JP5238285B2 - Operation parts for gaming machines - Google Patents

Operation parts for gaming machines Download PDF

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JP5238285B2
JP5238285B2 JP2008047202A JP2008047202A JP5238285B2 JP 5238285 B2 JP5238285 B2 JP 5238285B2 JP 2008047202 A JP2008047202 A JP 2008047202A JP 2008047202 A JP2008047202 A JP 2008047202A JP 5238285 B2 JP5238285 B2 JP 5238285B2
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surface material
gaming machine
peltier element
control board
state
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JP2009201723A (en
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直幸 渡辺
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Kyoraku Industrial Co Ltd
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本発明は例えば予め決められた条件の成立により遊技球やコイン等の遊技媒体の払い出しが行われる遊技機に装着され、使用時に人の手が触れる状態にある遊技機用操作部材に関するものである。   The present invention relates to an operating member for a gaming machine that is mounted on a gaming machine in which gaming media such as gaming balls and coins are paid out when a predetermined condition is satisfied, and is in a state that a human hand can touch when used. .

例えば第1種と呼ばれるパチンコ遊技機では本体の前面側にガラスを収納した前面枠の下に上皿と下皿が配置され、下皿の脇に遊技盤に遊技球を打ち出すためのハンドルが装着され、上皿、もしくは下皿の一部に大当たり中の演出効果を高めるための演出ボタン等が装着される。   For example, in a pachinko game machine called Type 1, an upper plate and a lower plate are placed under the front frame containing glass on the front side of the main body, and a handle for launching a game ball on the game board is attached to the side of the lower plate A production button or the like for enhancing the production effect during the big hit is attached to a part of the upper plate or the lower plate.

ハンドルの操作により遊技球が遊技盤に配置された始動口等に入賞したときには、可変表示装置に図柄が可変表示され、例えば3つの数字が揃った場合のように停止図柄が特定の表示に該当した場合に「大当たり状態」となり、賞球として多数の遊技球が払い出される。同時にランプやフラッシュ等の点灯又は点滅、或いはスピーカ等からの効果音が出力される。可変表示装置では図柄の可変表示に加え、キャラクタ等を表示させる演出表示が行われることもある。   When a game ball is won by a handle operation at a start opening or the like placed on the game board, the symbol is variably displayed on the variable display device. For example, the stop symbol corresponds to a specific display as when three numbers are aligned. In this case, a “hit state” is reached, and a large number of game balls are paid out as prize balls. At the same time, lighting or blinking of a lamp or flash, or a sound effect from a speaker or the like is output. In the variable display device, in addition to variable display of symbols, effect display for displaying characters or the like may be performed.

いずれも「大当たり状態」を遊技者の視覚と聴覚に訴える演出効果であるが、遊技者に視覚や聴覚以外の刺激を与えることを目的とし、電気的な刺激を発生させる、あるいは温度変化を与えることで、知覚に訴える演出手法も考えられている(特許文献1〜3参照)。   Both are stunning effects that appeal to the player's visual and auditory sense of "big hit", but for the purpose of giving the player a stimulus other than visual or auditory, it generates an electrical stimulus or gives a temperature change. Thus, a production technique that appeals to perception is also considered (see Patent Documents 1 to 3).

実開平6−7791号CD−ROM(請求項1、段落0006〜0009、図1、図2)Japanese Utility Model Publication No. 6-7791 CD-ROM (Claim 1, paragraphs 0006 to 0009, FIG. 1 and FIG. 2) 特開2001−327748号公報(請求項1、段落0072〜0087、図3、図5)JP 2001-327748 A (Claim 1, paragraphs 0072 to 0087, FIGS. 3 and 5) 特開2005−168824号公報(請求項2、段落0030〜0035、図3、図4)Japanese Patent Laying-Open No. 2005-168824 (Claim 2, paragraphs 0030 to 0035, FIGS. 3 and 4)

特許文献1〜3の内、特に遊技者が握るハンドルから手に刺激としての温度変化を知覚させる特許文献3では、電流の向きを変えることで冷却と発熱が起こる性質を有するペルチェ素子を利用している。   Among Patent Documents 1 to 3, in particular, Patent Document 3 that causes a hand to perceive a temperature change as a stimulus from a handle gripped by a player uses a Peltier element that has the property of causing cooling and heat generation by changing the direction of current. ing.

ペルチェ素子は2種類の異種金属、または半導体の両端を金属電極を介して接合し、電流を流したときに接合部分に吸熱と発熱が発生する現象を利用した素子であり、一端が冷却されるときに他端が加熱され、電流の向きを逆にすれば熱の発生と吸収が逆になる性質を有する。   A Peltier element is an element that utilizes the phenomenon that heat and heat are generated at the joint when two different kinds of metals or both ends of a semiconductor are joined via a metal electrode and a current is passed. Sometimes the other end is heated, and if the direction of current is reversed, the generation and absorption of heat are reversed.

特許文献3では始動口への遊技球の入賞時のタイミングで、ハンドルに内蔵されたペルチェ素子を用いた温度調整手段に電力供給(通電)の指令を送信し、その信号に基づいて温度調整手段の表面を加熱、もしくは冷却することにより遊技者の手のひらに熱さ、または冷たさを知覚させている(段落0040、0043、0044)。   In Patent Document 3, a power supply (energization) command is transmitted to a temperature adjusting means using a Peltier element built in a handle at the timing when a game ball is won at the start opening, and the temperature adjusting means is based on the signal. The surface of the player is heated or cooled to make the player's palm perceive heat or cold (paragraphs 0040, 0043, 0044).

ペルチェ素子に通電を開始した時点からペルチェ素子の表面が目標温度に到達するまでには数秒〜10数秒の時間を要するが、特許文献3のようにペルチェ素子の表面から熱伝導により「温度体感部」へ熱を伝達させる場合(0044)、ペルチェ素子の表面を目標温度に到達させたとしても、その熱を「温度体感部」の表面に効果的に伝導させることは難しい。   It takes several seconds to several tens of seconds until the surface of the Peltier element reaches the target temperature from the time when the energization of the Peltier element is started. When the heat is transferred to the surface (0044), even if the surface of the Peltier element reaches the target temperature, it is difficult to effectively conduct the heat to the surface of the “temperature sensing part”.

ペルチェ素子に温度体感部を予め接触させている場合には、両者間に常に熱の移動が生じているため、ペルチェ素子の表面と温度体感部の背面とに温度差が生じにくい状態になる。またペルチェ素子の表面を加熱する場合、ペルチェ素子への加熱開始と同時に、温度体感部へ熱量が移動するため、温度体感部の背面と表面との温度差は大きくならない。温度差のある物体内を移動する熱量は温度差に比例するから(フーリエの法則)、温度差が大きくならない温度体感部内では温度体感部背面(ペルチェ素子表面)から温度体感部表面への熱の伝達は直ちには行われず、時間を掛けて徐々に行われることになる。このことはペルチェ素子を冷却する場合も同様である。   When the temperature sensation part is previously brought into contact with the Peltier element, heat is always transferred between the two, so that a temperature difference is hardly generated between the surface of the Peltier element and the back surface of the temperature sensation part. Further, when the surface of the Peltier element is heated, the amount of heat moves to the temperature sensing part simultaneously with the start of heating of the Peltier element, so that the temperature difference between the back surface and the surface of the temperature sensing part does not increase. Since the amount of heat that travels in an object with a temperature difference is proportional to the temperature difference (Fourier's law), in the temperature-sensitive part where the temperature difference does not increase, the heat from the back of the temperature-sensitive part (Peltier element surface) to the surface of the temperature-sensitive part Transmission is not immediate, but gradually over time. The same applies to the case where the Peltier element is cooled.

従ってペルチェ素子の表面が目標温度に到達した後、ペルチェ素子の熱が「温度体感部」の表面に伝導した時点が遊技者に刺激を与えるべきタイミングであるとしても、特許文献3ではペルチェ素子が目標温度に到達してから、「温度体感部」の表面から遊技者に温度変化を知覚させることが困難である。   Therefore, even if the time when the heat of the Peltier element reaches the target temperature after the surface of the Peltier element reaches the target temperature is the timing at which the player should be stimulated, in Patent Document 3, the Peltier element is After reaching the target temperature, it is difficult for the player to perceive a temperature change from the surface of the “temperature sensing part”.

本発明は上記背景より、遊技者の知覚に、到来する大当たりの予感を最適なタイミングで知らせることを可能にする遊技機用操作部材を提案するものである。   In view of the above background, the present invention proposes an operating member for a gaming machine that makes it possible to notify the player's perception of an incoming jackpot premonition at an optimal timing.

請求項1に記載の遊技機用操作部材は、遊技機本体の表面に突出した状態でこの遊技機本体に支持され、表面の少なくとも一部に、曲面を有する表面材が配置された表面側カバー部材と、前記表面側カバー部材と前記遊技機本体とが対向する方向に、前記表面材側へ突出した状態と前記遊技機本体側へ没入した状態とに移動可能に前記遊技機本体に支持された可動部材とを備え、前記遊技機本体は、遊技に係る演出を制御する演出制御手段を有し、前記可動部材は、前記表面材側に位置し、通電可能な状態にあり、前記表面材側の面が曲面のペルチェ素子と、このペルチェ素子の背面に接触した状態で接合された伝熱部材と、からなり、没入時に前記表面材と非接触状態にあり、突出時に前記表面材に接触状態になり、前記演出制御手段により生成される複数の演出情報の各々に応じて、前記表面材に対する非接触状態から、所定のタイミングで突出させて前記表面材に対する接触状態にさせることを構成要件とする。
「表面」は遊技者側の面を指し、「背面」は遊技機側の面を指すが、表面は上面を、背面は下面を指すこともある。伝熱部材はペルチェ素子の背面が加熱されるか、冷却されるかに応じて放熱、または吸熱を行う。
また、請求項2に記載の遊技用操作部材は、前記可動部材が、前記演出制御手段により生成される複数の演出情報の各々に応じて、前記表面材に対する接触状態にさせてから、所定のタイミングで没入させて前記表面材に対する非接触状態にさせることを構成要件とする。
The gaming machine operation member according to claim 1 is supported by the gaming machine main body in a state of protruding from the surface of the gaming machine main body, and a surface-side cover in which a surface material having a curved surface is arranged on at least a part of the surface. In a direction in which the member, the surface side cover member, and the gaming machine body face each other, it is supported by the gaming machine body so as to be movable between a state projecting toward the surface material side and a state immersed in the gaming machine body side. a movable member, wherein the gaming machine body has a presentation control means for controlling the presentation of the game, the movable member is positioned on said surface material side, is in the energized state capable, said surface and wood-side surface is a curved surface of the Peltier element, a heat transfer member joined in contact with the back surface of the Peltier element consists, located on the surface material and non-contact state at the time of immersion, the surface material at the projecting Ri Do in contact, to the effect control means Ri in response to each of a plurality of presentation information generated from a non-contact state with respect to the surface material, is projected at a predetermined timing and configuration requirements that is in contact against said surface material.
“Surface” refers to the surface on the player side, and “rear surface” refers to the surface on the gaming machine side, but the surface may refer to the upper surface and the back surface may refer to the lower surface. The heat transfer member radiates heat or absorbs heat depending on whether the back surface of the Peltier element is heated or cooled.
According to a second aspect of the present invention, there is provided the gaming operation member, wherein the movable member is brought into contact with the surface material in accordance with each of the plurality of pieces of production information generated by the production control unit, It is a constituent requirement to immerse at a timing and bring the surface material into a non-contact state.

操作部材は遊技機本体の前面に装着されるハンドルの場合と、遊技機本体前面の上皿、もしくは下皿に装着されるボタンの場合があり、前者の場合には請求項に記載のように遊技機本体の前面に背面側カバー部材が突出した状態で、遊技機本体に装着され、表面側カバー部材が背面側カバー部材と対向した状態で、この背面側カバー部材に連結される。後者の場合には請求項に記載のように表面側カバー部材が遊技機本体に対し、可動部材の移動方向に相対移動自在に支持される。 Operating member in the case of the handle that is mounted on the front of the gaming machine main body, there is a case of buttons mounted on the dish or lower tray, the game machine main body front, in the former case as claimed in claim 4 The back cover member is attached to the gaming machine main body with the rear cover member protruding from the front surface of the gaming machine main body, and is connected to the back cover member with the front cover member facing the back cover member. In the latter case to the gaming machine main body surface side covering member as claimed in claim 5, it is movably supported relative movement in the moving direction of the movable member.

ペルチェ素子の表面は直接、表面材に接触する場合と、請求項に記載のようにペルチェ素子の表面に接合された、表面材側の面が曲面の蓄熱部材を介して間接的に表面材に接触する場合がある。請求項の場合、ペルチェ素子の表面に蓄熱部材が接触した状態で接合され、可動部材の没入時に蓄熱部材が表面材と非接触状態にあり、突出時に表面材に接触した状態になる。ペルチェ素子に蓄熱部材が接合されない場合には、ペルチェ素子が可動部材の突出時に表面材の背面に接触する。蓄熱部材の「蓄熱」は冷熱と温熱の双方を含み、蓄熱部材は冷却される場合と加熱される場合がある。 When the surface of the Peltier element is in direct contact with the surface material, the surface material is joined indirectly to the surface of the Peltier element as described in claim 3 via a heat storage member having a curved surface on the surface material side. May come into contact. In the case of claim 3 , the heat storage member is joined in contact with the surface of the Peltier element, the heat storage member is not in contact with the surface material when the movable member is immersed, and is in contact with the surface material when protruding. When the heat storage member is not joined to the Peltier element, the Peltier element contacts the back surface of the surface material when the movable member protrudes. “Heat storage” of the heat storage member includes both cold and warm heat, and the heat storage member may be cooled or heated.

表面材にペルチェ素子の熱を伝達させる上では、ペルチェ素子を表面材の背面に直接接触させればよいが、請求項では表面材の形状や大きさに対応した形状と大きさを有し得る蓄熱部材がペルチェ素子に接合されることで、ペルチェ素子の形状や寸法に関係なく、表面材の背面と蓄熱部材との接触面積を最大に確保することができる。このため、表面材の面積、または表面側カバー部材における表面材の配置位置に応じてペルチェ素子の熱を効果的に表面材に伝達させることが可能になる。例えば表面材が曲面を形成し、表面側カバー部材の遊技者側の面に配置される場合には、その曲面と同一曲率の表面形状が蓄熱部材の表面に与えられる。 In order to transfer the heat of the Peltier element to the surface material, the Peltier element may be brought into direct contact with the back surface of the surface material. In claim 3 , the surface material has a shape and a size corresponding to the shape and size of the surface material. By joining the heat storage member to be obtained to the Peltier element, the maximum contact area between the back surface of the surface material and the heat storage member can be ensured regardless of the shape and dimensions of the Peltier element. For this reason, it becomes possible to transmit the heat of a Peltier device to a surface material effectively according to the area of a surface material, or the arrangement position of the surface material in a surface side cover member. For example, when the surface material forms a curved surface and is disposed on the player side surface of the surface side cover member, a surface shape having the same curvature as the curved surface is given to the surface of the heat storage member.

請求項1では可動部材の表面材側にペルチェ素子が位置することで、請求項の場合以外、ペルチェ素子が直接、表面材の背面に接触することになるが、表面材の背面とペルチェ素子の表面が共に曲面であることで、両曲面が同一の曲率を有する場合に、ペルチェ素子の接触時に、ペルチェ素子の、表面材側の表面積分の接触面積を確保することができるため、ペルチェ素子から表面材への熱の伝達効率が最大限、確保される。 In claim 1, since the Peltier element is located on the surface material side of the movable member, except for the case of claim 3 , the Peltier element directly contacts the back surface of the surface material. Since both the curved surfaces have the same curvature, it is possible to secure a contact area corresponding to the surface area of the surface material side of the Peltier element when the Peltier element is in contact with the Peltier element. The heat transfer efficiency from the surface to the surface material is maximized.

請求項ではペルチェ素子の表面に蓄熱部材が接合されるものの、蓄熱部材の表面材側の面が、表面材の背面と同じ曲面であることで、両曲面が同一の曲率を有する場合に、表面材との接触時に、蓄熱部材の、表面材側の表面積分の接触面積を確保することができ、請求項1の場合と同様に蓄熱部材から表面材への熱の伝達効率が最大限、確保される。 In claim 3 , although the heat storage member is joined to the surface of the Peltier element, the surface on the surface material side of the heat storage member is the same curved surface as the back surface of the surface material, so that both curved surfaces have the same curvature, At the time of contact with the surface material, the contact area corresponding to the surface area on the surface material side of the heat storage member can be secured, and the heat transfer efficiency from the heat storage member to the surface material is maximized as in the case of claim 1, Secured.

ペルチェ素子には専用の電源装置が接続され、電源装置に、ペルチェ素子への通電開始時期(タイミング)、すなわち表面材側の面への冷却、または加熱開始時期を決定する制御手段が接続される。ペルチェ素子には冷却、または加熱温度を設定(調整)する温度制御手段が接続されることもあるが、冷却、または加熱温度が予め決定されていれば、必ずしも温度制御手段を接続する必要はない。冷却温度、または加熱温度は基本的に端子間電圧によって決まり、通電時間の調整により設定温度の調整も可能である。   A dedicated power supply device is connected to the Peltier element, and control means for determining the energization start timing (timing) of the Peltier element, that is, cooling to the surface on the surface material side or heating start timing is connected to the power supply apparatus. . Although temperature control means for setting (adjusting) the cooling or heating temperature may be connected to the Peltier element, it is not always necessary to connect the temperature control means if the cooling or heating temperature is determined in advance. . The cooling temperature or heating temperature is basically determined by the voltage between terminals, and the set temperature can be adjusted by adjusting the energization time.

制御手段は遊技球の始動口への入賞等、予め決められた始動の条件が成立したか否か、及びペルチェ素子、もしくは蓄熱部材(以下、本項目中、ペルチェ素子等と言う)の表面材側の面が目標温度に到達したか否かを判断する。制御手段は前者の判断に基づいて電源装置に指令(信号)を発し、ペルチェ素子の冷却、または加熱を開始し、後者の判断に基づき、可動部材を移動可能に支持し、遊技機本体に支持された支持部材(請求項)に突出の指令を発し、ペルチェ素子等を表面材に接触させる。冷却と加熱の切り換えは電源装置に接続された電流切換スイッチにより行われる。 The control means is whether or not a predetermined starting condition such as winning a game ball at a starting point is established, and a surface material of a Peltier element or a heat storage member (hereinafter referred to as a Peltier element or the like in this item) It is determined whether the side surface has reached the target temperature. The control means issues a command (signal) to the power supply device based on the former judgment, starts cooling or heating the Peltier element, and supports the movable member movably based on the latter judgment, and supports it on the gaming machine body. and a support member issues an instruction of projecting (claim 6), contacting a Peltier device or the like on the surface material. Switching between cooling and heating is performed by a current selector switch connected to the power supply device.

ペルチェ素子が設定した温度に至るまでに少なくとも数秒〜10数秒要することから、ペルチェ素子に電流を流す時期(タイミング)は可動部材を突出状態にさせる時期を見込んで決められる。一例としては、遊技球が始動口等に入賞したとき、またはその後に「大当たり状態」となる可能性が発生した時期にペルチェ素子への通電を開始することが考えられるが、通電開始時期は任意に設定される。   Since at least several seconds to several tens of seconds are required to reach the temperature set by the Peltier element, the timing (timing) for supplying a current to the Peltier element is determined in consideration of the timing when the movable member is brought into the protruding state. As an example, it may be possible to start energization of the Peltier device when a game ball wins a starting opening or the like, or after that there is a possibility that it will become a “hit state”. Set to

ペルチェ素子への通電の開始により、ペルチェ素子に予め決められた向きの電流が流れ、ペルチェ素子等の表面が設定(目標)温度に到達するまで冷却、または加熱される。蓄熱部材が接合される場合には、ペルチェ素子の表面が冷却、または加熱されることで、その熱がペルチェ素子の表面に接合されている蓄熱部材に伝導し、蓄熱部材も冷却、もしくは加熱される。   With the start of energization of the Peltier element, a current in a predetermined direction flows through the Peltier element, and the surface of the Peltier element or the like is cooled or heated until it reaches a set (target) temperature. When the heat storage member is joined, the surface of the Peltier element is cooled or heated, so that the heat is conducted to the heat storage member joined to the surface of the Peltier element, and the heat storage member is also cooled or heated. The

蓄熱部材が接合される場合に、ペルチェ素子の表面が冷却される場合には蓄熱部材の熱がペルチェ素子へ移動することにより蓄熱部材が冷却され、ペルチェ素子の表面が加熱される場合にはペルチェ素子の熱が蓄熱部材へ移動することにより蓄熱部材が加熱される。   When the heat storage member is joined, if the surface of the Peltier element is cooled, the heat of the heat storage member moves to the Peltier element to cool the heat storage member, and if the surface of the Peltier element is heated, the Peltier element The heat storage member is heated by the heat of the element moving to the heat storage member.

ペルチェ素子等の表面が設定温度に到達したことは温度センサが検知し、温度センサの検知信号を受けた制御手段の指令により支持部材が可動部材を突出させる。蓄熱部材が接合される場合、蓄熱部材には主として熱伝導率の高い、銅、アルミニウム合金その他の金属材料が使用されるが、軽量化の観点ではアルミニウムの使用が適する。温度センサは必ずしも必要ではなく、ペルチェ素子への通電時間からペルチェ素子等の表面温度が一定値に到達したものと判断することで、一定の通電時間の経過時点で電源装置から制御手段に指令を発することもある。ペルチェ素子が一定温度に到達した時点で、蓄熱部材が一定温度に到達したものと判断することもできる。   The temperature sensor detects that the surface of the Peltier element or the like has reached the set temperature, and the support member causes the movable member to protrude in response to a command from the control means that receives the detection signal from the temperature sensor. When the heat storage member is joined, copper, an aluminum alloy or other metal material having high thermal conductivity is mainly used for the heat storage member, but aluminum is suitable in terms of weight reduction. A temperature sensor is not always necessary.By determining that the surface temperature of the Peltier element, etc. has reached a certain value from the energization time to the Peltier element, a command is sent from the power supply device to the control means when the certain energization time has elapsed. It may be emitted. When the Peltier element reaches a certain temperature, it can also be determined that the heat storage member has reached a certain temperature.

ペルチェ素子等が設定温度に到達したことの温度センサによる検知信号は制御手段に送られ、制御手段が温度センサ等の検知信号に基づき、可動部材を移動可能に支持する支持部材に可動部材を突出させるための指令を送る。遊技者に大当たりの到来を予感させるための可動部材の突出の回数は1回であるか、複数回であるかを問わず、単位時間に複数回繰り返されることもある。   A detection signal from the temperature sensor that the Peltier element or the like has reached the set temperature is sent to the control means, and the control means projects the movable member to a support member that movably supports the movable member based on the detection signal from the temperature sensor or the like. Send a command to The number of protrusions of the movable member for causing the player to predict the arrival of the jackpot may be repeated several times per unit time regardless of whether the protrusion is one time or multiple times.

可動部材の突出のタイミングは始動条件の成立後等の、ペルチェ素子等が設定温度に到達した時点、またはそれ以降であるが、操作部材がハンドルの場合のように遊技者に大当たりの予感(期待感)を知らせる目的で使用される場合には、突出の時期は例えば「大当たり状態」となる以前のいずれかのタイミングになる。   The timing of the protrusion of the movable member is the time when the Peltier element etc. reaches the set temperature, such as after the start condition is satisfied, or after that, but the player has a big prediction (expectation) as in the case where the operation member is a handle. In the case of being used for the purpose of informing the feeling), for example, the projecting time is any timing before the “big hit state” is reached.

遊技者に「大当たり」の到来を知らせるべきタイミングで可動部材が突出し、ペルチェ素子等が操作部材の表面材に接触し、ペルチェ素子等と表面材との温度差に応じた熱量が表面材に伝達されることで、遊技球の始動口への入賞等、「大当たり」前の前提条件の発生後、遊技者に与えるべき最適なタイミングで「大当たり」の到来を示唆する温度変化を認識させることが可能であり、タイムラグを発生させることなく、「大当たり」の予感を遊技者の知覚に訴えることが可能になる。この結果として「大当たり」へ移行する演出制御中、可動部材の突出によるペルチェ素子等と表面材との接触と同時に、あるいは接触後、直ちに操作部材(ハンドル)を通じて遊技者に「冷たさ」または「熱さ」を実感(体感)させることができるため、遊技者に与える期待感を大きく膨らませることができる。   The movable member protrudes at the timing to inform the player of the arrival of the “big hit”, the Peltier element etc. comes into contact with the surface material of the operation member, and the amount of heat according to the temperature difference between the Peltier element etc. and the surface material is transmitted to the surface material As a result, it is possible to recognize the temperature change that suggests the arrival of the “big hit” at the optimal timing that should be given to the player after the occurrence of preconditions before the “big hit”, such as a winning at the start of the game ball. It is possible, and it is possible to appeal the player to the perception of “big hit” without causing a time lag. As a result, during the production control that shifts to “big hit”, the player can “cool” or “through” the operation member (handle) at the same time as or after the contact between the Peltier element and the surface material due to the protrusion of the movable member. Since the “heat” can be felt (experienced), the expectation given to the player can be greatly expanded.

特に本発明ではペルチェ素子等の表面材への接触前にペルチェ素子等の冷却・加熱を完了させることが可能であるから、ペルチェ素子等が表面材に接触した時点ではペルチェ素子等と、常温の表面材との間の温度差を大きくしておくことが可能である。   In particular, in the present invention, it is possible to complete the cooling and heating of the Peltier element etc. before contacting the surface material such as the Peltier element. Therefore, when the Peltier element etc. contacts the surface material, the Peltier element etc. It is possible to increase the temperature difference with the surface material.

同一厚さdの同一材料(熱伝導率κ(W/mK))に、単位時間に高温側から低温側へ流れる単位面積当たりの熱量I(伝熱速度)は高温と低温の温度差ΔTに比例する(I=κΔT/d)(フーリエの法則)。すなわち同一厚さの同一材料の物体に流れる熱量の移動速度は物体の表面と背面の温度差が大きい程、大きい。従って予め表面材との温度差を大きくしておいたペルチェ素子等と表面材との接触により両者間、及び表面材背面と表面との間で急速に熱の移動を起こさせることができ、ペルチェ素子等から表面材への、またはその逆への熱の伝達を瞬時に、または1秒程度以内の短時間に完了させることが可能である。以下、「熱の伝達」は高温側の部材から低温側の部材への伝達と逆の伝達を含む。   The amount of heat I (heat transfer rate) per unit area flowing from the high temperature side to the low temperature side per unit time for the same material of the same thickness d (thermal conductivity κ (W / mK)) is the temperature difference ΔT between the high temperature and the low temperature. It is proportional (I = κΔT / d) (Fourier's law). In other words, the moving speed of the amount of heat flowing through an object of the same material having the same thickness increases as the temperature difference between the front surface and the back surface of the object increases. Therefore, the heat transfer between the Peltier element and the surface material whose temperature difference with the surface material is brought into contact with the surface material can be rapidly caused between them and between the back surface and the surface. It is possible to complete the transfer of heat from the element or the like to the surface material or vice versa in an instant or in a short time within about 1 second. Hereinafter, “heat transfer” includes transmission opposite to the transmission from the high temperature side member to the low temperature side member.

制御手段からの指令を受けた支持部材による可動部材の突出によりペルチェ素子等が操作部材の表面材の背面に接触、もしくは衝突する。ペルチェ素子等が表面材の背面に接触した状態はペルチェ素子等と表面材との間での熱の移動が完了するまで1/数〜数秒程度、保持される。この保持は後述のように可動部材の一部となる軸部材が先端部と基部とに相対移動自在に分割され、両者間に緩衝材が介在させられることで自動的に行われる。ペルチェ素子等が設定温度に到達した後には、可動部材は突出させられることなく、没入したまま待機状態に置かれることもある。   The Peltier element or the like contacts or collides with the back surface of the surface material of the operation member due to the protrusion of the movable member by the support member that has received a command from the control means. The state in which the Peltier element or the like is in contact with the back surface of the surface material is maintained for about 1 / several to several seconds until the transfer of heat between the Peltier element and the surface material is completed. As will be described later, this holding is automatically performed by dividing a shaft member, which is a part of the movable member, into a distal end portion and a base portion so as to be relatively movable and interposing a cushioning material therebetween. After the Peltier element or the like reaches the set temperature, the movable member may be left in a standby state without being protruded.

支持部材は可動部材を没入位置と表面材に接触する突出位置との間を移動自在に支持し、例えば可動部材に直線運動や回転運動を伝達することにより、または回転運動を直線運動に変換して伝達することにより可動部材を出没方向に移動自在に支持する。支持部材(駆動機構)には主にソレノイドやモータが使用されるが、支持部材の形態は問われない。   The support member supports the movable member so as to be movable between an immersion position and a projecting position that contacts the surface material, for example, by transmitting linear motion or rotational motion to the movable member, or converting rotational motion into linear motion. The movable member is supported so as to be movable in the protruding and retracting direction. Although a solenoid and a motor are mainly used for a support member (drive mechanism), the form of a support member is not ask | required.

熱の伝達効果は表面材の肉厚を小さくすることで向上するが、薄肉化に伴い、可動部材の接触、または衝突による衝撃等の影響が問題になる場合には、表面材に弾性変形能力の高い(延性)材料を使用することで、問題は回避される。表面材を薄肉にする場合の薄肉の程度は表面材の背面から表面への熱の伝導が極めて短い時間内に行われる大きさであることの要件と、ペルチェ素子等の接触、または衝突による衝撃に耐えることの要件を満たす範囲で設定される。   The heat transfer effect can be improved by reducing the thickness of the surface material, but if the influence of impact due to contact with a movable member or collision becomes a problem as the thickness is reduced, the surface material has an elastic deformation capability. By using a high (ductile) material, the problem is avoided. When the surface material is made thin, the degree of thinness is the requirement that the heat conduction from the back surface of the surface material to the surface be performed within a very short time, and the impact due to contact or collision with Peltier elements etc. Is set in a range that satisfies the requirements of enduring.

可動部材が突出し、ペルチェ素子等が表面材に接触したとき、ペルチェ素子等の状態、すなわち冷却状態か加熱状態かに応じて表面材からペルチェ素子等への、またはその逆の熱の移動が起こり、表面材が冷却、または加熱される。   When the movable member protrudes and the Peltier element or the like contacts the surface material, heat transfer from the surface material to the Peltier element or vice versa occurs depending on the state of the Peltier element, that is, the cooling state or the heating state. The surface material is cooled or heated.

表面材の配置位置は表面側カバー部材の少なくとも一部であればよく、遊技者側の前面の他、表面側カバー部材の周面のいずれかの位置に表面材が配置される。表面材の配置位置に応じて可動部材の移動方向が決まり、前面の場合には遊技機と遊技者が対向する方向、すなわち遊技機の奥行き方向になり、周面の場合にはその奥行き方向に傾斜した方向になる。   The position of the surface material may be at least part of the surface side cover member, and the surface material is disposed at any position on the peripheral surface of the surface side cover member in addition to the front surface on the player side. The moving direction of the movable member is determined according to the position of the surface material. In the case of the front surface, the moving direction is the direction in which the gaming machine and the player face each other, that is, the depth direction of the gaming machine. Inclined direction.

ペルチェ素子等は可動部材が没入状態にあるときから冷却状態か加熱状態に置かれることで、表面材に接触する以前から放熱、または吸熱により表面材にペルチェ素子等の熱が対流や放射により伝達される可能性がある。この問題に対しては、ペルチェ素子等の表面と表面材背面との間の距離を確保しておくことと、ペルチェ素子等の表面温度と常温(表面材の温度)との差を前記距離に応じた範囲内に設定しておくことで、没入状態での対流や放射による表面材への熱の伝達を回避することは可能である。   Peltier elements are placed in a cooled or heated state from when the movable member is in an immersive state, so that heat from the Peltier element is transferred to the surface material by convection or radiation by heat dissipation or heat absorption before contacting the surface material. There is a possibility that. For this problem, the distance between the surface of the Peltier element or the like and the back surface of the surface material is secured, and the difference between the surface temperature of the Peltier element or the like and the room temperature (temperature of the surface material) is set as the distance. It is possible to avoid the transfer of heat to the surface material due to convection and radiation in an immersive state by setting within the corresponding range.

またペルチェ素子等の表面を冷却し、表面材に接触する人の手に冷たい感触を与える場合、ペルチェ素子の背面は加熱状態になるため、操作部材に内蔵されることによる温度上昇がハンドル内の機器(温度センサ、電源装置等)に影響する可能性がある。この問題に対しては、ペルチェ素子の背面に伝熱部材が接合されていることで、伝熱部材の表面からの放熱が行われるため、操作部材内部の温度上昇を抑制することが可能である。ペルチェ素子等の表面を加熱し、人の手に熱い感触を与える場合にも、ペルチェ素子背面の伝熱部材が冷却状態になり、周囲の熱を奪うことで操作部材内部の温度上昇は抑えられる。   In addition, when the surface of the Peltier element is cooled to give a cold touch to the person's hand in contact with the surface material, the back surface of the Peltier element is in a heated state. May affect equipment (temperature sensor, power supply, etc.). With respect to this problem, since the heat transfer member is joined to the back surface of the Peltier element, heat is dissipated from the surface of the heat transfer member, so that it is possible to suppress the temperature rise inside the operation member. . Even when the surface of the Peltier element is heated to give a hot touch to the human hand, the heat transfer member on the back of the Peltier element is cooled, and the temperature rise inside the operation member can be suppressed by removing the surrounding heat. .

