JP3746799B2 - Pattern matching game machine - Google Patents

Pattern matching game machine Download PDF

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JP3746799B2
JP3746799B2 JP27050694A JP27050694A JP3746799B2 JP 3746799 B2 JP3746799 B2 JP 3746799B2 JP 27050694 A JP27050694 A JP 27050694A JP 27050694 A JP27050694 A JP 27050694A JP 3746799 B2 JP3746799 B2 JP 3746799B2
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JPH08107957A (en
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靖 長谷川
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アビリット株式会社
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Abstract

PURPOSE: To keep the expectation of a player for prize winning for a long time by complicating the mechanism of pattern matching. CONSTITUTION: Plural primary rotators 10a, 10b and 10c expressing patterns at respective frame positions and a secondary rotator 10d provided with patterns or transmissive parts at the respective frame positions are arranged so that the secondary rotator 10d can be overlapped on at least one primary rotator 10c among these primary rotators 10a, 10b and 10c.

Description

【0001】
【産業上の利用分野】
この発明は、スロットマシンやパチンコ遊戯機などに適用される図柄合わせ遊戯機に関連し、殊にこの発明は、図柄が表されたリールより成る複数の回転体が停止し、決められた位置に所定の図柄の組み合わせが成立したとき、入賞となって遊戯者に所定の特典を付与するようにした図柄合わせ遊戯機に関する。
【0002】
【従来の技術】
従来、パチンコ遊戯機として、遊戯盤の盤面中央に3個の回転体より成る可変表示器を設けたものが提案されている。各回転体は、合成樹脂成形体のリールの外周面に複数の図柄が表された帯状テープを貼設して成り、それぞれステッピングモータにより駆動される。この種のパチンコ遊戯機では、盤面適所に設けられた特定のリール始動口にパチコン玉が入ったとき、可変表示器のすべてのリールが一斉に回転した後、順次自動的に停止してゆき、水平または斜め方向の停止ライン上に所定の図柄の組み合わせが成立したとき、特別入賞となり、大きな開口を有する特別入賞口が一定時間だけ継続して開くか、または開閉を交互に繰り返すかして、多数個のパチンコ玉が入り易いように構成される。
【0003】
【発明が解決しようとする課題】
しかしながらこのようなパチンコ遊戯機では、前記可変表示器は3個のリールによる図柄の組み合わせで入賞を発生させる構成であるため、図柄合わせの仕組みが単調であるばかりでなく、3番目のリールの停止時点で特別入賞かどうかが確定するので、特別入賞に対する遊戯者の期待感を長く持続させることが困難である。
【0004】
この発明は、上記問題に着目してなされたもので、回転体の構成を工夫することにより、図柄合わせの仕組みを複雑化し、入賞に対する遊戯者の期待感を長く持続させることができる図柄合わせ遊戯機を提供することを目的とする。
【0005】
【課題を解決するための手段】
この発明は、所定の図柄の組み合わせが成立したとき入賞となる図柄合わせ遊戯機において、リールの外周部に図柄表示面が形成されて成る3個の一次回転体と1個の二次回転体とを有する。前記二次回転体は、一次回転体よりリールの径が大きく一次回転体のほぼ2倍のリールの幅を有し、3個の一次回転体のうち中央と右端の2個の一次回転体上に重ねるようにして配置されている。前記一次回転体の図柄表示面は、周方向へ所定の駒数に等分割され、この図柄表示面の各駒位置に図柄が表されている。前記二次回転体の図柄表示面は、周方向へ前記一次回転体の図柄表示面の駒数と同じ駒数に等分割され、この図柄表示面のいずれかの駒位置に図柄が表されるとともに、他のいずれかの駒位置に前記一次回転体の図柄表示面が透視可能な透過部が設けられている。
【0006】
また、この発明は、所定の図柄の組み合わせが成立したとき入賞となる図柄合わせ遊戯機において、リールの外周部に図柄表示面が形成されて成る3個の一次回転体と1個の二次回転体とを有している。前記二次回転体は、一次回転体よりリールの径が大きく一次回転体のほぼ3倍のリールの幅を有し、3個全ての一次回転体上に重ねるようにして配置されている。前記一次回転体の図柄表示面は、周方向へ所定の駒数に等分割され、この図柄表示面の各駒位置に図柄が表されている。前記二次回転体の図柄表示面は、周方向へ前記一次回転体の図柄表示面の駒数と同じ駒数に等分割され、この図柄表示面のいずれかの駒位置に図柄が表されるとともに、他のいずれかの駒位置に前記一次回転体の図柄表示面が透視可能な透過部が設けられている。
【0007】
【作用】
請求項1の発明にかかる図柄合わせ遊戯機では、中央と右端の2個の一次回転体上に1個の二次回転体を重ねるように配置したので、左端の一次回転体が停止しかつ中央と右端の一次回転体または二次回転体の一方が停止した時点では、所定の図柄の組み合わせが成立したかどうかは確定しない。すべての回転体が停止したとき、所定の図柄の組み合わせが成立したかどうかが確定する。
【0008】
