.000 description 18
- 238000004891 communication Methods 0.000 description 17
- 238000012790 confirmation Methods 0.000 description 15
- 230000003044 adaptive effect Effects 0.000 description 14
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022-096183 | 2022-06-15 | ||
| JP2022096183A JP7253095B1 (ja) | 2022-06-15 | 2022-06-15 | 情報処理プログラム、情報処理方法およびゲーム装置 |
| PCT/JP2023/018997 WO2023243322A1 (ja) | 2022-06-15 | 2023-05-22 | 情報処理プログラム、情報処理方法およびゲーム装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN119365243A true CN119365243A (zh) | 2025-01-24 |
Family
ID=85780270
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202380046568.4A Pending CN119365243A (zh) | 2022-06-15 | 2023-05-22 | 信息处理程序、信息处理方法和游戏装置 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20250090962A1 (enExample) |
| JP (2) | JP7253095B1 (enExample) |
| KR (1) | KR20250002598A (enExample) |
| CN (1) | CN119365243A (enExample) |
| WO (1) | WO2023243322A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7607157B1 (ja) * | 2024-01-30 | 2024-12-26 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6914574B1 (ja) | 2020-05-27 | 2021-08-04 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
-
2022
- 2022-06-15 JP JP2022096183A patent/JP7253095B1/ja active Active
-
2023
- 2023-03-24 JP JP2023048069A patent/JP2023183372A/ja active Pending
- 2023-05-22 WO PCT/JP2023/018997 patent/WO2023243322A1/ja not_active Ceased
- 2023-05-22 CN CN202380046568.4A patent/CN119365243A/zh active Pending
- 2023-05-22 KR KR1020247038755A patent/KR20250002598A/ko active Pending
-
2024
- 2024-12-05 US US18/970,250 patent/US20250090962A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| US20250090962A1 (en) | 2025-03-20 |
| JP7253095B1 (ja) | 2023-04-05 |
| JP2023182925A (ja) | 2023-12-27 |
| JP2023183372A (ja) | 2023-12-27 |
| KR20250002598A (ko) | 2025-01-07 |
| WO2023243322A1 (ja) | 2023-12-21 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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