JP3196016U - Game equipment - Google Patents
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- JP3196016U JP3196016U JP2014006176U JP2014006176U JP3196016U JP 3196016 U JP3196016 U JP 3196016U JP 2014006176 U JP2014006176 U JP 2014006176U JP 2014006176 U JP2014006176 U JP 2014006176U JP 3196016 U JP3196016 U JP 3196016U
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Abstract
【課題】一般の方だけでなく、高齢者および視覚などの不自由な方も、知的刺激を喚起しながら、遊戯することが可能なゲーム器具を提供する。【解決手段】複数の凹部2が等間隔に格子状に配置されたゲーム盤1と、前記凹部2に嵌まって位置決めされる複数の球状の駒4とを備えたゲーム器具において、前記凹部2の深さは、ゲーム盤1の上面を基準として、前記駒4の少なくとも半分が嵌る程度の大きさとし、かつ、前記各凹部2の間に凹条5、又は、凸条を設けたことを特徴とする。【選択図】図1The present invention provides a game apparatus that can be played not only by the general public, but also by the elderly and the visually impaired, while arousing intellectual stimulation. A game apparatus comprising a game board 1 in which a plurality of recesses 2 are arranged in a lattice pattern at equal intervals, and a plurality of spherical pieces 4 that are fitted and positioned in the recesses 2, wherein the recesses 2 are provided. The depth is such that at least half of the piece 4 fits on the basis of the upper surface of the game board 1, and a recess 5 or a protrusion is provided between the recesses 2. And [Selection] Figure 1
Description
本考案は、遊技者が単独で知的刺激を喚起しながら、遊技することが可能なゲーム器具に関するものである。 The present invention relates to a game device that allows a player to play a game while arousing an intellectual stimulus alone.
従来、遊技者が単独で行なうゲーム器具として、例えば特許文献1のような駒(ビー玉)(14)を使用したものが提案されている。
このゲーム器具(11)は、図3に示すように、複数の半球状凹部(12)を配列した矩形状のゲーム盤(13)と、この半球状凹部(12)に嵌入可能な複数の駒(14)とを備えている。ゲーム盤(13)において、複数の半球状凹部(12)は、全体が略八角形状に配列(37穴)され、盤面の下部には、開口凹所(15)が設けられ、ここにはゲーム中の捨て駒(14)を置いたり、不使用時の駒(14)を収納できるようになっている。また、ゲーム盤(13)の四辺には、盤上から駒(14)が落下するのを防止するための障壁(16)が、上方に向かって立設されている。
一人でゲームを楽しむだけでなく、指先の機能訓練にも役立つものである。2. Description of the Related Art Conventionally, as game equipment that a player performs alone, for example, a game machine using a piece (marble) (14) as in
As shown in FIG. 3, the game apparatus (11) includes a rectangular game board (13) in which a plurality of hemispherical recesses (12) are arranged, and a plurality of pieces that can be inserted into the hemispherical recesses (12). (14). In the game board (13), the plurality of hemispherical recesses (12) are arranged in an approximately octagonal shape (37 holes) as a whole, and an opening recess (15) is provided at the lower part of the board surface. The discarded piece (14) inside can be placed, or the piece (14) when not in use can be stored. In addition, on the four sides of the game board (13), barriers (16) for preventing the pieces (14) from falling from the board are provided upright.
In addition to enjoying the game alone, it is also useful for fingertip function training.
このように、遊技者が単独で行なうゲーム器具は、種々存在するが、一般の方や高齢者および視覚などの不自由な方を対象者として、使い易さが考慮されていなかった。 As described above, there are a variety of game devices that a player can play alone, but ease of use has not been considered for the general person, the elderly, and the visually impaired.
しかし、従来のゲーム器具には、視覚などの不自由な方にとって、ゲーム盤(13)上に配置された、複数の凹部(12)の上下・左右の位置関係が分かりづらく、かつ、凹部(12)から球状の駒(14)がはみ出し、ゲーム盤(13)上を転がり易かった。
また、ゲームが終わって球状の駒(14)を集める際に、球状の駒(14)がゲーム盤(13)上を転がり集め難かった。However, in the conventional game apparatus, it is difficult for a visually impaired person to understand the positional relationship between the top and bottom and the left and right of the plurality of recesses (12) arranged on the game board (13), and the recesses ( The spherical piece (14) protruded from 12), and it was easy to roll on the game board (13).
