JP2021176387A5 - - Google Patents

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JP2021176387A5
JP2021176387A5 JP2020082100A JP2020082100A JP2021176387A5 JP 2021176387 A5 JP2021176387 A5 JP 2021176387A5 JP 2020082100 A JP2020082100 A JP 2020082100A JP 2020082100 A JP2020082100 A JP 2020082100A JP 2021176387 A5 JP2021176387 A5 JP 2021176387A5
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ところで、遊技機では、遊技者が不満を抱くおそれを低減することが求められている。 By the way, gaming machines are required to reduce the possibility of dissatisfaction of players.

本発明は、上記事情に鑑みてなされたもので、遊技者が不満を抱くおそれが低減された遊技機を提供することを目的とする。 SUMMARY OF THE INVENTION It is an object of the present invention to provide a gaming machine in which the risk of player dissatisfaction is reduced.

前記目的を達成するために、本発明に係る遊技機は、
役の当否を決定する内部抽選を行う内部抽選手段(例えば内部抽選手段42)と、
第1遊技状態(例えば一般中状態)と、前記第1遊技状態においてボーナスが当選したことに基づいて移行する第2遊技状態(例えばRBB内部中状態)と、を含む複数種類の遊技状態の間で遊技状態を移行させる遊技状態制御手段(例えば遊技状態制御手段49)と、
所定の役の入賞を補助する指示演出の実行を制御する指示機能制御手段(例えば指示機能制御手段51)と、
前記指示演出が実行される指示演出状態を含む複数の演出状態の間で、演出状態を移行させる制御を行う演出状態制御手段(例えば演出状態制御手段81)と、を備え、
前記指示演出状態には、遊技価値が増加する指示演出状態であって、1遊技あたりの遊技価値の増加数の期待値が異なる第1指示演出状態(例えば高純増区間)と第2指示演出状態(低純増区間)とがあり、
前記第2指示演出状態は、前記期待値が前記第1指示演出状態よりも低いが、所定の性能が前記第1指示演出状態よりも有利となっており、
前記内部抽選において得られる当選態様に、特定当選態様(例えば共通1枚)と、第1当選態様(例えば打順ベルA青3)と、第2当選態様(例えば打順ベルA青1)と、が含まれ、
前記特定当選態様は、前記第1遊技状態において前記ボーナスが重複して当選する当選態様であり、当選する役として、少なくとも、第1の役(例えば小役21)と、第2の役(例えば小役23)と、第3の役(例えば小役45)と、を含み、
前記第1の役は、前記第1当選態様が得られた場合に当選する役に含まれるが、前記第2当選態様が得られた場合に当選する役に含まれず、
前記第2の役は、前記第2当選態様が得られた場合に当選する役に含まれるが、前記第1当選態様が得られた場合に当選する役に含まれず、
前記第3の役は、前記第1当選態様が得られた場合に当選する役に含まれず、かつ前記第2当選態様が得られた場合に当選する役に含まれない。
第2指示演出状態は、1遊技あたりの遊技価値の増加数の期待値が第1指示演出状態よりも低いが、所定の性能が第1指示演出状態よりも有利となっている。換言すると、第2指示演出状態と第1指示演出状態とでは、前記期待値が低いことと、所定の性能が有利であることとが、トレードオフの関係となっている。このため、前記期待値が低い第2指示演出状態に移行した場合であっても、所定の性能が第1指示演出状態よりも有利となっているため、遊技者に納得感を与え、遊技者が不満を抱くおそれを低減できる。
また、本発明に係る遊技機は、
所定の役の入賞を補助する指示演出の実行を制御する指示機能制御手段と、
前記指示演出を実行可能な有利区間を含む複数の遊技区間の間で遊技区間を移行させる制御を行う遊技区間制御手段と、
前記指示演出が実行される指示演出状態を含む複数の演出状態の間で、演出状態を移行させる制御を行う演出状態制御手段と、
複数の設定値の中から選択される設定値を変更可能な設定変更手段と、を備えた遊技機であって、
前記指示演出状態への移行が決定される確率が所定の確率となっている状態を通常確率状態とし、
前記指示演出状態への移行が決定される確率が前記所定の確率よりも低い確率となっている状態を低確率状態とすると、
前記設定値が高いほど、前記有利区間の開始後、前記低確率状態と前記通常確率状態とからなる区間へ移行する確率が高くなっており、
前記設定値が低いほど、前記有利区間の開始後、前記通常確率状態からなる区間へ移行する確率が高くなっている
ことを特徴とする。
In order to achieve the above object, the gaming machine according to the present invention includes:
Internal lottery means (for example, internal lottery means 42) that performs an internal lottery to determine the suitability of a role;
Between a plurality of types of game states including a first game state (e.g. general medium state) and a second game state (e.g. RBB internal medium state) that transitions based on winning of a bonus in the first game state A game state control means (for example, game state control means 49) for shifting the game state with
an instruction function control means (for example, an instruction function control means 51) for controlling the execution of an instruction effect for assisting the winning of a predetermined combination;
an effect state control means (for example, effect state control means 81) that performs control to shift the effect state between a plurality of effect states including the instruction effect state in which the instruction effect is executed;
The instruction performance state includes a first instruction performance state (for example, a high net increase section) and a second instruction performance state, which are instruction performance states in which the game value increases, and which have different expected values for the number of increases in the game value per game. (low net increase section) and
In the second instruction effect state, the expected value is lower than the first instruction effect state, but a predetermined performance is more advantageous than the first instruction effect state,
Among the winning modes obtained in the internal lottery, there are a specific winning mode (for example, 1 common card), a first winning mode (for example, Bell A for batting order, Blue 3), and a second winning mode (for example, for Bell A for batting order, Blue 1). included,
The specific winning mode is a winning mode in which the bonus is repeatedly won in the first gaming state. Including a small role 23) and a third role (for example, a small role 45),
The first winning combination is included in the winning combination when the first winning mode is obtained, but is not included in the winning combination when the second winning mode is obtained,
The second winning combination is included in the winning combination when the second winning mode is obtained, but is not included in the winning combination when the first winning mode is obtained,
The third combination is not included in the winning combination when the first winning mode is obtained, and is not included in the winning combination when the second winning mode is obtained.
In the second instruction performance state, the expected value of the increase in game value per game is lower than in the first instruction performance state, but the predetermined performance is more advantageous than the first instruction performance state. In other words, there is a trade-off relationship between the second instruction effect state and the first instruction effect state, where the expected value is low and the predetermined performance is advantageous. Therefore, even when the expected value is shifted to the second instruction performance state with a low expected value, the predetermined performance is more advantageous than the first instruction performance state, so that the player is satisfied and the player is satisfied. less likely to be dissatisfied.
Further, the gaming machine according to the present invention is
an instruction function control means for controlling the execution of an instruction performance for assisting the winning of a predetermined combination;
A game zone control means for performing control to shift the game zone between a plurality of game zones including an advantageous zone in which the instruction effect can be executed;
an effect state control means for performing control to shift the effect state between a plurality of effect states including an instruction effect state in which the instruction effect is executed;
a setting change means capable of changing a setting value selected from among a plurality of setting values,
A normal probability state is defined as a state in which the probability that the transition to the instruction effect state is determined is a predetermined probability,
Assuming that a state in which the probability that the transition to the instruction rendering state is decided is lower than the predetermined probability is defined as a low probability state,
The higher the set value, the higher the probability of transitioning to an interval consisting of the low probability state and the normal probability state after the start of the advantageous interval,
The lower the set value, the higher the probability of transitioning to the section of the normal probability state after the start of the advantageous section.