伝熱部材からの放熱量はペルチェ素子の表面を冷却する場合の吸熱量と冷却に要する消費電力量の和になるが、物体からの放熱量は物体の表面積に比例するから、伝熱部材の体積をペルチェ素子の体積より大きくしておく、または伝熱部材を波形の形状にしておくことで、常温からのペルチェ素子の温度変化(降下)を確保しながら、伝熱部材の温度上昇を抑制することが可能である。   The amount of heat released from the heat transfer member is the sum of the amount of heat absorbed when cooling the surface of the Peltier element and the amount of power consumed for cooling, but the amount of heat released from the object is proportional to the surface area of the object. Keeping the volume larger than the volume of the Peltier element, or keeping the heat transfer member in a corrugated shape, suppresses the temperature rise of the heat transfer member while ensuring the temperature change (drop) of the Peltier element from room temperature. Is possible.

操作部材の一部に固定された表面材の背面側に、ペルチェ素子とその背面に接合された伝熱部材、またはペルチェ素子の表面に接合された蓄熱部材からなる可動部材を配置しておくため、可動部材の没入状態においてペルチェ素子への通電によりペルチェ素子、もしくは蓄熱部材を冷却、または加熱しておき、ペルチェ素子、もしくは蓄熱部材が設定温度に到達した時点で、可動部材を突出させることで、ペルチェ素子との温度差が大きい状態にある表面材にペルチェ素子の温度を短時間内に伝達させることができる。従って遊技者の知覚に最適なタイミングで大当たりの予感(期待感)を確実に知らせることができる。   In order to arrange a movable member consisting of a Peltier element and a heat transfer member bonded to the back surface of the Peltier element or a heat storage member bonded to the surface of the Peltier element on the back side of the surface material fixed to a part of the operation member When the movable member is immersed, the Peltier element or the heat storage member is cooled or heated by energizing the Peltier element, and when the Peltier element or the heat storage member reaches the set temperature, the movable member is projected. The temperature of the Peltier element can be transmitted to the surface material in a state where the temperature difference from the Peltier element is large within a short time. Therefore, it is possible to reliably notify the jackpot premonition (expectation) at a timing optimal for the player's perception.

以下、図面を用いて本発明を実施するための最良の形態を説明する。   Hereinafter, the best mode for carrying out the present invention will be described with reference to the drawings.

図1は遊技機本体12の表面に突出した状態で遊技機本体12に支持され、表面の少なくとも一部に表面材21が配置された表面側カバー部材2を有する遊技機用操作部材(以下、操作部材)1の構成例を示す。操作部材1は表面側カバー部材2と、その背面側に出没自在に収納される可動部材3を備え、可動部材3の表面材21側に位置し、通電可能な状態にあるペルチェ素子5と、このペルチェ素子5の背面に接触した状態で接合された伝熱部材6から、またはペルチェ素子5の表面に接触した状態で接合された蓄熱部材4から構成される。操作部材1は後述のハンドルと演出ボタンを含む。   FIG. 1 shows an operating member for gaming machine (hereinafter referred to as a gaming machine operating member) having a surface side cover member 2 supported on the gaming machine body 12 in a state of protruding from the surface of the gaming machine body 12 and having a surface material 21 disposed on at least a part of the surface. The structural example of the operation member 1 is shown. The operation member 1 includes a front surface side cover member 2 and a movable member 3 which is retractably housed on the back side thereof, and is located on the surface material 21 side of the movable member 3 and is in a state where electricity can be applied, It is comprised from the heat-transfer member 6 joined in the state which contacted the back surface of this Peltier element 5, or the heat storage member 4 joined in the state contacted to the surface of the Peltier element 5. FIG. The operation member 1 includes a handle and an effect button which will be described later.

ペルチェ素子5は直接表面材21に接触することもあるが、図面ではペルチェ素子5からの熱の伝達効率を高める目的で、表面材21の背面形状に対応した表面形状を有し、ペルチェ素子5からの熱が伝達される蓄熱部材4をペルチェ素子5の表面に接合し、蓄熱部材4を介して表面材21を冷却、または加熱するようにしている。この場合、蓄熱部材4と表面材21との間で熱の伝達が行われる。   Although the Peltier element 5 may be in direct contact with the surface material 21, in the drawing, the Peltier element 5 has a surface shape corresponding to the back surface shape of the surface material 21 for the purpose of increasing the heat transfer efficiency from the Peltier element 5. The heat storage member 4 to which heat from the heat is transmitted is joined to the surface of the Peltier element 5, and the surface material 21 is cooled or heated via the heat storage member 4. In this case, heat is transferred between the heat storage member 4 and the surface material 21.

図7では遊技機としてパチンコ遊技機を示しているが、本発明は操作部材1を有する遊技機全般を対象とし、遊技機はこの他、スロットマシン、パチスロ機を含む。以下、遊技機をパチンコ遊技機に代表させる。遊技機本体12の前面にはガラス板を収納した前面枠12aが遊技機本体12に対して開閉自在に支持され、前面枠12a背面の本体側の遊技盤12bに複数の釘と、種々の役物が配置され、中央部の下方に始動口12c及び大入賞口12dが配置される。   Although FIG. 7 shows a pachinko gaming machine as a gaming machine, the present invention is intended for all gaming machines having the operation member 1, and the gaming machine includes a slot machine and a pachislot machine. Hereinafter, the gaming machine is represented by a pachinko gaming machine. A front frame 12a containing a glass plate is supported on the front surface of the gaming machine main body 12 so as to be openable and closable with respect to the gaming machine main body 12. A plurality of nails and various roles are provided on the game board 12b on the main body side behind the front frame 12a. A thing is arrange | positioned and the starting port 12c and the big prize opening 12d are arrange | positioned under the center part.

前面枠12aの下には出玉を受ける上皿12eと下皿12fが配置され、下皿12fの脇に遊技盤12bに向けて遊技球を打ち出すための、操作部材1としてのハンドルが装着される。上皿12e、もしくは下皿12fの一部には大当たりへの移行過程で演出効果を高めるための演出ボタン等が装着されることもある。操作部材1はこのハンドル、または演出ボタンに該当する。   An upper plate 12e and a lower plate 12f for receiving the balls are arranged under the front frame 12a, and a handle as an operation member 1 for launching a game ball toward the game board 12b is attached to the side of the lower plate 12f. The An effect button or the like may be attached to a part of the upper plate 12e or the lower plate 12f in order to enhance the effect in the process of shifting to the big hit. The operation member 1 corresponds to this handle or effect button.

遊技盤12bの中央部には、各種の図柄や背景等を表示する液晶表示装置等からなる図柄表示手段82が配置され、図柄は例えば始動口12cに遊技球が入賞する等の始動条件の成立時に可変表示させられる。「大当たり」状態まで発展した場合には図柄表示手段82に特定の図柄が停止表示され、同時に大入賞口12dが設定されたタイミングで、一定時間、開放させられる制御が制御手段としてのメイン基板81によって行われる。   In the center of the game board 12b, there is arranged a symbol display means 82 comprising a liquid crystal display device or the like for displaying various symbols and backgrounds, and the symbols satisfy a starting condition such as a game ball winning in the starting port 12c, for example. Sometimes variable display. When the “big hit” state has been developed, a specific symbol is stopped and displayed on the symbol display means 82, and at the same time, the control that is released for a predetermined time at the timing when the big prize opening 12d is set is the main board 81 as the control means. Is done by.

遊技機本体12の背面側には、図7に示すように主たる制御手段としてのメイン基板81、図柄表示手段82を制御する図柄制御基板83の他、ランプ制御基板84、音声制御基板85及び温度制御基板86(温度制御手段)が配置され、各基板は合成樹脂からなる独立したケース内に収容された状態で、他の基板の素子と電気的に接続される。   On the back side of the gaming machine body 12, as shown in FIG. 7, a main board 81 as a main control means, a symbol control board 83 for controlling the symbol display means 82, a lamp control board 84, a voice control board 85, and a temperature A control board 86 (temperature control means) is arranged, and each board is electrically connected to elements of other boards in a state of being housed in an independent case made of synthetic resin.

メイン基板81と、図柄制御基板83及び温度制御基板86とは、メイン基板81の出力信号や制御信号が図柄制御基板83及び温度制御基板86にそれぞれ送信可能に接続され、図柄制御基板83とランプ制御基板84及び音声制御基板85とは図柄制御基板83の出力信号や制御信号がランプ制御基板84及び音声制御基板85にそれぞれ送信可能に接続される。   The main board 81, the symbol control board 83, and the temperature control board 86 are connected so that the output signal and control signal of the main board 81 can be transmitted to the symbol control board 83 and the temperature control board 86, respectively. The control board 84 and the voice control board 85 are connected so that the output signals and control signals of the symbol control board 83 can be transmitted to the lamp control board 84 and the voice control board 85, respectively.

メイン基板81は主にCPUとCPUに接続されたROM及びRAM等から構成され、遊技機全般に亘る遊技内容を制御する。CPUは始動口12cへの入賞を検出する始動スイッチと始動口12cを開閉動作させるための始動口ソレノイド、大入賞口12dへの入賞を検出する大入賞口スイッチと継続スイッチ、及び大入賞口12dを開閉動作させる大入賞口ソレノイド、並びに普通入賞口SW1、SW2とそれぞれI/Oを介して接続されている。   The main board 81 is mainly composed of a CPU and a ROM and a RAM connected to the CPU, and controls game contents throughout the gaming machines. The CPU has a start switch for detecting a winning at the start opening 12c, a start opening solenoid for opening and closing the start opening 12c, a large winning opening switch and a continuation switch for detecting a winning at the large winning opening 12d, and a large winning opening 12d. Are connected to the large winning opening solenoid for opening and closing and the normal winning openings SW1 and SW2 via I / O.

図柄制御基板83はメイン基板81と同様に主にCPUとCPUに接続されたROM及びRAM、更にはフラッシュROM等から構成され、図柄表示手段82を制御してその画面に所定の図柄や背景或いは演出のためのキャラクタ等を表示させる。図柄制御基板83のCPUはI/Oを介してメイン基板81のCPUと接続される一方、図柄表示手段82とも接続される。   Similar to the main board 81, the symbol control board 83 is mainly composed of a CPU and ROM and RAM connected to the CPU, and further a flash ROM, etc., and controls the symbol display means 82 to display a predetermined symbol, background or Characters for production are displayed. The CPU of the symbol control board 83 is connected to the CPU of the main board 81 via I / O, and is also connected to the symbol display means 82.

ランプ制御基板84は上記各基板と同様、CPU及びROMやRAM等で構成され、装飾LED、ガラス枠ランプ及びサイドランプ等とI/Oを介して接続され、これらの点灯又は点滅動作を制御する。音声制御基板85はROM及びRAMと接続されたCPUからなり、CPUがI/Oを介してスピーカ12gと接続され、スピーカ12gからの出力が所定のタイミングで行われるように制御する。図柄制御基板83による図柄表示手段82への表示と併せ、ランプ制御基板84と音声制御基板85の制御により視覚的・聴覚的演出効果が発揮される。   The lamp control board 84 is composed of a CPU, a ROM, a RAM, and the like like the above boards, and is connected to a decoration LED, a glass frame lamp, a side lamp, etc. via an I / O, and controls the lighting or blinking operation thereof. . The audio control board 85 includes a CPU connected to a ROM and a RAM. The CPU is connected to the speaker 12g via the I / O, and controls so that output from the speaker 12g is performed at a predetermined timing. In addition to the display on the symbol display means 82 by the symbol control board 83, visual and auditory effects are exhibited by the control of the lamp control board 84 and the voice control board 85.

温度制御基板86も主にCPUとCPUに接続されたROM及びRAM等から構成され、CPUがメイン基板81のCPUとI/Oを介して電気的に接続されることで、操作部材1を構成する蓄熱部材4の設定温度を制御する。メイン基板81には蓄熱部材4に接続された温度センサが接続され、温度センサからの検知信号を受けてメイン基板81がペルチェ素子5に接続された電源装置51を制御する。   The temperature control board 86 is also mainly composed of a CPU and ROM and RAM connected to the CPU, and the CPU is electrically connected to the CPU of the main board 81 via the I / O, so that the operation member 1 is configured. The set temperature of the heat storage member 4 to be controlled is controlled. A temperature sensor connected to the heat storage member 4 is connected to the main board 81, and the power supply device 51 in which the main board 81 is connected to the Peltier element 5 is controlled in response to a detection signal from the temperature sensor.

メイン基板81にはまた、可動部材3を出没自在に支持する支持部材7(駆動機構)専用の電源装置73が接続され、メイン基板81は蓄熱部材4が目標温度に到達したことの、温度センサからの検知信号を受けることにより、その時点以降に電源装置73に通電(電源ON)の指令を発する。メイン基板81からの通電指令の時期は蓄熱部材4が目標温度に到達した時点以降であればよく、例えばある遊技球が始動口12cに入賞した後、続く遊技球が立て続けに始動口12cに入賞したような場合、後の遊技球が入賞した時点の信号を捕えて指令が発せられる。通電時間は蓄熱部材4が表面材21に接触している時間でもあるから、表面材21の表面に蓄熱部材4からの熱の移動が終了する一定時間の経過後には電源がOFFに切り換えられる。   The main board 81 is also connected to a power supply device 73 dedicated to the support member 7 (drive mechanism) that supports the movable member 3 so as to be able to move in and out. The main board 81 is a temperature sensor for indicating that the heat storage member 4 has reached the target temperature. In response to the detection signal, the power supply device 73 is energized (power ON) after that time. The timing of the energization command from the main board 81 may be after the time when the heat storage member 4 reaches the target temperature. For example, after a certain game ball wins the start opening 12c, the following game balls win the start opening 12c in succession. In such a case, a command is issued by catching a signal at the time when a later game ball wins. Since the energization time is also the time during which the heat storage member 4 is in contact with the surface material 21, the power supply is switched off after a lapse of a certain time after the heat transfer from the heat storage member 4 to the surface of the surface material 21 is completed.

操作部材1がハンドルの場合、図10、図11に示すようにハンドルは背面側カバー部材8を介して遊技機本体12に装着される。ハンドルは背面側カバー部材8の表面側に固定されるハンドル本体部9と、これに復帰の向きに付勢された状態で回転自在に支持されるレバー10と、レバー10に保持されるベース部材11と、ベース部材11に接合される表面側カバー部材2から主に構成される。表面側カバー部材2は背面側カバー部材8に対向した状態でこれに連結される。   When the operation member 1 is a handle, the handle is attached to the gaming machine main body 12 via the back side cover member 8 as shown in FIGS. The handle is a handle main body 9 fixed to the front surface side of the back cover member 8, a lever 10 rotatably supported in a state of being biased in the returning direction, and a base member held by the lever 10 11 and the surface side cover member 2 joined to the base member 11. The front side cover member 2 is connected to the rear side cover member 8 in a state of facing the rear side cover member 8.

背面側カバー部材8とハンドル本体部9との間、ハンドル本体部9と表面側カバー部材2との間にはハンドルの一部を発光させる等、ハンドル自体の演出効果を発生させるための各種の基板、及びそれを支持するための部品等が収納される。図10、図11は本発明の操作部材1に内蔵される可動部材3を含まない一般的なハンドルの構成を示している。   Various kinds of effects for producing the effects of the handle itself, such as causing a part of the handle to emit light between the back side cover member 8 and the handle body part 9 and between the handle body part 9 and the surface side cover member 2. A board | substrate and the components for supporting it are accommodated. 10 and 11 show a configuration of a general handle that does not include the movable member 3 incorporated in the operation member 1 of the present invention.

操作部材1を構成する可動部材3は図1に示すように表面側カバー部材2に対向する蓄熱部材4とその背面に一体的に接合され、専用の電源装置51が接続されたペルチェ素子5と、その背面に一体的に接合された伝熱部材6からなり、表面側カバー部材2内部の、没入位置と突出位置との間を移動自在に支持部材7に支持される。   As shown in FIG. 1, the movable member 3 constituting the operation member 1 is integrally joined to the heat storage member 4 facing the front cover member 2 and the back surface thereof, and a Peltier element 5 to which a dedicated power supply device 51 is connected. The heat transfer member 6 is integrally joined to the back surface thereof, and is supported by the support member 7 so as to be movable between the immersion position and the protruding position inside the surface side cover member 2.