Further, when collecting the spherical pieces (14) after the game was over, it was difficult for the spherical pieces (14) to roll and collect on the game board (13).
本考案が提示するゲーム器具は、上記の欠点を改善するためになされたもので、次の(1)および(2)に記載のものである。
(1)複数の凹部が等間隔に格子状に配置されたゲーム盤と、前記凹部に嵌まって位置決めされる複数の球状の駒とを備えたゲーム器具において、前記各凹部の深さは、ゲーム盤の上面を基準として、前記駒のが少なくとも半分以上が嵌る程度の大きさとし、かつ、前記凹部の間に凹条、又は、凸条設けたことを特徴とするゲーム器具。
(2)複数の凹部が等間隔に格子状に配置されたゲーム盤と、前記凹部に嵌まって位置決めされる複数の球状の駒とを備えたゲーム器具において、前記凹部の間に凸部を設け、かつ、前記凹部の深さは、前記ゲーム盤の上面を基準として、前記駒の少なくとも半分が嵌る程度の大きさとしたことを特徴とするゲーム器具。
(3)前記(1)又は(2)のゲーム器具のゲーム盤を円盤状とし、その外周縁に環状溝を設けたことを特徴とするゲーム器具。The game device presented by the present invention has been made to remedy the above drawbacks, and is described in the following (1) and (2).
(1) In a game device including a game board in which a plurality of recesses are arranged in a lattice pattern at equal intervals, and a plurality of spherical pieces positioned by being fitted into the recesses, the depth of each recess is as follows: A game device having a size that allows at least half of the pieces to fit on the upper surface of the game board, and a groove or protrusion provided between the recesses.
(2) A game device including a game board in which a plurality of recesses are arranged in a lattice at equal intervals, and a plurality of spherical pieces that are positioned by being fitted into the recesses, wherein the protrusions are provided between the recesses. The game apparatus is characterized in that the depth of the concave portion is set such that at least half of the piece fits on the basis of the upper surface of the game board.
(3) A game machine characterized in that the game board of the game machine according to (1) or (2) is formed in a disk shape, and an annular groove is provided on an outer peripheral edge thereof.
一般の方だけではなく、高齢者および視覚などの不自由な方でも、凹部間の凹条溝を辿って凹部の位置関係が認識でき、かつ、球状の駒も転がり難く摘まみ易くなり、遊技者が単独で知的刺激を喚起し、遊技を楽しむことが可能となる。
また、外周縁に環状溝を設けた構造により、不要になった駒をゲーム盤周囲のどこにでも置ける。また、ゲーム盤を少し傾けるだけで、球状の駒を一か所に集めることができる。Not only for the general public but also for the elderly and the visually impaired, it is possible to recognize the positional relationship of the recesses by following the groove between the recesses, and the spherical piece is difficult to roll and easy to pick, It is possible for a person to arouse intellectual stimulation alone and enjoy a game.
Moreover, the structure which provided the annular groove in the outer periphery can place the piece which became unnecessary anywhere on the game board circumference. You can also collect spherical pieces in one place by tilting the game board a little.
1 ゲーム盤
2 凹部
3 環状溝
4 球状の駒
5 溝(凹条)1
図1および図2に示すように、本実施例1のゲーム器具は、複数の半球状凹部(2)(以下、穴(2)という)を等間隔で、格子状に配置した円盤状のゲーム盤(1)と、この穴(2)に嵌入可能な複数の球状の駒(4)を備えている。 As shown in FIG. 1 and FIG. 2, the game device of the first embodiment is a disc-shaped game in which a plurality of hemispherical concave portions (2) (hereinafter referred to as holes (2)) are arranged at regular intervals in a lattice shape. A board (1) and a plurality of spherical pieces (4) that can be fitted into the hole (2) are provided.
上記穴(2)は、球状の駒(4)を嵌め込んだ時に、ゲーム盤(1)の上面(S)を基準として、上記駒(4)の少なくとも半分以上沈み込む深さの形状となっている。
また、ゲーム盤(1)において(5)は、球状の駒(4)を嵌入する穴(2)間に設けた線状の溝(凹条)である。The hole (2) has such a shape that when the spherical piece (4) is fitted, at least half of the piece (4) sinks with respect to the upper surface (S) of the game board (1). ing.
In the game board (1), (5) is a linear groove (concave) provided between the holes (2) into which the spherical pieces (4) are inserted.
