JP4407961B2 - Game machine - Google Patents

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JP4407961B2
JP4407961B2 JP2006132330A JP2006132330A JP4407961B2 JP 4407961 B2 JP4407961 B2 JP 4407961B2 JP 2006132330 A JP2006132330 A JP 2006132330A JP 2006132330 A JP2006132330 A JP 2006132330A JP 4407961 B2 JP4407961 B2 JP 4407961B2
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要一 清水
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株式会社ソフィア
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Description

本発明は、遊技球を弾発して発射する発射部材を備えたパチンコ遊技機等の遊技機に関する。   The present invention relates to a gaming machine such as a pachinko gaming machine provided with a launching member that ejects and launches a game ball.

従来の遊技機、例えばパチンコ遊技機において、遊技球を発射する発射装置は、モータやソレノイド等の電気的駆動源を利用して発射部材を回動し、回動する発射部材により遊技球を弾発あるいは加速して発射するように構成されている。また、パチンコ遊技機の前面側に開閉枠部材を備え、該開閉枠部材の前側に遊技球を貯留する貯留皿を配置するとともに、開閉枠部材の後側に発射装置を配置し、遊技球を発射装置へ供給するための構造を簡素化したものが提案されている(例えば、特許文献1参照)。
特開平6−178859号公報
In a conventional gaming machine, for example, a pachinko gaming machine, a launching device that launches a game ball uses an electric drive source such as a motor or a solenoid to rotate the launching member, and the launching member rotates the game ball. It is configured to launch or accelerate. In addition, the pachinko gaming machine has an opening / closing frame member on the front side, a storage tray for storing game balls is arranged on the front side of the opening / closing frame member, and a launching device is arranged on the rear side of the opening / closing frame member, A simplified structure for supplying to a launcher has been proposed (see, for example, Patent Document 1).
Japanese Patent Laid-Open No. 6-1778859

ところで、発射部材により遊技球を弾発するタイプの発射装置は、発射部材の近傍に規制部材を備え、該規制部材に発射部材を衝突させて発射部材の動作を規制する。ところが、規制部材と発射部材との衝突によって振動が発生し、この振動により遊技球の挙動、例えば、遊技球の飛翔方向が不安定になって所謂ムラ飛びが生じ易い。特に、このような弾発タイプの発射装置を上記特許文献に記載の開閉枠部材に配置した場合には、開閉枠部材が不安定であるために振動が大きくなり易く、遊技球のムラ飛びが一層生じ易くなってしまう。この結果、打球が遊技者の意図したとおりの軌跡で遊技領域内に進入しなかったり、あるいは、遊技領域へ進入する前に失速して逆戻りしたりして、遊技者の遊技意欲を損なわせてしまう虞がある。   By the way, a launching device of a type that ejects a game ball by a launching member includes a regulating member in the vicinity of the firing member, and the firing member collides with the regulating member to regulate the operation of the firing member. However, vibration is generated by the collision between the regulating member and the launching member, and the behavior of the game ball, for example, the flight direction of the game ball is unstable due to the vibration, so-called uneven jump is likely to occur. In particular, when such a bullet-type launching device is arranged on the opening / closing frame member described in the above-mentioned patent document, the opening / closing frame member is unstable, so that vibration tends to increase, and uneven play of the game ball may occur. It becomes easier to occur. As a result, the hit ball does not enter the game area along the trajectory intended by the player, or the player hits the game area and returns to the game area before entering the game area. There is a risk of it.

また、遊技者の中には、発射部材と規制部材とから発生する振動に基づいて遊技球発射動作を一時中断する所謂止め打ち行為を行おうとする者がおり、該止め打ち行為により特別な遊技状態(例えば、時間短縮時、確率変動時)においてのみ遊技球を入賞させて高い遊技価値を獲得しようとする。このような遊技者の行為が行われると、全ての遊技者に対して遊技価値を獲得するチャンスの公平性を保つことができない。   In addition, some players try to perform a so-called stopping action that temporarily interrupts the game ball launching operation based on the vibration generated by the launching member and the regulating member. A game ball is awarded only in a state (for example, when the time is shortened or when the probability is changed), and a high game value is obtained. If such a player's action is performed, the fairness of the chance to acquire a game value for all the players cannot be maintained.

そこで、本発明は、上記の事情に鑑みてなされたものであり、その目的は、発射部材が遊技球を弾発した際に発生する振動により遊技球のムラ飛びが生じる不具合を抑えることができ、また、公平に遊技が行われることを維持できる遊技機を提供しようとするものである。   Therefore, the present invention has been made in view of the above circumstances, and the object of the present invention is to suppress a problem that unevenness of the game ball is caused by vibration generated when the launch member bounces the game ball. Also, it is an object of the present invention to provide a gaming machine that can maintain that a game is played fairly.

本発明は、上記目的を達成するために提案されたものであり、請求項1に記載のものは、揺動動作により遊技球を弾発する発射部材と、
該発射部材と衝突して発射部材の揺動動作を規制する規制部材と、
該規制部材を挟んで発射部材とは反対側に配置され、規制部材へ衝突して撃力を発生可能なノック部材と、を備え、
該ノック部材を発射部材とは反対側から規制部材へ衝突して、ノック部材の撃力により発射部材と規制部材との衝突で生じた振動を減衰するように構成されたことを特徴とする遊技機である。
The present invention has been proposed in order to achieve the above-mentioned object, and according to the first aspect of the present invention, there is provided a launching member that ejects a game ball by a swinging motion;
A regulating member that collides with the firing member and regulates the swinging motion of the firing member;
A knock member disposed on the opposite side of the firing member across the regulating member and capable of generating a striking force by colliding with the regulating member,
A game characterized in that the knock member collides with the regulating member from the side opposite to the firing member, and the vibration generated by the collision between the firing member and the regulating member is attenuated by the impact force of the knock member. Machine.

請求項2に記載のものは、前記規制部材は、発射部材が衝突可能な発射衝突領域と、ノック部材が衝突可能なノック衝突領域とを備え、該ノック衝突領域を当該規制部材の中央部を挟んで発射衝突領域とは反対側に設定したことを特徴とする請求項1に記載の遊技機である。   According to a second aspect of the present invention, the regulation member includes a launch collision area where the launch member can collide and a knock collision area where the knock member can collide, and the knock collision area is formed at a central portion of the regulation member. The gaming machine according to claim 1, wherein the gaming machine is set on a side opposite to the launch collision area.

請求項3に記載のものは、前記発射部材を揺動動作させる揺動駆動源と、発射部材とノック部材とを連動させるリンク機構と、を備え、
該リンク機構により揺動駆動源の駆動力をノック部材へ伝達して、ノック部材を規制部材へ衝突することを特徴とする請求項1または請求項2に記載の遊技機である。
According to a third aspect of the present invention, there is provided a swing drive source for swinging the launch member, and a link mechanism for interlocking the launch member and the knock member.
3. The gaming machine according to claim 1, wherein the link mechanism transmits the driving force of the swing drive source to the knock member, and the knock member collides with the regulating member.

本発明によれば、以下のような優れた効果を奏する。
請求項1に記載の発明によれば、揺動動作により遊技球を弾発する発射部材と、該発射部材と衝突して発射部材の揺動動作を規制する規制部材と、該規制部材を挟んで発射部材とは反対側に配置され、規制部材へ衝突して撃力を発生可能なノック部材とを備え、該ノック部材を発射部材とは反対側から規制部材へ衝突して、ノック部材の撃力により発射部材と規制部材との衝突で生じた振動を減衰するように構成したので、発射部材の発射動作において発生した振動により遊技球の飛翔方向が不安定になってムラ飛びが生じる不具合を抑えることができる。したがって、遊技者が意図したとおりに遊技球を発射することができ、遊技の興趣を高めることができる。また、発射部材と規制部材とから発生する振動に基づいて行われる止め打ち行為を阻止することができ、該止め打ち行為により特別な遊技状態においてのみ遊技球を入賞させて高い遊技価値を獲得しようとすることを防ぐことができる。したがって、公平に遊技が行われることを維持することができ、遊技の興趣が減衰する不都合を抑えることができる。
According to the present invention, the following excellent effects can be obtained.
According to the first aspect of the present invention, the launching member that ejects the game ball by the swinging operation, the restricting member that collides with the launching member and restricts the swinging operation of the launching member, and sandwiching the restricting member A knock member that is disposed on the opposite side of the firing member and that can collide with the regulating member to generate a striking force. The knock member collides with the regulating member from the side opposite to the firing member to strike the knock member. Since it is configured to attenuate the vibration generated by the collision between the launching member and the regulating member by force, the flight direction of the game ball becomes unstable due to the vibration generated in the launching operation of the launching member, causing uneven jumping. Can be suppressed. Therefore, the game ball can be launched as intended by the player, and the interest of the game can be enhanced. In addition, it is possible to prevent the stopping action that is performed based on the vibration generated from the launching member and the restricting member, and to obtain a high game value by winning the game ball only in a special gaming state by the stopping action. Can be prevented. Therefore, it is possible to maintain that the game is played fairly, and to suppress the disadvantage that the interest of the game is attenuated.

請求項2に記載の発明によれば、規制部材は、発射部材が衝突可能な発射衝突領域と、ノック部材が衝突可能なノック衝突領域とを備え、該ノック衝突領域を当該規制部材の中央部を挟んで発射衝突領域とは反対側に設定したので、発射部材と規制部材との衝突で生じた振動を、ノック部材による反対側の振動により打ち消すことで十分に減衰し易い。   According to the invention described in claim 2, the restricting member includes a launch collision area in which the launch member can collide and a knock collision area in which the knock member can collide, and the knock collision area is formed at a central portion of the regulation member. Since it is set on the opposite side to the launch collision area with the slashed between, the vibration generated by the collision between the launch member and the regulating member is easily attenuated by canceling out the vibration on the opposite side by the knock member.

