JP4072154B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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JP4072154B2
JP4072154B2 JP2004357421A JP2004357421A JP4072154B2 JP 4072154 B2 JP4072154 B2 JP 4072154B2 JP 2004357421 A JP2004357421 A JP 2004357421A JP 2004357421 A JP2004357421 A JP 2004357421A JP 4072154 B2 JP4072154 B2 JP 4072154B2
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ball
game
game ball
point position
guide member
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JP2005066367A (en
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雄司 望月
良造 加藤
良孝 土屋
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株式会社サンセイアールアンドディ
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本発明は、遊技球を用いて遊技を行う弾球遊技機に関する。   The present invention relates to a ball game machine that uses a game ball to play a game.

従来の弾球遊技機では、遊技領域に回転体を備え、その回転体に設けた球受入部が、始点位置にあるときに、その球受入部に遊技球を受け入れる。そして、回転体が回転して、球受入部が、終点位置に移動したときに、球受入部から遊技球を排出される構成になっていた(例えば、特許文献1参照)。
特開2001−46608号公報
In the conventional ball game machine, the game area is provided with a rotating body, and when the ball receiving section provided on the rotating body is at the start position, the game ball is received in the ball receiving section. When the rotating body rotates and the ball receiving unit moves to the end point position, the game ball is discharged from the ball receiving unit (see, for example, Patent Document 1).
JP 2001-46608 A

しかしながら、上記した従来の弾球遊技機における回転体は、モーター駆動により一定速度([回転体の角加速度]=0)で回転していたため、球受入部の動きに面白みが感じられず、遊技球の流下態様に関する趣向性が乏しかった。   However, since the rotating body in the conventional ball game machine described above has been rotated at a constant speed ([angular acceleration of the rotating body] = 0) by driving the motor, the movement of the ball receiving portion is not interesting, and the game The preference regarding the flow-down mode of the sphere was poor.

本発明は、上記事情に鑑みてなされたもので、遊技球の流下態様に関して、趣向性を向上させることが可能な弾球遊技機の提供を目的とする。   The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a ball game machine capable of improving the taste with respect to the flow-down mode of game balls.

上記目的を達成するためなされた請求項1の発明に係る弾球遊技機は、遊技領域を流下する遊技球を、一時的に受け入れ可能な球受入部を有した球誘導部材と、球受入部が、始点位置と終点位置との間を移動可能となるように、球誘導部材を回転可能に軸支する軸部とを備え、球受入部が始点位置で遊技球を受け入れると、球誘導部材が回転し、終点位置に移動して球受入部から遊技球が排出されるようにすると共に、遊技球が球誘導部材に乗って始点位置から終点位置に移動する流下態様を視認可能に構成し、球受入部に遊技球を受け入れた場合に、遊技球を受け入れた時点での球誘導部材とその遊技球とを合わせた全体の重量の重心を、軸部の軸線に直交する水平線より下側でかつ軸部の軸線に直交する鉛直線に対し、球受入部が移動して向かう側に配置することで、球誘導部材が全体の重量に基づく回転モーメントにより角加速度を得て回転し、球受入部が始点位置から終点位置に移動するに従って、球誘導部材の角加速度を減少させる弾球遊技機において、球誘導部材は、回転モーメントを発生させるための重り部を備え、流下してくる遊技球を球誘導部材のうち重り部側に接触させないようにするための部材を重り部の上方に設けたところに特徴を有する。   A ball game machine according to the invention of claim 1 made to achieve the above object includes a ball guiding member having a ball receiving portion capable of temporarily receiving a game ball flowing down the game area, and a ball receiving portion. Is provided with a shaft portion that rotatably supports the ball guide member so that it can move between the start point position and the end point position, and when the ball receiving portion receives the game ball at the start point position, the ball guide member Is rotated and moved to the end point position so that the game ball is discharged from the ball receiving portion, and the flow-down mode in which the game ball rides on the ball guide member and moves from the start point position to the end point position is configured to be visible. When the game ball is received in the ball receiving portion, the center of gravity of the total weight of the ball guide member and the game ball when the game ball is received is below the horizontal line perpendicular to the axis of the shaft portion. The ball receiving part moves with respect to a vertical line perpendicular to the axis of the shaft part. By placing the ball guide member on the opposite side, the ball guide member rotates by obtaining an angular acceleration due to the rotational moment based on the entire weight, and the angular acceleration of the ball guide member decreases as the ball receiving part moves from the start point position to the end point position. In the ball game machine to be operated, the ball guiding member includes a weight part for generating a rotational moment, and the member for preventing the game ball flowing down from coming into contact with the weight part side of the ball guiding member is weighted. It is characterized by being provided above the part.

請求項1の発明によれば、始点位置で遊技球を球受入部に受け入れた時点において、遊技球と球誘導部材とを合わせた全体の重量の重心の位置を、軸部の軸線に直交する水平線より下側でかつ鉛直線に対し、球受入部が移動して向かう側に配置したので、球受入部が始点位置から終点位置に移動するに従って、前記全体の重量の重心が、鉛直線に向かって移動し(最終的に、鉛直線を通過してもよい)、球誘導部材を回転させるための回転モーメントが減少する。すると、その回転モーメントに基づく球誘導部材の角加速度が減少し、球受入部に受け入れられた遊技球の落下加速度が減少する。このように、落下加速度が徐々に減少しながら遊技球が流下する態様は、遊技球が一定加速度で自由落下する態様や、強制駆動されて角加速度が0で回転する役物の態様と異なり、遊技者に新鮮な感覚を与えて、趣向性の向上を図ることができる。また、遊技領域を流下してくる遊技球を、球誘導部材の重り部側に接触させないようにすることができる。   According to the first aspect of the present invention, when the game ball is received in the ball receiving portion at the start position, the position of the center of gravity of the total weight of the game ball and the ball guiding member is orthogonal to the axis of the shaft portion. Since the ball receiving portion is arranged on the lower side of the horizontal line and toward the vertical line, as the ball receiving portion moves from the start point position to the end point position, the center of gravity of the entire weight becomes a vertical line. Moving toward the end (which may eventually pass through the vertical line), the rotational moment for rotating the ball guiding member is reduced. Then, the angular acceleration of the ball guiding member based on the rotational moment decreases, and the falling acceleration of the game ball received by the ball receiving portion decreases. In this way, the mode in which the game ball flows down while the fall acceleration gradually decreases is different from the mode in which the game ball freely falls at a constant acceleration and the mode in which the angular force is 0 when the game ball is forcibly driven and rotated. The player can be given a fresh sensation to improve the taste. Further, it is possible to prevent the game ball flowing down the game area from coming into contact with the weight portion side of the ball guiding member.

以下、本発明を適用したパチンコ遊技機に係る一実施形態を、図1〜図10に基づいて説明する。図1に示すように、本実施形態のパチンコ遊技機の遊技盤11には、ガイドレール12で囲まれた遊技領域に、各種役物、例えば、始動入賞口14、ランプ風車17、液晶表示装置13、大入賞口15、及び、一般入賞口20,21や障害釘46等が備えられている。ここでいう遊技領域とは、各種役物や障害釘により遊技球が様々に遊転する領域をいう。   Hereinafter, one embodiment of a pachinko gaming machine to which the present invention is applied will be described with reference to FIGS. As shown in FIG. 1, the gaming board 11 of the pachinko gaming machine according to the present embodiment includes various kinds of objects such as a start winning port 14, a lamp windmill 17, a liquid crystal display device in a gaming area surrounded by guide rails 12. 13, a large winning opening 15, a general winning opening 20, 21 and an obstacle nail 46 are provided. As used herein, the game area refers to an area where the game ball rolls variously due to various types of objects and obstacle nails.

始動入賞口14と大入賞口15とは、遊技領域のうち中央下寄り位置に上下に並べて配置されており、一般入賞口20,21は、始動入賞口14及び大入賞口15を挟んだ両側にそれぞれ1対ずつ配置されている。前記始動入賞口14の上方には、液晶表示装置13が設けられ、液晶表示装置13を挟んだ両側には、ランプ風車17、始動ゲート18が設けられ、液晶表示装置13の下方でかつ始動入賞口14の両側には、風車19,19が設けられている。また、ガイドレール12に沿った両側部には、円弧状のサイドランプ22,22が設けられ、遊技領域の最下部中央には、外れ玉を回収するためのアウト口16が設けられている。さらに、遊技領域全体に亘って、複数の障害釘49(図3参照)が起立している。   The start winning opening 14 and the big winning opening 15 are arranged vertically at the lower center position in the game area, and the general winning openings 20 and 21 are on both sides of the start winning opening 14 and the large winning opening 15. One pair is arranged in each. A liquid crystal display device 13 is provided above the start winning opening 14, and a lamp windmill 17 and a start gate 18 are provided on both sides of the liquid crystal display device 13, below the liquid crystal display device 13 and at the start winning prize. Wind turbines 19 and 19 are provided on both sides of the mouth 14. In addition, arc-shaped side lamps 22 and 22 are provided on both side portions along the guide rail 12, and an out port 16 for collecting a loose ball is provided in the lowermost center of the game area. Further, a plurality of obstacle nails 49 (see FIG. 3) are erected over the entire game area.

パチンコ遊技機のうち遊技盤11より下方には、図1に示すように、上皿27A及び下皿27Bが上下2段にして設けられている。そして、下皿27Bの右端部に設けた操作ノブ28を操作することで、上皿27Aに収容された遊技球が遊技盤11に向けて弾き出される。また、上皿27Aに設けたボタン29を押せば、上皿27Aから下皿27Bに遊技球が移動して収容される。   As shown in FIG. 1, an upper plate 27A and a lower plate 27B are provided in two upper and lower stages below the game board 11 in the pachinko gaming machine. Then, by operating the operation knob 28 provided at the right end portion of the lower plate 27B, the game balls accommodated in the upper plate 27A are ejected toward the game board 11. Further, if the button 29 provided on the upper plate 27A is pressed, the game ball moves from the upper plate 27A to the lower plate 27B and is accommodated.

図2には、本実施形態のパチンコ遊技機の電気的な構成が示されている。同図において、50は主制御回路であって、CPU51A、ROM51B及びRAM51Cを合わせてパッケージしたワンチップマイコン51を主要部として備える。そして、ワンチップマイコン51が、定期リセット回路53から受けた周期的な割り込みパルスをトリガにして、前記ROM51Bに記憶した種々のプログラムをランし、例えば液晶表示装置13の表示制御等を行って、遊技が制御される。   FIG. 2 shows an electrical configuration of the pachinko gaming machine according to the present embodiment. In the figure, reference numeral 50 denotes a main control circuit, which includes a one-chip microcomputer 51 that is packaged with a CPU 51A, ROM 51B, and RAM 51C as a main part. Then, the one-chip microcomputer 51 uses the periodic interrupt pulse received from the periodic reset circuit 53 as a trigger to run various programs stored in the ROM 51B, for example, to perform display control of the liquid crystal display device 13, etc. The game is controlled.

次に所要の各部位についてさらに詳説する。
始動ゲート18(図1参照)は、遊技盤11から突出した部材に、遊技球が通過可能な通路を備えてなる。また、始動ゲート18には、普通図柄始動スイッチ30(図2参照)が備えられており、このスイッチ30により、始動ゲート18を通過した遊技球が検出される。そして、その検出信号に基づいて、後述する7セグメントLEDにみたてた表示物24(図1参照)が駆動される。
Next, each required part will be described in further detail.
The start gate 18 (see FIG. 1) is provided with a passage through which a game ball can pass through a member protruding from the game board 11. Further, the start gate 18 is provided with a normal symbol start switch 30 (see FIG. 2), and the game ball passing through the start gate 18 is detected by the switch 30. Based on the detection signal, the display object 24 (see FIG. 1) viewed from a 7-segment LED described later is driven.

始動入賞口14は、本発明の「入球口」に相当し、図3に示すように、上下に並んだ第1及び第2の始動入賞口14A,14Bを備えてなる。各始動入賞口14A,14Bは、共に遊技盤11から突出した部材の上面に開口を備えた、所謂、ポケット構造をなしている。そして、各始動入賞口14A,14Bに入った遊技球は、遊技盤11に形成した前述の貫通孔を通って、遊技盤11の裏側に取り込まれる。   The start winning opening 14 corresponds to the “entrance ball opening” of the present invention, and includes first and second starting winning openings 14A and 14B arranged vertically as shown in FIG. Each of the start winning ports 14A, 14B has a so-called pocket structure in which an opening is provided on the upper surface of a member protruding from the game board 11. The game balls that have entered the respective start winning openings 14A and 14B are taken into the back side of the game board 11 through the aforementioned through holes formed in the game board 11.

より詳細には、上側の第1始動入賞口14Aは、遊技球が約1つ入る幅に設定されている。一方、下側の第2始動入賞口14Bは、両側に可動翼片14C,14Cを備える。これら両可動翼片14C,14Cは、常には起立状態になっており、これら両可動翼片14C,14Cに挟まれた第2始動入賞口14Bの開口幅は、遊技球が約1つ入る大きさに設定されて、第1始動入賞口14Aの真下に位置している。これにより、常には、第2始動入賞口14Bには、遊技球が入らない状態になっている。そして、後述する7セグメントLEDにみたてた表示物24の確定表示が奇数になると、遊技盤11の裏に設けたソレノイドが駆動されて、可動翼片14C,14Cが所定期間(例えば、0.4秒間)に亘って横に倒され、第1始動入賞口14Aの両脇を通過した遊技球が可動翼片14Cに案内されて第2始動入賞口14Bに入り得る状態になる。   More specifically, the upper first start winning opening 14A is set to a width that allows about one game ball to enter. On the other hand, the lower second start winning opening 14B includes movable wing pieces 14C and 14C on both sides. Both the movable wing pieces 14C and 14C are always in an upright state, and the opening width of the second start winning opening 14B sandwiched between the two movable wing pieces 14C and 14C is large enough to contain about one game ball. Is set to be right below the first start winning opening 14A. Thereby, the game ball is not always in the second start winning opening 14B. Then, when the fixed display of the display object 24 viewed from a 7-segment LED described later becomes an odd number, the solenoid provided on the back of the game board 11 is driven to move the movable wing pieces 14C and 14C for a predetermined period (for example, 0. 4 seconds), the game balls that have passed both sides of the first start winning opening 14A are guided to the movable wing piece 14C and can enter the second starting winning opening 14B.

第1及び第2の始動入賞口14A,14Bの何れかに(以下、単に「始動入賞口14に」という)に遊技球が入賞すると、各始動入賞口14A,14B内に設けた特別図柄始動スイッチ31,31(図2参照)が、遊技球を検出して、液晶表示装置13が複数の図柄を変動表示した後、確定表示する。尚、液晶表示装置13が、変動表示している間に、始動入賞口14に入賞球があると、その入賞球は、4個まで累積カウントされる。   When a game ball wins one of the first and second start winning openings 14A, 14B (hereinafter simply referred to as "start winning opening 14"), a special symbol start provided in each start winning opening 14A, 14B The switches 31 and 31 (see FIG. 2) detect a game ball, and after the liquid crystal display device 13 displays a plurality of symbols in a variable manner, the display is confirmed. If there is a winning ball in the start winning opening 14 while the liquid crystal display device 13 is variably displayed, up to four winning balls are cumulatively counted.

大入賞口15は、図1に示すように、横長に形成されて、常には、可動扉15Tにて閉塞されている。そして、後述する所定条件の成立によって、パチンコ遊技機が「大当たり状態」になると、遊技盤11の裏に設けたソレノイド15S(図2参照)が駆動され、可動扉15Tが所定期間に亘って前側に倒れる。これにより、大入賞口15が開放され、可動扉15Tを案内にして、大入賞口15に多くの遊技球が入賞可能になる。ここで、可動扉15Tが、開放してから閉じるまでの間を「ラウンド」と称すると、1つのラウンドは、可動扉15Tの開放時間が29秒に達したか、又は、大入賞口15に遊技球が10個入賞したか、の何れかの条件が先に満たされた場合に終了する。   As shown in FIG. 1, the special winning opening 15 is formed in a horizontally long shape and is always closed by a movable door 15T. When the pachinko gaming machine is in a “hit state” due to the establishment of a predetermined condition described later, the solenoid 15S (see FIG. 2) provided on the back of the game board 11 is driven, and the movable door 15T is moved to the front side over a predetermined period. Fall down. Thereby, the grand prize opening 15 is opened, and a large number of game balls can be awarded to the big prize opening 15 by using the movable door 15T as a guide. Here, when a period from when the movable door 15T is opened until it is closed is referred to as a “round”, in one round, the opening time of the movable door 15T has reached 29 seconds, or The process ends when any of the 10 game balls has been won or the condition is satisfied first.

