JP2024029255A5 - - Google Patents
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- JP2024029255A5 JP2024029255A5 JP2024006395A JP2024006395A JP2024029255A5 JP 2024029255 A5 JP2024029255 A5 JP 2024029255A5 JP 2024006395 A JP2024006395 A JP 2024006395A JP 2024006395 A JP2024006395 A JP 2024006395A JP 2024029255 A5 JP2024029255 A5 JP 2024029255A5
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- reference information
- game
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- gaming value
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- 238000000034 method Methods 0.000 claims description 10
Description
[形態]
所定の領域を通過した遊技球を検出する複数の所定検出手段と、
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値付与手段と電気的に接続され、前記遊技価値としての賞球を付与するための賞球付与処理を実行する賞球付与手段と、
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、前記賞球付与処理とは別の異なる処理であって遊技に関する所定の数値情報の出力に関する特定処理を少なくとも実行する処理実行手段と、
を備える遊技機であって、
前記遊技価値付与手段は、
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、
本遊技機への電力の所定の供給が開始された後であって少なくとも遊技を進行させるために定期的に繰り返される所定の遊技処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備え、
前記処理実行手段は、
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記特定処理を実行する実行手段と、
前記実行手段による前記特定処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
を備える
ことを特徴とする遊技機。
[form]
a plurality of predetermined detection means for detecting game balls passing through a predetermined area;
a gaming value imparting means that is electrically connected to the plurality of predetermined detection means and executes processing for imparting a gaming value to a game;
a prize ball granting means that is electrically connected to the gaming value granting means and executes a prize ball granting process for granting prize balls as the gaming value;
It is electrically connected to the game value giving means by a signal line capable of transmitting various signals, and executes at least a specific process related to the output of predetermined numerical information related to the game, which is a process different from the prize ball giving process. processing execution means;
A gaming machine comprising:
The gaming value imparting means is
first reference information storage means for storing reference information that is used in processing for assigning a gaming value to the game and is referred to in response to detection by the predetermined detection means;
After a predetermined supply of power to the gaming machine has started and at least before starting execution of a predetermined game process that is periodically repeated to advance the game, the first reference information storage means a first transmitting means for transmitting a reference information signal corresponding to the reference information stored in the processing execution means;
a second transmitting means for transmitting a predetermined information signal based on ball entry information, which is information obtained based on detection by the predetermined detecting means, to the processing execution means;
Equipped with
The processing execution means includes:
a second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the gaming value assigning means;
Executing means for executing the specific processing based on the predetermined information signal transmitted from the second transmitting means and the reference information stored in the second reference information storage means;
processing result information storage means for storing processing result information that is information regarding the processing result of the specific processing by the execution means;
equipped with
A gaming machine characterized by:
Claims (1)
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、 a gaming value imparting means that is electrically connected to the plurality of predetermined detection means and executes processing for imparting a gaming value to a game;
前記遊技価値付与手段と電気的に接続され、前記遊技価値としての賞球を付与するための賞球付与処理を実行する賞球付与手段と、 a prize ball granting means that is electrically connected to the gaming value granting means and executes a prize ball granting process for granting prize balls as the gaming value;
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、前記賞球付与処理とは別の異なる処理であって遊技に関する所定の数値情報の出力に関する特定処理を少なくとも実行する処理実行手段と、 It is electrically connected to the game value giving means by a signal line capable of transmitting various signals, and executes at least a specific process related to the output of predetermined numerical information related to the game, which is a process different from the prize ball giving process. processing execution means;
を備える遊技機であって、 A gaming machine comprising:
前記遊技価値付与手段は、 The gaming value imparting means is
