JP5390365B2 - Gaming machine and manufacturing method of gaming machine - Google Patents

Gaming machine and manufacturing method of gaming machine Download PDF

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JP5390365B2
JP5390365B2 JP2009281688A JP2009281688A JP5390365B2 JP 5390365 B2 JP5390365 B2 JP 5390365B2 JP 2009281688 A JP2009281688 A JP 2009281688A JP 2009281688 A JP2009281688 A JP 2009281688A JP 5390365 B2 JP5390365 B2 JP 5390365B2
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hole
accessory
game board
peripheral portion
gaming machine
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JP2011120774A (en
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真寛 太田
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Kyoraku Industrial Co Ltd
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本発明は、パチンコ遊技機等の遊技機に関する。より特定的には、画像を表示する画像表示器が配設される遊技盤を備える遊技機に関する。   The present invention relates to a gaming machine such as a pachinko gaming machine. More specifically, the present invention relates to a gaming machine including a gaming board on which an image display for displaying an image is provided.

近年、演出効果を高める等の目的で、パチンコ遊技機等の遊技機には、画像を表示する画像表示器、役物等が遊技盤に搭載され、種々の多様な演出が行われるようになっている。また、演出効果をさらに高めるために、遊技盤に搭載される画像表示器、役物は大型化が進展している。そこで、画像表示器、役物等を遊技盤に固定するための種々の技術が開示されている。   In recent years, for the purpose of enhancing the production effect, gaming machines such as pachinko machines are equipped with an image display for displaying an image, an accessory, etc. on the game board, and various various productions are performed. ing. In addition, in order to further enhance the effect of production, the size of image display devices and accessories mounted on game boards is increasing. Therefore, various techniques for fixing an image display, an accessory, etc. to a game board are disclosed.

例えば、ビス打ち部によってビス孔にビスを打ち込む際に、ビス打ち部の先端部が円筒部の内側にテーパー状に形成された内周壁に沿って嵌まり込み、これによって役物等の遊技部品が移動して、適正な位置にビス打ちができるように遊技部品の位置を自動修正するパチンコ遊技機の遊技部品固定方法が開示されている(例えば、特許文献1参照)。   For example, when a screw is driven into a screw hole by a screw hitting portion, the tip of the screw hitting portion fits along the inner peripheral wall formed in a tapered shape inside the cylindrical portion, thereby playing a game part such as an accessory A game component fixing method for a pachinko gaming machine is disclosed that automatically corrects the position of a game component so that the machine moves and can be screwed to an appropriate position (see, for example, Patent Document 1).

特開2002−360806号公報JP 2002-360806 A

しかしながら、特許文献1に記載のパチンコ遊技機の遊技部品固定方法では、ビス打ちの際に遊技盤に加えられる押圧力によって、遊技盤が撓むおそれがある。以下、図8を参照して、上記課題について説明する。図8は、遊技盤の基体部材である矩形の板状部材6の正面図である。図8に示すように、板状部材6には、画像表示器21、役物7を収容する孔61が形成される。孔61の周辺部62は、板状部材6の板面と平行な方向に、孔61に向けて突出した凸部621を有している。そして、役物7を板状部材6に固定するために、この凸部621に役物7に形成されたビス孔71を貫通して、図略のビスが図の手前側(前面側)から背面側に向けて打たれる。   However, in the game part fixing method for a pachinko gaming machine described in Patent Document 1, the game board may be bent by the pressing force applied to the game board when hitting a screw. The above problem will be described below with reference to FIG. FIG. 8 is a front view of a rectangular plate-like member 6 that is a base member of the game board. As shown in FIG. 8, the plate-like member 6 is formed with a hole 61 for accommodating the image display 21 and the accessory 7. The peripheral portion 62 of the hole 61 has a convex portion 621 that protrudes toward the hole 61 in a direction parallel to the plate surface of the plate-like member 6. And in order to fix the accessory 7 to the plate-like member 6, the screw hole 71 formed in the accessory 7 passes through the convex portion 621, and a screw (not shown) from the front side (front side) of the figure. It is struck toward the back side.

このビス打ちの際に、凸部621に図の手前側から背面側に向けて押圧力が加わり、凸部621が背面側に撓むおそれがある。すなわち、凸部621は、いわゆる片持ち梁状となっているため、板状部材6の板面と平行な方向に孔61が突出すべく形成された凹部622(いわゆる両持ち梁状の部材)と比較して、極めて撓み易いのである。また、この課題を解消するために、従来は、凸部621と、該凸部621と対向する凹部622とを連結する連結部材63が設けられていた。しかしながら、例えば、役物7がLED(Light Emitting Diode)等の発光部材を備え、光による各種の演出を行う役物である場合には、自然な演出を行うために、LEDと役物7の前面側部材との距離を所定距離(例えば、30mm)以上にする必要がある。具体的には、例えば、内部にLED光源と外側(遊技機の前面側)に反射板を有し、LED光源からの光が反射板に反射(拡散)して発光するような役物では、奥行き方向の長さが十分にないと、LED光源から光を拡散させるための反射板までの距離が短くなる。このため、LEDの光が十分に拡散しないため、結果として当該役物を美しく光らせることができなくなる。従って、このような役物では、奥行き方向の長さを十分に確保する必要がある。また、近年、より効果的な演出を行わせるために、演出の際に可動する可動役物がより大型化している傾向にある。連結部材63を配設する場合では、このような役物の大きさ(特に奥行き方向の大きさ)に制限がかかる一方、連結部材63を配設しない場合では、ビス打ちの際に板状部材6の凸部621の撓みが発生するおそれがある。   At the time of this screwing, a pressing force is applied to the convex portion 621 from the front side to the rear side in the drawing, and the convex portion 621 may be bent back. That is, since the convex portion 621 has a so-called cantilever shape, a concave portion 622 (so-called a cantilever-like member) formed so that the hole 61 protrudes in a direction parallel to the plate surface of the plate-like member 6. Compared with, it is very easy to bend. In order to solve this problem, conventionally, a connecting member 63 that connects the convex portion 621 and the concave portion 622 facing the convex portion 621 has been provided. However, for example, when the accessory 7 includes a light emitting member such as an LED (Light Emitting Diode) and performs various effects by light, in order to perform a natural effect, the LED and the accessory 7 The distance from the front side member needs to be a predetermined distance (for example, 30 mm) or more. Specifically, for example, in an accessory that has an LED light source inside and a reflector on the outside (the front side of the gaming machine), the light from the LED light source reflects (diffuses) to the reflector and emits light. If the length in the depth direction is not sufficient, the distance from the LED light source to the reflecting plate for diffusing light becomes short. For this reason, since the light from the LED does not diffuse sufficiently, it becomes impossible to make the accessory shine beautifully as a result. Therefore, with such an accessory, it is necessary to ensure a sufficient length in the depth direction. In recent years, in order to perform a more effective performance, there is a tendency that movable accessories that can be moved at the time of production are becoming larger. In the case where the connecting member 63 is provided, the size of such an accessory (particularly the size in the depth direction) is limited. On the other hand, in the case where the connecting member 63 is not provided, a plate-like member is used for screwing. There is a possibility that the six convex portions 621 bend.

それ故に本発明の目的は、役物を遊技盤に固定するビス打ちの際に当該遊技盤が撓むことを抑制することの可能な遊技機、および遊技機の製造方法を提供することである。   SUMMARY OF THE INVENTION Therefore, an object of the present invention is to provide a gaming machine capable of suppressing bending of the gaming board during screwing for fixing an accessory to the gaming board, and a method for manufacturing the gaming machine. .

本発明は、上記の課題を解決するために、以下の構成を採用した。なお、括弧内の参照符号および補足説明等は、本発明の理解を助けるために後述する実施形態との対応関係の一例を示したものであって、本発明を何ら限定するものではない。   The present invention employs the following configuration in order to solve the above problems. Note that the reference numerals in parentheses, supplementary explanations, and the like are examples of the correspondence with the embodiments described later in order to help understanding of the present invention, and do not limit the present invention.

本発明に係る遊技機は、画像を表示する画像表示器(21)が配設される遊技盤(2)を備える遊技機であって、前記遊技盤(2)の略中央位置に前記画像表示器(21)を収容可能に形成された孔(61)と、前記遊技盤における前記孔の周辺部(62)に固定される役物(7)と、前記役物を前記孔の周辺部に固定する複数の係止部材(8)とを備え、前記役物は、該役物の一方側端部に、前記遊技盤の盤面と平行な方向に突出し、前記孔の周辺部を挟持する前面側突出部材(73)および背面側突出部材(74)を有し、前記複数の係止部材の少なくとも1つは、前記前面側突出部材を貫通して、前記孔の周辺部に固定される。   The gaming machine according to the present invention is a gaming machine including a gaming board (2) provided with an image display (21) for displaying an image, and the image display is provided at a substantially central position of the gaming board (2). A hole (61) formed so as to be able to accommodate the device (21), an accessory (7) fixed to the peripheral part (62) of the hole in the game board, and the accessory to the peripheral part of the hole A front surface that includes a plurality of locking members (8) to be fixed, and that the accessory projects in a direction parallel to the board surface of the game board at one end of the accessory and sandwiches the peripheral portion of the hole It has a side protruding member (73) and a back side protruding member (74), and at least one of the plurality of locking members penetrates through the front side protruding member and is fixed to the periphery of the hole.

また、前記前面側突出部材および背面側突出部材は、前記役物と一体として、断面視コの字状に形成されていてもよい。   Moreover, the said front side protrusion member and the back side protrusion member may be formed in the cross-sectional view U-shape integrally with the said accessory.

また、前記前面側突出部材および背面側突出部材は、前記役物が前記遊技盤に装着された状態で、前記孔の周辺部に沿うべく帯状に形成されていてもよい。   Further, the front side protruding member and the back side protruding member may be formed in a band shape so as to follow the peripheral part of the hole in a state where the accessory is mounted on the game board.