大入賞口15の内部には、継続入賞口と計数入賞口とが設けられており、これら継続入賞口及び計数入賞口は、選択的に何れか一方が開放される。より詳細には、可動扉15Tが開いたときには、最初は、継続入賞口が開放しており、継続入賞口に入賞後、継続入賞口が閉鎖される一方、計数入賞口が開放される。そして、継続入賞口内に設けた大当たり状態継続スイッチ32(図2参照)が遊技球の入賞を検出すると、前述した終了条件を満たしてラウンドが終了した後で、連続して次のラウンドが実行される。また、計数入賞口内に設けた入賞球数カウントスイッチ33(図2参照)が遊技球の入賞を検出すると、前記継続入賞口への入賞球と合わせて、大入賞口15への入賞球がカウントされ、これらが前記したように計10個に達したか否かがチェックされる。   A continuous winning opening and a counting winning opening are provided inside the big winning opening 15, and either one of the continuous winning opening and the counting winning opening is selectively opened. More specifically, when the movable door 15T is opened, the continuous winning opening is initially opened. After winning the continuous winning opening, the continuous winning opening is closed and the counting winning opening is opened. Then, when the jackpot state continuation switch 32 (see FIG. 2) provided in the continuation winning opening detects the winning of the game ball, the next round is continuously executed after the above-mentioned ending condition is satisfied and the round is ended. The Further, when the winning ball count switch 33 (see FIG. 2) provided in the counting winning port detects the winning of the game ball, the winning ball to the big winning port 15 is counted together with the winning ball to the continuous winning port. Then, it is checked whether or not a total of 10 of these has been reached as described above.

液晶表示装置13は、遊技盤11に形成した概矩形の孔に、枠体23を嵌め込み、その枠体23の奥部にTFT−LCDモジュールを備えてなる。この液晶表示装置13には、通常は、図3に示すように、3つの左、中、右の特別図柄13A,13B,13Cが、横並びに表示されている。これら各特別図柄13A,13B,13Cは、例えば、「0」〜「11」の数字を表記した複数種類のもので構成されており、通常は、各特別図柄13A,13B,13Cごと、所定の種類のものが、液晶表示装置13に確定表示されている。そして、始動入賞口14に遊技球が入賞したときに、各特別図柄13A,13B,13Cが、上下方向にスクロールして変動表示され、所定時間後に、例えば、左、中、右の順で各特別図柄13A,13B,13Cが停止表示される。このとき、例えば、全ての特別図柄13A,13B,13Cが同じ図柄、即ち、ぞろ目になった場合に、遊技が「大当たり状態」になり、可動扉15Tが開かれる。   The liquid crystal display device 13 includes a frame body 23 fitted in a substantially rectangular hole formed in the game board 11, and a TFT-LCD module is provided at the back of the frame body 23. As shown in FIG. 3, the liquid crystal display device 13 normally displays three special symbols 13A, 13B, and 13C on the left, the middle, and the right side by side. Each of these special symbols 13A, 13B, and 13C is composed of, for example, a plurality of types that express numbers from “0” to “11”. Usually, each special symbol 13A, 13B, and 13C has a predetermined value. The types are confirmed and displayed on the liquid crystal display device 13. Then, when the game ball is won at the start winning opening 14, the special symbols 13A, 13B, 13C are scrolled in the vertical direction and displayed in a variable manner. After a predetermined time, for example, in the order of left, middle, right Special symbols 13A, 13B, and 13C are stopped and displayed. At this time, for example, when all the special symbols 13A, 13B, and 13C are the same symbol, that is, when they are all in a rough state, the game becomes a “hit state” and the movable door 15T is opened.

液晶表示装置13に備えた枠体23は、その上辺から上側の両角部に亘った部分が、遊技盤11の表面から突出しており、これにより、枠体23内に上方から遊技球が入らないように規制している。   In the frame body 23 provided in the liquid crystal display device 13, the portion extending from the upper side to the upper corners protrudes from the surface of the game board 11, so that the game ball does not enter the frame body 23 from above. It regulates so that.

図1に示すように、液晶表示装置13の画面の左下隅には、7セグメントLEDにみたてた表示物24が設けられている。この7セグメントLEDにみたてた表示物24は、始動ゲート18内に設けた普通図柄始動スイッチ30(図2参照)が遊技球の通過を検出したときに、「0」〜「9」までの数字を所定期間に亘って変動表示した後、所定の数字を確定表示する。そして、確定表示された数字が、例えば、奇数の場合に、前記始動入賞口14に設けた前記可動翼片14C,14Cが作動する。   As shown in FIG. 1, a display object 24 viewed from a 7-segment LED is provided at the lower left corner of the screen of the liquid crystal display device 13. When the normal symbol start switch 30 (see FIG. 2) provided in the start gate 18 detects the passage of the game ball, the display object 24 viewed from the 7-segment LED is “0” to “9”. After the numbers are variably displayed over a predetermined period, the predetermined numbers are fixedly displayed. Then, when the confirmed and displayed number is an odd number, for example, the movable blade pieces 14C and 14C provided at the start winning opening 14 are operated.

枠体23の上辺中央には、4つのLED25が配されており、このLED25の点灯でもって、前記始動入賞口14への入賞球の累積カウント数が表示される。   Four LEDs 25 are arranged at the center of the upper side of the frame 23, and the cumulative number of winning balls to the start winning opening 14 is displayed by turning on the LEDs 25.

図3には、枠体23が、前面の装飾板100(図1参照)を除いた状態で示されており、同図に示すように、枠体23の上辺と両側辺の内部には、遊技球が通過する1対のワープ路40,40が左右対称に設けられている。そして、枠体23の上辺の中央部分には、各ワープ路40のワープ入口41が、横並びになって上方に開口し、一方、枠体23の側辺下端部には、各ワープ路40のワープ出口42が、互いに対向するように内側に向かって開口している。詳細には、各ワープ路40は、枠体23の上辺の中央部分から両端部101,101に向かって斜め下方に延びると共に、上辺の両端部101,101で奥側に向かい、さらに、枠体23の側辺に沿って下方に延びている。また、ワープ路40のうち枠体23の側辺部においては、長手方向に沿って両内側面に交互に突起43が設けられ、これにより、遊技球の流下速度が落ちるようにしてある。   In FIG. 3, the frame body 23 is shown in a state excluding the front decorative plate 100 (see FIG. 1). As shown in FIG. A pair of warp paths 40, 40 through which game balls pass are provided symmetrically. The warp inlet 41 of each warp path 40 opens side by side at the center of the upper side of the frame body 23, while the warp path 40 of the side edge of the frame body 23 has a lower side. The warp outlets 42 are opened inward so as to face each other. Specifically, each warp path 40 extends obliquely downward from the central portion of the upper side of the frame body 23 toward both end portions 101, 101, and toward the back side at both end portions 101, 101 of the upper side. It extends downward along the side of 23. Further, on the side portion of the frame 23 in the warp path 40, protrusions 43 are alternately provided on both inner side surfaces along the longitudinal direction, so that the flow-down speed of the game ball is lowered.

枠体23の下辺には、本発明の「球遊転部」に相当するステージ79が設けられている。図4に示すように、ステージ79のうち奥側部分には、第1球遊転路70が、前記した両ワープ出口42,42の間を繋ぐように延びており、ステージ79の前側部分には、第1球遊転路70と隣合わせに、第2球遊転路71が延びている。   A stage 79 corresponding to the “ball idler” of the present invention is provided on the lower side of the frame body 23. As shown in FIG. 4, a first ball-spinning path 70 extends in the back portion of the stage 79 so as to connect the above-described warp outlets 42, 42. The second ball idle path 71 extends adjacent to the first ball idle path 70.

詳細には、第1球遊転路70は、両端寄り部分が低く、かつ、中央部分が高くなるように、緩やかに湾曲した構造をなしている。これにより、ワープ出口42から排出された遊技球は、第1球遊転路70の両端寄り部分に向かって流下した後に、第1球遊転路70の傾斜を登ることで、第1球遊転路70の中央部分で速度を落とす。また、第1球遊転路70のうち両端寄りの低くなった部分と、中央の高くなった部分には、それぞれ、略平坦になって前方の僅かに傾斜した緩斜面72,73が設けられている。更に、両端の緩斜面72,72と中央の緩斜面73との間には、第1球遊転路70の前縁部に沿って、突条74が設けられ、遊技球が前方に転がり落ちることを規制している。   Specifically, the first ball rolling path 70 has a gently curved structure so that the portions near both ends are low and the central portion is high. Thereby, the game ball discharged from the warp outlet 42 flows down toward the both end portions of the first ball turning path 70 and then climbs the slope of the first ball turning path 70, thereby Reduce the speed at the center of the turn 70. In addition, on the lower part near the both ends of the first ball rolling path 70 and the higher part in the center, there are provided gentle slopes 72 and 73 which are substantially flat and slightly inclined forward. ing. Further, a ridge 74 is provided along the front edge of the first ball rolling path 70 between the gentle slopes 72, 72 at both ends and the central gentle slope 73, and the game ball rolls forward. It regulates that.

一方、第2球遊転路71は、全体として、両端部から中央部分に向かって緩やかに下るように湾曲しており、中央部分には、略平坦になって前方の僅かに傾斜した緩斜面75が設けられている。また、第2球遊転路71の両端寄り部分には、第2球遊転路71全体から僅かに突出して、稜線が前後方向に延びた隆起部76が設けられている。尚、隆起部76の稜線は、前記第1球遊転路70の緩斜面72のほぼ中央前方に位置している。   On the other hand, the second ball rolling path 71 as a whole is curved so as to gently fall from both end portions toward the central portion, and the central portion is a gentle slope that is substantially flat and slightly inclined forward. 75 is provided. Further, at the portions near both ends of the second ball rolling path 71, there are provided raised portions 76 that slightly protrude from the entire second ball rolling path 71 and whose ridgeline extends in the front-rear direction. The ridge line of the raised portion 76 is located substantially in front of the gentle slope 72 of the first spherical rolling path 70.

さて、図4に示すように、枠体23の下辺部分のうち第1球遊転路70と第2球遊転路71との段差面77のうち横方向の中央には、開口78が設けられ、その開口78内には、本発明に係る球誘導部材80が設けられている。   Now, as shown in FIG. 4, an opening 78 is provided at the center in the horizontal direction of the step surface 77 between the first ball rolling path 70 and the second ball rolling path 71 in the lower part of the frame body 23. In the opening 78, a ball guiding member 80 according to the present invention is provided.

球誘導部材80は、その側断面構造が図6に示されており、上端側に球受入部81を備えた樹脂主体部80Jと、その樹脂主体部80Jの下端側に組み付けられた金属製の重り部83を備えてなり、樹脂主体部80Jのうち球受入部81と重り部83との略中間部分に貫通させた軸部82により、回転可能に軸支されている。そして、球誘導部材80は、常には、軸線J1を中心とした重り部83を含む球誘導部材80の全体の重量配置に基づく一方向の回転モーメントにより、図6に示した基本姿勢に保持されている。   The sphere guide member 80 has a side cross-sectional structure shown in FIG. 6, and is made of a metal main body 80J having a ball receiving portion 81 on the upper end side, and a metal body assembled on the lower end side of the resin main body portion 80J. A weight portion 83 is provided, and is rotatably supported by a shaft portion 82 that penetrates through a substantially intermediate portion between the ball receiving portion 81 and the weight portion 83 in the resin main body portion 80J. Then, the ball guiding member 80 is always held in the basic posture shown in FIG. 6 by a rotational moment in one direction based on the entire weight arrangement of the ball guiding member 80 including the weight portion 83 around the axis J1. ing.

尚、ここで、球誘導部材80の自重(重量)には、球誘導部材80の一部である球受入部81の自重は当然含まれる。また、遊技球部材80が基本姿勢であるときの球受入部81の位置が、本発明の「始動位置」に相当する。   Here, the weight (weight) of the ball guiding member 80 naturally includes the weight of the ball receiving portion 81 that is a part of the ball guiding member 80. Further, the position of the ball receiving portion 81 when the game ball member 80 is in the basic posture corresponds to the “starting position” of the present invention.

軸部82の軸線J1(図3及び図6参照)は、開口78を横切る方向、即ち、遊技盤面R1(図3及び図6参照)に対して平行でかつ水平方向を向いており、これにより、球誘導部材80は、遊技盤面R1に対する垂直面R2(図6参照)内で回転して、球受入部81が上下移動する。   The axis J1 (see FIGS. 3 and 6) of the shaft portion 82 is parallel to the direction across the opening 78, that is, the game board surface R1 (see FIGS. 3 and 6), and is directed horizontally. The ball guiding member 80 rotates in a vertical plane R2 (see FIG. 6) with respect to the game board surface R1, and the ball receiving portion 81 moves up and down.

球受入部81は、前記した始動入賞口14の真上に位置しており、これにより、球受入部81は、下方に移動したときに始動入賞口14に向かう。より詳細には、球誘導部材80のうち樹脂主体部80Jは、前記開口78を閉塞する垂直壁85の上端部から、球受入部81が前方に膨出した構造をなす。   The ball receiving unit 81 is located immediately above the start winning port 14, and thus the ball receiving unit 81 moves toward the start winning port 14 when moving downward. More specifically, the resin main body portion 80J of the ball guiding member 80 has a structure in which the ball receiving portion 81 bulges forward from the upper end portion of the vertical wall 85 that closes the opening 78.

尚、本実施形態では、前記一方向の回転モーメントの他に図6に示すように、垂直壁85の下端部103を、第2球遊転路71を構成する壁体の後端縁104に当接し、かつ、球受入部81の側壁の一部105を、第1球遊転路70を構成する壁体の前端縁106に当接することで、球誘導部材80が前記基本姿勢に位置決めしているが、必ずしも本構成は必要という訳ではない。また、第1球遊転路70を構成する壁体は、本発明の「流下してくる遊技球を球誘導部材のうち重り部側に接触させないようにするための部材」に相当する。   In this embodiment, in addition to the rotational moment in one direction, as shown in FIG. 6, the lower end portion 103 of the vertical wall 85 is connected to the rear end edge 104 of the wall body constituting the second spherical rolling path 71. The ball guiding member 80 is positioned in the basic posture by contacting the part 105 of the side wall of the ball receiving portion 81 with the front end edge 106 of the wall constituting the first ball rolling path 70. However, this configuration is not always necessary. The wall constituting the first ball rolling path 70 corresponds to “a member for preventing the game ball flowing down from coming into contact with the weight part side of the ball guiding member” of the present invention.

球受入部81は、前面107と両側面108とが壁体で囲まれ、上面109と後面110とが開放した凹形状になっている。また、始点位置では、球受入部81の後面110の開放口は、第1球遊転路70の緩斜面73に臨んでおり、球受入部81の底壁111は、緩斜面73より若干低くなっている。これにより、遊技球が、緩斜面73から球受入部81内に転動して入る。   The ball receiving portion 81 has a concave shape in which the front surface 107 and both side surfaces 108 are surrounded by a wall, and the upper surface 109 and the rear surface 110 are open. Further, at the starting point position, the opening of the rear surface 110 of the ball receiving portion 81 faces the gentle slope 73 of the first ball rolling path 70, and the bottom wall 111 of the ball receiving portion 81 is slightly lower than the gentle slope 73. It has become. Thereby, the game ball rolls into the ball receiving portion 81 from the gentle slope 73.

重り部83は、図8に示すように、軸部82の軸線J1と平行な軸体で構成されており、樹脂主体部80Jのうち下端部に対向状態に形成された1対の挟持壁83A,83Aの間に挟んで固定されている。重り部83の長手方向の中央部は、溝状にくびれており、挟持壁83A,83Aの内面に形成した突起111が、このくびれ部分113に係合している。このくびれ部分113は、重り部83への左右の位置ずれを禁止している。また、1対の挟持壁83A,83Aは、重り部83を軸方向と直交する側方から押し込んで組み付可能となっている。従って、重り部83を軸方向に挿入組付する場合に比べて、重り部83の組付けが容易である。また、重り部83の両端部は、球誘導部材80の側方に突出しており、球誘導部材80の両側のデッドスペース112が有効利用されている。   As shown in FIG. 8, the weight portion 83 is configured by a shaft body parallel to the axis J1 of the shaft portion 82, and a pair of sandwiching walls 83 </ b> A formed to face the lower end portion of the resin main body portion 80 </ b> J. , 83A. The central portion of the weight portion 83 in the longitudinal direction is constricted in a groove shape, and the protrusion 111 formed on the inner surfaces of the holding walls 83A and 83A is engaged with the constricted portion 113. The constricted portion 113 prohibits a left-right positional shift to the weight portion 83. The pair of sandwiching walls 83A and 83A can be assembled by pushing the weight 83 from the side perpendicular to the axial direction. Therefore, it is easier to assemble the weight portion 83 than when the weight portion 83 is inserted and assembled in the axial direction. Further, both end portions of the weight portion 83 protrude to the side of the ball guiding member 80, and the dead spaces 112 on both sides of the ball guiding member 80 are effectively used.

