JP6539000B1 - 複数個体の数値演算システム、数値演算方法、プログラム - Google Patents
複数個体の数値演算システム、数値演算方法、プログラム Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/06—Building blocks, strips, or similar building parts to be assembled without the use of additional elements
- A63H33/08—Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
- A63H33/086—Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails with primary projections fitting by friction in complementary spaces between secondary projections, e.g. sidewalls
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/042—Mechanical, electrical, optical, pneumatic or hydraulic arrangements; Motors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/046—Building blocks, strips, or similar building parts comprising magnetic interaction means, e.g. holding together by magnetic attraction
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K17/00—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
- G06K17/0022—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K17/00—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
- G06K17/0022—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device
- G06K17/0029—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device the arrangement being specially adapted for wireless interrogation of grouped or bundled articles tagged with wireless record carriers
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K19/00—Record carriers for use with machines and with at least a part designed to carry digital markings
- G06K19/06—Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
- G06K19/067—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components
- G06K19/07—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips
- G06K19/0723—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips the record carrier comprising an arrangement for non-contact communication, e.g. wireless communication circuits on transponder cards, non-contact smart cards or RFIDs
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K7/00—Methods or arrangements for sensing record carriers, e.g. for reading patterns
- G06K7/10—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
- G06K7/10544—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation by scanning of the records by radiation in the optical part of the electromagnetic spectrum
- G06K7/10821—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation by scanning of the records by radiation in the optical part of the electromagnetic spectrum further details of bar or optical code scanning devices
- G06K7/1095—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation by scanning of the records by radiation in the optical part of the electromagnetic spectrum further details of bar or optical code scanning devices the scanner comprising adaptations for scanning a record carrier that is displayed on a display-screen or the like
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Abstract
Description
本発明に係る一態様の複数個体の数値演算方法は、制御部を備えるリーダ、通信端末又はサーバのいずれかにおいて実行され、前記制御部は、複数の個体の各々に含まれる非接触通信タグを読取り可能なリーダで読み取った結果が入力され、前記リーダで読み取った結果から、少なくとも、前記各個体に対応する数値と、前記数値を演算するための演算記号とを取得し、前記数値及び前記演算記号に基づいて合計値を算出するステップを実行する。
本発明に係る一態様のプログラムは、制御部に、複数の個体の各々に含まれる非接触通信タグを読取り可能なリーダで読み取った結果が入力され、前記リーダで読み取った結果から、少なくとも、前記各個体に対応する数値と、前記数値を演算するための演算記号とを取得し、前記数値及び前記演算記号に基づいて合計値を算出するステップを実行させるためのものである。
(1.1)通信ネットワーク
(1.2)ハードウェア構成
(1.2.1)組立てブロック
(1.2.2)ICタグ(非接触通信タグ)
(1.2.3)リーダ
(1.2.4)通信端末
(1.2.5)サーバ
(1.3)機能構成
(1.3.1)リーダ
(1.3.2)通信端末
(1.3.3)サーバ
サーバ5は、通信部51と、制御部6と、を備える。
(1.4)動作
(2)変形例1
(3)実施形態2
(4)その他の変形例
(5)態様
2 組立てブロック
21 ICタグ(非接触通信タグ)
3 リーダ
31 読取り部
43 表示部
5 サーバ
6 制御部
Claims (7)
- 複数の個体の各々に含まれる非接触通信タグと、
前記非接触通信タグを読取り可能なリーダと、
前記リーダで読み取った結果が入力される制御部と、
を備え、
前記制御部は、前記リーダで読み取った結果から、少なくとも、前記各個体に対応する
数値と、前記数値を演算するための演算記号とを取得し、前記数値及び前記演算記号に基
づいて合計値を算出し、
一定の範囲に集まる前記複数の個体からなる集合体が複数あり、
前記制御部は、
一の集合体に対して、前記リーダを用いて前記非接触通信タグを読み取り、
他の集合体に対して、前記リーダを用いて前記非接触通信タグを読み取り、
前記複数の集合体の各々で前記合計値を算出し、
前記複数集合体同士で前記合計値を比較する、
複数個体の数値演算システム。 - 前記制御部は、前記集合体同士で前記合計値を比較した結果を用いて、優劣を決定する
、
請求項1記載の複数個体の数値演算システム。 - 前記複数の個体は、互いに連結可能に構成されている、
請求項1又は2に記載の複数個体の数値演算システム。 - 前記制御部を有するサーバを更に備え、
前記サーバは、前記非接触通信タグに記録された識別番号から、前記各個体に対応する
数値と、前記演算記号とを取得し、前記合計値を算出する、
請求項1〜3のいずれか一項に記載の複数個体の数値演算システム。 - 前記制御部は、前記合計値の情報を表示部に対して出力するように構成されている、
請求項1〜4のいずれか一項に記載の複数個体の数値演算システム。 - 制御部を備えるリーダ、通信端末又はサーバのいずれかにおいて実行され、
