JP3120126U - Regular hexagon game board tile - Google Patents

Regular hexagon game board tile Download PDF

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Publication number
JP3120126U
JP3120126U JP2006000002U JP2006000002U JP3120126U JP 3120126 U JP3120126 U JP 3120126U JP 2006000002 U JP2006000002 U JP 2006000002U JP 2006000002 U JP2006000002 U JP 2006000002U JP 3120126 U JP3120126 U JP 3120126U
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Prior art keywords
game
regular hexagonal
game board
regular
tool
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Expired - Fee Related
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JP2006000002U
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Japanese (ja)
Inventor
潔志 津田
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造形工房フェニックス有限会社
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Priority to JP2006000002U priority Critical patent/JP3120126U/en
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Abstract

【課題】本考案は、正六角形平面板を基本にした立体的なゲーム用具を提供する。
【解決手段】
無限に組み合わせ拡大可能なジオラマ風ゲーム盤を形成するゲーム用具を提供する。
正六角形を基本として分割された立体物を正六角形のゲーム用具上に造形し、
各種変形パーツを組み合わせることで、無限に拡張可能かつ多様な場景を再現出来る
ゲーム用具である。
【選択図】図4
The present invention provides a three-dimensional game tool based on a regular hexagonal plane plate.
[Solution]
A game tool for forming a diorama-like game board that can be combined and expanded indefinitely.
A solid object divided based on a regular hexagon is shaped on a regular hexagonal game tool,
It is a game tool that can be expanded infinitely and reproduce various scenes by combining various deformed parts.
[Selection] Figure 4

Description

本考案は、立体物が上面に造形された正六角形平板を組み合わせてゲーム盤として使用
するボードゲーム用具に関する。
The present invention relates to a board game tool that is used as a game board by combining a regular hexagonal flat plate with a three-dimensional object formed on the upper surface.

ミニチュアを使用するゲームにおいてのゲーム盤は、平面を地面に見立て、その平面上
樹木や丘陵・建物や柵などのミニチュアの立体物を配置しゲームをプレイするものである。
またミニチュアゲームのプレイ時において、各プレイヤーの駒がゲーム盤上をA地点から
B地点へと移動していく場合、ボード上のA・B地点の距離は、従来物差しで計測し
移動するか、ゲーム盤上に描かれたマス目を移動していた。
A game board in a game using miniatures is a game board in which a plane is viewed from the ground and miniature solid objects such as trees, hills, buildings, and fences are arranged on the plane.
Also, when playing a miniature game, if each player's piece moves from point A to point B on the game board, the distance between points A and B on the board is measured with a conventional ruler or moved. The squares drawn on the game board were moving.

従来のゲーム盤では平面を地面に見立てるため、高低差の表現や臨場感に乏しく、
ゲーム盤構築の制約が多くあった。
また移動に関しては、前記物差しで行う作業を頻繁に行う必要があり、非常に
面倒であった。移動にマス目を使用した場合も、前後左右のマス目とナナメの
マス目との関係もあってマス目の中心から他のマス目の中心までの距離が一定にならず
正確でないため、煩わしい面があった。
In the conventional game board, the plane is considered to be the ground, so there is little expression of height difference and a sense of reality,
There were many restrictions on game board construction.
Moreover, regarding the movement, it was necessary to frequently perform the work with the ruler, which was very troublesome. Even if squares are used for movement, the distance from the center of the squares to the center of other squares is not constant because of the relationship between the squares of the front, back, left and right and the squares of Naname, so it is annoying There was a face.

正六角形平板上面に立体的表現の構造物が造形されたタイルを組み合わせ、重ね並べる事で、無限に拡張可能なジオラマ場景としての形状を成す事を特徴とするゲーム用具が提供される。   A game tool characterized by forming a shape as an infinitely expandable diorama scene by combining and arranging tiles on which a three-dimensional structure is formed on the upper surface of a regular hexagonal flat plate is provided.

本考案はこのような事情の下考案されたものであり、正六角形を基本としてゲーム盤を
形成する事で、ゲーム盤として扱い易い且つ立体的なゲーム用具を提供することができる。
The present invention has been devised under such circumstances, and by forming a game board based on a regular hexagon, it is possible to provide a three-dimensional game tool that is easy to handle as a game board.

各パーツはゲーム用具基本形状となる正六角形平板部位と上部立体構造物に分かれ、
それらの単体またはそれらの組み合わせによって構成される。
Each part is divided into a regular hexagonal flat plate part that is the basic shape of the game tool and an upper three-dimensional structure,
It is comprised by those simple substance or those combinations.

他の好ましい実施の形態に拠れば、上部立体構造物は正六角形を基準として分割され、
隣接して配置する事でそれら立体構造物を連続して拡張する事が可能な形状とされる。
According to another preferred embodiment, the upper three-dimensional structure is divided on the basis of a regular hexagon,
By arranging them adjacent to each other, the three-dimensional structure can be continuously expanded.

