JP7018914B2 - ゲームサービスを提供するための装置、その方法及び該コンピュータプログラム - Google Patents
ゲームサービスを提供するための装置、その方法及び該コンピュータプログラム Download PDFInfo
- Publication number
- JP7018914B2 JP7018914B2 JP2019109242A JP2019109242A JP7018914B2 JP 7018914 B2 JP7018914 B2 JP 7018914B2 JP 2019109242 A JP2019109242 A JP 2019109242A JP 2019109242 A JP2019109242 A JP 2019109242A JP 7018914 B2 JP7018914 B2 JP 7018914B2
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- JP
- Japan
- Prior art keywords
- video recording
- character
- game
- game service
- service providing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Health & Medical Sciences (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Economics (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021172420A JP7434247B2 (ja) | 2018-06-14 | 2021-10-21 | ゲームサービスを提供するための装置、その方法及び該コンピュータプログラム |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR10-2018-0068320 | 2018-06-14 | ||
| KR1020180068320A KR102173724B1 (ko) | 2018-06-14 | 2018-06-14 | 게임 서비스를 제공하기 위한 장치, 방법 및 컴퓨터 프로그램 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021172420A Division JP7434247B2 (ja) | 2018-06-14 | 2021-10-21 | ゲームサービスを提供するための装置、その方法及び該コンピュータプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2019217274A JP2019217274A (ja) | 2019-12-26 |
| JP7018914B2 true JP7018914B2 (ja) | 2022-02-14 |
Family
ID=69022120
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2019109242A Active JP7018914B2 (ja) | 2018-06-14 | 2019-06-12 | ゲームサービスを提供するための装置、その方法及び該コンピュータプログラム |
| JP2021172420A Active JP7434247B2 (ja) | 2018-06-14 | 2021-10-21 | ゲームサービスを提供するための装置、その方法及び該コンピュータプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021172420A Active JP7434247B2 (ja) | 2018-06-14 | 2021-10-21 | ゲームサービスを提供するための装置、その方法及び該コンピュータプログラム |
Country Status (3)
| Country | Link |
|---|---|
| JP (2) | JP7018914B2 (enExample) |
| KR (1) | KR102173724B1 (enExample) |
| TW (1) | TWI732229B (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102173724B1 (ko) * | 2018-06-14 | 2020-11-03 | 주식회사 넥슨코리아 | 게임 서비스를 제공하기 위한 장치, 방법 및 컴퓨터 프로그램 |
| CA3173564A1 (en) * | 2020-02-29 | 2021-09-02 | CF INVESTMENTS, LLC (d.b.a. GEER) | Apparatus and method for managing branded digital items |
| CN120037651A (zh) * | 2023-11-27 | 2025-05-27 | 北京字跳网络技术有限公司 | 交互方法、装置、计算机可读存储介质和计算机程序产品 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001084209A (ja) | 1999-09-16 | 2001-03-30 | Nippon Telegr & Teleph Corp <Ntt> | 仮想空間履歴記録方法及び装置及びこの方法を記録した記録媒体 |
| JP2004070821A (ja) | 2002-08-08 | 2004-03-04 | Sega Corp | ネットワークシステムの制御方法 |
| JP2017182603A (ja) | 2016-03-31 | 2017-10-05 | 株式会社バンダイナムコエンターテインメント | プログラム及びコンピュータシステム |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10303838A (ja) * | 1997-05-01 | 1998-11-13 | Matsushita Electric Ind Co Ltd | 放送装置および放送システム |
| US7391424B2 (en) * | 2003-08-15 | 2008-06-24 | Werner Gerhard Lonsing | Method and apparatus for producing composite images which contain virtual objects |
| KR20100118986A (ko) * | 2008-01-25 | 2010-11-08 | 소니 온라인 엔터테인먼트 엘엘씨 | 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체 |
| JP5325492B2 (ja) * | 2008-08-04 | 2013-10-23 | 株式会社タイトー | ビデオゲーム装置、映像投稿装置 |
| JP5117611B2 (ja) * | 2011-03-18 | 2013-01-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、プログラム及びゲーム管理装置 |
| US9155964B2 (en) * | 2011-09-14 | 2015-10-13 | Steelseries Aps | Apparatus for adapting virtual gaming with real world information |
| KR20130058216A (ko) * | 2011-11-25 | 2013-06-04 | (주)네오위즈게임즈 | 캐릭터의 게임 플레이 영상을 녹화하는 방법 및 서버 |
| US9278282B2 (en) * | 2012-09-17 | 2016-03-08 | King.Com Limited | Method for implementing a computer game |
| KR101604250B1 (ko) * | 2014-12-18 | 2016-03-25 | 민코넷주식회사 | 게임 동영상 추천 서비스 제공 방법 |
| KR102173724B1 (ko) | 2018-06-14 | 2020-11-03 | 주식회사 넥슨코리아 | 게임 서비스를 제공하기 위한 장치, 방법 및 컴퓨터 프로그램 |
-
2018
- 2018-06-14 KR KR1020180068320A patent/KR102173724B1/ko active Active
-
2019
- 2019-06-12 JP JP2019109242A patent/JP7018914B2/ja active Active
- 2019-06-14 TW TW108120770A patent/TWI732229B/zh active
-
2021
- 2021-10-21 JP JP2021172420A patent/JP7434247B2/ja active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001084209A (ja) | 1999-09-16 | 2001-03-30 | Nippon Telegr & Teleph Corp <Ntt> | 仮想空間履歴記録方法及び装置及びこの方法を記録した記録媒体 |
| JP2004070821A (ja) | 2002-08-08 | 2004-03-04 | Sega Corp | ネットワークシステムの制御方法 |
| JP2017182603A (ja) | 2016-03-31 | 2017-10-05 | 株式会社バンダイナムコエンターテインメント | プログラム及びコンピュータシステム |
Also Published As
| Publication number | Publication date |
|---|---|
| TW202001539A (zh) | 2020-01-01 |
| JP2022023894A (ja) | 2022-02-08 |
| JP2019217274A (ja) | 2019-12-26 |
| KR20190141485A (ko) | 2019-12-24 |
| KR102173724B1 (ko) | 2020-11-03 |
| JP7434247B2 (ja) | 2024-02-20 |
| TWI732229B (zh) | 2021-07-01 |
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