前記制御部は、複数の個体の各々に含まれる非接触通信タグを読取り可能なリーダで読
み取った結果が入力され、
前記リーダで読み取った結果から、少なくとも、前記各個体に対応する数値と、前記
数値を演算するための演算記号とを取得し、前記数値及び前記演算記号に基づいて合計値
を算出するステップと、
一定の範囲に集まる前記複数の個体からなる集合体が複数あり、
一の集合体に対して、前記リーダを用いて前記非接触通信タグを読み取るステップと、
他の集合体に対して、前記リーダを用いて前記非接触通信タグを読み取るステップと、
前記複数の集合体の各々で前記合計値を算出するステップと、
前記複数集合体同士で前記合計値を比較するステップと、
を実行する、
複数個体の数値演算方法。 - 制御部に、複数の個体の各々に含まれる非接触通信タグを読取り可能なリーダで読み取
った結果が入力され、
前記リーダで読み取った結果から、少なくとも、前記各個体に対応する数値と、前記数
値を演算するための演算記号とを取得し、前記数値及び前記演算記号に基づいて合計値を
算出するステップと、
一定の範囲に集まる前記複数の個体からなる集合体が複数あり、
一の集合体に対して、前記リーダを用いて前記非接触通信タグを読み取るステップと、
他の集合体に対して、前記リーダを用いて前記非接触通信タグを読み取るステップと、
前記複数の集合体の各々で前記合計値を算出するステップと、
前記複数集合体同士で前記合計値を比較するステップと、
を実行させるためのプログラム。
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019023616A JP6539000B1 (ja) | 2019-02-13 | 2019-02-13 | 複数個体の数値演算システム、数値演算方法、プログラム |
US17/288,453 US11253790B2 (en) | 2019-02-13 | 2019-12-18 | Numerical operation system |
PCT/JP2019/049609 WO2020166199A1 (ja) | 2019-02-13 | 2019-12-18 | 複数個体の数値演算システム、数値演算方法、プログラム |
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JP2019023616A JP6539000B1 (ja) | 2019-02-13 | 2019-02-13 | 複数個体の数値演算システム、数値演算方法、プログラム |
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JP2019106595A Division JP2020131000A (ja) | 2019-06-06 | 2019-06-06 | 複数個体の数値演算システム、数値演算方法、プログラム |
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JP6539000B1 true JP6539000B1 (ja) | 2019-07-03 |
JP2020130234A JP2020130234A (ja) | 2020-08-31 |
Family
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JP2019023616A Active JP6539000B1 (ja) | 2019-02-13 | 2019-02-13 | 複数個体の数値演算システム、数値演算方法、プログラム |
Country Status (3)
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US (1) | US11253790B2 (ja) |
JP (1) | JP6539000B1 (ja) |
WO (1) | WO2020166199A1 (ja) |
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US20220001292A1 (en) * | 2020-06-18 | 2022-01-06 | Saifeng Chen | Programmable toy building blocks system |
Family Cites Families (16)
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US4413828A (en) * | 1980-08-14 | 1983-11-08 | Gardner Anthony R | Method of playing a board game utilizing cards |
JP2727154B2 (ja) | 1994-01-24 | 1998-03-11 | 株式会社バンダイ | カ−ドゲ−ム装置 |
US20030148700A1 (en) * | 2002-02-06 | 2003-08-07 | David Arlinsky | Set of playing blocks |
US7979251B2 (en) * | 2007-03-16 | 2011-07-12 | Lego A/S | Automatic generation of building instructions for building element models |
CN101802490B (zh) * | 2007-05-28 | 2012-09-19 | 株式会社斯特拉阿斯 | 组装块以及显示系统 |
KR100940295B1 (ko) * | 2007-11-27 | 2010-02-05 | 호서대학교 산학협력단 | 질의 응답형 교육용 완구 |
WO2009100051A1 (en) * | 2008-02-04 | 2009-08-13 | Polchin George C | Physical data building blocks system for video game interaction |
US9128661B2 (en) * | 2008-07-02 | 2015-09-08 | Med Et Al, Inc. | Communication blocks having multiple-planes of detection components and associated method of conveying information based on their arrangement |
US11369864B2 (en) * | 2012-12-20 | 2022-06-28 | Activision Publishing, Inc. | Interactive video game with toys having in interchangeable parts |
JP6324716B2 (ja) * | 2013-12-26 | 2018-05-16 | 株式会社ソニー・インタラクティブエンタテインメント | ブロック、ブロックシステム、表示方法、および情報処理方法 |
US10646780B2 (en) | 2014-10-02 | 2020-05-12 | Lego A/S | Game system |
US10195538B2 (en) * | 2014-10-08 | 2019-02-05 | DXTR Tactile IvS | Interactive learning blocks |
US20170200390A1 (en) * | 2016-01-07 | 2017-07-13 | Arthur E. Seymour | Educational system utilizing a contest and a method of conducting the same |
US20170282090A1 (en) * | 2016-03-30 | 2017-10-05 | Fujitsu Limited | Construction toy with programmable connectors |
EP3509053B1 (en) * | 2016-08-31 | 2020-08-26 | Sony Corporation | Information processing device, information processing method, and program |
KR20180046242A (ko) * | 2016-10-27 | 2018-05-08 | 주식회사 와이드벤티지 | Nfc 블록 및 이를 이용한 동작 방법 |
-
2019
- 2019-02-13 JP JP2019023616A patent/JP6539000B1/ja active Active
- 2019-12-18 WO PCT/JP2019/049609 patent/WO2020166199A1/ja active Application Filing
- 2019-12-18 US US17/288,453 patent/US11253790B2/en active Active
Also Published As
Publication number | Publication date |
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WO2020166199A1 (ja) | 2020-08-20 |
JP2020130234A (ja) | 2020-08-31 |
US20210362068A1 (en) | 2021-11-25 |
US11253790B2 (en) | 2022-02-22 |
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