また、本発明に係る遊技機は、
所定の役の入賞を補助する指示演出の実行を制御する指示機能制御手段と、
前記指示演出を実行可能な有利区間を含む複数の遊技区間の間で遊技区間を移行させる制御を行う遊技区間制御手段と、
前記指示演出が実行される指示演出状態を含む複数の演出状態の間で、演出状態を移行させる制御を行う演出状態制御手段と、
複数の設定値の中から選択される設定値を変更可能な設定変更手段と、を備えた遊技機であって、
前記有利区間において移行する演出状態には、前記指示演出状態と、前記指示演出状態よりも遊技価値の獲得に関する期待値が低い低期待値演出状態と、があり、
前記設定値が高いほど、前記設定値が低い場合よりも前記低期待値演出状態での遊技回数が多い回数となる確率が高くなっている
ことを特徴とする。
Further , the gaming machine according to the present invention is
an instruction function control means for controlling the execution of an instruction performance for assisting the winning of a predetermined combination;
A game zone control means for performing control to shift the game zone between a plurality of game zones including an advantageous zone in which the instruction effect can be executed;
an effect state control means for performing control to shift the effect state between a plurality of effect states including an instruction effect state in which the instruction effect is executed;
a setting change means capable of changing a setting value selected from among a plurality of setting values,
The effect state to be shifted in the advantageous section includes the instruction effect state and a low expected value effect state in which the expected value for the acquisition of game value is lower than that of the instruction effect state,
The higher the set value, the higher the probability that the number of games played in the low-expectation-value effect state is higher than when the set value is low.

