JP5276549B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP5276549B2
JP5276549B2 JP2009188997A JP2009188997A JP5276549B2 JP 5276549 B2 JP5276549 B2 JP 5276549B2 JP 2009188997 A JP2009188997 A JP 2009188997A JP 2009188997 A JP2009188997 A JP 2009188997A JP 5276549 B2 JP5276549 B2 JP 5276549B2
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angle
operation lever
rotation
reference position
lever
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JP2011036583A (en
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巧 竹森
直広 鈴木
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マルホン工業株式会社
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<P>PROBLEM TO BE SOLVED: To provide a Pachinko game machine which can easily make the operation lever return to the original angle when the operation lever of the launching handle has returned to the reference position. <P>SOLUTION: On the launching handle 9, an angle memorizing member 23 which is pivotally supported in a manner to be turnable, an urging member which turns and urges the angle memorizing member 23 in the same direction as the operation lever 16, and a turning control mechanism which switches a turning controlled state where the angle memorizing member 23 is made turnable only in the opposite direction from the turning and urging direction of the urging member, and a control released state where the angle memorizing member 23 is made turnable are arranged. In addition, the Pachinko game machine is configured such that the angle memorizing member 23 may follow the turning operation of the operation lever 16, and at the same time, is configured such that the operation lever 16 may become operable without making the angle memorizing member 23 follow from the reference position P to the applicable angle when the angle memorizing member 23 is made to follow to an arbitrary angle by turning and operating the operation lever 16 under the turning controlled state of the turning control mechanism. <P>COPYRIGHT: (C)2011,JPO&amp;INPIT

Description

本発明は、発射ハンドルに軸支された操作レバーの操作角度によって遊技球の発射強度を調節するパチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine that adjusts the launch intensity of a game ball according to the operation angle of an operation lever pivotally supported by a launch handle.

パチンコ遊技機の前面下部には発射ハンドルが配設されている。発射ハンドルは、遊技機本体前面に突設されたハンドルベースに、操作レバーを回動操作可能に軸支してなるものであり、この操作レバーを遊技者が回動操作すると発射装置が遊技球を1球ずつ打圧して、遊技盤面上へ遊技球を発射する。遊技球の発射強度は操作レバーの操作角度によって決定される。すなわち、操作レバーを大きく回動した場合には遊技球が強く発射され、操作レバーを小さく回動した場合には遊技球が弱く発射される。操作レバーの操作角度を発射強度に反映する手段としては、操作角度を発射装置に機械的に伝達するもの(例えば、特許文献1)と、操作角度をセンサで検知して電気的に発射強度の調整を行うもの(例えば、特許文献2)とがある。   A launching handle is disposed in the lower front portion of the pachinko machine. The launch handle is formed by pivotally supporting an operation lever on a handle base projecting from the front of the gaming machine main body so that the operation lever can be rotated. Shoot one ball at a time and fire a game ball onto the game board surface. The launch intensity of the game ball is determined by the operation angle of the operation lever. That is, when the operation lever is rotated largely, the game ball is launched strongly, and when the operation lever is turned slightly, the game ball is launched weakly. As a means for reflecting the operation angle of the operation lever in the firing intensity, one that mechanically transmits the operation angle to the launching device (for example, Patent Document 1), and the operation angle is detected by a sensor to electrically Some devices perform adjustment (for example, Patent Document 2).

かかる発射ハンドルでは、遊技者は、遊技盤面上に打ち出される遊技球を確認しながら操作レバーの回動角度を調整し、所望の位置に遊技球が打ち出されたら当該操作角度で操作レバーを保持し、一定の発射強度で遊技球を発射し続けることとなる。ところで、操作レバーは、発射装置を作動させない基準位置に回動付勢されており、操作レバーから手が離れると、操作レバーが基準位置に自動復帰するよう構成されている。このため、従来の発射ハンドルでは、少しでも操作レバーから手を離すと、遊技者は、所望の発射強度を再現するために操作レバーを再調整しなくてはならない。そして、こうした手間を省くために、操作レバーから手を離しても操作レバーが基準位置に復帰せず、そのままの角度で保持されたままとなる構成が種々提案されている(例えば、特許文献3)。また、操作レバーに回動角度を示す目盛りを設けて、操作レバーから手を離してしまった場合には、手を離す前の目盛りに操作レバーを合わせることで、元の操作角度を再現可能とする構成も提案されている(例えば、特許文献4)。   With such a launch handle, the player adjusts the rotation angle of the operation lever while checking the game ball launched on the game board surface, and holds the operation lever at the operation angle when the game ball is launched at a desired position. The game ball will continue to be fired at a constant firing strength. By the way, the operation lever is urged to rotate to a reference position where the launcher is not operated, and is configured to automatically return to the reference position when the hand is released from the operation lever. For this reason, with the conventional launching handle, when the hand is released from the operating lever, the player must readjust the operating lever to reproduce the desired firing strength. In order to save such effort, various configurations have been proposed in which the operation lever does not return to the reference position even when the operation lever is released, and is held at the same angle (for example, Patent Document 3). ). In addition, if the operation lever is provided with a scale indicating the rotation angle and the hand is released from the operation lever, the original operation angle can be reproduced by aligning the operation lever with the scale before the hand is released. The structure which performs is proposed (for example, patent document 4).

特開2003−236097号公報JP 2003-236097 A 特開2007−330547号公報JP 2007-330547 A 特開2004−65308号公報JP 2004-65308 A 特開平10−127868号公報JP-A-10-127868

しかしながら、パチンコ遊技機の発射ハンドルは、手での操作が原則であり、上記特許文献3のように、手を離したときに操作レバーの角度が保持されたままとなる構成は好ましくないとされ、認可されないことが多い。また、上記特許文献4のように、操作レバーに回動角度を示す目盛りを配設する構成では、操作レバーを元の操作角度に復帰させるためには目盛りの値を記憶しておかねばならず、不便である。   However, the launch handle of a pachinko machine is basically operated by hand, and the configuration in which the angle of the operation lever is maintained when the hand is released as in Patent Document 3 is not preferable. , Often not authorized. In addition, in the configuration in which the scale indicating the rotation angle is provided on the operation lever as in Patent Document 4, the scale value must be stored in order to return the operation lever to the original operation angle. Inconvenient.

本発明は、かかる現状に鑑みてなされたものであり、操作レバーが基準位置に復帰してしまった場合に、操作レバーを元の操作角度に簡単に復帰させることのできるパチンコ遊技機の提供を目的とする。   The present invention has been made in view of the current situation, and provides a pachinko gaming machine that can easily return the operating lever to the original operating angle when the operating lever returns to the reference position. Objective.