請求項3に記載の発明によれば、発射部材を揺動動作させる揺動駆動源と、発射部材とノック部材とを連動させるリンク機構とを備え、該リンク機構により揺動駆動源の駆動力をノック部材へ伝達して、ノック部材を規制部材へ衝突するので、ノック部材の駆動源を揺動駆動源とは別個に設ける必要がない。したがって、発射装置の駆動系の部品点数や、発射装置を制御する制御系の部品点数を抑えることができ、遊技機の製造コストの低減を図ることができる。   According to the third aspect of the present invention, there is provided a swing drive source for swinging the firing member, and a link mechanism for interlocking the launch member and the knock member, and the driving force of the swing drive source by the link mechanism. Is transmitted to the knock member, and the knock member collides with the regulating member. Therefore, it is not necessary to provide a drive source for the knock member separately from the swing drive source. Therefore, the number of parts of the drive system of the launcher and the number of parts of the control system that controls the launcher can be suppressed, and the manufacturing cost of the gaming machine can be reduced.

以下、代表的な遊技機であるパチンコ遊技機を例に挙げて本発明の実施の最良の形態を図面に基づき説明する。図1はパチンコ遊技機の斜視図、図2は透明部材保持枠および貯留皿ユニットを開放した状態のパチンコ遊技機の斜視図である。
パチンコ遊技機1は、外枠(機枠あるいは本体枠)2に前面枠(内枠)3を開閉可能に軸着し、この前面枠3のベースとなる略額縁状の前面枠本体4に矩形状の遊技盤5を収納可能とし、遊技盤5の表面には、区画部材(サイドケース)7を配置して略円形状の遊技領域8を区画形成し、該遊技領域8内に表示装置や入賞口等の役物(いずれも図示せず)を配設している。また、前面枠3の前面側には、一側(図1中、左側)が軸着された透明部材保持枠9を開閉(回動)可能に設け、該透明部材保持枠9に透視可能な透明部材10を収納し、透明部材保持枠9の裏面側には、遊技球を遊技領域8内へ案内するための縦長な発射案内路12を形成し、透明部材保持枠9を閉じると、遊技盤5が透明部材保持枠9により覆われるとともに、透明部材10が遊技領域8の前方に配置され、透明部材10を通して遊技領域8を前方から視認できるように構成している。さらに、透明部材保持枠9の下方には、一側(図1中、左側)が軸着された横長な貯留皿ユニット14を開閉(回動)可能に備え、該貯留皿ユニット14の側方(図1中、右側方)には、後述する発射装置17を操作するための発射操作ユニット(発射操作ハンドル)18を備えている。
Hereinafter, the best mode for carrying out the present invention will be described with reference to the drawings, taking a pachinko gaming machine as a typical gaming machine as an example. FIG. 1 is a perspective view of the pachinko gaming machine, and FIG. 2 is a perspective view of the pachinko gaming machine in a state where the transparent member holding frame and the storage tray unit are opened.
A pachinko gaming machine 1 has a front frame (inner frame) 3 pivotally attached to an outer frame (machine frame or main body frame) 2 so that the front frame 3 can be opened and closed. A game board 5 having a shape can be stored, and a partition member (side case) 7 is disposed on the surface of the game board 5 to form a substantially circular game area 8, and a display device, An accessory such as a prize opening (not shown) is provided. Further, on the front side of the front frame 3, a transparent member holding frame 9 having one side (left side in FIG. 1) attached thereto is provided so as to be openable and closable (turnable), and the transparent member holding frame 9 can be seen through. When the transparent member 10 is accommodated, a vertically long launch guide path 12 for guiding the game ball into the game area 8 is formed on the back side of the transparent member holding frame 9, and when the transparent member holding frame 9 is closed, The board 5 is covered with the transparent member holding frame 9, and the transparent member 10 is arranged in front of the game area 8 so that the game area 8 can be viewed from the front through the transparent member 10. Further, below the transparent member holding frame 9, a horizontally long storage tray unit 14 having one side (left side in FIG. 1) is pivotally mounted so that it can be opened and closed (rotated). A firing operation unit (launching operation handle) 18 for operating a launching device 17 described later is provided on the right side in FIG.

前面枠本体4は、矩形状の開口部を上寄りに開設した合成樹脂製枠体であり、開口部の周縁に額縁状の遊技盤収納部23を備え、遊技盤収納部23内に遊技盤5を着脱可能な状態で収納するように構成されている。また、遊技盤収納部23の下方にボード部24を備え、該ボード部24の上端に遊技盤載置部(図示せず)を設け、該遊技盤載置部に遊技盤5の下端を載置することで、遊技盤5の上下方向の位置を規制できるように構成されている。さらに、ボード部24の前面側の一側寄り(図2中、左寄り)には、発射装置17に係合する係合受部27を備え、該係合受部27の上方、すなわちボード部24の左上側部には、前面枠本体4の裏側の球排出装置(図示せず)から供給される賞球あるいは貸球としての遊技球を貯留皿ユニット14へ排出する球排出口29を開設している。   The front frame body 4 is a synthetic resin frame body having a rectangular opening portion opened upward, and includes a frame-like game board storage portion 23 at the periphery of the opening portion, and the game board in the game board storage portion 23. 5 is configured to be stored in a detachable state. Also, a board portion 24 is provided below the game board storage portion 23, a game board placement portion (not shown) is provided at the upper end of the board portion 24, and the lower end of the game board 5 is placed on the game board placement portion. By being placed, the position of the game board 5 in the vertical direction can be regulated. Further, an engagement receiving portion 27 that engages with the launching device 17 is provided near one side of the front side of the board portion 24 (leftward in FIG. 2), and above the engagement receiving portion 27, that is, the board portion 24. A ball discharge port 29 for discharging a prize ball or a game ball as a rental ball supplied from a ball discharge device (not shown) on the back side of the front frame body 4 to the storage tray unit 14 is opened in the upper left side of the front frame body 4. ing.

また、貯留皿ユニット14は、遊技球を貯留し、この貯留した遊技球を弾発して遊技盤5の遊技領域8へ発射するためのユニットである。貯留皿ユニット14は、前面枠本体4に対して開閉可能な状態で一端部(図2中、右端部)が軸着された横長なベースパネル(開閉部材)32を備え、該ベースパネル32の前面側には、遊技球を貯留可能な皿部材33と、該皿部材33の前側部およびベースパネル32の前面側全体を覆うカバー部材34とを配置している(図1参照)。また、ベースパネル32の後面側には、球排出口29から排出された遊技球を流下させる横長な球流下樋35と、該球流下樋35の下流端(図2中、左端)に接続され、球流下樋35を流下する遊技球を貯留皿ユニット14の下方へ抜き出す球抜機構36と、皿部材33に貯留された遊技球を遊技領域8へ向けて発射する発射装置17とを配置している。   In addition, the storage tray unit 14 is a unit for storing game balls, ejecting the stored game balls, and firing them to the game area 8 of the game board 5. The storage tray unit 14 includes a horizontally long base panel (opening / closing member) 32 having one end portion (right end portion in FIG. 2) pivotally attached to the front frame body 4 so as to be openable and closable. On the front side, a dish member 33 capable of storing game balls and a cover member 34 covering the front side of the dish member 33 and the entire front side of the base panel 32 are arranged (see FIG. 1). In addition, on the rear surface side of the base panel 32, a horizontally long ball lowering rod 35 for flowing down the game balls discharged from the ball outlet 29, and a downstream end (the left end in FIG. 2) of the ball lowering rod 35 are connected. A ball removing mechanism 36 for extracting the game ball flowing down the ball descent bar 35 to the lower side of the storage tray unit 14, and a launching device 17 for firing the game ball stored in the tray member 33 toward the game area 8. ing.

そして、ベースパネル32の上側のうち自由端寄り、すなわち軸着部とは反対寄り(図2中、左寄り)の部分には、前後に貫通する流下開口32aを開設し(図1参照)、球流下樋35をベースパネル32の自由端側へ下り傾斜した状態、言い換えると球排出口29の前方から流下開口32aへ向けて下り傾斜した状態で設定し、流下開口32aを介して皿部材33の内側(詳しくは皿部材33の内側の上部)と球流下樋35の下流端とを連通している。また、ベースパネル32のうち流下開口32aよりも下方であって軸着部寄り(図2中、右寄り)の部分には、前後に貫通する球送り開口(図示せず)を開設し、皿部材33の底面が流下開口32aから球送り開口へ向けて下り傾斜する状態に設定し、球送り開口を介して皿部材33の内側(詳しくは皿部材33の内側の下部)と発射装置17とを連通している。したがって、貯留皿ユニット14は、球排出口29から排出された遊技球(賞球あるいは貸球)を球流下樋35、流下開口32a、皿部材33、球送り開口を経て発射装置17へ供給するように構成されている。   Then, a flow opening 32a penetrating in the front-rear direction is opened in a portion of the upper side of the base panel 32 that is closer to the free end, that is, closer to the axis attachment portion (leftward in FIG. 2) (see FIG. 1). The flow-down rod 35 is set in a state of being inclined downward toward the free end of the base panel 32, in other words, in a state of being inclined downward from the front of the ball discharge port 29 toward the flow-down opening 32a. The inner side (specifically, the upper part on the inner side of the dish member 33) and the downstream end of the ball flow lower bar 35 communicate with each other. In addition, a ball feed opening (not shown) penetrating in the front-rear direction is formed in a portion of the base panel 32 that is below the flow-down opening 32a and closer to the shaft attachment portion (rightward in FIG. 2). The bottom surface of 33 is set to be inclined downward from the flow opening 32a toward the ball feed opening, and the inside of the dish member 33 (specifically, the lower part inside the dish member 33) and the launching device 17 are connected via the ball feed opening. Communicate. Therefore, the storage tray unit 14 supplies the game balls (prize balls or rental balls) discharged from the ball discharge port 29 to the launching device 17 through the ball flow lowering bowl 35, the flow opening 32a, the plate member 33, and the ball feed opening. It is configured as follows.

