JP7199204B2 - 表示制御プログラム、表示制御装置、及び表示制御方法 - Google Patents
表示制御プログラム、表示制御装置、及び表示制御方法 Download PDFInfo
- Publication number
- JP7199204B2 JP7199204B2 JP2018216863A JP2018216863A JP7199204B2 JP 7199204 B2 JP7199204 B2 JP 7199204B2 JP 2018216863 A JP2018216863 A JP 2018216863A JP 2018216863 A JP2018216863 A JP 2018216863A JP 7199204 B2 JP7199204 B2 JP 7199204B2
- Authority
- JP
- Japan
- Prior art keywords
- player
- particle
- control unit
- display control
- player character
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B27/0172—Head mounted characterised by optical features
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/0093—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6638—Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating particle systems, e.g. explosion, fireworks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0138—Head-up displays characterised by optical features comprising image capture systems, e.g. camera
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
- G02B2027/0187—Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- General Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2018216863A JP7199204B2 (ja) | 2018-11-19 | 2018-11-19 | 表示制御プログラム、表示制御装置、及び表示制御方法 |
| PCT/JP2019/044294 WO2020105503A1 (ja) | 2018-11-19 | 2019-11-12 | 表示制御プログラム、表示制御装置、及び表示制御方法 |
| US17/292,770 US11951397B2 (en) | 2018-11-19 | 2019-11-12 | Display control program, display control device, and display control method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2018216863A JP7199204B2 (ja) | 2018-11-19 | 2018-11-19 | 表示制御プログラム、表示制御装置、及び表示制御方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2020086674A JP2020086674A (ja) | 2020-06-04 |
| JP2020086674A5 JP2020086674A5 (enExample) | 2021-10-28 |
| JP7199204B2 true JP7199204B2 (ja) | 2023-01-05 |
Family
ID=70774421
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2018216863A Active JP7199204B2 (ja) | 2018-11-19 | 2018-11-19 | 表示制御プログラム、表示制御装置、及び表示制御方法 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US11951397B2 (enExample) |
| JP (1) | JP7199204B2 (enExample) |
| WO (1) | WO2020105503A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW202231321A (zh) * | 2021-02-03 | 2022-08-16 | 宏達國際電子股份有限公司 | 追蹤系統 |
| CN113689534B (zh) * | 2021-10-25 | 2022-03-01 | 腾讯科技(深圳)有限公司 | 物理特效渲染方法、装置、计算机设备和存储介质 |
| JP7543356B2 (ja) * | 2022-09-21 | 2024-09-02 | 株式会社コロプラ | プログラムおよび情報処理システム |
| JP2024121296A (ja) * | 2023-02-27 | 2024-09-06 | 株式会社カプコン | プログラム、および音響制御装置 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001276418A (ja) | 2000-03-29 | 2001-10-09 | Namco Ltd | ゲーム装置、及び情報記憶媒体 |
| WO2017029915A1 (ja) | 2015-08-17 | 2017-02-23 | 日本テレビ放送網株式会社 | プログラム、表示装置、表示方法、放送システム及び放送方法 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3780512B2 (ja) * | 2002-07-30 | 2006-05-31 | 株式会社光栄 | プログラム、記録媒体及びゲーム装置 |
| JP4307310B2 (ja) * | 2004-03-31 | 2009-08-05 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
| JP2012032951A (ja) | 2010-07-29 | 2012-02-16 | Sony Computer Entertainment Inc | 情報処理装置および情報処理方法 |
| US10203762B2 (en) * | 2014-03-11 | 2019-02-12 | Magic Leap, Inc. | Methods and systems for creating virtual and augmented reality |
| JP6355978B2 (ja) * | 2014-06-09 | 2018-07-11 | 株式会社バンダイナムコエンターテインメント | プログラムおよび画像生成装置 |
| US10852838B2 (en) * | 2014-06-14 | 2020-12-01 | Magic Leap, Inc. | Methods and systems for creating virtual and augmented reality |
-
2018
- 2018-11-19 JP JP2018216863A patent/JP7199204B2/ja active Active
-
2019
- 2019-11-12 WO PCT/JP2019/044294 patent/WO2020105503A1/ja not_active Ceased
- 2019-11-12 US US17/292,770 patent/US11951397B2/en active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001276418A (ja) | 2000-03-29 | 2001-10-09 | Namco Ltd | ゲーム装置、及び情報記憶媒体 |
| WO2017029915A1 (ja) | 2015-08-17 | 2017-02-23 | 日本テレビ放送網株式会社 | プログラム、表示装置、表示方法、放送システム及び放送方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20210394069A1 (en) | 2021-12-23 |
| WO2020105503A1 (ja) | 2020-05-28 |
| JP2020086674A (ja) | 2020-06-04 |
| US11951397B2 (en) | 2024-04-09 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP6276882B1 (ja) | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム | |
| JP6788327B2 (ja) | 表示制御プログラム、表示制御装置、及び表示制御方法 | |
| CN114296235B (zh) | 显示控制装置和显示控制方法 | |
| JP7199204B2 (ja) | 表示制御プログラム、表示制御装置、及び表示制御方法 | |
| JP2016158795A (ja) | 表示制御プログラム、表示制御装置、及び表示制御方法 | |
| JP6518578B2 (ja) | 表示制御装置及び表示制御方法 | |
| WO2017094608A1 (ja) | 表示制御装置及び表示制御方法 | |
| US20180374275A1 (en) | Information processing method and apparatus, and program for executing the information processing method on computer | |
| JP2023015061A (ja) | プログラム | |
| JP6820299B2 (ja) | プログラム、情報処理装置、および方法 | |
| JP2018125003A (ja) | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるプログラム | |
| JP2018192238A (ja) | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム | |
| JP2021064399A (ja) | プログラム、情報処理装置、および方法 | |
| JP2018190196A (ja) | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム | |
| JP6856572B2 (ja) | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム | |
| TW201816545A (zh) | 虛擬實境頭戴式裝置 | |
| JP6891319B2 (ja) | 表示制御装置及び表示制御方法 | |
| JP7462591B2 (ja) | 表示制御装置及び表示制御方法 | |
| JP6683862B2 (ja) | 表示制御装置及び表示制御方法 | |
| JP2021105790A (ja) | プログラム、方法および情報処理装置 | |
| JP2019125397A (ja) | 表示制御装置及び表示制御方法 | |
| JP6711891B2 (ja) | 表示制御プログラム、表示制御装置、及び表示制御方法 | |
| JP6718930B2 (ja) | プログラム、情報処理装置、および方法 | |
| JP2019032715A (ja) | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム | |
| TW201814357A (zh) | 虛擬實境頭戴式裝置 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20210917 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20210917 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20221122 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20221220 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 7199204 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |