JP2022080452A5 - - Google Patents

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JP2022080452A5
JP2022080452A5 JP2020191532A JP2020191532A JP2022080452A5 JP 2022080452 A5 JP2022080452 A5 JP 2022080452A5 JP 2020191532 A JP2020191532 A JP 2020191532A JP 2020191532 A JP2020191532 A JP 2020191532A JP 2022080452 A5 JP2022080452 A5 JP 2022080452A5
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特許文献1に示すように、遊技機としてのパチンコ遊技機等において、例えば、通常大当りが発生した後に、通常の遊技状態に制御され、大当りとすることが決定される確率が1/300程度に設定され、実行された特図ゲームの回数が1000回に達しても大当りが発生しないときには、遊技状態が天井確変状態に制御され、大当りとすることが決定される確率が1/100程度に高められたもの等があった。また、通常の遊技状態で1000ゲーム大当りが生じなかったときに、天井確変状態の代わりに時短状態を発生させてもよいことが開示されている。 As shown in Patent Document 1, in a pachinko game machine or the like as a gaming machine, for example, after a normal jackpot occurs, the game is controlled to a normal gaming state and the probability of determining a jackpot is about 1/300. When a jackpot does not occur even after the number of set and executed special map games reaches 1000, the gaming state is controlled to a ceiling probability state, and the probability of a jackpot being determined is increased to about 1/100. There were some things that were done. Furthermore, it is disclosed that when a 1000 game jackpot does not occur in the normal gaming state, a time saving state may be generated instead of the ceiling probability variable state.

特開2005-95449号公報Japanese Patent Application Publication No. 2005-95449

特許文献1の機能や構成を有する遊技機において、商品性を高める余地があった。 In the gaming machine having the functions and configuration of Patent Document 1, there was room to improve the marketability.