ゲーム盤(1)において、37個の複数の穴(2)は、等間隔に設けられ、全体が略八角形状に配列されている。
盤面(5)の外周縁に環状溝(3)が設けられ、ゲーム中の捨て駒を置いたり、不使用時の駒(4)を収納できるようになっている。In the game board (1), the 37 holes (2) are provided at equal intervals, and the whole is arranged in a substantially octagonal shape.
An annular groove (3) is provided on the outer peripheral edge of the board surface (5) so that a discarded piece in the game can be placed or a piece (4) when not in use can be stored.
上記のように、穴(2)間に線状の溝(凹条)を設ける構造とすることで、溝を辿ることにより、穴(2)の位置関係を認識することができる。
また、駒(4)が半分以上沈み込むと、駒(4)は転がり難くなるが摘まみ難くなるので、上記溝をある程度の大きさ(幅および深さ)とすることにより、摘まみ易くした。As described above, by providing a linear groove (concave line) between the holes (2), the positional relationship of the holes (2) can be recognized by following the grooves.
In addition, when the piece (4) sinks more than half, the piece (4) is difficult to roll but difficult to pick. Therefore, by making the groove to a certain size (width and depth), it is easy to pick. .
さらに、盤面(5)の外周縁に環状溝(3)が設けることにより、ゲーム器具から駒(4)から落下するのを防止するようになっている。Further, the annular groove (3) is provided on the outer peripheral edge of the board surface (5), thereby preventing the game device from dropping from the piece (4).
なお、図示しないが前記各穴(2)の間に凸条(リブ)を設け、かつ、凸条を含む前記凹部の深さは、前記ゲーム盤の上面を基準として、前記駒の少なくとも半分が嵌る程度の大きさとすることもできる。 Although not shown, protrusions (ribs) are provided between the holes (2), and the depth of the recesses including the protrusions fits at least half of the pieces with respect to the upper surface of the game board. It can also be of a magnitude.
次に、図1および図2を参照して、ゲーム器具を使用した競技方法を説明する。
まず、最初に37個ある穴(2)の中央のd位置にある一つの穴(2)を除いた、全ての穴(2)に駒(4)を嵌め込む。次に、駒(b位置)が駒(C位置)を飛び越して空の穴(2)(d位置)に入る(以下、ジャンプするという。)と、駒(C位置)を溝(3)の中に入れる。
つまり、ジャンプする際は、必ず駒(b位置)が隣接していて、溝(凹条)(5)が付いている方向の駒(C位置)を飛び越すようにし、なおかつ、飛び越えた位置が空の穴(2)(d位置)でなければならない。また、斜めジャンプは禁止され、駒(4)の移動は上下・左右しか許されない。さらに、二つ以上のジャンプも禁止、他の駒(4)をジャンプせずに移動することも禁止である。すなわち、駒(4)が一度ジャンプする毎に、空の穴が一つづつ増えて行きます。この空の穴を利用して駒(4)を上下・左右に移動させ、駒(4)の数を減らして行き、ジャンプが不可能になった時点で、ゲーム終了となる。盤上に残っている駒(4)の数を、できるだけ少なくするように遊技するものであり、駒(4)が一個だけ残った状態が、最良となる。Next, with reference to FIG. 1 and FIG. 2, the competition method using a game device is demonstrated.
First, the pieces (4) are fitted into all the holes (2) except for one hole (2) located at the center of the 37 holes (2). Next, when the piece (b position) jumps over the piece (C position) and enters the empty hole (2) (d position) (hereinafter referred to as “jump”), the piece (C position) is moved to the groove (3). insert.
In other words, when jumping, the piece (b position) is always adjacent, and the piece (C position) in the direction with the groove (concave) (5) is jumped, and the jumped position is empty. Hole (2) (d position). Also, diagonal jumping is prohibited, and the movement of the piece (4) is allowed only up and down and left and right. Furthermore, two or more jumps are also prohibited, and it is also prohibited to move other pieces (4) without jumping. In other words, each time piece (4) jumps, empty holes increase by one. Using this empty hole, the piece (4) is moved up and down, left and right to reduce the number of pieces (4), and when the jump becomes impossible, the game ends. The game is performed so that the number of pieces (4) remaining on the board is as small as possible, and the state where only one piece (4) remains is the best.
Claims (3)
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JP2019030606A (en) * | 2017-08-10 | 2019-02-28 | 株式会社A−Flag | Board game |
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JP2019030606A (en) * | 2017-08-10 | 2019-02-28 | 株式会社A−Flag | Board game |
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