次に、発射装置17について説明する。
発射装置17は、図3〜図6に示すように、当該発射装置17の基部となる発射ベース40と、当該発射装置17に供給された遊技球を揺動動作(回動動作)により弾発する発射部材41と、該発射部材41を駆動するロータリーソレノイド42等の揺動駆動源(回動駆動源)と、発射部材41の揺動動作を規制する規制部材43と、該規制部材43へ衝突して撃力を発生可能なノック部材44と、発射部材41やノック部材44等を連動させるリンク機構45とを備えて構成されている。
Next, the launcher 17 will be described.
As shown in FIGS. 3 to 6, the launching device 17 ejects the launching base 40 serving as the base of the launching device 17 and the game ball supplied to the launching device 17 by a swinging motion (rotating motion). The firing member 41, a swing drive source (rotation drive source) such as a rotary solenoid 42 that drives the launch member 41, a regulation member 43 that regulates the swing operation of the launch member 41, and a collision with the regulation member 43 Thus, the knock member 44 capable of generating a striking force and the link mechanism 45 for interlocking the firing member 41, the knock member 44, and the like are provided.

発射ベース40は、発射装置17をベースパネル32へ取り付けるための部材であり、後方および上方が開放された略箱形状に形成され、その内部に発射部材41、規制部材43、ノック部材44およびリンク機構45を収容している。また、発射ベース40の四隅から係合突部46を後方の前面枠本体4へ向けて突設し、係合突部46を係合受部27に係合して発射装置17を前面枠本体4の前方に位置決めできるように構成されている。さらに、発射ベース40の前側には矩形状のベース基部48を備え、ベース基部48の前面側にロータリーソレノイド42を配置し、該ロータリーソレノイド42の出力軸(発射回動軸)49をベース基部48の中央部分よりも上寄りの位置を貫通して後方へ突出し、発射回動軸49の先端(後端)に後述の発射部材41を軸着している。また、ベース基部48の後面側のうち発射回動軸49の突出部分よりも上方には、遊技球を1個ずつ流下可能な球送り流路50を一側(図3中、右側)へ下り傾斜した姿勢で配置している。そして、該球送り流路50の上流端(図3中、左端部)に、ベース基部48を前後に貫通する貫通流路51を球送り流路50に連通した状態で備え、該貫通流路51の前端部をベースパネル32の球送り開口に接続し、遊技球を球送り開口から球送り流路50へ導入できるように構成されている。さらに、球送り流路50の下流部(図3中、右側部)を下方へ屈曲し、この屈曲部に球送り部材53(図5(a)参照)を回動自在な状態で配置している。また、球送り流路50の下流端の側方(図3中、右側方)には、球送り流路50から供給された遊技球を1個保持可能な弾発球保持部54を備え、該弾発球保持部54に保持される遊技球の配置空間部を球発射位置55としている。そして、該弾発球保持部54の下部を開放して後述する発射部材41の一部を球発射位置55へ下方から進入可能とし、弾発球保持部54および球発射位置55の上方には、透明部材保持枠9の発射案内路12の下端と球発射位置55とを上下に連通可能な発射連通路56を備えている。   The launch base 40 is a member for attaching the launch device 17 to the base panel 32, and is formed in a substantially box shape with the rear and upper sides open, and the launch member 41, the regulating member 43, the knock member 44, and the link therein. The mechanism 45 is accommodated. In addition, the engaging protrusions 46 project from the four corners of the firing base 40 toward the rear front frame body 4, and the engaging protrusions 46 are engaged with the engagement receiving parts 27 so that the firing device 17 is connected to the front frame body. It is comprised so that it can position ahead of 4. Further, a rectangular base base 48 is provided on the front side of the firing base 40, a rotary solenoid 42 is disposed on the front side of the base base 48, and an output shaft (firing rotation shaft) 49 of the rotary solenoid 42 is used as the base base 48. A projecting member 41 (described later) is attached to the front end (rear end) of the firing rotation shaft 49 through a position higher than the central portion of the projecting portion and projecting rearward. In addition, on the rear surface side of the base base portion 48, above the protruding portion of the firing rotation shaft 49, a ball feed channel 50 capable of flowing game balls one by one is lowered to one side (right side in FIG. 3). It is arranged in an inclined posture. A through-flow channel 51 penetrating the base base portion 48 in the front-rear direction is provided at the upstream end (the left end portion in FIG. 3) of the ball-feed channel 50 in a state of communicating with the ball-feed channel 50. The front end portion of 51 is connected to the ball feed opening of the base panel 32 so that the game ball can be introduced from the ball feed opening into the ball feed flow path 50. Further, the downstream portion (right side portion in FIG. 3) of the ball feed flow path 50 is bent downward, and the ball feed member 53 (see FIG. 5 (a)) is disposed in this bent portion so as to be rotatable. Yes. Further, on the side of the downstream end of the ball feed channel 50 (on the right side in FIG. 3), there is provided a bullet ball holding portion 54 capable of holding one game ball supplied from the ball feed channel 50, An arrangement space portion of the game balls held by the bullet ball holding portion 54 is a ball launch position 55. Then, the lower part of the bullet ball holding part 54 is opened so that a part of the firing member 41 described later can enter the ball launch position 55 from below, and above the bullet ball holding part 54 and the ball launch position 55, In addition, a firing communication path 56 is provided that allows the lower end of the firing guide path 12 of the transparent member holding frame 9 and the ball firing position 55 to communicate with each other vertically.

なお、球送り部材53は、球発射位置55へ遊技球を1個ずつ供給するための部材であり、図5(a)および図6に示すように、球送り軸58を介して前方のベース基部48に回動自在な状態で軸着され、球送り軸58の上方に遊技球を1個保持可能な球保持部(切欠部)59を形成している。そして、球送り軸58を中心にして後方から見て反時計方向へ回動して球保持部59を屈曲部よりも上流側へ向けて開放すると(図6参照)、球保持部59に遊技球を1個保持した状態で球送り流路50を遮断し、遊技球を球発射位置55へ供給することを停止する状態(球供給停止状態)に変換する。一方、後方から見て時計方向へ回動して球保持部59を屈曲部よりも下流側へ向けて開放すると、球保持部59に保持した遊技球のみを球送り流路50の下流端へ流下して球発射位置55に供給するが、屈曲部よりも上流側に配置された遊技球の流下を球送り部材53の先端部分で阻止する状態(球供給状態)に変換する。   The ball feeding member 53 is a member for supplying game balls one by one to the ball launching position 55. As shown in FIG. 5A and FIG. A ball holding portion (cutout portion) 59 capable of holding one game ball is formed above the ball feed shaft 58 and is pivotally attached to the base portion 48 in a rotatable state. Then, when the ball holding part 59 is rotated counterclockwise around the ball feed shaft 58 and opened to the upstream side of the bent part (see FIG. 6), a game is played on the ball holding part 59. In a state where one ball is held, the ball feed flow path 50 is blocked, and the supply to the ball launch position 55 is stopped (ball supply stop state). On the other hand, when the ball holding portion 59 is rotated clockwise as viewed from the rear and opened to the downstream side of the bent portion, only the game ball held by the ball holding portion 59 is moved to the downstream end of the ball feed channel 50. Although it flows down and is supplied to the ball launch position 55, it is converted into a state (ball supply state) where the flow of the game ball arranged upstream of the bent portion is blocked by the tip of the ball feed member 53.

発射部材41は、図5(a)に示すように、ロータリーソレノイド42の発射回動軸49に止着される軸着部分から縦長な発射杵62を球発射位置55側(図5中、右側)へ僅かに屈曲した状態で延設し、該発射杵62の先端部には、遊技球を弾発する弾発部63を球発射位置55側(右側)へ突設している。そして、発射回動軸49を揺動中心にして、弾発部63を球発射位置55へ向けて移動(回動)する第1動作と、球発射位置55から離れる第2動作とを行って揺動するように構成されている。具体的に説明すると、ロータリーソレノイド42を駆動(励磁)して発射回動軸49を図5(a)に示す回転方向Aへ回転すると第1動作を行い、発射杵62を横向き姿勢にして弾発部63を弾発球保持部54の内部へ下方から進入させ、弾発球保持部54上に保持された遊技球を上方へ弾発する弾発状態に変換する(図6参照)。一方、ロータリーソレノイド42の駆動を停止(すなわち消磁)してロータリーソレノイド42の復帰スプリング(図示せず)の復元力等により発射回動軸49を図5(a)に示す回転方向Bへ回転すると第2動作を行い、弾発部63を球発射位置55および弾発球保持部54の下方へ移動して発射杵62を縦向き姿勢に変えて、次の遊技球を弾発するための弾発準備状態に変換する(図5(a)参照)。さらに、発射部材41のうち軸着部分(発射回動軸49)を挟んで発射杵62と反対側には、後述する規制部材43に衝突可能な発射ストッパー64を発射杵62の延設方向とは異なる方向(発射杵62の延設方向から「へ」字状に屈曲した方向)へ向けて突設し、発射ストッパー64および発射杵62を規制部材43に係合(当接)することで、発射部材41の回動範囲を規制するように構成されている。なお、発射部材41の回動範囲の規制状態については、後で詳細に説明する。   As shown in FIG. 5 (a), the launching member 41 moves a vertically long launching rod 62 from the axially attached portion fixed to the firing rotation shaft 49 of the rotary solenoid 42 to the ball launching position 55 side (right side in FIG. 5). And a projecting portion 63 for projecting a game ball projecting toward the ball launch position 55 side (right side). Then, a first operation for moving (turning) the bullet portion 63 toward the ball launch position 55 and a second operation for moving away from the ball launch position 55 are performed with the launch pivot shaft 49 as the swing center. It is configured to swing. More specifically, when the rotary solenoid 42 is driven (excited) and the firing rotation shaft 49 is rotated in the rotational direction A shown in FIG. The emitting unit 63 is caused to enter the inside of the bullet ball holding unit 54 from below, and the game ball held on the ball ball holding unit 54 is converted into a bullet state in which the ball is bulleted upward (see FIG. 6). On the other hand, when the driving of the rotary solenoid 42 is stopped (ie, demagnetized) and the firing rotation shaft 49 is rotated in the rotation direction B shown in FIG. 5A by the restoring force of the return spring (not shown) of the rotary solenoid 42. Performing the second operation, moving the projecting part 63 below the ball launching position 55 and the projecting ball holding part 54 to change the launching rod 62 to the vertical orientation and launching the next game ball The state is converted to the ready state (see FIG. 5A). Further, a launch stopper 64 that can collide with a regulating member 43 (described later) is provided on the opposite side of the launch rod 62 with the pivoting portion (launch turning shaft 49) of the launch member 41 in the extending direction of the launch rod 62. Projecting in a different direction (a direction bent from the extending direction of the launching rod 62 in a “h” shape), and engaging (contacting) the firing stopper 64 and the firing rod 62 with the regulating member 43. The rotation range of the launching member 41 is restricted. The restricted state of the rotation range of the firing member 41 will be described later in detail.