ペルチェ素子5の表面と背面のいずれか一方は電源装置51による通電により冷却され、他方が加熱されるが、冷却と加熱は電源装置51に接続された電流切換スイッチにより電流の向きを変えることで逆になる。   Either the front surface or the back surface of the Peltier element 5 is cooled by energization by the power supply device 51, and the other is heated. Cooling and heating are performed by changing the direction of the current using a current selector switch connected to the power supply device 51. Vice versa.

蓄熱部材4には銅、アルミニウム等、熱伝導率の高い金属材料等が主に使用されるが、支持部材7に移動可能状態に支持されることを考慮すれば、軽量なアルミニウムの使用が適切である。また蓄熱部材4に設定される冷却温度、または加熱温度によってはプラスチックの使用も可能であり、プラスチックの使用により一層の軽量化が図られる。   The heat storage member 4 is mainly made of a metal material having high thermal conductivity, such as copper or aluminum, but considering that it is supported by the support member 7 in a movable state, it is appropriate to use lightweight aluminum. It is. Further, plastic can be used depending on the cooling temperature or heating temperature set for the heat storage member 4, and further weight reduction can be achieved by using plastic.

伝熱部材6は蓄熱部材4を冷却する場合に、ペルチェ素子5の背面が発生する熱を放熱し、蓄熱部材4を加熱する場合には、ペルチェ素子5の背面が冷却されるときに吸熱をする役目を持つから、伝熱部材6にも蓄熱部材6と同様、アルミニウム等、熱伝導率の高い材料が使用される。   When the heat transfer member 6 cools the heat storage member 4, it dissipates heat generated by the back surface of the Peltier element 5, and when the heat storage member 4 is heated, it absorbs heat when the back surface of the Peltier element 5 is cooled. Therefore, a material having high thermal conductivity such as aluminum is used for the heat transfer member 6 as well as the heat storage member 6.

物体からの放熱量と吸熱量は物体の表面積に応じて変化し、物体の表面積が大きい程、放熱量と吸熱量が多くなるから、蓄熱部材4を冷却するときの伝熱部材6による放熱と、蓄熱部材4を加熱するときの伝熱部材6による吸熱の効果を上げる上では、伝熱部材6の質量を蓄熱部材4に対して相対的に大きくすることが合理的である。図面では伝熱部材6に蓄熱部材4の質量の5倍程度の質量を与えている。伝熱部材6の質量が一定の場合には、伝熱部材6を中空にする、または表面に多数の凹凸(ヒレ)を形成することが表面積の確保上、有利である。   The amount of heat released from the object and the amount of heat absorbed vary depending on the surface area of the object. The larger the surface area of the object, the greater the amount of heat released and absorbed. Therefore, the heat transfer by the heat transfer member 6 when cooling the heat storage member 4 In order to increase the effect of heat absorption by the heat transfer member 6 when heating the heat storage member 4, it is reasonable to increase the mass of the heat transfer member 6 relative to the heat storage member 4. In the drawing, the heat transfer member 6 is given a mass about five times the mass of the heat storage member 4. When the mass of the heat transfer member 6 is constant, it is advantageous for securing the surface area to make the heat transfer member 6 hollow or to form a large number of irregularities (fins) on the surface.

表面側カバー部材2に固定される表面材21は蓄熱部材6が接触したときに蓄熱部材6との間で熱の移動が行われ、蓄熱部材6が冷却されている場合には表面材21から蓄熱部材6に熱が移動し、蓄熱部材6が加熱されている場合にはその熱が表面材21に移動するから、表面材21にも熱伝導率の高い金属材料、またはプラスチックが使用される。   When the heat storage member 6 comes into contact with the surface material 21 fixed to the surface side cover member 2, heat is transferred to and from the surface material 21 when the heat storage member 6 is cooled. When the heat is transferred to the heat storage member 6 and the heat storage member 6 is heated, the heat is transferred to the surface material 21, and thus the surface material 21 is also made of a metal material or plastic having high thermal conductivity. .

表面材21は表面側カバー部材2のいずれかの、人の手が触れる部分に配置され、表面側カバー部材2には固定、または着脱自在に固定される。表面材21は背面から伝達される熱を表面に接触している人の手のひらに伝達させる働きを有するため、肉厚は可能な限り、小さい方がよい。具体的には1/数〜数mm程度が適切である。表面材21の肉厚は一様である必要はない。また蓄熱部材4の接触時、または衝突時に蓄熱部材4から衝撃を受けることが想定されることから、表面材21にはこの衝撃に耐え得る材質の材料が使用される。蓄熱部材4が表面材21に衝突するときの衝撃を緩和させるために、蓄熱部材4が表面材21に接触するときの両者間にゴムや合成樹脂等の緩衝材を介在させることもある。   The surface material 21 is disposed at any part of the surface side cover member 2 that is touched by a human hand, and is fixed to the surface side cover member 2 so as to be fixed or detachable. Since the surface material 21 has a function of transmitting heat transmitted from the back surface to the palm of a person in contact with the surface, the wall thickness should be as small as possible. Specifically, about 1 / several to several mm is appropriate. The thickness of the surface material 21 does not need to be uniform. Further, since it is assumed that the heat storage member 4 is subjected to an impact at the time of contact with the heat storage member 4 or a collision, the surface material 21 is made of a material that can withstand this impact. In order to relieve the impact when the heat storage member 4 collides with the surface material 21, a cushioning material such as rubber or synthetic resin may be interposed between the heat storage member 4 and the surface material 21.

可動部材3を移動自在に支持する支持部材7は表面側カバー部材2の表面の少なくとも一部に固定された表面材21との関係で可動部材3を直線運動自在に、または円運動自在に支持する。図面では表面材21を表面側カバー部材2の遊技者側の前面に固定していることに対応し、可動部材3を直線運動自在に支持している。   The support member 7 that supports the movable member 3 movably supports the movable member 3 linearly or circularly in relation to the surface material 21 fixed to at least a part of the surface of the surface side cover member 2. To do. In the drawing, the movable member 3 is supported so as to be linearly movable, corresponding to the fact that the surface material 21 is fixed to the front surface of the surface side cover member 2 on the player side.

図1は可動部材3を直線運動させるための駆動機構としての支持部材7にソレノイド71を使用した場合を示している。この場合、支持部材7はソレノイド71とプランジャー72からなり、プランジャー72に可動部材3を直接支持し、可動部材3の一部となる軸部材31が接続される。軸部材31は可動部材3側に接続される先端部32とプランジャー72に接続される基部33とに分割され、先端部32と基部33は軸部材31の軸方向に相対移動自在に接続される。先端部32と基部33は互いに分離しようとする向きに係止しており、先端部32と基部33との間には相対移動時の緩衝のための、ばね等の緩衝材34が介在させられる。軸部材31は移動方向が軸方向に規制されるよう、遊技機本体12のガイド部材35に周囲から拘束される。   FIG. 1 shows a case where a solenoid 71 is used as a support member 7 as a drive mechanism for linearly moving the movable member 3. In this case, the support member 7 includes a solenoid 71 and a plunger 72, and the movable member 3 is directly supported by the plunger 72, and the shaft member 31 that is a part of the movable member 3 is connected thereto. The shaft member 31 is divided into a distal end portion 32 connected to the movable member 3 side and a base portion 33 connected to the plunger 72, and the distal end portion 32 and the base portion 33 are connected so as to be relatively movable in the axial direction of the shaft member 31. The The distal end portion 32 and the base portion 33 are locked in directions to be separated from each other, and a cushioning material 34 such as a spring is interposed between the distal end portion 32 and the base portion 33 for buffering during relative movement. . The shaft member 31 is restrained from the periphery by the guide member 35 of the gaming machine body 12 so that the moving direction is restricted to the axial direction.

軸部材31の先端部32は伝熱部材6に一体的に接合、もしくは任意の軸回りに回転自在に連結される。伝熱部材6に回転自在に連結される場合には、軸部材31の移動方向に対して可動部材4が自由に回転変位することができるため、支持部材7による可動部材3の突出時に表面側カバー部材2の内部の形状に応じ、可動部材3を追従させることができる利点がある。図1ではプランジャー72のストロークを直接、軸部材31に直線運動として伝達していることから、軸部材31の基部33をプランジャー72にナット33aにより接合し、基部33が先端部32を相対移動自在に包囲するように先端部32と基部33を接続している。   The distal end portion 32 of the shaft member 31 is integrally joined to the heat transfer member 6 or is rotatably connected around an arbitrary axis. When the movable member 4 is rotatably connected to the heat transfer member 6, the movable member 4 can be freely rotated and displaced with respect to the moving direction of the shaft member 31. There is an advantage that the movable member 3 can be made to follow according to the shape inside the cover member 2. In FIG. 1, since the stroke of the plunger 72 is directly transmitted to the shaft member 31 as a linear motion, the base portion 33 of the shaft member 31 is joined to the plunger 72 by the nut 33a, and the base portion 33 moves the tip portion 32 relative to the plunger member 72. The distal end portion 32 and the base portion 33 are connected so as to be movably surrounded.

プランジャー72のストローク(L2)は可動部材3の没入位置と突出位置との間の距離以上であればよいが、蓄熱部材4から表面材21への熱の伝達を確実にするために、蓄熱部材4が表面材21に接触した状態から更に蓄熱部材4が表面材21を押圧することができるよう、没入位置と突出位置との間の距離より大きめに設定される。可動部材3の没入位置と突出位置との間の距離は表面材21の背面と蓄熱部材4の表面との間の距離(L1)に相当する。プランジャー72のストロークが前記距離以上であることによる、プランジャー72突出時の、すなわち蓄熱部材4と表面材21との衝突時の衝撃は先端部32と基部33が相対移動自在であることと、両者間の緩衝材34及び前記のゴム等の緩衝材によって緩和、あるいは吸収される。   The stroke (L2) of the plunger 72 may be longer than the distance between the retracted position and the protruding position of the movable member 3, but in order to ensure the transfer of heat from the heat storage member 4 to the surface material 21, heat storage It is set larger than the distance between the immersion position and the protruding position so that the heat storage member 4 can further press the surface material 21 from the state in which the member 4 is in contact with the surface material 21. The distance between the immersion position and the protruding position of the movable member 3 corresponds to the distance (L1) between the back surface of the surface material 21 and the surface of the heat storage member 4. The impact of the plunger 72 when the plunger 72 protrudes, that is, when the heat storage member 4 collides with the surface material 21 due to the stroke of the plunger 72 being equal to or greater than the above distance, is that the tip 32 and the base 33 are relatively movable. The cushioning material 34 between them and the cushioning material such as rubber are relaxed or absorbed.

軸部材31の先端部32と基部33とは、可動部材3と表面材21との間の距離以上に相対移動自在であり、この先端部32と基部33との間に緩衝材34が介在させられる。支持部材7による可動部材3と軸部材31の突出時にはまず、蓄熱部材4が表面材21に衝突(接触)し、停止するが、支持部材7に直接接続された基部33は可動部材3を表面材21側へ押し出そうとする。   The distal end portion 32 and the base portion 33 of the shaft member 31 are relatively movable more than the distance between the movable member 3 and the surface material 21, and a buffer material 34 is interposed between the distal end portion 32 and the base portion 33. It is done. When the movable member 3 and the shaft member 31 are projected by the support member 7, first, the heat storage member 4 collides (contacts) with the surface material 21 and stops, but the base 33 directly connected to the support member 7 causes the movable member 3 to surface. It tries to push out to the material 21 side.

先端部32と基部33との相対移動距離と、可動部材3と表面材21との間の距離の差分、蓄熱部材4が表面材21に接触した後、基部33が先端部32を押し続けようとするため、接触(密着)とその状態の保持による熱の伝達効果が期待される。緩衝材34は蓄熱部材4が表面材21に衝突(接触)するときの衝撃を吸収する。緩衝材34には復元力を期待することがあるため、図1では緩衝材34にばね(コイルスプリング)を使用しているが、この他、ゴム、合成樹脂等の弾性を有する材料が使用される。ばねは先端部32の回りに巻かれた状態で、基部33との間に配置され、双方に係止する。先端部32は先端部32側が開放した筒形の形状をした基部33に入り込むことで、基部33にガイドされながら、基部33に対して相対移動自在になる。   After the relative movement distance between the distal end portion 32 and the base portion 33 and the difference between the distance between the movable member 3 and the surface material 21, the heat storage member 4 comes into contact with the surface material 21, the base portion 33 continues to push the distal end portion 32. Therefore, a heat transfer effect by contact (adhesion) and maintenance of the state is expected. The buffer material 34 absorbs an impact when the heat storage member 4 collides (contacts) with the surface material 21. Since the cushioning material 34 may be expected to have a restoring force, a spring (coil spring) is used for the cushioning material 34 in FIG. 1, but other elastic materials such as rubber and synthetic resin are used. The The spring is wound around the distal end portion 32 and is disposed between the base portion 33 and engages with both. The distal end portion 32 enters the cylindrical base portion 33 that is open on the distal end portion 32 side, so that the distal end portion 32 can move relative to the base portion 33 while being guided by the base portion 33.

可動部材3の没入状態では、冷却、または加熱されている蓄熱部材4と表面材21との間で対流や放射による熱の移動が生じない程度のクリアランス(空隙)が確保される。クリアランスは「大当たり状態」となる可能性が発生した後、遊技者に「大当たり」の予感を与えるべき時期以前に遊技者に、ハンドルが冷却、または加熱され始めていることを知覚されないために確保される。クリアランスの大きさは蓄熱部材4と表面材21との温度差、及び表面材21と人の体温との温度差にもよるが、例えば蓄熱部材4を10数〜10°C程度に冷却した場合には、少なくとも1.5mm程度以上であれば足りる。ペルチェ素子等と表面材との間での熱の伝達を確実に回避する上では、両者間の距離を2.0mm程度以上、確保しておくことが適切である。   In the immersion state of the movable member 3, a clearance (air gap) is secured so that heat transfer due to convection or radiation does not occur between the heat storage member 4 being cooled or heated and the surface material 21. Clearance is ensured after the possibility of a “big hit” occurs, so that the player does not perceive that the handle is starting to cool down or be heated before the time to give the player a “big hit” sensation. The The size of the clearance depends on the temperature difference between the heat storage member 4 and the surface material 21 and the temperature difference between the surface material 21 and the human body temperature. For example, when the heat storage member 4 is cooled to about 10 to 10 ° C. For this, at least about 1.5 mm or more is sufficient. In order to reliably avoid the transfer of heat between the Peltier element or the like and the surface material, it is appropriate to secure a distance of about 2.0 mm or more between them.

ソレノイド71等の支持部材7には制御手段81と専用の電源装置73が接続され、電源装置73は前記の通り、蓄熱部材4の表面材21側の面が目標温度に到達したことを判断した制御手段81からの指令を受け、通電によりプランジャー72を可動部材3と共に突出させ、蓄熱部材4を表面材21に接触させる。蓄熱部材4が表面材21に接触した状態は熱の伝達が完了するまで保持される。   The control means 81 and a dedicated power supply device 73 are connected to the support member 7 such as the solenoid 71, and the power supply device 73 determines that the surface of the heat storage member 4 on the surface material 21 side has reached the target temperature as described above. Upon receiving a command from the control means 81, the plunger 72 is projected together with the movable member 3 by energization, and the heat storage member 4 is brought into contact with the surface material 21. The state in which the heat storage member 4 is in contact with the surface material 21 is maintained until heat transfer is completed.

蓄熱部材4が表面材21に接触した状態を保持する時間は遊技者に「冷たい」、または「熱い」の感覚を与えられるまでの時間であり、1/数秒〜数秒程度の短時間に設定される。遊技者に「冷たい」、または「熱い」の感覚を与えた後は制御手段81の指令を受けて電源装置73はOFFに切り換えられ、プランジャー72が没入位置に復帰して可動部材3は没入状態に戻される。プランジャー72の復帰により軸部材31の基部33が原位置に復帰し、それに伴い、基部33に係止する先端部32が復帰し、蓄熱部材4が表面材21と非接触状態になる。   The time for which the heat storage member 4 is kept in contact with the surface material 21 is the time until the player is given a “cold” or “hot” sensation, and is set to a short time of 1 / several seconds to several seconds. The After giving the player a sense of “cold” or “hot”, the power supply device 73 is switched off in response to a command from the control means 81, the plunger 72 returns to the immersive position, and the movable member 3 is immersive. Return to state. With the return of the plunger 72, the base portion 33 of the shaft member 31 returns to the original position, and accordingly, the distal end portion 32 locked to the base portion 33 is returned, and the heat storage member 4 is brought into a non-contact state with the surface material 21.

