JP4857337B2 - 既存のキャラクター動作の活性化−駆動筋肉変形のためのシステム及び方法 - Google Patents
既存のキャラクター動作の活性化−駆動筋肉変形のためのシステム及び方法 Download PDFInfo
- Publication number
- JP4857337B2 JP4857337B2 JP2008517163A JP2008517163A JP4857337B2 JP 4857337 B2 JP4857337 B2 JP 4857337B2 JP 2008517163 A JP2008517163 A JP 2008517163A JP 2008517163 A JP2008517163 A JP 2008517163A JP 4857337 B2 JP4857337 B2 JP 4857337B2
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- JP
- Japan
- Prior art keywords
- load
- character
- body model
- muscle
- joint
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B23/00—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
- G09B23/28—Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Mathematical Analysis (AREA)
- Mathematical Optimization (AREA)
- Medical Informatics (AREA)
- Algebra (AREA)
- Computational Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Medicinal Chemistry (AREA)
- Mathematical Physics (AREA)
- Pure & Applied Mathematics (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Chemical & Material Sciences (AREA)
- Processing Or Creating Images (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US69153605P | 2005-06-17 | 2005-06-17 | |
| US60/691,536 | 2005-06-17 | ||
| US11/454,711 | 2006-06-15 | ||
| US11/454,711 US7573477B2 (en) | 2005-06-17 | 2006-06-15 | System and method for activation-driven muscle deformations for existing character motion |
| PCT/US2006/023534 WO2006138594A2 (en) | 2005-06-17 | 2006-06-16 | System and method for activation-driven muscle defromations for existing character motion |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2008546453A JP2008546453A (ja) | 2008-12-25 |
| JP2008546453A5 JP2008546453A5 (enExample) | 2009-07-16 |
| JP4857337B2 true JP4857337B2 (ja) | 2012-01-18 |
Family
ID=37571222
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2008517163A Expired - Fee Related JP4857337B2 (ja) | 2005-06-17 | 2006-06-16 | 既存のキャラクター動作の活性化−駆動筋肉変形のためのシステム及び方法 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US7573477B2 (enExample) |
| JP (1) | JP4857337B2 (enExample) |
| WO (1) | WO2006138594A2 (enExample) |
Families Citing this family (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8257284B2 (en) * | 2005-09-21 | 2012-09-04 | Wisconsin Alumni Research Foundation | Training device for muscle activation patterns |
| US7859540B2 (en) * | 2005-12-22 | 2010-12-28 | Honda Motor Co., Ltd. | Reconstruction, retargetting, tracking, and estimation of motion for articulated systems |
| US8467904B2 (en) | 2005-12-22 | 2013-06-18 | Honda Motor Co., Ltd. | Reconstruction, retargetting, tracking, and estimation of pose of articulated systems |
| US8924021B2 (en) * | 2006-04-27 | 2014-12-30 | Honda Motor Co., Ltd. | Control of robots from human motion descriptors |
| US20080221487A1 (en) * | 2007-03-07 | 2008-09-11 | Motek Bv | Method for real time interactive visualization of muscle forces and joint torques in the human body |
| WO2008135863A2 (en) * | 2007-05-03 | 2008-11-13 | Motek Bv | Method and system for real tlme interactive dynamic alignment of prosthetics |
| TWI366143B (en) * | 2007-11-28 | 2012-06-11 | Inst Information Industry | System, method and recording medium for generating response motions of a virtual character dynamically in real time |
| US7980997B2 (en) | 2008-10-23 | 2011-07-19 | University Of Southern California | System for encouraging a user to perform substantial physical activity |
| US8199151B2 (en) * | 2009-02-13 | 2012-06-12 | Naturalmotion Ltd. | Animation events |
| US20100302253A1 (en) * | 2009-05-29 | 2010-12-02 | Microsoft Corporation | Real time retargeting of skeletal data to game avatar |
| KR101341043B1 (ko) * | 2009-12-18 | 2013-12-11 | 한국전자통신연구원 | 캐릭터 모델의 근육전이 시스템 및 방법 |
| TWI396572B (zh) * | 2009-12-22 | 2013-05-21 | Univ Nat Chiao Tung | 健身系統 |
| US11117033B2 (en) | 2010-04-26 | 2021-09-14 | Wilbert Quinc Murdock | Smart system for display of dynamic movement parameters in sports and training |
| US8860732B2 (en) * | 2010-09-27 | 2014-10-14 | Adobe Systems Incorporated | System and method for robust physically-plausible character animation |
| US8538736B1 (en) * | 2010-11-29 | 2013-09-17 | Disney Enterprises, Inc. | System and method for simulating object weight in animations |
| US9056247B2 (en) | 2012-02-29 | 2015-06-16 | Funtactix | System and method for efficient character animation |
