JP5977305B2 - Server device control method, server device, and program - Google Patents

Server device control method, server device, and program Download PDF

Info

Publication number
JP5977305B2
JP5977305B2 JP2014212846A JP2014212846A JP5977305B2 JP 5977305 B2 JP5977305 B2 JP 5977305B2 JP 2014212846 A JP2014212846 A JP 2014212846A JP 2014212846 A JP2014212846 A JP 2014212846A JP 5977305 B2 JP5977305 B2 JP 5977305B2
Authority
JP
Japan
Prior art keywords
game
player
reward
games
campaign
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2014212846A
Other languages
Japanese (ja)
Other versions
JP2015038764A (en
Inventor
尚幸 荒井
尚幸 荒井
Original Assignee
グリー株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by グリー株式会社 filed Critical グリー株式会社
Priority to JP2014212846A priority Critical patent/JP5977305B2/en
Publication of JP2015038764A publication Critical patent/JP2015038764A/en
Application granted granted Critical
Publication of JP5977305B2 publication Critical patent/JP5977305B2/en
Application status is Active legal-status Critical
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a method for controlling a server device, and more particularly to a method for controlling a server device, a server device, and a program provided in a system effective for attracting players who participate in social games.

  In recent years, games provided from a server device to a mobile terminal operated by a player via a communication network have gained popularity, and many game titles have been released using a plurality of platforms. There are various types and categories of these games, and so-called social games that allow a plurality of players to participate in the same game are particularly popular.

  Such a social game uses a community-type network service called a social networking service (hereinafter referred to as “SNS”), and a player (game user) logs in to a platform provided by an SNS provider, for example. By signing in and registering in advance with a specific game or service as required, various social games prepared there can be played.

  In such a social game system in which a variety of games are prepared, points and various items that can be used in the social game are given for a certain period of time in order to increase the player's willingness to participate in the game and improve the effect of attracting customers. Limited-time events such as point campaigns that are given to players only on occasions may be held on the platform.

  As another type of campaign for attracting customers, for example, Patent Document 1 discloses that a player has a rare character (rare character) from a character data supply device arranged at a predetermined place such as a game center or a station. It describes a stamp rally type campaign where data can be downloaded and collected.

JP 2007-75624 A

  However, in the conventional campaign developed on the platform, the player can obtain predetermined game points by participating in the target game of the campaign, but the player desires from the set target games. In many cases, it is difficult to further improve the effect of attracting customers. Further, in such a campaign, the player has not been given sufficient opportunities and motivation to play games other than games that the player is interested in. For this reason, it has been difficult to increase the interest and interest of the entire social game system and sufficiently increase the player's willingness to participate. Furthermore, in the stamp rally as described in Patent Document 1, a player can collect characters appearing in a specific game by visiting a predetermined place, but this mechanism is applied to a social game. However, it was still inadequate from the viewpoint of increasing the effect of attracting customers to many other games and the motivation of players to participate.

  Therefore, the present invention has been made in view of such circumstances, and a server provided in a social game system that can further increase the player's willingness to participate in social games and can further increase the effect of attracting customers as compared with the conventional one. An object is to provide a device control method, a server device, and a program.

  In order to solve the above problems, a social game system according to the present invention is a server device that is first connected to a terminal device operated by a player via a communication line and provides a plurality of games to the terminal device using a platform. An information storage unit for storing information related to a plurality of games, accessing the information, performing calculations relating to the game, and displaying an image of the game on the terminal device A control unit is provided. Further, the control unit selects or sets at least one game among a plurality of games as a target game for the campaign, and executes a campaign for giving a predetermined first reward to a player who has played the target game. is there.

  Further, in the campaign, the control unit guides the player to a specific game among the target games based on each play history (situation) of the target game, and / or the control unit determines each of the target games. The second guidance route for guiding the player to the specific game based on a preset probability is included. Note that the use of the prefixes (modifiers) “first” and “second” is a convenient and formal usage for distinguishing a plurality of “guide routes” (described later, “first” The same applies to prefixes (modifiers) in “1 reward”, “second reward”, and “third reward”.

  Here, the “player” is a user who operates the terminal device, and is a concept that also applies to a client of a so-called client-server system, from the viewpoint of being distinguished from a user (server administrator, etc.) of the server device. This is expressed as “player”. Further, in general, a player can participate in a game through a so-called player character that performs activities, actions, thoughts, and the like in a virtual game space and an appropriate game medium associated therewith instead of himself / herself. Therefore, in the present invention, the term “player” is strictly a concept including a player character.

  The player connects the terminal device operated by the player to the server device configured as described above via a communication line, plays a plurality of games (social games) provided through the platform, and is appropriately held, for example. Participate in campaigns that are limited-time events. Here, in the present invention, as such a campaign, the control unit selects or sets at least one game among a plurality of games as a target game of the campaign. Then, a predetermined first reward unique to the campaign is given to the player who played the target game of the campaign. In this case, on the screen of the terminal device of the player, the control unit, for example, an image notifying the opening of the campaign, a list of campaign target games, and the first reward given when each target game is played. Is displayed.

  Here, the “reward” in the “first reward” indicates a thing that produces a useful effect in advancing the game, or a thing that enhances value or sense of values by possessing it. Also, typically, the type of reward is not particularly limited, and for example, various game media that a player can use when playing a game, consideration for obtaining the game media, and a battle game Or various items and skills (skills) that can recover the player's physical strength and damage that can be used in games including various battles, and those that have their own values and characteristics such as rarity Is included. The same applies to “reward” in “second reward” and “third reward” described later.

  The “game medium” refers to content and items (including numerical parameters of points) that can be owned and managed by the player in the game. For example, the player itself or a character owned by the player Attached character cards, avatars, figures, and the like are mentioned, and these are concepts that are handled in a virtual space (virtual game space) on a game and include what are also called “objects”. Furthermore, the “game medium” may be one that directly recalls the player character or indirectly (for example, the name, designation, weapon, clothing, costume, spell, magic, technique, related character, etc. of the player character) In addition, it may be displayed as a still image, displayed as a moving image, or a combination thereof, or may be represented by simple text information instead of an image. Depending on the situation, it may be possible to recognize only by hearing, such as voice information, even if it cannot be recognized visually.