請求個2の発明にかかる図柄合わせ遊戯機では、3個全ての一次回転体上に1個の二次回転体を重ねるように配置したので、一次回転体または二次回転体の一方が停止した時点では、所定の図柄の組み合わせが成立したかどうかは確定しない。全ての回転体が停止したとき、所定の図柄の組み合わせが成立したかどうかが確定する。
【0009】
【実施例】
図1は、この発明が適用されたパチンコ遊戯機1の外観を示す。このパチンコ遊戯機1では、遊戯盤2の盤面中央に可変表示器3が配備され、この可変表示器3の下方位置に、大きな開口を有する特別入賞口4と、その両側にリール始動口5a,5bとが設けてある。前記リール始動口5a,5bに、パチンコ玉が入ると、前記可変表示器3が作動する。前記特別入賞口4は、平時は開口が閉じ、特別入賞時には開口が一定時間だけ継続して開くか、または一定時間だけ開閉を交互に繰り返す。なお図中、6は入賞口、7はチューリップ役物である。
【0010】
前記可変表示器3は、図柄を上下方向に高速で動かして表示するための表示窓8を有し、前記表示窓8の停止ライン9上に3個の当たり図柄による組み合わせが成立したとき、特別入賞を発生させる。この図柄の可変表示手段は、図2に示すように、同一径を有する3個の一次回転体10a,10b,10cと、これら一次回転体のうち、右端の一次回転体10c上に重ねるようにして配置されるわずかに径の大きい二次回転体10dとで構成される。
【0011】
各一次回転体10a,10b,10cは、図3に示すように、透明または不透明な合成樹脂成形体であるリール11の外周部13に、後記する複数の図柄が印刷された不透明の帯状テープ12をリング状に貼設することにより図柄表示面17を形成したものである。前記リール11は、中央にステッピングモータ16が連結されるボス部14を有し、このボス部14の外周に放射状をなす複数本の枠骨15を介して前記外周部13が一体形成されている。なおこの実施例では、各回転体10a〜10dは同じ方向、同じ速度で回転させているが、回転方向および速度は必ずしも同じである必要はない。
【0012】
各一次回転体10a,10b,10cの図柄表示面17は、周方向へ20個の駒数に等分割しており、この図柄表示面17の各駒位置には、図4(1)の展開図に示すように、複数種の当たり図柄A〜Iまたは外れ図柄Pが表してある。
なお図中、各駒は破線で区切られる矩形状領域を指すが、この破線は説明の便宜上図示してあり、図柄表示面17に表わされているわけではない。
また外れ図柄Pは、当たり図柄A〜Iと異なる図柄により構成してもよく、また図示例のように、図柄のない無地面により構成してもよい。
【0013】
前記二次回転体10dは、透明な合成樹脂成形体であるリール21の外周部に、後記する複数の図柄が印刷された帯状テープ22をリング状に貼設することにより図柄表示面18を形成したものである。前記帯状テープ22は透明のテープ材に後記する図柄を非透光性のインキにより印刷して構成される。なお前記リール21は、前記一次回転体10a,10b,10cのリール21と同様の構成であり、ここでは説明を省略する。
【0014】
この二次回転体11の図柄表示面18も、前記一次回転体10a,10b,10cの図柄表示面17と同じ駒数、すなわち20個の駒数に等分割されており、この図柄表示面18のいずれかの駒位置には、図4(2)の展開図に示すように、複数種の当たり図柄B,D,Jやリプレー図柄Kが表され、残りの駒位置には、図柄が表されていない透明地の透過部Qが形成されている。
前記当たり図柄Jは、一次回転体10a,10bのすべての当たり図柄A〜Iと組み合わさって特別入賞を生じさせる。また前記リプレー図柄Kは二次回転体10dを再回転させるための図柄である。
【0015】
この二次回転体10dの当たり図柄Bが表された駒と前記一次回転体10cの当たり図柄Aが表された駒とが上下に重なったとき、上下の当たり図柄B,Aが結合されて他の当たり図柄Hが形づくられる。
同様に二次回転体10dの当たり図柄Dが表された駒と一次回転体10cの当たり図柄Aが表された駒とが上下に重なったとき、上下の当たり図柄D,Aが結合されて他の当たり図柄Iが形づくられる。
図5には、二次回転体10dの当たり図柄Dと一次回転体10cの当たり図柄Aとで当たり図柄Iが形づくられる様子が示してある。
【0016】
前記二次回転体10dの当たり図柄Jおよびリプレー図柄Kは、それぞれの図柄が表された駒と前記一次回転体10cの当たり図柄A〜Iおよび外れ図柄Pが表された駒とが上下に重なったとき、一次回転体10cの当たり図柄A〜Iや外れ図柄Pが透視不能な大きさに表してある。
また二次回転体10dの透過部Qに前記一次回転体10cの当たり図柄A〜Iや外れ図柄Pが表された駒が重なったとき、前記当たり図柄A〜Iや外れ図柄Pは透過部Qより透視可能である。
【0017】
図6〜図8は、特別入賞を生じさせる図柄の組み合わせ例を示す。
図6(1)は、3個の一次回転体10a,10b,10cの当たり図柄Aが停止ライン9上に並び、二次回転体10dの透過部Qが一次回転体10cの当たり図柄A上に重なって停止した状態を示す。
図6(2)は、2個の一次回転体10a,10bの当たり図柄Aと残りの一次回転体10cの任意の図柄(図示例では他の当たり図柄B)とが停止ライン9上に並び、二次回転体10dの当たり図柄Jが一次回転体10cの図柄上に重なって停止した状態を示す。
【0018】
図7(1)は、3個の一次回転体10a,10b,10cの当たり図柄Bが停止ライン9上に並び、二次回転体10dの透過部Qが一次回転体10cの当たり図柄B上に重なって停止した状態を示す。
図7(2)は、2個の一次回転体10a,10bの当たり図柄Bと残りの一次回転体10cの外れ図柄Pとが停止ライン9上に並び、二次回転体10dの当たり図柄Bが一次回転体10cの外れ図柄P上に重なって停止した状態を示す。
図7(3)は、2個の一次回転体10a,10bの当たり図柄Bと残りの一次回転体10cの任意の図柄(図示例では他の当たり図柄D)とが停止ライン9上に並び、二次回転体10dの当たり図柄Jが一次回転体10cの図柄上に重なって停止した状態を示す。
【0019】
図8(1)は、2個の一次回転体10a,10bの当たり図柄Iと残りの一次回転体10cの当たり図柄Aとが停止ライン9上に並び、二次回転体10dの当たり図柄Dが一次回転体10cの当たり図柄A上に重なって停止した状態を示す。この状態では、一次回転体10cの当たり図柄Aと二次回転体10dの当たり図柄Dとが結合して当たり図柄Iが形成される。
図8(2)は、3個の一次回転体10a,10b,10cの当たり図柄Iが停止ライン9上に並び、二次回転体10dの透過部Qが一次回転体10cの当たり図柄I上に重なって停止した状態を示す。
