JP4857337B2 - 既存のキャラクター動作の活性化−駆動筋肉変形のためのシステム及び方法 - Google Patents

既存のキャラクター動作の活性化−駆動筋肉変形のためのシステム及び方法 Download PDF

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JP4857337B2
JP4857337B2 JP2008517163A JP2008517163A JP4857337B2 JP 4857337 B2 JP4857337 B2 JP 4857337B2 JP 2008517163 A JP2008517163 A JP 2008517163A JP 2008517163 A JP2008517163 A JP 2008517163A JP 4857337 B2 JP4857337 B2 JP 4857337B2
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character
body model
muscle
joint
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JP2008546453A (ja
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エヌジー−ソウ−ヒング、ビクター
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Honda Motor Co Ltd
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Mathematical Analysis (AREA)
  • Mathematical Optimization (AREA)
  • Medical Informatics (AREA)
  • Algebra (AREA)
  • Computational Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Medicinal Chemistry (AREA)
  • Mathematical Physics (AREA)
  • Pure & Applied Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Chemical & Material Sciences (AREA)
  • Processing Or Creating Images (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
JP2008517163A 2005-06-17 2006-06-16 既存のキャラクター動作の活性化−駆動筋肉変形のためのシステム及び方法 Expired - Fee Related JP4857337B2 (ja)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US69153605P 2005-06-17 2005-06-17
US60/691,536 2005-06-17
US11/454,711 2006-06-15
US11/454,711 US7573477B2 (en) 2005-06-17 2006-06-15 System and method for activation-driven muscle deformations for existing character motion
PCT/US2006/023534 WO2006138594A2 (en) 2005-06-17 2006-06-16 System and method for activation-driven muscle defromations for existing character motion

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JP2008546453A JP2008546453A (ja) 2008-12-25
JP2008546453A5 JP2008546453A5 (enExample) 2009-07-16
JP4857337B2 true JP4857337B2 (ja) 2012-01-18

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US (1) US7573477B2 (enExample)
JP (1) JP4857337B2 (enExample)
WO (1) WO2006138594A2 (enExample)

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US8257284B2 (en) * 2005-09-21 2012-09-04 Wisconsin Alumni Research Foundation Training device for muscle activation patterns
US7859540B2 (en) * 2005-12-22 2010-12-28 Honda Motor Co., Ltd. Reconstruction, retargetting, tracking, and estimation of motion for articulated systems
US8467904B2 (en) 2005-12-22 2013-06-18 Honda Motor Co., Ltd. Reconstruction, retargetting, tracking, and estimation of pose of articulated systems
US8924021B2 (en) * 2006-04-27 2014-12-30 Honda Motor Co., Ltd. Control of robots from human motion descriptors
US20080221487A1 (en) * 2007-03-07 2008-09-11 Motek Bv Method for real time interactive visualization of muscle forces and joint torques in the human body
WO2008135863A2 (en) * 2007-05-03 2008-11-13 Motek Bv Method and system for real tlme interactive dynamic alignment of prosthetics
TWI366143B (en) * 2007-11-28 2012-06-11 Inst Information Industry System, method and recording medium for generating response motions of a virtual character dynamically in real time
US7980997B2 (en) 2008-10-23 2011-07-19 University Of Southern California System for encouraging a user to perform substantial physical activity
US8199151B2 (en) * 2009-02-13 2012-06-12 Naturalmotion Ltd. Animation events
US20100302253A1 (en) * 2009-05-29 2010-12-02 Microsoft Corporation Real time retargeting of skeletal data to game avatar
KR101341043B1 (ko) * 2009-12-18 2013-12-11 한국전자통신연구원 캐릭터 모델의 근육전이 시스템 및 방법
TWI396572B (zh) * 2009-12-22 2013-05-21 Univ Nat Chiao Tung 健身系統
US11117033B2 (en) 2010-04-26 2021-09-14 Wilbert Quinc Murdock Smart system for display of dynamic movement parameters in sports and training
US8860732B2 (en) * 2010-09-27 2014-10-14 Adobe Systems Incorporated System and method for robust physically-plausible character animation
US8538736B1 (en) * 2010-11-29 2013-09-17 Disney Enterprises, Inc. System and method for simulating object weight in animations
US9056247B2 (en) 2012-02-29 2015-06-16 Funtactix System and method for efficient character animation
US10402517B2 (en) 2013-06-26 2019-09-03 Dassault Systémes Simulia Corp. Musculo-skeletal modeling using finite element analysis, process integration, and design optimization
KR102511518B1 (ko) * 2016-01-12 2023-03-20 삼성전자주식회사 디스플레이장치 및 그 제어방법
WO2018112112A1 (en) * 2016-12-13 2018-06-21 DeepMotion, Inc. Improved virtual reality system using multiple force arrays for a solver
WO2022203524A1 (en) * 2021-03-26 2022-09-29 Formus Labs Limited Surgical system

