JP2024020479A5 - - Google Patents
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- JP2024020479A5 JP2024020479A5 JP2023197026A JP2023197026A JP2024020479A5 JP 2024020479 A5 JP2024020479 A5 JP 2024020479A5 JP 2023197026 A JP2023197026 A JP 2023197026A JP 2023197026 A JP2023197026 A JP 2023197026A JP 2024020479 A5 JP2024020479 A5 JP 2024020479A5
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- ball
- flow path
- game
- ball entry
- gaming
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- 238000001514 detection method Methods 0.000 claims description 8
- 230000007704 transition Effects 0.000 claims description 2
Description
[形態](本形態は、主に、下記の第7実施形態及びその変形例に基づく)
導入部、第1流路部、第2流路部及び振分部を有し、前記導入部から導入された遊技盤左側の所定領域からの遊技球を、前記振分部によって前記第1流路部又は前記第2流路部のいずれかに振り分けて流下させ得る流路形成手段を備えた遊技機であって、
前記遊技盤の左側領域に向けて発射された遊技球の入球が可能な第1入球手段と、
前記遊技盤の右側領域に向けて発射されて所定の流下経路を流下した遊技球の入球が可能であり、前記第1入球手段とは異なる第2入球手段と、
前記第2流路部を流下した遊技球の入球が可能であって、前記第1入球手段及び前記第2入球手段とは異なる第3入球手段と、
前記第2流路部を流下する遊技球を検知可能な第1の検知手段と、
前記遊技盤の右側領域に設けられ、特定領域を遊技球が流下したことを検知する第2の検知手段と、
前記第2流路部を流下する所定の遊技球が前記第2入球手段へ入球し難く前記第3入球手段へ入球することを許容する第1状態と、前記第2入球手段への入球を許容し前記第3入球手段へ入球し難い第2状態と、に制御される第1可動手段と、
前記遊技盤の右側領域に向けて発射された特定の遊技球が前記第2入球手段へ入球することを許容する第3状態と、前記第2入球手段へ入球し難い第4状態と、に制御される第2可動手段と、
前記第1可動手段及び前記第2可動手段を制御する制御手段と、を備え、
前記制御手段は、前記第1可動手段と前記第2可動手段とを制御することで複数の遊技状態の間で実行する遊技状態を移行させ、
前記複数の遊技状態は、第1遊技状態、第2遊技状態、第3遊技状態を含み、
前記第1遊技状態、前記第2遊技状態及び前記第3遊技状態は、互いに遊技者に有利な遊技球の流下経路が異なり、
前記第2遊技状態は、前記第1の検知手段によって遊技球の流下が検知された場合に遊技者に有利であり、
前記第3遊技状態は、前記第2の検知手段によって遊技球の流下が検知された場合に遊技者に有利であることを特徴とする
遊技機。
[Embodiment] (This embodiment is mainly based on the seventh embodiment and its modified example)
A gaming machine including a flow path forming means having an introduction section, a first flow path section, a second flow path section, and a distribution section, which distributes game balls from a predetermined area on the left side of a game board introduced from the introduction section to either the first flow path section or the second flow path section by the distribution section,
A first ball entry means capable of entering a ball that is launched toward a left side area of the game board;
A second ball entry means that is different from the first ball entry means and that allows a game ball that is launched toward the right area of the game board and flows down a predetermined flow path to enter the game ball;
A third ball entry means that allows the game ball flowing down the second flow path to enter the ball and is different from the first ball entry means and the second ball entry means;
A first detection means capable of detecting a gaming ball flowing down the second flow path portion;
A second detection means is provided in a right area of the game board and detects that a game ball has flowed down a specific area;
a first movable means that is controlled to a first state in which a predetermined game ball flowing down the second flow path portion has difficulty entering the second ball entry means and allows the game ball to enter the third ball entry means, and a second state in which the game ball is allowed to enter the second ball entry means and has difficulty entering the third ball entry means;
A second movable means that is controlled to a third state in which a specific game ball launched toward the right area of the game board is allowed to enter the second ball entry means, and a fourth state in which it is difficult for the specific game ball to enter the second ball entry means;
a control means for controlling the first moving means and the second moving means,
the control means controls the first moving means and the second moving means to transition a game state to be executed among a plurality of game states;
The plurality of gaming states include a first gaming state, a second gaming state, and a third gaming state,
The first gaming state, the second gaming state, and the third gaming state each have a different flow path of the gaming ball that is advantageous to a player;
The second gaming state is advantageous to a player when the first detection means detects a flow of the gaming ball down;
The third gaming state is advantageous to a player when the second detection means detects a flow of the gaming ball downward.
Amusement machine.
上記形態の遊技機によれば、遊技の興趣向上を図ることができる。According to the gaming machine of the above-described form, it is possible to enhance the interest in the game.