図8(3)は、2個の一次回転体10a,10bの当たり図柄Iと残りの一次回転体10cの任意の図柄(図示例では他の当たり図柄B)とが停止ライン9上に並び、二次回転体10dの当たり図柄Jが一次回転体10cの図柄上に重なって停止した状態を示す。
【0020】
なお上記実施例では、二次回転体10dが右端の一次回転体10c上に重なるよう各回転体10d,10cの各幅をほぼ一致させているが、図9に示すように、二次回転体10dが2個の一次回転体10b,10c上に重なるよう二次回転体10dの幅を一次回転体の幅のほぼ2倍に設定することも可能であり、また図10に示すように、二次回転体10dが3個の一次回転体10a,10b,10c上に重なるよう二次回転体10dの幅を一次回転体の幅のほぼ3倍に設定することも可能である。
【0021】
図11は、3個の一次回転体10a,10b,10cおよび二次回転体10dの各ステッピングモータ16の駆動を制御するためのモータ制御回路の構成例を示す。 同図中、CPU30はパチンコ遊戯機1の全体を一連に制御するためのものであり、このCPU30からすべての回転体10a〜10dの始動指示がコントローラ31へ出力されると、コントローラ31はモータ駆動回路32に駆動パルスを出力し、モータ駆動回路32はこの駆動パルスに従って各回転体10a〜10dのステッピングモータ16を駆動する。
各回転体10a〜10dには基準位置検出用の光電センサ33が設けてあり、前記コントローラ31は、各光電センサ33の出力信号に基づいてCPU30により設定された所定の位置に各回転体10a〜10dを停止させることができる。
【0022】
図12は、遊戯時における入賞検出動作の流れをステップ1(以下「ST1」で表す)〜ST4で示す。
いまST1において、CPU30によりパチンコ玉が入賞口6,チュ−リップ役物7,特別入賞口4,リール始動口5a,5bのいずれかに入ったことが検出されると、ST1の判定が「YES」となる。もしリール始動口5a,5bにパチンコ玉が入ったのであれば、ST2の判定が「YES」となり、つぎのST3でCPU30は内部カウンタnの値が制限値N以下かどうかを判定する。この内部カウンタnはリール始動口5a,5bに入ったパチンコ玉の数を計数するためのもので、もしST3の判定が「YES」であれば、ST4で内部カウンタnをインクリメントし、もし「NO」であれば、ST4はスキップされる。
【0023】
図13は、可変表示器3の制御の流れをST1〜ST21で示す。
まずST1では、現在、可変表示器3が作動中かどうかを判定しており、その判定が「NO」であれば、つぎのST2でCPU30は前記内部カウンタnの値をチェックし、もしその値が1以上であれば、一次回転体10a〜10cおよび2次回転体10dを一斉に始動させ、またタイマを始動させる(ST3,4)。
【0024】
つぎのST5では、前記タイマがタイムアップしたかどうかを判定しており、その判定が「YES」であれば、CPU30は乱数やテーブルなどを用いて各回転体10a〜10dのステッピングモータ16の停止位置を決定すると共に、停止位置の決定結果に応じて各回転体の停止順序を決定する。
この実施例では、2個の一次回転体10a,10bについて、当たり図柄A〜Gのいずれかを停止ライン9上に揃えて停止するようステッピングモータ16の停止位置が決定されたときや、特別入賞を成立させない任意の図柄を停止ライン9上に停止するようステッピングモータ16の停止位置が決定されたときは、まず一次回転体10a,10bを順次停止させ、つぎに二次回転体10dを停止させ、最後に一次回転体10cを停止させる。以下、この手順を「通常手順」という。
また2個の一次回転体10a,10bについて、当たり図柄H,Iのいずれかを停止ライン9上に揃えて停止するようステッピングモータ16の停止位置が決定されたときは、まず一次回転体10a,10b,10cを順次停止させ、つぎに二次回転体10dを停止させる。
【0025】
つぎのST7ではCPU30はST6で決定された停止位置に1番目の一次回転体10aを停止させるための停止指示をコントローラ31へ出力する。つぎのST8で一次回転体10aの停止が確認されると、つぎにST6で決定された停止位置に2番目の一次回転体10bを停止させるための停止指示をコントローラ31へ出力する(ST9)。つぎのST10で一次回転体10bの停止が確認されると、ST6で決定された停止順序が「通常手順」であれば、つぎのST11の判定が「YES」でなってST12へ進み、CPU30はST6で決定された停止位置に二次回転体10dを停止させるための停止指示をコントローラ31へ出力する。つぎのST13で二次回転体10dの停止が確認されると、つぎにST6で決定された停止位置に一次回転体10cを停止させるための停止指示をコントローラ31へ出力する(ST14)。
【0026】
つぎのST15で一次回転体10cの停止が確認されると、ST20へ進み、もし特別入賞が成立していれば、特別入賞口4の開口を一定時間だけ開放または開閉動作させる。もし特別入賞が成立していなければ、特別な動作は行わない。またもしリプレー図柄Kが停止ライン9上に停止しているのであれば、二次回転体10dを再回転させ、新たな図柄を停止ライン9上に停止させる。そして最後にCPU30は内部カウンタnをディクリメントする(ST21)。
【0027】
前記ST11において、ST6で決定された停止順序が「通常手順」でないと判断されたときは、つぎのST11からST16へ進み、CPU30はST6で決定された停止位置に一次回転体10cを停止させるための停止指示をコントローラ31へ出力する。つぎのST17で一次回転体10cの停止が確認されると、つぎにST6で決定された停止位置に二次回転体10dを停止させるための停止指示をコントローラ31へ出力する(ST18)。つぎのST19で二次回転体10dの停止が確認されると、ST20へ進み、特別入賞であるか否かなどに応じて対応する動作が行われる。
【0028】
なお上記は、この発明をパチンコ遊戯機1に適用した例を示すが、これに限らず、図14に示すように、スロットマシン40にも適用できる。
同図のスロットマシン40は、前面中央部に図柄表示窓41を有し、機械内部には、図柄表示窓41の位置に3個の一次回転体10a,10b,10cと、右端の一次回転体10c上に重ねるように二次回転体10dとが配置してある。前記図柄表示窓41により各回転体10a〜10dが回転する状態を見ることができ、回転停止時には、それぞれ3駒分の図柄が確認できるようになっている。
なお図中、42はすべての回転体10a〜10dを一斉始動させるための始動レバー、43a〜43dは各一次回転体10a〜10cおよび二次回転体10dを個別に停止させるための停止ボタンスイッチ、44はメダル投入口、45はメダル受け皿である。