第一の発明は、遊技機本体の前面に突設されたハンドルベースに、遊技球の発射強度を所定基準位置からの操作角度により調整するための操作レバーが軸支されてなる発射ハンドルを備えるパチンコ遊技機において、発射ハンドルは、操作レバーを基準位置方向に回動付勢する第一付勢部材と、操作レバーの回動軸と同一軸線上に回動可能に軸支される角度記憶部材と、角度記憶部材を、第一付勢部材と同じ方向に回動付勢する第二付勢部材と、角度記憶部材を第二付勢部材の付勢方向と反対方向のみに回動可能とする回動規制状態と、角度記憶部材を両方向に回動可能とする規制解除状態とに変換する回動規制機構と、該回動規制機構を回動規制状態と規制解除状態に変換操作するための規制操作部とを備えており、操作レバーを基準位置から回動操作して、操作レバーに形成された押圧部で角度記憶部材に形成された受圧部を押圧することによって、角度記憶部材が操作レバーに従動するよう構成されており、回動規制機構の回動規制状態で操作レバーを回動操作して、角度記憶部材を任意の角度まで従動させると、基準位置から当該角度までは、角度記憶部材を従動させることなく操作レバーが操作可能となることを特徴とするパチンコ遊技機である。   The first invention is provided with a launching handle in which an operating lever is pivotally supported on a handle base projecting from the front surface of the gaming machine main body to adjust the launching strength of the game ball by an operating angle from a predetermined reference position. In the pachinko gaming machine, the launch handle includes a first biasing member that pivots and biases the operation lever in the reference position direction, and an angle storage member that is pivotally supported on the same axis as the rotation shaft of the operation lever. A second urging member that urges the angle memory member to rotate in the same direction as the first urging member; and an angle memory member that can rotate only in a direction opposite to the urging direction of the second urging member. A rotation restriction mechanism that converts the rotation restriction state into a restriction release state that allows the angle storage member to turn in both directions, and a conversion operation of the rotation restriction mechanism into the rotation restriction state and the restriction release state. Control operation part and the control lever to the reference position The angle storage member is driven by the operation lever by pressing the pressure receiving portion formed on the angle storage member with the pressing portion formed on the operation lever. If the angle storage member is driven to an arbitrary angle by rotating the operation lever in the rotation restriction state, the operation lever can be operated from the reference position to the angle without being driven by the angle storage member. This is a pachinko machine characterized by this.

かかる構成にあっては、回動規制機構の回動規制状態で操作レバーを回動操作して、角度記憶部材を任意の角度まで従動させると、角度記憶部材は第二付勢部材と回動規制機構によって当該角度に保持されることとなる。このため、角度記憶部材の保持角度を下回る範囲内では、角度記憶部材を従動させることなく操作レバーが操作可能となり、角度記憶部材の保持角度を超えて操作レバーを回動させる場合には、角度記憶部材を従動させなくてはならない。ここで、操作レバーは第一付勢部材によって付勢され、角度記憶部材は第二付勢部材によって操作レバーと同方向に付勢されているから、操作レバーに角度記憶部材を従動させる場合には、遊技者は、第一付勢部材と第二付勢部材の二つの付勢力に抗しなくてはならず、操作レバーを強く操作しなくてはならない。一方、操作レバーに角度記憶部材が従動しない場合には、遊技者は、第一付勢部材の付勢力に抗するだけでよいから、弱い力で操作レバーを操作できる。すなわち、本発明に係る発射ハンドルは、角度記憶部材を任意の回動角度で保持すると、角度記憶部材の保持角度を超えない範囲と、保持角度を超える範囲とで操作レバーに加わる負荷が急激に変化することとなる。このため、遊技者は、操作レバーの好ましい操作角度に位置保持部材を保持しておけば、操作レバーが基準位置に復帰した場合でも、負荷が強くなるまで操作レバーを回動操作することで、操作レバーの好ましい操作角度を簡単に再現できる。   In such a configuration, when the operation lever is rotated in the rotation restriction state of the rotation restriction mechanism and the angle memory member is driven to an arbitrary angle, the angle memory member rotates with the second urging member. The angle is held by the restriction mechanism. For this reason, within the range below the holding angle of the angle memory member, the operation lever can be operated without following the angle memory member, and when the operation lever is rotated beyond the holding angle of the angle memory member, the angle The memory member must be driven. Here, since the operation lever is urged by the first urging member and the angle memory member is urged by the second urging member in the same direction as the operation lever, the angle lever is driven by the operation lever. The player must resist the two urging forces of the first urging member and the second urging member, and must strongly operate the operation lever. On the other hand, when the angle storage member is not driven by the operation lever, the player only has to resist the urging force of the first urging member, so that the operation lever can be operated with a weak force. That is, in the launch handle according to the present invention, when the angle memory member is held at an arbitrary rotation angle, the load applied to the operation lever is suddenly increased in a range not exceeding the holding angle of the angle memory member and in a range exceeding the holding angle. Will change. For this reason, if the player holds the position holding member at a preferable operation angle of the operation lever, even if the operation lever returns to the reference position, the player can rotate the operation lever until the load becomes stronger. The preferred operating angle of the operating lever can be easily reproduced.

第二の発明は、遊技機本体の前面に突設されたハンドルベースに、遊技球の発射強度を所定基準位置からの操作角度により調整するための操作レバーが軸支されてなる発射ハンドルを備えるパチンコ遊技機において、発射ハンドルは、操作レバーを基準位置方向に回動付勢する第一付勢部材と、操作レバーの回動軸と同一軸線上に回動可能に軸支される角度記憶部材と、角度記憶部材を、第一付勢部材と同じ方向に回動付勢する第二付勢部材と、角度記憶部材を回動不能とする回動規制状態と、角度記憶部材を回動可能とする規制解除状態とに変換する回動規制機構と、該回動規制機構を回動規制状態と規制解除状態に変換操作するための規制操作部とを備えており、回動規制機構の規制解除状態では、操作レバーを基準位置から回動操作して、操作レバーに形成された押圧部で角度記憶部材に形成された受圧部を押圧することによって、角度記憶部材が操作レバーに従動するよう構成されており、回動規制機構の規制解除状態で操作レバーを回動操作して、任意の角度で回動規制機構を回動規制状態とすると、基準位置から当該角度の範囲内でのみ操作レバーが操作可能となることを特徴とするパチンコ遊技機である。   According to a second aspect of the invention, there is provided a launching handle in which an operating lever is pivotally supported on a handle base protruding from the front surface of the gaming machine main body so as to adjust the firing strength of the game ball by an operating angle from a predetermined reference position. In the pachinko gaming machine, the launch handle includes a first biasing member that pivots and biases the operation lever in the reference position direction, and an angle storage member that is pivotally supported on the same axis as the rotation shaft of the operation lever. A second urging member that urges the angle memory member to rotate in the same direction as the first urging member, a rotation restricting state that disables the angle memory member, and a rotatable angle memory member A rotation restriction mechanism that converts the rotation restriction mechanism into a restriction release state, and a restriction operation unit that converts the rotation restriction mechanism into a rotation restriction state and a restriction release state. In the released state, rotate the control lever from the reference position. The angle storage member is configured to follow the operation lever by pressing the pressure receiving portion formed on the angle storage member with the pressing portion formed on the operation lever. In a pachinko gaming machine, the lever can be operated only within the range of the angle from the reference position when the lever is rotated and the rotation restricting mechanism is in a rotation restricting state at an arbitrary angle. is there.