  In such a campaign in which the player participates, at least one of the above-described first guidance route and second guidance route for guiding the player to the target game of the campaign is set (prepared). Among these, in the first guidance route, the control unit performs the history of the game executed by the player for each of the campaign target games, for example, the play of each target game by an unspecified number of players in the campaign or the previous campaign. Based on the number of times (number of times executed), the player is automatically guided to a specific game. For example, if a target game with a relatively large number of plays by a player is given priority as a specific game and the player is guided to the specific game, the player can play a specific game that is highly popular in the campaign without hesitation in selection. it can. In this way, it is also possible to optimize the flow rate (inflow amount) of the player to the target game in the campaign. For example, the specific game that contributed greatly to the campaign increases the inflow amount of the player. Adjustment can be performed accurately and easily.

  From the above viewpoint, specifically, the priority when the control unit guides the player to the specific game based on the total number of times the target game is played by an unspecified number of players in the first guidance route ( It is also preferable to determine (priority order). More specifically, the control unit sets a priority of a game with a relatively large total number of times of play among the target games higher than the priority of a game with a relatively small number of times of play of the target games. May be.

  In this case, in order to obtain the data of the total number of times of play of the target game, for example, for movement (transition) between specific games so that the player can move from one specific game to another specific game with a simple operation. The URL is displayed on the game screen (screen at the end of the game, etc.), and the “total play” of the specific game on which the URL is displayed is determined by the number of times the player clicks the URL (the number of times the player has stepped on the URL). The number of times can be grasped.

  On the other hand, in the second guidance route, the probability that the player is guided to each of the target games (guidance probability) is set in advance by the control unit, and when the player participates in the campaign, the control unit The player is guided to a specific game based on the guidance probability. For example, by setting a high probability of guiding to a campaign that is a target game, but a relatively low number of times played in that campaign or the previous campaign, avoiding the concentration of players in specific games that are popular, For example, a specific game intended by the SNS company can be played by the player. In addition, there is an advantage that the player can experience a kind of game belonging to an inexperienced field or an inexperienced category that has never been experienced before.

  The guidance probability may be set based on, for example, the number of times each target game is played (number of times executed) by an unspecified number of players in the campaign or the previous campaign, as performed in the first guidance route. Alternatively, it may be arbitrarily set regardless of the execution history by such a player.

  In addition, as described above regarding movement (transition) between specific games, when there are a plurality of target games, the control unit has different target games (a plurality of separate games) in the first guidance route and / or the second guidance route. May be set continuously as specific games, and the player may be continuously guided to the plurality of specific games.

  Further, the control unit has a plurality of target games, and the player continuously plays different target games (a plurality of different target games) as the specific game, or the player holds a campaign (same time period). The above-mentioned first reward that is given when a single target game is played is the degree or type when a single target game is played multiple times in a row. A second reward with a different value may be given to the player. Thereby, the player's willingness to participate in the campaign can be further increased. The “degree of remuneration” includes, for example, the rarity of remuneration, the strength of skills (skills), the type of points, and the like.

  In addition, the control unit is useful even if the target game and / or the specific game is selected or set based on the play histories of a plurality of games by the players who participated in the campaign. With this configuration, it is possible to analyze history analysis data such as compatibility between the player and the game and the number of times of play (for example, regression analysis), and as a result, The target game of the campaign and / or the specific game can be matched. As a result, it is possible to further increase the player's satisfaction level and the willingness to participate.

  In addition, the control unit may have a degree or type different from the first reward given when the single target game is played when the play history of the specific game by the player satisfies a predetermined condition. May be configured to be given to the player. For example, a puzzle arrangement (pseudo bingo card) like a bingo card is set with the target game of the campaign as a bingo element. Then, when a player plays a plurality of the same or different specific games, a predetermined arrangement (such as vertical, horizontal, or diagonal alignment) is completed in the puzzle arrangement (that is, a predetermined condition is satisfied) An example in which the control unit grants the third reward to the player. In other words, a so-called secondary game (bingo in the above example) using the target game of the campaign or associated with the target game is executed in the campaign, and based on the result, the player A third reward may be given to the user.

  The social game system control method according to the present invention is a method for effectively controlling the above-described social game system according to the present invention, that is, connected to a terminal device operated by a player via a communication line, and A server device that provides a plurality of games to the terminal device using a platform, an information storage unit that stores information related to the plurality of games, an access to the information, a calculation related to the game, and the It is a control method of a system provided with the control part which displays the image of a game on the said terminal device.

  In this method, the control unit selects or sets at least one game among a plurality of games as a target game of the campaign, and a predetermined first reward (point or point) is given to the player who played the target game. Execute a campaign that grants (game item). Further, in the campaign, the control unit guides the player to a specific game among the target games based on the respective play histories (situations) of the target game, and / or the control unit sets the target game. A second guidance route for guiding the player to the specific game based on a probability set in advance for each is included.

  Furthermore, a program according to the present invention is connected to a terminal device operated by a player via a communication line, provides a plurality of games to the terminal device using a platform, and stores information related to the plurality of games. This is to cause a computer that can access the information storage unit to execute the following steps. In other words, the steps include accessing information, performing calculation related to the game, and displaying the game image on the terminal device, and selecting or setting at least one game among the plurality of games as the target game for the campaign. And a step of executing a campaign for giving a predetermined first reward to a player who has played the target game. And a campaign is a 1st guidance route which a control part guides a player to a specific game of a target game based on each play history of a target game, and / or a control part is beforehand with respect to each of a target game. A second guidance route for guiding the player to the specific game based on the set probability is included.

  In addition, the social game system according to the present invention may be an overall system including a terminal device operated by a player in addition to the server device described above.

The present invention may be configured as follows. That is, the invention according to claim 1 is a method of controlling a server device that provides a game to a terminal device of a player, the step of displaying a plurality of games on the terminal device, and the number of times each game is played with the player. a step of storing the play history in association, and based on the said play history, before Symbol least 2 Tsude a plurality of game, if the conditions related to the number of plays of each game are satisfied one or more of a reward to the player A step of granting and a step of setting an arrangement in which each of the plurality of conditions is positioned, and in the granting step, the plurality of conditions satisfied by the number of times of play are in a predetermined positional relationship in the arrangement The reward is granted to

The invention according to claim 2 is the server device control method according to claim 1, wherein the predetermined positional relationship is that vertical, horizontal, or diagonal lines are aligned .