また、前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔に向けて突出した凸部(621)を有し、前記複数の係止部材の少なくとも1つは、前記前面側突出部材を貫通して、前記孔の周辺部の前記凸部に固定されてもよい。   The peripheral portion of the hole has a convex portion (621) protruding toward the hole in a direction parallel to the board surface of the game board, and at least one of the plurality of locking members is the front side The protruding member may be fixed to the convex portion around the hole.

また、前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔が突出すべく形成された凹部(622)、および端面が直線状の直線部の少なくとも一方を有し、前記複数の係止部材の少なくとも1つは、前記役物の周辺部を貫通して、前記孔の周辺部の前記凹部および前記直線部の少なくとも一方に固定され、前記複数の係止部材の少なくとも1つは、前記前面側突出部材を貫通して、前記孔の周辺部の前記凸部に固定されてもよい。   The peripheral portion of the hole has at least one of a concave portion (622) formed so that the hole protrudes in a direction parallel to the board surface of the game board, and a linear portion whose end surface is a linear shape, At least one of the locking members penetrates the peripheral portion of the accessory and is fixed to at least one of the concave portion and the linear portion of the peripheral portion of the hole, and at least one of the plurality of locking members May pass through the front-side protruding member and be fixed to the convex portion at the periphery of the hole.

また、本発明に係る遊技機は、画像を表示する画像表示器(21)が配設される遊技盤(2)を備える遊技機(1)であって、前記遊技盤の略中央位置に前記画像表示器を収容可能に形成された孔(61)と、前記遊技盤における前記孔の周辺部(62)に固定される役物(7)と、前記役物を前記孔の周辺部に固定する複数の係止部材(8)とを備え、前記役物は、該役物の一方側端部に、前記遊技盤の盤面と平行な方向に突出し、前記孔の周辺部の背面側を支持する背面側突出部材(74)を有し、前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔に向けて突出した凸部(621)を有すると共に、前記遊技盤の盤面と平行な方向に前記孔が突出すべく形成された凹部(622)、および端面が直線状の直線部の少なくとも一方を有し、前記複数の係止部材の少なくとも1つは、前記役物の周辺部を貫通して、前記孔の周辺部の前記凹部および前記直線部の少なくとも一方に固定され、前記複数の係止部材の少なくとも1つは、前記孔の周辺部の前記凸部を貫通して当該孔の周辺部の前記凸部に前記背面側突出部材を係止して、前記孔の周辺部の前記凸部に固定される。   The gaming machine according to the present invention is a gaming machine (1) including a gaming board (2) on which an image display (21) for displaying an image is disposed, and the gaming machine is located at a substantially central position of the gaming board. A hole (61) formed so as to be able to accommodate an image display, an accessory (7) fixed to the peripheral part (62) of the hole in the game board, and the accessory to the peripheral part of the hole A plurality of locking members (8), wherein the accessory protrudes in a direction parallel to the board surface of the game board at one end of the accessory and supports the back side of the peripheral portion of the hole And a peripheral portion of the hole has a convex portion (621) protruding toward the hole in a direction parallel to the board surface of the game board, and the board surface of the game board At least one of a concave portion (622) formed so that the hole protrudes in a direction parallel to the straight line, and a straight portion having a linear end surface At least one of the plurality of locking members is fixed to at least one of the concave portion and the linear portion of the peripheral portion of the hole through the peripheral portion of the accessory. At least one of the stop members penetrates the convex portion at the peripheral portion of the hole, engages the back-side protruding member with the convex portion at the peripheral portion of the hole, and the convex portion at the peripheral portion of the hole. Fixed to the part.

また、本発明に係る遊技機の製造方法は、画像を表示する画像表示器(21)が配設される遊技盤(2)を備える遊技機の製造方法であって、前記遊技機は、前記遊技盤の略中央位置に前記画像表示器を収容可能に形成された孔(61)と、前記遊技盤における前記孔の周辺部(62)に固定される役物(7)と、前記役物を前記孔の周辺部に固定する複数の係止部材(8)とを備え、前記役物は、該役物の一方側端部に、前記遊技盤の盤面と平行な方向に突出し、前記孔の周辺部を挟持する前面側突出部材(73)および背面側突出部材(74)を有し、前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔に向けて突出した凸部(621)を有すると共に、前記遊技盤の盤面と平行な方向に前記孔が突出すべく形成された凹部(621)、および端面が直線状の直線部の少なくとも一方を有し、前記複数の係止部材の少なくとも1つを、前記役物の周辺部を貫通して、前記孔の周辺部の前記凹部および前記直線部の少なくとも一方に固定する第1固定ステップ(S2)と、前記第1固定ステップの後、前記複数の係止部材の少なくとも1つを、前記前面側突出部材を貫通して、前記孔の周辺部の前記凸部に固定する第2固定ステップ(S3)とを実行する。   A gaming machine manufacturing method according to the present invention is a gaming machine manufacturing method including a gaming board (2) on which an image display (21) for displaying an image is provided, wherein the gaming machine includes A hole (61) formed to accommodate the image display at a substantially central position of the game board; an accessory (7) fixed to a peripheral portion (62) of the hole in the game board; and the accessory A plurality of locking members (8) for fixing the peripheral portion of the hole to the peripheral portion of the hole, and the accessory protrudes in a direction parallel to the board surface of the game board at one end of the accessory, A front-side protruding member (73) and a rear-side protruding member (74) that sandwich the peripheral portion of the hole, and the peripheral portion of the hole is a convex protruding toward the hole in a direction parallel to the board surface of the game board A recess (6) having a portion (621) and projecting the hole in a direction parallel to the board surface of the game board. 1), and at least one of linear portions whose end faces are linear, and at least one of the plurality of locking members penetrates the peripheral portion of the accessory, and the concave portion in the peripheral portion of the hole and After the first fixing step (S2) for fixing to at least one of the straight portions, and after the first fixing step, at least one of the plurality of locking members passes through the front-side protruding member, and the hole And a second fixing step (S3) of fixing to the convex part of the peripheral part.

また、本発明に係る遊技機の製造方法は、画像を表示する画像表示器(21)が配設される遊技盤(2)を備える遊技機(1)の製造方法であって、前記遊技機は、前記遊技盤の略中央位置に前記画像表示器を収容可能に形成された孔(61)と、前記遊技盤における前記孔の周辺部(62)に固定される役物(7)と、前記役物を前記孔の周辺部に固定する複数の係止部材(8)とを備え、前記役物は、該役物の一方側端部に、前記遊技盤の盤面と平行な方向に突出し、前記孔の周辺部の背面側を支持する背面側突出部材(74)を有し、前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔に向けて突出した凸部(621)を有すると共に、前記遊技盤の盤面と平行な方向に前記孔が突出すべく形成された凹部(622)、および端面が直線状の直線部の少なくとも一方を有し、前記複数の係止部材の少なくとも1つを、前記役物の周辺部を貫通して、前記孔の周辺部の前記凹部および前記直線部の少なくとも一方に固定する第1固定ステップ(S2)と、前記第1固定ステップの後、前記複数の係止部材の少なくとも1つを、前記孔の周辺部を貫通して当該孔の周辺部の前記凸部に前記背面側突出部材を係止して、前記孔の周辺部前記凸部に固定する第2固定ステップ(S3)とを実行する。   A gaming machine manufacturing method according to the present invention is a gaming machine (1) manufacturing method including a gaming board (2) provided with an image display (21) for displaying an image. Is a hole (61) formed to accommodate the image display at a substantially central position of the game board, and an accessory (7) fixed to a peripheral part (62) of the hole in the game board, A plurality of locking members (8) for fixing the accessory to the peripheral portion of the hole, and the accessory protrudes in a direction parallel to the board surface of the game board at one end of the accessory. And a rear-side protruding member (74) that supports the rear side of the peripheral portion of the hole, and the peripheral portion of the hole protrudes toward the hole in a direction parallel to the board surface of the game board ( 621) and a recess (622) formed to project the hole in a direction parallel to the board surface of the game board, and The surface has at least one of straight linear portions, and at least one of the plurality of locking members penetrates the peripheral portion of the accessory, and the concave portion and the linear portion of the peripheral portion of the hole After the first fixing step (S2) for fixing to at least one and the first fixing step, at least one of the plurality of locking members passes through the peripheral portion of the hole and the peripheral portion of the hole A second fixing step (S3) is performed in which the rear side protruding member is locked to the convex portion and fixed to the convex portion around the hole.

本発明によれば、役物を遊技盤に固定するビス打ちの際に当該遊技盤が撓むことを抑制することができる。   ADVANTAGE OF THE INVENTION According to this invention, it can suppress that the said game board bends in the case of screwing which fixes an accessory to a game board.

本発明の一実施形態に係る遊技機1の正面図Front view of gaming machine 1 according to an embodiment of the present invention 遊技機1に設けられた表示器3の拡大図Enlarged view of the display 3 provided in the gaming machine 1 遊技機1の部分平面図Partial plan view of gaming machine 1 遊技機1の遊技盤2の基体部材である矩形の板状部材6の正面図Front view of a rectangular plate-like member 6 that is a base member of the game board 2 of the gaming machine 1 第1実施形態に係る役物7の板状部材6へのビス止め状態を示す図4のA−A断面図4 is a cross-sectional view taken along the line AA in FIG. 4, showing a state in which the accessory 7 according to the first embodiment is screwed to the plate-like member 6. 第2実施形態に係る役物7の板状部材6へのビス止め状態を示す図4のA−A断面図4 is a cross-sectional view taken along line AA in FIG. 4 showing a state where the accessory 7 according to the second embodiment is screwed to the plate-like member 6. 遊技機1の製造方法を示すフローチャートA flowchart showing a method for manufacturing the gaming machine 1 従来の遊技機の遊技盤の基体部材である矩形の板状部材6の正面図Front view of a rectangular plate-like member 6 that is a base member of a game board of a conventional gaming machine

以下、図面を参照して、本発明の一実施形態に係る遊技機について説明する。   A gaming machine according to an embodiment of the present invention will be described below with reference to the drawings.