かかる構成にあっては、回動規制機構を回動規制状態として角度記憶部材を回動不能に保持すると、操作レバーは基準位置から角度記憶部材の保持角度の範囲内でのみ回動操作可能となり、回動規制機構を規制解除状態に変換しない限りは、角度記憶部材の保持角度を超えて操作レバーを操作できなくなる。このため、遊技者は、操作レバーの好ましい操作角度に位置保持部材を保持しておけば、操作レバーを基準位置に復帰させても、操作レバーを回動不能になるまで操作することで、操作レバーの好ましい操作角度を簡単に再現できる。   In such a configuration, when the rotation restricting mechanism is set to the rotation restricting state and the angle storage member is held unrotatable, the operation lever can be rotated only within the range of the holding angle of the angle storage member from the reference position. Unless the rotation restriction mechanism is converted to the restriction release state, the operation lever cannot be operated beyond the holding angle of the angle storage member. For this reason, if the player holds the position holding member at a preferable operation angle of the operation lever, the player can operate the operation lever until it becomes unrotatable even if the operation lever is returned to the reference position. The preferred operating angle of the lever can be easily reproduced.

以上に述べたように、上記第一の発明によれば、発射ハンドルの操作レバーが基準位置に復帰してしまった場合でも、操作レバーを強い負荷が加わるまで回動操作することで、元の操作角度を簡単に再現することができる。また、上記第二の発明によれば、発射ハンドルの操作レバーが基準位置に復帰してしまった場合でも、操作レバーを回動不能になるまで回動操作することで、元の操作角度を簡単に再現できる。このように、第一の発明及び第二の発明によれば、遊技者は、操作レバーの操作角度や目盛りの値を憶えておかなくても、好ましい操作角度を簡単に再現可能となり、操作レバーの操作に煩わされることなく遊技に集中できる。また、第一の発明及び第二の発明は、操作レバーを回動不能に固定するものでないため、操作レバーを手で操作するという原則にも反しない。   As described above, according to the first aspect of the present invention, even when the operation lever of the launching handle has returned to the reference position, by rotating the operation lever until a strong load is applied, The operation angle can be easily reproduced. According to the second aspect of the invention, even when the operation lever of the launching handle has returned to the reference position, the original operation angle can be simplified by rotating the operation lever until it cannot be rotated. Can be reproduced. Thus, according to the first invention and the second invention, the player can easily reproduce the preferred operation angle without having to remember the operation angle and scale value of the operation lever. You can concentrate on the game without being bothered by the operation. Further, the first invention and the second invention do not violate the principle that the operation lever is operated by hand because the operation lever is not fixed in a non-rotatable manner.

パチンコ遊技機1の斜視図である。1 is a perspective view of a pachinko gaming machine 1. FIG. パチンコ遊技機1の正面図である。1 is a front view of a pachinko gaming machine 1. FIG. 発射ハンドル9の分解斜視図である。3 is an exploded perspective view of a firing handle 9. FIG. 別の角度から見た発射ハンドル9の分解斜視図である。FIG. 6 is an exploded perspective view of the firing handle 9 as seen from another angle. 発射ハンドル9の正面中央縦断面図である。It is a front center longitudinal cross-sectional view of the firing handle. 発射ハンドル9の作動を示す説明図である。It is explanatory drawing which shows the action | operation of the firing handle. 操作レバー16に加わる負荷を示す説明図である。FIG. 6 is an explanatory diagram showing a load applied to the operation lever 16. 発射ハンドル9の作動を示す説明図である。It is explanatory drawing which shows the action | operation of the firing handle. 変形例の発射ハンドル9aの作動を示す説明図である。It is explanatory drawing which shows the action | operation of the launching handle 9a of a modification.

本発明の実施形態を、以下の実施例に従って説明する。
パチンコ遊技機1は、図1,2に示すように、遊技島設備(図示省略)に固定される外枠2と、この外枠2の前面開口部を覆う遊技機本体3とからなる。遊技機本体3は、中央上部の略円形の開口部に遊技盤10が取り付けられた前枠5を備え、この前枠5の一側縁がヒンジ部材4,4を介して外枠2に開閉可能に枢着されている。さらに前枠5には、遊技盤10を覆うガラス板6が設けられている。また、前枠5の下部には、上受皿7と下受皿8とが上下に列設されており、下受皿8の右側方に発射ハンドル9が突設される。
Embodiments of the present invention are described according to the following examples.
As shown in FIGS. 1 and 2, the pachinko gaming machine 1 includes an outer frame 2 fixed to a game island facility (not shown), and a gaming machine main body 3 that covers a front opening of the outer frame 2. The gaming machine body 3 includes a front frame 5 in which a game board 10 is attached to a substantially circular opening at the upper center, and one side edge of the front frame 5 opens and closes to the outer frame 2 via hinge members 4 and 4. It is pivotally possible. Further, the front frame 5 is provided with a glass plate 6 that covers the game board 10. In addition, an upper tray 7 and a lower tray 8 are vertically arranged at the lower portion of the front frame 5, and a launching handle 9 is projected on the right side of the lower tray 8.

図2に示すように、遊技機本体3の内部には、発射装置12が配設される。この発射装置12は、上受皿7から供給された遊技球を打圧する発射鎚13、該発射鎚13を駆動するロータリーソレノイド14、発射レール15等を備えてなる。ここで、ロータリーソレノイド14は、図示しない発射制御基板に接続されており、発射制御基板の出力電圧に応じた強度で駆動する。そして、発射制御基盤の出力電圧は発射ハンドル9の操作レバー16によって調節可能となっており、操作レバー16の基準位置Pからの操作角度が増えるにつれて、発射制御基盤の出力が増加して遊技球が強く発射されるよう構成されている。   As shown in FIG. 2, a launching device 12 is disposed inside the gaming machine main body 3. The launcher 12 includes a launcher 13 for hitting a game ball supplied from the upper tray 7, a rotary solenoid 14 for driving the launcher 13, a launch rail 15 and the like. Here, the rotary solenoid 14 is connected to a launch control board (not shown), and is driven with an intensity corresponding to the output voltage of the launch control board. The output voltage of the launch control board can be adjusted by the operation lever 16 of the launch handle 9, and as the operation angle of the operation lever 16 from the reference position P increases, the output of the launch control board increases and the game ball Is configured to fire strongly.