本考案の第二の側面に拠れば、正六角形以外に変形または他パーツとの組み合わせ
または用具の上・下部に接合部位を設けることで、積み重ねて高度変化を再現できる
事を特徴とするゲーム用具が提供される。
According to the second aspect of the present invention, a game tool characterized by being able to reproduce altitude changes by stacking by providing deformation parts in addition to regular hexagons, or combinations with other parts, or joint portions above and below the tool. Is provided.

好ましい実施の形態に拠れば、部分的に欠けた形状の不完全な六角形のパーツを
積み重ねることで、よりリアルな場景のゲーム盤を構築する事が可能となる。
According to a preferred embodiment, it is possible to construct a game board with a more realistic scene by stacking incomplete hexagonal parts with partially missing shapes.

また前記立体構造物を積み重ねる事で、多角形による組み合わせ以外の表現を、
ゲーム盤面に構築することが可能となる。
In addition, by stacking the three-dimensional structures, expressions other than the combination of polygons,
It is possible to build on the game board.

更に、図6に示す通りパーツの上・下部に接合部位を設ける事によって、パーツ同士
の接合が安定したものとなり、ゲームのプレイ時にも構築物がずれることなくゲーム盤
として扱い易くすることが可能となる。また接合部位の形状は図6の形態に
限定されるものではない。
Furthermore, as shown in FIG. 6, by providing joint parts above and below the parts, the joints between the parts become stable, and it is possible to make it easy to handle as a game board without shifting the structure when playing the game. Become. Further, the shape of the joining portion is not limited to the form of FIG.

図1は基本となる正六角形平板を示す。xの部位には、ゲーム上、多様に亘る
レリーフ的造形がなされるものとする。また1つの正六角形平板上に数種の異なる地形の
造形を施す事で、他種平板と組み合わせた場合の地形の自然な変化を表現することが
可能である。
FIG. 1 shows a basic regular hexagonal flat plate. It is assumed that various shapes of relief are made on the part x in the game. In addition, it is possible to express natural changes in topography when combined with other types of flat plates by forming several different topographic shapes on one regular hexagonal flat plate.

図2は、1枚にy部・z部を両方造形した正六角形平板を、yのみ・zのみとを造形した正六角形平板の境界線に配した例である。   FIG. 2 is an example in which a regular hexagonal flat plate in which both a y portion and a z portion are formed on one sheet is arranged on a boundary line of a regular hexagonal flat plate in which only y and z are formed.

図3は正六角形平板上に各種立体物を造形したバリエーションを示す。
aは二等辺三角形柱を正六角形平板に組み合わせたパターンの図である。
bは四角柱を正六角形平板に組み合わせたパターンの図である。
cは三角柱を正六角形平板に組み合わせたパターンの図である。
dはcと対を成す三角柱を正六角形平板に組み合わせたパターンの図である。
尚、上部構造物の形状は前記実施形態に限定されるものではない。
FIG. 3 shows variations in which various three-dimensional objects are formed on a regular hexagonal flat plate.
a is a figure of the pattern which combined the isosceles triangular column with the regular hexagonal flat plate.
b is a figure of the pattern which combined the square pillar with the regular hexagonal flat plate.
c is a diagram of a pattern in which a triangular prism is combined with a regular hexagonal flat plate.
d is a diagram of a pattern in which a triangular prism paired with c is combined with a regular hexagonal flat plate.
The shape of the upper structure is not limited to the above embodiment.

図4はa,b,c,dのゲーム用具による組み合わせの例を示す平面図である。
図の斜線の部分が立体構造物の柱の部位を表すものとする。
例に示す通りaまたはbを隣接して連続配置する事で壁面を表現する事が出来、
aとbとを接続して配置する事で、壁の角度を変更する事が可能である。
またaとc、d及びbとc,dを接続する事で、壁面を四角形として終結する事が出来る。
よってこれらを多数組み合わせる事で、自由自在に壁面を構築する事が可能となる。
FIG. 4 is a plan view showing an example of a combination of a, b, c, and d game equipment.
It is assumed that the hatched portion in the figure represents the pillar portion of the three-dimensional structure.
As shown in the example, wall surface can be expressed by arranging a or b adjacent to each other,
By connecting a and b and arranging them, the angle of the wall can be changed.
Further, by connecting a and c and d and b and c and d, the wall surface can be terminated as a quadrangle.
Therefore, it becomes possible to construct a wall surface freely by combining many of these.

図5は積み重ねによる高度表現を図に示したものである。Aの基本正六角形用具に
Bの不完全多角形を重ねた形態を図示したものがDである。また不完全多角形BとCを
重ねた形態を示した図がEである。また図FはABCすべてを重ねた形態を示す。
尚ゲーム用具積み重ねによる形状およびゲーム用具単体の形状は前記実施形態に
限定されるものではない。
FIG. 5 is a diagram showing altitude representation by stacking. D is a diagram illustrating a form in which an incomplete polygon of B is superimposed on a basic regular hexagonal tool of A. E is a diagram showing a form in which the incomplete polygons B and C are overlapped. FIG. F shows a form in which all ABCs are stacked.
In addition, the shape by stacking game tools and the shape of a single game tool are not limited to the above-described embodiment.