球誘導部材80は、重力を利用して回転する。以下、球誘導部材80を回転させるための回転モーメントを求める。そのために、図7(A)に示すように、軸部82の軸方向から見て球誘導部材80を含む領域を、軸部82の軸線J1に直交する水平線としてのX軸(以下、適宜「水平線X」という)と、軸部82の軸線J1に直交する鉛直線としてのY軸(以下、適宜「鉛直軸Y」という)とで4分割する。そして、上方をY軸の正方向、同図における右側(球誘導部材80より遊技盤11の奥側)をX軸の正方向とすると、球誘導部材80の一部としての樹脂主体部80Jと重り部83、及び、球受入部81に受け入れられた遊技球に関する重心位置座標は表1に示す通りである。また、表1には、これら樹脂主体部80Jと重り部83と遊技球の重量も示されている。   The ball guide member 80 rotates using gravity. Hereinafter, a rotational moment for rotating the ball guiding member 80 is obtained. For this purpose, as shown in FIG. 7A, the region including the ball guide member 80 when viewed from the axial direction of the shaft portion 82 is defined as an X axis (hereinafter referred to as “ Horizontal line X ") and a Y axis as a vertical line perpendicular to the axis J1 of the shaft portion 82 (hereinafter referred to as" vertical axis Y "as appropriate). If the upper side is the positive direction of the Y axis and the right side (the back side of the game board 11 from the ball guide member 80) is the positive direction of the X axis, the resin main body 80J as a part of the ball guide member 80 and Table 1 shows the center-of-gravity position coordinates relating to the game balls received by the weight unit 83 and the ball receiving unit 81. Table 1 also shows the weights of the resin main body 80J, the weight 83, and the game ball.

Figure 0004072154
Figure 0004072154

ここで、遊技球を除き樹脂主体部80Jと重り部83とを合わせたもの、即ち、球受入部81が空状態の球誘導部材80(以下、これを、適宜、「空状態の球誘導部材80」という)の重量と重心位置を求めると、表1に示した通りになる。また、遊技球と樹脂主体部80Jと重り部83とを合わせたもの、即ち、重り部83を含む球誘導部材80と遊技球を合わせた全体(以下、これを、適宜、「遊技球受入状態の球誘導部材80」という)の重量と重心位置を求めると、表1の最下段に示した通りになる。   Here, except for the game balls, the resin main body portion 80J and the weight portion 83 are combined, that is, the ball receiving portion 81 is in the empty ball guiding member 80 (hereinafter referred to as “empty ball guiding member” as appropriate. 80 ”) and the position of the center of gravity are as shown in Table 1. Also, a combination of the game ball, the resin main body portion 80J, and the weight portion 83, that is, the entire ball guide member 80 including the weight portion 83 and the game ball (hereinafter referred to as "game ball receiving state" as appropriate). The weight and the position of the center of gravity of the ball guiding member 80 ”are obtained as shown in the bottom row of Table 1.

従って、空状態の球誘導部材80にかかる回転モーメントM1は、図7(A)において時計回りを正方向とした場合には、
M1=10.8713×0.774×9806.65
=82516.94[g・mm/s
である。この回転モーメントM1により、球誘導部材80は、図7(A)において時計回り方向に回転し、前記第1及び第2の球遊転路70,71を構成する各壁体104,106に押し付けられて基本姿勢(即ち、球受入部81が始点位置にある状態)に維持されている。
Accordingly, the rotational moment M1 applied to the empty ball guiding member 80 is as follows when the clockwise direction in FIG.
M1 = 10.8713 × 0.774 × 9806.65
= 82516.94 [g · mm 2 / s 2 ]
It is. Due to this rotational moment M1, the ball guiding member 80 rotates in the clockwise direction in FIG. 7A and is pressed against the wall bodies 104, 106 constituting the first and second ball-spinning paths 70, 71. And maintained in the basic posture (that is, the state in which the ball receiving portion 81 is at the start position).

一方、遊技球受入状態の球誘導部材80にかかる回転モーメントM2は、
M2=16.3490×(−1.205)×9806.65
=−193196.34[g・mm/s
である。このように、遊技球受入状態の球誘導部材80にかかる回転モーメントM2は、空状態の球誘導部材80にかかる回転モーメントM1より大きくかつ反対方向を向いている。これにより、球受入部81に遊技球が受け入れられると、球誘導部材80が、図7(A)における反時計方向に回転する。また、このとき、球受入部81が、始点位置から終点位置に移動し、その終点位置で遊技球が球受入部81から排出される。尚、本発明の終点位置とは、始点位置で球受入部81に受け入れられ遊技球が、球誘導部材80の回転により前記始点位置から移動して排出されたときの球受入部81の位置をいう。
On the other hand, the rotational moment M2 applied to the ball guiding member 80 in the game ball receiving state is:
M2 = 16.3490 × (−1.205) × 9806.65
= −193196.34 [g · mm 2 / s 2 ]
It is. Thus, the rotational moment M2 applied to the ball guiding member 80 in the game ball receiving state is larger than the rotational moment M1 applied to the empty ball guiding member 80 and is directed in the opposite direction. Thereby, when a game ball is received in the ball receiving portion 81, the ball guiding member 80 rotates counterclockwise in FIG. At this time, the ball receiving unit 81 moves from the start point position to the end point position, and the game ball is discharged from the ball receiving unit 81 at the end point position. The end point position of the present invention is the position of the ball receiving portion 81 when the game ball is received by the ball receiving portion 81 at the start point position and discharged from the start point position by the rotation of the ball guide member 80. Say.

次に、球受入部81が始点位置にあるとき、即ち、球誘導部材80が基本姿勢から回転し始めるときの角加速度を求める。そのために、剛体としての樹脂主体部80Jと重り部83と遊技球に関する重心回りの慣性モーメントI1を求めると共に、これら樹脂主体部80Jと重り部83と遊技球の重心に重心が集中したと考えたときの質点としての軸部82回りの慣性モーメントI2を求める。この結果が、表2に示されている。   Next, the angular acceleration when the ball receiving portion 81 is at the start position, that is, when the ball guiding member 80 starts to rotate from the basic posture is obtained. For this purpose, an inertia moment I1 around the center of gravity of the resin main body 80J, the weight 83, and the game ball as a rigid body was obtained, and the center of gravity was concentrated on the center of gravity of the resin main body 80J, the weight 83, and the game ball. The moment of inertia I2 around the shaft portion 82 is obtained as a mass point. The results are shown in Table 2.

Figure 0004072154
Figure 0004072154

これら慣性モーメントI1,I2とスタイナーの定理とから遊技球受入状態の球誘導部材80に関する軸部82回りの慣性モーメントISを求めると、
IS=I1+I2
=1760.846[g・mm
になる。また、遊技球受入状態の球誘導部材80が、基本姿勢から回転するとき(球受入部81が、始点位置から終点位置に移動するとき)の角加速度Aは、前記した回転モーメントM2を慣性モーメントISで除して
A=M2/IS=−109.717[rad/s
として求められる。このように、本実施形態では、球誘導部材80が回転し始めるときの角加速度の大きさは、109.717[rad/s]であるが、好適な角加速度の範囲を検討すると以下のようである。即ち、上記した重り部83の重量を、表3に示すように数段階に変更することで、球誘導部材80が回転し始めるときの角加速度が異なる複数の試作機を製作し、それら各試作機に実際に遊技球を流下させて、流下態様を目視で観察する実験を行った。
From the inertia moments I1, I2 and Steiner's theorem, the inertia moment IS about the shaft portion 82 regarding the ball guide member 80 in the game ball receiving state is obtained.
IS = I1 + I2
= 1760.846 [g · mm 2 ]
become. Further, when the ball guiding member 80 in the game ball receiving state rotates from the basic posture (when the ball receiving portion 81 moves from the start point position to the end point position), the angular acceleration A uses the rotation moment M2 as the moment of inertia. Divide by IS
A = M2 / IS = −109.717 [rad / s 2 ]
As required. As described above, in this embodiment, the magnitude of the angular acceleration when the ball guiding member 80 starts to rotate is 109.717 [rad / s 2 ]. It seems. That is, by changing the weight of the weight part 83 in several stages as shown in Table 3, a plurality of prototypes having different angular accelerations when the ball guiding member 80 starts to rotate are manufactured, and each of the prototypes is manufactured. An experiment was conducted in which the game ball was actually allowed to flow down and the flow-down mode was visually observed.