図1に示すように、発射ハンドル9は、前枠5の右下部に突設されるハンドルベース17に、操作レバー16を回動可能に軸支してなるものである。図3〜5に示すように、ハンドルベース17は、操作レバー16を後方から保持する略円筒状のベース部材20と、操作レバー16を前方から保持する円板状の前側保持部材21とを備えてなる。また、前側保持部材21の前面には、略半球状のカバー体22が配設される。また、操作レバー16の背面側には、本発明に係る角度記憶部材23が配設される。さらに、前側保持部材21と操作レバー16の間には、ねじりコイルバネからなる第一付勢部材25が配設され、操作レバー16を基準位置P方向へ回動付勢している。また、角度記憶部材23とベース部材20の間には、ねじりコイルバネからなる第二付勢部材27が配設され、角度記憶部材23を初期位置Kに付勢している。   As shown in FIG. 1, the firing handle 9 is formed by pivotally supporting an operation lever 16 on a handle base 17 protruding from the lower right portion of the front frame 5. As shown in FIGS. 3 to 5, the handle base 17 includes a substantially cylindrical base member 20 that holds the operation lever 16 from the rear, and a disc-shaped front holding member 21 that holds the operation lever 16 from the front. It becomes. A substantially hemispherical cover body 22 is disposed on the front surface of the front holding member 21. An angle storage member 23 according to the present invention is disposed on the back side of the operation lever 16. Further, a first urging member 25 made of a torsion coil spring is disposed between the front holding member 21 and the operation lever 16, and urges the operation lever 16 to rotate in the reference position P direction. A second urging member 27 made of a torsion coil spring is disposed between the angle memory member 23 and the base member 20 to urge the angle memory member 23 to the initial position K.

図3〜5に示すように、ベース部材20は略円筒状の樹脂部材である。発射ハンドル9は、ベース部材20の後端部を前枠5に嵌着することにより遊技機本体3に固定される。ベース部材20の前端部には、円筒状の固定支持杆部30が前方に三本突成されている。この固定支持杆部30は、操作レバー16を貫通して操作レバー16の前方に突出しており、この固定支持杆部30の先端に前側保持部材21をネジで固定するようになっている。また、図5に示すように、ベース部材20の内部中央には、操作レバー16を回動可能に軸支する軸保持孔31が形成される。この軸保持孔31の周囲には、角度記憶部材23を付勢する第二付勢部材27が外嵌する。また、ベース部材20の外壁前端部には、角度記憶部材23の回動を規制する規制爪部材28が傾動可能に軸支される。   As shown in FIGS. 3 to 5, the base member 20 is a substantially cylindrical resin member. The firing handle 9 is fixed to the gaming machine body 3 by fitting the rear end portion of the base member 20 to the front frame 5. At the front end of the base member 20, three cylindrical fixed support collars 30 are projected forward. The fixed support collar 30 penetrates the operation lever 16 and projects forward of the operation lever 16, and the front holding member 21 is fixed to the front end of the fixed support collar 30 with a screw. Further, as shown in FIG. 5, a shaft holding hole 31 that pivotally supports the operation lever 16 is formed in the center of the base member 20. A second biasing member 27 that biases the angle storage member 23 is fitted around the shaft holding hole 31. A restricting claw member 28 that restricts the rotation of the angle storage member 23 is pivotally supported at the front end portion of the outer wall of the base member 20 so as to be tiltable.

図3〜5に示すように、前側保持部材21は、円板状の樹脂部材であって、その背面側に突設される突部40をベース部材20の固定支持杆部30にネジ止めすることによって、ベース部材20に一体的に固定され、操作レバー16が脱落しないよう前方から保持する。前側保持部材21の中央部には操作レバー16の現在角度(現在の操作角度)を検知して出力する回動角度検知センサ26が配設される。この回動角度検知センサ26は、略円筒状のセンサ本体35と、該センサ本体35に回動可能に支持されて後方へ突出する検出軸36とを備えてなる。検出軸36は、操作レバー16の中央部に嵌合して、操作レバー16とともに回動するよう構成されており、センサ本体35が検出軸36の回動角度によって操作レバー16の現在角度を検知し、現在角度に応じた強さの電圧を出力する。そして、かかるセンサ本体35の出力は、図示しないリード線を介して前記発射制御基板へ入力され、遊技球の発射強度に反映される。この回動角度検知センサ26は、既存の可変抵抗器や電子ボリューム等によって構成されるものであり、詳細な説明は省略する。また、前側保持部材21の背面側中央部には円形の浅い凹部41が形成されており、操作レバー16を基準位置Pに付勢する第一付勢部材25の前端部が該凹部41に取り付けられる。   As shown in FIGS. 3 to 5, the front holding member 21 is a disk-shaped resin member, and a protrusion 40 protruding from the back side thereof is screwed to the fixed support collar 30 of the base member 20. By this, it fixes to the base member 20 integrally, and it hold | maintains from the front so that the operation lever 16 may not drop off. A rotation angle detection sensor 26 that detects and outputs the current angle of the operation lever 16 (current operation angle) is disposed at the center of the front holding member 21. The rotation angle detection sensor 26 includes a substantially cylindrical sensor main body 35 and a detection shaft 36 that is rotatably supported by the sensor main body 35 and protrudes rearward. The detection shaft 36 is configured to fit in the center of the operation lever 16 and rotate together with the operation lever 16, and the sensor body 35 detects the current angle of the operation lever 16 based on the rotation angle of the detection shaft 36. Then, a voltage having a strength corresponding to the current angle is output. And the output of this sensor main body 35 is input into the said launch control board via the lead wire which is not shown in figure, and is reflected in the launch intensity | strength of a game ball. The rotation angle detection sensor 26 is configured by an existing variable resistor, electronic volume, and the like, and detailed description thereof is omitted. Further, a circular shallow concave portion 41 is formed in the central portion on the back side of the front holding member 21, and the front end portion of the first biasing member 25 that biases the operation lever 16 to the reference position P is attached to the concave portion 41. It is done.