Claims (1)
前記遊技盤の左側領域に向けて発射された遊技球の入球が可能な第1入球手段と、A first ball entry means capable of entering a ball that is launched toward a left side area of the game board;
前記遊技盤の右側領域に向けて発射されて所定の流下経路を流下した遊技球の入球が可能であり、前記第1入球手段とは異なる第2入球手段と、A second ball entry means that is different from the first ball entry means and that allows a game ball that is launched toward the right area of the game board and flows down a predetermined flow path to enter the game ball;
前記第2流路部を流下した遊技球の入球が可能であって、前記第1入球手段及び前記第2入球手段とは異なる第3入球手段と、A third ball entry means that allows the game ball flowing down the second flow path to enter the ball and is different from the first ball entry means and the second ball entry means;
前記第2流路部を流下する遊技球を検知可能な第1の検知手段と、A first detection means capable of detecting a gaming ball flowing down the second flow path portion;
前記遊技盤の右側領域に設けられ、特定領域を遊技球が流下したことを検知する第2の検知手段と、A second detection means is provided in a right area of the game board and detects that the game ball has flowed down a specific area;
前記第2流路部を流下する所定の遊技球が前記第2入球手段へ入球し難く前記第3入球手段へ入球することを許容する第1状態と、前記第2入球手段への入球を許容し前記第3入球手段へ入球し難い第2状態と、に制御される第1可動手段と、a first movable means that is controlled to a first state in which a predetermined game ball flowing down the second flow path portion has difficulty entering the second ball entry means and allows the game ball to enter the third ball entry means, and a second state in which the game ball is allowed to enter the second ball entry means and has difficulty entering the third ball entry means;
前記遊技盤の右側領域に向けて発射された特定の遊技球が前記第2入球手段へ入球することを許容する第3状態と、前記第2入球手段へ入球し難い第4状態と、に制御される第2可動手段と、A second movable means that is controlled to a third state in which a specific game ball launched toward the right area of the game board is allowed to enter the second ball entry means, and a fourth state in which it is difficult for the specific game ball to enter the second ball entry means;
前記第1可動手段及び前記第2可動手段を制御する制御手段と、を備え、and a control means for controlling the first moving means and the second moving means,
前記制御手段は、前記第1可動手段と前記第2可動手段とを制御することで複数の遊技状態の間で実行する遊技状態を移行させ、the control means controls the first moving means and the second moving means to transition a game state to be executed among a plurality of game states;
前記複数の遊技状態は、第1遊技状態、第2遊技状態、第3遊技状態を含み、The plurality of gaming states include a first gaming state, a second gaming state, and a third gaming state,
前記第1遊技状態、前記第2遊技状態及び前記第3遊技状態は、互いに遊技者に有利な遊技球の流下経路が異なり、The first gaming state, the second gaming state, and the third gaming state each have a different flow path of the gaming ball that is advantageous to a player;
前記第2遊技状態は、前記第1の検知手段によって遊技球の流下が検知された場合に遊技者に有利であり、the second gaming state is advantageous to a player when the first detection means detects a flow of the gaming ball;
前記第3遊技状態は、前記第2の検知手段によって遊技球の流下が検知された場合に遊技者に有利であることを特徴とするThe third gaming state is advantageous to a player when the second detection means detects a flow of the gaming ball downward.
遊技機。Amusement machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2023197026A JP2024020479A (en) | 2018-10-31 | 2023-11-20 | Game machine |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018205923A JP2020069137A (en) | 2018-10-31 | 2018-10-31 | Game machine |
JP2022186885A JP7392809B2 (en) | 2018-10-31 | 2022-11-22 | gaming machine |
JP2023197026A JP2024020479A (en) | 2018-10-31 | 2023-11-20 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2022186885A Division JP7392809B2 (en) | 2018-10-31 | 2022-11-22 | gaming machine |
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JP2024020479A JP2024020479A (en) | 2024-02-14 |
JP2024020479A5 true JP2024020479A5 (en) | 2024-05-10 |
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JP2018205923A Withdrawn JP2020069137A (en) | 2018-10-31 | 2018-10-31 | Game machine |
JP2022186885A Active JP7392809B2 (en) | 2018-10-31 | 2022-11-22 | gaming machine |
JP2023197026A Pending JP2024020479A (en) | 2018-10-31 | 2023-11-20 | Game machine |
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JP2018205923A Withdrawn JP2020069137A (en) | 2018-10-31 | 2018-10-31 | Game machine |
JP2022186885A Active JP7392809B2 (en) | 2018-10-31 | 2022-11-22 | gaming machine |
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Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2020069139A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069136A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069147A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069148A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069144A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069149A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069146A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069145A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069138A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4362554B2 (en) * | 2005-06-10 | 2009-11-11 | 株式会社高尾 | Bullet ball machine |
JP5742818B2 (en) * | 2012-10-31 | 2015-07-01 | タイヨーエレック株式会社 | Game machine |
JP2014223235A (en) * | 2013-05-17 | 2014-12-04 | 株式会社藤商事 | Pinball game machine |
JP6207253B2 (en) * | 2013-06-24 | 2017-10-04 | 株式会社三共 | Game machine |
JP2016042895A (en) * | 2014-08-19 | 2016-04-04 | タイヨーエレック株式会社 | Game machine |
JP2016158905A (en) * | 2015-03-02 | 2016-09-05 | 株式会社三洋物産 | Game machine |
JP6093835B1 (en) * | 2015-11-10 | 2017-03-08 | 京楽産業.株式会社 | Game machine |
JP6534966B2 (en) * | 2016-06-15 | 2019-06-26 | 株式会社ニューギン | Gaming machine |
JP7276548B2 (en) * | 2017-07-06 | 2023-05-18 | 株式会社三洋物産 | game machine |
JP6733634B2 (en) * | 2017-09-15 | 2020-08-05 | 株式会社三洋物産 | Amusement machine |
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2018
- 2018-10-31 JP JP2018205923A patent/JP2020069137A/en not_active Withdrawn
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2022
- 2022-11-22 JP JP2022186885A patent/JP7392809B2/en active Active
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2023
- 2023-11-20 JP JP2023197026A patent/JP2024020479A/en active Pending