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、 a first reference information storage means for storing reference information that is used in processing for assigning a gaming value to the game and is referred to in response to detection by the predetermined detection means;
本遊技機への電力の所定の供給が開始された後であって少なくとも遊技を進行させるために定期的に繰り返される所定の遊技処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、 After a predetermined supply of power to the gaming machine has started, but at least before starting execution of a predetermined game process that is periodically repeated in order to advance the game, the first reference information storage means first transmitting means for transmitting a reference information signal corresponding to the reference information stored in the processing execution means;
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、 a second transmitting means for transmitting a predetermined information signal based on ball entry information, which is information acquired based on detection by the predetermined detecting means, to the processing execution means;
を備え、 Equipped with
前記処理実行手段は、 The processing execution means includes:
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、 a second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the gaming value assigning means;
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記特定処理を実行する実行手段と、 Executing means for executing the specific processing based on the predetermined information signal transmitted from the second transmitting means and the reference information stored in the second reference information storage means;
前記実行手段による前記特定処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、 processing result information storage means for storing processing result information that is information regarding the processing result of the specific processing by the execution means;
を備える equipped with
ことを特徴とする遊技機。 A gaming machine characterized by:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2024006395A JP7559988B2 (en) | 2021-02-05 | 2024-01-18 | Gaming Machines |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2021017858A JP7004100B2 (en) | 2021-02-05 | 2021-02-05 | Pachinko machine |
JP2021178023A JP7207495B2 (en) | 2021-02-05 | 2021-10-29 | game machine |
JP2023000052A JP2023026569A (en) | 2021-02-05 | 2023-01-04 | game machine |
JP2024006395A JP7559988B2 (en) | 2021-02-05 | 2024-01-18 | Gaming Machines |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023000052A Division JP2023026569A (en) | 2021-02-05 | 2023-01-04 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2024029255A JP2024029255A (en) | 2024-03-05 |
JP2024029255A5 true JP2024029255A5 (en) | 2024-03-12 |
JP7559988B2 JP7559988B2 (en) | 2024-10-02 |
Family
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Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021178023A Active JP7207495B2 (en) | 2021-02-05 | 2021-10-29 | game machine |
JP2023000052A Withdrawn JP2023026569A (en) | 2021-02-05 | 2023-01-04 | game machine |
JP2024006395A Active JP7559988B2 (en) | 2021-02-05 | 2024-01-18 | Gaming Machines |
Family Applications Before (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021178023A Active JP7207495B2 (en) | 2021-02-05 | 2021-10-29 | game machine |
JP2023000052A Withdrawn JP2023026569A (en) | 2021-02-05 | 2023-01-04 | game machine |
Country Status (1)
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JP (3) | JP7207495B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2018042864A (en) | 2016-09-15 | 2018-03-22 | 株式会社三洋物産 | Game machine |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002292099A (en) | 2000-08-11 | 2002-10-08 | Sanyo Product Co Ltd | Game machine |
JP2002301245A (en) | 2001-01-30 | 2002-10-15 | Sansei R & D:Kk | Game machine |
JP4300261B2 (en) | 2002-03-29 | 2009-07-22 | 株式会社大一商会 | Game machine |
JP4374423B2 (en) | 2003-08-21 | 2009-12-02 | 株式会社高尾 | Bullet ball machine |
JP2009066141A (en) * | 2007-09-12 | 2009-04-02 | Kyoraku Sangyo Kk | Pachinko game machine, game performance method of pachinko game machine and program |
JP5411908B2 (en) | 2011-10-28 | 2014-02-12 | 株式会社三共 | GAME SYSTEM AND GAME DEVICE |
JP6029134B2 (en) * | 2012-09-26 | 2016-11-24 | 豊丸産業株式会社 | Game machine |
JP5622911B2 (en) * | 2013-10-03 | 2014-11-12 | 京楽産業.株式会社 | Game machine |
JP2015217015A (en) | 2014-05-15 | 2015-12-07 | 京楽産業.株式会社 | Game machine |
JP6597974B2 (en) | 2016-03-09 | 2019-10-30 | 株式会社三洋物産 | Game machine |
JP6992838B2 (en) | 2020-04-02 | 2022-01-13 | 株式会社三洋物産 | Pachinko machine |
-
2021
- 2021-10-29 JP JP2021178023A patent/JP7207495B2/en active Active
-
2023
- 2023-01-04 JP JP2023000052A patent/JP2023026569A/en not_active Withdrawn
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2024
- 2024-01-18 JP JP2024006395A patent/JP7559988B2/en active Active