図3〜5に示すように、操作レバー16は、外周部に指掛用の突起部54が配設された円板状の樹脂部材であり、背面側中央部に突設された軸杆50を、ベース部材20の軸保持孔31に内嵌させることによってハンドルベース17に回動可能に軸支される。この軸杆50は、ベース部材20の軸保持孔31に内嵌する先端側の細径部50aと、角度記憶部材23が外嵌する基端側の太径部50bとで構成される。また、太径部50bの周囲には、角度記憶部材23を従動させるための扇形状の押圧部55が形成される。操作レバー16の正面中央部には、第一付勢部材25の後端を取り付ける円形状の凹部51が形成されており、該凹部51の中央には、回動角度検知センサ26の検出軸36が嵌合する嵌合穴52が形成される。また、凹部51の周囲には、ベース部材20の固定支持杆部30が挿通する円弧状の挿通口53,53が形成されており、操作レバー16は、挿通口53の縁に固定支持杆部30が衝突しない範囲で回動可能となっている。操作レバー16は、第一付勢部材25によって背面視時計回り方向に回動付勢されており、外力が加わらない状態では、固定支持杆部30によって背面視時計回り方向の回動を阻止された基準位置P(図6(a)参照)に保持され、遊技者は、基準位置Pから背面視反時計回り方向に操作レバー16を回動操作可能となる。   As shown in FIGS. 3 to 5, the operation lever 16 is a disk-shaped resin member having a finger-hanging projection 54 disposed on the outer peripheral portion, and a shaft 50 that protrudes from the central portion on the back side. Is pivotally supported by the handle base 17 by being fitted in the shaft holding hole 31 of the base member 20. The shaft rod 50 includes a small-diameter portion 50a on the distal end side that fits in the shaft holding hole 31 of the base member 20 and a large-diameter portion 50b on the proximal end side on which the angle storage member 23 is fitted. In addition, a fan-shaped pressing portion 55 for driving the angle storage member 23 is formed around the large-diameter portion 50b. A circular recess 51 to which the rear end of the first urging member 25 is attached is formed in the front central portion of the operation lever 16, and a detection shaft 36 of the rotation angle detection sensor 26 is formed in the center of the recess 51. A fitting hole 52 for fitting the is formed. In addition, arc-shaped insertion holes 53 and 53 through which the fixed support collar 30 of the base member 20 is inserted are formed around the recess 51, and the operation lever 16 is fixed to the edge of the insertion hole 53. Rotation is possible within a range where 30 does not collide. The operation lever 16 is urged to rotate clockwise in the rear view by the first urging member 25. When no external force is applied, the operation lever 16 is prevented from rotating in the clockwise direction in the rear view by the fixed support collar 30. The player is held at the reference position P (see FIG. 6A), and the player can rotate the operation lever 16 from the reference position P in the counterclockwise direction in the rear view.

図3〜5に示すように、角度記憶部材23は、外周部に歯部60を備える歯車状部材である。この角度記憶部材23は、中央部に形成された貫通孔61を操作レバー16の太径部50bに外嵌させることによって、操作レバー16と同一回動軸上に回動可能に保持される。また、角度記憶部材23の背面側には、第二付勢部材27の前端部を組み付ける固定用突部64が形成されており、角度記憶部材23は、第二付勢部材27により、操作レバー16と同じ背面視時計回り方向に回動付勢される。また、角度記憶部材23の正面には、貫通孔61の周囲に扇形状の摺動溝穴62が形成される。摺動溝穴62には操作レバー16の押圧部55が摺動可能に内嵌しており、摺動溝穴62の端部は、押圧部55と圧接することとなる受圧部63を構成する。かかる構成にあっては、押圧部55が受圧部63に当接しない範囲内で、角度記憶部材23を従動させずに操作レバー16を回動操作することができ、当該範囲を超えて操作レバー16を回動操作する場合には、押圧部55で受圧部63を押圧して、操作レバー16に角度記憶部材23を従動させなくてはならない。ここで、角度記憶部材23は、第二付勢部材27により操作レバー16と同じ方向に回動付勢されているため、遊技者は、操作レバー16を単独で回動操作する場合には、第一付勢部材25に抗して操作レバー16を回動操作するだけでよいが、角度記憶部材23を従動させる場合には、第一付勢部材25に加えて第二付勢部材27にも抗しなくてはならないため、遊技者は操作レバー16を強く回動操作しなくてはならない。   As shown in FIGS. 3 to 5, the angle storage member 23 is a gear-like member having a tooth portion 60 on the outer peripheral portion. The angle storage member 23 is rotatably held on the same rotation axis as the operation lever 16 by fitting a through-hole 61 formed in the center portion to the large diameter portion 50 b of the operation lever 16. Further, a fixing projection 64 for assembling the front end portion of the second urging member 27 is formed on the back side of the angle storage member 23, and the angle storage member 23 is operated by the operation lever by the second urging member 27. 16 is urged to rotate in the same clockwise direction as in the rear view. In addition, a fan-shaped sliding slot 62 is formed around the through hole 61 on the front surface of the angle memory member 23. A pressing portion 55 of the operation lever 16 is slidably fitted in the sliding groove 62, and an end portion of the sliding groove 62 constitutes a pressure receiving portion 63 that comes into pressure contact with the pressing portion 55. . In such a configuration, the operation lever 16 can be rotated without moving the angle storage member 23 within a range where the pressing portion 55 does not contact the pressure receiving portion 63, and the operation lever exceeds the range. When rotating 16, the pressure receiving portion 63 must be pressed by the pressing portion 55, and the angle storage member 23 must be driven by the operation lever 16. Here, since the angle memory member 23 is urged to rotate in the same direction as the operation lever 16 by the second urging member 27, the player can rotate the operation lever 16 independently. It is only necessary to rotate the operation lever 16 against the first urging member 25, but when the angle memory member 23 is driven, the second urging member 27 is added to the first urging member 25. Therefore, the player must strongly rotate the operation lever 16.