制御手段81が蓄熱部材4を表面材21に接触させるべき時期(タイミング)は任意に設定され、蓄熱部材4が目標温度に到達した時点の他、その後、目標温度に達した状態が10数秒〜数10秒を超えて継続しない時間の範囲内のタイミングで決定される。蓄熱部材4が設定温度に到達した後、表面材21に接触させるまでの時間は、蓄熱部材4を冷却した場合の伝熱部材6からの放熱量が過剰にならず、蓄熱部材4が過剰に冷却されないようにする観点から決められる。   The timing (timing) at which the control means 81 should bring the heat storage member 4 into contact with the surface material 21 is arbitrarily set, and in addition to the time when the heat storage member 4 reaches the target temperature, the state where the target temperature has been reached is several ten seconds to It is determined at a timing within a time range that does not continue beyond several tens of seconds. After the heat storage member 4 reaches the set temperature, the amount of heat released from the heat transfer member 6 when the heat storage member 4 is cooled is not excessive, and the heat storage member 4 is excessive. It is determined from the viewpoint of preventing cooling.

図2は支持部材7にステッピングモータ74と、その出力軸74aに固定された原動カム74bに係止する従動カム36aを有する軸部材3を使用した例を示す。この場合、軸部材31(基部33)のステッピングモータ74側には出力軸74aからの力を受けるためのロッド36が接合され、このロッド36に従動カム36aが接続される。   FIG. 2 shows an example in which the shaft member 3 having the stepping motor 74 and the driven cam 36a that is engaged with the driving cam 74b fixed to the output shaft 74a is used as the support member 7. In this case, a rod 36 for receiving a force from the output shaft 74a is joined to the stepping motor 74 side of the shaft member 31 (base 33), and a driven cam 36a is connected to the rod 36.

図2−(b)に示すようにステッピングモータ74の出力軸74aは制御手段81からの指令を受けた電源装置73がONになったとき(ステッピングモータ74がパルス信号を受けたとき)に、一定角度(例えば180°)回転し、原動カム74bが回転しながら従動カム36aに接触することにより軸部材31を突出側へ押し、軸部材31を可動部材3と共に突出させる。このとき、蓄熱部材4は表面材21に接触する。   As shown in FIG. 2B, the output shaft 74a of the stepping motor 74 is turned on when the power supply device 73 that has received a command from the control means 81 is turned on (when the stepping motor 74 receives a pulse signal). The shaft member 31 is rotated together with the movable member 3 by rotating a certain angle (for example, 180 °) and pushing the shaft member 31 to the protruding side by contacting the driven cam 36a while the driving cam 74b rotates. At this time, the heat storage member 4 contacts the surface material 21.

出力軸74aが図2−(b)の状態から更に一定角度(例えば180°)回転し、(c)の状態になったときには、軸部材31のロッド36の回りに配置され、基部33と従動カム36aの双方に係止しているコイルスプリング等の付勢部材36cが復元力を発生することで、軸部材31が可動部材3と共に没入位置に復帰し、蓄熱部材4が表面材21と非接触状態になる。   When the output shaft 74a is further rotated by a certain angle (for example, 180 °) from the state of FIG. 2B and is in the state of FIG. 2C, the output shaft 74a is disposed around the rod 36 of the shaft member 31 and is driven by the base 33 and the driven member. When the biasing member 36c such as a coil spring that is locked to both the cams 36a generates a restoring force, the shaft member 31 returns to the immersive position together with the movable member 3, and the heat storage member 4 is not in contact with the surface material 21. Get in contact.

従動カム36aの周囲には軸部材31の移動量を制限し、軸部材31の突出時の位置と没入時の位置を規制する位置検出センサ37が配置される。位置検出センサ37は軸部材31が突出位置にあるときと没入位置にあるときに、従動カム36aに接続されているピン36bを検出することにより軸部材31を停止させる。駆動装置としての支持部材7はこの他、図3に示すようにラチェット機構を利用することで、ソレノイド71のプランジャー72が直線運動をする毎に可動部材3を突出状態に保持し、再度直線運動したときに可動部材3を没入させる機構にすることもできる。   Around the driven cam 36a, there is disposed a position detection sensor 37 that limits the amount of movement of the shaft member 31 and regulates the position when the shaft member 31 protrudes and the position when it is immersed. The position detection sensor 37 stops the shaft member 31 by detecting the pin 36b connected to the driven cam 36a when the shaft member 31 is in the protruding position and in the immersive position. In addition to this, the support member 7 as a driving device uses a ratchet mechanism as shown in FIG. 3 to hold the movable member 3 in a protruding state every time the plunger 72 of the solenoid 71 moves linearly. A mechanism for immersing the movable member 3 when it moves can also be used.

図3では図4に示すように伝熱部材6に接続されている先端部32の背面に複数個の歯32aを円弧状に配列させて形成する一方、筒状に形成した基部33の内部に、決まった向きに回転可能で、歯32aに接触する爪38aを持ち、先端部32と基部33のいずれからも分離している円板38を配置すると共に、基部33の内部に、爪38aが歯32aに接触することにより円板38を一定角度だけ回転させるガイドリング39を固定することにより、直線運動毎に可動部材3の出没状態を切り換える機構を構成している。   In FIG. 3, as shown in FIG. 4, a plurality of teeth 32 a are formed in an arc shape on the back surface of the distal end portion 32 connected to the heat transfer member 6, while inside the base portion 33 formed in a cylindrical shape. The disc 38 that has a claw 38 a that can rotate in a predetermined direction and that contacts the teeth 32 a and is separated from both the tip 32 and the base 33 is disposed, and the claw 38 a is disposed inside the base 33. By fixing a guide ring 39 that rotates the disk 38 by a certain angle by contacting the teeth 32a, a mechanism for switching the state of movement of the movable member 3 for each linear motion is configured.

この場合、軸部材31の基部33がプランジャー72に押されることで、基部33内部の一部に形成された係止部33bと円板38との間に介在するばね38bによって表面側カバー部材側2へ付勢されている円板38がガイドリング39に沿って一定角度だけ回転し、軸部材31を収縮させた状態と伸長させた状態とに切り換える。ガイドリング39は基部33の内周に固定され、円板38は基部33の、円板38の下に形成される係止部33bに対し、基部33の往復動に伴って往復する。ばね38bは図1における緩衝材34を兼ねる。   In this case, when the base portion 33 of the shaft member 31 is pushed by the plunger 72, the surface side cover member is formed by the spring 38 b interposed between the locking portion 33 b formed in a part inside the base portion 33 and the disc 38. The disk 38 biased toward the side 2 rotates by a certain angle along the guide ring 39 to switch the shaft member 31 between the contracted state and the extended state. The guide ring 39 is fixed to the inner periphery of the base portion 33, and the disc 38 reciprocates with the locking portion 33 b of the base portion 33 formed below the disc 38 as the base portion 33 reciprocates. The spring 38b also serves as the buffer material 34 in FIG.

図5−(a)、(b)、(c)に軸部材31の先端部32に一体化した歯32aと、基部33に一体化しているガイドリング39による円板38の回転の様子を展開図として示す。(a)は基部33の一部に形成された係止部33bがばね38bによって円板38に対してプランジャー72側へ後退し、基部33が先端部32に対して後退した軸部材31の伸長状態を示す(図3−(b))。(b)は基部33を先端部32側へ押している状態であり、このとき歯32aと爪38aの接触面の傾斜により円板38は矢印の向きに回転する。   5- (a), (b), and (c) show the state of rotation of the disk 38 by the teeth 32a integrated with the tip 32 of the shaft member 31 and the guide ring 39 integrated with the base 33. Shown as a diagram. (A) shows that the locking portion 33b formed at a part of the base portion 33 is retracted toward the plunger 72 side with respect to the disk 38 by the spring 38b, and the base portion 33 is retracted with respect to the distal end portion 32. An extended state is shown (FIG. 3- (b)). (B) is the state which has pushed the base 33 to the front-end | tip part 32 side, and the disk 38 rotates to the direction of an arrow by the inclination of the contact surface of the tooth | gear 32a and the nail | claw 38a at this time.

図5−(b)の状態から基部33を手放し、係止部33bがばね38bにより円板38に対して後退したときに、(c)に示すように係止部33bと共に後退するガイドリング39のガイド部39aの溝39bに爪38aが嵌まり込み、爪38aがガイドリング39に固定された、軸部材31の収縮状態になる(図3−(a))。   When the base portion 33 is released from the state of FIG. 5B and the locking portion 33b is moved backward with respect to the disk 38 by the spring 38b, the guide ring 39 is moved back together with the locking portion 33b as shown in FIG. The claw 38a is fitted into the groove 39b of the guide portion 39a, and the claw 38a is fixed to the guide ring 39 so that the shaft member 31 is contracted (FIG. 3A).

可動部材3の没入時には基部33は図3−(a)、図5−(c)に示す状態にあり、円板38がガイドリング39に拘束されることで軸部材31は収縮した状態を維持する。図5−(c)の状態からは、基部33が再度先端部32側へ押されたときに爪38aが歯32aに基部33側へ押されてガイド部39aの溝39bから離脱し、ばね38bによって円板38から係止部33bが基部33側へ押されて後退し、基部33が図3−(b)、図5−(a)の状態に復帰する。   When the movable member 3 is immersed, the base 33 is in the state shown in FIGS. 3A and 5C, and the shaft member 31 is maintained in the contracted state by the disk 38 being restrained by the guide ring 39. To do. From the state of FIG. 5C, when the base portion 33 is pushed again toward the distal end portion 32 side, the claw 38a is pushed toward the base portion 33 side by the teeth 32a and disengages from the groove 39b of the guide portion 39a. As a result, the locking portion 33b is pushed from the disc 38 toward the base portion 33 and retracts, and the base portion 33 returns to the state shown in FIGS. 3- (b) and 5- (a).

ここで、ペルチェ素子3への通電開始から、蓄熱部材4の表面材72への接触までの制御例の流れを図9により説明する。まず、制御手段(メイン基板)81が例えば遊技球の始動口12cへの入賞等、始動の条件が成立したことを始動口スイッチが検知すると(S1)、その信号が制御手段81に送信され、その信号に基づいて制御手段81がペルチェ素子3に接続された電源装置51に入力の信号を送信し、電源の投入によりペルチェ素子3の冷却、または加熱が開始される(S2)。始動口スイッチ12cが遊技球を検知しない限り、電源装置51による通電は開始されない。   Here, the flow of a control example from the start of energization to the Peltier element 3 to the contact of the heat storage member 4 with the surface material 72 will be described with reference to FIG. First, when the control means (main board) 81 detects that a start condition is established, such as winning a game ball at the start opening 12c (S1), a signal is transmitted to the control means 81, Based on the signal, the control means 81 transmits an input signal to the power supply device 51 connected to the Peltier element 3, and cooling or heating of the Peltier element 3 is started by turning on the power (S2). Energization by the power supply device 51 is not started unless the start port switch 12c detects the game ball.

ペルチェ素子3の冷却、または加熱開始後、ペルチェ素子3、または蓄熱部材4が一定温度に到達したことを温度センサが検知すると(S3)、その信号が制御手段81に送信され、制御手段81は温度センサからの信号を受けて出没を制御する支持部材7の電源装置73に通電の指令を送信し、支持部材7が可動部材3を突出させる(S4)。   When the temperature sensor detects that the Peltier element 3 or the heat storage member 4 has reached a certain temperature after the cooling or heating of the Peltier element 3 is started (S3), the signal is transmitted to the control means 81, and the control means 81 An energization command is transmitted to the power supply device 73 of the support member 7 that controls the appearance by receiving a signal from the temperature sensor, and the support member 7 projects the movable member 3 (S4).

可動部材3の突出により蓄熱部材4が一定時間、例えば表面材21に接触した状態に置かれ、蓄熱部材4からの熱が表面材21に伝達されるだけの時間が経過した時点で(S5)、制御手段81が電源装置73に電源をOFFにする指令を発し、支持部材7は可動部材3を没入させ、蓄熱部材4と表面材21を非接触状態に戻す(S6)。ここで、蓄熱部材4を表面材21に接触させている時間は1/数秒〜数秒程度であり、予め設定される。   When the heat storage member 4 is placed in contact with the surface material 21 for a certain time, for example, due to the protrusion of the movable member 3, and when the time necessary for the heat from the heat storage member 4 to be transferred to the surface material 21 has elapsed (S5). Then, the control means 81 issues a command to turn off the power to the power supply device 73, and the support member 7 immerses the movable member 3 and returns the heat storage member 4 and the surface material 21 to the non-contact state (S6). Here, the time during which the heat storage member 4 is in contact with the surface material 21 is about 1 / several seconds to several seconds, and is set in advance.

可動部材3の没入後、冷却、または加熱されている蓄熱部材4を早期に常温に復帰させる場合には、電源装置51の切換スイッチを切り換え、電流の向きを逆にすることが行われる。蓄熱部材4を冷却させていた場合には、伝熱部材6からの放熱量が大きくなることが想定されるため、操作部材1の内部に熱が籠る事態を回避するために、蓄熱部材4を加熱することが行われる。   When the heat storage member 4 that has been cooled or heated is returned to room temperature at an early stage after the movable member 3 is immersed, the changeover switch of the power supply device 51 is switched to reverse the direction of the current. When the heat storage member 4 is cooled, it is assumed that the amount of heat released from the heat transfer member 6 is increased. Therefore, in order to avoid a situation where heat is generated inside the operation member 1, the heat storage member 4 is Heating is performed.

図6は操作部材1がボタン(演出ボタン)である場合の操作部材1の構成例を示す。演出ボタンは「大当たり状態」に移行した後の演出効果を高める目的で上皿12e、もしくは下皿12fに設置され、上皿12e、もしくは下皿12fの上面には表面側カバー部材2のみが露出する。   FIG. 6 shows a configuration example of the operation member 1 when the operation member 1 is a button (effect button). The production button is installed on the upper plate 12e or the lower plate 12f for the purpose of enhancing the production effect after shifting to the “big hit state”, and only the surface side cover member 2 is exposed on the upper surface of the upper plate 12e or the lower plate 12f. To do.

この場合、表面側カバー部材2は上皿12e、もしくは下皿12f(遊技機本体12)の上板に形成された開口13から突出し、開口13の縁と蓄熱部材4の外周にガイドされながら、コイルスプリング等の付勢部材14によって原位置に復帰自在に支持されることにより上板に昇降自在に支持される。表面側カバー部材2は周囲にフランジ2aを有し、このフランジ2aが遊技機本体12の上板に付勢の向きに係止することで、付勢部材14に付勢された状態で安定する。表面側カバー部材2が付勢部材14に付勢されながらフランジ2aが遊技機本体12に係止しているときの、表面側カバー部材2と遊技機本体12表面との間には、表面側カバー部材2が昇降可能な距離(L3)が確保されている。   In this case, the surface side cover member 2 protrudes from the opening 13 formed in the upper plate 12e or the upper plate of the lower plate 12f (the gaming machine main body 12), and is guided by the edge of the opening 13 and the outer periphery of the heat storage member 4, By being supported by an urging member 14 such as a coil spring so as to be returned to the original position, it is supported on the upper plate so as to be movable up and down. The front surface side cover member 2 has a flange 2a around it, and the flange 2a is locked to the upper plate of the gaming machine main body 12 in a biasing direction, so that the surface side cover member 2 is stabilized in a state of being biased by the biasing member 14. . Between the surface side cover member 2 and the gaming machine body 12 surface when the flange 2a is locked to the gaming machine body 12 while the surface side cover member 2 is biased by the biasing member 14, the surface side A distance (L3) that allows the cover member 2 to move up and down is secured.

図6では遊技機本体12の内部に支持フレーム15を固定し、この支持フレーム15に、可動部材3が接続された支持部材7を支持させている。ここでは支持部材7にソレノイド71を使用しているが、支持部材7にはモータその他の駆動装置も使用される。可動部材3の構成は可動の方向が鉛直方向、またはそれに傾斜した方向になるだけで、図1〜図3の場合と同様である。   In FIG. 6, a support frame 15 is fixed inside the gaming machine main body 12, and a support member 7 to which the movable member 3 is connected is supported on the support frame 15. Here, the solenoid 71 is used for the support member 7, but a motor or other driving device is also used for the support member 7. The configuration of the movable member 3 is the same as that in FIGS. 1 to 3 except that the movable direction is a vertical direction or a direction inclined thereto.

図6ではソレノイド71のプランジャー72にコ字形等に屈曲した金物16の一方を接続すると共に、他方に可動部材3の伝熱部材6を接続し、プランジャー72の出没により可動部材3を出没自在に支持している。伝熱部材6の背面側には支持フレーム15に形成された案内孔15aに挿通するガイドピン15bが突出し、ガイドピン15bが案内孔15a内に挿通したまま昇降することにより可動部材3が安定した状態で出没する。   In FIG. 6, one of the metal objects 16 bent in a U shape or the like is connected to the plunger 72 of the solenoid 71, and the heat transfer member 6 of the movable member 3 is connected to the other. Supports freely. A guide pin 15b inserted into a guide hole 15a formed in the support frame 15 protrudes on the back side of the heat transfer member 6, and the movable member 3 is stabilized by moving up and down while the guide pin 15b is inserted into the guide hole 15a. Infested with state.

