JP3954955B2 - ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 - Google Patents
ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 Download PDFInfo
- Publication number
- JP3954955B2 JP3954955B2 JP2002329923A JP2002329923A JP3954955B2 JP 3954955 B2 JP3954955 B2 JP 3954955B2 JP 2002329923 A JP2002329923 A JP 2002329923A JP 2002329923 A JP2002329923 A JP 2002329923A JP 3954955 B2 JP3954955 B2 JP 3954955B2
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- JP
- Japan
- Prior art keywords
- console
- key
- game
- title
- game console
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/06—Network architectures or network communication protocols for network security for supporting key management in a packet data network
- H04L63/061—Network architectures or network communication protocols for network security for supporting key management in a packet data network for key exchange, e.g. in peer-to-peer networks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/10—Network architectures or network communication protocols for network security for controlling access to devices or network resources
- H04L63/104—Grouping of entities
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Computer Hardware Design (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Small-Scale Networks (AREA)
- Pinball Game Machines (AREA)
- Mobile Radio Communication Systems (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US10/053,342 US7031473B2 (en) | 2001-11-13 | 2001-11-13 | Network architecture for secure communications between two console-based gaming systems |
| US10/053,342 | 2001-11-13 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2007064573A Division JP4307495B2 (ja) | 2001-11-13 | 2007-03-14 | ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2003224560A JP2003224560A (ja) | 2003-08-08 |
| JP2003224560A5 JP2003224560A5 (enExample) | 2006-01-05 |
| JP3954955B2 true JP3954955B2 (ja) | 2007-08-08 |
Family
ID=21983537
Family Applications (4)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2002329923A Expired - Fee Related JP3954955B2 (ja) | 2001-11-13 | 2002-11-13 | ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 |
| JP2007064573A Expired - Fee Related JP4307495B2 (ja) | 2001-11-13 | 2007-03-14 | ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 |
| JP2007329832A Expired - Fee Related JP4841540B2 (ja) | 2001-11-13 | 2007-12-21 | ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 |
| JP2011161624A Expired - Fee Related JP5362784B2 (ja) | 2001-11-13 | 2011-07-25 | ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 |
Family Applications After (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2007064573A Expired - Fee Related JP4307495B2 (ja) | 2001-11-13 | 2007-03-14 | ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 |
| JP2007329832A Expired - Fee Related JP4841540B2 (ja) | 2001-11-13 | 2007-12-21 | ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 |
| JP2011161624A Expired - Fee Related JP5362784B2 (ja) | 2001-11-13 | 2011-07-25 | ゲーミングシステム用のネットワークアーキテクチャの方法、そのゲームコンソール、そのシステム及び記録媒体 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US7031473B2 (enExample) |
| EP (1) | EP1310283B1 (enExample) |
| JP (4) | JP3954955B2 (enExample) |
| AT (1) | ATE432115T1 (enExample) |
| DE (1) | DE60232429D1 (enExample) |
Families Citing this family (105)
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| JP2001209583A (ja) * | 2000-01-26 | 2001-08-03 | Sony Corp | データ記録再生器およびセーブデータ処理方法、並びにプログラム提供媒体 |
| EP1320799A2 (en) * | 2000-02-17 | 2003-06-25 | Acclim Entertainment, Inc. | Multi-player computer game system and method |
| US7127069B2 (en) * | 2000-12-07 | 2006-10-24 | Igt | Secured virtual network in a gaming environment |
| US7174568B2 (en) * | 2001-01-31 | 2007-02-06 | Sony Computer Entertainment America Inc. | Method and system for securely distributing computer software products |
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2001
- 2001-11-13 US US10/053,342 patent/US7031473B2/en not_active Expired - Lifetime
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2002
- 2002-11-12 AT AT02025092T patent/ATE432115T1/de not_active IP Right Cessation
- 2002-11-12 DE DE60232429T patent/DE60232429D1/de not_active Expired - Lifetime
- 2002-11-12 EP EP02025092A patent/EP1310283B1/en not_active Expired - Lifetime
- 2002-11-13 JP JP2002329923A patent/JP3954955B2/ja not_active Expired - Fee Related
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2007
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Also Published As
| Publication number | Publication date |
|---|---|
| EP1310283A3 (en) | 2004-08-04 |
| US7031473B2 (en) | 2006-04-18 |
| JP2003224560A (ja) | 2003-08-08 |
| JP2007190403A (ja) | 2007-08-02 |
| JP4307495B2 (ja) | 2009-08-05 |
| JP5362784B2 (ja) | 2013-12-11 |
| JP2008148335A (ja) | 2008-06-26 |
| ATE432115T1 (de) | 2009-06-15 |
| JP4841540B2 (ja) | 2011-12-21 |
| DE60232429D1 (de) | 2009-07-09 |
| US20030093669A1 (en) | 2003-05-15 |
| JP2011259476A (ja) | 2011-12-22 |
| EP1310283B1 (en) | 2009-05-27 |
| EP1310283A2 (en) | 2003-05-14 |
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