規制部材43は、該発射部材41と衝突して発射部材41の揺動動作を規制するための厚肉な円筒状の部材であり、発射部材41(発射杵62、発射ストッパー64)の前後幅(厚さ)および後述のノック部材44の前後幅(厚さ)よりも十分に広い前後幅に設定され、衝撃を吸収し易い材料、例えばゴム材等の弾性体で形成されている。また、ベース基部48の後面側のうち発射杵62の回動範囲と発射ストッパー64の回動範囲との間に位置する部分、具体的には、発射部材41の軸着部(発射回動軸49)の下方であって発射杵62を挟んで球発射位置55とは反対側(図5中、左側)に、ホルダ部67に保持された状態で配置されている。そして、規制部材43の中心軸と発射回動軸49との距離を発射杵62の延出長さおよび発射ストッパー64の延出長さよりも短く設定し、発射杵62および発射ストッパー64が規制部材43の外周部に係合できるように構成されている。なお、ホルダ部67は、規制部材43をその中心軸が前後方向へ延出した状態(言い換えると中心軸を発射部材41の回動軸に平行な状態)で保持するものであり、規制部材43の中央の開口部に嵌合される嵌合ボス68と、規制部材43の上方および下方に配置された支持部69とをベース基部48から後方へ突出して構成されている。そして、規制部材43を保持したホルダ部67の後端には規制カバー70(図3および図4参照)を止着し、規制部材43がホルダ部67から後方へ脱落する不具合を阻止するように構成されている。   The regulating member 43 is a thick cylindrical member that collides with the firing member 41 to regulate the swinging motion of the firing member 41, and the front-rear width of the firing member 41 (launching rod 62, firing stopper 64). (Thickness) and a front-rear width (thickness) sufficiently wider than a knock member 44 (to be described later), and is formed of an elastic body such as a material that easily absorbs an impact, such as a rubber material. Further, a portion of the rear surface side of the base base 48 that is located between the rotation range of the launching rod 62 and the rotation range of the firing stopper 64, specifically, a pivoting portion (launching rotation shaft of the firing member 41). 49 is arranged in a state of being held by the holder 67 on the opposite side (left side in FIG. 5) to the ball launch position 55 with the launcher 62 interposed therebetween. Then, the distance between the central axis of the regulating member 43 and the firing rotation shaft 49 is set to be shorter than the extending length of the launching rod 62 and the extending length of the firing stopper 64, and the launching rod 62 and the firing stopper 64 are controlled by the regulating member. It is comprised so that it can engage with the outer peripheral part of 43. FIG. The holder portion 67 holds the restricting member 43 in a state in which the central axis extends in the front-rear direction (in other words, the state in which the central axis is parallel to the rotation axis of the firing member 41). A fitting boss 68 to be fitted into the central opening and a support portion 69 disposed above and below the restricting member 43 project rearward from the base base 48. And the control cover 70 (refer FIG. 3 and FIG. 4) is fixed to the rear end of the holder part 67 holding the control member 43 so that the problem that the control member 43 falls backward from the holder part 67 may be prevented. It is configured.

また、規制部材43の外周部には、図5(b)に示すように、発射部材41が衝突可能な発射衝突領域72と、ノック部材44が衝突可能なノック衝突領域73とを備えている。発射衝突領域72は、規制部材43の外周部のうち発射部材41に対向する部分、具体的には外周部の上部から球発射位置55側(図5(b)中、右側)に亘って設定されている。そして、発射ストッパー64に対向する部分、すなわち発射衝突領域72の上側部分を第1規制部74とし、該第1規制部74に発射ストッパー64を衝突できるように構成されている。また、発射杵62に対向する部分、すなわち発射衝突領域72の球発射位置55側(右側)の部分を第2規制部75とし、該第2規制部75に発射杵62を衝突できるように構成されている。   Further, as shown in FIG. 5B, the outer periphery of the regulating member 43 includes a launch collision area 72 where the launch member 41 can collide and a knock collision area 73 where the knock member 44 can collide. . The launch collision area 72 is set from the outer periphery of the restricting member 43 to the portion facing the launch member 41, specifically, from the upper part of the outer periphery to the ball launch position 55 side (right side in FIG. 5B). Has been. The portion facing the firing stopper 64, that is, the upper portion of the firing collision region 72 is used as the first restricting portion 74, and the firing stopper 64 can collide with the first restricting portion 74. Further, the portion facing the launching rod 62, that is, the portion on the ball launching position 55 side (right side) of the launch collision region 72 is used as the second restricting portion 75, and the launching rod 62 can collide with the second restricting portion 75. Has been.

一方、ノック衝突領域73は、規制部材43の外周部のうちノック部材44に対向する部分、具体的には外周部の下部から球発射位置55とは反対側(図5(b)中、左側)に亘って設定されている。そして、ノック部材44の一部である第1ノック部78に対向する部分、すなわちノック衝突領域73の下側部分を第1ノック規制部79とし、該第1ノック規制部79に第1ノック部78を衝突できるように構成されている。また、ノック部材44の一部である第2ノック部80に対向する部分、すなわちノック衝突領域73の球発射位置55とは反対側(左側)の部分を第2ノック規制部81とし、該第2ノック規制部81に第2ノック部80を衝突できるように構成されている。   On the other hand, the knock collision area 73 is a portion of the outer peripheral portion of the regulating member 43 that faces the knock member 44, specifically, the lower side of the outer peripheral portion on the side opposite to the ball launch position 55 (left side in FIG. 5B). ). A portion facing the first knock portion 78 that is a part of the knock member 44, that is, a lower portion of the knock collision region 73 is defined as a first knock restricting portion 79, and the first knock restricting portion 79 has a first knock portion. 78 is configured to be able to collide. Further, a portion facing the second knock portion 80 which is a part of the knock member 44, that is, a portion on the opposite side (left side) of the ball collision position 73 of the knock collision region 73 is defined as the second knock restricting portion 81. The 2nd knock part 80 is comprised so that the 2 knock control part 81 can collide.

さらに、規制部材43は、ノック衝突領域73を規制部材43の中央部(言い換えるとホルダ部67の嵌合ボス68)を挟んで発射衝突領域72とは反対側に設定している。詳しくは、第1ノック規制部79を規制部材43の中央部を挟んで第1規制部74とは反対側に設定し、第2ノック規制部81を規制部材43の中央部を挟んで第2規制部75とは反対側に設定している。   Further, the restricting member 43 sets the knock collision area 73 on the opposite side of the firing collision area 72 with the center portion of the restricting member 43 (in other words, the fitting boss 68 of the holder portion 67) interposed therebetween. Specifically, the first knock restricting portion 79 is set on the side opposite to the first restricting portion 74 with the central portion of the restricting member 43 interposed therebetween, and the second knock restricting portion 81 is secondly sandwiched with the central portion of the restricting member 43 interposed therebetween. It is set on the side opposite to the restricting portion 75.

ノック部材44は、規制部材43へ衝突して撃力を発生可能な部材であり、規制部材43を挟んで発射部材41とは反対側に配置されている。具体的に説明すると、ノック部材44の回動中心となるノック回動軸84を、ベース基部48の後面側のうち規制部材43を挟んで発射回動軸49とは反対側から後方へ延設し、該ノック回動軸84に回動自在な状態で軸着されている。また、ノック部材44の回動中心(すなわちノック回動軸84)を発射回動軸49と規制部材43の中心部(嵌合ボス68が位置する箇所)とを結ぶ直線の延長線上に配置し、且つノック回動軸84と規制部材43との距離を発射回動軸49と規制部材43との距離に略等しくなる状態に設定している。   The knock member 44 is a member that can collide with the regulating member 43 and generate a striking force, and is disposed on the opposite side of the firing member 41 with the regulating member 43 interposed therebetween. More specifically, a knock rotation shaft 84 serving as a rotation center of the knock member 44 is extended rearward from the opposite side of the firing rotation shaft 49 across the regulating member 43 on the rear surface side of the base base 48. The knock pivot shaft 84 is pivotally mounted in a freely rotatable state. Further, the rotation center of the knock member 44 (that is, the knock rotation shaft 84) is arranged on a linear extension line connecting the firing rotation shaft 49 and the central portion of the restricting member 43 (where the fitting boss 68 is located). In addition, the distance between the knock rotation shaft 84 and the restriction member 43 is set to be substantially equal to the distance between the firing rotation shaft 49 and the restriction member 43.