Further, the invention according to claim 3, wherein the compensation varies depending on the number of the lines of uniform, a method of controlling a server apparatus according to claim 2, wherein.
Furthermore, the invention according to claim 4 further includes a step of giving a first reward to the player when a predetermined condition is satisfied in each game, and the reward given to the player in the giving step Is a control method for a server device according to any one of claims 1 to 3, which is a third reward having a degree or type different from that of the first reward.
Furthermore, the invention according to claim 5 is the server device control method according to claim 4, wherein the third reward is a reward having a larger amount or a reward having a higher degree of rarity than the first reward. .
Furthermore, the invention which concerns on Claim 6 further includes the step which matches and displays the said some conditions and the game corresponding to each of these conditions on the said terminal device according to the said arrangement | positioning. The server device control method according to any one of claims 1 to 5.

Furthermore, the invention according to claim 7 is a server device that provides a game to a terminal device of a player, and includes a control unit that displays a plurality of games on the terminal device, wherein the control unit plays each game. The number of times is stored in association with the player as a play history, and the player is rewarded when at least two of the plurality of games satisfy at least one condition regarding the number of play times of each game based on the play history. When a plurality of the conditions that are satisfied by the number of plays are in a predetermined positional relationship in the arrangement, the reward is set. It is a server apparatus which gives.

Furthermore, the invention according to claim 8 is the step of displaying a plurality of games on the terminal device on a computer that provides the game to the terminal device of the player, and the number of times of playing each game is associated with the player as a play history. A step of storing, a granting step of granting a reward to the player when one or more conditions relating to the number of times of play of each game are satisfied in at least two of the plurality of games based on the play history; And a step of setting an arrangement in which each of the conditions is positioned, wherein a plurality of the conditions that are satisfied by the number of times of play are in a predetermined positional relationship in the arrangement in the assigning step. A program that grants the reward in some cases.

  In the present invention, in a campaign in which a special reward is given to the player, a third reward is given to the player based on the number of times the target game is played from among the target games of the campaign. Therefore, according to the present invention, since the reward is given according to the number of times of play, it is possible to further increase the player's willingness to participate.

It is a schematic block diagram (system block diagram) which shows suitable one Embodiment which concerns on the social game system by this invention. It is a schematic block diagram (system block diagram) which shows suitable one Embodiment of the social game system by this invention. It is a schematic diagram which shows the structural example of the game screen in the campaign held (implemented) in the social game system shown in FIG. It is a schematic diagram which shows the structural example of the game screen in the campaign held (implemented) in the social game system shown in FIG. It is a schematic diagram which shows the structural example of the game screen when the target game of the campaign held (implemented) in the social game system 1 is executed. It is a conceptual diagram which shows an example of the puzzle arrangement | sequence set by regarding the target game of a campaign as a bingo element.

  Hereinafter, embodiments of the present invention will be described in detail. The following embodiments are examples for explaining the present invention, and are not intended to limit the present invention only to the embodiments. The present invention can be variously modified without departing from the gist thereof. Furthermore, those skilled in the art can employ embodiments in which the elements described below are replaced with equivalent ones, and such embodiments are also included in the scope of the present invention. Furthermore, positional relationships such as up, down, left, and right shown as needed are based on the display shown unless otherwise specified. Furthermore, various dimensional ratios in the drawings are not limited to the illustrated ratios. In the following, for ease of understanding, an embodiment in which the present invention is implemented using a game information processing apparatus will be described as an example. However, as described above, the present invention is not limited thereto.

FIG. 1 is a schematic configuration diagram (system block diagram) showing a preferred embodiment of a social game system according to the present invention. FIG. 2 is a schematic configuration diagram (system configuration diagram) showing a preferred embodiment of the social game system according to the present invention. As shown in these drawings, the server device 100 provided in the social game system 1 is a server computer connected to a network 200, and a server function is developed by a predetermined server program running on the server computer. To do. Further, the server device 100 and the terminal device 2 such as the client computer 21 and the portable terminal 22 that are also wired and / or wirelessly connected to the network 200 are set so as to be communicable with each other. Composed. The server device 100 itself is an example of a social game system according to the present invention.

  The network 200 is a communication line or a communication network related to information processing including, for example, the Internet, and the specific configuration thereof is configured so that data can be transmitted and received between the server device 100 and the terminal device 2. If there is no particular limitation, for example, a base station wirelessly connected to the terminal device 2, a mobile communication network connected to the base station, the Internet connected to the server device, a gateway connecting the mobile communication network and the Internet The thing provided with an apparatus is mentioned.

  The server device 100 includes an arithmetic processing unit 101 such as a CPU and an MPU, a ROM 102 and a RAM 103 as storage devices, an external interface 104 to which an input unit 105 and an external memory 106 are connected, an image processing unit 107 to which a display monitor 111 is connected, a disk Alternatively, the slot drive 108 in which a memory device or the like is accommodated or connected, the audio processing unit 109 to which the speaker device 112 is connected, and the network interface 110, for example, a system bus including an internal bus, an external bus, and an expansion bus They are connected to each other via a path 120. Note that the device units responsible for input / output, such as the input unit 105, the external memory 106, the display monitor 111, and the speaker device 112, may be omitted as appropriate, and even if they are provided, It is not always necessary to connect to the transmission line 120 at all times.

  The arithmetic processing unit 101 controls the overall operation of the server apparatus 100, transmits and receives control signals and information signals (data) to and from other components described above, and performs various arithmetic processes necessary for game execution. I do. Therefore, the arithmetic processing unit 101 performs arithmetic operations such as addition / subtraction / multiplication / division using a numerical operation unit, logical operations such as logical sum, logical product, logical negation, bit, etc. for a storage area such as a so-called register that can be accessed at high speed. Bit operations such as sum, bit product, bit inversion, bit shift, bit rotation, etc., and further, saturation operation, trigonometric function operation, vector operation, etc. can be performed as necessary.

  The ROM 102 generally stores an IPL (Initial Program Loader) that is executed first after the power is turned on. By executing this, the disk 102 or the memory device accommodated in or connected to the slot drive 108 is recorded. The recorded server program or game program is once read into the RAM 103 by the arithmetic processing unit 101, and the program is executed by the arithmetic processing unit 101. Furthermore, the ROM 102 stores an operating system program and other various data necessary for operation control of the entire server apparatus 100.

  Further, the RAM 103 is for temporarily storing a server program, a game program, and various data. As described above, the read server program and game program, other game progresses, and a plurality of data are stored. Data necessary for communication between the terminal devices 2 is held in the RAM 103. Further, the arithmetic processing unit 101 sets a variable area in the RAM 103 and directly performs a calculation using a numerical arithmetic unit for the value stored in the variable area, or registers the value stored in the RAM 103 as a register. The data is temporarily copied or moved and stored, and the calculation is directly performed on the register, and further, the calculation result is written back to the RAM 103.