平常時、可動部材3は遊技機本体12の内部に没入した状態で保持され、ハンドルの場合と同様に制御手段81から一定の指令を受けることによりソレノイド71が通電状態になってプランジャー72の突出により可動部材3が突出する。図6はプランジャー72が表面側カバー部材2側へ突出した状態を示している。プランジャー72のストローク(L2)は伝熱部材6の背面と支持フレーム15との間の距離になる。可動部材3が突出しているときの表面側カバー部材2の表面材21と蓄熱部材4との間には、両者間での熱の伝達が生じない程度(1.5mm程度以上)の空隙(クリアランス)が確保されている。   Normally, the movable member 3 is held in a state where it is immersed inside the gaming machine main body 12, and the solenoid 71 is energized by receiving a certain command from the control means 81 as in the case of the handle, and the plunger 72 is energized. The movable member 3 protrudes due to the protrusion. FIG. 6 shows a state in which the plunger 72 protrudes to the surface side cover member 2 side. The stroke (L2) of the plunger 72 is the distance between the back surface of the heat transfer member 6 and the support frame 15. A gap (clearance) between the surface material 21 of the surface-side cover member 2 and the heat storage member 4 when the movable member 3 protrudes so as not to transfer heat between them (about 1.5 mm or more). ) Is secured.

プランジャー72の没入時には伝熱部材6の背面が支持フレーム15に接触(当接)するまで可動部材3が後退し、蓄熱部材4と表面材21との間のクリアランスが拡大する。このときの蓄熱部材4と表面材21との間のクリアランスは可動部材3の突出時に確保されている前記空隙とプランジャー72のストローク(L2)の和になる。   When the plunger 72 is immersed, the movable member 3 moves backward until the back surface of the heat transfer member 6 contacts (contacts) the support frame 15, and the clearance between the heat storage member 4 and the surface material 21 increases. The clearance between the heat storage member 4 and the surface material 21 at this time is the sum of the gap secured when the movable member 3 protrudes and the stroke (L2) of the plunger 72.

プランジャー72のストローク(L2)は表面側カバー部材2の昇降可能な距離(L3)より大きく、可動部材3が没入状態にあるときには、表面側カバー部材2が押されて(叩かれて)降下しても表面側カバー部材2が蓄熱部材4に接触しないだけのクリアランスが確保されている。すなわち、表面側カバー部材2は可動部材3が突出状態になり、且つ表面側カバー部材2が押されて(叩かれて)降下したときにのみ、蓄熱部材4に接触することができる状態に置かれている。   The stroke (L2) of the plunger 72 is larger than the distance (L3) in which the surface side cover member 2 can be moved up and down, and when the movable member 3 is in the immersive state, the surface side cover member 2 is pushed (hit) and lowered. Even so, a clearance sufficient to prevent the surface-side cover member 2 from contacting the heat storage member 4 is ensured. That is, the surface side cover member 2 is placed in a state where it can contact the heat storage member 4 only when the movable member 3 is in a projecting state and the surface side cover member 2 is pushed down (struck). It is.

最後に制御手段81による遊技機全体の制御例を図12〜図14により説明する。   Finally, an example of overall control of the gaming machine by the control means 81 will be described with reference to FIGS.

(制御手段の内部構成)
図12は遊技の進行や演出を制御する、図9より詳細な制御手段200の内部構成を示すブロック図である。制御手段200は主制御基板201と、演出制御基板202と、賞球制御基板203と、図柄制御基板204と、音声制御基板205と、ランプ制御基板206と、温度制御基板207とで構成され、ここでは本発明の操作部材1の制御を演出制御基板202によって行う構成にしている。
(Internal structure of control means)
FIG. 12 is a block diagram showing the internal configuration of the control means 200 in more detail than FIG. 9 for controlling the progress and effects of the game. The control means 200 includes a main control board 201, an effect control board 202, a prize ball control board 203, a symbol control board 204, a sound control board 205, a lamp control board 206, and a temperature control board 207. Here, the operation member 1 of the present invention is configured to be controlled by the effect control board 202.

主制御基板201は遊技の基本動作を制御する。主制御基板201は遊技の進行プログラムを記憶したROM201aと、このROM201aに記憶したプログラムに基づいて遊技の進行処理を実行するCPU201bと、このCPU201bの演算処理時におけるデータのワークエリアとして機能するRAM201cとを備える。   The main control board 201 controls the basic operation of the game. The main control board 201 includes a ROM 201a that stores a game progress program, a CPU 201b that executes a game progress process based on the program stored in the ROM 201a, and a RAM 201c that functions as a data work area during the arithmetic processing of the CPU 201b. Is provided.

主制御基板201の入力側には、始動入賞口検出部106a、ゲート検出部107a、大入賞口検出部108a、普通入賞口検出部109aが接続されている。始動入賞口検出部106aは上記始動入賞口106に設けたセンサで構成され、始動入賞口106に遊技球が入賞したことを検出する。ゲート検出部107aは入賞ゲート107に設けたセンサで構成され、入賞ゲート107に遊技球が入賞したことを検出する。大入賞口検出部108aは大入賞口108に設けたセンサで構成され、大入賞口108に遊技球が入賞したことを検出する。普通入賞口検出部109aは普通入賞口109に設けたセンサで構成され、普通入賞口109に遊技球が入賞したことを検出する。   On the input side of the main control board 201, a start winning port detecting unit 106a, a gate detecting unit 107a, a large winning port detecting unit 108a, and a normal winning port detecting unit 109a are connected. The start winning opening detection unit 106 a is configured by a sensor provided in the start winning opening 106 and detects that a game ball has won the start winning opening 106. The gate detection unit 107a includes a sensor provided in the winning gate 107, and detects that a game ball has won the winning gate 107. The special winning opening detection unit 108 a is configured by a sensor provided in the special winning opening 108 and detects that a game ball has won the special winning opening 108. The normal winning opening detecting unit 109 a is configured by a sensor provided in the normal winning opening 109 and detects that a game ball has won the normal winning opening 109.

主制御基板201はゲート検出部107aから信号を受信すると、始動入賞口106に設けたソレノイド等からなるアクチュエータを作動させて一定時間始動入賞口106を開放する制御をする一方、各検出部106a〜109aから信号を受信すると、ROM201aに記憶されたプログラムを作動させると共に、賞球制御基板203に所定の賞球を払い出す賞球制御コマンドを送信する。また始動入賞口検出部106aから信号を受信すると、CPU201bはROM201aに記憶されたプログラムを作動させ、乱数発生手段を用いた大当たりの抽選を行う。このCPU201bは大当たりの抽選結果を演出制御基板202に送信する。   When the main control board 201 receives a signal from the gate detection unit 107a, the main control board 201 controls to open the start winning port 106 for a predetermined time by operating an actuator such as a solenoid provided in the start winning port 106, while detecting each of the detection units 106a to 106a. When a signal is received from 109 a, the program stored in the ROM 201 a is activated and a prize ball control command for paying out a predetermined prize ball to the prize ball control board 203 is transmitted. In addition, when receiving a signal from the start winning opening detection unit 106a, the CPU 201b operates a program stored in the ROM 201a and performs a lottery lottery using a random number generating means. The CPU 201b transmits the jackpot lottery result to the effect control board 202.

主制御基板201の出力側には、大入賞口108を開閉動作するソレノイド等のアクチュエータからなる大入賞口開閉部108bが接続され、大入賞口開閉部108bは主制御基板201が抽選を行った結果、大当たりが確定したとき、ROM201aに記憶したプログラムによって一定時間開放する。   Connected to the output side of the main control board 201 is a big prize opening / closing part 108b made of an actuator such as a solenoid that opens and closes the big prize opening 108, and the main control board 201 draws the lottery prize opening / closing part 108b. As a result, when the jackpot is confirmed, the program is stored for a predetermined time by the program stored in the ROM 201a.

上記主制御基板201には賞救制御基板203が双方向にて送信可能に接続されている。賞球制御基板203は賞球制御の処理を実行するCPU203bと、CPU203bの演算処理時におけるデータのワークエリアとして機能するRAM203cとを備え、ROM203aに記憶されたプログラムに基づいて賞球制御を行う。賞球制御基板203には遊技機本体100内に設けた貯留部から遊技球を所定数払い出すためのモータ等で構成された払出部208が接続され、賞球制御基板203が払出部208に対して入賞時の賞球数を払い出す制御を行う。   The main control board 201 is connected to a prize rescue control board 203 so as to be able to transmit in both directions. The prize ball control board 203 includes a CPU 203b that executes a prize ball control process and a RAM 203c that functions as a data work area during the calculation process of the CPU 203b, and performs prize ball control based on a program stored in the ROM 203a. The prize ball control board 203 is connected to a payout unit 208 composed of a motor or the like for paying out a predetermined number of game balls from a storage part provided in the gaming machine main body 100, and the prize ball control board 203 is connected to the payout part 208. On the other hand, it controls to pay out the number of winning balls at the time of winning.

主制御基板201には、ハンドル1に設けられ、遊技者による遊技操作(回転角度)を検出するセンサ、及び遊技球を発射させるためのソレノイド等を備えた発射検出部209が接続されている。主制御基板201は発射検出部209のセンサが遊技操作を検出すると、当該遊技操作に応じてソレノイド等を駆動させて遊技球を間欠的に発射させ、遊技盤101の遊技領域104に遊技球を送り出す。   Connected to the main control board 201 is a launch detection unit 209 which is provided on the handle 1 and includes a sensor for detecting a game operation (rotation angle) by a player and a solenoid for firing a game ball. When the sensor of the launch detection unit 209 detects a game operation, the main control board 201 drives a solenoid or the like in accordance with the game operation to intermittently fire the game ball, and the game ball is placed in the game area 104 of the game board 101. Send it out.

主制御基板201の出力側にはまた、ROM202a、CPU202b、およびRAM202cを備えた演出制御基板202が接続されている。ROM202aには主制御基板201より送信される制御コマンドに基づいて演出に関する制御を行うプログラム、あるいは過去の演出パターンを含め、約240通りの演出パターンが記憶されている。CPU202bはROM202aに記憶されたプログラムに基づいて抽選や演出処理を実行し、演出制御基板202はCPU202bが演出の抽選を行うと、この抽選によって決定された演出コマンドや処理データを後述する図柄制御基板204、音声制御基板205、ランプ制御基板206および温度制御基板207のそれぞれに送信する。RAM202cはCPU202aの演算処理時におけるデータのワークエリアとして機能する。   On the output side of the main control board 201, an effect control board 202 including a ROM 202a, a CPU 202b, and a RAM 202c is connected. The ROM 202a stores about 240 production patterns including a program for performing production control based on a control command transmitted from the main control board 201, or past production patterns. The CPU 202b executes lottery and effect processing based on the program stored in the ROM 202a. When the CPU 202b performs the effect lottery, the effect control board 202 displays the effect command and processing data determined by the lottery, which will be described later. 204, the sound control board 205, the lamp control board 206, and the temperature control board 207, respectively. The RAM 202c functions as a data work area during the arithmetic processing of the CPU 202a.

演出制御基板202の入力側には、演出ボタン(チャンスボタン)112が操作されたことを検出するセンサ等からなる演出ボタン検出部112aが接続されている。上記約240種類の演出の中には、例えば、図柄表示部105に「チャンスボタンを押せ」というメッセージを表示するような、演出ボタン112の操作を促す内容が含まれている。演出ボタン112の操作を促す演出が確定すると、演出ボタン112が有効となる。演出ボタン112が有効になった状態で、遊技者が当該演出ボタン112を操作し、演出ボタン検出部112aから信号が送信されると、この信号に基づいて、演出制御基板202は更なる演出を行う制御をする。   On the input side of the effect control board 202, an effect button detection unit 112a including a sensor or the like that detects that the effect button (chance button) 112 has been operated is connected. The approximately 240 types of effects include content that prompts the operation of the effect buttons 112 such as displaying a message “Press the chance button” on the symbol display unit 105, for example. When the effect that prompts the operation of the effect button 112 is confirmed, the effect button 112 becomes effective. When the player operates the effect button 112 in a state where the effect button 112 is enabled and a signal is transmitted from the effect button detection unit 112a, the effect control board 202 performs further effects based on this signal. Control to do.

演出制御基板202には図柄表示部105に図柄等の画像を表示させる図柄制御基板204が双方向送信で接続されている。図柄制御基板204は背景画像、図柄画像、キャラクタ画像など各種画像データを記憶するROM204aと、演出制御基板202より送信された演出確定コマンドに基づき演出処理を実行するCPU204bと、CPU204bの演算処理時におけるデータのワークエリアとして機能するRAM204cと、図柄表示部105に表示させる画像データを書き込むVRAM204dとを備えている。   The effect control board 202 is connected with a symbol control board 204 for displaying an image such as a symbol on the symbol display unit 105 by bidirectional transmission. The symbol control board 204 stores a ROM 204a for storing various image data such as a background image, a symbol image, and a character image, a CPU 204b for executing an effect process based on an effect confirmation command transmitted from the effect control board 202, and a calculation process of the CPU 204b. A RAM 204c functioning as a data work area and a VRAM 204d for writing image data to be displayed on the symbol display unit 105 are provided.

CPU204bがROM204aに記憶されたプログラムを読み込んで、背景画像表示処理、図柄画像表示/変動処理、キャラクタ画像表示処理など各種画像処理を実行し、必要な画像データをROM204aから読み出して、VRAM204dに書き込む。背景画像、図柄画像、キャラクタ画像は、表示画面上において図柄表示部105に重畳表示される。すなわち、図柄画像やキャラクタ画像は背景画像よりも手前に見えるように表示される。この場合、同一位置に背景画像と図柄画像が重なる場合、Zバッファ法など周知の陰面消去法により各画像データのZバッファのZ値を参照することで、図柄画像を優先してVRAM204dに記憶させる。   The CPU 204b reads the program stored in the ROM 204a, executes various image processing such as background image display processing, symbol image display / variation processing, and character image display processing, reads necessary image data from the ROM 204a, and writes it into the VRAM 204d. The background image, the design image, and the character image are superimposed and displayed on the design display unit 105 on the display screen. That is, the design image and the character image are displayed so as to be seen in front of the background image. In this case, when the background image and the design image overlap at the same position, the design image is preferentially stored in the VRAM 204d by referring to the Z value of the Z buffer of each image data by a known hidden surface removal method such as the Z buffer method. .

演出制御基板202の出力側には音声制御基板205が接続されている。音声制御基板205は各種音声データを記憶するROM205aと、演出制御基板202より送信された演出確定コマンドに基づき音声処理を実行するCPU205bと、CPU205bの演算処理時におけるデータのワークエリアとして機能するRAM205cとを備えている。この音声制御基板205にはスピーカ210が接続されており、演出制御基板202より送信された演出確定コマンドに基づいてCPU205bがROM205aに記憶されたプログラムを読み込み、演出効果音処理等の各種音声出力処理を実行し、スピーカ210より音声出力を行う。   An audio control board 205 is connected to the output side of the effect control board 202. The voice control board 205 stores a ROM 205a that stores various kinds of voice data, a CPU 205b that executes voice processing based on a presentation confirmation command transmitted from the presentation control board 202, and a RAM 205c that functions as a data work area during the arithmetic processing of the CPU 205b. It has. A speaker 210 is connected to the sound control board 205, and the CPU 205b reads a program stored in the ROM 205a based on the effect confirmation command transmitted from the effect control board 202, and performs various sound output processing such as effect sound effect processing. , And the sound is output from the speaker 210.

演出制御基板202にはまた、ランプ制御基板206が接続されている。ランプ制御基板206は各種演出パターンデータを記憶するROM206aと、演出制御基板202より送信された演出確定コマンドに基づき演出処理を実行するCPU206bと、CPU206bの演算処理時におけるデータのワークエリアとして機能するRAM206cとを備えている。ランプ制御基板206は演出制御基板202より送信された演出確定コマンドに基づき、遊技盤101や台枠等に設けられている各種ランプ211に対する点灯制御、上記演出ライト111における複数のライト111aに対する点灯制御、及び各ライト111aからの光の照射方向を変更するためのモータに対する駆動制御等を行う。   A lamp control board 206 is also connected to the effect control board 202. The lamp control board 206 stores a ROM 206a that stores various effect pattern data, a CPU 206b that executes an effect process based on an effect confirmation command transmitted from the effect control board 202, and a RAM 206c that functions as a data work area during the calculation process of the CPU 206b. And. Based on the effect confirmation command transmitted from the effect control board 202, the lamp control board 206 controls lighting for various lamps 211 provided on the game board 101, the base frame, and the like, and lighting control for a plurality of lights 111 a in the effect light 111. , And drive control for the motor for changing the irradiation direction of light from each light 111a.

