JP2022029489A5 - - Google Patents

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Publication number
JP2022029489A5
JP2022029489A5 JP2020132758A JP2020132758A JP2022029489A5 JP 2022029489 A5 JP2022029489 A5 JP 2022029489A5 JP 2020132758 A JP2020132758 A JP 2020132758A JP 2020132758 A JP2020132758 A JP 2020132758A JP 2022029489 A5 JP2022029489 A5 JP 2022029489A5
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JP
Japan
Prior art keywords
guide passage
advantageous state
passage forming
drop
game media
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JP2020132758A
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Japanese (ja)
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JP2022029489A (en
JP7319233B2 (en
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Priority to JP2020132758A priority Critical patent/JP7319233B2/en
Priority claimed from JP2020132758A external-priority patent/JP7319233B2/en
Publication of JP2022029489A publication Critical patent/JP2022029489A/en
Publication of JP2022029489A5 publication Critical patent/JP2022029489A5/ja
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Description

(A)遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技媒体を貯留可能な貯留部と、
遊技媒体を払出すことが可能な払出部と、
上面が開口し、前記貯留部の遊技媒体を前記払出部に誘導する誘導通路を形成する誘導通路形成部と、
前記誘導通路形成部の上面の一部を覆うように設けられたねじ落下制限部と、
を備え、
前記ねじ落下制限部は、該ねじ落下制限部上に落下した遊技媒体が滞留せずに、かつ該ねじ落下制限部上に落下したねじ部材が前記誘導通路形成部へ落下せずに該ねじ落下制限部上に滞留可能に構成され、
前記有利状態に制御されるか否かを報知する報知演出を実行可能であり、
前記報知演出は、前記有利状態に制御されるか否かの当否が報知されるまでの導入パートと、当該当否報知後であって前記有利状態に制御される旨が決定されているときに実行されるエピローグパートとを含んで構成され、
導入パートにおいて、キャラクタが発するセリフ音と、キャラクタの動作に対応する動作音と、が出力される特定シーンがある、
ことを特徴とする。
(1)遊技者にとって有利な有利状態(たとえば、大当り遊技状態)に制御可能な遊技機(たとえば、遊技機1)であって、
前記有利状態に制御されるか否かを報知する報知演出(たとえば、大当りとなるか否かを報知する報知演出)を実行可能であり、
前記報知演出は、前記有利状態に制御されるか否かの当否が報知されるまでの導入パート(たとえば、煽りパート)と、当該当否報知後であって前記有利状態に制御される旨が決定されているときに実行されるエピローグパート(たとえば、当りエピローグパート)とを含んで構成され、
導入パートにおいて、キャラクタが発するセリフ音(たとえば、図165(b11)の夢夢セリフ「待て~」)と、キャラクタの動作に対応する動作音(図165(b11)の爆チューの足音「タタタタッ」、夢夢ちゃんの足音「ザッザッザッ」)と、が出力される特定シーンがあり、
前記特定シーンにおいて、キャラクタが発するセリフ音の方がキャラクタの動作に対応する動作音よりも大きく出力され(たとえば、図165(b11)のシーンでは、夢夢セリフ「待て~」の方が、爆チューの足音「タタタタッ」、夢夢ちゃんの足音「ザッザッザッ」よりも大きな音で出力される)、
さらに、
遊技媒体(例えば、遊技球P)を貯留可能な貯留部(例えば、球タンク形成部201)と、
遊技媒体を払出すことが可能な払出部(例えば、払出装置200)と、
上面が開口し、前記貯留部の遊技媒体を前記払出部に誘導する誘導通路(例えば、第1誘導通路や第2誘導通路)を形成する誘導通路形成部(例えば、第1誘導通路形成部202や第2誘導通路形成部204)と、
前記誘導通路形成部の上面の一部を覆うように設けられたカバー部(例えば、第1カバー体310、第2カバー体320、第3カバー体330)と、
を備え、
前記カバー部に、該カバー部上に落下したねじ部材(例えば、ねじ部材N1~N6、N11~N16)の前記誘導通路形成部への落下を制限するための所定制限部(例えば、長孔316A~316C、凹溝326A~326C、凹部336)が設けられ(図295、図297参照)、
前記誘導通路形成部に、該誘導通路形成部に落下したねじ部材の前記払出部への移動を制限するための特定制限部(例えば、孔部271A~271H)が複数設けられている(図284、図285、図300参照)
ことを特徴としている。
このような構成によれば、実行される一連の演出をより好適に見せることができる。また、カバー部上に落下したねじ部材が誘導通路形成部内に落下することを防止することができる。また、誘導通路形成部内に混入したねじ部材が払出部に混入することを防止することができる。
(A) A gaming machine that can be controlled in an advantageous state that is advantageous to a player,
a storage section capable of storing game media;
a payout unit capable of paying out game media;
a guide passage forming portion having an open upper surface and forming a guide passage for guiding the game media in the storage portion to the payout portion;
a screw drop limiter provided so as to partially cover the upper surface of the guide passage forming portion;
with
The screw drop-limiting portion prevents the game medium falling on the screw drop-limiting portion from staying and the screw member dropped on the screw drop-limiting portion to drop into the guide passage forming portion. configured to be able to stay on the restriction part,
It is possible to execute a notification effect that notifies whether or not it is controlled to the advantageous state,
The notification effect is performed during an introductory part until it is notified whether the control is to be in the advantageous state or not, and after the notification is made when it is determined that the control is to be in the advantageous state. is composed of an epilogue part and
In the introductory part, there is a specific scene in which dialogue sounds emitted by the character and action sounds corresponding to the character's actions are output.
It is characterized by
(1) A game machine (for example, game machine 1) that can be controlled to an advantageous state (for example, a jackpot game state) that is advantageous to the player,
It is possible to execute a notification effect (for example, a notification effect to notify whether or not a big hit will be achieved) for informing whether or not the advantageous state is controlled,
The notification effect is determined to be an introductory part (for example, a fanning part) until the propriety of whether or not to be controlled to the advantageous state is notified, and to be controlled to the advantageous state after the propriety notification. An epilogue part (for example, a hit epilogue part) that is executed when the