【0030】
【発明の効果】
この発明によると、図柄合わせの仕組みを複雑化でき、入賞に対する遊戯者の期待感を長く持続できるという効果がある。
【図面の簡単な説明】
【図1】この発明が適用されたパチンコ遊戯機の外観を示す正面図である。
【図2】可変表示器を構成する各回転体を示す斜視図である。
【図3】一次回転体の構成を示す分解斜視図である。
【図4】一次回転体および二次回転体の図柄表示面を展開して示した説明図である。
【図5】一次回転体の当たり図柄と二次回転体の当たり図柄とで他の当たり図柄が形づくられる様子を示す斜視図である。
【図6】特別入賞を生じさせる図柄の組み合わせ例を示す説明図である。
【図7】特別入賞を生じさせる図柄の組み合わせ例を示す説明図である。
【図8】特別入賞を生じさせる図柄の組み合わせ例を示す説明図である。
【図9】二次回転体の他の実施例を示す説明図である。
【図10】二次回転体の他の実施例を示す説明図である。
【図11】モータ制御回路の具体例を示すブロック図である。
【図12】入賞検出動作の制御手順を示すフローチャートである。
【図13】可変表示器の制御手順を示すフローチャートである。
【図14】この発明が実施されたスロットマシンの外観を示す正面図である。
【符号の説明】
10a,10b,10c 一次回転体
10d 二次回転体
17,18 図柄表示面
A〜I 当たり図柄
Q 透過部
[0001]
[Industrial application fields]
The present invention relates to a pattern matching game machine applied to a slot machine, a pachinko game machine, etc., and in particular, the present invention stops a plurality of rotating bodies composed of reels on which symbols are displayed, at a predetermined position. The present invention relates to a symbol matching game machine that is awarded a predetermined privilege when a combination of predetermined symbols is established.
[0002]
[Prior art]
Conventionally, as a pachinko game machine, a game machine in which a variable display composed of three rotating bodies is provided at the center of the board surface of the game board has been proposed. Each rotating body is formed by affixing a strip-shaped tape having a plurality of symbols on the outer peripheral surface of a reel of a synthetic resin molded body, and is driven by a stepping motor. In this type of pachinko machine, when a pachikon ball enters a specific reel start port provided at the appropriate place on the board, all the reels of the variable display rotate all at once, and then stop automatically in sequence. When a predetermined symbol combination is established on a horizontal or diagonal stop line, a special prize is awarded, and a special prize opening having a large opening is continuously opened for a certain time, or opening and closing are repeated alternately, It is configured so that a large number of pachinko balls can easily enter.
[0003]
[Problems to be solved by the invention]
However, in such a pachinko game machine, the variable display is configured to generate a winning combination by combining symbols by three reels, so that not only the pattern matching mechanism is monotonous but also the stop of the third reel Since it is determined whether or not it is a special prize at that time, it is difficult to maintain the player's expectation for the special prize for a long time.
[0004]
The present invention has been made paying attention to the above problems, and by devising the structure of the rotating body, the design matching mechanism can be complicated, and the player's expectations for winning can be sustained for a long time. The purpose is to provide a machine.
[0005]
[Means for Solving the Problems]
This invention provides a symbol matching game machine in which a combination of predetermined symbols is winning when satisfied, three primary rotating body and the one secondary rotary body formed is formed symbol display surface on the outer periphery of the reel Have The secondary rotating body has a reel diameter larger than that of the primary rotating body and has a reel width approximately twice that of the primary rotating body. Of the three primary rotating bodies, two primary rotating bodies at the center and the right end It is arranged to overlap . Symbol display surface of the primary rotary body is equally divided in the circumferential direction in a predetermined number of frames, symbols are represented in each frame position of the symbol display surface. The symbol display surface of the second rotating body is equally divided in the circumferential direction in the same frame number as the frame number of the symbol display surface of the primary rotary body, the symbol is represented in any of the frame position of the symbol display surface In addition , a transmissive portion through which the symbol display surface of the primary rotating body can be seen through is provided at any other frame position.
[0006]
Further, according to the present invention, in a symbol matching game machine that is awarded when a predetermined symbol combination is established, three primary rotating bodies each having a symbol display surface formed on the outer periphery of the reel and one secondary rotation. Have a body. The secondary rotating body has a reel diameter larger than that of the primary rotating body, has a reel width approximately three times that of the primary rotating body, and is disposed so as to overlap all three primary rotating bodies . Symbol display surface of the primary rotary body is equally divided in the circumferential direction in a predetermined number of frames, symbols are represented in each frame position of the symbol display surface. The symbol display surface of the second rotating body is equally divided in the circumferential direction in the same frame number as the frame number of the symbol display surface of the primary rotary body, the symbol is represented in any of the frame position of the symbol display surface Rutotomoni, transmissive portion pattern display surface capable perspective of the primary rotating member in one piece position of the other is that provided.
[0007]
[Action]
In the symbol matching game machine according to the first aspect of the present invention, since one secondary rotating body is placed on the two primary rotating bodies at the center and the right end, the primary rotating body at the left end stops and the center And when one of the primary rotating body or the secondary rotating body at the right end stops, it is not determined whether or not a predetermined symbol combination is established. When all the rotating bodies are stopped, it is determined whether or not a predetermined symbol combination is established.
[0008]
In the pattern matching game machine according to the invention of claim 2, since one secondary rotating body is placed on all three primary rotating bodies, one of the primary rotating body or the secondary rotating body stops. At the time, it is not determined whether a predetermined symbol combination has been established. When all the rotating bodies are stopped, it is determined whether or not a predetermined symbol combination is established.
[0009]
【Example】
FIG. 1 shows the appearance of a pachinko game machine 1 to which the present invention is applied. In this pachinko machine 1, a variable display 3 is provided at the center of the surface of the game board 2, a special winning opening 4 having a large opening is provided below the variable display 3, and reel start openings 5 a, 5b. When a pachinko ball enters the reel start ports 5a and 5b, the variable indicator 3 operates. The opening of the special winning opening 4 is closed during normal times, and the opening is continuously opened for a fixed time during a special winning, or alternately opened and closed for a fixed time. In the figure, 6 is a winning opening and 7 is a tulip role.
[0010]
The variable display 3 has a display window 8 for moving and displaying a symbol at high speed in the vertical direction. When a combination of three hit symbols is established on the stop line 9 of the display window 8, a special display is provided. Generate a prize. As shown in FIG. 2, the symbol variable display means is configured to overlap three primary rotating bodies 10a, 10b, and 10c having the same diameter and the primary rotating body 10c at the right end of these primary rotating bodies. And a secondary rotating body 10d having a slightly large diameter.
[0011]
As shown in FIG. 3, each of the primary rotating bodies 10a, 10b, and 10c is an opaque belt-like tape 12 on which a plurality of designs to be described later are printed on the outer peripheral portion 13 of a reel 11 that is a transparent or opaque synthetic resin molding. Is formed in a ring shape to form the symbol display surface 17. The reel 11 has a boss portion 14 to which a stepping motor 16 is connected at the center, and the outer peripheral portion 13 is integrally formed on the outer periphery of the boss portion 14 via a plurality of radial frame bones 15. . In this embodiment, the rotating bodies 10a to 10d are rotated at the same direction and the same speed, but the rotation direction and the speed are not necessarily the same.
[0012]
The symbol display surface 17 of each primary rotating body 10a, 10b, 10c is equally divided into 20 pieces in the circumferential direction, and each symbol position on the symbol display surface 17 is developed as shown in FIG. As shown in the figure, multiple types of winning symbols A to I or outliers P are represented.
In the drawing, each piece indicates a rectangular area separated by a broken line, but this broken line is shown for convenience of explanation and is not represented on the symbol display surface 17.
Further, the off symbol P may be constituted by a symbol different from the winning symbols A to I, or may be constituted by a groundless surface without a symbol as in the illustrated example.
[0013]
10 d of said secondary rotary bodies form the symbol display surface 18 by sticking the strip | belt-shaped tape 22 with which the several symbol mentioned later was printed in the ring shape on the outer peripheral part of the reel 21 which is a transparent synthetic resin molding. It is a thing. The belt-like tape 22 is configured by printing a pattern described later on a transparent tape material with a non-translucent ink. The reel 21 has the same configuration as the reel 21 of the primary rotating bodies 10a, 10b, 10c, and the description thereof is omitted here.
[0014]
The symbol display surface 18 of the secondary rotator 11 is also equally divided into the same number of frames as the symbol display surface 17 of the primary rotators 10a, 10b, and 10c, that is, the number of 20 frames. As shown in the developed view of FIG. 4 (2), a plurality of hit symbols B, D, J and a replay symbol K are displayed at any of the positions of the symbols, and symbols are displayed at the remaining positions. A transparent transparent portion Q that is not formed is formed.