さらに、ノック回動軸84に軸着される軸着部分から球発射位置55側(図5(a)中、右側)へ向けて第1ノック部78を延設し、該第1ノック部78を発射部材41の発射ストッパー64と略等しい延出長さおよび略等しい重量に設定している。また、軸着部分(ノック回動軸84)を挟んで第1ノック部78とは反対側には、発射杵62よりも短い第2ノック部80を上方へ向けて延設し、該第2ノック部80の先端に錘部85を備えて第2ノック部80の全体の重量を発射杵62の重量に略等しく設定している。そして、第1ノック部78の延出長さおよび第2ノック部80の延出長さをノック回動軸84と規制部材43の中心軸との距離よりも長く設定し、第1ノック部78および第2ノック部80が規制部材43の外周部に係合できるように略L字状に構成されている。なお、ノック部材44を軸着したノック回動軸84の後端には規制カバー70の下部を止着し、規制カバー70によりノック部材44がノック回動軸84から脱落する不具合を阻止している。   Further, a first knock portion 78 is extended from the axially attached portion that is axially attached to the knock rotation shaft 84 toward the ball launching position 55 (right side in FIG. 5A). Is set to an extension length and a weight substantially equal to the firing stopper 64 of the firing member 41. Further, on the opposite side of the first knock portion 78 across the shaft attachment portion (knock rotation shaft 84), a second knock portion 80 shorter than the launching rod 62 is extended upward, and the second A weight portion 85 is provided at the tip of the knock portion 80, and the entire weight of the second knock portion 80 is set substantially equal to the weight of the launcher 62. Then, the extension length of the first knock portion 78 and the extension length of the second knock portion 80 are set to be longer than the distance between the knock rotation shaft 84 and the central axis of the regulating member 43, and the first knock portion 78. And it is comprised in the substantially L shape so that the 2nd knock part 80 can engage with the outer peripheral part of the control member 43. FIG. The lower end of the restriction cover 70 is fixed to the rear end of the knock rotation shaft 84 on which the knock member 44 is attached, and the restriction cover 70 prevents the knock member 44 from dropping off from the knock rotation shaft 84. Yes.

リンク機構45は、発射部材41、ノック部材44および球送り部材53を連動させるための機構であり、発射部材41に設けられた第1リンク部材90と、ノック部材44に設けられた第2リンク部材91と、第1リンク部材90と第2リンク部材91とを連結するリンクアーム92と、第1リンク部材90と球送り部材53とを接続する球送りリンク部93とを備えて構成されている。具体的に説明すると、第1リンク部材90のうち発射回動軸49から規制部材43とは反対側(図5(a)中、右側)へ外れた位置に第1リンク回動軸95を後方へ向けて突設し、第2リンク部材91のうちノック回動軸84から規制部材43側(図5(a)中、右側)へ外れた位置に第2リンク回動軸96を後方へ向けて突設している。そして、第1リンク回動軸95にリンクアーム92の一端(上端)を回動自在に軸着するとともに第2リンク回動軸96にリンクアーム92の他端(下端)を回動自在に軸着し、リンクアーム92を介して第1リンク部材90と第2リンク部材91とを連結し、発射部材41の回動(揺動)に連動してノック部材44がノック回動軸84を中心にして回動(揺動)するように構成されている。さらに、第1リンク回動軸95から発射回動軸49までの距離と第2リンク回動軸96からノック回動軸84までの距離とを等しく設定して、発射部材41とノック部材44とが同じ角速度で回動するように構成されている。なお、発射部材41とノック部材44との連動状態については、後で詳細に説明する。   The link mechanism 45 is a mechanism for interlocking the firing member 41, the knock member 44, and the ball feeding member 53, and the first link member 90 provided on the firing member 41 and the second link provided on the knock member 44. A member 91; a link arm 92 that connects the first link member 90 and the second link member 91; and a ball feed link portion 93 that connects the first link member 90 and the ball feed member 53. Yes. More specifically, the first link rotating shaft 95 is moved rearward from the first link member 90 at a position away from the firing rotating shaft 49 to the side opposite to the regulating member 43 (right side in FIG. 5A). The second link rotating shaft 96 is directed rearward at a position out of the second link member 91 from the knock rotating shaft 84 to the regulating member 43 side (right side in FIG. 5A). Projecting. Then, one end (upper end) of the link arm 92 is pivotally attached to the first link pivot shaft 95 and the other end (lower end) of the link arm 92 is pivotally pivoted to the second link pivot shaft 96. The first link member 90 and the second link member 91 are connected via the link arm 92, and the knock member 44 is centered on the knock rotation shaft 84 in conjunction with the rotation (swing) of the firing member 41. And is configured to rotate (swing). Further, the distance from the first link rotation shaft 95 to the firing rotation shaft 49 and the distance from the second link rotation shaft 96 to the knock rotation shaft 84 are set to be equal, and the firing member 41 and the knock member 44 are Are configured to rotate at the same angular velocity. The interlocking state between the firing member 41 and the knock member 44 will be described in detail later.

また、第1リンク部材90と球送り部材53との間に設けられた球送りリンク部93は、第1リンク部材90のうち第1リンク回動軸95よりも球送り部材53側(図5(a)中、右側)に設けられた縦長な略円弧状のカム溝部98と、球送り部材53の球送り軸58を挟んで球保持部59とは反対側に設けられたカムフォロワ99とから構成されている。そして、カムフォロワ99を後方へ延設された円筒状の回動ころで形成し、カム溝部98内にカムフォロワ99を嵌合した状態で転動することで発射部材41と球送り部材53とを連動するように構成されている。   Further, the ball feed link portion 93 provided between the first link member 90 and the ball feed member 53 is closer to the ball feed member 53 than the first link rotation shaft 95 of the first link member 90 (FIG. 5). From (a), right side) a vertically long substantially arcuate cam groove portion 98 and a cam follower 99 provided on the opposite side of the ball holding portion 59 across the ball feed shaft 58 of the ball feed member 53. It is configured. The cam follower 99 is formed by a cylindrical rotating roller extending rearward, and the firing member 41 and the ball feeding member 53 are interlocked by rolling with the cam follower 99 fitted in the cam groove portion 98. Is configured to do.

次に、発射装置17の作用について説明する。なお、球発射位置55および球送り流路50には、予め遊技球が配置されているものとする。
まず、ロータリーソレノイド42の駆動を停止した常態では、発射装置17は、図5(a)および(b)に示すように、発射部材41を弾発準備状態に設定し、発射杵62を規制部材43の第2規制部75に当接する。また、リンク機構45を介して発射部材41に接続されたノック部材44を第2ノック部80が縦向き姿勢に設定されて規制部材43の第2ノック規制部81に当接した状態(第2ノック状態)に設定する。さらに、球送りリンク部93のカム溝部98の上部にカムフォロワ99を嵌合して球送り部材53を球供給状態(球保持部59を球発射位置55側へ向けた状態)に維持するとともに、球送り部材53の回動を阻止する。
Next, the operation of the launching device 17 will be described. It is assumed that game balls are arranged in advance at the ball launch position 55 and the ball feed flow path 50.
First, in a normal state in which the driving of the rotary solenoid 42 is stopped, as shown in FIGS. 5A and 5B, the launching device 17 sets the launching member 41 to the bullet ready state and sets the launching rod 62 to the regulating member. 43 abuts against the second restricting portion 75. Further, the knock member 44 connected to the firing member 41 via the link mechanism 45 is in a state in which the second knock portion 80 is set in the vertical orientation and is in contact with the second knock restricting portion 81 of the restricting member 43 (second state). Set to knocked state. Further, the cam follower 99 is fitted to the upper part of the cam groove portion 98 of the ball feed link portion 93 to maintain the ball feed member 53 in a ball supply state (a state in which the ball holding portion 59 faces the ball launch position 55 side), The rotation of the ball feeding member 53 is prevented.

この状態からロータリーソレノイド42を駆動して発射部材41が第1動作(すなわち弾発部63を球発射位置55へ向けて移動する動作)を行うと、ロータリーソレノイド42の駆動力、すなわちリンク機構45のリンクアーム92が発射部材41の第1動作により発生した回動力をノック部材44へ伝達する。すると、ノック部材44は、この伝達力により第1ノック部78が規制部材43の第1ノック規制部79に近づくとともに第2ノック部80が第2ノック規制部81から遠ざかる方向、すなわち図5(a)に示す矢印Cの方向への回動動作(第1ノック回動動作)を行う。さらに、球送りリンク部93のカム溝部98が上昇してカムフォロワ99を案内し、この案内により球送り部材53を回動して球供給状態から球供給停止状態(球保持部59を球送り流路50の上流側へ向けた状態)へ変換する。すると、球送り部材53は、球保持部59に球送り流路50から流下した遊技球を1個保持し、この保持状態で球送り流路50および球保持部59内の遊技球が球発射位置55へ流下することを阻止する。そして、この保持状態になると、その後は発射部材41が更に回動しても球送り部材53は動かない。したがって、発射部材41に対する球送り部材53の負荷が軽減され、この負荷の軽減によりその後における発射部材41の角速度が増速する。   When the rotary solenoid 42 is driven from this state and the firing member 41 performs the first operation (that is, the operation of moving the bullet portion 63 toward the ball firing position 55), the driving force of the rotary solenoid 42, that is, the link mechanism 45. The link arm 92 transmits the rotational force generated by the first operation of the firing member 41 to the knock member 44. Then, in the knock member 44, the first knock portion 78 approaches the first knock restricting portion 79 of the restricting member 43 and the second knock portion 80 moves away from the second knock restricting portion 81 by this transmission force, that is, FIG. A rotation operation (first knock rotation operation) in the direction of arrow C shown in a) is performed. Further, the cam groove portion 98 of the ball feed link portion 93 rises to guide the cam follower 99, and the ball feed member 53 is rotated by this guidance to change from the ball supply state to the ball supply stopped state (the ball holding portion 59 flows through the ball feed portion 59). In a state toward the upstream side of the road 50). Then, the ball feed member 53 holds one game ball that has flowed down from the ball feed channel 50 in the ball holding unit 59, and the game balls in the ball feed channel 50 and the ball holding unit 59 are released in this holding state. Blocking to position 55 is prevented. In this holding state, the ball feeding member 53 does not move after that even if the firing member 41 further rotates. Therefore, the load of the ball feeding member 53 on the firing member 41 is reduced, and the angular velocity of the firing member 41 thereafter is increased by reducing this load.