  The input unit 105 connected via the external interface 104 receives various operation inputs performed by the user of the server device 100 (game provider, SNS provider). The input unit 105 includes a keyboard. In addition to the touchpad and touch panel, for example, a voice input device can be employed, and if it is possible to input various operation inputs, decision operations, cancel operations, menu displays, etc., the type of device is There is no particular limitation.

  Furthermore, in the RAM 103 and the external memory 106 detachably connected via the external interface 104, the operating status of the server device 100, the access status of each terminal device 2, the game play status and the progress status of each terminal device 2 Data indicating (past results and the like), data of a log (record) of communication between the terminal devices 2 and the like are stored in a rewritable manner.

  Further, the image processing unit 107 processes various data read from the slot drive 108 by the arithmetic processing unit 101 or the image processing unit 107 itself, and then stores the processed image information in a frame memory or the like. Record. The image information recorded in the frame memory is converted into a video signal at a predetermined synchronization timing, and is output to the display monitor 111 connected to the image processing unit 107. Thereby, various image displays are possible. Further, the image information related to the game is transmitted from the image processing unit 107 and / or the arithmetic processing unit 101 to each terminal device 2 through a cooperative process with the arithmetic processing unit 101 or the like.

  Furthermore, the audio processing unit 109 converts various data read from the slot drive 108 into audio signals, and outputs the audio signals from the speaker device 112 connected to the audio processing unit 109. Also, sound information (sound effect and music information) related to the game is sent from the sound processing unit 109 and / or the calculation processing unit 101 to each terminal device 2 through a cooperative process with the calculation processing unit 101 or the like.

  Furthermore, the network interface 110 is for connecting the server apparatus 100 to the network 200. For example, the network interface 110 conforms to various standards used for constructing a LAN, an analog modem, an ISDN modem, an ADSL modem, and a cable television. A cable modem or the like for connecting to the Internet or the like using a John line, and an interface for connecting these to the arithmetic processing unit 101 via the transmission path 120.

  In the social game system 1 configured as described above, a preferred embodiment of a campaign executed in accordance with the program according to the present invention will be described below. Note that various processes (image and screen display, determination, calculation, and the like) in the following procedure are executed based on control commands from the arithmetic processing unit 101 of the server apparatus 100. That is, the arithmetic processing unit 101 functions as a “control unit” in the present invention. In addition to the ROM 102 and RAM 103 and the external memory 106 described above, various storage media on which information related to the game is recorded correspond to an “information storage unit” in the present invention.

  The player usually operates the terminal device 2 (client computer 21 or mobile terminal 22; tablet terminal, smart phone, or the like), and connects the terminal device 2 to the server device 100 via the network 200 such as the Internet. On the screen 2 a of the terminal device 2, for example, a platform screen provided from the server device 100 is displayed as an initial screen, and the player inputs login information such as his / her ID number and personal identification number. When the arithmetic processing unit 101 of the server device 100 recognizes the log-in information, it displays on the terminal device 2 a my application screen, a my page screen, a my home screen, and the like unique to the player, which are associated with the ID number.

  On this my application screen, for example, a list of icons indicating the game titles of application software registered by the player, a campaign currently being held, and other notifications (notifications) to the player are displayed in a banner format. A desired one can be selected from them. The contents associated with each banner are set to be capable of hierarchical display. For example, when the player selects “campaign”, it is possible to proceed to the hierarchical display (page) of the campaign.

(First guide route)
In the present invention, at least one of the first guide route and the second guide route is set (prepared) to guide the player to the campaign target game. That is, the arithmetic processing unit 101 includes first guiding means and second guiding means for realizing those routes. Here, first, the arithmetic processing unit 101 performs a history executed by the player for each of the target games of the campaign, for example, the number of times each target game was played by an unspecified number of players in the campaign or the previous campaign (executed An example will be described in “first guidance route” that automatically guides the player to a specific game based on the number of times. FIGS. 3 and 4 are schematic diagrams showing an example of the configuration of a game screen in a campaign held (implemented) in the social game system 1, and both figures are continuously scrolled on the screen 2 a of the terminal device 2 of the player. Some of the images that can be displayed are shown.

  In the image shown in FIG. 3, for example, the campaign title 31 displayed in text, the campaign content display area 32, the number of game points that the player holds at that time, and other appropriate notifications related to the campaign ( A service text 33 for displaying (notification) or the like is included. The campaign content display area 32 can be exchanged using, for example, game points (first reward) that can be obtained by participating in the campaign in addition to the game points possessed by the player. Icons H1, H2, and H3 indicating game items, a banner 34 associated with a hierarchical display (page) that displays the contents of those game items, and other appropriate service texts are displayed.

  Further, in the image shown in FIG. 4 displayed in a sequence with the image shown in FIG. 3, the target game of the campaign and the contents related to the target game are displayed. In the display area 4A corresponding to the game A which is one of the target games of the campaign, for example, a condition 42a1 for playing the title 41a and the game A of the game A and acquiring game points as the first reward , 42a2, and the number of points 43a1, 43a2, etc. that can be obtained when the conditions 42a1, 42a2 are satisfied (cleared), respectively. Similarly, in the display area 4B corresponding to the game B, which is one of the other target games, for example, to play the title 41b and the game B of the game B and acquire game points as the first reward. And the number of points 43b1 and 43b2 that can be obtained when the conditions 42b1 and 42b2 are satisfied (cleared) are displayed.

  The conditions 42a1, 42a2, 42b1, and 42b2 for acquiring game points include, for example, an enemy character appearing in a battle battle (a raid battle is a so-called raid boss, or a guild battle is an opponent guild). And so on, clearing dungeons and quests, obtaining a capsule toy like a so-called gacha, and exchanging various comments and messages with another player. In addition to the text for explaining the contents, icons or the like symbolizing the contents may be displayed together. Furthermore, the number of points 43a1, 43a2, 43b1, and 43b2 that can be acquired is appropriately set according to the difficulty level of the conditions 42a1, 42a2, 42b1, and 42b2 for acquiring the game points. Thus, in this embodiment, a plurality of target games for the campaign are set.