(遊技機の概要)
図1において、遊技機1は、例えば遊技者の指示操作により打ち出された遊技球が入賞すると賞球を払い出すように構成されたパチンコ遊技機である。この遊技機1は、遊技球が打ち出される遊技盤2と、遊技盤2を囲む枠部材5とを備えている。枠部材5は、軸支側に設けられた蝶番を中心に、遊技機1の主部に対して開閉可能に構成され、遊技盤2に対して着脱自在に取り付けられている。そして、枠部材5の前面側となる所定位置(例えば、軸支側とは反対側となる端部)には錠部43が設けられており、錠部43を開錠することによって枠部材5を開くことが可能となる。
(Outline of the gaming machine)
In FIG. 1, a gaming machine 1 is a pachinko gaming machine configured to pay out a winning ball when a gaming ball launched by an instruction operation by a player wins a prize, for example. This gaming machine 1 includes a game board 2 on which game balls are launched, and a frame member 5 surrounding the game board 2. The frame member 5 is configured to be openable and closable with respect to the main part of the gaming machine 1 around a hinge provided on the shaft support side, and is detachably attached to the game board 2. And the lock part 43 is provided in the predetermined position (for example, edge part on the opposite side to a shaft support side) which becomes the front side of the frame member 5, and the frame member 5 is unlocked by unlocking the lock part 43. Can be opened.

遊技盤2は、その前面に、遊技球により遊技を行うための遊技領域20が形成されている。遊技領域20には、下方から発射された遊技球が遊技盤2の主面に沿って上昇して遊技領域20の上部位置へ向かう通路を形成するレール部材(図示せず)と、上昇した遊技球を遊技領域20の右側に案内する案内部材(図示せず)とを備えている。   A game area 20 for playing a game with a game ball is formed on the front surface of the game board 2. In the gaming area 20, a rail member (not shown) in which a game ball launched from below rises along the main surface of the gaming board 2 and forms a passage toward the upper position of the gaming area 20, and the raised game And a guide member (not shown) for guiding the ball to the right side of the game area 20.

また、遊技盤2には、遊技者により視認され易い位置に、各種演出のための画像を表示する画像表示器21が配設されている。画像表示器21は、遊技者による遊技の進行に応じて、例えば、装飾図柄を表示することによって図柄抽選結果(図柄変動結果)を遊技者に報知したり、キャラクタの登場やアイテムの出現による予告演出を表示したりする。なお、画像表示器21は、液晶表示装置、EL(Electro Luminescence:電界発光)表示装置、LED(Light Emitting Diode:発光ダイオード)ドット表示装置、および7セグメントディスプレイ(以下、7セグ表示装置と記載する)等によって構成されるが、他の任意の表示装置を利用してもよい。本実施形態では、一例として、画像表示器21として液晶表示装置を利用する例を説明する。遊技盤2の前面には、各種の演出に用いられる可動役物22および盤ランプ23が設けられている。可動役物22は、遊技盤2に対して可動に構成され、遊技者による遊技の進行に応じて所定の動作で移動させることによって各種の演出を行う。また、盤ランプ23は、遊技者による遊技の進行に応じて発光することによって光による各種の演出を行う。さらに、遊技盤2には、本発明に係る役物7が画像表示器21の右側に配設され、役物7は、例えば、遊技の進行に応じて発光することによって光による各種の演出を行う。   In addition, the game board 2 is provided with an image display 21 that displays images for various effects at positions that are easily visible to the player. The image display 21 notifies the player of a symbol lottery result (symbol variation result) by displaying, for example, a decorative symbol according to the progress of the game by the player, or a notice by the appearance of a character or the appearance of an item. Display the production. The image display 21 is described as a liquid crystal display device, an EL (Electro Luminescence) display device, an LED (Light Emitting Diode) dot display device, and a 7-segment display (hereinafter referred to as a 7-segment display device). However, any other display device may be used. In the present embodiment, an example in which a liquid crystal display device is used as the image display 21 will be described as an example. On the front surface of the game board 2, a movable accessory 22 and a board lamp 23 used for various effects are provided. The movable accessory 22 is configured to be movable with respect to the game board 2 and performs various effects by moving it with a predetermined operation in accordance with the progress of the game by the player. The board lamp 23 emits light according to the progress of the game by the player, thereby performing various effects by light. Further, the game board 2 is provided with an accessory 7 according to the present invention on the right side of the image display 21. The accessory 7 emits light according to the progress of the game, for example, to produce various effects by light. Do.

遊技領域20には、遊技球が下方へ落下する方向を変化させる遊技くぎおよび風車(共に、図示せず)等が配設されている。また、遊技領域20には、入賞や抽選に関する種々の役物が所定の位置に配設されている。なお、図1においては、入賞や抽選に関する種々の役物の一例として、第1始動口25a、第2始動口25b、ゲート27、大入賞口28、および普通入賞口29が遊技盤2に配設されている。さらに、遊技領域20には、遊技領域20に打ち出された遊技球のうち入賞口に入賞しなかった遊技球を、遊技領域20の外に排出する排出口24が配設されている。   The game area 20 is provided with a game nail and a windmill (both not shown) that change the direction in which the game ball falls downward. Further, in the game area 20, various bonuses related to winning and lottery are arranged at predetermined positions. In FIG. 1, as an example of various prizes related to winning and lottery, a first starting port 25a, a second starting port 25b, a gate 27, a big winning port 28, and a normal winning port 29 are arranged on the game board 2. It is installed. Further, the game area 20 is provided with a discharge port 24 for discharging out of the game area 20 a game ball that has not been won in the winning area among the game balls launched into the game area 20.

第1始動口25aに遊技球が入ると入賞して第1特別図柄抽選(大当たり抽選)が始動する。第1始動口25aは、予め定められた特別電動役物(大入賞口28)および予め定められた特別図柄表示器(例えば、後述する第1特別図柄表示器31a)を作動させることとなる、遊技球の入賞に係る入賞口である。第2始動口25bに遊技球が入ると入賞して第2特別図柄抽選(大当たり抽選)が始動する。第2始動口25bは、予め定められた特別電動役物(大入賞口28)および予め定められた特別図柄表示器(例えば、後述する第2特別図柄表示器31b)を作動させることとなる、遊技球の入賞に係る入賞口である。ゲート27を遊技球が通過すると、普通図柄抽選(開閉抽選)が始動する。   When a game ball enters the first start opening 25a, the first special symbol lottery (big hit lottery) starts. The first start opening 25a operates a predetermined special electric accessory (large winning opening 28) and a predetermined special symbol display (for example, a first special symbol display 31a described later). It is a winning opening related to winning a game ball. When a game ball enters the second start opening 25b, a prize is awarded and the second special symbol lottery (big hit lottery) is started. The second start opening 25b operates a predetermined special electric accessory (large winning opening 28) and a predetermined special symbol display (for example, a second special symbol display 31b described later). It is a winning opening related to winning a game ball. When the game ball passes through the gate 27, a normal symbol lottery (open / close lottery) is started.

第2始動口25bは、普通電動役物の一例として、遊技球の入口近傍に電動チューリップ26を備えている。電動チューリップ26は、チューリップの花を模した一対の羽根部を有しており、電動チューリップ開閉部(図示せず;例えば、電動ソレノイド)の駆動によって当該一対の羽根部が左右に開閉し、開閉動作と共に点灯または点滅する。電動チューリップ26の一対の羽根部が閉じていると、第2始動口25bの入口がほぼ閉ざされるため、遊技球が第2始動口25bへほとんど入らない。一方、電動チューリップ26の一対の羽根部が左右に開くと、第2始動口25bの入口へ案内される開口幅が拡大するため、遊技球が始動口25へ入り易くなる。そして、電動チューリップ26は、ゲート27を遊技球が通過することによって始動される普通図柄抽選に当選すると、点灯または点滅しながら一対の羽根部が規定時間(例えば、6秒間)開き、規定回数(例えば、3回)だけ開閉する。   The second start port 25b includes an electric tulip 26 in the vicinity of the entrance of the game ball as an example of a normal electric accessory. The electric tulip 26 has a pair of wings imitating tulip flowers, and the pair of wings open and close left and right by driving an electric tulip opening / closing unit (not shown; for example, an electric solenoid). Lights up or flashes with movement. When the pair of blade portions of the electric tulip 26 is closed, the entrance of the second start port 25b is almost closed, so that the game ball hardly enters the second start port 25b. On the other hand, when the pair of blade portions of the electric tulip 26 opens left and right, the opening width guided to the inlet of the second starting port 25b increases, so that the game ball easily enters the starting port 25. Then, when the electric tulip 26 wins the normal symbol lottery started when the game ball passes through the gate 27, the pair of blade portions open for a specified time (for example, 6 seconds) while lighting or flashing, and the specified number of times ( For example, it opens and closes only 3 times.

大入賞口28は、第2始動口25bの下方に位置し、特別図柄抽選(第1特別図柄抽選、第2特別図柄抽選)の結果に応じて開放する。大入賞口28は、通常は閉状態であり遊技球が入ることがない状態となっているが、特別図柄抽選の結果に応じて遊技盤2の主面から突出傾斜して開状態となって遊技球が入り易い状態となる。例えば、大入賞口28は、所定条件(例えば、30秒経過または遊技球10個の入賞)を満たすまで開状態が維持されるラウンドを、所定回数(例えば、15回)だけ繰り返す。また、普通入賞口29は、遊技球が入賞しても抽選が始動しない。   The special winning opening 28 is located below the second start opening 25b and is opened according to the result of the special symbol lottery (first special symbol lottery, second special symbol lottery). The special winning opening 28 is normally in a closed state so that no game balls can enter, but depending on the result of the special symbol lottery, it protrudes from the main surface of the game board 2 and is in an open state. The game ball is easy to enter. For example, the large winning opening 28 repeats a round in which the open state is maintained until a predetermined condition (for example, 30 seconds elapses or 10 winning game balls are satisfied) a predetermined number of times (for example, 15 times). Further, the lottery does not start at the normal winning opening 29 even if a game ball wins.