引き続き発射部材41が第1動作を行って弾発部63を球発射位置55へ進入させると、弾発部63は球発射位置55に配置された遊技球に衝突する。弾発部63により衝突(弾発)された遊技球は、発射連通路56を上昇し、透明部材保持枠9の発射案内路12へ向けて勢いよく飛翔する。このようにして発射装置17は遊技球を発射する。さらに発射部材41が第1動作を続けると、図5(b)および図6に示すように、発射ストッパー64が規制部材43の発射衝突領域72、詳しくは発射衝突領域72の第1規制部74に衝突し、発射部材41の第1動作が規制される。また、この衝突と同時あるいは略同時に、第1ノック回動動作を行っていたノック部材44が第1ノック部78を規制部材43のノック衝突領域73、詳しくはノック衝突領域73の第1ノック規制部79へ衝突して撃力を発生する。この結果、発射装置17は、ノック部材44の第1ノック部78を発射部材41の発射ストッパー64とは反対側から規制部材43へ衝突して、ノック部材44の撃力により発射部材41と規制部材43との衝突で生じた振動を減衰する。したがって、発射部材41の発射動作(遊技球を弾発する動作)において発生した振動により遊技球の飛翔方向が不安定になってムラ飛びが生じる不具合を抑えることができる。このことから、遊技者が意図したとおりに遊技球を発射することができ、遊技の興趣を高めることができる。また、発射部材41と規制部材43とから発生する振動に基づいて行われる止め打ち行為を阻止することができ、該止め打ち行為により特別な遊技状態においてのみ遊技球を入賞させて高い遊技価値を獲得しようとすることを防ぐことができる。したがって、公平に遊技が行われることを維持することができ、遊技の興趣が減衰する不都合を抑えることができる。   When the launching member 41 continues to perform the first operation to cause the projecting part 63 to enter the ball launching position 55, the projecting part 63 collides with a game ball disposed at the ball launching position 55. The game ball collided (bounced) by the bullet emitting unit 63 rises in the launch communication path 56 and flies vigorously toward the launch guide path 12 of the transparent member holding frame 9. In this way, the launching device 17 launches a game ball. Further, when the firing member 41 continues the first operation, as shown in FIGS. 5B and 6, the firing stopper 64 has the firing collision area 72 of the regulating member 43, specifically, the first regulating portion 74 of the firing collision area 72. And the first operation of the firing member 41 is restricted. At the same time or substantially simultaneously with the collision, the knock member 44 that has performed the first knock rotation operation moves the first knock portion 78 to the knock collision area 73 of the regulating member 43, specifically, the first knock regulation of the knock collision area 73. Collides with the part 79 to generate an impact force. As a result, the launching device 17 collides the first knocking portion 78 of the knocking member 44 with the restricting member 43 from the side opposite to the firing stopper 64 of the firing member 41, so The vibration generated by the collision with the member 43 is attenuated. Therefore, it is possible to suppress a problem in which the flying direction of the game ball becomes unstable due to the vibration generated in the launching operation of the launching member 41 (the operation of ejecting the game ball) and uneven play occurs. Thus, the game ball can be launched as intended by the player, and the interest of the game can be enhanced. In addition, it is possible to prevent the stopping action that is performed based on the vibration generated from the launching member 41 and the regulating member 43, and it is possible to win a gaming ball only in a special gaming state by the stopping action and to increase the gaming value. You can prevent trying to acquire. Therefore, it is possible to maintain the game being played fairly, and to suppress the disadvantage that the interest of the game is attenuated.

また、図5(b)に示すように、ノック衝突領域73(第1ノック規制部79)を規制部材43の中央部を挟んで発射衝突領域72(第1規制部74)とは反対側に設定しているので、発射部材41と規制部材43との衝突で生じた振動を、ノック部材44による反対側の振動により打ち消すこと、すなわち相殺することで十分に減衰し易い。さらに、発射ストッパー64と第1ノック部78とを略同じ重量および形状に設定し、規制部材43から発射回動軸49までの距離と規制部材43からノック回動軸84までの距離とを等しく設定し、発射部材41とノック部材44とが同じ角速度で回動するように設定したので、発射ストッパー64が規制部材43へ与える撃力と、第1ノック部78が規制部材43へ与える撃力とを略同じ大きさに設定することができ、この結果、発射部材41の衝突による規制部材43の振動を一層抑えることができる。   Further, as shown in FIG. 5B, the knock collision region 73 (first knock restricting portion 79) is placed on the opposite side of the launch collision region 72 (first restricting portion 74) with the central portion of the restricting member 43 interposed therebetween. Therefore, the vibration generated by the collision between the launching member 41 and the regulating member 43 is easily attenuated by canceling, i.e., canceling, the vibration caused by the knocking member 44 on the opposite side. Further, the firing stopper 64 and the first knock portion 78 are set to have substantially the same weight and shape, and the distance from the regulating member 43 to the firing turning shaft 49 is equal to the distance from the regulating member 43 to the knock turning shaft 84. Since the firing member 41 and the knocking member 44 are set to rotate at the same angular velocity, the firing force that the firing stopper 64 gives to the regulating member 43 and the firing force that the first knocking portion 78 gives to the regulating member 43 Can be set to substantially the same size, and as a result, the vibration of the regulating member 43 due to the collision of the firing member 41 can be further suppressed.

発射部材41の第1動作を規制したならば、ロータリーソレノイド42を消磁して、復帰スプリングの復元力、あるいは自重により発射部材41に球発射位置55から離れる第2動作を行わせる。発射部材41が第2動作を行うと、リンクアーム92が発射部材41の第2動作により発生した回動力をノック部材44へ伝達する。すると、ノック部材44は、この伝達力により第1ノック部78が規制部材43から遠ざかるとともに第2ノック部80が規制部材43に近づく回動動作(第2ノック回動動作)を行う。さらに、球送りリンク部93のカム溝部98が下降してカムフォロワ99を案内し、この案内により球送り部材53が回動して球供給停止状態から球供給状態へ戻る。すると、球送り部材53は、球供給停止状態時に保持した遊技球1個を球送り流路50の下流側へ流下して球発射位置55へ供給する。これにより、次回発射する遊技球を球発射位置55へ配置して発射準備を行う。また、球送り部材53の一部(球保持部59の側部)により球送り流路50の屈曲部を遮断し、球送り流路50の上流側の遊技球が球発射位置55へ流下することを阻止する。   If the first operation of the firing member 41 is restricted, the rotary solenoid 42 is demagnetized to cause the firing member 41 to perform a second operation to move away from the ball firing position 55 by the restoring force of the return spring or by its own weight. When the firing member 41 performs the second operation, the link arm 92 transmits the rotational force generated by the second operation of the firing member 41 to the knock member 44. Then, the knock member 44 performs a rotation operation (second knock rotation operation) in which the first knock portion 78 moves away from the restriction member 43 and the second knock portion 80 approaches the restriction member 43 by this transmission force. Further, the cam groove portion 98 of the ball feed link portion 93 is lowered to guide the cam follower 99, and the ball feed member 53 is rotated by this guidance to return from the ball supply stop state to the ball supply state. Then, the ball feeding member 53 flows down to the downstream side of the ball feeding flow path 50 and supplies it to the ball launching position 55 with one game ball held when the ball supply is stopped. Thereby, the game ball to be fired next time is arranged at the ball launch position 55 to prepare for launch. Further, the bent portion of the ball feed channel 50 is blocked by a part of the ball feed member 53 (side portion of the ball holding portion 59), and the game ball on the upstream side of the ball feed channel 50 flows down to the ball launch position 55. Stop that.

さらに発射部材41が第2動作を続けると、図5(a)および(b)に示すように、発射杵62が規制部材43の発射衝突領域72、詳しくは発射衝突領域72の第2規制部75に衝突し、発射部材41の第2動作が規制される。また、この衝突と同時あるいは略同時に、第2ノック回動動作を行っていたノック部材44が第2ノック部80を規制部材43のノック衝突領域73、詳しくはノック衝突領域73の第2ノック規制部81へ衝突して撃力を発生する。この結果、発射装置17は、ノック部材44の第2ノック部80を発射部材41の発射杵62とは反対側から規制部材43へ衝突して、ノック部材44の撃力により発射部材41と規制部材43との衝突で生じた振動を減衰する。したがって、発射部材41を弾発準備状態へ戻す動作、すなわち遊技球を発射する準備段階においても、発射部材41の動作を規制することができるとともに、この動作規制により発生する振動を減衰することができる。さらに、発射部材41から発生した振動により遊技球の飛翔方向が不安定になってムラ飛びが生じる不具合を一層抑えることができる。また、発射部材41と規制部材43とから発生する振動に基づいて行われる止め打ち行為を一層阻止することができ、該止め打ち行為により特別な遊技状態においてのみ遊技球を入賞させて高い遊技価値を獲得しようとすることを防ぐことができる。   Further, when the firing member 41 continues the second operation, as shown in FIGS. 5 (a) and 5 (b), the launch rod 62 is placed in the firing collision area 72 of the regulating member 43, more specifically, the second regulating portion of the firing collision area 72. 75, and the second operation of the firing member 41 is restricted. At the same time or substantially simultaneously with the collision, the knock member 44 that has been performing the second knock rotation operation moves the second knock portion 80 into the knock collision area 73 of the regulating member 43, more specifically, the second knock regulation of the knock collision area 73. Collides with the part 81 to generate an impact force. As a result, the launching device 17 collides the second knocking portion 80 of the knocking member 44 with the restricting member 43 from the side opposite to the firing rod 62 of the firing member 41, and restricts the firing member 41 and the firing member 41 by the impact force of the knocking member 44. The vibration generated by the collision with the member 43 is attenuated. Therefore, even in the operation of returning the launching member 41 to the bullet ready state, that is, in the preparation stage for launching the game ball, the operation of the launching member 41 can be restricted and the vibration generated by this action restriction can be attenuated. it can. Further, it is possible to further suppress the problem that the flying direction of the game ball becomes unstable due to vibration generated from the launching member 41 and uneven jump occurs. In addition, it is possible to further prevent the stopping action performed based on the vibration generated from the launching member 41 and the regulating member 43, and it is possible to win a game ball only in a special gaming state by the stopping action and to have a high game value. You can prevent trying to win.