(A)請求項1に記載の遊技機は、
始動条件が成立したことにもとづいて演出識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記有利状態に制御されることを示唆する特定演出を含む演出を実行可能な演出実行手段と、
可変表示中の所定タイミングにおいて所定演出識別情報を一旦仮停止させた後に可変表示を再開する所定演出を実行可能な所定演出実行手段と、
前記所定演出識別情報が仮停止することを示唆する示唆演出を実行可能な示唆演出実行手段と、
前記所定演出識別情報が仮停止したことを報知する報知演出を実行可能な報知演出実行手段と、を備え、
可変表示の態様がリーチ態様となった後に特定リーチ演出が実行される特定可変表示パターンを含み、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたときに制御される第2特別状態と、を含み、
前記演出実行手段は、前記決定手段の決定結果にもとづいて、第1特定演出と、該第1特定演出が実行された場合よりも前記有利状態に制御される割合が高い第2特定演出と、を含む複数種類の前記特定演出を、可変表示の態様がリーチ態様となる前において実行可能であり、
前記第1特別状態における1の可変表示あたりの前記特定演出の実行割合よりも、前記第2特別状態における1の可変表示あたりの前記特定演出の実行割合が低く、
前記示唆演出実行手段は、前記示唆演出として、効果表示の表示によって、前記所定演出識別情報とは異なる演出識別情報の視認性を第1低視認状態に一旦低下させる演出を実行可能である、
ことを特徴とする。
さらに、請求項1に記載の遊技機は、
複数種類の演出識別情報の可変表示を行って表示結果を導出表示し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記有利状態に制御することを決定可能な決定手段と、
遊技に関する情報を送信可能な情報送信手段と、
前記情報送信手段から受信した情報に基づいて、前記保留記憶手段に記憶されている保留記憶について前記有利状態に制御されることを示唆する先読み予告演出を含む演出を実行可能な演出実行手段と、
を備え、
前記非特別状態における演出識別情報の可変表示を開始してから表示結果を導出表示するまでの所定タイミングにおいて、表示手段の特定表示領域に特定演出識別情報を一旦仮停止させた後に可変表示を再開する再可変表示を実行可能であり、
前記再可変表示を実行する場合、前記特定演出識別情報とは異なる演出識別情報であって表示手段の特定表示領域とは異なる表示領域に表示された所定演出識別情報の視認性を前記効果表示により第1低視認状態に一旦低下させた後に、該第1低視認状態よりも更に視認性が低い第2低視認状態に低下させ、その後、前記特定演出識別情報が表示された状態で、前記所定演出識別情報を視認不能とすることで前記再可変表示が実行されることを報知し、
前記再可変表示を実行しない場合、前記特定演出識別情報とは異なる演出識別情報であって表示手段の特定表示領域とは異なる表示領域に表示された前記所定演出識別情報の視認性を前記効果表示により前記第1低視認状態に一旦低下させた後に、該第1低視認状態よりも更に視認性が低い前記第2低視認状態に低下させ、その後、前記特定演出識別情報を表示させずに、前記所定タイミングを過ぎた後の所定期間は前記効果表示を継続して表示することで前記再可変表示が実行されないことを示唆し、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたことを条件に制御される第2特別状態と、を含み、
前記演出実行手段は、複数種類の先読み予告演出パターンのうちから1の先読み予告演出パターンを決定可能であり、
前記決定手段によって前記有利状態に制御することが決定されない可変表示である場合に前記演出実行手段が前記第2特別状態において決定可能な先読み予告演出パターンの数は、前記第1特別状態において決定可能な先読み予告演出パターンの数よりも少なく、
前記第2特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示である場合に前記先読み予告演出が実行される割合は、前記第1特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示である場合に前記先読み予告演出が実行される割合よりも低い、
ことを特徴としている。
この特徴によれば、所定回数の可変表示を経て制御された第2特別状態では、有利状態に制御されない期間が長く続いたことを考慮して、有利状態に制御することが決定されない可変表示は、可変表示パターンの種類が少ないとともに可変表示期間の平均期間が短くなることで、他の状態よりも可変表示の消化速度が高まるため、好適な第2特別状態を提供することができるとともに、仮停止することに対する遊技者の期待感を高めることができるとともに、仮停止したことに対する高揚感を高めることができるとともに、仮停止しない場合に、仮停止の所定タイミング後においても効果表示が継続表示されていることで、仮停止しなかったことを遊技者が認識し易くなるとともに、仮停止しなかったことに対する遊技者の落胆感を和らげることができるようになるので、遊技興趣を向上させることができるので、商品性を高めることができる。
(A) The gaming machine according to claim 1,
A gaming machine that variably displays production identification information based on the establishment of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
A performance execution means capable of executing a performance including a specific performance that suggests that the control is in the advantageous state;
a predetermined performance execution means capable of executing a predetermined performance that temporarily stops the predetermined performance identification information at a predetermined timing during the variable display and then restarts the variable display;
Suggestive effect execution means capable of executing a suggestive effect that the predetermined effect identification information suggests that the predetermined effect is temporarily stopped;
comprising a notification performance execution means capable of executing a notification performance that notifies that the predetermined performance identification information has been temporarily stopped;
Including a specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when variable display is performed a predetermined number of times. including;
The performance execution means, based on the determination result of the determination means, a first specific performance, and a second specific performance that has a higher rate of being controlled to the advantageous state than when the first specific performance is executed. The plurality of types of specific performances including the above can be executed before the variable display mode becomes the reach mode,
The execution rate of the specific effect per one variable display in the second special state is lower than the execution rate of the specific effect per one variable display in the first special state,
The suggestive performance execution means is capable of executing, as the suggestive performance, a performance that temporarily lowers the visibility of performance identification information different from the predetermined performance identification information to a first low visibility state by displaying an effect display.
It is characterized by
Furthermore, the gaming machine according to claim 1,
A gaming machine that variably displays a plurality of types of performance identification information, derives and displays display results, and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
a retention storage means capable of storing information regarding variable display of identification information as retention storage;
determining means capable of determining control to the advantageous state;
an information transmitting means capable of transmitting information regarding the game;
Effect execution means capable of executing an effect including a look-ahead preview effect indicating that the pending memory stored in the pending storage means will be controlled to the advantageous state based on information received from the information transmitting means;
Equipped with
At a predetermined timing after starting the variable display of the performance identification information in the non-special state until deriving and displaying the display result, the specific performance identification information is temporarily stopped in a specific display area of the display means, and then the variable display is resumed. It is possible to perform revariable display,
When performing the re-variable display, the visibility of the predetermined effect identification information, which is effect identification information different from the specific effect identification information and displayed in a display area different from the specific display area of the display means, is controlled by the effect display. After the first low visibility state is once lowered, the visibility is lowered to a second low visibility state that is even lower than the first low visibility state, and then, with the specific effect identification information displayed, the predetermined Notifying that the re-variable display will be performed by making the production identification information invisible;
When the re-variable display is not executed, the effect display is performed to show the visibility of the predetermined performance identification information, which is performance identification information different from the specific performance identification information and displayed in a display area different from the specific display area of the display means. After once lowering to the first low visibility state, lowering the visibility to the second low visibility state whose visibility is even lower than the first low visibility state, and then without displaying the specific effect identification information, Suggesting that the re-variable display is not performed by continuously displaying the effect display for a predetermined period after the predetermined timing,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled on the condition that variable display has been performed a predetermined number of times. and,
The performance execution means is capable of determining one advance notice performance pattern from among a plurality of types of advance notice performance patterns,
When the variable display is not determined to be controlled to the advantageous state by the determining means, the number of pre-read preview performance patterns that can be determined by the performance execution means in the second special state can be determined in the first special state. less than the number of advance preview production patterns,
In the second special state, the rate at which the pre-read preview performance is executed when the variable display is not determined to be controlled to the advantageous state by the determination means in the first special state is determined by the determination means to control the advantageous state in the first special state. lower than the rate at which the pre-read preview effect is executed in the case of a variable display that is not determined to be controlled;
It is characterized by
According to this feature, in the second special state that is controlled after a predetermined number of variable displays, the variable display for which it is not determined to be controlled to an advantageous state is , since there are fewer types of variable display patterns and the average period of the variable display period is shorter, the digesting speed of the variable display is higher than in other states, so it is possible to provide a suitable second special state, and also to It is possible to increase the player's expectations for the game to stop, it is possible to increase the feeling of elation for the temporary stop, and in addition, when the game is not temporarily stopped, the effect display continues to be displayed even after the predetermined timing of the temporary stop. By doing so, it becomes easier for the player to recognize that the temporary stop was not made, and it also becomes possible to alleviate the player's feeling of disappointment due to the fact that the temporary stop was not made, thereby increasing the player's enjoyment of the game. As a result, the product quality can be improved.