  If the titles 41a and 41b of the games A and B are displayed in a banner, for example, and a link to the game A or B is associated (pasted) with them, the player clicks on the banner display. By doing so, a game to be played can be selected and played. Or when those games A and B are registered as my application, after moving to a my application screen once, the target game can be selected and the game can be played. Thus, the games A, B, etc. selected from the target games correspond to the “specific game” in the present invention. When the player satisfies the conditions 42a1 and 42a2 for acquiring the game points displayed in FIG. 4 in the game A, the arithmetic processing unit 101 uses the game points displayed as the number of points 43a1 and 43a2. This is given to the player. This is the same even when the game B is played.

  In the present embodiment, as the “first guidance route”, the arithmetic processing unit 101 performs the history executed by the player for each of the games A, B, etc., which are the campaign target games, for example, in the campaign or the previous campaign. The player is automatically guided to a specific game based on the number of times (the number of times of execution) of each target game by an unspecified number of players. Here, FIG. 5 is a schematic diagram showing a configuration example of a game screen when a target game of a campaign held (implemented) in the social game system 1 is executed, and the player selects the game A from the target game. An example of the image at the time of finishing play is shown. When the player satisfies the conditions 42a1 and 42a2 for acquiring the game points displayed in FIG. 4 in the game A, the arithmetic processing unit 101 uses the game points displayed as the number of points 43a1 and 43a2. This is given to the player.

  In the image shown in FIG. 5, for example, the title 41 of the game A displayed as text, the content display area 42 including appropriate text including the title end, the numerical value of the game point held by the player at that time, Service text 43 for displaying appropriate recommended contents or the like that encourage the play of the target game is included. Further, in the vicinity of the service text 43, a URL 44 for movement (transition) between specific games is displayed so that the player can move from the game A to another specific game such as the game B by a simple screen operation. . The URL 44 may be a character string indicating the location itself or an icon display such as an appropriate banner format.

  When the player clicks the URL 44, the arithmetic processing unit 101 displays the game image of the game B on the screen 2a of the terminal device 2, and the player can continue to play the game B. Even when the player finishes playing the game B, the image shown in FIG. 5 corresponding to the game B is displayed on the screen 2 a of the terminal device 2.

  In this way, when the player continuously plays the games A, B, etc., which are the target games of the campaign, the arithmetic processing unit 101 passes through the URL 44 for moving between specific games as shown in FIG. For each of the target games, data on the number of times played by an unspecified log player can be accumulated and grasped. That is, in the campaign, the number of times the player clicked the URL 44 (the number of times the user has stepped on the URL) is grasped as the “total number of times played” of the game A that is the specific game on which the URL 44 is displayed. The image display as shown in FIG. 5 is also displayed for another specific game, such as game B, so that the data of “total number of times played” in the campaign is also collected for that game B, etc. can do.

  In addition, when four games, such as games A, B, C, and D, are set as target games from among a plurality of games provided on the platform, each of the games (specific games) played by the player among them is set. On the end screen, the URL 44 of another game may be displayed in order from A to D, or the next game may be randomly extracted (randomly) from A to D, and the URL 44 of the game may be displayed. You may make it display.

As described above, the target games are the games A, B, C, and D, and the campaign progresses to some extent, so that the total number of times played by an unspecified number of players in each of the games A, B, C, and D at that time. A statistically significant amount of data is obtained. Then, when the total number of plays of the games A, B, C, and D is, for example, 10,000 times, 500 times, 1000 times, and 5000 times, the arithmetic processing unit 101 determines based on the total number of plays. The appearance probability of the URL 44 of another game displayed on the end screen of each game can be determined as follows, for example.
−――――――――――――――――――――
Applicable games Total number of times played Probability------------
A 10000 50%
B 500 5%
C 1000 10%
D 5000 35%
−――――――――――――――――――――

  Hereinafter, an example of the operation sequence of the social game system 1 (hereinafter referred to as “first operation sequence”) will be described. The operation sequence described below is stored in a storage unit (hereinafter referred to as “terminal storage unit”) of the terminal device 2 and a storage unit (hereinafter referred to as “server storage unit”) of the server device 100. Based on the program, the terminal device 2 and the server device are mainly controlled by the control unit of the terminal device 2 (hereinafter referred to as “terminal control unit”) and the control unit of the server device 100 (hereinafter referred to as “server control unit”). It is executed in cooperation with 100 elements.

  The player instructs the terminal device 2 to execute the program via the operation unit of the terminal device 2. The terminal device 2 starts processing based on the program. That is, the terminal control unit realized by the program displays a campaign screen (for example, the screen shown in FIGS. 3 and 4) when the start of the game is instructed by the player via the operation unit of the terminal device 2. The acquisition request is transmitted to the server device 100 via the communication unit of the terminal device 2 (hereinafter referred to as “terminal communication unit”) (step S100).

  When receiving a campaign screen acquisition request from the terminal device 2 via the communication unit of the server device 100 (hereinafter referred to as “server communication unit”), the server control unit displays display data for displaying the campaign screen. Create (step S101). And a server control part transmits the produced display data to the terminal device 2 via a server communication part (step S102).

  When the display data is received from the server apparatus 100 via the terminal communication unit, the terminal control unit creates drawing data based on the received display data. Further, the terminal control unit outputs the created drawing data to the display unit of the terminal device 2 to display a campaign screen (step S103).

  When the start of the game is instructed by the player via the operation unit of the terminal device 2 on the campaign screen, the terminal control unit transmits a game screen acquisition request to the server device 100 via the terminal communication unit ( Step S104).

  When the game screen acquisition request is received from the terminal device 2 via the server communication unit, the server control unit creates display data for displaying the game screen (step S105). And a server control part transmits the produced display data to the terminal device 2 via a server communication part (step S106).

  When the display data is received from the server apparatus 100 via the terminal communication unit, the terminal control unit creates drawing data based on the received display data. In addition, the terminal control unit outputs the created drawing data to the display unit of the terminal device 2 to display a game screen (step S107).

  When the progress of the game is instructed by the player via the operation unit of the terminal device 2 on the game screen, the terminal control unit transmits a game screen acquisition request to the server device 100 via the terminal communication unit ( Step S108).

  When the game screen acquisition request is received from the terminal device 2 via the server communication unit, the server control unit receives the instruction from the player included in the received game screen acquisition request and the game stored in the server storage unit. The game is advanced based on the state (step S109). Then, the server control unit determines whether or not a play end condition is satisfied (step S110). When the play end condition is not satisfied (step S110-No), the server control unit creates display data for displaying a game screen indicating continuation of play (step S111).