Figure 0004072154
Figure 0004072154

この結果、各角加速度が小さ過ぎると、遊技球が球誘導部材80に乗って始点位置から終点位置に移動する態様と、球誘導部材80を無くして、遊技球が緩斜面73から落下する態様との差異を視認することができないことがわかった。また、各角加速度が大き過ぎると、遊技球が球誘導部材80に乗って回転するときの速度が遅くなりすぎるため、球誘導部材80が回転して遊技球が始点位置から終点位置に移動する間に、次の遊技球が緩斜面73から流下して球誘導部材80上の遊技球に追突することが確認できた。そして、球誘導部材が回転し始めるときの角加速度は、70〜150[rad/s](詳細には、77.653〜141.195[rad/s])に設定した場合には、各角加速度が小さ過ぎず、かつ、大き過ぎない状態となり、好適な流下態様を視認することができた。また、前述したように、本実施形態では球誘導部材80が回転し始めるときの角加速度の大きさは、109.717[rad/s]であり、70〜150[rad/s]の範囲に収まっている。 As a result, when each angular acceleration is too small, the game ball rides on the ball guiding member 80 and moves from the start position to the end position, and the game ball falls from the gentle slope 73 without the ball guiding member 80. It was found that the difference between and cannot be seen. If each angular acceleration is too large, the speed at which the game ball rotates on the ball guide member 80 becomes too slow, so that the ball guide member 80 rotates and the game ball moves from the start position to the end position. In the meantime, it was confirmed that the next game ball flowed down from the gentle slope 73 and collided with the game ball on the ball guiding member 80. Then, the angular acceleration when the ball guide member starts rotating, 70~150 [rad / s 2] ( specifically, 77.653~141.195 [rad / s 2] ) If set, the Each angular acceleration was not too small and not too large, and a suitable flow-down mode could be visually recognized. Further, as described above, in this embodiment, the magnitude of the angular acceleration when the ball guiding member 80 starts to rotate is 109.717 [rad / s 2 ], and is 70 to 150 [rad / s 2 ]. It is in range.

尚、本実施形態では、重り部83は、軸部82の軸線J1の方向に平行な軸体で構成されているから、その軸体の長さを変更することで、球誘導部材80の回転中心から重り部83までの距離を変えずに重り部83の重量のみを変更することができ、加速度の仕様変更を容易に行うことができた。   In the present embodiment, the weight portion 83 is constituted by a shaft body parallel to the direction of the axis J1 of the shaft portion 82. Therefore, by changing the length of the shaft body, the rotation of the ball guiding member 80 is performed. Only the weight of the weight portion 83 can be changed without changing the distance from the center to the weight portion 83, and the acceleration specification can be easily changed.

また、表4に示した実験は、球受入部81の傾きを変えて、遊技球の重心位置を変更することで球誘導部材80が回転し始めるときの角加速度を異ならせたもので、やはり、この場合も、70〜150[rad/s](詳細には、70.944〜146.786[rad/s])に設定した場合に好適な流下態様を視認することができた。 In addition, the experiment shown in Table 4 is to vary the angular acceleration when the ball guiding member 80 starts to rotate by changing the inclination of the ball receiving portion 81 and changing the position of the center of gravity of the game ball. Also in this case, it was possible to visually recognize a suitable flow-down mode when set to 70 to 150 [rad / s 2 ] (specifically, 70.944 to 146.786 [rad / s 2 ]).

Figure 0004072154
Figure 0004072154

次いで、球受入部81が、始点位置から終点位置に移動する間における球誘導部材80の角加速度の推移を求める。そのために、球誘導部材80の基本姿勢における球誘導部材80の回転角度を「0」とし、上述した表1及び表2のデータを用いて角加速度Aを求めた場合と同様に、球誘導部材80の各回転角度に対応させて角加速度を求める。すると、図9に示したグラフのように、球誘導部材80の角加速度は、球受入部81が始点位置(図9の横軸における右側端部)から終点位置(図9の横軸における左側端部)に移動するに従って減少することがわかる。この理由は、後述する動作説明と合わせて行う。   Next, the ball receiving unit 81 obtains the transition of the angular acceleration of the ball guiding member 80 while moving from the start point position to the end point position. Therefore, the spherical guiding member 80 is set to “0” in the basic posture of the spherical guiding member 80 and the angular acceleration A is obtained using the data in Tables 1 and 2 described above. The angular acceleration is obtained corresponding to each of the 80 rotation angles. Then, as in the graph shown in FIG. 9, the angular acceleration of the ball guiding member 80 is such that the ball receiving portion 81 moves from the start position (the right end on the horizontal axis in FIG. 9) to the end position (the left side on the horizontal axis in FIG. 9). It turns out that it reduces as it moves to an edge part. The reason for this will be described in conjunction with the operation description to be described later.

尚、球誘導部材80の各回転角度に到達するまでの所要時間(累積時間)を求めると図10に示したようになる。   In addition, when required time (cumulative time) until it reaches | attains each rotation angle of the ball guide member 80 is obtained, it is as shown in FIG.

次に、上記構成からなるパチンコ遊技機の作用・効果を説明する。
操作ノブ28を操作して、遊技球が連続的に遊技盤11の遊技領域における上方部分に弾き出されると、それら遊技球は、障害釘49、ランプ風車17,風車19等に当たって向きを変えられ、ランダムな経路を通って遊技領域の下方に向かう。
Next, operations and effects of the pachinko gaming machine having the above-described configuration will be described.
When the operation knob 28 is operated and the game balls are continuously blown to the upper part of the game area of the game board 11, the game balls are turned by hitting the obstacle nail 49, the ramp windmill 17, the windmill 19, and the like. Go down the gaming area through a random path.

幾つかの遊技球は、図3に示すように、液晶表示装置13の上辺のワープ入口41に入り込み、ワープ路40を通過して、第1球遊転路70上に放たれる。第1球遊転路70上に放たれた遊技球は、最初、ワープ路40を流下した勢いで、第1球遊転路70上を左右に転動するが、第1球遊転路70の傾斜を登ることで次第にその勢いを落とす。そして、第1球遊転路70上に放たれた遊技球うちの幾つかは、第1球遊転路70の中央部に設けた緩斜面73で第1球遊転路70上を左右に転動する勢いを無くして、緩斜面73上を遊転して、球誘導部材80の球受入部81に入る(図5(A)及び図7(A)参照)。また、幾つかの遊技球は、液晶表示装置13の側方を流下する途中で、液晶表示装置13の周りの障害釘49で跳ね返り、液晶表示装置13の内側に入り込み、そのうち幾つかの遊技球は、第1球遊転路70上に放たれ、上記の場合と同様に、球受入部81に入る。   As shown in FIG. 3, some game balls enter the warp inlet 41 on the upper side of the liquid crystal display device 13, pass through the warp path 40, and are released onto the first ball rolling path 70. The game ball released on the first ball turning path 70 initially rolls left and right on the first ball turning path 70 with the momentum flowing down the warp path 40. It gradually drops its momentum by climbing the slope. And some of the game balls released on the first ball turning path 70 are left and right on the first ball turning path 70 by a gentle slope 73 provided at the center of the first ball turning path 70. The momentum of rolling is lost, and it rolls on the gentle slope 73 and enters the ball receiving portion 81 of the ball guide member 80 (see FIGS. 5A and 7A). Also, some game balls bounce off the obstacle nails 49 around the liquid crystal display device 13 while flowing down the side of the liquid crystal display device 13 and enter the inside of the liquid crystal display device 13, and some of the game balls Is released onto the first ball rolling path 70 and enters the ball receiving portion 81 in the same manner as described above.

ここで、遊技球が球受入部81に入る前の状態では、重り部83を含む球誘導部材80の重心は、図7(A)の座標(0.774,−6.269)に位置する(表1参照)。この重心の位置は、軸部82の軸線J1に直交する水平線Xより下側でかつ鉛直線Yを挟んで終点位置と反対側であり、図7(A)において時計回り方向の回転モーメントが球誘導部材80に働き、球誘導部材80が図6に示した基本姿勢に保持される。   Here, in a state before the game ball enters the ball receiving portion 81, the center of gravity of the ball guiding member 80 including the weight portion 83 is located at the coordinates (0.774, −6.269) of FIG. (See Table 1). The position of the center of gravity is below the horizontal line X orthogonal to the axis J1 of the shaft portion 82 and on the opposite side of the end point position with the vertical line Y interposed therebetween. In FIG. It acts on the guide member 80, and the ball guide member 80 is held in the basic posture shown in FIG.