In the introductory part, the dialogue sound emitted by the character (for example, the dream dialogue "Wait~" in Fig. 165 (b11)) and the action sound corresponding to the action of the character (Bakuchu's footsteps "tata ta ta" in Fig. 165 (b11) , Yume-chan's footsteps "Za Zha Zha"), and there is a specific scene where
In the specific scene, the dialogue sound emitted by the character is output louder than the action sound corresponding to the character's action (for example, in the scene of FIG. The output is louder than Chu's footsteps "Tata-ta-ta" and Yume-chan's footsteps "Sazzazaza"),
moreover,
a storage section (eg, ball tank forming section 201) capable of storing game media (eg, game ball P);
a payout unit (e.g., payout device 200) capable of paying out game media;
A guide passage forming portion (for example, the first guide passage forming portion 202) that has an open upper surface and forms a guide passage (for example, a first guide passage or a second guide passage) that guides game media in the storage portion to the payout portion. and second guide passage forming portion 204),
a cover part (eg, first cover body 310, second cover body 320, third cover body 330) provided to cover a part of the upper surface of the guide passage forming part;
with
A predetermined limiting portion (for example, long hole 316A 316C, recessed grooves 326A to 326C, recessed portion 336) are provided (see FIGS. 295 and 297),
A plurality of specific restricting portions (for example, holes 271A to 271H) are provided in the guiding passage forming portion for restricting the movement of the screw member that has fallen into the guiding passage forming portion to the dispensing portion (Fig. 284). , Figures 285 and 300)
It is characterized by
According to such a configuration, it is possible to make the series of effects to be executed look more suitable. Further, it is possible to prevent the screw member that has fallen on the cover portion from falling into the guide passage forming portion. Further, it is possible to prevent the threaded member that has entered the guide passage forming portion from entering the delivery portion.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技媒体を貯留可能な貯留部と、
遊技媒体を払出すことが可能な払出部と、
上面が開口し、前記貯留部の遊技媒体を前記払出部に誘導する誘導通路を形成する誘導通路形成部と、
前記誘導通路形成部の上面の一部を覆うように設けられたねじ落下制限部と、
を備え、
前記ねじ落下制限部は、該ねじ落下制限部上に落下した遊技媒体が滞留せずに、かつ該ねじ落下制限部上に落下したねじ部材が前記誘導通路形成部へ落下せずに該ねじ落下制限部上に滞留可能に構成され、
前記有利状態に制御されるか否かを報知する報知演出を実行可能であり、
前記報知演出は、前記有利状態に制御されるか否かの当否が報知されるまでの導入パートと、当該当否報知後であって前記有利状態に制御される旨が決定されているときに実行されるエピローグパートとを含んで構成され、
導入パートにおいて、キャラクタが発するセリフ音と、キャラクタの動作に対応する動作音と、が出力される特定シーンがある、
ことを特徴とする遊技機。
A gaming machine that can be controlled in an advantageous state advantageous to a player,
a storage section capable of storing game media;
a payout unit capable of paying out game media;
a guide passage forming portion having an open upper surface and forming a guide passage for guiding the game media in the storage portion to the payout portion;
a screw drop limiter provided so as to partially cover the upper surface of the guide passage forming portion;
with
The screw drop-limiting portion prevents the game medium falling on the screw drop-limiting portion from staying and the screw member dropped on the screw drop-limiting portion to drop into the guide passage forming portion. configured to be able to stay on the restriction part,
It is possible to execute a notification effect that notifies whether or not it is controlled to the advantageous state,
The notification effect is performed during an introductory part until it is notified whether the control is to be in the advantageous state or not, and after the notification is made when it is determined that the control is to be in the advantageous state. is composed of an epilogue part and
In the introductory part, there is a specific scene in which dialogue sounds emitted by the character and action sounds corresponding to the character's actions are output.
A gaming machine characterized by:
JP2020132758A 2020-08-05 2020-08-05 game machine Active JP7319233B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020132758A JP7319233B2 (en) 2020-08-05 2020-08-05 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020132758A JP7319233B2 (en) 2020-08-05 2020-08-05 game machine

Publications (3)

Publication Number Publication Date
JP2022029489A JP2022029489A (en) 2022-02-18
JP2022029489A5 true JP2022029489A5 (en) 2023-01-23
JP7319233B2 JP7319233B2 (en) 2023-08-01

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JP (1) JP7319233B2 (en)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3829159B2 (en) * 1996-06-17 2006-10-04 株式会社高尾 Bullet ball machine
JP4080407B2 (en) 2003-10-03 2008-04-23 京楽産業.株式会社 Ball passage lid structure in tank rail of pachinko machine
JP6563056B1 (en) 2018-02-28 2019-08-21 株式会社大一商会 Game machine
JP7128785B2 (en) 2019-09-12 2022-08-31 株式会社三共 game machine
JP7143266B2 (en) 2019-10-03 2022-09-28 株式会社三共 game machine
JP6909518B2 (en) 2020-03-26 2021-07-28 株式会社サンセイアールアンドディ Pachinko machine

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