  On the other hand, when the play end condition is satisfied (step S110-Yes), the server control unit gives a predetermined game point to the player (step S112). Further, the server control unit refers to the appearance probability of the URL 44 of each game stored in the server storage unit, and determines the URL 44 of the next game based on the appearance probability (step S113). And a server control part produces the display data for displaying the game screen (for example, screen shown by FIG. 5) which shows completion | finish of a play (step S114).

The server control unit transmits the created display data to the terminal device 2 via the server communication unit (step S115).

  When the display data is received from the server apparatus 100 via the terminal communication unit, the terminal control unit creates drawing data based on the received display data. Further, the terminal control unit outputs the created drawing data to the display unit of the terminal device 2 to display a game screen (step S116).

  In the game screen, when the start of the game is instructed by the player through the operation unit of the terminal device 2, the terminal control unit transmits a game screen acquisition request to the server device 100 through the terminal communication unit ( Step S117).

When the game screen acquisition request is received from the terminal device 2 via the server communication unit, the server control unit increments (+1) the total number of times the previous game stored in the server storage unit (step S118). ). Further, the server control unit updates the appearance probability of the URL 44 of each game based on the incremented total number of plays (step S119). Then, the server control unit creates display data for displaying the game screen (step S120). Further, the server control unit transmits the created display data to the terminal device 2 via the server communication unit (step S121).

  Thus, in the “first guidance route” of the present embodiment, the target game with a relatively large total number of times played by the player, in other words, a game that is highly popular with the player in the campaign, or the degree of contribution to the campaign is high. The higher the game, the more the player is guided. As a result, the player can play a specific game that is highly popular in the campaign without hesitating to select a specific game from among the target games, whereby the flow rate (inflow amount) of the player to the target game in the campaign can be played. ) Adjustment can be optimized. As a result, the player's campaign and thus the willingness to participate in social games can be further enhanced, and the effect of attracting customers can be greatly increased as compared with the conventional case.

  In the campaign of the present embodiment, the player may continue to play the same target game, and conversely, the same target game is not continuously played (that is, loop play of the same game is prohibited). You may do it. The setting like the latter includes, for example, excluding the game A from the URL 44 for moving between specific games displayed in the image when the game A shown in FIG. 5 is played. Or, when URLs linked to all target games such as games A, B, C, and D are set, when the image shown in FIG. 5 is displayed, the same specific game (in the case of FIG. 5) The URL 44 for linking to the game A) may be set to be excluded from the display target.

In addition, in the “first guidance route”, the priority is given to the target game with a relatively small total number of plays, as opposed to giving priority to the target game with a large total number of plays as described above. You may make it guide | invade to the object game. That is, in this case, the appearance probability of the URL 44 may be determined as follows based on the above-described example of the total number of times of play. In this way, the player can be prevented from concentrating on a specific game that is popular in the campaign, as mentioned in the explanation of the guidance probability in the “second guidance route” described later. Even so, it is possible to experience a kind of game belonging to an inexperienced field or inexperienced category that the player himself has never experienced before.
−――――――――――――――――――――
Applicable games Total number of times played Probability------------
A 10000 5%
B 500 50%
C 1000 35%
D 5000 10%
−――――――――――――――――――――

  Furthermore, the relationship between the target game and the appearance probability may be set in advance, for example, based on the actual value of the total number of times played in the previous campaign, or optionally prior to the campaign to be performed in the future. Good. In addition, using the preset value related to the relationship between the target game and the appearance probability as an initial value, and collecting data on the actual number of times played for each target game, It is also preferable to review the relationship between the target game and the appearance probability. That is, it is possible to adjust the inflow amount of the player into the specific game in real time by feedforward control and / or feedback control using the number of times each target game is played in the campaign.

(Second guidance route)
On the other hand, in the “second guidance route”, the probability of guiding the player (guidance probability) for each of the target games A, B, C, and D is set in advance by the arithmetic processing unit 101. The player who participated in the campaign is guided to a specific game based on the guidance probability. In this case, for example, a correspondence table of target games and guidance probabilities as shown below is stored in the ROM 102 and RAM 103 of the server device 100, the external memory 106, and various storage media in which information relating to the campaign is recorded.
−――――――――――――
Target game Guidance probability -------
A 20%
B 10%
C 60%
D 10%
−――――――――――――

  When the player participates in the campaign, the arithmetic processing unit 101 guides the player to each game A, B, C, D based on the guidance probabilities set in the correspondence table. At that time, for example, the arithmetic processing unit 101 displays the campaign introduction image of each game on the screen 2a of the terminal device 2 of the player, as shown in FIG. By displaying the game image with priority on the high game C, the player can play the game C.

  Hereinafter, another example of the operation sequence of the social game system 1 (hereinafter referred to as “second operation sequence”) will be described. In addition, since the process after step S203 is the same as that of a 1st operation | movement sequence, description is abbreviate | omitted below.

  The player instructs the terminal device 2 to execute the program via the operation unit of the terminal device 2. The terminal device 2 starts processing based on the program. That is, the terminal control unit realized by the program sends a campaign screen acquisition request to the server device 100 via the terminal communication unit when the player instructs the start of the game via the operation unit of the terminal device 2. (Step S200).

  When receiving the campaign screen acquisition request from the terminal device 2 via the server communication unit, the server control unit refers to the correspondence table of the game and the guidance probability stored in the server storage unit, and based on the guidance probability. The display order of each game is determined (step S201). Then, the server control unit creates display data for displaying the campaign screen (step S202). Further, the server control unit transmits the created display data to the terminal device 2 via the server communication unit (step S203).

  In this way, for example, although the game is a target game of the campaign, the probability of guiding to a specific game (such as game C in the above example) that is relatively small in the campaign or the previous campaign is set high. Thus, it is possible to avoid the concentration of players in a specific game that is popular in the campaign. As a result, for example, a specific game intended by the SNS provider can be surely played by the player. On the other hand, for the player, there is a kind of inexperienced field or inexperienced category that the player himself has never experienced before. You can experience the game. Even in this case, the player's campaign and thus the willingness to participate in the social game can be further increased, and the player's flow rate (inflow amount) to the target game in the campaign can be suitably adjusted. The player's campaign and thus the willingness to participate in the social game can be further enhanced, and the effect of attracting customers can be greatly increased as compared with the conventional case.

