JP6999726B2 - プログラム、端末、及びゲームシステム - Google Patents
プログラム、端末、及びゲームシステム Download PDFInfo
- Publication number
- JP6999726B2 JP6999726B2 JP2020052434A JP2020052434A JP6999726B2 JP 6999726 B2 JP6999726 B2 JP 6999726B2 JP 2020052434 A JP2020052434 A JP 2020052434A JP 2020052434 A JP2020052434 A JP 2020052434A JP 6999726 B2 JP6999726 B2 JP 6999726B2
- Authority
- JP
- Japan
- Prior art keywords
- card
- player
- displayed
- display
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020052434A JP6999726B2 (ja) | 2020-03-24 | 2020-03-24 | プログラム、端末、及びゲームシステム |
PCT/JP2021/011837 WO2021193583A1 (ja) | 2020-03-24 | 2021-03-23 | プログラム、端末、及びゲームシステム |
JP2021208298A JP7577051B2 (ja) | 2020-03-24 | 2021-12-22 | プログラム、端末、及びゲームシステム |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020052434A JP6999726B2 (ja) | 2020-03-24 | 2020-03-24 | プログラム、端末、及びゲームシステム |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021208298A Division JP7577051B2 (ja) | 2020-03-24 | 2021-12-22 | プログラム、端末、及びゲームシステム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2021151319A JP2021151319A (ja) | 2021-09-30 |
JP6999726B2 true JP6999726B2 (ja) | 2022-02-04 |
Family
ID=77886881
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020052434A Active JP6999726B2 (ja) | 2020-03-24 | 2020-03-24 | プログラム、端末、及びゲームシステム |
JP2021208298A Active JP7577051B2 (ja) | 2020-03-24 | 2021-12-22 | プログラム、端末、及びゲームシステム |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021208298A Active JP7577051B2 (ja) | 2020-03-24 | 2021-12-22 | プログラム、端末、及びゲームシステム |
Country Status (2)
Country | Link |
---|---|
JP (2) | JP6999726B2 (enrdf_load_stackoverflow) |
WO (1) | WO2021193583A1 (enrdf_load_stackoverflow) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010233654A (ja) | 2009-03-30 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
JP2013034624A (ja) | 2011-08-05 | 2013-02-21 | Bandai Co Ltd | ゲームシステム、その制御方法、及びプログラム |
JP2017189512A (ja) | 2016-04-15 | 2017-10-19 | 株式会社セガゲームス | 情報処理装置およびゲームプログラム |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001353371A (ja) * | 2000-06-15 | 2001-12-25 | Konami Co Ltd | ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
JP2019217213A (ja) * | 2018-06-22 | 2019-12-26 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
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2020
- 2020-03-24 JP JP2020052434A patent/JP6999726B2/ja active Active
-
2021
- 2021-03-23 WO PCT/JP2021/011837 patent/WO2021193583A1/ja active Application Filing
- 2021-12-22 JP JP2021208298A patent/JP7577051B2/ja active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010233654A (ja) | 2009-03-30 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
JP2013034624A (ja) | 2011-08-05 | 2013-02-21 | Bandai Co Ltd | ゲームシステム、その制御方法、及びプログラム |
JP2017189512A (ja) | 2016-04-15 | 2017-10-19 | 株式会社セガゲームス | 情報処理装置およびゲームプログラム |
Non-Patent Citations (2)
Title |
---|
クロノマギア,ファミ通App Android NO.035,株式会社Gzブレイン,2018年03月30日,p.1~7,20~23,26 |
三国大戦スマッシュ!攻略ガイドBOOK,株式会社宝島社,2016年03月19日,p.22 |
Also Published As
Publication number | Publication date |
---|---|
JP2021151319A (ja) | 2021-09-30 |
JP7577051B2 (ja) | 2024-11-01 |
WO2021193583A1 (ja) | 2021-09-30 |
JP2022033217A (ja) | 2022-02-28 |
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