また、遊技盤2の所定位置(例えば、右下)に、上述した特別図柄抽選や普通図柄抽選の結果や保留数に関する表示を行う表示器3が配設されている。表示器3の詳細については、後述する。   In addition, a display 3 is provided at a predetermined position (for example, lower right) of the game board 2 to display the result of the above-described special symbol lottery or normal symbol lottery and the number of holds. Details of the display 3 will be described later.

なお、図1に示した遊技機1は、遊技領域20に2つの始動口(第1始動口25a、第2始動口25b)が配設されているが、遊技球が入ると入賞して特別図柄抽選が開始される始動口を1つだけ、または3つ以上設けてもかまわない。また、遊技機1は、遊技領域20に1つの大入賞口28が配設されているが、大入賞口28と同様の機能を有する大入賞口を複数設けてもかまわない。   The gaming machine 1 shown in FIG. 1 has two start ports (first start port 25a and second start port 25b) arranged in the game area 20, but when a game ball enters, a special prize is awarded. There may be only one or three or more start ports from which the symbol lottery is started. Further, the gaming machine 1 is provided with one big winning opening 28 in the gaming area 20, but a plurality of big winning openings having the same function as the big winning opening 28 may be provided.

また、遊技機1は、所定の条件下で、特別図柄抽選時に大当たりが抽選される大当たり確率が変動することがある。例えば、遊技機1は、上記大当たり確率が相対的に低い状態(低確状態;例えば大当たり確率が300分の1)から上記大当たり確率が相対的に高い状態(高確状態;例えば大当たり確率が30分の1)へ変動することがある。また、遊技機1は、所定の条件下で、特別図柄抽選時の特別図柄変動時間が短縮されたり、普通図柄抽選時の当選する確率が高まったり、普通図柄抽選時の普通図柄変動時間が短縮されたり、電動チューリップ26の羽根部の開時間が延長されたり、電動チューリップ26の羽根部が開閉する回数が増えたりする(電チューサポート)場合がある。   In addition, the gaming machine 1 may vary the jackpot probability that the jackpot will be lottered during the special symbol lottery under a predetermined condition. For example, the gaming machine 1 has a state in which the jackpot probability is relatively low (low probability state; for example, the jackpot probability is 1/300) to a state in which the jackpot probability is relatively high (high probability state; for example, the jackpot probability is 30 May fluctuate to 1). In addition, the gaming machine 1 can reduce the special symbol fluctuation time at the time of the special symbol lottery under a predetermined condition, increase the probability of winning at the time of the normal symbol lottery, or reduce the normal symbol fluctuation time at the time of the normal symbol lottery. In some cases, the opening time of the blade portion of the electric tulip 26 is extended, or the number of times the blade portion of the electric tulip 26 is opened and closed increases (electric chew support).

ここで、賞球の払い出しについて説明する。第1始動口25a、第2始動口25b、大入賞口28、および普通入賞口29に遊技球が入る(入賞する)と、遊技球が入賞した場所に応じて、1つの遊技球当たり規定個数の賞球が払い出される。例えば、第1始動口25aまたは第2始動口25bに遊技球が入賞すると4個の賞球、大入賞口28に遊技球が入賞すると13個の賞球、普通入賞口29に遊技球が入賞すると10個の賞球がそれぞれ払い出される。なお、ゲート27を遊技球が通過したことを検出しても、それに連動した賞球の払い出しはない。   Here, the payout of prize balls will be described. When a game ball enters (wins) the first start port 25a, the second start port 25b, the big winning port 28, and the normal winning port 29, a predetermined number per game ball is determined according to the place where the game ball has won. The prize ball is paid out. For example, when a game ball wins the first start port 25a or the second start port 25b, four prize balls are awarded, and when a game ball wins the big prize port 28, thirteen prize balls are awarded. Then, 10 prize balls are each paid out. Even if it is detected that a game ball has passed through the gate 27, no prize ball is paid out in conjunction with it.

枠部材5の前面側には、ハンドル51、レバー52、停止ボタン53、取り出しボタン54、スピーカ55、枠ランプ56、演出ボタン57、演出キー58、皿59、および錠部43等が設けられている。   On the front side of the frame member 5, a handle 51, a lever 52, a stop button 53, an eject button 54, a speaker 55, a frame lamp 56, an effect button 57, an effect key 58, a dish 59, a lock part 43, and the like are provided. Yes.

遊技者がハンドル51に触れてレバー52を時計方向に回転させる操作を行うと、その操作角度に応じた打球力にて所定の時間間隔(例えば、1分間に100個)で、発射装置(図示せず)が遊技球を電動発射する。皿59は、遊技機1の前方に突出して設けられ、発射装置に供給する遊技球を一時的に溜めておく。また、皿59には、上述した賞球が払い出される。そして、皿59に溜められた遊技球は、遊技者のレバー52による操作と連動したタイミングで、供給装置(図示せず)によって1つずつ発射装置に供給される。なお、皿59は、上下皿一体で構成してもいいし、上皿と下皿とを分離して構成してもかまわない。また、ハンドル51は、所定条件下で発光させてもかまわない。   When the player touches the handle 51 and performs an operation of rotating the lever 52 in the clockwise direction, the shooting device (see FIG. 10) at a predetermined time interval (for example, 100 pieces per minute) with a hitting force according to the operation angle. (Not shown) electronically fires a game ball. The tray 59 is provided so as to protrude in front of the gaming machine 1 and temporarily stores game balls to be supplied to the launching device. In addition, the above-described prize ball is paid out to the plate 59. Then, the game balls stored in the tray 59 are supplied to the launching device one by one by a supply device (not shown) at a timing interlocked with the operation by the player's lever 52. In addition, the plate 59 may be configured by integrating the upper and lower plates, or may be configured by separating the upper plate and the lower plate. The handle 51 may emit light under predetermined conditions.

停止ボタン53は、ハンドル51の下部側面に設けられ、ハンドル51に遊技者が触れてレバー52を時計方向に回転させている状態であっても、遊技者に押下されることによって遊技球の発射を一時的に停止させる。取り出しボタン54は、皿59が設けられた位置近傍の前面に設けられ、遊技者に押下されることによって皿59に溜まっている遊技球を箱(図示せず)に落下させる。   The stop button 53 is provided on the lower side surface of the handle 51, and even when the player touches the handle 51 and rotates the lever 52 in the clockwise direction, the game ball is released by being pressed by the player. Is temporarily stopped. The take-out button 54 is provided on the front surface in the vicinity of the position where the tray 59 is provided. When the player presses the game ball, the game ball stored on the tray 59 is dropped into a box (not shown).

スピーカ55および枠ランプ56は、それぞれ遊技機1の遊技状態や状況を告知したり各種の演出を行ったりする。スピーカ55は、楽曲や音声、効果音による各種の演出を行う。また、枠ランプ56は、点灯または点滅によるパターンや発光色の違い等によって光による各種の演出を行う。なお、枠ランプ56は、光の照射方向を変更可能にして、当該照射方向を変えることによる演出を行ってもかまわない。   The speaker 55 and the frame lamp 56 respectively notify the gaming state and situation of the gaming machine 1 and perform various effects. The speaker 55 performs various effects using music, voice, and sound effects. In addition, the frame lamp 56 performs various effects by light depending on a pattern by lighting or blinking, a difference in emission color, or the like. Note that the frame lamp 56 may change the light irradiation direction and produce an effect by changing the irradiation direction.

次に、図2を参照して、遊技機1に設けられる表示器3について説明する。図2において、表示器3は、第1特別図柄表示器31a、第2特別図柄表示器31b、第1特別図柄保留表示器32a、第2特別図柄保留表示器32b、普通図柄表示器33、普通図柄保留表示器34、および遊技状態表示器35を備えている。   Next, the display 3 provided in the gaming machine 1 will be described with reference to FIG. In FIG. 2, the display 3 includes a first special symbol display 31a, a second special symbol display 31b, a first special symbol hold indicator 32a, a second special symbol hold indicator 32b, a normal symbol indicator 33, and a normal symbol indicator 33. A symbol hold display 34 and a game status display 35 are provided.

第1特別図柄表示器31aは、第1始動口25aに遊技球が入賞することに対応して表示図柄が変動して表示される。例えば、第1特別図柄表示器31aは、7セグ表示装置で構成され、第1始動口25aに遊技球が入賞した場合、特別図柄(第1特別図柄)を変動表示してその抽選結果を表示する。第2特別図柄表示器31bは、第2始動口25bに遊技球が入賞することに対応して表示図柄が変動して表示される。例えば、第2特別図柄表示器31bは、7セグ表示装置で構成され、第2始動口25bに遊技球が入賞した場合、特別図柄(第2特別図柄)を変動表示してその抽選結果を表示する。普通図柄表示器33は、ゲート27を遊技球が通過することに対応して表示図柄が変動して表示される。例えば、普通図柄表示器33は、LED表示装置で構成され、遊技球がゲート27を通過した場合、普通図柄を変動表示してその抽選結果を表示する。   In the first special symbol display 31a, the display symbol is changed and displayed in response to the winning of the game ball in the first starting port 25a. For example, the first special symbol display 31a is composed of a 7-segment display device, and when a game ball wins at the first starting port 25a, the special symbol (first special symbol) is displayed in a variable manner and the lottery result is displayed. To do. The second special symbol display 31b is displayed with the display symbol varying corresponding to the winning of the game ball at the second starting port 25b. For example, the second special symbol display 31b is composed of a 7-segment display device, and when a game ball wins in the second start opening 25b, the special symbol (second special symbol) is variably displayed and the lottery result is displayed. To do. In the normal symbol display 33, the display symbol is changed and displayed in response to the game ball passing through the gate 27. For example, the normal symbol display 33 is constituted by an LED display device, and when a game ball passes through the gate 27, the normal symbol is variably displayed and the lottery result is displayed.