  Further, in any of the above “first guide route” and “second guide route”, the target games A, B, C, D, etc. are continuously set as specific games, and the player is moved to the plurality of specific games. It can be set to guide continuously. In such a case, or when the player participates in a campaign (a campaign held at the same time or a campaign held at a different time) a plurality of times in succession, the games A and B A reward (second reward) that is different from the reward (first reward) that is given when playing the C, D alone and clearing the predetermined condition as a consideration for continuous play You may give to a player. Furthermore, a player who has cleared a series of specific games earlier may be able to obtain a large amount of a second reward having a different degree or type from the first reward. ”May be changed, and a reward having higher value may be given as a“ second reward ”by the player.

In these cases, for example, as shown in FIG. 4, a larger number of points than the points 43a1, 43a2, etc. that can be obtained when the conditions 42a1, 42a2, etc. displayed on the screen 2a of the terminal device 2 are cleared. Is given as the second reward. Alternatively, an item with a high degree of rarity (so-called rare item or super rare item) that can be usually exchanged by accumulating those points can be used as a second reward as a consideration for continuous play. By setting in this way, it is possible to further increase the player's willingness to participate in the campaign.

  In both the “first guide route” and the “second guide route”, the selection or setting of the target game or the specific game is performed based on the play histories of a plurality of games by the players participating in the campaign. Also good. For example, the arithmetic processing unit 101 analyzes the tendency of the game that the player likes to play based on the history data such as the type of game that the player has played so far and the play time, and selects a game that is compatible with the player. It can be set as a campaign target game or a specific game. As such a game, for example, a game of the same category / genre (field) as a game that a player who participates in a campaign prefers to play during a normal time other than the campaign or when holding another event can be cited. In addition to games of the same category and genre, it is determined that there is a significant correlation by analyzing the play history of the player using techniques such as data mining including statistical methods and behavior analysis methods. The game can also be a game (group) that is compatible with the player.

  By doing so, the target game of the campaign and / or the specific game can be finely matched with the player so as to meet the preference of the individual player. As a result, the satisfaction of the social game executed by the player and the platform and the willingness to participate can be further improved. In particular, data such as the play history used in the latter analysis method can be collected easily and in large quantities by the server device 101 of the SNS provider that provides the platform. The matching based on the analysis used is extremely useful for further increasing the player's willingness to participate in the campaign.

Furthermore, when the play history of the specific game by the player satisfies a predetermined condition, the degree or type of the first reward given when playing each of the games A, B, C, and D described above A third reward with a different value may be given to the player. In this case, for example, the conditions for acquiring game points and the like in the games A, B, C, and D which are the target games of the campaign are like bingo cards, as shown in FIG. A puzzle array P (pseudo bingo card) is set in advance. In the figure, A 1 to A 5 indicate conditions in the game A, and similarly, B 1 , C 1 and C 2 , and D 1 are conditions in the games B, C, and D, respectively. It shows that.

At this time, when a player plays a plurality of the same or different specific games and satisfies the predetermined conditions, a predetermined arrangement (vertical, horizontal, diagonal arrangement, etc.) in the puzzle arrangement; , A 1 -A 2 -D 1 , A 2 -A 5 -B 1 , A 1 -A 5 -C 2 line, etc.), the bingo is completed. Then, depending on the completion of such bingo, and further the number of bingo, the number of points is much larger than the points as the first reward obtained in the campaign (points 43a1, 43a2, etc. shown in FIG. 4). The example given as a reward of 3 is given. Alternatively, similarly to the second reward described above, an item with a higher degree of rarity (so-called super rare item or the like) can be used as a third reward that is a reward for the achievement of bingo in the example shown in FIG. Thereby, it becomes possible to further increase the player's willingness to participate in the campaign.

  In addition, as above-mentioned, this invention is not limited to said embodiment and the modification already described, A various deformation | transformation is possible in the limit which does not change the summary. For example, the configuration of the server device 100 illustrated in FIG. 1 is applicable to the client computer 21 and the mobile terminal 22 that are the terminal devices 2 although there are differences in processing capability and the like. In other words, the client computer 21 and the mobile terminal 22 can be used as the server device 100. That is, any computer device connected via the network 200 can function as a server device.

  Further, the server device 100 is configured to perform the same function as a memory device loaded in the ROM 102, the RAM 103, the external memory 106, the slot drive 108 using a mass storage device such as a hard disk or an SSD. These storage devices may or may not be redundant by RAID or the like, and may not be connected to the arithmetic processing unit 101 via the transmission path 120. As part of the networking, it may be connected to another external device or the like via the network 200.

  Furthermore, the network interface in the server device 100 and the terminal device 2 may be either a wireless LAN device or a wired LAN device, and may be either installed inside or of an external device type such as a LAN card. . Furthermore, as the terminal device 2, a game machine that can be connected to the network 200 may be used. In addition, for example, a communication karaoke device may be used.

  In addition, the probability of guidance to each target game (games A, B, C, D) in the correspondence table set in the “second guidance route” is an unspecified number of unspecified numbers acquired in the “first guidance route”. It may be set based on the total number of plays of each game A, B, C, D by the player. In this case, in the example in the “first guide route” described above, in order to increase the inflow amount of the player to the game B having a relatively small total number of times of play, the guide probability to the game B is set higher than the guide probability to the game C. It can also be set to increase. In addition, for example, a player who has a large number of friend registrations in the SNS community or each game, or a player who has a lot of experience (so-called “helper”) who cooperates with a friend or another player, is the first reward described above. Further, the second reward and / or the third reward of different types may be given in a more or more various form.

  As described above, the social game system, the control method thereof, and the program of the present invention can further increase the player's willingness to participate in the social game, accurately guide the player in the campaign, and each game of the player. Since it is possible to optimize the adjustment of the flow (inflow) into the game, it is possible to optimize the overall game (especially including elements of social games) distributed, provided, and executed particularly in a server-client type network configuration, the game It can be widely and effectively used for software and hardware-related technologies in general, distribution, provision, implementation, etc., as well as their design, manufacturing, sales and other activities.