ランプ制御基板206には役物部212が接続されている。役物部212は遊技盤101に設けた風車や各入賞口等の役物に設けたライトを演出制御基板202より送信された演出確定コマンドに基づいて点灯、点滅させたり、あるいはこれら各役物に設けたアクチュエータを作動させ、演出役物を動作させたりする。   An accessory part 212 is connected to the lamp control board 206. The accessory part 212 lights or blinks lights provided on the game board 101, such as windmills and winning prize openings, based on the effect confirmation command transmitted from the effect control board 202, or Actuating actuators are actuated to act as stage directors.

演出制御基板202の出力側にはまた、温度制御基板207が接続されている。温度制御基板207は各種プログラムを記憶するROM207aと、演出制御基板202より送信された演出コマンドに基づいて第1電源装置300、第2電源装置301の電流制御を実行するCPU207bと、CPU207bの演算処理時におけるデータのワークエリアとして機能するRAM207cとを備えている。   A temperature control board 207 is also connected to the output side of the effect control board 202. The temperature control board 207 stores a ROM 207a that stores various programs, a CPU 207b that performs current control of the first power supply device 300 and the second power supply apparatus 301 based on the effect command transmitted from the effect control board 202, and arithmetic processing of the CPU 207b. RAM 207c functioning as a data work area at the time.

温度制御基板207は演出制御基板202から送信された演出コマンドに基づいて第1電源装置300の電流値、あるいは通電時間を制御する。この電流値を大きくする、または通電時間を長くするほど、ペルチェ素子5の冷却の度合いを強めることが可能であり、第1電源装置300の制御によって温度制御基板207がペルチェ素子5の温度を制御することとなる。具体的には例えば第1電源装置300からペルチェ素子5に流すべき電流が演出制御基板202の演出コマンド毎にROM207aに記憶されており、演出制御基板202から演出コマンドが送信されると、CPU207bがプログラムを作動させてペルチェ素子5に所定の電流を流す。なお、本実施形態においてはペルチェ素子5を、5°C、10°C、15°Cの3段階に制御するように演出コマンド毎にROM207aに記憶されている。   The temperature control board 207 controls the current value or energization time of the first power supply device 300 based on the effect command transmitted from the effect control board 202. The degree of cooling of the Peltier element 5 can be increased as the current value is increased or the energization time is lengthened. The temperature control board 207 controls the temperature of the Peltier element 5 by the control of the first power supply device 300. Will be. Specifically, for example, the current that should flow from the first power supply device 300 to the Peltier element 5 is stored in the ROM 207a for each effect command of the effect control board 202, and when the effect command is transmitted from the effect control board 202, the CPU 207b A program is activated to pass a predetermined current through the Peltier element 5. In the present embodiment, the Peltier element 5 is stored in the ROM 207a for each effect command so as to be controlled in three stages of 5 ° C., 10 ° C., and 15 ° C.

既に説明したとおり、上記可動部材3はペルチェ素子5の熱が遊技者に伝達しない待機位置と、当該熱が遊技者に伝達する伝達位置との間を支持部材(駆動機構)7によって移動させられる。支持部材(駆動機構)7は例えばソレノイド71に通電することによって駆動する。図12では温度制御基板207が第2電源装置301を制御し、第2電源装置301がソレノイド71に通電している。温度制御基板207は演出制御基板202から受信した演出コマンドに基づいて第2電源装置301を制御し、ソレノイド71に所定の電流を流す。   As described above, the movable member 3 is moved by the support member (drive mechanism) 7 between a standby position where the heat of the Peltier element 5 is not transmitted to the player and a transmission position where the heat is transmitted to the player. . The support member (drive mechanism) 7 is driven by energizing the solenoid 71, for example. In FIG. 12, the temperature control board 207 controls the second power supply device 301, and the second power supply device 301 is energized to the solenoid 71. The temperature control board 207 controls the second power supply device 301 based on the effect command received from the effect control board 202 and causes a predetermined current to flow through the solenoid 71.

ソレノイド12に電流を流さない状態では、可動部材3(ペルチェ素子5)が遊技者に対して熱的接触を行わない位置、すなわち、ペルチェ素子5の熱を遊技者が体感しない待機位置に保持されている。この待機位置では、表面材2aと蓄熱部材6との間の間隔を2.0mmに設定しているが、この2.0mmという間隔では、ペルチェ素子5の熱が表面材2aを介して遊技者に伝達することはない。   In a state where no current flows through the solenoid 12, the movable member 3 (Peltier element 5) is held at a position where it does not make thermal contact with the player, that is, at a standby position where the player does not experience the heat of the Peltier element 5. ing. In this standby position, the interval between the surface material 2a and the heat storage member 6 is set to 2.0 mm. At this interval of 2.0 mm, the heat of the Peltier element 5 is passed through the surface material 2a. Never communicate to.

一方、第2電源装置301を制御してソレノイド12に電流を流すと、可動部材3は表面材2aに衝突する。この可動部材3が表面材2aに衝突した状態では、ペルチェ素子5の熱が、蓄熱部材6および表面材2aを介して、ハンドル1を操作する遊技者の身体部位(手もしくは指)に伝達する。このとき、遊技者はペルチェ素子5の熱を体感して「冷たい」と知覚することとなる。   On the other hand, when the second power supply device 301 is controlled to pass a current through the solenoid 12, the movable member 3 collides with the surface material 2a. In a state where the movable member 3 collides with the surface material 2a, the heat of the Peltier element 5 is transmitted to the body part (hand or finger) of the player who operates the handle 1 via the heat storage member 6 and the surface material 2a. . At this time, the player feels the heat of the Peltier element 5 and perceives it as “cold”.

温度制御基板207のROM207aには、可動部材3を伝達位置に保持する時間が、演出コマンドごとに設定されており、CPU207bは、可動部材3を伝達位置に移動させた後、所定時間経過したら当該可動部材3を再び待機位置に移動させる。これによって、遊技者が温度変化を体感する時間が制御される。   In the ROM 207a of the temperature control board 207, the time for holding the movable member 3 in the transmission position is set for each effect command. The CPU 207b moves the movable member 3 to the transmission position, and when the predetermined time has elapsed, The movable member 3 is moved again to the standby position. Thus, the time for the player to experience the temperature change is controlled.

なお、具体的には図示していないが、ハンドル1には、表面材2aの温度を検出するセンサからなる温度検出部302を設けており、この温度検出部302に温度制御基板207を接続している。温度制御基板207のCPU207bは温度検出部302が検出する温度に基づいて上記第1電源装置300を制御するようにしている。つまり、温度制御基板207は温度検出部302が検出する表面材2aの温度と、制御すべき温度との差を検出しており、この検出温度と制御すべき温度との間に差がある場合には、第1電源装置300を制御して表面材2aを所定の温度に維持するようにしている。   Although not specifically shown, the handle 1 is provided with a temperature detection unit 302 including a sensor for detecting the temperature of the surface material 2a, and a temperature control board 207 is connected to the temperature detection unit 302. ing. The CPU 207b of the temperature control board 207 controls the first power supply device 300 based on the temperature detected by the temperature detection unit 302. That is, the temperature control board 207 detects the difference between the temperature of the surface material 2a detected by the temperature detection unit 302 and the temperature to be controlled, and there is a difference between the detected temperature and the temperature to be controlled. The first power supply device 300 is controlled to maintain the surface material 2a at a predetermined temperature.

(ステップS1)(ステップS2)
図13は始動入賞口106に遊技球が入賞した際の制御を簡略的に示したフローである。始動入賞口検出部106aから入賞信号を受信すると、主制御基板201のCPU201bが大当たりの抽選を行う。大当たりの抽選は乱数発生手段を用いて行われる。大当たりの抽選確率は例えば315分の1に設定される。
(Step S1) (Step S2)
FIG. 13 is a flowchart schematically showing control when a game ball wins the start winning opening 106. When a winning signal is received from the start winning opening detection unit 106a, the CPU 201b of the main control board 201 performs a lottery drawing. The jackpot lottery is performed using random number generating means. The jackpot lottery probability is set to 1/315, for example.

(ステップS3)
ステップS2において大当たりの抽選を行ったら、この大当たりの抽選結果を演出制御基板202に送信する。大当たりの抽選結果を受信した演出制御基板202は当該抽選結果に基づいてCPU202bを作動させ、乱数発生手段を用いた演出の抽選を行う。この演出の抽選は大当たりが確定したかあるいはハズレであったかという抽選結果をどのように遊技者に知らせるかを決定するもので、一定のテーブルに基づいて行われる。すなわち、ROM202aには予め複数のテーブルが記憶されており、CPU202bはこのテーブルに基づいて乱数発生手段を用いて演出の抽選を行う。
(Step S3)
If the jackpot lottery is performed in step S 2, the jackpot lottery result is transmitted to the effect control board 202. The effect control board 202 that has received the jackpot lottery result operates the CPU 202b based on the result of the lottery, and performs the effect lottery using the random number generating means. This lottery for the effect determines how to inform the player of the lottery result indicating whether the jackpot is confirmed or lost, and is performed based on a certain table. That is, a plurality of tables are stored in advance in the ROM 202a, and the CPU 202b performs lottery of effects using random number generation means based on the tables.

抽選結果が大当たりであった場合、演出制御基板202のCPU202bは前記のテーブルに基づいて乱数発生手段を用いた演出の抽選を行い、抽選結果がハズレであった場合には、他のテーブルに基づいて乱数発生手段を用いた演出の抽選を行う。これらの演出の抽選によって図柄表示部105に表示される画像、スピーカ210から出力する音声、音楽、効果音、演出ライト111やランプ211あるいは役物部212の演出がそれぞれ異なる。CPU202bが演出の抽選を行ったら、当該抽選によって決定された演出コマンドを、図柄制御基板204、音声制御基板205、ランプ制御基板206にそれぞれ送信する。   When the lottery result is a big hit, the CPU 202b of the effect control board 202 performs the effect lottery using the random number generating means based on the above table, and when the lottery result is lost, it is based on another table. The lottery of the production using the random number generating means is performed. Depending on the lottery of these effects, the image displayed on the symbol display unit 105, the sound output from the speaker 210, music, sound effects, the effects light 111, the lamp 211, or the effects part 212 are different. When the CPU 202b performs the lottery of the effect, the effect command determined by the lottery is transmitted to the symbol control board 204, the voice control board 205, and the lamp control board 206, respectively.

(ステップS4)〜(ステップS6)
演出コマンドが送信されたら、図柄制御基板204、音声制御基板205、ランプ制御基板206はそれぞれ送信された演出コマンドに基づいて図柄表示部105、スピーカ210、ランプ211、演出ライト111、役物部212を制御して種々の演出を行う。なお、ステップS2における大当たりの抽選結果がハズレであった場合、図柄表示部105には、最終的に3つの数字が揃わない状態(「7、7、6」等)が表示される。一方、ステップS2における大当たりの抽選結果が大当たり確定であった場合、図柄表示部105には、最終的に3つの数字が揃った状態(「7、7、7」等)が表示される。
(Step S4) to (Step S6)
When the effect command is transmitted, the symbol control board 204, the voice control board 205, and the lamp control board 206 are based on the transmitted effect commands, respectively, and the symbol display unit 105, the speaker 210, the lamp 211, the effect light 111, and the accessory part 212. Is used to perform various effects. Note that if the lottery result in step S2 is lost, the symbol display unit 105 finally displays a state where the three numbers are not aligned (such as “7, 7, 6”). On the other hand, when the jackpot lottery result in step S2 is determined to be the jackpot, the symbol display unit 105 finally displays a state where three numbers are aligned (“7, 7, 7”, etc.).

(ステップS7)
ステップS3において決定された演出コマンドは演出制御基板202から温度制御基板207にも送信される。温度制御基板207は受信した演出コマンドに基づいて第1電源装置300及び第2電源装置301を制御するが、この温度制御基板207の制御は次のようにして行われる。
(Step S7)
The effect command determined in step S3 is also transmitted from the effect control board 202 to the temperature control board 207. The temperature control board 207 controls the first power supply apparatus 300 and the second power supply apparatus 301 based on the received effect command. The temperature control board 207 is controlled as follows.

すなわち、温度制御基板207は遊技者に温度変化を体感させる感覚的演出を制御しており、各演出コマンドには、第1電源装置300や第2電源装置301の各制御が対応付けて記憶されている。例えば、演出制御基板202のCPU202bが演出の抽選をした結果、コード「200」の演出を決定したとする。演出制御基板202はこのコード「200」に対応する演出コマンドを、温度制御基板207に送信する(ステップS3)。コード「200」に対応する演出は例えば1分の演出時間であり、図柄制御基板204が図柄表示部105に1分間の映像を表示する。   That is, the temperature control board 207 controls a sensory effect that allows the player to experience a temperature change, and each effect command is stored in association with each control of the first power supply device 300 and the second power supply device 301. ing. For example, it is assumed that the CPU 202b of the effect control board 202 determines the effect of the code “200” as a result of the effect lottery. The effect control board 202 transmits an effect command corresponding to the code “200” to the temperature control board 207 (step S3). The effect corresponding to the code “200” is, for example, an effect time of one minute, and the symbol control board 204 displays an image of one minute on the symbol display unit 105.

(ステップS101)(ステップS102)
演出コマンドが送信されると、図14に示すように温度制御基板207が当該演出コマンドを解析する。解析の結果、第1電源装置300及び第2電源装置301の少なくともいずれかを制御するコマンドであった場合には、ステップS103に進み、いずれも制御しないコマンドの場合には、ステップS109に進んで待機状態となる。
(Step S101) (Step S102)
When the effect command is transmitted, the temperature control board 207 analyzes the effect command as shown in FIG. As a result of the analysis, if the command is for controlling at least one of the first power supply device 300 and the second power supply device 301, the process proceeds to step S103, and if the command is not to control either, the process proceeds to step S109. It will be in a standby state.

(ステップS103)
ステップS103においては、温度制御基板207が第1電源装置300に対する制御を行うか否かを判定する。第1電源装置300に対する制御は遊技者に対して「冷たさ」を体感させる演出を行う場合であり、演出コマンドごとに「0」〜「3」の冷却レベルが記憶されている。例えば冷却レベル「0」は温度変化による演出を行わない場合であり、第1電源装置300を制御しないことを意味している。冷却レベル「1」〜「3」は温度変化による演出を行う場合であり、この冷却レベルに応じてペルチェ素子の制御温度を異にしている。本実施形態においては、冷却レベル「1」は15°Cに、「2」は10°Cに「3」は5°Cにペルチェ素子を制御する。例えば冷却レベルが「3」の場合にはステップS104に進み、冷却レベルが「0」の場合にはステップS105に進む。
(Step S103)
In step S103, it is determined whether or not the temperature control board 207 controls the first power supply device 300. The control for the first power supply device 300 is a case where an effect that makes the player feel “cold” is performed, and cooling levels of “0” to “3” are stored for each effect command. For example, the cooling level “0” is a case where an effect due to a temperature change is not performed, and means that the first power supply device 300 is not controlled. The cooling levels “1” to “3” are cases where an effect is produced by a temperature change, and the control temperature of the Peltier element is made different according to this cooling level. In the present embodiment, the Peltier element is controlled so that the cooling level “1” is 15 ° C., “2” is 10 ° C., and “3” is 5 ° C. For example, when the cooling level is “3”, the process proceeds to step S104, and when the cooling level is “0”, the process proceeds to step S105.

(ステップS104)
上記ステップS103において、冷却レベルが「1」〜「3」のいずれかであった場合には、温度制御基板207が第1電源装置300を制御してペルチェ素子5に通電する。このとき、第1電源装置300の制御電流は冷却レベルに応じて適宜決定される。なお、上記ステップS103において、冷却レベルが「0」以外の場合には、信号の演出コマンドの受信後、即座に温度制御基板207が第1電源装置300の電流制御を開始する。なお、コード「200」の演出は、冷却レベルが「3」なので、ペルチェ素子5が5°Cになるように第1電源装置300が制御される。
(Step S104)
If the cooling level is any one of “1” to “3” in step S103, the temperature control board 207 controls the first power supply device 300 to energize the Peltier element 5. At this time, the control current of the first power supply device 300 is appropriately determined according to the cooling level. When the cooling level is other than “0” in step S103, the temperature control board 207 immediately starts current control of the first power supply device 300 after receiving the signal effect command. Since the effect of code “200” is the cooling level “3”, the first power supply device 300 is controlled so that the Peltier element 5 becomes 5 ° C.