第1特別図柄保留表示器32aは、第1特別図柄抽選を保留している回数を表示する。第2特別図柄保留表示器32bは、第2特別図柄抽選を保留している回数を表示する。普通図柄保留表示器34は、普通図柄抽選を保留している回数を表示する。例えば、第1特別図柄表示器31a、第2特別図柄表示器31bまたは普通図柄表示器33によって表示図柄が変動表示されている期間(入賞1回分の変動表示が行われている間)に、さらに他の遊技球が入賞した場合、その入賞した遊技球に対する表示図柄の変動表示は、先に入賞した遊技球に対する変動表示が終了するまで、規定回数(例えば、4回)を限度に保留される。このような保留がなされていることおよびその保留の数(未抽選回数)が、第1特別図柄保留表示器32a、第2特別図柄保留表示器32bおよび普通図柄保留表示器34に表示される。例えば、第1特別図柄保留表示器32a、第2特別図柄保留表示器32bおよび普通図柄保留表示器34は、それぞれ列設されたLED表示装置で構成され、その点灯態様によって保留回数が表示される。   The first special symbol hold indicator 32a displays the number of times the first special symbol lottery is held. The second special symbol hold indicator 32b displays the number of times the second special symbol lottery is held. The normal symbol hold display 34 displays the number of times the normal symbol lottery is held. For example, during a period in which the display symbols are variably displayed by the first special symbol display 31a, the second special symbol display 31b or the normal symbol display 33 (while the variation display for one winning is being performed), When another game ball wins, the change display of the display pattern for the winning game ball is held for a predetermined number of times (for example, 4 times) until the change display for the previously won game ball ends. . The fact that such a hold is made and the number of the hold (number of undrawn times) are displayed on the first special symbol hold indicator 32a, the second special symbol hold indicator 32b, and the normal symbol hold indicator 34. For example, the first special symbol hold indicator 32a, the second special symbol hold indicator 32b, and the normal symbol hold indicator 34 are each constituted by LED display devices arranged in a row, and the number of times of hold is displayed according to the lighting mode. .

遊技状態表示器35は、遊技機1の電源投入時点における遊技状態を表示する。なお、遊技機1には複数の遊技状態(例えば、通常遊技状態、確変遊技状態、時短遊技状態、潜伏遊技状態)が設定されている。そして、遊技機1の電源投入時点においては、遊技状態表示器35によってその遊技状態が報知される。例えば、遊技状態表示器35は、複数のLED表示装置で構成され、その点灯態様によって遊技状態が表示される。   The game status indicator 35 displays the game status at the time when the gaming machine 1 is powered on. Note that a plurality of gaming states (for example, a normal gaming state, a probability variation gaming state, a time-saving gaming state, and a latent gaming state) are set in the gaming machine 1. When the power of the gaming machine 1 is turned on, the gaming state is notified by the gaming state indicator 35. For example, the gaming status indicator 35 is composed of a plurality of LED display devices, and the gaming status is displayed according to the lighting mode.

次に、図3を参照して、遊技機1に設けられる入力装置について説明する。図3において、遊技機1には、入力装置の一例として、演出ボタン57および演出キー58が設けられている。   Next, an input device provided in the gaming machine 1 will be described with reference to FIG. In FIG. 3, the gaming machine 1 is provided with an effect button 57 and an effect key 58 as an example of an input device.

演出ボタン57および演出キー58は、それぞれ遊技者が演出に対する入力を行うために設けられている。演出ボタン57は、遊技機1の前方に突出した皿59の上面脇部に設けられる。演出キー58は、中央キーと略十字に配列された複数のキーとを有し、演出ボタン57に隣接して皿59の上面脇部に設けられる。例えば、演出キー58は、その中央に1つの中央キーを配置し、中央キーの周囲に略同一形状の4つの周囲キーを配置して構成されている。演出ボタン57および演出キー58は、それぞれ遊技者に押下されることによって所定の演出が行われる。例えば、遊技者は、演出キー58の4つの周囲キーを操作することにより、画像表示器21に表示されている複数の選択項目から所望の選択項目へカーソルを移動させ、さらに演出キー58の中央キーを操作することにより、カーソルによって示されている選択項目の選択を確定させることが可能である。   The effect button 57 and the effect key 58 are provided for the player to input the effect. The effect button 57 is provided on the upper side of the dish 59 protruding forward of the gaming machine 1. The production key 58 has a center key and a plurality of keys arranged in a substantially cross shape, and is provided on the upper side of the plate 59 adjacent to the production button 57. For example, the production key 58 is configured such that one central key is arranged at the center and four peripheral keys having substantially the same shape are arranged around the central key. The effect button 57 and the effect key 58 are each pressed by the player to perform a predetermined effect. For example, the player operates the four surrounding keys of the effect key 58 to move the cursor from a plurality of selection items displayed on the image display 21 to a desired selection item. By operating the key, it is possible to confirm the selection of the selection item indicated by the cursor.

また、上記枠部材5の背面側には、払出用の遊技球を溜めておく球タンクや遊技球を皿59に払い出す払出装置(払出駆動部)が設けられ、各種の基板等が取り付けられている。例えば、遊技盤2の後面には、メイン基板およびサブ基板等が配設されている。具体的には、メイン基板には、内部抽選および当選の判定等を行うメイン制御部が構成されたメイン制御基板、遊技球を遊技領域20の上部へ発射する発射装置を制御する発射制御部が構成された発射制御基板、および賞球の払出を制御する払出制御部が構成された払出制御基板等が配設されている。このメイン基板は、開封されることにより痕跡が残るように透明部材で構成されたメイン基板ケースによって密封されている。また、サブ基板には、演出を統括的に制御する演出制御部が構成された演出制御基板、画像や音による演出を制御する画像音響制御部が構成された画像音響制御基板、および各種のランプ(枠ランプ56、盤ランプ23)や可動役物22による演出を制御するランプ制御部が構成されたランプ制御基板等が配設されている。また、遊技盤2の後面には、遊技機1に供給された100VのAC電源をDC電源に変換して上述した各種の基板等に出力するスイッチング電源が配設されている。   Further, on the back side of the frame member 5, a ball tank for storing game balls for payout and a payout device (payout drive unit) for paying out game balls to the tray 59 are provided, and various substrates are attached. ing. For example, a main board, a sub board, and the like are disposed on the rear surface of the game board 2. Specifically, the main board includes a main control board configured with a main control unit that performs internal lottery and determination of winning, and a launch control unit that controls a launch device that launches a game ball to the upper part of the game area 20. A launch control board configured, a payout control board configured with a payout control unit that controls payout of prize balls, and the like are disposed. The main board is sealed by a main board case made of a transparent member so that a trace remains when opened. In addition, the sub-board includes an effect control board configured with an effect control unit that comprehensively controls the effect, an image sound control board configured with an image sound control unit that controls effects based on images and sounds, and various lamps. (Frame lamp 56, panel lamp 23) and a lamp control board on which a lamp control unit for controlling effects by the movable accessory 22 is arranged. Further, on the rear surface of the gaming board 2, a switching power source is provided that converts 100V AC power supplied to the gaming machine 1 to DC power and outputs the DC power to the various boards described above.

図4は、遊技機1の遊技盤2の基体部材である矩形の板状部材6の正面図である。板状部材6は、遊技盤2の基体となる矩形の板状の部材であって、その前面側には、図1を用いて説明した、可動役物22、盤ランプ23、第1始動口25a、第2始動口25b、ゲート27、大入賞口28、普通入賞口29、遊技くぎおよび風車等が配設される。また、板状部材6は、その外縁部が枠部材5と係合して遊技機1に装着される。   FIG. 4 is a front view of a rectangular plate member 6 that is a base member of the game board 2 of the gaming machine 1. The plate-like member 6 is a rectangular plate-like member that becomes the base of the game board 2, and on the front side thereof, the movable accessory 22, the board lamp 23, and the first start port described with reference to FIG. 25a, the second starting port 25b, the gate 27, the big winning port 28, the normal winning port 29, a game nail, a windmill, and the like are arranged. Further, the outer edge of the plate-like member 6 is engaged with the frame member 5 and is attached to the gaming machine 1.

さらに、板状部材6には、略中央位置に、画像表示器21および役物7を収容可能な形状に、孔61が形成されている。画像表示器21および役物7は、孔61の周辺部62に図5を用いて後述するビス8等によって係止されて、板状部材6に固定される。孔61の周辺部62は、孔61の下方略中央部に、板状部材6の板面(遊技盤2の盤面)と平行な方向に孔61に向けて突出した凸部621を有し、孔61の右側および下側右端部に、板状部材6の板面(遊技盤2の盤面)と平行な方向に孔61が突出すべく形成された凹部622を有している。また、孔61の周辺部62は、孔61の上側および左側に、端面が直線状の直線部623を有している。   Further, a hole 61 is formed in the plate-like member 6 in a shape that can accommodate the image display 21 and the accessory 7 at a substantially central position. The image display 21 and the accessory 7 are fixed to the plate-like member 6 by being locked to a peripheral portion 62 of the hole 61 by a screw 8 or the like which will be described later with reference to FIG. The peripheral portion 62 of the hole 61 has a convex portion 621 that protrudes toward the hole 61 in a direction parallel to the plate surface of the plate-like member 6 (the board surface of the game board 2) at a substantially central portion below the hole 61. On the right side and the lower right end of the hole 61, there is a recess 622 formed so that the hole 61 protrudes in a direction parallel to the plate surface of the plate-like member 6 (board surface of the game board 2). In addition, the peripheral portion 62 of the hole 61 has linear portions 623 having end surfaces that are linear on the upper and left sides of the hole 61.