The winning symbol J is combined with all the winning symbols A to I of the primary rotating bodies 10a and 10b to cause a special prize. The replay symbol K is a symbol for rerotating the secondary rotating body 10d.
[0015]
When the piece representing the winning symbol B of the secondary rotating body 10d and the piece representing the winning symbol A of the primary rotating body 10c overlap each other, the upper and lower winning symbols B and A are joined together. The winning symbol H is formed.
Similarly, when the piece showing the winning symbol D of the secondary rotating body 10d and the piece showing the winning symbol A of the primary rotating body 10c overlap vertically, the upper and lower winning symbols D and A are combined. The winning symbol I is formed.
FIG. 5 shows how the winning symbol I is formed by the winning symbol D of the secondary rotating body 10d and the winning symbol A of the primary rotating body 10c.
[0016]
In the winning symbol J and the replay symbol K of the secondary rotating body 10d, the symbols representing the respective symbols and the symbols representing the winning symbols A to I and the detaching symbol P of the primary rotating body 10c are vertically overlapped. In this case, the winning symbols A to I and the detached symbol P of the primary rotating body 10c are shown in a size that cannot be seen through.
In addition, when the symbols representing the winning symbols A to I and the falling symbol P of the primary rotating member 10c overlap the transmitting portion Q of the secondary rotating member 10d, the winning symbols A to I and the falling symbol P are transmitted to the transmitting portion Q. More see-through is possible.
[0017]
6 to 8 show examples of symbol combinations that cause special winnings.
In FIG. 6 (1), the hitting symbols A of the three primary rotating bodies 10a, 10b, and 10c are arranged on the stop line 9, and the transmission part Q of the secondary rotating body 10d is on the hitting symbol A of the primary rotating body 10c. It shows a state where it has stopped due to overlap.
In FIG. 6 (2), the winning symbol A of the two primary rotating bodies 10a and 10b and an arbitrary symbol of the remaining primary rotating body 10c (other winning symbols B in the illustrated example) are arranged on the stop line 9, The state where the design symbol J of the secondary rotating body 10d is overlapped with the design of the primary rotating body 10c is stopped.
[0018]
In FIG. 7 (1), the hitting symbols B of the three primary rotating bodies 10a, 10b, 10c are arranged on the stop line 9, and the transmission part Q of the secondary rotating body 10d is on the hitting symbol B of the primary rotating body 10c. It shows a state where it has stopped due to overlap.
FIG. 7 (2) shows that the winning symbol B of the two primary rotating bodies 10a and 10b and the detached symbol P of the remaining primary rotating body 10c are arranged on the stop line 9, and the winning symbol B of the secondary rotating body 10d is A state in which the primary rotating body 10c has come off and stopped on the symbol P is shown.
FIG. 7 (3) shows that the winning symbol B of the two primary rotating bodies 10a and 10b and any symbols of the remaining primary rotating bodies 10c (other winning symbols D in the illustrated example) are arranged on the stop line 9, The state where the design symbol J of the secondary rotating body 10d is overlapped with the design of the primary rotating body 10c is stopped.
[0019]
In FIG. 8A, the winning symbol I of the two primary rotating bodies 10a and 10b and the winning symbol A of the remaining primary rotating body 10c are arranged on the stop line 9, and the winning symbol D of the secondary rotating body 10d is A state where the primary rotating body 10c is stopped by overlapping with the symbol A is shown. In this state, the winning symbol A of the primary rotating body 10c and the winning symbol D of the secondary rotating body 10d are combined to form the winning symbol I.
In FIG. 8 (2), the winning symbols I of the three primary rotating bodies 10a, 10b, 10c are arranged on the stop line 9, and the transmission part Q of the secondary rotating body 10d is on the winning symbol I of the primary rotating body 10c. It shows a state where it has stopped due to overlap.
In FIG. 8 (3), the winning symbol I of the two primary rotating bodies 10a and 10b and the arbitrary symbol of the remaining primary rotating body 10c (other winning symbols B in the illustrated example) are arranged on the stop line 9, The state where the design symbol J of the secondary rotating body 10d is overlapped with the design of the primary rotating body 10c is stopped.
[0020]
In the above embodiment, the widths of the rotary bodies 10d and 10c are substantially matched so that the secondary rotary body 10d overlaps the primary rotary body 10c at the right end. However, as shown in FIG. It is also possible to set the width of the secondary rotating body 10d to be approximately twice the width of the primary rotating body so that 10d overlaps the two primary rotating bodies 10b and 10c. As shown in FIG. It is also possible to set the width of the secondary rotator 10d to approximately three times the width of the primary rotator so that the next rotator 10d overlaps the three primary rotators 10a, 10b, and 10c.
[0021]
FIG. 11 shows a configuration example of a motor control circuit for controlling the driving of each stepping motor 16 of the three primary rotating bodies 10a, 10b, 10c and the secondary rotating body 10d. In the figure, the CPU 30 is for controlling the entire pachinko game machine 1 in series. When the CPU 30 outputs start instructions for all of the rotating bodies 10a to 10d to the controller 31, the controller 31 drives the motor. A drive pulse is output to the circuit 32, and the motor drive circuit 32 drives the stepping motor 16 of each of the rotating bodies 10a to 10d according to the drive pulse.
Each of the rotating bodies 10a to 10d is provided with a photoelectric sensor 33 for detecting a reference position, and the controller 31 sets each rotating body 10a to 10 at a predetermined position set by the CPU 30 based on an output signal of each photoelectric sensor 33. 10d can be stopped.
[0022]
FIG. 12 shows the flow of the winning detection operation at the time of play in steps 1 (hereinafter referred to as “ST1”) to ST4.