本発明によれば、遊技者が不満を抱くおそれを低減できる。 According to the present invention, it is possible to reduce the possibility that the player will be dissatisfied.

Claims (1)

役の当否を決定する内部抽選を行う内部抽選手段と、
第1遊技状態と、前記第1遊技状態においてボーナスが当選したことに基づいて移行する第2遊技状態と、を含む複数種類の遊技状態の間で遊技状態を移行させる遊技状態制御手段と、
所定の役の入賞を補助する指示演出の実行を制御する指示機能制御手段と、
前記指示演出が実行される指示演出状態を含む複数の演出状態の間で、演出状態を移行させる制御を行う演出状態制御手段と、を備え、
前記指示演出状態には、遊技価値が増加する指示演出状態であって、1遊技あたりの遊技価値の増加数の期待値が異なる第1指示演出状態と第2指示演出状態とがあり、
前記第2指示演出状態は、前記期待値が前記第1指示演出状態よりも低いが、所定の性能が前記第1指示演出状態よりも有利となっており、
前記内部抽選において得られる当選態様に、特定当選態様と、第1当選態様と、第2当選態様と、が含まれ、
前記特定当選態様は、前記第1遊技状態において前記ボーナスが重複して当選する当選態様であり、当選する役として、少なくとも、第1の役と、第2の役と、第3の役と、を含み、
前記第1の役は、前記第1当選態様が得られた場合に当選する役に含まれるが、前記第2当選態様が得られた場合に当選する役に含まれず、
前記第2の役は、前記第2当選態様が得られた場合に当選する役に含まれるが、前記第1当選態様が得られた場合に当選する役に含まれず、
前記第3の役は、前記第1当選態様が得られた場合に当選する役に含まれず、かつ前記第2当選態様が得られた場合に当選する役に含まれない、
ことを特徴とする遊技機。
an internal lottery means for performing an internal lottery to determine the suitability of a role;
game state control means for shifting the game state between a plurality of types of game states including a first game state and a second game state that shifts based on winning a bonus in the first game state;
an instruction function control means for controlling the execution of an instruction performance for assisting the winning of a predetermined combination;
an effect state control means for performing control to shift the effect state between a plurality of effect states including an instruction effect state in which the instruction effect is executed;
The instruction performance state includes a first instruction performance state and a second instruction performance state, which are instruction performance states in which the game value increases, and which have different expected values for the increase in the game value per game,
In the second instruction effect state, the expected value is lower than the first instruction effect state, but a predetermined performance is more advantageous than the first instruction effect state,
Winning modes obtained in the internal lottery include a specific winning mode, a first winning mode, and a second winning mode,
The specific winning mode is a winning mode in which the bonus is repeatedly won in the first gaming state. including
The first winning combination is included in the winning combination when the first winning mode is obtained, but is not included in the winning combination when the second winning mode is obtained,
The second winning combination is included in the winning combination when the second winning mode is obtained, but is not included in the winning combination when the first winning mode is obtained,
The third winning combination is not included in the winning combination when the first winning mode is obtained, and is not included in the winning combination when the second winning mode is obtained.
A gaming machine characterized by:
JP2020082100A 2020-05-07 Gaming Machines Active JP7510151B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020082100A JP7510151B2 (en) 2020-05-07 Gaming Machines

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Application Number Priority Date Filing Date Title
JP2020082100A JP7510151B2 (en) 2020-05-07 Gaming Machines

Publications (3)

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JP2021176387A JP2021176387A (en) 2021-11-11
JP2021176387A5 true JP2021176387A5 (en) 2023-04-28
JP7510151B2 JP7510151B2 (en) 2024-07-03

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