一方、遊技球が球受入部81に入ると、重り部83を含む球誘導部材80と遊技球とを合わせた全体の重心は、図7(A)の座標(−1.205,−0.184)に位置する(表1参照)。この重心の位置は、軸部82の軸線J1に直交する水平線Xより下側でかつ鉛直線Yに対し終点位置側である。即ち、遊技球が球受入部81に入る前と後とで、重心の位置が、軸部82の軸線J1に直交する鉛直線Yを超えて移動し、これにより球誘導部材80にかかる回転モーメントの方向が図7(A)における時計回り(右回り)方向から反時計回り(左回り)方向に変わり、軸部82を中心に球誘導部材80が左回転する。   On the other hand, when the game ball enters the ball receiving portion 81, the total center of gravity of the ball guide member 80 including the weight portion 83 and the game ball is set to the coordinates (−1.205, −0. 184) (see Table 1). The position of the center of gravity is below the horizontal line X orthogonal to the axis J1 of the shaft portion 82 and on the end point position side with respect to the vertical line Y. That is, before and after the game ball enters the ball receiving portion 81, the position of the center of gravity moves beyond the vertical line Y perpendicular to the axis J 1 of the shaft portion 82, and thereby the rotational moment applied to the ball guiding member 80. Is changed from the clockwise (rightward) direction in FIG. 7A to the counterclockwise (counterclockwise) direction, and the ball guide member 80 rotates counterclockwise around the shaft portion 82.

球誘導部材80の回転により、球受入部81が始点位置から終点位置に移動すると、これに従って球誘導部材80と遊技球とを合わせた全体の重心が、前記鉛直線Yに向けて移動する。これにより、球誘導部材80を回転させるための回転モーメントが減少する。すると、図9に示すように、回転モーメントに基づく球誘導部材80の角加速度が減少し、これに伴い球受入部81の落下加速度が減少する。このように、落下加速度が徐々に減少しながら遊技球が流下する態様は、遊技球が一定加速度で自由落下する態様や強制駆動されて角加速度が0で回転する役物による流下態様と異なり、遊技者に新鮮な感覚を与えて、趣向性の向上を図ることができる。また、本実施形態では、球受入部81が遊技球を受け入れた始点位置から終点位置に移動し始めるときの球誘導部材80の角加速度の大きさを、109.717[rad/s]に設定することで、球誘導部材80の動作に重厚感を持たせることができる。 When the ball receiving portion 81 moves from the start point position to the end point position due to the rotation of the ball guide member 80, the overall center of gravity of the ball guide member 80 and the game ball moves toward the vertical line Y accordingly. Thereby, the rotational moment for rotating the ball guide member 80 is reduced. Then, as shown in FIG. 9, the angular acceleration of the ball guiding member 80 based on the rotational moment decreases, and accordingly, the falling acceleration of the ball receiving portion 81 decreases. In this way, the mode in which the game ball flows down while the fall acceleration gradually decreases is different from the mode in which the game ball freely falls at a constant acceleration and the flow down mode by a role that is forcibly driven and rotates with an angular acceleration of 0, The player can be given a fresh sensation to improve the taste. Further, in the present embodiment, the magnitude of the angular acceleration of the ball guiding member 80 when the ball receiving unit 81 starts moving from the start position where the game ball is received to the end position is 109.717 [rad / s 2 ]. By setting, it is possible to give a profound feeling to the operation of the ball guiding member 80.

そして、球誘導部材80の回転により球受入部81が終点位置に至ると、遊技球が球受入部81から排出される。すると、球誘導部材80にかかる回転モーメントの向きが変わり、球誘導部材80が元の姿勢に戻される。この動作は、あたかも獅子おどしのようであり、趣向性の向上が図られる。   Then, when the ball receiving unit 81 reaches the end point position by the rotation of the ball guiding member 80, the game ball is discharged from the ball receiving unit 81. Then, the direction of the rotational moment applied to the ball guiding member 80 is changed, and the ball guiding member 80 is returned to the original posture. This operation is like a lion dance and improves the taste.

ここで、遊技球は、第1球遊転路70上をランダムに遊転している状態から、球受入部81に入ることで遊転が留められ、球誘導部材80の回転により、遊技球が球受入部81の真下の始動入賞口14に向けて誘導される。そして、その誘導方向の延長線上にある始動入賞口14に向けて球受入部81から遊技球が排出されるから、遊技球が球受入部81に入った場合には、球受入部81に入らずに、ステージ79からランダムな方向に流下した場合に比べて、始動入賞口14に入賞する確率が高くなる。従って、球受入部81に遊技球が入った場合には、始動入賞口14に対する入球の期待感が高まる。また、遊技球がワープ路40を通過して第1球遊転路70上に放たれた場合には、球受入部81に入る可能性が高まるので、遊技球がワープ路40に入った時点で、遊技者に、期待感を抱かせることができ、遊技演出の趣向性の向上が図られる。   Here, the game ball is stopped by entering the ball receiving portion 81 from a state of randomly rotating on the first ball rotation path 70, and the game ball is rotated by the rotation of the ball guide member 80. Is guided toward the start winning opening 14 just below the ball receiving portion 81. Then, since the game ball is discharged from the ball receiving unit 81 toward the start winning opening 14 on the extension line in the guide direction, when the game ball enters the ball receiving unit 81, it enters the ball receiving unit 81. Instead, the probability of winning at the start winning opening 14 is higher than the case of flowing down from the stage 79 in a random direction. Therefore, when a game ball enters the ball receiving portion 81, the expectation of entering the ball to the start winning opening 14 is increased. In addition, when the game ball passes through the warp path 40 and is released onto the first ball rotation path 70, the possibility that the game ball enters the ball receiving unit 81 is increased. Thus, the player can have a sense of expectation, and the game performance can be improved.

尚、第2球遊転路71上を遊転して流下した遊技球は、例えば、始動入賞口14に入ったり、或いは、終点位置に移動した球受入部81に接触して、始動入賞口14への遊技球の入球を妨げる等の種々の役割を果たし、遊技球の動きが複雑になって、遊技の趣向性の向上が図られる。   Note that the game ball that has swung down on the second ball rolling path 71 enters, for example, the start winning opening 14 or contacts the ball receiving portion 81 that has moved to the end position, thereby starting the starting winning opening. The game ball plays various roles such as preventing the game ball from entering 14 and the movement of the game ball becomes complicated, thereby improving the game's preference.

このように、本実施形態のパチンコ遊技機によれば、遊技球が、球誘導部材80の球受入部81に保持されて誘導されかつ一定方向に排出されることで、その遊技球の流下方向がある程度限定されるので、遊技球が球受入部81に入らずにランダムな方向に流下する場合とは異なる流下態様が加わり、遊技球の流下態様にバリエーションを増やすことができる。しかも、このとき、遊技球は、加速度を減少させながら落下案内されるので、遊技球が一定加速度で自由落下する態様や強制駆動されて角加速度が0で回転する役物による流下態様と異なり、遊技者に新鮮な感覚を与えて、趣向性の向上を図ることができる。また、球誘導部材80は、遊技盤11に対して垂直面内で回転し、このような動作をする役物は、従来の弾球遊技機には無かったので、斬新な遊技演出を提供することができる。さらに、本実施形態では、遊技球を第1球遊転路70で様々に遊転させた後に再度流下させて球受入部81に入るようにしたから、第1球遊転路70から球受入部81を介して流下するまでの遊技球の動きが複雑になり、遊技演出の趣向性を高めることができる。   Thus, according to the pachinko gaming machine of this embodiment, the game ball is guided by being held by the ball receiving portion 81 of the ball guide member 80 and discharged in a certain direction, so that the flow direction of the game ball is reduced. Is limited to some extent, a flow mode different from the case where the game ball flows down in a random direction without entering the ball receiving portion 81 is added, and variations in the flow mode of the game ball can be increased. In addition, at this time, the game ball is guided to drop while reducing the acceleration, so that the game ball is free-falling at a constant acceleration or different from the flowing-down mode by an accessory that is forcibly driven and rotated at an angular acceleration of 0, The player can be given a fresh sensation to improve the taste. In addition, the ball guiding member 80 rotates in a vertical plane with respect to the game board 11, and since there is no accessory performing such an operation in the conventional ball game machine, it provides a novel game effect. be able to. Furthermore, in the present embodiment, the game balls are made to idle in various ways on the first ball turning path 70 and then flow down again to enter the ball receiving portion 81. The movement of the game sphere until it flows down through the part 81 becomes complicated, and the preference of the game effect can be enhanced.