図4に示すように、役物7は、役物7の右側および下側の周辺部に形成されたビス孔72を貫通して、孔61の周辺部62の凹部622にビス8(図5、図6参照)によって係止されて固定される。また、役物7は、孔61の周辺部62の凸部621にビス8(図5、図6参照)によって固定される。   As shown in FIG. 4, the accessory 7 passes through the screw holes 72 formed on the right and lower peripheral portions of the accessory 7, and screws 8 (see FIG. 5) in the concave portion 622 of the peripheral portion 62 of the hole 61. , See FIG. 6). Further, the accessory 7 is fixed to the convex portion 621 of the peripheral portion 62 of the hole 61 by screws 8 (see FIGS. 5 and 6).

(第1実施形態)
図5は、第1実施形態に係る役物7の板状部材6へのビス止め状態を示す図4のA−A断面図である。第1実施形態に係る役物7は、該役物7の左側端部(一方側端部に相当する)に、板状部材6の板面(遊技盤2の盤面)と平行な方向に突出し、孔61の周辺部62の凸部621を挟持する前面側突出部材73および背面側突出部材74を有している。また、役物7は、役物7の左側に形成された前面側突出部材73に形成されたビス孔71を貫通して、孔61の周辺部62の凸部621にビス8によって固定される。ここで、ビス8(係止部材に相当する)は、例えば、略円柱状の金属製の部材であって、ビス打ち機(図示せず)によってビス孔71、72を貫通して板状部材6に打ち込まれる。なお、図4を用いて上述のように、役物7は、役物7の右側および下側の周辺部に形成されたビス孔72を貫通して、孔61の周辺部62の凹部622にビス8によって係止されて固定される。
(First embodiment)
FIG. 5 is a cross-sectional view taken along line AA of FIG. 4 showing a state where the accessory 7 according to the first embodiment is screwed to the plate-like member 6. The accessory 7 according to the first embodiment protrudes in a direction parallel to the plate surface of the plate-like member 6 (the board surface of the game board 2) at the left end portion (corresponding to one end portion) of the accessory 7. The front-side protruding member 73 and the rear-side protruding member 74 sandwich the convex portion 621 of the peripheral portion 62 of the hole 61. Further, the accessory 7 passes through the screw hole 71 formed in the front side protruding member 73 formed on the left side of the accessory 7, and is fixed to the convex portion 621 of the peripheral portion 62 of the hole 61 with the screw 8. . Here, the screw 8 (corresponding to the locking member) is, for example, a substantially cylindrical metal member, and penetrates through the screw holes 71 and 72 by a screw driving machine (not shown). It is driven into 6. As described above with reference to FIG. 4, the accessory 7 passes through the screw holes 72 formed in the right and lower peripheral portions of the accessory 7 and enters the recess 622 of the peripheral portion 62 of the hole 61. It is locked and fixed by screws 8.

このように、前面側突出部材73および背面側突出部材74によって孔61の周辺部62の凸部621が挟持されているため、凸部621にビス8を打ち込む際に、凸部621が下方に撓むことを抑制することができる。すなわち、背面側突出部材74によって孔61の周辺部62の凸部621が支持されているため、凸部621が下方に撓むことを抑制することができるのである。また、前面側突出部材73および背面側突出部材74によって孔61の周辺部62の凸部621が挟持されているため、孔61の周辺部62の凹部622、役物7および孔61の周辺部62の凸部621が一体として変形するため、いわゆる両持ち梁状の部材の変形と近似した変形となるので、凸部621が下方に撓むことを効果的に抑制することができる。また、遊技盤と役物とをビス等で固定する際に遊技盤を裏面から支持する、固定作業のための支持板等を設置する必要がなく、固定作業を効率化することができる。   Thus, since the convex part 621 of the peripheral part 62 of the hole 61 is clamped by the front side protruding member 73 and the back side protruding member 74, when the screw 8 is driven into the convex part 621, the convex part 621 moves downward. Bending can be suppressed. That is, since the convex portion 621 of the peripheral portion 62 of the hole 61 is supported by the back side protruding member 74, the convex portion 621 can be prevented from bending downward. Further, since the convex portion 621 of the peripheral portion 62 of the hole 61 is sandwiched by the front side protruding member 73 and the back side protruding member 74, the concave portion 622 of the peripheral portion 62 of the hole 61, the accessory 7 and the peripheral portion of the hole 61. Since the convex portion 621 of 62 is deformed integrally, it becomes a deformation approximate to the deformation of a so-called doubly supported beam-like member, so that the convex portion 621 can be effectively suppressed from being bent downward. In addition, it is not necessary to install a support plate for fixing work that supports the game board from the back when the game board and the accessory are fixed with screws or the like, and the fixing work can be made efficient.

さらに、前面側突出部材73および背面側突出部材74は、役物7と一体として、断面視コの字状に形成されている。したがって、孔61の周辺部62の凹部622、役物7および孔61の周辺部62の凸部621がさらに一体として変形するため、いわゆる両持ち梁状の部材の変形とさらに近似した変形となるので、凸部621が下方に撓むことをさらに効果的に抑制することができる。   Further, the front-side protruding member 73 and the back-side protruding member 74 are formed integrally with the accessory 7 in a U shape in sectional view. Therefore, since the concave portion 622 of the peripheral portion 62 of the hole 61, the accessory 7 and the convex portion 621 of the peripheral portion 62 of the hole 61 are further deformed integrally, the deformation is further approximated to the deformation of a so-called doubly supported beam-like member. Therefore, it can suppress more effectively that the convex part 621 bends below.

第1実施形態では、前面側突出部材73および背面側突出部材74が、役物7と一体として形成されている場合について説明するが、前面側突出部材73および背面側突出部材74が、役物7とは別部材として形成され、凸部621へのビス8の打ち込みに先だって、役物7に固定される形態でもよい。この場合には、前面側突出部材73と背面側突出部材74との間に、凸部621を容易に挿入することができる。   Although 1st Embodiment demonstrates the case where the front side protrusion member 73 and the back side protrusion member 74 are integrally formed with the accessory 7, the front side protrusion member 73 and the back side protrusion member 74 are an accessory. 7 may be formed as a separate member and fixed to the accessory 7 prior to the screw 8 being driven into the convex portion 621. In this case, the convex portion 621 can be easily inserted between the front side protruding member 73 and the back side protruding member 74.

加えて、前面側突出部材73および背面側突出部材74は、役物7が板状部材6(遊技盤2)に装着された状態で、孔61の周辺部62に沿うべく帯状に形成されている。したがって、孔61の周辺部62の凹部622、役物7および孔61の周辺部62の凸部621がさらに一体として変形するため、いわゆる両持ち梁状の部材の変形とさらに近似した変形となるので、凸部621が下方に撓むことをさらに効果的に抑制することができる。   In addition, the front-side protruding member 73 and the back-side protruding member 74 are formed in a belt shape along the peripheral portion 62 of the hole 61 in a state where the accessory 7 is mounted on the plate-like member 6 (game board 2). Yes. Therefore, since the concave portion 622 of the peripheral portion 62 of the hole 61, the accessory 7 and the convex portion 621 of the peripheral portion 62 of the hole 61 are further deformed integrally, the deformation is further approximated to the deformation of a so-called doubly supported beam-like member. Therefore, it can suppress more effectively that the convex part 621 bends below.

また、図7を用いて後述するように、役物7は、役物7の右側および下側の周辺部に形成されたビス孔72を貫通して、孔61の周辺部62の凹部622にビス8によって係止されて固定された後、役物7の左側に形成された前面側突出部材73に形成されたビス孔71を貫通して、孔61の周辺部62の凸部621にビス8によって固定される。すなわち、役物7を孔61の周辺部62の凸部621にビス8によって固定する際には、役物7の右側が孔61の周辺部62の凹部622に既に固定されているので、孔61の周辺部62の凹部622、役物7および孔61の周辺部62の凸部621がさらに一体として変形する。そこで、いわゆる両持ち梁状の部材の変形とさらに近似した変形となるので、凸部621が下方に撓むことをさらに効果的に抑制することができる。   Further, as will be described later with reference to FIG. 7, the accessory 7 penetrates through the screw holes 72 formed in the right and lower peripheral portions of the accessory 7, and enters the concave portion 622 of the peripheral portion 62 of the hole 61. After being locked and fixed by the screw 8, it passes through the screw hole 71 formed in the front-side protruding member 73 formed on the left side of the accessory 7, and is screwed into the convex portion 621 of the peripheral portion 62 of the hole 61. 8 is fixed. That is, when the accessory 7 is fixed to the convex portion 621 of the peripheral portion 62 of the hole 61 with the screw 8, the right side of the accessory 7 is already fixed to the concave portion 622 of the peripheral portion 62 of the hole 61. The concave portion 622 of the peripheral portion 62 of 61, the accessory 7 and the convex portion 621 of the peripheral portion 62 of the hole 61 are further deformed integrally. Therefore, since the deformation is further approximated to the deformation of a so-called doubly-supported member, it is possible to more effectively suppress the convex portion 621 from being bent downward.