| US10402517B2 (en) | 2013-06-26 | 2019-09-03 | Dassault Systémes Simulia Corp. | Musculo-skeletal modeling using finite element analysis, process integration, and design optimization |
| KR102511518B1 (ko) * | 2016-01-12 | 2023-03-20 | 삼성전자주식회사 | 디스플레이장치 및 그 제어방법 |
| WO2018112112A1 (en) * | 2016-12-13 | 2018-06-21 | DeepMotion, Inc. | Improved virtual reality system using multiple force arrays for a solver |
| WO2022203524A1 (en) * | 2021-03-26 | 2022-09-29 | Formus Labs Limited | Surgical system |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH08329272A (ja) * | 1995-12-30 | 1996-12-13 | Kongouzen Souhonzan Shiyourinji | アニメーション作成方法 |
| JPH1185209A (ja) * | 1997-09-02 | 1999-03-30 | Monorisu:Kk | 人体の動きのシミュレーション方法およびその方法を用いたアニメーション生成方法 |
| JP2004078695A (ja) * | 2002-08-20 | 2004-03-11 | Japan Science & Technology Corp | アニメーション作成システム |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5623428A (en) * | 1990-12-25 | 1997-04-22 | Shukyohoji, Kongo Zen Sohozan Shoriji | Method for developing computer animation |
| US5625577A (en) * | 1990-12-25 | 1997-04-29 | Shukyohojin, Kongo Zen Sohonzan Shorinji | Computer-implemented motion analysis method using dynamics |
| US5835693A (en) * | 1994-07-22 | 1998-11-10 | Lynch; James D. | Interactive system for simulation and display of multi-body systems in three dimensions |
| US5982389A (en) * | 1996-06-17 | 1999-11-09 | Microsoft Corporation | Generating optimized motion transitions for computer animated objects |
| US6057859A (en) * | 1997-03-31 | 2000-05-02 | Katrix, Inc. | Limb coordination system for interactive computer animation of articulated characters with blended motion data |
| US6462742B1 (en) * | 1999-08-05 | 2002-10-08 | Microsoft Corporation | System and method for multi-dimensional motion interpolation using verbs and adverbs |
| US6738065B1 (en) * | 1999-08-10 | 2004-05-18 | Oshri Even-Zohar | Customizable animation system |
| WO2001073689A2 (en) * | 2000-03-27 | 2001-10-04 | Massachusetts General Hospital | Method and system for viewing kinematic and kinetic information |
| US6750866B1 (en) * | 2000-04-21 | 2004-06-15 | Realistic Dynamics, Inc. | Method and system for dynamically filtering the motion of articulated bodies |
| JP3363136B2 (ja) * | 2000-10-31 | 2003-01-08 | コナミ株式会社 | 動画像生成方法、装置、動画像生成プログラムを記録した可読記録媒体及びビデオゲーム装置 |
| US7217247B2 (en) * | 2002-09-23 | 2007-05-15 | Honda Giken Kogyo Kabushiki Kaisha | Gravity compensation method in a human assist system and a human assist system with gravity compensation control |
| US7390309B2 (en) * | 2002-09-23 | 2008-06-24 | Honda Motor Co., Ltd. | Human assist system using gravity compensation control system and method using multiple feasibility parameters |
| EP1306792B1 (en) * | 2001-10-29 | 2015-05-27 | Honda Giken Kogyo Kabushiki Kaisha | Simulation system and method for human augmentation devices |
| JP3790816B2 (ja) * | 2002-02-12 | 2006-06-28 | 国立大学法人 東京大学 | 人型リンク系の運動生成方法 |
| US7402142B2 (en) * | 2002-09-23 | 2008-07-22 | Honda Giken Kogyo Kabushiki Kaisha | Method and processor for obtaining moments and torques in a biped walking system |
| US6971267B2 (en) * | 2002-09-23 | 2005-12-06 | Honda Giken Kogyo Kabushiki Kaisha | Method and processor for obtaining moments and torques in a biped walking system |
| EP1566052A4 (en) * | 2002-11-15 | 2007-02-07 | Warner Bros Entertainment Inc | LUMINOUS ENVIRONMENT BASED ON REALITY FOR DIGITAL IMAGE RECORDING IN CINEMATOGRAPHY |
-
2006
- 2006-06-15 US US11/454,711 patent/US7573477B2/en not_active Expired - Fee Related
- 2006-06-16 WO PCT/US2006/023534 patent/WO2006138594A2/en not_active Ceased
- 2006-06-16 JP JP2008517163A patent/JP4857337B2/ja not_active Expired - Fee Related
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH08329272A (ja) * | 1995-12-30 | 1996-12-13 | Kongouzen Souhonzan Shiyourinji | アニメーション作成方法 |
| JPH1185209A (ja) * | 1997-09-02 | 1999-03-30 | Monorisu:Kk | 人体の動きのシミュレーション方法およびその方法を用いたアニメーション生成方法 |
| JP2004078695A (ja) * | 2002-08-20 | 2004-03-11 | Japan Science & Technology Corp | アニメーション作成システム |
Also Published As
| Publication number | Publication date |
|---|---|
| US7573477B2 (en) | 2009-08-11 |
| JP2008546453A (ja) | 2008-12-25 |
| WO2006138594A2 (en) | 2006-12-28 |
| US20060286522A1 (en) | 2006-12-21 |
| WO2006138594A3 (en) | 2009-04-16 |
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