(ステップS105)
温度制御基板207は第2電源装置301の制御を開始する。第2電源装置301は駆動機構4を制御して可動部材3を待機位置から伝達位置へ移動させるが、伝達位置への移動を開始するタイミングが演出コマンドごとに設定されている。ここでは、演出が開始してから何秒後に可動部材3を伝達位置へ移動させるか、また演出が開始してから何秒後に可動部材3を待機位置へ復帰させるかが設定されている。例えばコード「200」の演出の場合、演出が開始して5秒後に可動部材3を伝達位置に移動させ、30秒後に可動部材3を待機位置に復帰させる。つまり、コード「200」の演出は、映像が1分表示される間に、遊技者にレベル3(5°C)の温度を約25秒間体感させることを意味している。
(Step S105)
The temperature control board 207 starts control of the second power supply device 301. The second power supply device 301 controls the drive mechanism 4 to move the movable member 3 from the standby position to the transmission position, and the timing for starting the movement to the transmission position is set for each effect command. Here, it is set how many seconds after the start of the production, the movable member 3 is moved to the transmission position, and how many seconds after the production starts, the movable member 3 is returned to the standby position. For example, in the case of the production of the code “200”, the movable member 3 is moved to the transmission position 5 seconds after the production starts, and after 30 seconds, the movable member 3 is returned to the standby position. In other words, the production of the code “200” means that the player feels the temperature of level 3 (5 ° C.) for about 25 seconds while the video is displayed for 1 minute.

上記のようにして駆動機構7(ソレノイド71の電流)を制御して可動部材3が伝達位置へ移動すると、蓄熱部材6が表面材2aに接触するので、ハンドル1を介して遊技者に5°Cの熱が伝達し、遊技者は「冷たさ」を体感することができる。なお、本実施形態においては、ペルチェ素子5への通電を開始して5秒後には、当該ペルチェ素子5を設定温度に到達させることができる。したがって、可動部材3が伝達位置へ移動するときには、ペルチェ素子5および蓄熱部材4が予め設定温度に到達しており、可動部材3が伝達位置へ移動すると、表面材21を介して遊技者に瞬時に「冷たさ」を伝達することができる。   When the drive mechanism 7 (the current of the solenoid 71) is controlled as described above and the movable member 3 moves to the transmission position, the heat storage member 6 contacts the surface material 2a. The heat of C is transmitted and the player can experience “coldness”. In the present embodiment, the Peltier element 5 can reach the set temperature 5 seconds after the energization of the Peltier element 5 is started. Therefore, when the movable member 3 moves to the transmission position, the Peltier element 5 and the heat storage member 4 have reached the preset temperature in advance, and when the movable member 3 moves to the transmission position, the player is instantly notified via the surface material 21. "Coldness" can be transmitted to

(ステップS106)
温度制御基板207は演出が開始してからの経過時間をカウントしており、予め設定された時間を経過したか否かを検出している。温度制御基板207が所定時間経過したと判定すると、ステップS107に進む。コード「200」の演出においては、演出が開始してから(演出コマンドを受信してから)30秒経過すると、ステップS107に進む。
(Step S106)
The temperature control board 207 counts the elapsed time from the start of the effect, and detects whether or not a preset time has elapsed. If it is determined that the temperature control board 207 has passed the predetermined time, the process proceeds to step S107. In the production of the code “200”, when the production starts (after receiving the production command), the process proceeds to step S107.

なお、コード「200」の演出においては、図柄表示部105の演出時間が1分であるのに対し、遊技者が冷たさを感じる時間を25秒と短くしている。つまり、演出が開始すると直ぐに、遊技者は冷たさを感じるが、演出の途中で遊技者は冷たさを感じなくなる。これに対し、コード「198」の演出は図柄表示部105の演出時間が30秒であるのに対し、遊技者が冷たさを感じる時間を25秒に設定して演出が終了するまで遊技者が「冷たさ」を感じるようにしている。遊技者が温度変化を体感する時間を長くしたり、短くしたりするのは、遊技者の期待感に変化をもたせて演出効果を高めることにある。   In the production of the code “200”, while the production time of the symbol display unit 105 is 1 minute, the time when the player feels cold is shortened to 25 seconds. That is, as soon as the production starts, the player feels cold, but the player does not feel cold during the production. On the other hand, the effect of the code “198” is that the effect time of the symbol display unit 105 is 30 seconds, whereas the time when the player feels cold is set to 25 seconds, and the player continues until the effect ends. I feel "cold". The reason why the time for the player to experience the temperature change is lengthened or shortened, in order to increase the stage effect by changing the player's expectation.

(ステップS107)(ステップS108)
温度制御基板207は演出が開始してから所定の時間が経過したと判定すると、ステップS107において、第2電源装置301の制御すなわち駆動機構4の制御(ソレノイド12への通電)を終了する。これにより可動部材3は伝達位置から待機位置へ復帰することとなり、遊技者への熱的接触が終了となる。温度制御基板207は第2電源装置301の制御を終了すると同時に、第1電源装置300の制御も終了する。
(Step S107) (Step S108)
If the temperature control board 207 determines that a predetermined time has elapsed since the start of the production, the control of the second power supply device 301, that is, the control of the drive mechanism 4 (energization of the solenoid 12) is terminated in step S107. As a result, the movable member 3 returns from the transmission position to the standby position, and the thermal contact with the player is completed. The temperature control board 207 ends the control of the second power supply device 301 and at the same time ends the control of the first power supply device 300.

(ステップS109)
第1電源装置300及び第2電源装置301の制御が終了したら、温度制御基板207は次の演出コマンドが入力されるまで待機状態となる。
(Step S109)
When the control of the first power supply device 300 and the second power supply device 301 is completed, the temperature control board 207 is in a standby state until the next effect command is input.

(ステップS8)
以上のようにして各演出が終了したら、図13に示すようにステップS8において、大当たりが確定したか否かを判定し、大当たりでなかった場合には、ステップS1に戻って、始動入賞口検出部106aが入賞信号を検出するのを待機する。
(Step S8)
When each effect is completed as described above, it is determined in step S8 whether or not the jackpot is confirmed as shown in FIG. 13. If the jackpot is not found, the process returns to step S1 to detect the start winning opening. It waits for the part 106a to detect a winning signal.

(ステップS9)〜(ステップS11)
一方、大当たりが確定した場合には、主制御基板201が大入賞口開閉部108bを開放する。そして、大入賞口108に遊技球が入賞すると、大入賞口検出部108aが遊技球の入賞を検出すると共に、この検出信号に基づいて主制御基板201が賞球制御基板203に制御コマンドを送信し、払出部208から遊技球を所定数払い出す。
(Step S9) to (Step S11)
On the other hand, when the jackpot is confirmed, the main control board 201 opens the big prize opening / closing part 108b. When a game ball wins the grand prize opening 108, the big prize opening detection unit 108a detects the winning of the game ball, and the main control board 201 transmits a control command to the prize ball control board 203 based on this detection signal. Then, a predetermined number of game balls are paid out from the payout unit 208.

支持部材としてソレノイドを使用した場合の操作部材の構成例を示した、可動部材の移動方向に平行な断面図である。It is sectional drawing parallel to the moving direction of a movable member which showed the example of a structure of the operation member at the time of using a solenoid as a supporting member. (a)は支持部材を含む操作部材の全体を示した平面図、(b)は支持部材としてステッピングモータを使用した場合に、可動部材が表面材側へ移動したときの操作部材の構成例を示した、可動部材の移動方向に平行な断面図、(c)は可動部材が没入位置に復帰したときの様子を示した断面図である。(A) is a plan view showing the entire operation member including the support member, (b) is a configuration example of the operation member when the movable member moves to the surface material side when a stepping motor is used as the support member. A sectional view parallel to the moving direction of the movable member shown, (c) is a sectional view showing the state when the movable member has returned to the immersion position. (a)は支持部材としてラチェット機構付きのソレノイドを使用した場合の操作部材の構成例を示した、可動部材の移動方向に平行な断面図、(b)は可動部材が表面材側へ移動したときの断面図である。(A) is sectional drawing parallel to the moving direction of a movable member which showed the example of a structure of the operation member at the time of using the solenoid with a ratchet mechanism as a supporting member, (b) is the movable member moved to the surface material side. FIG. 図3におけるラチェット機構の例を示した斜視図である。It is the perspective view which showed the example of the ratchet mechanism in FIG. (a)〜(c)は図4に示す機構の動きを示した展開図である。(A)-(c) is the expanded view which showed the motion of the mechanism shown in FIG. 操作部材がボタンの場合の操作部材の構成例を示した断面図である。It is sectional drawing which showed the structural example of the operation member in case an operation member is a button. 遊技機を示した正面図である。It is the front view which showed the gaming machine. 遊技機の遊技内容を制御する各種の基板の関係を示したブロック図である。It is the block diagram which showed the relationship of the various board | substrates which control the game content of a gaming machine. 本発明の操作部材を構成する可動部材の制御例を示した流れ図である。It is the flowchart which showed the example of control of the movable member which comprises the operation member of this invention. 一般的なハンドルを示した斜視図である。It is the perspective view which showed the general handle | steering-wheel. 図10に示すハンドルの分解斜視図である。It is a disassembled perspective view of the handle shown in FIG. 制御手段の全体構成を示すブロック図である。It is a block diagram which shows the whole structure of a control means. 制御手段の制御手順を示す流れ図である。It is a flowchart which shows the control procedure of a control means. 温度制御基板の制御手順を示す流れ図である。It is a flowchart which shows the control procedure of a temperature control board.

符号の説明Explanation of symbols

1……操作部材、
2……表面側カバー部材、2a……フランジ、21……表面材、
3……可動部材、31……軸部材、32……先端部、32a……歯、33……基部、 33a……ナット、33b……係止部、34……緩衝材、35……ガイド部材、36……ロッド、36a……従動カム、36b……ピン、36c……付勢部材、37……位置検出センサ、38……円板、38a……爪、38b……ばね、39……ガイドリング、
4……蓄熱部材、
5……ペルチェ素子、51……電源装置、
6……伝熱部材、
7……支持部材、71……ソレノイド、72……プランジャー、73……電源装置、74……ステッピングモータ、74a……出力軸、74b……原動カム、
8……背面側カバー部材、
9……ハンドル本体、10……レバー、11……ベース部材、
12……遊技機本体、12a……前面枠、12b……遊技盤、12c……始動口、12d……大入賞口、12e……上皿、12f……下皿、12g……スピーカ、
13……開口、14……付勢部材、15……支持フレーム、15a……案内孔、15b……ガイドピン、16……金物
81……制御手段(メイン基板)、82……図柄表示手段、83……図柄制御基板、84……ランプ制御基板、85……音声制御基板、86……温度制御基板
1 …… Operation member,
2 …… Surface side cover member, 2a …… Flange, 21 …… Surface material,
3 ... Moveable member, 31 ... Shaft member, 32 ... Tip, 32a ... Tooth, 33 ... Base, 33a ... Nut, 33b ... Locking part, 34 ... Buffer material, 35 ... Guide Member 36... Rod 36a .. driven cam 36b... Pin 36c .. biasing member 37 .. position detection sensor 38 .. disk 38a .. claw 38b. ... guide rings,
4 ... Heat storage member,
5 ... Peltier element, 51 ... Power supply,
6 …… Heat transfer member,
7: Support member, 71: Solenoid, 72: Plunger, 73: Power supply, 74: Stepping motor, 74a: Output shaft, 74b: Driving cam,
8: Back side cover member,
9 ... handle body, 10 ... lever, 11 ... base member,
12 …… Machine machine body, 12a …… Front frame, 12b …… Game board, 12c …… Start opening, 12d …… Large prize opening, 12e …… Upper plate, 12f …… Lower plate, 12g …… Speaker,
DESCRIPTION OF SYMBOLS 13 ... Opening, 14 ... Biasing member, 15 ... Support frame, 15a ... Guide hole, 15b ... Guide pin, 16 ... Hardware 81 ... Control means (main board), 82 ... Symbol display means , 83 ... Symbol control board, 84 ... Lamp control board, 85 ... Voice control board, 86 ... Temperature control board

Claims (6)

遊技機本体の表面に突出した状態でこの遊技機本体に支持され、表面の少なくとも一部に、曲面を有する表面材が配置された表面側カバー部材と、
前記表面側カバー部材と前記遊技機本体とが対向する方向に、前記表面材側へ突出した状態と前記遊技機本体側へ没入した状態とに移動可能に前記遊技機本体に支持された可動部材とを備え、
前記遊技機本体は、
遊技に係る演出を制御する演出制御手段を有し、
前記可動部材は、前記表面材側に位置し、通電可能な状態にあり、前記表面材側の面が曲面のペルチェ素子と、
このペルチェ素子の背面に接触した状態で接合された伝熱部材と、からなり、
没入時に前記表面材と非接触状態にあり、突出時に前記表面材に接触状態になり、
前記演出制御手段により生成される複数の演出情報の各々に応じて、前記表面材に対する非接触状態から、所定のタイミングで突出させて前記表面材に対する接触状態にさせること、
を特徴とする遊技機用操作部材。
A surface-side cover member in which a surface material having a curved surface is disposed on at least a part of the surface, supported by the gaming machine body in a state of protruding from the surface of the gaming machine body;
A movable member supported by the gaming machine body so that the surface side cover member and the gaming machine body are opposed to each other in a state of projecting to the surface material side and a state of being immersed in the gaming machine body side in a direction in which the gaming machine body faces each other. and, with a,
The gaming machine body is
There is an effect control means for controlling the effect related to the game,
The movable member is located on the surface material side and is in a state where electricity can be applied, and the surface material side surface is a curved Peltier element;
A heat transfer member joined in contact with the back surface of the Peltier element consists,
Located said surface material and non-contact state at the time of immersion, Ri Do in contact with the surface material during projecting,
According to each of the plurality of pieces of production information generated by the production control means, the non-contact state with respect to the surface material is projected at a predetermined timing to be in a contact state with the surface material,
An operating member for a gaming machine characterized by the above.
前記可動部材は、The movable member is
前記演出制御手段により生成される複数の演出情報の各々に応じて、前記表面材に対する接触状態にさせてから、所定のタイミングで没入させて前記表面材に対する非接触状態にさせること、In accordance with each of the plurality of pieces of production information generated by the production control means, after making the surface material in contact with the surface material, immersing at a predetermined timing to make the surface material non-contact state,
を特徴とする請求項1記載の遊技機用操作部材。The operation member for a gaming machine according to claim 1.
前記ペルチェ素子の表面に、前記表面材側の面が曲面の蓄熱部材が接触した状態で接合され、前記可動部材の突出時に前記蓄熱部材が前記表面材に接触状態になること、The surface of the Peltier element is joined in a state where the surface material side surface is in contact with the curved heat storage member, and the heat storage member is in contact with the surface material when the movable member protrudes,
を特徴とする請求項1又は2記載の遊技機用操作部材。The operation member for a gaming machine according to claim 1 or 2, characterized in that.
前記遊技機本体の前面に背面側カバー部材が突出した状態で遊技機本体に装着され、前記表面側カバー部材は、前記背面側カバー部材と対向した状態で、この背面側カバー部材に連結されていること、The game machine body is mounted on the gaming machine body with a rear cover member protruding from the front surface of the gaming machine body, and the front surface side cover member is connected to the rear side cover member in a state of facing the rear surface cover member. Being
を特徴とする請求項1乃至3の何れか一項に記載の遊技機用操作部材。The operation member for a gaming machine according to any one of claims 1 to 3, wherein
前記表面側カバー部材は、前記遊技機本体に対し、前記可動部材の移動方向に相対移動自在に支持されていること、The front-side cover member is supported relative to the gaming machine main body so as to be relatively movable in the moving direction of the movable member;
を特徴とする請求項1乃至4の何れか一項に記載の遊技機用操作部材。The operation member for a gaming machine according to any one of claims 1 to 4, wherein the operation member is a game machine.
前記可動部材は、前記遊技機本体に支持された支持部材に移動可能に支持されていること、The movable member is movably supported by a support member supported by the gaming machine body;
を特徴とする請求項1乃至5の何れか一項に記載の遊技機用操作部材。The operation member for a gaming machine according to any one of claims 1 to 5, wherein
JP2008047202A 2008-02-28 2008-02-28 Operation parts for gaming machines Expired - Fee Related JP5238285B2 (en)

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JPS63115211A (en) * 1986-11-04 1988-05-19 Fujitsu Ltd Temperature regulator
JP2004271053A (en) * 2003-03-10 2004-09-30 Hitachi Metals Trading Co Ltd Electronic warm/cold storage, and dressing table and washing stand using the same
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