1: Social game system 2: Terminal device 2a: Screen 4A, 4B: Display area 21: Client computer (terminal device)
22: Mobile terminal (terminal device)
31: Campaign title 32: Content display area 33: Service text 34: Banner 41: Game A title 41a: Game A title 41b: Game B title 42, Content display areas 42a1, 42a2, 42b1, 42b2: Campaign conditions 43: Service texts 43a1, 43a2, 43b1, 43b2: Number of points 100: Server device (social game system)
101: arithmetic processing unit (control unit)
102: ROM (information storage unit)
103: RAM (information storage unit)
104: External interface 105: Input unit 106: External memory 107: Image processing unit 108: Slot drive 109: Audio processing unit 110: Network interface 111: Display monitor 112: Speaker device 120: Transmission path 200: Network (communication line)
A, B, C, D: Target games A 1 to A 5 , B 1 , C 1 , C 2 , D 1 : Conditions H1, H2, H3: Icon P: Puzzle arrangement

Claims (8)

  1. A method for controlling a server device that provides a game to a terminal device of a player,
    Displaying a plurality of games on the terminal device;
    Storing the number of plays of each game in association with the player as a play history;
    An granting step of granting a reward to the player when at least one of the plurality of games satisfies one or more conditions regarding the number of times of playing each game based on the play history;
    Setting an arrangement in which each of a plurality of the conditions is positioned, and
    In the granting step, the reward is given when a plurality of the conditions satisfied by the number of times of play are in a predetermined positional relationship in the arrangement,
    A method for controlling a server device.
  2. The predetermined positional relationship is that vertical, horizontal, or diagonal lines are aligned.
    The method for controlling a server device according to claim 1.
  3. The reward varies depending on the number of lines that are aligned.
    The method for controlling a server device according to claim 2.
  4. A step of providing a first reward to the player when a predetermined condition is satisfied in each game;
    In the granting step, the reward given to the player is a third reward that is different in degree or type from the first reward.
    The method for controlling a server device according to any one of claims 1 to 3.
  5. The third reward is a reward having a larger amount or a rarity than the first reward,
    The method for controlling a server device according to claim 4.
  6. Further comprising the step of causing the terminal device to display the plurality of conditions and a game corresponding to each of the plurality of conditions in association with each other according to the arrangement.
    The method for controlling a server device according to any one of claims 1 to 5.
  7. A server device that provides a game to a terminal device of a player,
    A control unit for displaying a plurality of games on the terminal device;
    The controller is
    The number of times of playing each game is stored as a play history in association with the player,
    Based on the play history, in at least two of the plurality of games, when one or more conditions related to the number of times of playing each game are satisfied, grant control for giving a reward to the player is performed.
    Setting an arrangement in which each of the plurality of conditions is positioned;
    In the grant control, the reward is granted when a plurality of the conditions satisfied by the number of times of play are in a predetermined positional relationship in the arrangement.
    Server device.
  8. A computer that provides a game to the terminal device of the player;
    Displaying a plurality of games on the terminal device;
    Storing the number of plays of each game in association with the player as a play history;
    An granting step of granting a reward to the player when at least one of the plurality of games satisfies one or more conditions regarding the number of times of playing each game based on the play history;
    A step of setting an arrangement in which each of the plurality of conditions is positioned,
    In the granting step, the reward is given when a plurality of the conditions satisfied by the number of times of play are in a predetermined positional relationship in the arrangement,
    program.
JP2014212846A 2014-10-17 2014-10-17 Server device control method, server device, and program Active JP5977305B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014212846A JP5977305B2 (en) 2014-10-17 2014-10-17 Server device control method, server device, and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014212846A JP5977305B2 (en) 2014-10-17 2014-10-17 Server device control method, server device, and program

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013111402 Division 2013-05-27

Publications (2)

Publication Number Publication Date
JP2015038764A JP2015038764A (en) 2015-02-26
JP5977305B2 true JP5977305B2 (en) 2016-08-24

Family

ID=52631765

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2014212846A Active JP5977305B2 (en) 2014-10-17 2014-10-17 Server device control method, server device, and program

Country Status (1)

Country Link
JP (1) JP5977305B2 (en)

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002056270A (en) * 2000-08-11 2002-02-20 Soudai Hiramatsu Privilege imparting management system
JP2002203179A (en) * 2000-10-31 2002-07-19 Denso Corp Advertisement method, server, and terminal
JP2003103044A (en) * 2001-09-28 2003-04-08 Fuji Photo Film Co Ltd Game device
US7484207B2 (en) * 2002-12-11 2009-01-27 O'z Co., Ltd. Software execution control system and software execution control program
JP2006187648A (en) * 2006-03-27 2006-07-20 Konami Digital Entertainment:Kk Registration terminal
JP5049713B2 (en) * 2007-09-14 2012-10-17 株式会社コナミデジタルエンタテインメント Game system, game device comprising the same, and problem notification device
JP5167390B2 (en) * 2011-07-22 2013-03-21 株式会社コナミデジタルエンタテインメント Game management device, game management method, and program
JP5822774B2 (en) * 2012-04-20 2015-11-24 株式会社スクウェア・エニックス Video game control server, video game control device, and video game control program

Also Published As

Publication number Publication date
JP2015038764A (en) 2015-02-26

Similar Documents

Publication Publication Date Title
Nacke et al. BrainHex: A neurobiological gamer typology survey
US9669313B2 (en) System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user
US8814704B2 (en) Game server that allows online game user to designate proxy to exercise an area limited acquisition right, game controlling method thereof, game system, and non-transitory computer-readable medium
JP3764090B2 (en) Server, server control program, and recording medium recording the program
US20140274359A1 (en) Multi-player collaborative play of a game
US8366546B1 (en) Gamelets
WO2012120824A1 (en) Game control device, game program, game control method, and game system
US8888601B2 (en) Player segmentation based on predicted player interaction score
KR101314068B1 (en) Method and apparatus for providing prize item in online game
JP2011083597A (en) Game system and program
JP5250831B2 (en) Network game system
US9457278B2 (en) System for user interaction around a common computer game objective
KR20070052493A (en) Game guiding information offering method through analyzing playing pattern of specific gamer and system for implementing the same
JP2010239991A (en) Game system, game device, and game server
DE102013207600A1 (en) Method and device for displaying player performance stands in social networks
JP2013230236A (en) Video game processing apparatus and video game processing program
JP2010239991A5 (en)
JP4639239B2 (en) Online game method and online game system
US9659458B2 (en) Guild-dependent variation of player capabilities in a computer-implemented game
US8858314B1 (en) Video game with expedited combat
JP2014039689A (en) Game control device, game control method, program, and game system
JP5489203B2 (en) Game system, game device, game server, and game program
JP4922461B1 (en) Game system, game system control method, game control device, and program
KR20160024852A (en) System for managing direct challenges between users in fantasy sports and other games
JP2014233323A (en) Game managing device, game system, method of managing game, and program

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20141118

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20150113

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20150303

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20150424

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20150623

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20160721

R150 Certificate of patent or registration of utility model

Ref document number: 5977305

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250