図3〜5に示すように、規制爪部材28は、角度記憶部材23の回動を規制する鈎爪状の規制爪70と、該規制爪70を操作するための規制操作部71を一体的に形成してなるものである。本実施例に係る回動規制機構は、規制爪部材28の規制爪70と角度記憶部材23の歯部60とからなるラチェット機構である。具体的には、規制爪部材28は、ベース部材20の外壁に傾動可能に軸支されて、規制爪70を内部に、規制操作部71を外部に位置させている。規制爪70は、その先端を角度記憶部材23の歯部60に係合させる回動規制状態(図6(b)参照)と、その先端を歯部60から退避させる規制解除状態(図8(a)参照)とに変換可能となっている。規制爪70は、図示しないバネによって通常は回動規制状態に保持されており、回動規制状態では、角度記憶部材23は規制爪70によって背面視時計回り方向への回動を規制され、背面視反時計回り方向へのみ回動可能となる。そして、規制爪70は規制操作部71を押圧操作すると規制解除状態に変換するよう構成されており、規制操作部71を押圧操作している間は角度記憶部材23が両方向に回動可能となる。   As shown in FIGS. 3 to 5, the restricting claw member 28 integrally includes a claw-like restricting claw 70 that restricts the rotation of the angle storage member 23 and a restricting operation portion 71 for operating the restricting claw 70. It is formed. The rotation restricting mechanism according to the present embodiment is a ratchet mechanism including a restricting claw 70 of the restricting claw member 28 and a tooth portion 60 of the angle storage member 23. Specifically, the regulation claw member 28 is pivotally supported on the outer wall of the base member 20 so as to be tiltable, and the regulation claw 70 is located inside and the regulation operation portion 71 is located outside. The restricting claw 70 has a rotation restriction state (see FIG. 6B) in which its tip engages with the tooth portion 60 of the angle storage member 23 and a restriction release state (see FIG. 8 (FIG. 8B)). a))). The restricting claw 70 is normally held in a rotation restricted state by a spring (not shown). In the rotation restricted state, the angle storage member 23 is restricted from turning clockwise by the restricting claw 70 as viewed from the back. It can be rotated only in the counterclockwise direction. The restriction claw 70 is configured to be converted into a restriction release state when the restriction operation unit 71 is pressed, and the angle storage member 23 can be rotated in both directions while the restriction operation unit 71 is pressed. .

以下に、本発明に係る角度記憶部材23の作動を、操作レバー16の操作例に従って説明する。図6(a)は、図5中のA−A線での断面図である。図6(a)は、発射ハンドル9の初期状態であり、操作レバー16は第一付勢部材25の付勢力によって基準位置Pに保持される。また、角度記憶部材23は初期位置Kに保持されて、その受圧部63を操作レバー16の押圧部55に当接させる。また、規制爪70は回動規制状態に保持されている。   Below, the action | operation of the angle memory | storage member 23 which concerns on this invention is demonstrated according to the operation example of the operation lever 16. FIG. FIG. 6A is a cross-sectional view taken along line AA in FIG. FIG. 6A shows an initial state of the firing handle 9, and the operation lever 16 is held at the reference position P by the urging force of the first urging member 25. Further, the angle storage member 23 is held at the initial position K, and the pressure receiving portion 63 is brought into contact with the pressing portion 55 of the operation lever 16. Further, the restricting claw 70 is held in a rotation restricted state.

図6(b)は、図6(a)の初期状態から操作レバー16を60°回動操作した状態である。かかる回動操作にあっては、角度記憶部材23が、受圧部63を押圧部55に押圧されて操作レバー16に従動することとなるため、遊技者は、第一付勢部材25と第二付勢部材27の二つの付勢力に抗して操作レバー16を強く回動しなければならない。そして、角度記憶部材23は、操作レバー16に従動して60°回動して当該角度に保持される。   FIG. 6B shows a state in which the operation lever 16 is rotated by 60 ° from the initial state of FIG. In such a rotation operation, the angle storage member 23 is pressed by the pressing portion 55 by the pressure receiving portion 63 and is driven by the operation lever 16. The operating lever 16 must be strongly rotated against the two urging forces of the urging member 27. The angle storage member 23 is rotated by 60 ° following the operation lever 16 and is held at the angle.

図6(b)の状態で操作レバー16から手を離すと、図6(c)に示すように、操作レバー16は第一付勢部材25の付勢力によって基準位置Pに復帰する。このとき、角度記憶部材23は、規制爪70によって初期位置K方向へ回動不能とされているため、初期位置Kから60°回動した位置に留まることとなり、これにより、当接していた受圧部63と押圧部55が離間することとなる。このため、かかる状態では、図7に示すように、遊技者は、基準位置Pから60°の回動範囲内で、角度記憶部材23を従動させることなく、第一付勢部材25だけの弱い負荷に抗するだけで操作レバー16を操作可能となる。一方、操作レバー16を60°回動操作した時点で押圧部55が受圧部63に突き当たるため、操作レバー16を60°以上に回動操作する場合には、遊技者は、二つの付勢部材25,27による強い負荷に抗して、角度記憶部材23を従動させなくてはならない。すなわち、かかる状態では、角度記憶部材23の保持角度(60°)以上に操作レバー16を回動操作しようとすると、操作レバー16には強い負荷が加わることとなる。したがって遊技者は、操作レバー16を強い負荷が加わるまで回動操作して、強い負荷が加わった時点で回動停止すれば、基準位置Pに復帰する前の操作角度(60°)を再現できる。   When the hand is released from the operation lever 16 in the state of FIG. 6B, the operation lever 16 returns to the reference position P by the urging force of the first urging member 25 as shown in FIG. At this time, since the angle memory member 23 is not allowed to rotate in the direction of the initial position K by the restricting claw 70, the angle storage member 23 remains at a position rotated by 60 ° from the initial position K. The part 63 and the pressing part 55 are separated from each other. Therefore, in this state, as shown in FIG. 7, the player is weak only in the first urging member 25 without following the angle storage member 23 within the rotation range of 60 ° from the reference position P. The operation lever 16 can be operated simply by resisting the load. On the other hand, when the operation lever 16 is rotated by 60 °, the pressing portion 55 comes into contact with the pressure receiving portion 63. Therefore, when the operation lever 16 is rotated by 60 ° or more, the player has two urging members. The angle memory member 23 must be driven against a strong load by 25 and 27. That is, in such a state, if the operation lever 16 is to be rotated more than the holding angle (60 °) of the angle storage member 23, a strong load is applied to the operation lever 16. Therefore, the player can reproduce the operation angle (60 °) before returning to the reference position P by rotating the operation lever 16 until a strong load is applied and stopping the rotation when the strong load is applied. .

このように、本実施例に係る発射ハンドル9では、角度記憶部材23の保持角度以上に操作レバー16を操作しようとすると操作レバー16に強い負荷が加わるため、所望の操作角度に角度記憶部材23を保持しておけば、操作レバー16が基準位置Pに復帰した場合でも、遊技者は、強い負荷が加わるまで操作レバー16を回動操作するだけで、所望の操作角度(角度記憶部材23の保持角度)を簡単に再現できる。   As described above, in the firing handle 9 according to the present embodiment, when the operation lever 16 is operated beyond the holding angle of the angle storage member 23, a strong load is applied to the operation lever 16, so that the angle storage member 23 has a desired operation angle. If the operating lever 16 is returned to the reference position P, the player simply rotates the operating lever 16 until a strong load is applied, and the desired operating angle (of the angle storage member 23) is maintained. (Holding angle) can be easily reproduced.