(第2実施形態)
図6は、第2実施形態に係る役物7の板状部材6へのビス止め状態を示す図4のA−A断面図である。第2実施形態に係る役物7は、該役物7の左側端部(一方側端部に相当する)に、板状部材6の板面(遊技盤2の盤面)と平行な方向に突出し、孔61の周辺部62の凸部621の背面側を支持する背面側突出部材74を有している。また、役物7は、孔61の周辺部62の凸部621を貫通して、孔61の周辺部62の凸部621に背面側突出部材74を係止して、孔61の周辺部62の凸部621に固定される。なお、図4を用いて上述のように、役物7は、役物7の右側および下側の周辺部に形成されたビス孔72を貫通して、孔61の周辺部62の凹部622にビス8によって係止されて固定される。ここで、ビス8(係止部材に相当する)は、例えば、略円柱状の金属製の部材であって、ビス打ち機(図示せず)によってビス孔72を貫通して板状部材6に打ち込まれる。ただし、孔61の周辺部62の凸部621においては、ビス打ち機(図示せず)によって板状部材6の周辺部62の凸部621を貫通して役物7の背面側突出部材74に打ち込まれる。
(Second Embodiment)
FIG. 6 is a cross-sectional view taken along the line AA of FIG. 4 showing a state in which the accessory 7 according to the second embodiment is screwed to the plate member 6. The accessory 7 according to the second embodiment protrudes in a direction parallel to the plate surface of the plate-like member 6 (the board surface of the game board 2) at the left end portion (corresponding to one end portion) of the accessory 7. In addition, a rear side protruding member 74 that supports the rear side of the convex portion 621 of the peripheral portion 62 of the hole 61 is provided. Further, the accessory 7 passes through the convex portion 621 of the peripheral portion 62 of the hole 61, engages the rear side protruding member 74 with the convex portion 621 of the peripheral portion 62 of the hole 61, and the peripheral portion 62 of the hole 61. It is fixed to the convex part 621. As described above with reference to FIG. 4, the accessory 7 passes through the screw holes 72 formed in the right and lower peripheral portions of the accessory 7 and enters the recess 622 of the peripheral portion 62 of the hole 61. It is locked and fixed by screws 8. Here, the screw 8 (corresponding to the locking member) is, for example, a substantially cylindrical metal member, and penetrates the screw hole 72 by the screw driving machine (not shown) to the plate-like member 6. It is driven in. However, in the convex part 621 of the peripheral part 62 of the hole 61, it passes through the convex part 621 of the peripheral part 62 of the plate-like member 6 by a screw driving machine (not shown) to the rear side protruding member 74 of the accessory 7. It is driven in.

このように、背面側突出部材74によって孔61の周辺部62の凸部621が支持されているため、凸部621にビス8を打ち込む際に、凸部621が下方に撓むことを抑制することができる。   Thus, since the convex part 621 of the peripheral part 62 of the hole 61 is supported by the back surface side protruding member 74, when the screw 8 is driven into the convex part 621, the convex part 621 is prevented from bending downward. be able to.

さらに、背面側突出部材74は、役物7と一体として、断面視Lの字状に形成されている。したがって、背面側突出部材74によって孔61の周辺部62の凸部621がさらに強く支持されるため、凸部621が下方に撓むことをさらに効果的に抑制することができる。   Furthermore, the back side protruding member 74 is formed in a letter shape in a sectional view L integrally with the accessory 7. Therefore, since the convex part 621 of the peripheral part 62 of the hole 61 is further strongly supported by the back side protrusion member 74, it can suppress more effectively that the convex part 621 bends below.

加えて、背面側突出部材74は、役物7が板状部材6(遊技盤2)に装着された状態で、孔61の周辺部62に沿うべく帯状に形成されている。したがって、背面側突出部材74によって孔61の周辺部62の凸部621がさらに強く支持されるため、凸部621が下方に撓むことをさらに効果的に抑制することができる。   In addition, the back-side protruding member 74 is formed in a belt shape along the peripheral portion 62 of the hole 61 in a state where the accessory 7 is mounted on the plate-like member 6 (game board 2). Therefore, since the convex part 621 of the peripheral part 62 of the hole 61 is further strongly supported by the back side protrusion member 74, it can suppress more effectively that the convex part 621 bends below.

また、図7を用いて後述するように、役物7は、役物7の右側および下側の周辺部に形成されたビス孔72を貫通して、孔61の周辺部62の凹部622にビス8によって係止されて固定された後、板状部材6の周辺部62の凸部621を貫通して役物7の背面側突出部材74にビス8によって固定される。すなわち、役物7を孔61の周辺部62の凸部621にビス8によって固定する際には、役物7の右側が孔61の周辺部62の凹部622に既に固定されているので、背面側突出部材74によって孔61の周辺部62の凸部621がさらに強く支持されるため、凸部621が下方に撓むことをさらに効果的に抑制することができる。   Further, as will be described later with reference to FIG. 7, the accessory 7 penetrates through the screw holes 72 formed in the right and lower peripheral portions of the accessory 7, and enters the concave portion 622 of the peripheral portion 62 of the hole 61. After being locked and fixed by the screw 8, the screw 8 passes through the convex portion 621 of the peripheral portion 62 of the plate-like member 6 and is fixed to the rear-side protruding member 74 of the accessory 7 by the screw 8. That is, when the accessory 7 is fixed to the convex portion 621 of the peripheral portion 62 of the hole 61 with the screw 8, the right side of the accessory 7 is already fixed to the concave portion 622 of the peripheral portion 62 of the hole 61. Since the convex portion 621 of the peripheral portion 62 of the hole 61 is further strongly supported by the side protruding member 74, it is possible to more effectively suppress the convex portion 621 from being bent downward.

図7は、遊技機1の製造方法を示すフローチャートである。ここでは、板状部材6に役物7を固定する手順について説明する。まず、ステップS1において、板状部材6の孔61に役物7が嵌め込まれる。次に、ステップS2において、孔61の周辺部62の凹部622にビス8が打たれる。そして、ステップS3において、孔61の周辺部62の凸部621にビス8が打たれる。ここで、ステップS2は、第1固定ステップに相当し、ステップS3は、第2固定ステップに相当する。   FIG. 7 is a flowchart showing a method for manufacturing the gaming machine 1. Here, the procedure for fixing the accessory 7 to the plate-like member 6 will be described. First, in step S <b> 1, the accessory 7 is fitted into the hole 61 of the plate-like member 6. Next, in step S <b> 2, the screw 8 is struck into the recess 622 of the peripheral portion 62 of the hole 61. In step S <b> 3, the screw 8 is hit on the convex portion 621 of the peripheral portion 62 of the hole 61. Here, step S2 corresponds to a first fixed step, and step S3 corresponds to a second fixed step.

第1実施形態および第2実施形態では、役物7が孔61の周辺部62の凸部621および凹部622に固定される場合について説明したが、役物7が孔61の周辺部62の凸部621および直線部623(図4参照)に固定される形態でもよい。また、役物7が孔61の周辺部62の凸部621、凹部622および直線部623に固定される形態でもよい。   In the first embodiment and the second embodiment, the case where the accessory 7 is fixed to the convex portion 621 and the concave portion 622 of the peripheral portion 62 of the hole 61 has been described. The form fixed to the part 621 and the linear part 623 (refer FIG. 4) may be sufficient. Further, the accessory 7 may be fixed to the convex part 621, the concave part 622, and the straight part 623 of the peripheral part 62 of the hole 61.

第1実施形態および第2実施形態では、ビス8によって役物7が板状部材6に固定される場合について説明したが、その他の種類の係合部材(例えば、ネジ、釘等)によって役物7が板状部材6に固定される形態でもよい。   In the first embodiment and the second embodiment, the case where the accessory 7 is fixed to the plate-like member 6 with the screw 8 has been described. However, the accessory is used with other types of engagement members (for example, screws, nails, etc.). 7 may be fixed to the plate-like member 6.

また、第1実施形態および第2実施形態では、パチンコ遊技機1について説明したが、本発明はパチンコ遊技機に限らず、その他の遊技機にも適用可能である。   In the first embodiment and the second embodiment, the pachinko gaming machine 1 has been described. However, the present invention is not limited to pachinko gaming machines but can be applied to other gaming machines.

1…遊技機
2…遊技盤
20…遊技領域
21…画像表示器
22…可動役物
23…盤ランプ
24…排出口
25a…第1始動口
25b…第2始動口
26…電動チューリップ
27…ゲート
28…大入賞口
29…普通入賞口
3…表示器
31a…第1特別図柄表示器
31b…第2特別図柄表示器
32a…第1特別図柄保留表示器
32b…第2特別図柄保留表示器
33…普通図柄表示器
34…普通図柄保留表示器
35…遊技状態表示器
43…錠部
5…枠部材
51…ハンドル
52…レバー
53…停止ボタン
54…取り出しボタン
55…スピーカ
56…枠ランプ
57…演出ボタン
58…演出キー
59…皿
6…板状部材
61…孔
62…周辺部
621…凸部
622…凹部
623…直線部
7…役物
71,72…ビス孔
73…前面側突出部材
74…背面側突出部材
8…ビス(係止部材)
DESCRIPTION OF SYMBOLS 1 ... Game machine 2 ... Game board 20 ... Game area 21 ... Image display device 22 ... Movable accessory 23 ... Board lamp 24 ... Discharge port 25a ... 1st start port 25b ... 2nd start port 26 ... Electric tulip 27 ... Gate 28 ... Big winning opening 29 ... Normal winning opening 3 ... Display 31a ... First special symbol display 31b ... Second special symbol display 32a ... First special symbol hold indicator 32b ... Second special symbol hold indicator 33 ... Normal Symbol display 34 ... Normal symbol hold indicator 35 ... Game status indicator 43 ... Lock portion 5 ... Frame member 51 ... Handle 52 ... Lever 53 ... Stop button 54 ... Eject button 55 ... Speaker 56 ... Frame lamp 57 ... Direction button 58 ... production key 59 ... plate 6 ... plate-like member 61 ... hole 62 ... peripheral part 621 ... convex part 622 ... concave part 623 ... linear part 7 ... accessory 71, 72 ... screw hole 73 ... front side protruding member 74 ... rear side protruding Member 8 ... Bi (Locking member)

Claims (8)

