JP7245279B2 - ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置 - Google Patents

ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置 Download PDF

Info

Publication number
JP7245279B2
JP7245279B2 JP2021065934A JP2021065934A JP7245279B2 JP 7245279 B2 JP7245279 B2 JP 7245279B2 JP 2021065934 A JP2021065934 A JP 2021065934A JP 2021065934 A JP2021065934 A JP 2021065934A JP 7245279 B2 JP7245279 B2 JP 7245279B2
Authority
JP
Japan
Prior art keywords
sleep information
sleep
information
game
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2021065934A
Other languages
English (en)
Japanese (ja)
Other versions
JP2022161264A (ja
JP2022161264A5 (enrdf_load_stackoverflow
Inventor
要 小杉
佑貴 寺田
まり江 首藤
虎也 中畑
拓実 塚田
佳祐 宮川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Pokemon Co
Original Assignee
Pokemon Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Pokemon Co filed Critical Pokemon Co
Priority to JP2021065934A priority Critical patent/JP7245279B2/ja
Priority to PCT/JP2022/013738 priority patent/WO2022215535A1/ja
Publication of JP2022161264A publication Critical patent/JP2022161264A/ja
Publication of JP2022161264A5 publication Critical patent/JP2022161264A5/ja
Priority to JP2023038093A priority patent/JP7642006B2/ja
Application granted granted Critical
Publication of JP7245279B2 publication Critical patent/JP7245279B2/ja
Priority to US18/372,703 priority patent/US20240017176A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Health & Medical Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Health & Medical Sciences (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
JP2021065934A 2021-04-08 2021-04-08 ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置 Active JP7245279B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2021065934A JP7245279B2 (ja) 2021-04-08 2021-04-08 ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置
PCT/JP2022/013738 WO2022215535A1 (ja) 2021-04-08 2022-03-23 ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置
JP2023038093A JP7642006B2 (ja) 2021-04-08 2023-03-10 プログラム、システム、方法、及び情報処理装置
US18/372,703 US20240017176A1 (en) 2021-04-08 2023-09-26 Game system, game method, game program, and information processing device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021065934A JP7245279B2 (ja) 2021-04-08 2021-04-08 ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023038093A Division JP7642006B2 (ja) 2021-04-08 2023-03-10 プログラム、システム、方法、及び情報処理装置

Publications (3)

Publication Number Publication Date
JP2022161264A JP2022161264A (ja) 2022-10-21
JP2022161264A5 JP2022161264A5 (enrdf_load_stackoverflow) 2023-01-06
JP7245279B2 true JP7245279B2 (ja) 2023-03-23

Family

ID=83545383

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2021065934A Active JP7245279B2 (ja) 2021-04-08 2021-04-08 ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置
JP2023038093A Active JP7642006B2 (ja) 2021-04-08 2023-03-10 プログラム、システム、方法、及び情報処理装置

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023038093A Active JP7642006B2 (ja) 2021-04-08 2023-03-10 プログラム、システム、方法、及び情報処理装置

Country Status (3)

Country Link
US (1) US20240017176A1 (enrdf_load_stackoverflow)
JP (2) JP7245279B2 (enrdf_load_stackoverflow)
WO (1) WO2022215535A1 (enrdf_load_stackoverflow)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7367243B1 (ja) * 2023-02-01 2023-10-23 株式会社ポケモン ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ
JP7400143B1 (ja) 2023-06-03 2023-12-18 株式会社ポケモン ゲームプログラム、ゲームシステム、ゲーム方法、情報処理装置、及び生成方法
JP7449431B1 (ja) 2023-06-29 2024-03-13 株式会社ポケモン プログラム、方法、情報処理装置、システム
JP7561939B1 (ja) 2023-09-08 2024-10-04 株式会社ポケモン ゲームプログラム、ゲームシステム、情報処理装置、サーバ、及びゲーム方法

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016021235A1 (ja) 2014-08-07 2016-02-11 任天堂株式会社 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法
JP2020194314A (ja) 2019-05-27 2020-12-03 株式会社ポケモン ゲームプログラム、方法、情報処理装置
JP2020194316A (ja) 2019-05-27 2020-12-03 株式会社ポケモン ゲームプログラム、方法、情報処理装置
JP2021013554A (ja) 2019-07-11 2021-02-12 株式会社ポケモン ゲームプログラム、方法、情報処理装置

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2819045A4 (en) * 2012-03-23 2015-09-02 Nat Inst Japan Science & Technology Agency DEVICE FOR PROVIDING AN ENVIRONMENT FOR PERSONAL GENOMINE INFORMATION, METHOD FOR PROVIDING AN ENVIRONMENT FOR PERSONAL GENOMINE INFORMATION AND PROGRAM
JP6350228B2 (ja) * 2014-11-11 2018-07-04 三菱電機株式会社 保湿用空気供給機

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016021235A1 (ja) 2014-08-07 2016-02-11 任天堂株式会社 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法
JP2020194314A (ja) 2019-05-27 2020-12-03 株式会社ポケモン ゲームプログラム、方法、情報処理装置
JP2020194316A (ja) 2019-05-27 2020-12-03 株式会社ポケモン ゲームプログラム、方法、情報処理装置
JP2021013554A (ja) 2019-07-11 2021-02-12 株式会社ポケモン ゲームプログラム、方法、情報処理装置

Also Published As

Publication number Publication date
JP2022161264A (ja) 2022-10-21
WO2022215535A1 (ja) 2022-10-13
JP2023063403A (ja) 2023-05-09
JP7642006B2 (ja) 2025-03-07
US20240017176A1 (en) 2024-01-18

Similar Documents

Publication Publication Date Title
JP7245279B2 (ja) ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置
JP6706293B2 (ja) 情報処理システム、情報処理サーバ、情報処理プログラム、および情報提供方法
JP6592440B2 (ja) 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法
JP5942566B2 (ja) 無呼吸判定プログラム、無呼吸判定装置及び無呼吸判定方法
WO2021054461A1 (ja) ゲームプログラム、方法、情報処理装置
JP7703125B2 (ja) ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ
JP7542693B2 (ja) プログラム、方法、情報処理装置
JP2023130391A (ja) 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法
JP2025010295A (ja) ゲームサーバ、プログラム、方法、ゲームシステムおよび情報処理端末
JP7400143B1 (ja) ゲームプログラム、ゲームシステム、ゲーム方法、情報処理装置、及び生成方法
WO2024161704A1 (ja) ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ
JP7458542B2 (ja) ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置
JP2020089772A (ja) ゲームサーバ、プログラム、方法、ゲームシステムおよび情報処理端末
JP2025129300A (ja) ゲームシステム、ゲーム方法、ゲームプログラム、及び情報処理装置
JP7462100B1 (ja) プログラム、方法、情報処理装置、システム

Legal Events

Date Code Title Description
A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20221223

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20221223

A871 Explanation of circumstances concerning accelerated examination

Free format text: JAPANESE INTERMEDIATE CODE: A871

Effective date: 20221223

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20230213

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20230214

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20230302

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20230310

R150 Certificate of patent or registration of utility model

Ref document number: 7245279

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150