図6は用具の接合部位を示す。ゲーム用具に(a)の部位・(b)の部位を設けることで異なるゲーム用具の(a)と(b)をしっかりと接続出来るようになり、複数重ねた場合に確実な接合が可能となる。また(c)の寸法よりも(d)の寸法を若干大きく設定する事で、これもまた積み重ねの接合が確実なものとなる。
接合部位の形状は前記実施形態に限定されるものではない。
FIG. 6 shows the joining site of the tool. By providing the part (a) and the part (b) on the game tool, it becomes possible to firmly connect the different game tools (a) and (b), and when multiple pieces are stacked, reliable joining is possible. . Further, by setting the size of (d) slightly larger than the size of (c), this also ensures the joining of the stack.
The shape of the joining portion is not limited to the above embodiment.

本考案の基本となる正六角形平板の形態を示す図。The figure which shows the form of the regular hexagon flat plate used as the basis of this invention. 異なる正六角形平板による自然な場景変化を示す図。The figure which shows the natural scene change by a different regular hexagonal flat plate. 個別の各上部構造物形態を示す図。The figure which shows each individual upper structure form. 上部構造物による場景の構築表現を説明した図。The figure explaining the construction expression of the scene by the superstructure. 積み重ねによる高度表現のパターンの図。The figure of the pattern of altitude expression by stacking. 用具の接合部位の断面図。Sectional drawing of the joining site | part of a tool.

符号の説明Explanation of symbols

x 立体表現を施す造形面
y 地形の造形面
z yと別種の地形の造形面
a 正六角形平面版と立体構造物の組み合わせ
b 正六角形平面板と立体構造物の組み合わせのバリエーション
c 正六角形平面板と立体構造物の組み合わせのバリエーション
d 正六角形平面板と立体構造物の組み合わせのバリエーション
A 基本正六角形平面板
B 不完全多角形の一例
C 不完全多角形の一例
D 積み重ねの一例
E 積み重ねの一例
F 積み重ねの一例
(a) 上面凸部
(b) 下面凹部
(c) 上面凸面部
(d) 下面凹面部
x Molded surface for 3D expression
y Topographic surface
z y and different types of terrain surface a Combination of regular hexagonal plane plate and solid structure b Variation of combination of regular hexagonal plane plate and solid structure c Variation of combination of regular hexagonal plane plate and solid structure d Regular hexagonal plane Variations of combination of face plate and three-dimensional structure A Basic regular hexagonal plane plate B Example of incomplete polygon C Example of incomplete polygon D Example of stacking E Example of stacking F Example of stacking (a) Top projection (b) Lower surface concave portion (c) Upper surface convex surface portion (d) Lower surface concave surface portion

Claims (3)

ゲーム盤形成のための用具であって、正六角形平板上面に立体的表現の構造物が
造形された、組み合わせて並べる事で無限に拡大可能なゲーム盤としての形状を
成す事を特徴とするゲーム用具。
A game board-forming tool that has a three-dimensional structure formed on the top of a regular hexagonal flat plate, and forms a game board that can be expanded indefinitely by arranging them together. Tools.
前記、平板上面・立体的表現の構造物は、前記正六角形ゲーム用具上に正六角形を
基本として、自由に組み合わせ可能な分割された形状として造形されている事を特徴とする〔請求項1〕の正六角形ゲーム用具。
The structure of the flat plate top surface and the three-dimensional expression is formed as a divided shape that can be freely combined on the regular hexagonal game equipment based on the regular hexagon. Regular hexagonal game tool.
前記、正六角形ゲーム用具を正六角形以外に変形または他パーツとの組み合わせまたは
用具の上・下部に接合部位を設ける事で、積み重ねて高度変化を再現できる事を特徴とする〔請求項1〕の正六角形ボードゲーム用具。
The above-mentioned regular hexagonal game equipment can be reproduced by changing it in addition to the regular hexagon, combining it with other parts, or providing joint parts above and below the equipment to reproduce altitude changes. Regular hexagon board game tool.
JP2006000002U 2006-01-04 2006-01-04 Regular hexagon game board tile Expired - Fee Related JP3120126U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006000002U JP3120126U (en) 2006-01-04 2006-01-04 Regular hexagon game board tile

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006000002U JP3120126U (en) 2006-01-04 2006-01-04 Regular hexagon game board tile

Publications (1)

Publication Number Publication Date
JP3120126U true JP3120126U (en) 2006-03-23

Family

ID=43470313

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006000002U Expired - Fee Related JP3120126U (en) 2006-01-04 2006-01-04 Regular hexagon game board tile

Country Status (1)

Country Link
JP (1) JP3120126U (en)

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