そして、発射装置17は、リンク機構45によりロータリーソレノイド42の駆動力をノック部材44へ伝達して、ノック部材44を規制部材43へ衝突するので、ノック部材44の駆動源をロータリーソレノイド42とは別個に設ける必要がない。したがって、発射装置17の駆動系の部品点数や、発射装置17を制御する制御系の部品点数を抑えることができ、パチンコ遊技機1の製造コストの低減を図ることができる。   The launching device 17 transmits the driving force of the rotary solenoid 42 to the knock member 44 by the link mechanism 45 and collides the knock member 44 with the regulating member 43, so that the driving source of the knock member 44 is the rotary solenoid 42. There is no need to provide them separately. Therefore, the number of parts of the drive system of the launcher 17 and the number of parts of the control system that controls the launcher 17 can be suppressed, and the manufacturing cost of the pachinko gaming machine 1 can be reduced.

なお、リンク機構45は、発射ストッパー64を規制部材43に衝突するタイミングで第1ノック部78を規制部材43に衝突させ、発射杵62を規制部材43に衝突するタイミングで第2ノック部80を規制部材43に衝突する機能を備えていれば、どのような構成であってもよい。例えば、図7に示す第2実施形態の発射装置17のリンク機構101は、発射部材41とノック部材44とを連動させるためのリンクアーム92等を具備せず、その代りに、発射部材41と共回りする状態で発射回動軸49に軸着された発射ギア102と、ノック部材44と共回りする状態でノック回動軸84に軸着されたノックギア103と、発射ベース40のベース基部48に回動自在に軸着され、発射ギア102とノックギア103とを接続する接続ギア104とを備えている。そして、発射ギア102、ノックギア103および接続ギア104をベース基部48の前方、すなわちベース基部48を挟んで発射部材41、ノック部材44および規制部材43とは反対側に配置されている。また、発射ギア102とノックギア103とを同じ形状(同じ歯数)の歯車で形成し、発射部材41とノック部材44とが同じ角速度で回動するように構成されている。このようにして、発射ギア102、ノックギア103および接続ギア104を介して発射回動軸49とノック回動軸84とを接続して発射部材41とノック部材44とを連動するように構成すれば、ノック部材44を回動するための負荷を発射部材41(詳しくは発射杵62)へ直接掛けずに済み、発射部材41をスムーズに揺動することができて好適である。   The link mechanism 45 causes the first knock portion 78 to collide with the regulating member 43 at the timing when the firing stopper 64 collides with the regulating member 43, and the second knock portion 80 at the timing when the firing rod 62 collides with the regulating member 43. Any configuration may be used as long as it has a function of colliding with the regulating member 43. For example, the link mechanism 101 of the launching device 17 of the second embodiment shown in FIG. 7 does not include the link arm 92 or the like for interlocking the launching member 41 and the knocking member 44, and instead of the launching member 41. The launch gear 102 pivotally attached to the launch pivot shaft 49 in a co-rotating state, the knock gear 103 pivotally attached to the knock pivot shaft 84 co-rotating with the knock member 44, and the base base 48 of the launch base 40 And a connecting gear 104 that connects the firing gear 102 and the knock gear 103. The firing gear 102, the knock gear 103, and the connection gear 104 are disposed in front of the base base 48, that is, on the opposite side of the firing member 41, the knock member 44, and the regulating member 43 with the base base 48 interposed therebetween. Further, the firing gear 102 and the knock gear 103 are formed of gears having the same shape (the same number of teeth), and the firing member 41 and the knock member 44 are configured to rotate at the same angular velocity. In this manner, if the firing rotation shaft 49 and the knock rotation shaft 84 are connected via the firing gear 102, the knock gear 103, and the connection gear 104, the firing member 41 and the knock member 44 are configured to be interlocked. It is not necessary to directly apply a load for rotating the knock member 44 to the firing member 41 (specifically, the firing rod 62), and the firing member 41 can be smoothly swung.

ところで、上記実施形態では、腕形状のノック部材44を揺動(回動)して規制部材43に衝突させて撃力を発生したが、本発明はこれに限定されない。例えば、図8に示す第3実施形態の発射装置17は、基本的には第1実施形態および第2実施形態の発射装置17と同じであるが、腕形状のノック部材44を備える代わりに、ノック片を駆動源により駆動して規制部材43に衝突する複数のノック機構(第1ノック機構108、第2ノック機構109)を備えている。具体的に説明すると、第1ノック機構108は、規制部材43を挟んで発射ストッパー64とは反対の位置(図8(a)中、規制部材43の下側)に配置された機構であり、駆動源として直動式の第1ソレノイド110を備え、該第1ソレノイド110のプランジャ110aの先端に平板状の第1ノック片111(本発明におけるノック部材の一種)を設け、該第1ノック片111を規制部材43の第1ノック規制部79に対して進退可能な状態で対向させている。さらに、復帰スプリング110bによりプランジャ110aを後退方向へ常時付勢して、第1ソレノイド110を励磁していない常態では第1ノック片111を第1ノック規制部79から離間させている。   By the way, in the said embodiment, the arm-shaped knock member 44 was rock | fluctuated (rotated), it was made to collide with the control member 43, and the striking force was generated, but this invention is not limited to this. For example, the launching device 17 of the third embodiment shown in FIG. 8 is basically the same as the launching device 17 of the first and second embodiments, but instead of having an arm-shaped knock member 44, A plurality of knock mechanisms (a first knock mechanism 108 and a second knock mechanism 109) that are driven by a drive source and collide with the regulating member 43 are provided. Specifically, the first knock mechanism 108 is a mechanism that is disposed at a position opposite to the firing stopper 64 across the regulating member 43 (in FIG. 8A, below the regulating member 43). A direct-acting first solenoid 110 is provided as a drive source, and a flat plate-like first knock piece 111 (a kind of knock member in the present invention) is provided at the tip of the plunger 110a of the first solenoid 110, and the first knock piece 111 is opposed to the first knock restricting portion 79 of the restricting member 43 so as to be able to advance and retreat. Further, the plunger 110a is always urged in the backward direction by the return spring 110b, and the first knock piece 111 is separated from the first knock restricting portion 79 in a normal state where the first solenoid 110 is not excited.

また、第2ノック機構109は、規制部材43を挟んで発射杵62とは反対の位置(図8(a)中、規制部材43の左側方)に配置された機構であり、駆動源として直動式の第2ソレノイド112を備え、該第2ソレノイド112のプランジャ112aの先端に平板状の第2ノック片113(本発明におけるノック部材の一種)を設け、該第2ノック片113を規制部材43の第2ノック規制部81に対して進退可能な状態で対向させている。さらに、復帰スプリング112bによりプランジャ112aを後退方向へ常時付勢して、第2ソレノイド112を励磁していない常態では第2ノック片113を第2ノック規制部81から離間させている。   Further, the second knock mechanism 109 is a mechanism disposed at a position opposite to the launching rod 62 across the regulating member 43 (on the left side of the regulating member 43 in FIG. 8A). A movable second solenoid 112, a flat second knock piece 113 (a kind of knock member in the present invention) is provided at the tip of the plunger 112a of the second solenoid 112, and the second knock piece 113 is a regulating member. It is made to oppose with respect to 43 2nd knock control part 81 in the state which can advance / retreat. Further, the plunger 112a is always urged in the backward direction by the return spring 112b, and the second knock piece 113 is separated from the second knock restricting portion 81 in a normal state where the second solenoid 112 is not excited.

このような構成のノック機構108,109を備えた発射装置17において、発射ストッパー64が規制部材43の第1規制部74に衝突したときと同時あるいは略同時に、第1ノック機構108の第1ソレノイド110を励磁して第1ノック片111を第1ノック規制部79へ衝突して撃力を発生すれば(図8(b)参照)、この撃力により発射ストッパー64と規制部材43との衝突で生じた振動を減衰することができる。また、発射杵62が規制部材43の第2規制部75に衝突したときと同時あるいは略同時に、第2ノック機構109の第2ソレノイド112を励磁して第2ノック片113を第2ノック規制部81へ衝突して撃力を発生すれば(図8(a)参照)、この撃力により発射杵62と規制部材43との衝突で生じた振動を減衰することができる。したがって、発射部材41の発射動作において発生した振動により遊技球の飛翔方向が不安定になってムラ飛びが生じる不具合を抑えることができる。このことから、遊技者が意図したとおりに遊技球を発射することができ、遊技の興趣を高めることができる。さらに、第1ソレノイド110のプランジャ110aあるいは第2ソレノイド112のプランジャ112aの突出速度や突出タイミングを調整すれば、ノック片111,113と規制部材43との衝突により発生する撃力を調整することができる。したがって、発射部材41と規制部材43との衝突で生じた振動を十分に減衰させる撃力発生条件を設定し易くなり、ムラ飛びを抑えたパチンコ遊技機1を実現し易い。   In the launching device 17 including the knock mechanisms 108 and 109 having such a configuration, the first solenoid of the first knock mechanism 108 is simultaneously or substantially simultaneously with when the firing stopper 64 collides with the first restricting portion 74 of the restricting member 43. If 110 is excited and the first knock piece 111 collides with the first knock restricting portion 79 to generate a striking force (see FIG. 8B), the impact between the firing stopper 64 and the regulating member 43 is caused by this striking force. Can be damped. Further, at the same time or substantially simultaneously with when the launching rod 62 collides with the second restricting portion 75 of the restricting member 43, the second solenoid 112 of the second knock mechanism 109 is excited to cause the second knock piece 113 to become the second knock restricting portion. If an impact is generated by colliding with 81 (see FIG. 8A), vibration generated by the collision between the launching rod 62 and the regulating member 43 can be attenuated by this impact. Therefore, it is possible to suppress a problem in which the flying direction of the game ball becomes unstable due to vibration generated in the launching operation of the launching member 41 and uneven play occurs. Thus, the game ball can be launched as intended by the player, and the interest of the game can be enhanced. Further, by adjusting the protruding speed and the protruding timing of the plunger 110a of the first solenoid 110 or the plunger 112a of the second solenoid 112, the striking force generated by the collision between the knock pieces 111 and 113 and the regulating member 43 can be adjusted. it can. Therefore, it becomes easy to set a striking force generation condition that sufficiently attenuates vibration generated by the collision between the launch member 41 and the regulating member 43, and it is easy to realize the pachinko gaming machine 1 that suppresses uneven jumps.