If the CPU 30 detects that the pachinko ball has entered any one of the winning port 6, the tulip accessory 7, the special winning port 4, and the reel starting ports 5a and 5b in ST1, the determination in ST1 is “YES”. " If a pachinko ball has entered the reel start ports 5a and 5b, the determination in ST2 is "YES", and in next ST3, the CPU 30 determines whether or not the value of the internal counter n is equal to or less than the limit value N. This internal counter n is for counting the number of pachinko balls that have entered the reel starting ports 5a, 5b. If the determination in ST3 is "YES", the internal counter n is incremented in ST4, and if "NO"", ST4 is skipped.
[0023]
FIG. 13 shows the flow of control of the variable display 3 as ST1 to ST21.
First, in ST1, it is determined whether or not the variable display 3 is currently operating. If the determination is "NO", the CPU 30 checks the value of the internal counter n in the next ST2, and if it is determined, Is 1 or more, the primary rotating bodies 10a to 10c and the secondary rotating body 10d are started all at once, and the timer is started (ST3, 4).
[0024]
In the next ST5, it is determined whether or not the timer has expired. If the determination is "YES", the CPU 30 stops the stepping motor 16 of each of the rotating bodies 10a to 10d using a random number, a table, or the like. The position is determined, and the stop order of each rotating body is determined according to the determination result of the stop position.
In this embodiment, when the stop position of the stepping motor 16 is determined so that one of the winning symbols A to G is stopped on the stop line 9 for the two primary rotating bodies 10a and 10b, or a special prize is awarded. When the stop position of the stepping motor 16 is determined so as to stop any symbol that does not hold on the stop line 9, the primary rotors 10a and 10b are first stopped sequentially, and then the secondary rotor 10d is stopped. Finally, the primary rotating body 10c is stopped. Hereinafter, this procedure is referred to as “normal procedure”.
When the stop position of the stepping motor 16 is determined so that the two primary rotating bodies 10a and 10b are stopped by aligning one of the winning symbols H and I on the stop line 9, first, the primary rotating bodies 10a and 10b 10b and 10c are sequentially stopped, and then the secondary rotating body 10d is stopped.
[0025]
In the next ST7, the CPU 30 outputs to the controller 31 a stop instruction for stopping the first primary rotating body 10a at the stop position determined in ST6. When the stop of the primary rotor 10a is confirmed in the next ST8, a stop instruction for stopping the second primary rotor 10b at the stop position determined in ST6 is output to the controller 31 (ST9). When the stop of the primary rotating body 10b is confirmed in the next ST10, if the stop order determined in ST6 is “normal procedure”, the determination in the next ST11 is “YES” and the process proceeds to ST12. A stop instruction for stopping the secondary rotating body 10d at the stop position determined in ST6 is output to the controller 31. When the stop of the secondary rotator 10d is confirmed in the next ST13, a stop instruction for stopping the primary rotator 10c at the stop position determined in ST6 is output to the controller 31 (ST14).
[0026]
If the stop of the primary rotating body 10c is confirmed in the next ST15, the process proceeds to ST20, and if a special prize is established, the opening of the special prize opening 4 is opened or opened for a predetermined time. If no special prize is established, no special action is performed. If the replay symbol K is stopped on the stop line 9, the secondary rotating body 10 d is rotated again to stop the new symbol on the stop line 9. Finally, the CPU 30 decrements the internal counter n (ST21).
[0027]
When it is determined in ST11 that the stop order determined in ST6 is not “normal procedure”, the process proceeds from the next ST11 to ST16, and the CPU 30 stops the primary rotating body 10c at the stop position determined in ST6. Is output to the controller 31. When the stop of the primary rotating body 10c is confirmed in the next ST17, a stop instruction for stopping the secondary rotating body 10d at the stop position determined in ST6 is output to the controller 31 (ST18). When the stop of the secondary rotating body 10d is confirmed in the next ST19, the process proceeds to ST20, and a corresponding operation is performed depending on whether or not it is a special prize.
[0028]
In addition, although the above shows the example which applied this invention to the pachinko game machine 1, not only this but it is applicable also to the slot machine 40 as shown in FIG.
The slot machine 40 shown in the figure has a symbol display window 41 in the center of the front surface. Inside the machine, there are three primary rotating bodies 10a, 10b, 10c at the position of the symbol display window 41, and a primary rotating body at the right end. A secondary rotating body 10d is arranged so as to overlap with 10c. The state where each of the rotating bodies 10a to 10d rotates can be seen through the symbol display window 41, and when the rotation is stopped, the symbols for three frames can be confirmed.
In the figure, 42 is a start lever for starting all the rotating bodies 10a to 10d simultaneously, 43a to 43d are stop button switches for individually stopping the primary rotating bodies 10a to 10c and the secondary rotating body 10d, 44 is a medal slot, and 45 is a medal tray.
[0030]
【The invention's effect】
According to the present invention, there is an effect that the design matching mechanism can be complicated and the player's expectation for winning can be sustained for a long time.
[Brief description of the drawings]
FIG. 1 is a front view showing the appearance of a pachinko game machine to which the present invention is applied.
FIG. 2 is a perspective view showing each rotator constituting the variable display.
FIG. 3 is an exploded perspective view showing a configuration of a primary rotating body.
FIG. 4 is an explanatory view showing a developed symbol display surface of a primary rotating body and a secondary rotating body.
FIG. 5 is a perspective view showing a state in which other winning symbols are formed by the winning symbol of the primary rotating body and the winning symbol of the secondary rotating body.
