JP6999726B2 - プログラム、端末、及びゲームシステム - Google Patents

プログラム、端末、及びゲームシステム Download PDF

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Publication number
JP6999726B2
JP6999726B2 JP2020052434A JP2020052434A JP6999726B2 JP 6999726 B2 JP6999726 B2 JP 6999726B2 JP 2020052434 A JP2020052434 A JP 2020052434A JP 2020052434 A JP2020052434 A JP 2020052434A JP 6999726 B2 JP6999726 B2 JP 6999726B2
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Japan
Prior art keywords
card
player
displayed
display
game
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Active
Application number
JP2020052434A
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English (en)
Japanese (ja)
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JP2021151319A (ja
Inventor
英斗 小谷
真彦 齊藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
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Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Priority to JP2020052434A priority Critical patent/JP6999726B2/ja
Priority to PCT/JP2021/011837 priority patent/WO2021193583A1/ja
Publication of JP2021151319A publication Critical patent/JP2021151319A/ja
Priority to JP2021208298A priority patent/JP7577051B2/ja
Application granted granted Critical
Publication of JP6999726B2 publication Critical patent/JP6999726B2/ja
Active legal-status Critical Current
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
JP2020052434A 2020-03-24 2020-03-24 プログラム、端末、及びゲームシステム Active JP6999726B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2020052434A JP6999726B2 (ja) 2020-03-24 2020-03-24 プログラム、端末、及びゲームシステム
PCT/JP2021/011837 WO2021193583A1 (ja) 2020-03-24 2021-03-23 プログラム、端末、及びゲームシステム
JP2021208298A JP7577051B2 (ja) 2020-03-24 2021-12-22 プログラム、端末、及びゲームシステム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020052434A JP6999726B2 (ja) 2020-03-24 2020-03-24 プログラム、端末、及びゲームシステム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2021208298A Division JP7577051B2 (ja) 2020-03-24 2021-12-22 プログラム、端末、及びゲームシステム

Publications (2)

Publication Number Publication Date
JP2021151319A JP2021151319A (ja) 2021-09-30
JP6999726B2 true JP6999726B2 (ja) 2022-02-04

Family

ID=77886881

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2020052434A Active JP6999726B2 (ja) 2020-03-24 2020-03-24 プログラム、端末、及びゲームシステム
JP2021208298A Active JP7577051B2 (ja) 2020-03-24 2021-12-22 プログラム、端末、及びゲームシステム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2021208298A Active JP7577051B2 (ja) 2020-03-24 2021-12-22 プログラム、端末、及びゲームシステム

Country Status (2)

Country Link
JP (2) JP6999726B2 (enrdf_load_stackoverflow)
WO (1) WO2021193583A1 (enrdf_load_stackoverflow)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010233654A (ja) 2009-03-30 2010-10-21 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2013034624A (ja) 2011-08-05 2013-02-21 Bandai Co Ltd ゲームシステム、その制御方法、及びプログラム
JP2017189512A (ja) 2016-04-15 2017-10-19 株式会社セガゲームス 情報処理装置およびゲームプログラム

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001353371A (ja) * 2000-06-15 2001-12-25 Konami Co Ltd ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体
JP2019217213A (ja) * 2018-06-22 2019-12-26 株式会社コロプラ ゲームプログラム、方法、および情報処理装置

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010233654A (ja) 2009-03-30 2010-10-21 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2013034624A (ja) 2011-08-05 2013-02-21 Bandai Co Ltd ゲームシステム、その制御方法、及びプログラム
JP2017189512A (ja) 2016-04-15 2017-10-19 株式会社セガゲームス 情報処理装置およびゲームプログラム

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
クロノマギア,ファミ通App Android NO.035,株式会社Gzブレイン,2018年03月30日,p.1~7,20~23,26
三国大戦スマッシュ!攻略ガイドBOOK,株式会社宝島社,2016年03月19日,p.22

Also Published As

Publication number Publication date
JP2021151319A (ja) 2021-09-30
JP7577051B2 (ja) 2024-11-01
WO2021193583A1 (ja) 2021-09-30
JP2022033217A (ja) 2022-02-28

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