ところで、上記実施形態では、第1規制部74と第2規制部75とを1つの規制部材43に備えたが、本発明はこれに限定されない。例えば、発射ベース40のベース基部48に、発射部材41の第1動作を規制する第1規制部と、第2動作を規制する第2規制部とを別個に備え、第1規制部と発射部材との衝突で発生した振動を減衰可能な第1ノック部材と、第2規制部と発射部材との衝突で発生した振動を減衰可能な第2ノック部材とを別個に設けてもよい。   By the way, in the said embodiment, although the 1st control part 74 and the 2nd control part 75 were provided in the one control member 43, this invention is not limited to this. For example, the base base 48 of the launch base 40 is separately provided with a first restrictor that restricts the first operation of the launch member 41 and a second restrictor that restricts the second operation, and the first restrictor and the launch member A first knock member that can attenuate the vibration generated by the collision with the second knock member and a second knock member that can attenuate the vibration generated by the collision between the second restricting portion and the launching member may be provided separately.

また、上記実施形態では、代表的な遊技機であるパチンコ遊技機を例にして説明したが、本発明はこれに限らず、遊技球を弾発して発射する発射部材を備えた遊技機であればどのような遊技機でもよい。例えば、内部に封入した遊技球を循環させる封入球式パチンコ機、アレンジボール式遊技機、雀球式遊技機等の遊技機であってもよい。   In the above embodiment, a pachinko gaming machine, which is a typical gaming machine, has been described as an example. However, the present invention is not limited thereto, and may be a gaming machine including a launching member that ejects and launches a game ball. Any game machine may be used. For example, it may be a gaming machine such as a sealed ball type pachinko machine, an arrangement ball type game machine, or a sparrow ball type game machine that circulates a game ball sealed inside.

なお、前記した実施の形態は全ての点で例示であって制限的なものではないと考えられるべきである。本発明は、上記した説明に限らず特許請求の範囲によって示され、特許請求の範囲と均等の意味及び範囲内での全ての変更が含まれるものである。   It should be understood that the above-described embodiment is illustrative in all respects and not restrictive. The present invention is not limited to the above description, but is defined by the scope of the claims, and includes all modifications within the scope and meaning equivalent to the scope of the claims.

パチンコ遊技機の斜視図である。It is a perspective view of a pachinko gaming machine. 前面枠の前側を開放したパチンコ遊技機の斜視図である。It is a perspective view of the pachinko game machine which opened the front side of the front frame. 発射装置の後方から見た斜視図である。It is the perspective view seen from the back of a launcher. 発射装置の後方から見た分解斜視図である。It is the disassembled perspective view seen from the back of the launcher. (a)は発射部材を弾発準備状態に変換した発射装置の背面図、(b)は規制部材の部分拡大図である。(A) is a rear view of the launching device in which the launching member is converted into the bullet ready state, and (b) is a partially enlarged view of the regulating member. 発射部材を弾発状態に変換した発射装置の背面図である。It is a rear view of the launching device which changed the launching member into the bulleting state. 第2実施形態における発射装置の背面図であり、(a)は発射部材を弾発準備状態に変換した状態図、(b)は発射部材を弾発状態に変換した状態図である。It is a rear view of the launching device in a 2nd embodiment, (a) is a state figure which changed a launching member into a bulleting ready state, and (b) is a state figure which changed a firing member into a bulleting state. 第3実施形態における発射装置の背面図であり、(a)は発射部材を弾発準備状態に変換した状態図、(b)は発射部材を弾発状態に変換した状態図である。It is a rear view of the launching device in a 3rd embodiment, (a) is a state figure which changed a launching member into a bulleting ready state, and (b) is a state figure which changed a firing member into a bulleting state.

符号の説明Explanation of symbols

1 パチンコ遊技機
12 発射案内路
14 貯留皿ユニット
17 発射装置
27 係合受部
32 ベースパネル
33 皿部材
34 カバー部材
40 発射ベース
41 発射部材
42 ロータリーソレノイド
43 規制部材
44 ノック部材
45 リンク機構
48 ベース基部
49 発射回動軸
50 球送り流路
53 球送り部材
55 球発射位置
56 発射連通路
62 発射杵
63 弾発部
64 発射ストッパー
67 ホルダ部
72 発射衝突領域
73 ノック衝突領域
74 第1規制部
75 第2規制部
78 第1ノック部
79 第1ノック規制部
80 第2ノック部
81 第2ノック規制部
84 ノック回動軸
90 第1リンク部材
91 第2リンク部材
92 リンクアーム
93 球送りリンク部
95 第1リンク回動軸
96 第2リンク回動軸
101 リンク機構
102 発射ギア
103 ノックギア
104 接続ギア
108 第1ノック機構
109 第2ノック機構
111 第1ノック片
113 第2ノック片
DESCRIPTION OF SYMBOLS 1 Pachinko machine 12 Launch guide way 14 Reservoir unit 17 Launch device 27 Engagement receiving part 32 Base panel 33 Dish member 34 Cover member 40 Launch base 41 Launch member 42 Rotary solenoid 43 Control member 44 Knock member 45 Link mechanism 48 Base base 49 Firing rotation shaft 50 Ball feed channel 53 Ball feed member 55 Ball launch position 56 Launch communication passage 62 Launch rod 63 Bulleting portion 64 Launch stopper 67 Holder portion 72 Launch collision region 73 Knock collision region 74 First regulating portion 75 First 2 restricting portion 78 first knock portion 79 first knock restricting portion 80 second knock portion 81 second knock restricting portion 84 knock turning shaft 90 first link member 91 second link member 92 link arm 93 ball feed link portion 95 first 1 link rotation shaft 96 2nd link rotation shaft 101 link mechanism 102 firing gear 103 knock A 104 connecting gear 108 first knock mechanism 109 second knock mechanism 111 first knock piece 113 second knock piece

Claims (3)

揺動動作により遊技球を弾発する発射部材と、
該発射部材と衝突して発射部材の揺動動作を規制する規制部材と、
該規制部材を挟んで発射部材とは反対側に配置され、規制部材へ衝突して撃力を発生可能なノック部材と、を備え、
該ノック部材を発射部材とは反対側から規制部材へ衝突して、ノック部材の撃力により発射部材と規制部材との衝突で生じた振動を減衰するように構成されたことを特徴とする遊技機。
A launching member that ejects a game ball by swinging motion;
A regulating member that collides with the firing member and regulates the swinging motion of the firing member;
A knock member disposed on the opposite side of the firing member across the regulating member and capable of generating a striking force by colliding with the regulating member,
A game characterized in that the knock member collides with the regulating member from the side opposite to the firing member, and the vibration generated by the collision between the firing member and the regulating member is attenuated by the impact force of the knock member. Machine.
前記規制部材は、発射部材が衝突可能な発射衝突領域と、ノック部材が衝突可能なノック衝突領域とを備え、該ノック衝突領域を当該規制部材の中央部を挟んで発射衝突領域とは反対側に設定したことを特徴とする請求項1に記載の遊技機。   The restricting member includes a launch collision area in which the launch member can collide and a knock collision area in which the knock member can collide, and the knock collision area is opposite to the launch collision area with the central portion of the restriction member interposed therebetween. The gaming machine according to claim 1, wherein the gaming machine is set as follows. 前記発射部材を揺動動作させる揺動駆動源と、発射部材とノック部材とを連動させるリンク機構と、を備え、
該リンク機構により揺動駆動源の駆動力をノック部材へ伝達して、ノック部材を規制部材へ衝突することを特徴とする請求項1または請求項2に記載の遊技機。
A swing drive source for swinging the launch member, and a link mechanism for interlocking the launch member and the knock member,
3. The gaming machine according to claim 1, wherein the link mechanism transmits the driving force of the swing drive source to the knock member, and the knock member collides with the regulating member.
JP2006132330A 2006-05-11 2006-05-11 Game machine Expired - Fee Related JP4407961B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006132330A JP4407961B2 (en) 2006-05-11 2006-05-11 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006132330A JP4407961B2 (en) 2006-05-11 2006-05-11 Game machine

Publications (2)

Publication Number Publication Date
JP2007301139A JP2007301139A (en) 2007-11-22
JP4407961B2 true JP4407961B2 (en) 2010-02-03

Family

ID=38835600

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006132330A Expired - Fee Related JP4407961B2 (en) 2006-05-11 2006-05-11 Game machine

Country Status (1)

Country Link
JP (1) JP4407961B2 (en)

Also Published As

Publication number Publication date
JP2007301139A (en) 2007-11-22

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