[他の実施形態]
本発明は、前記実施形態に限定されるものではなく、例えば、以下に説明するような実施形態も本発明の技術的範囲に含まれ、さらに、下記以外にも要旨を逸脱しない範囲内で種々変更して実施することができる。
(1)前記実施形態においては、弾球遊技機の一例としてパチンコ遊技機を例示したが、本発明はこれに限られず、他の弾球遊技機に適用してもよい。
[Other Embodiments]
The present invention is not limited to the above-described embodiment. For example, the embodiments described below are also included in the technical scope of the present invention, and various other than the following can be made without departing from the scope of the invention. It can be changed and implemented.
(1) In the above embodiment, a pachinko gaming machine is illustrated as an example of a ball game machine, but the present invention is not limited to this and may be applied to other ball game machines.

(2)前記実施形態では、球誘導部材80は、基本姿勢から遊技球の排出姿勢に回転した後、逆方向に回転して基本姿勢に戻っていたが、球誘導部材が基本姿勢から回転して遊技球を排出した後、同方向に一回転して、基本姿勢に戻るようにしてもよい。 (2) In the above embodiment, the ball guiding member 80 rotates from the basic posture to the game ball discharging posture and then rotates in the reverse direction to return to the basic posture. However, the ball guiding member rotates from the basic posture. After the game ball is discharged, it may be rotated once in the same direction to return to the basic posture.

(3)前記実施形態においては、球受入部81の下方に備えた入球口は、遊技球が取り込まれるポケット構造の始動入賞口14であったが、他の入賞口や始動ゲート18のように、遊技球の通過するゲート構造のものであってもよい。 (3) In the above embodiment, the entrance provided below the ball receiving portion 81 is the start winning opening 14 having a pocket structure into which a game ball is taken. In addition, a gate structure through which a game ball passes may be used.

(4)前記実施形態においては、球誘導部材80を第1球遊転路70に設けたが、球誘導部材は、遊技領域の何れの場所に配置してもよい。例えば、球誘導部材を、前記実施形態における第2球遊転路71の略真下で、かつ、始動入賞口14の略真上の位置に設けてもよい。また、ガイドレール12で囲まれた遊技領域内であれば、他の位置でもよい。 (4) In the above-described embodiment, the ball guiding member 80 is provided on the first ball turning path 70, but the ball guiding member may be arranged at any place in the game area. For example, the ball guiding member may be provided at a position substantially directly below the second ball rolling path 71 in the above-described embodiment and approximately above the start winning opening 14. Further, other positions may be used as long as the game area is surrounded by the guide rails 12.

(5)前記実施形態においては、球受入部81を凹形状とすることで、球受入部81が始点位置から終点位置に移動するまでの間、遊技球を保持できる構造としたが、例えば、複数の突起により、遊技球の遊転を規制して、球受入部が始点位置から終点位置に移動するまでの間、遊技球を保持する構造にしてもよい。 (5) In the above embodiment, the ball receiving portion 81 has a concave shape so that the game ball can be held until the ball receiving portion 81 moves from the start position to the end position. A plurality of protrusions may be used to restrict the play of the game ball and hold the game ball until the ball receiving unit moves from the start point position to the end point position.

(6)前記実施形態では、球誘導部材80が、遊技盤11に対して水平かつ平行に配置された軸部82の軸線J1を中心にして、遊技盤11に直交する方向で回転する構成であったが、球誘導部材が、遊技盤に対して直交する軸体を中心にして、遊技盤と平行な面内で回転する構成にしてもよい。この場合、重り部の上方に保護部材等を設けて、流下してくる次の遊技球が球誘導部材のうち重り部側に接触しないように構成することが好ましい。 (6) In the above-described embodiment, the ball guide member 80 is configured to rotate in a direction orthogonal to the game board 11 around the axis J1 of the shaft portion 82 disposed horizontally and parallel to the game board 11. However, the ball guide member may be configured to rotate in a plane parallel to the game board around the shaft body orthogonal to the game board. In this case, it is preferable that a protective member or the like is provided above the weight portion so that the next game ball that flows down does not contact the weight portion side of the ball guiding member.

本発明の実施形態に係るパチンコ遊技機の正面図Front view of a pachinko gaming machine according to an embodiment of the present invention パチンコ遊技機の電気的構成を示すブロック図Block diagram showing the electrical configuration of a pachinko machine 液晶表示装置及び始動入賞口の平面図Plan view of liquid crystal display device and start winning opening 液晶表示装置の下辺部分の斜視図Perspective view of the lower part of the liquid crystal display device (A)球誘導部材の球受入部が始点位置で遊技球を受け入れた状態の斜視図(B)球誘導部材の球受入部が終点位置になった状態の斜視図(A) The perspective view of the state which received the game ball in the ball | bowl receiving part of the ball | bowl guide member in the starting point position. 球誘導部材の側断面図Side cross-sectional view of the ball guide member (A)球受入部が始点位置で遊技球を受け入れた状態の側断面図(B)球受入部が終点位置になった状態の側断面図(A) Side cross-sectional view of a state where the ball receiving unit has received a game ball at the start point position (B) Side cross-sectional view of a state where the ball receiving unit is at the end point position 図6のA方向から見た球誘導部材の背面図FIG. 6 is a rear view of the ball guide member viewed from the direction A in FIG. 球誘導部材の回転角度と角加速度との関係を示したグラフGraph showing the relationship between the rotation angle and angular acceleration of the ball guide member 球誘導部材の各回転角度に到達するまでの累積時間を示したグラフA graph showing the accumulated time to reach each rotation angle of the ball guide member

符号の説明Explanation of symbols

11…遊技盤
14…始動入賞口(入球口)
79…ステージ(球遊転部)
80…球誘導部材
81…球受入部
82…軸体(軸部)
83…重り部
11 ... Game board 14 ... Start winning entrance (entrance entrance)
79 ... Stage (ball rolling part)
80 ... Sphere guiding member 81 ... Sphere receiving portion 82 ... Shaft body (shaft portion)
83 ... Weight part

Claims (1)

遊技領域を流下する遊技球を、一時的に受け入れ可能な球受入部を有した球誘導部材と、
前記球受入部が、始点位置と終点位置との間を移動可能となるように、前記球誘導部材を回転可能に軸支する軸部とを備え、
前記球受入部が前記始点位置で遊技球を受け入れると、前記球誘導部材が回転し、前記終点位置に移動して前記球受入部から遊技球が排出されるようにすると共に、前記遊技球が前記球誘導部材に乗って前記始点位置から前記終点位置に移動する流下態様を視認可能に構成し、前記球受入部に遊技球を受け入れた場合に、遊技球を受け入れた時点での前記球誘導部材とその遊技球とを合わせた全体の重量の重心を、前記軸部の軸線に直交する水平線より下側でかつ前記軸部の軸線に直交する鉛直線に対し、前記球受入部が移動して向かう側に配置することで、前記球誘導部材が前記全体の重量に基づく回転モーメントにより角加速度を得て回転し、前記球受入部が前記始点位置から前記終点位置に移動するに従って、前記球誘導部材の角加速度を減少させる弾球遊技機において、
前記球誘導部材は、前記回転モーメントを発生させるための重り部を備え、流下してくる遊技球を前記球誘導部材のうち前記重り部側に接触させないようにするための部材を前記重り部の上方に設けたことを特徴とする弾球遊技機。
A ball guide member having a ball receiving portion capable of temporarily receiving a game ball flowing down the game area;
A shaft portion that rotatably supports the ball guiding member so that the ball receiving portion can move between a start point position and an end point position;
When the ball receiving unit receives the game ball at the start point position, the ball guiding member rotates and moves to the end point position so that the game ball is discharged from the ball receiving unit. It is configured so that the flow-down mode of moving from the start point position to the end point position on the ball guide member is visible, and when the game ball is received in the ball receiving portion, the ball guide at the time when the game ball is received The ball receiving portion moves with respect to a vertical line perpendicular to the axis of the shaft and below the horizontal line orthogonal to the axis of the shaft, the center of gravity of the total weight of the member and the game ball being combined. By disposing the ball guide member on the opposite side, the ball guide member rotates by obtaining an angular acceleration by a rotational moment based on the whole weight, and the ball receiving unit moves from the start point position to the end point position, thereby moving the ball. Angular acceleration of induction member In pinball game machine to reduce,
The ball guide member includes a weight portion for generating the rotational moment, and a member for preventing the game ball flowing down from coming into contact with the weight portion side of the ball guide member is provided on the weight portion. A ball game machine characterized by being provided above.
JP2004357421A 2004-12-09 2004-12-09 Bullet ball machine Expired - Fee Related JP4072154B2 (en)

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