Claims (1)

始動条件が成立したことにもとづいて演出識別情報の変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記有利状態に制御されることを示唆する特定演出を含む演出を実行可能な演出実行手段と、
可変表示中の所定タイミングにおいて所定演出識別情報を一旦仮停止させた後に可変表示を再開する所定演出を実行可能な所定演出実行手段と、
前記所定演出識別情報が仮停止することを示唆する示唆演出を実行可能な示唆演出実行手段と、
前記所定演出識別情報が仮停止したことを報知する報知演出を実行可能な報知演出実行手段と、を備え、
可変表示の態様がリーチ態様となった後に特定リーチ演出が実行される特定可変表示パターンを含み、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたときに制御される第2特別状態と、を含み、
前記演出実行手段は、前記決定手段の決定結果にもとづいて、第1特定演出と、該第1特定演出が実行された場合よりも前記有利状態に制御される割合が高い第2特定演出と、を含む複数種類の前記特定演出を、可変表示の態様がリーチ態様となる前において実行可能であり、
前記第特別状態における1の可変表示あたりの前記特定演出の実行割合よりも、前記第特別状態における1の可変表示あたりの前記特定演出の実行割合が低く、
前記示唆演出実行手段は、前記示唆演出として、効果表示の表示によって、前記所定演出識別情報とは異なる演出識別情報の視認性を第1低視認状態に一旦低下させる演出を実行可能である、
ことを特徴とする遊技機。
A gaming machine that variably displays performance identification information based on the establishment of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
A performance execution means capable of executing a performance including a specific performance that suggests that the control is in the advantageous state ;
a predetermined performance execution means capable of executing a predetermined performance that temporarily stops the predetermined performance identification information at a predetermined timing during the variable display and then restarts the variable display;
Suggestive effect execution means capable of executing a suggestive effect that the predetermined effect identification information suggests that the predetermined effect is temporarily stopped;
comprising a notification performance execution means capable of executing a notification performance that notifies that the predetermined performance identification information has been temporarily stopped ;
Including a specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when variable display is performed a predetermined number of times. including;
The performance execution means, based on the determination result of the determination means, a first specific performance and a second specific performance that has a higher rate of being controlled to the advantageous state than when the first specific performance is executed. The plurality of types of specific performances including the above can be executed before the variable display mode becomes the reach mode,
The execution rate of the specific effect per one variable display in the second special state is lower than the execution rate of the specific effect per one variable display in the first special state ,
The suggestive performance execution means is capable of executing, as the suggestive performance, a performance that temporarily lowers the visibility of performance identification information different from the predetermined performance identification information to a first low visibility state by displaying an effect display.
A gaming machine characterized by:
JP2020191532A 2020-11-18 2020-11-18 Game machine Pending JP2022080452A (en)

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JP2022080452A5 true JP2022080452A5 (en) 2024-02-26

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