図8(a)は、図6(c)の状態から、規制操作部71を押圧操作した状態である。かかる状態では、規制爪70が規制解除状態に変換されて、角度記憶部材23が初期位置K方向に回動可能となり、第二付勢部材27の付勢力によって初期位置Kに復帰することとなる。このように、操作レバー16の基準位置Pで規制操作部71を押圧操作すれば、回動状態で保持された角度記憶部材23を初期位置Kに復帰させ、発射ハンドル9を初期状態(図6(a)参照)とすることができる。   FIG. 8A shows a state in which the restriction operation unit 71 is pressed from the state shown in FIG. In such a state, the restriction claw 70 is converted to the restriction release state, the angle storage member 23 can be rotated in the initial position K direction, and is returned to the initial position K by the urging force of the second urging member 27. . In this way, when the restriction operation unit 71 is pressed at the reference position P of the operation lever 16, the angle storage member 23 held in the rotating state is returned to the initial position K, and the firing handle 9 is in the initial state (FIG. 6). (See (a)).

図8(b)は、図6(c)の状態から、操作レバー16を90°回動操作した状態である。かかる状態では、60°の回動角度に保持されていた角度記憶部材23が、操作レバー16に押圧されて90°の回動角度へ従動し、規制爪70によって当該角度に保持されることとなる。このように、角度記憶部材23の保持角度をより大きな角度に変更する場合には、第一付勢部材25及び第二付勢部材27に抗して操作レバー16を所要の回動角度に操作すればよい。   FIG. 8B shows a state in which the operation lever 16 is turned 90 ° from the state shown in FIG. In such a state, the angle storage member 23 held at the rotation angle of 60 ° is pressed by the operation lever 16 to be driven to the rotation angle of 90 °, and is held at the angle by the restriction claw 70. Become. As described above, when the holding angle of the angle storage member 23 is changed to a larger angle, the operation lever 16 is operated to a required rotation angle against the first urging member 25 and the second urging member 27. do it.

図8(c)は、図6(c)の状態から、操作レバー16を30°回動操作し、さらに、規制操作部71を押圧操作した状態である。かかる状態では、規制爪70が規制解除状態に変換され、角度記憶部材23が第二付勢部材27の付勢力によって初期位置K方向に回動する。ただし、操作レバー16が基準位置Pから30°回動操作されているため、角度記憶部材23は、初期位置Kまでは復帰せず、初期位置Kから30°の回動角度で操作レバー16の押圧部55に衝突して停止する。したがって、遊技者は、かかる状態で規制爪70を回動規制状態に復帰させれば、角度記憶部材23を初期位置Kから30°の回動角度で保持できる。このように、角度記憶部材23の保持角度をより小さな回動角度に変更する場合には、操作レバー16を所要角度に保持した状態で規制操作部71を操作すればよい。   FIG. 8C shows a state in which the operating lever 16 is rotated by 30 ° from the state shown in FIG. In such a state, the restriction claw 70 is converted to the restriction release state, and the angle storage member 23 is rotated in the initial position K direction by the urging force of the second urging member 27. However, since the operation lever 16 is rotated 30 ° from the reference position P, the angle storage member 23 does not return to the initial position K, and the operation lever 16 is rotated at a rotation angle of 30 ° from the initial position K. It collides with the pressing part 55 and stops. Therefore, the player can hold the angle storage member 23 at a rotation angle of 30 ° from the initial position K by returning the restriction claw 70 to the rotation restriction state in such a state. As described above, when the holding angle of the angle storage member 23 is changed to a smaller rotation angle, the restriction operation unit 71 may be operated with the operation lever 16 held at a required angle.

図9は、上記実施例から回動規制機構を変更し、回動規制機構の回動規制状態にあって、角度記憶部材の両方向への回動を規制するようにした変形例の発射ハンドル9aである。具体的には、本変形例に係る回動規制機構は、歯部の形成されていない角度記憶部材23aの外周部65と、ベース部材20の外壁前端部に固定されたノック部材29とを備えてなる。ノック部材29は、ベース部材20の内側に突出する弾性材75と、ベース部材20の外側に突出する規制操作部76とを備えており、規制操作部76を押圧操作するたびに、弾性材75が角度記憶部材23aの外周部65に密接して、角度記憶部材23aを回動不能に保持する回動規制状態(図9(a)参照)と、弾性材75を外周部65から離間させて角度記憶部材23aを回動可能とする規制解除状態(図9(b)参照)とに変換されるよう構成されている。なお、ノック部材29は、既存のノック機構を備えてなるものであり、内部構造の詳細は省略する。また、本変形例は、回動規制機構以外の構成は、上記実施例と同じであるため、図中で符号を共通させて説明を省略する。   FIG. 9 shows a modified launching handle 9a in which the rotation restricting mechanism is changed from the above embodiment, and the rotation restricting mechanism is in the rotation restricting state and the rotation of the angle storage member in both directions is restricted. It is. Specifically, the rotation restricting mechanism according to the present modification includes an outer peripheral portion 65 of the angle storage member 23a where no tooth portion is formed, and a knock member 29 fixed to the front end portion of the outer wall of the base member 20. It becomes. The knock member 29 includes an elastic member 75 that protrudes inside the base member 20 and a restriction operation portion 76 that protrudes outside the base member 20. Each time the restriction operation portion 76 is pressed, the elastic member 75 is provided. Is in close contact with the outer peripheral portion 65 of the angle memory member 23a, and the rotation restricting state (see FIG. 9A) in which the angle memory member 23a is held unrotatable, and the elastic member 75 is separated from the outer peripheral portion 65. The angle storage member 23a is configured to be converted into a restriction release state (see FIG. 9B) that allows the angle storage member 23a to rotate. The knock member 29 is provided with an existing knock mechanism, and details of the internal structure are omitted. In addition, since the configuration of the present modified example is the same as that of the above-described embodiment except for the rotation restricting mechanism, the same reference numerals are used in the drawings and description thereof is omitted.

かかる変形例にあっては、遊技者は、ノック部材29を規制解除状態とすることで、角度記憶部材23aを従動させながら操作レバー16の操作角度を調整することができる。そして、操作レバー16を所望の角度に保持した段階で、規制操作部76を押圧操作してノック部材29を回動規制状態に変換すれば、当該角度で角度記憶部材23aを回動不能に保持することができる。図9(c)は角度記憶部材23aを60°の回動角度で保持した状態であるが、このように角度記憶部材23aを所望の角度(60°)に保持すれば、角度記憶部材23aがストッパーとして機能して、操作レバー16を角度記憶部材23aの保持角度(60°)以上には回動できなくなる。このため、操作レバー16を基準位置Pに復帰させても、遊技者は、回動不能となるまで操作レバー16を再操作することで、角度記憶部材23aを保持した角度(60°)を簡単に再現できる。   In such a modification, the player can adjust the operation angle of the operation lever 16 while moving the angle storage member 23a by setting the knock member 29 to the restriction release state. Then, when the operation lever 16 is held at a desired angle, the restriction operation portion 76 is pressed to convert the knock member 29 into the rotation restricted state, so that the angle storage member 23a is held unrotatable at the angle. can do. FIG. 9C shows a state in which the angle storage member 23a is held at a rotation angle of 60 °. If the angle storage member 23a is held at a desired angle (60 °) in this way, the angle storage member 23a is Acting as a stopper, the operation lever 16 cannot be rotated beyond the holding angle (60 °) of the angle storage member 23a. For this reason, even if the operating lever 16 is returned to the reference position P, the player can easily change the angle (60 °) holding the angle storage member 23a by operating the operating lever 16 again until it becomes impossible to rotate. Can be reproduced.