Citations (3)

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JPH08329272A (ja) * 1995-12-30 1996-12-13 Kongouzen Souhonzan Shiyourinji アニメーション作成方法
JPH1185209A (ja) * 1997-09-02 1999-03-30 Monorisu:Kk 人体の動きのシミュレーション方法およびその方法を用いたアニメーション生成方法
JP2004078695A (ja) * 2002-08-20 2004-03-11 Japan Science & Technology Corp アニメーション作成システム

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US5625577A (en) * 1990-12-25 1997-04-29 Shukyohojin, Kongo Zen Sohonzan Shorinji Computer-implemented motion analysis method using dynamics
US5835693A (en) * 1994-07-22 1998-11-10 Lynch; James D. Interactive system for simulation and display of multi-body systems in three dimensions
US5982389A (en) * 1996-06-17 1999-11-09 Microsoft Corporation Generating optimized motion transitions for computer animated objects
US6057859A (en) * 1997-03-31 2000-05-02 Katrix, Inc. Limb coordination system for interactive computer animation of articulated characters with blended motion data
US6462742B1 (en) * 1999-08-05 2002-10-08 Microsoft Corporation System and method for multi-dimensional motion interpolation using verbs and adverbs
US6738065B1 (en) * 1999-08-10 2004-05-18 Oshri Even-Zohar Customizable animation system
WO2001073689A2 (en) * 2000-03-27 2001-10-04 Massachusetts General Hospital Method and system for viewing kinematic and kinetic information
US6750866B1 (en) * 2000-04-21 2004-06-15 Realistic Dynamics, Inc. Method and system for dynamically filtering the motion of articulated bodies
JP3363136B2 (ja) * 2000-10-31 2003-01-08 コナミ株式会社 動画像生成方法、装置、動画像生成プログラムを記録した可読記録媒体及びビデオゲーム装置
US7217247B2 (en) * 2002-09-23 2007-05-15 Honda Giken Kogyo Kabushiki Kaisha Gravity compensation method in a human assist system and a human assist system with gravity compensation control
US7390309B2 (en) * 2002-09-23 2008-06-24 Honda Motor Co., Ltd. Human assist system using gravity compensation control system and method using multiple feasibility parameters
EP1306792B1 (en) * 2001-10-29 2015-05-27 Honda Giken Kogyo Kabushiki Kaisha Simulation system and method for human augmentation devices
JP3790816B2 (ja) * 2002-02-12 2006-06-28 国立大学法人 東京大学 人型リンク系の運動生成方法
US7402142B2 (en) * 2002-09-23 2008-07-22 Honda Giken Kogyo Kabushiki Kaisha Method and processor for obtaining moments and torques in a biped walking system
US6971267B2 (en) * 2002-09-23 2005-12-06 Honda Giken Kogyo Kabushiki Kaisha Method and processor for obtaining moments and torques in a biped walking system
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Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08329272A (ja) * 1995-12-30 1996-12-13 Kongouzen Souhonzan Shiyourinji アニメーション作成方法
JPH1185209A (ja) * 1997-09-02 1999-03-30 Monorisu:Kk 人体の動きのシミュレーション方法およびその方法を用いたアニメーション生成方法
JP2004078695A (ja) * 2002-08-20 2004-03-11 Japan Science & Technology Corp アニメーション作成システム

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US7573477B2 (en) 2009-08-11
JP2008546453A (ja) 2008-12-25
WO2006138594A2 (en) 2006-12-28
US20060286522A1 (en) 2006-12-21
WO2006138594A3 (en) 2009-04-16

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