FIG. 6 is an explanatory diagram showing an example of symbol combinations that cause a special prize.
FIG. 7 is an explanatory diagram showing an example of symbol combinations that cause a special prize.
FIG. 8 is an explanatory diagram showing an example of symbol combinations that cause a special prize.
FIG. 9 is an explanatory view showing another embodiment of the secondary rotator.
FIG. 10 is an explanatory view showing another embodiment of the secondary rotator.
FIG. 11 is a block diagram showing a specific example of a motor control circuit.
FIG. 12 is a flowchart showing a control procedure of a winning detection operation.
FIG. 13 is a flowchart showing a control procedure of the variable display.
FIG. 14 is a front view showing an appearance of a slot machine in which the present invention is implemented.
[Explanation of symbols]
10a, 10b, 10c Primary rotating body 10d Secondary rotating body 17, 18 Per symbol display surface A to I Per symbol Q transmitting portion

Claims (2)

所定の図柄の組み合わせが成立したとき入賞となる図柄合わせ遊戯機において、リールの外周部に図柄表示面が形成されて成る3個の一次回転体と1個の二次回転体とを有し、前記二次回転体は、一次回転体よりリールの径が大きく一次回転体のほぼ2倍のリールの幅を有し、3個の一次回転体のうち中央と右端の2個の一次回転体上に重ねるようにして配置されており、前記一次回転体の図柄表示面は、周方向へ所定の駒数に等分割され、この図柄表示面の各駒位置に図柄が表され、前記二次回転体の図柄表示面は、周方向へ前記一次回転体の図柄表示面の駒数と同じ駒数に等分割され、この図柄表示面のいずれかの駒位置に図柄が表されるとともに、他のいずれかの駒位置に前記一次回転体の図柄表示面が透視可能な透過部が設けられて成る図柄合わせ遊戯機。In the symbol matching game machine that is awarded when a predetermined symbol combination is established, the reel has three primary rotating bodies and one secondary rotating body each having a symbol display surface formed on the outer periphery of the reel . The secondary rotating body has a reel diameter larger than that of the primary rotating body and has a reel width approximately twice that of the primary rotating body. Of the three primary rotating bodies, two primary rotating bodies at the center and the right end are arranged manner overlaid on the symbol display surface of the primary rotary body is equally divided in the circumferential direction in a predetermined number of frames, the symbol is represented in each frame position of the symbol display surface, the two symbol display surface of the next rotating body is equally divided into the same number of frames as the frame number of the symbol display surface of the primary rotating member in the circumferential direction, symbols are represented in either frame position of the symbol display surface Rutotomoni And a transmission part through which the symbol display surface of the primary rotating body can be seen through is provided at any other frame position. A design matching game machine. 所定の図柄の組み合わせが成立したとき入賞となる図柄合わせ遊戯機において、リールの外周部に図柄表示面が形成されて成る3個の一次回転体と1個の二次回転体とを有し、前記二次回転体は、一次回転体のよりリールの径が大きく一次回転体ののほぼ3倍のリールの幅を有し、3個全ての一次回転体上に重ねるようにして配置されており、前記一次回転体の図柄表示面は、周方向へ所定の駒数に等分割され、この図柄表示面の各駒位置に図柄が表され、前記二次回転体の図柄表示面は、周方向へ前記一次回転体の図柄表示面の駒数と同じ駒数に等分割され、この図柄表示面のいずれかの駒位置に図柄が表されるとともに、他のいずれかの駒位置に前記一次回転体の図柄表示面が透視可能な透過部が設けられて成る図柄合わせ遊戯機。In the symbol matching game machine that is awarded when a predetermined symbol combination is established, the reel has three primary rotating bodies and one secondary rotating body each having a symbol display surface formed on the outer periphery of the reel . the secondary rotary body has a substantially width of 3 times the reels of the more the diameter of the reel increases primary rotating member of the primary rotating member is disposed so as to overlap on the primary rotating member of all three , the symbol display surface of the primary rotary body is equally divided in the circumferential direction in a predetermined number of frames, symbols in each frame position of the symbol display surface is represented, the symbol display surface of the secondary rotary body, is equally divided in the circumferential direction in the same frame number as the frame number of the symbol display surface of the primary rotary body, this design to one of the frame position of the symbol display surface is represented Rutotomoni, any piece position of another A symbol matching game machine comprising a transmission portion through which the symbol display surface of the primary rotating body can be seen through.
JP27050694A 1994-10-07 1994-10-07 Pattern matching game machine Expired - Fee Related JP3746799B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP27050694A JP3746799B2 (en) 1994-10-07 1994-10-07 Pattern matching game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP27050694A JP3746799B2 (en) 1994-10-07 1994-10-07 Pattern matching game machine

Related Child Applications (1)

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JP2005073614A Division JP2005218877A (en) 2005-03-15 2005-03-15 Symbol combination game machine

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JPH08107957A JPH08107957A (en) 1996-04-30
JP3746799B2 true JP3746799B2 (en) 2006-02-15

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JP27050694A Expired - Fee Related JP3746799B2 (en) 1994-10-07 1994-10-07 Pattern matching game machine

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Publication number Priority date Publication date Assignee Title
JP2865595B2 (en) * 1995-09-12 1999-03-08 株式会社三共 Amusement machine symbol display device, slot machine using the same, and pachinko machine
JP2001340511A (en) * 2000-06-02 2001-12-11 Dragon:Kk Symbol display device for game machine

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JPH08107957A (en) 1996-04-30

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