なお、本発明におけるパチンコ遊技機は、上記実施例の形態に限らず本発明の要旨を逸脱しない範囲内において種々変更を加えることができる。例えば、上記実施例は、本発明を理解容易とするために発射ハンドルを比較的単純な構成としているが、本発明に係る発射ハンドルには、既存の発射ハンドル同様にして、タッチセンサや発射停止ボタン、LEDなどを配設できる。また、実施例の発射ハンドルは、操作レバーの操作角度を回動角度検知センサで検知するものであるが、本発明に係る発射ハンドルは、操作レバーの操作角度を発射装置に機械的に伝達するものであってもよい。   The pachinko gaming machine according to the present invention is not limited to the embodiment described above, and various modifications can be made without departing from the gist of the present invention. For example, in the above embodiment, the firing handle has a relatively simple structure in order to facilitate understanding of the present invention. However, the launching handle according to the present invention has a touch sensor and a firing stop in the same manner as the existing launching handle. Buttons, LEDs, etc. can be provided. In addition, the firing handle of the embodiment detects the operation angle of the operation lever by the rotation angle detection sensor, but the firing handle according to the present invention mechanically transmits the operation angle of the operation lever to the launching device. It may be a thing.

1 パチンコ遊技機
3 遊技機本体
9,9a 発射ハンドル
10 遊技盤
12 発射装置
16 操作レバー
17 ハンドルベース
23,23a 角度記憶部材
25 第一付勢部材
26 回動角度検知センサ
27 第二付勢部材
28 規制爪部材
29 ノック部材
55 押圧部
60 歯部
62 摺動溝穴
63 受圧部
70 規制爪
71,76 規制操作部
75 弾性材
K 初期位置
P 基準位置
DESCRIPTION OF SYMBOLS 1 Pachinko machine 3 Game machine main body 9, 9a Launch handle 10 Game board 12 Launch device 16 Operation lever 17 Handle base 23, 23a Angle storage member 25 First bias member 26 Rotation angle detection sensor 27 Second bias member 28 Restriction claw member 29 Knock member 55 Press part 60 Tooth part 62 Sliding slot 63 Pressure receiving part 70 Restriction claw 71,76 Restriction operation part 75 Elastic material K Initial position P Reference position

Claims (1)

遊技機本体の前面に突設されたハンドルベースに、遊技球の発射強度を所定基準位置からの操作角度により調整するための操作レバーが軸支されてなる発射ハンドルを備えるパチンコ遊技機において、
発射ハンドルは、
操作レバーを基準位置方向に回動付勢する第一付勢部材と、
操作レバーの回動軸と同一軸線上に回動可能に軸支される角度記憶部材と、
角度記憶部材を、第一付勢部材と同じ方向に回動付勢する第二付勢部材と、
角度記憶部材を第二付勢部材の付勢方向と反対方向のみに回動可能とする回動規制状態と、角度記憶部材を両方向に回動可能とする規制解除状態とに変換する回動規制機構と、
該回動規制機構を回動規制状態と規制解除状態に変換操作するための規制操作部とを備えており、
さらに、角度記憶部材は、操作レバーとの軸支部の周囲に摺動溝穴が同心状に形成され、摺動溝穴には操作レバーに形成された押圧部が摺動可能に内嵌しており、操作レバーを基準位置から第一付勢部材の付勢方向に反して所定角度範囲以上を回転するのに伴って押圧部と圧接することとなる摺動溝穴の端部により、受圧部を構成するようにし、
操作レバーを基準位置から回動操作して、操作レバーの押圧部が角度記憶部材の受圧部に当接しない角度範囲内では、角度記憶部材を従動させずに操作レバーを回動操作することができ、当該角度範囲を超えて操作レバーを回動操作する場合には、押圧部で受圧部を押圧することによって、操作レバーに角度記憶部材が従動し、かつ角度記憶部材の従動位置が回動規制機構により保持されるように構成されており、
回動規制機構の回動規制状態で操作レバーを回動操作して、角度記憶部材を任意の角度まで従動させると、基準位置から当該角度までは、角度記憶部材を従動させることなく操作レバーが操作可能となることを特徴とするパチンコ遊技機。
In a pachinko gaming machine provided with a launching handle in which an operating lever is pivotally supported on a handle base protruding from the front surface of the gaming machine main body, and an operating lever for adjusting the launching strength of the gaming ball by an operating angle from a predetermined reference position.
The firing handle
A first urging member that urges the operation lever to rotate in the reference position direction;
An angle storage member pivotally supported on the same axis as the rotation axis of the operation lever;
A second biasing member that pivots and biases the angle memory member in the same direction as the first biasing member;
Rotation restriction that converts the angle memory member into a rotation restriction state in which the angle memory member can be turned only in a direction opposite to the urging direction of the second urging member and a restriction release state in which the angle memory member can be turned in both directions. Mechanism,
A regulation operation unit for performing a conversion operation of the rotation regulation mechanism between a rotation regulation state and a regulation release state;
Further, the angle memory member has a sliding slot concentrically formed around the shaft support portion with the operation lever, and a pressing portion formed on the operation lever is slidably fitted in the sliding slot. And the pressure receiving portion by the end of the sliding slot that comes into pressure contact with the pressing portion as the operation lever rotates from the reference position over the predetermined angle range against the biasing direction of the first biasing member. And make up
When the operating lever is rotated from the reference position , the operating lever can be rotated without being driven by the angle memory member within an angle range where the pressing portion of the operating lever does not contact the pressure receiving portion of the angle memory member. In the case of rotating the operation lever beyond the angle range, the pressure storage portion is pressed by the pressing portion, whereby the angle storage member is driven by the operation lever and the driven position of the angle storage member is rotated. It is configured to be held by a restriction mechanism,
When the operation lever is rotated in the rotation restriction state of the rotation restriction mechanism and the angle memory member is driven to an arbitrary angle, the operation lever is not driven from the reference position to the angle without the angle memory member being driven. A pachinko machine that can be operated.
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