画像を表示する画像表示器が配設される遊技盤を備える遊技機であって、
前記遊技盤の略中央位置に前記画像表示器を収容可能に形成された孔と、
前記遊技盤における前記孔の周辺部に固定される役物と、
前記役物を前記孔の周辺部に固定する複数の係止部材とを備え、
前記役物は、該役物の一方側端部に、前記遊技盤の盤面と平行な方向に突出し、前記孔の周辺部を挟持する前面側突出部材および背面側突出部材を有し、
前記複数の係止部材の少なくとも1つは、前記前面側突出部材を貫通して、前記孔の周辺部に固定される、遊技機。
A gaming machine including a gaming board on which an image display for displaying an image is disposed,
A hole formed to accommodate the image display at a substantially central position of the game board;
An accessory fixed to the periphery of the hole in the game board;
A plurality of locking members for fixing the accessory to the periphery of the hole;
The accessory has a front-side protruding member and a rear-side protruding member that protrude in a direction parallel to the board surface of the game board at one end of the accessory and sandwich the periphery of the hole.
At least one of the plurality of locking members penetrates through the front side protruding member and is fixed to a peripheral portion of the hole.
前記前面側突出部材および背面側突出部材は、前記役物と一体として、断面視コの字状に形成されている、請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein the front-side protruding member and the back-side protruding member are formed in a U-shape in a sectional view as one body with the accessory. 前記前面側突出部材および背面側突出部材は、前記役物が前記遊技盤に装着された状態で、前記孔の周辺部に沿うべく帯状に形成されている、請求項1に記載の遊技機。   2. The gaming machine according to claim 1, wherein the front-side protruding member and the back-side protruding member are formed in a belt shape along the peripheral portion of the hole in a state where the accessory is mounted on the game board. 前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔に向けて突出した凸部を有し、
前記複数の係止部材の少なくとも1つは、前記前面側突出部材を貫通して、前記孔の周辺部の前記凸部に固定される、請求項1に記載の遊技機。
The peripheral portion of the hole has a convex portion protruding toward the hole in a direction parallel to the board surface of the game board,
2. The gaming machine according to claim 1, wherein at least one of the plurality of locking members penetrates through the front-side protruding member and is fixed to the convex portion around the hole.
前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔が突出すべく形成された凹部、および、端面が直線状の直線部の少なくとも一方を有し、
前記複数の係止部材の少なくとも1つは、前記役物の周辺部を貫通して、前記孔の周辺部の前記凹部および前記直線部の少なくとも一方に固定され、
前記複数の係止部材の少なくとも1つは、前記前面側突出部材を貫通して、前記孔の周辺部の前記凸部に固定される、請求項4に記載の遊技機。
The peripheral portion of the hole has at least one of a concave portion formed so that the hole protrudes in a direction parallel to the board surface of the game board, and a linear portion having an end surface that is linear,
At least one of the plurality of locking members penetrates the peripheral part of the accessory and is fixed to at least one of the concave part and the linear part of the peripheral part of the hole,
5. The gaming machine according to claim 4, wherein at least one of the plurality of locking members penetrates through the front-side protruding member and is fixed to the convex portion around the hole.
画像を表示する画像表示器が配設される遊技盤を備える遊技機であって、
前記遊技盤の略中央位置に前記画像表示器を収容可能に形成された孔と、
前記遊技盤における前記孔の周辺部に固定される役物と、
前記役物を前記孔の周辺部に固定する複数の係止部材とを備え、
前記役物は、該役物の一方側端部に、前記遊技盤の盤面と平行な方向に突出し、前記孔の周辺部の背面側を支持する背面側突出部材を有し、
前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔に向けて突出した凸部を有すると共に、前記遊技盤の盤面と平行な方向に前記孔が突出すべく形成された凹部、および端面が直線状の直線部の少なくとも一方を有し、
前記複数の係止部材の少なくとも1つは、前記役物の周辺部を貫通して、前記孔の周辺部の前記凹部および前記直線部の少なくとも一方に固定され、
前記複数の係止部材の少なくとも1つは、前記孔の周辺部の前記凸部を貫通して当該孔の周辺部の前記凸部に前記背面側突出部材を係止して、前記孔の周辺部の前記凸部に固定される、遊技機。
A gaming machine including a gaming board on which an image display for displaying an image is disposed,
A hole formed to accommodate the image display at a substantially central position of the game board;
An accessory fixed to the periphery of the hole in the game board;
A plurality of locking members for fixing the accessory to the periphery of the hole;
The accessory has a back-side protruding member that protrudes in a direction parallel to the board surface of the game board at one end of the accessory and supports the back side of the peripheral portion of the hole,
A peripheral portion of the hole has a convex portion projecting toward the hole in a direction parallel to the board surface of the game board, and a recess formed to project the hole in a direction parallel to the board surface of the game board , And the end face has at least one of straight linear portions,
At least one of the plurality of locking members penetrates the peripheral part of the accessory and is fixed to at least one of the concave part and the linear part of the peripheral part of the hole,
At least one of the plurality of locking members passes through the convex portion at the peripheral portion of the hole and locks the rear side protruding member to the convex portion at the peripheral portion of the hole, A gaming machine fixed to the convex part of the part.
画像を表示する画像表示器が配設される遊技盤を備える遊技機の製造方法であって、
前記遊技機は、
前記遊技盤の略中央位置に前記画像表示器を収容可能に形成された孔と、
前記遊技盤における前記孔の周辺部に固定される役物と、
前記役物を前記孔の周辺部に固定する複数の係止部材とを備え、
前記役物は、該役物の一方側端部に、前記遊技盤の盤面と平行な方向に突出し、前記孔の周辺部を挟持する前面側突出部材および背面側突出部材を有し、
前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔に向けて突出した凸部を有すると共に、前記遊技盤の盤面と平行な方向に前記孔が突出すべく形成された凹部、および、端面が直線状の直線部の少なくとも一方を有し、
前記複数の係止部材の少なくとも1つを、前記役物の周辺部を貫通して、前記孔の周辺部の前記凹部および前記直線部の少なくとも一方に固定する第1固定ステップと、
前記第1固定ステップの後、前記複数の係止部材の少なくとも1つを、前記前面側突出部材を貫通して、前記孔の周辺部の前記凸部に固定する第2固定ステップとを実行する、遊技機の製造方法。
A method of manufacturing a gaming machine including a gaming board on which an image display for displaying an image is disposed,
The gaming machine is
A hole formed to accommodate the image display at a substantially central position of the game board;
An accessory fixed to the periphery of the hole in the game board;
A plurality of locking members for fixing the accessory to the periphery of the hole;
The accessory has a front-side protruding member and a rear-side protruding member that protrude in a direction parallel to the board surface of the game board at one end of the accessory and sandwich the periphery of the hole.
A peripheral portion of the hole has a convex portion projecting toward the hole in a direction parallel to the board surface of the game board, and a recess formed to project the hole in a direction parallel to the board surface of the game board , And at least one of the straight portions where the end faces are straight,
A first fixing step for fixing at least one of the plurality of locking members to at least one of the concave portion and the linear portion of the peripheral portion of the hole through the peripheral portion of the accessory;
After the first fixing step, a second fixing step is performed in which at least one of the plurality of locking members passes through the front-side protruding member and is fixed to the convex portion around the hole. A method for manufacturing a gaming machine.
画像を表示する画像表示器が配設される遊技盤を備える遊技機の製造方法であって、
前記遊技機は、
前記遊技盤の略中央位置に前記画像表示器を収容可能に形成された孔と、
前記遊技盤における前記孔の周辺部に固定される役物と、
前記役物を前記孔の周辺部に固定する複数の係止部材とを備え、
前記役物は、該役物の一方側端部に、前記遊技盤の盤面と平行な方向に突出し、前記孔の周辺部の背面側を支持する背面側突出部材を有し、
前記孔の周辺部は、前記遊技盤の盤面と平行な方向に前記孔に向けて突出した凸部を有すると共に、前記遊技盤の盤面と平行な方向に前記孔が突出すべく形成された凹部、および、端面が直線状の直線部の少なくとも一方を有し、
前記複数の係止部材の少なくとも1つを、前記役物の周辺部を貫通して、前記孔の周辺部の前記凹部および前記直線部の少なくとも一方に固定する第1固定ステップと、
前記第1固定ステップの後、前記複数の係止部材の少なくとも1つを、前記孔の周辺部を貫通して当該孔の周辺部の前記凸部に前記背面側突出部材を係止して、前記孔の周辺部前記凸部に固定する第2固定ステップとを実行する、遊技機の製造方法。
A method of manufacturing a gaming machine including a gaming board on which an image display for displaying an image is disposed,
The gaming machine is
A hole formed to accommodate the image display at a substantially central position of the game board;
An accessory fixed to the periphery of the hole in the game board;
A plurality of locking members for fixing the accessory to the periphery of the hole;
The accessory has a back-side protruding member that protrudes in a direction parallel to the board surface of the game board at one end of the accessory and supports the back side of the peripheral portion of the hole,
A peripheral portion of the hole has a convex portion projecting toward the hole in a direction parallel to the board surface of the game board, and a recess formed to project the hole in a direction parallel to the board surface of the game board , And at least one of the straight portions where the end faces are straight,
A first fixing step for fixing at least one of the plurality of locking members to at least one of the concave portion and the linear portion of the peripheral portion of the hole through the peripheral portion of the accessory;
After the first fixing step, at least one of the plurality of locking members penetrates the peripheral portion of the hole and locks the rear side protruding member to the convex portion of the peripheral portion of the hole, A game machine manufacturing method that executes a second fixing step of fixing the peripheral portion of the hole to the convex portion.
JP2009281688A 2009-12-11 2009-12-11 Gaming machine and manufacturing method of gaming machine Expired - Fee Related JP5390365B2 (en)

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Family Cites Families (6)

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Publication number Priority date Publication date Assignee Title
JPH07299227A (en) * 1994-04-30 1995-11-14 Sophia Co Ltd Game panel for game machine
JP2720015B2 (en) * 1995-04-28 1998-02-25 株式会社藤商事 Back cover device of ball and ball game machine
JP2007050074A (en) * 2005-08-17 2007-03-01 Kyowa Electric & Chem Co Ltd Game machine mounting frame
JP2007159638A (en) * 2005-12-09 2007-06-28 Okumura Yu-Ki Co Ltd Pachinko machine
JP2008228957A (en) * 2007-03-20 2008-10-02 Daiichi Shokai Co Ltd Game machine
JP2010075282A (en) * 2008-09-24 2010-04-08 Toyomaru Industry Co Ltd Pachinko machine

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